ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T3 Rank #79

Sylas ARAM Mayhem Build & Best Augments

Sylas role and playstyle: baseline role is fighter, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Sylas Sylas the Unshackled Fighter / Mage / Assassin
TierT3
Rank#79
Win Rate48.68%
Pick Rate0.72%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate49.88%
Pick Rate24.48%
#2
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate49.90%
Pick Rate15.25%
#3
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate47.31%
Pick Rate8.09%

Situational itemstop 12

Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.42%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

49.68%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.78%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.09%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.92%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

48.58%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

48.76%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

49.29%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.30%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

46.50%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

48.41%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.99%

Starting items

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.89%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

49.78%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.78%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

46.51%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.51%

Core items

#1
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate50.00%
Pick Rate15.09%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate53.13%
Pick Rate7.79%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate46.51%
Pick Rate6.02%

Situational itemstop 12

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.65%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.13%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.73%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.22%
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

50.23%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

48.36%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.80%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.51%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

55.91%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

61.36%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.34%
Randuin's Omen Randuin's Omen Randuin's Omen
Total Price
2,700
Price
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

41.43%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

50.80%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.80%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.59%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

45.22%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

45.22%

Core items

#1
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate45.54%
Pick Rate8.72%
#2
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate46.44%
Pick Rate7.78%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate44.49%
Pick Rate5.93%

Situational itemstop 12

Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

47.05%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.54%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.72%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

46.70%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

48.35%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.53%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

45.88%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

47.16%
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

47.94%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.98%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.91%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

48.33%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

46.75%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.75%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

46.67%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

40.90%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

40.90%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.01%
Pick Rate
7.44%
Games
1,430

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT156.01%7.44%1,430
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
55.67%
Pick Rate
16.60%
Games
3,192

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT155.67%16.60%3,192
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.75%
Pick Rate
7.12%
Games
1,368

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT154.75%7.12%1,368
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
53.04%
Pick Rate
4.71%
Games
905

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT153.04%4.71%905
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
52.27%
Pick Rate
5.50%
Games
1,058

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT152.27%5.50%1,058
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
51.88%
Pick Rate
8.85%
Games
1,702

Gain 15% omnivamp .

View augment details
SilverT151.88%8.85%1,702
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.75%
Pick Rate
5.21%
Games
1,001

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT151.75%5.21%1,001
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
51.35%
Pick Rate
6.17%
Games
1,186

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT151.35%6.17%1,186
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
51.25%
Pick Rate
14.76%
Games
2,837

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT151.25%14.76%2,837
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
51.19%
Pick Rate
11.35%
Games
2,182

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT151.19%11.35%2,182
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.14%
Pick Rate
8.46%
Games
1,627

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT151.14%8.46%1,627
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
51.07%
Pick Rate
4.63%
Games
891

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT151.07%4.63%891
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
50.75%
Pick Rate
5.87%
Games
1,129

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT150.75%5.87%1,129
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
50.68%
Pick Rate
4.59%
Games
882

Grants 60 ability haste .

View augment details
GoldT150.68%4.59%882
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.33%
Pick Rate
8.67%
Games
1,667

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT150.33%8.67%1,667
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
49.78%
Pick Rate
5.95%
Games
1,143

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT149.78%5.95%1,143
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
49.76%
Pick Rate
10.73%
Games
2,062

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT149.76%10.73%2,062
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.63%
Pick Rate
8.46%
Games
1,626

Gain ability haste equal to 30% AP .

View augment details
PrismaticT149.63%8.46%1,626
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
49.51%
Pick Rate
5.27%
Games
1,014

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT149.51%5.27%1,014
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
49.49%
Pick Rate
8.75%
Games
1,683

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT149.49%8.75%1,683
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
49.22%
Pick Rate
4.33%
Games
833

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT149.22%4.33%833
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
47.09%
Pick Rate
6.08%
Games
1,168

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT147.09%6.08%1,168
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
47.00%
Pick Rate
6.33%
Games
1,217

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT147.00%6.33%1,217
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.50%
Pick Rate
6.16%
Games
1,185

Grants 18% armor penetration and magic penetration .

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GoldT146.50%6.16%1,185
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
46.26%
Pick Rate
5.57%
Games
1,070

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT146.26%5.57%1,070
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.23%
Pick Rate
7.86%
Games
1,512

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT146.23%7.86%1,512
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
46.10%
Pick Rate
4.47%
Games
859

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT146.10%4.47%859
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
45.87%
Pick Rate
5.29%
Games
1,018

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT145.87%5.29%1,018
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
56.85%
Pick Rate
3.80%
Games
730

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT256.85%3.80%730
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
55.98%
Pick Rate
1.91%
Games
368

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT255.98%1.91%368
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.16%
Pick Rate
3.18%
Games
611

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT255.16%3.18%611
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.08%
Pick Rate
3.17%
Games
610

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT255.08%3.17%610
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.86%
Pick Rate
3.16%
Games
607

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT254.86%3.16%607
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
54.62%
Pick Rate
3.77%
Games
725

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT254.62%3.77%725
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.81%
Pick Rate
2.46%
Games
472

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT253.81%2.46%472
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.72%
Pick Rate
2.17%
Games
417

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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PrismaticT253.72%2.17%417
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
53.38%
Pick Rate
2.15%
Games
414

Gain 2 Stat Anvils .

View augment details
SilverT253.38%2.15%414
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.16%
Pick Rate
2.39%
Games
459

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.16%2.39%459
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.60%
Pick Rate
2.00%
Games
384

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT252.60%2.00%384
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.12%
Pick Rate
2.70%
Games
520

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT252.12%2.70%520
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
52.04%
Pick Rate
2.30%
Games
442

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT252.04%2.30%442
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.98%
Pick Rate
3.41%
Games
656

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT251.98%3.41%656
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
51.90%
Pick Rate
2.19%
Games
422

Gain 1750 upon acquiring this augment.

View augment details
GoldT251.90%2.19%422
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.81%
Pick Rate
3.30%
Games
635

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT251.81%3.30%635
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
51.69%
Pick Rate
2.47%
Games
474

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT251.69%2.47%474
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.21%
Pick Rate
3.01%
Games
578

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT251.21%3.01%578
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
51.20%
Pick Rate
2.81%
Games
541

Your champion's third basic ability (E) gains 100 ability haste .

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GoldT251.20%2.81%541
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
50.76%
Pick Rate
2.40%
Games
461

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT250.76%2.40%461
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
50.51%
Pick Rate
3.07%
Games
590

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT250.51%3.07%590
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
50.40%
Pick Rate
1.95%
Games
375

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

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SilverT250.40%1.95%375
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
3.03%
Games
582

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.00%3.03%582
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
49.16%
Pick Rate
3.11%
Games
598

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT249.16%3.11%598
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.05%
Pick Rate
2.18%
Games
420

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT249.05%2.18%420
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
48.73%
Pick Rate
3.07%
Games
591

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT248.73%3.07%591
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.69%
Pick Rate
2.38%
Games
458

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT248.69%2.38%458
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.33%
Pick Rate
3.12%
Games
600

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT248.33%3.12%600
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
47.56%
Pick Rate
3.30%
Games
635

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

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SilverT247.56%3.30%635
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
47.03%
Pick Rate
1.84%
Games
353

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT247.03%1.84%353
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
46.92%
Pick Rate
2.78%
Games
535

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT246.92%2.78%535
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
46.85%
Pick Rate
2.64%
Games
508

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT246.85%2.64%508
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
46.75%
Pick Rate
2.48%
Games
477

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT246.75%2.48%477
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.82%
Pick Rate
2.18%
Games
419

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT245.82%2.18%419
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.29%
Pick Rate
3.37%
Games
648

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT244.29%3.37%648
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
43.91%
Pick Rate
2.05%
Games
394

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT243.91%2.05%394
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
43.69%
Pick Rate
3.21%
Games
618

Grants 20% heal and shield power .

View augment details
SilverT243.69%3.21%618
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
59.15%
Pick Rate
1.11%
Games
213

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT359.15%1.11%213
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.56%
Pick Rate
1.66%
Games
320

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT356.56%1.66%320
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.62%
Pick Rate
1.24%
Games
238

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT354.62%1.24%238
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
54.32%
Pick Rate
1.69%
Games
324

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT354.32%1.69%324
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.11%
Pick Rate
1.09%
Games
209

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT353.11%1.09%209
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.63%
Pick Rate
1.58%
Games
304

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT352.63%1.58%304
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
51.98%
Pick Rate
1.18%
Games
227

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT351.98%1.18%227
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
51.75%
Pick Rate
1.19%
Games
228

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

View augment details
SilverT351.75%1.19%228
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
51.68%
Pick Rate
1.24%
Games
238

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT351.68%1.24%238
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
51.65%
Pick Rate
1.42%
Games
273

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT351.65%1.42%273
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.58%
Pick Rate
1.64%
Games
316

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT351.58%1.64%316
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.49%
Pick Rate
1.22%
Games
235

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT351.49%1.22%235
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.37%
Pick Rate
1.33%
Games
255

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT351.37%1.33%255
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.11%
Pick Rate
0.94%
Games
180

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT351.11%0.94%180
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.96%
Pick Rate
1.36%
Games
261

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT350.96%1.36%261
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
50.92%
Pick Rate
1.13%
Games
218

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT350.92%1.13%218
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.87%
Pick Rate
1.20%
Games
230

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT350.87%1.20%230
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
50.17%
Pick Rate
1.54%
Games
297

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT350.17%1.54%297
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.93%
Games
178

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT350.00%0.93%178
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.39%
Pick Rate
1.28%
Games
247

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT349.39%1.28%247
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
49.16%
Pick Rate
1.56%
Games
299

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT349.16%1.56%299
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.08%
Pick Rate
1.35%
Games
260

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT348.08%1.35%260
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
47.60%
Pick Rate
1.19%
Games
229

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT347.60%1.19%229
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.33%
Pick Rate
1.36%
Games
262

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT347.33%1.36%262
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.15%
Pick Rate
1.00%
Games
193

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT347.15%1.00%193
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.06%
Pick Rate
1.24%
Games
238

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT347.06%1.24%238
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.80%
Pick Rate
1.54%
Games
297

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT346.80%1.54%297
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.42%
Pick Rate
1.31%
Games
251

Grants 50% critical strike chance .

View augment details
GoldT345.42%1.31%251
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.29%
Pick Rate
1.09%
Games
210

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT344.29%1.09%210
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
43.64%
Pick Rate
1.14%
Games
220

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT343.64%1.14%220
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
42.81%
Pick Rate
1.66%
Games
320

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT342.81%1.66%320
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
42.81%
Pick Rate
1.45%
Games
278

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT342.81%1.45%278
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
42.37%
Pick Rate
0.92%
Games
177

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT342.37%0.92%177
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
41.43%
Pick Rate
1.09%
Games
210

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT341.43%1.09%210
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
40.78%
Pick Rate
1.07%
Games
206

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT340.78%1.07%206
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
40.72%
Pick Rate
1.01%
Games
194

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT340.72%1.01%194
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
40.34%
Pick Rate
0.92%
Games
176

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT340.34%0.92%176
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
40.29%
Pick Rate
1.45%
Games
278

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT340.29%1.45%278
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
57.86%
Pick Rate
0.83%
Games
159

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT457.86%0.83%159
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.16%
Pick Rate
0.38%
Games
73

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT456.16%0.38%73
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
54.46%
Pick Rate
0.58%
Games
112

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT454.46%0.58%112
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
52.70%
Pick Rate
0.38%
Games
74

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT452.70%0.38%74
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.60%
Pick Rate
0.80%
Games
154

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT452.60%0.80%154
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
52.08%
Pick Rate
0.50%
Games
96

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT452.08%0.50%96
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.49%
Pick Rate
0.70%
Games
134

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT451.49%0.70%134
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.52%
Pick Rate
0.50%
Games
97

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.52%0.50%97
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.47%
Pick Rate
0.49%
Games
95

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT449.47%0.49%95
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.45%
Pick Rate
0.47%
Games
91

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT449.45%0.47%91
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
49.33%
Pick Rate
0.39%
Games
75

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT449.33%0.39%75
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
48.94%
Pick Rate
0.73%
Games
141

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT448.94%0.73%141
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.57%
Pick Rate
0.55%
Games
105

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT448.57%0.55%105
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
48.20%
Pick Rate
0.72%
Games
139

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT448.20%0.72%139
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.10%
Pick Rate
0.41%
Games
79

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT448.10%0.41%79
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.00%
Pick Rate
0.65%
Games
125

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT448.00%0.65%125
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
47.95%
Pick Rate
0.38%
Games
73

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT447.95%0.38%73
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
47.79%
Pick Rate
0.71%
Games
136

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT447.79%0.71%136
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.58%
Pick Rate
0.64%
Games
124

Grants 3 random Dragon Souls .

View augment details
PrismaticT447.58%0.64%124
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
47.22%
Pick Rate
0.75%
Games
144

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT447.22%0.75%144
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
47.18%
Pick Rate
0.74%
Games
142

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT447.18%0.74%142
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
46.94%
Pick Rate
0.51%
Games
98

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT446.94%0.51%98
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.88%
Pick Rate
0.83%
Games
160

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT446.88%0.83%160
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
46.81%
Pick Rate
0.73%
Games
141

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT446.81%0.73%141
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.74%
Pick Rate
0.48%
Games
92

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT446.74%0.48%92
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
46.59%
Pick Rate
0.46%
Games
88

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT446.59%0.46%88
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.95%
Pick Rate
0.58%
Games
111

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.95%0.58%111
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.79%
Pick Rate
0.56%
Games
107

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT445.79%0.56%107
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
45.27%
Pick Rate
0.77%
Games
148

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT445.27%0.77%148
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
44.87%
Pick Rate
0.41%
Games
78

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT444.87%0.41%78
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.78%
Pick Rate
0.70%
Games
134

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT444.78%0.70%134
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.66%
Pick Rate
0.54%
Games
103

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT444.66%0.54%103
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
44.44%
Pick Rate
0.61%
Games
117

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT444.44%0.61%117
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.12%
Pick Rate
0.53%
Games
102

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT444.12%0.53%102
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.95%
Pick Rate
0.82%
Games
157

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT443.95%0.82%157
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.09%
Pick Rate
0.64%
Games
123

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT443.09%0.64%123
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
42.99%
Pick Rate
0.56%
Games
107

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT442.99%0.56%107
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
42.42%
Pick Rate
0.69%
Games
132

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT442.42%0.69%132
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.31%
Pick Rate
0.41%
Games
78

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

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PrismaticT442.31%0.41%78
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
41.46%
Pick Rate
0.43%
Games
82

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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GoldT441.46%0.43%82
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
39.78%
Pick Rate
0.48%
Games
93

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT439.78%0.48%93
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.30%
Games
58

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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SilverT550.00%0.30%58
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.18%
Pick Rate
0.32%
Games
61

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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PrismaticT549.18%0.32%61
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.28%
Games
53

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

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PrismaticT549.06%0.28%53
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
46.77%
Pick Rate
0.32%
Games
62

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

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SilverT546.77%0.32%62
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
44.23%
Pick Rate
0.27%
Games
52

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT544.23%0.27%52
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.94%
Pick Rate
0.34%
Games
66

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT543.94%0.34%66

Sylas Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

Normal order: R > W > E > Q.

RQWE

Go R > Q > W > E if you cannot safely enter fights.

RWQE

Go R > W > Q > E if the enemy team has short-range champions but your engages are unreliable.

REWQ

Go R > E > W > Q only when your game is built around hard engage and immediate kills.

Sylas Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sylas counters these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Lux Lux Lux T3
Tier
T3
Rank
#66
Win Rate
49.86%
Pick Rate
1.05%

Lux is a long-range burst mage who plays around catching enemies with light control, softening them with poke, and finishing grouped targets from a safe distance. Her signature pattern is simple to understand: stay behind your front line, fish for a binding or a clean poke angle, then layer damage when the enemy is locked in place or already forced to dodge. In ARAM: Mayhem, Lux is still an entry-level friendly backline pick, but the mode is faster and messier than standard ARAM. She gets more chances to hit clustered enemies, yet she is punished harder when divers, Snowball users, or flank threats reach her. Play patiently, value spacing, and use her range to control fights before they fully break open. View champion guide

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Read counter details

Countered By

5

Sylas is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Rank
#119
Win Rate
49.21%
Pick Rate
0.38%

Cassiopeia the Serpent's Embrace Cassiopeia is a battle-mage who dominates the mid-line through sustained damage and zone control. She does not use boots and instead gains passive movement speed per level, which matters more in a single-lane format where positioning is everything. Her identity revolves around poison application and Noxious Touch, a mechanic that lets her Twin Fang spam on poisoned targets for heavy damage and healing. In ARAM: Mayhem, she becomes a lane bully with near-constant uptime on her ground effect and ultimate. The accelerated gold and experience curve covers her item power spikes faster than on Summoner's Rift, letting her reach her late-game "machine gun" state earlier. She excels at punishing melee engages and locking down narrow corridors, but she struggles against long-range poke and hard engage that bypasses her Petrifying Gaze. View champion guide

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Read counter details

Sylas Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Sylas Sylas Sylas T3
Tier
T3
Rank
#79
Win Rate
48.68%
Pick Rate
0.72%

Sylas is a melee AP skirmisher who wins by forcing messy fights, healing through the return damage, and turning enemy ultimates against their own team. He likes short-range brawls where he can land his chains, dive onto a priority target, then keep fighting instead of backing out after one spell rotation. In ARAM: Mayhem, Sylas gets more chances to do what he wants: constant fights, grouped enemies, and plenty of valuable ultimates to steal. He is still punishable if he misses his engage or dives before his team can follow, so play him as a timing-based bruiser, not a blind frontliner. Look for a stolen ultimate that starts the fight, breaks the enemy formation, or lets you survive long enough to get your next heal and spell cycle. View champion guide

Synergy mechanism: Champions who start fights with obvious, reliable crowd control let Sylas enter after the enemy has already spent displacement, silence, or burst. He is much better as the second body in than as the lone first engager. Combo: Let the tank commit first, then Sylas follows with Snowball or dash pressure onto the locked target. If the enemy backline uses a powerful defensive or engage ultimate in response, Sylas can steal it and turn the second half of the fight. Best scenario: This is strongest against poke teams or immobile carries who need space to kite. The tank forces them to clump or burn movement tools, and Sylas punishes the messy formation with healing, short trades, and a stolen teamfight ultimate. Enemy answer: Good opponents will refuse the obvious engage, spread out, and save peel for Sylas instead of the tank. They may also bait the tank forward, then collapse on Sylas when he follows too early. Failure risk and recovery: If the tank misses or engages too deep, Sylas should not auto-pilot in. Hold the second dash, clear the nearest threat, and wait for the next crowd control chain. A failed first engage is recoverable; a late Sylas dive into five ready enemies usually is not. 2. Enchanters and defensive supports Synergy mechanism: Sylas thrives when his first trade does not have to be perfect. Shields, heals, speed boosts, and cleanses let him take a sharp angle, survive the counter-burst, then keep fighting while his cooldowns cycle. Combo: The support protects Sylas as he steps into steal range or follows a Snowball. Sylas takes the fight, draws cooldowns, and the support layers protection after the enemy commits damage rather than before. That timing matters because early shields can be waited out. Best scenario: This pairing is excellent when the enemy has strong poke plus one burst window. Sylas can absorb pressure, threaten the backline, and force the enemy to choose between hitting him through support protection or ignoring him while he disrupts their carries. Enemy answer: Enemies will buy time, apply anti-heal, and look to crowd control Sylas before the support can help. They may also dive the enchanter first, making Sylas turn around instead of reaching the carries. Failure risk and recovery: The risk is overconfidence. Protection does not make Sylas immune to layered control. If the support is zoned or low, Sylas should play shorter trades around minions and stolen ultimates, then re-engage when protection is available again. 3. Long-range poke and siege champions Synergy mechanism: Poke teammates lower enemy health bars before Sylas commits. That changes his job from “force a full-health fight” to “finish a damaged formation,” which is much safer on the narrow ARAM lane. Combo: Let the poke land first. When enemies step back or stack behind their frontline, Sylas threatens a flank angle, Snowball follow-up, or stolen engage ultimate. If they move forward to punish the poke champions, Sylas meets them in the choke and turns it into a brawl. Best scenario: This is best against short-range teams that must walk through skillshots to start fights. Sylas becomes the gatekeeper. He does not need to dive instantly; he just has to punish the first enemy who crosses the line with low health. Enemy answer: The enemy can hard engage before the poke lands, or sustain through chip damage until Sylas gets impatient. They can also hold minion waves to block skillshots and deny easy Snowball angles. Failure risk and recovery: The failure point is timing. If Sylas dives while poke teammates are reloading or too far back, he becomes isolated. Recover by playing near the wave, stealing a defensive or disengage ultimate if available, and forcing enemies to fight through poke again before the next all-in. 4. Area-control mages and zone fighters Synergy mechanism: Sylas loves enemies who are forced to stand in bad places. Zone control from mages, traps, persistent damage, or terrain pressure narrows the enemy’s escape route and makes his chain threat harder to dodge. Combo: The mage places damage or control across the center lane, then Sylas pressures the side angle. If enemies step away from the zone, Sylas catches them. If they turn onto Sylas, they fight inside the mage’s damage field. Either choice costs them health or cooldowns. Best scenario: This works well near turrets, health relic areas, and cramped lane states where enemies cannot fan out. Sylas can steal a high-impact ultimate, hold it, and wait for the zone mage to force the enemy into a predictable path. Enemy answer: Patient enemies will wait for the zone tools to expire before engaging. Mobile champions may dash past the control area and hit the backline, forcing Sylas to peel instead of dive. Failure risk and recovery: If Sylas chases outside the controlled area, he removes the whole point of the pairing. Recover by retreating back through the zone, fighting the closest diver, and letting the mage rebuild control before looking for another stolen-ultimate play. 5. Reset carries and cleanup marksmen Synergy mechanism: Sylas is very good at making fights ugly. Reset carries and high-DPS marksmen benefit when he breaks the enemy formation, forces defensive ultimates, and leaves targets low enough to clean up. Combo: Sylas enters after the frontline contact, tags a priority target, and drags attention away from the allied carry. The carry should hit the nearest safe target while Sylas disrupts the backline or holds stolen crowd control for anyone diving onto them. Best scenario: This shines when the enemy has one or two key threats and a fragile support shell. Sylas can pressure the shell, steal a useful ultimate, and create the reset moment without requiring the marksman to walk into danger first. Enemy answer: Enemies will ignore Sylas if they can and dive the carry directly. They may also kite backward together, denying Sylas the isolated target he wants while forcing the marksman to hit tanks. Failure risk and recovery: The common failure is both players choosing different fights. If the carry is being dove, Sylas should peel with chains, stolen control, or body pressure instead of tunneling the enemy backline. If Sylas is already deep, the carry must not overchase; take the safe kills first, then move up after enemy cooldowns are gone.

The team functions Sylas needs most are reliable engage, layered crowd control, anti-poke sustain, and at least one steady damage source. He can provide burst, disruption, and flexible stolen-ultimate value, but he should not be the only way to start fights and the only way to finish them. Draft him with teammates who create a clear first window, protect him during the punish, and still deal damage if he has to peel instead of dive.

Sylas ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentitySylas is a bruiser-assassin hybrid who wants short trades before committing, especially against poke or disengage. Diving early often gets him focused and killed.He leans into chain-fighting as a front-to-back disruptor once augments provide durability or haste. He can engage aggressively when enemy crowd control is down.Shift from cautious trading to chain-fighting when enemy cooldowns are expended.
Ultimate UsageHe often waits patiently for a clean angle and the best possible ultimate to steal before committing his other cooldowns to the fight.Waiting for the perfect ultimate loses tempo fights. Take a 'good enough' ultimate to force a numbers advantage or save your team immediately.Prioritize tempo over perfection; steal solid ultimates to start or save fights now.
W TimingSaving W until low health is often the correct play to maximize the heal and survive the final burst of damage.Saving W too long gets you deleted by stacked burst. Use it to extend your presence and cycle spells, not just when near death.Use W to stay in the fight longer and cycle spells, not only for emergency healing.
E UsageOne missed E is bad, but the punish window is manageable compared to the explosive nature of Mayhem.A missed E into the enemy team is brutal because teams collapse instantly. Use first dash to bait, second cast only when target lacks peel.Treat E as a bait and punish tool; missing it invites instant collapse.
Snowball DisciplineSnowball is often the safest way to start a fight without spending E. You mark, wait, and choose if recast is safe.Snowball is a tempo button to follow crowd control or punish carries. Do not recast automatically into five enemies with cooldowns ready.Use Snowball to follow engage, but save E for enemy mobility or peel.
Build FlexibilitySylas can use familiar AP bruiser habits and choose runes for general trading and survivability in most games.Augments change his role to drain-tank, burst diver, or utility thief. Build durability if you die instantly, or damage if augments provide safety.Adapt items and runes to augment choices and enemy composition every game.

Champion Analysis

Role / Current performance

Overview

Sylas the Unshackled functions as a mage/fighter assassin in ARAM: Mayhem, distinguished by his unique ability to steal enemy ultimates and turn them against their original owners. His core strategic value lies in his ultimate, Hijack, which allows him to identify and steal the most impactful enemy ultimates during teamfights. This creates opportunities to steal crowd control abilities like Amumu's ultimate for teamfight control or long-range poke abilities like Xerath's ultimate for sustained damage output. Sylas's kit provides exceptional mobility and sustain that makes him effective in the continuous fighting environment of ARAM. His passive, Petrifying Bolt, causes auto-attacks to chain additional attacks on locked targets, increasing his damage output during extended engagements. Chain Lash, his Q ability, delivers AoE damage and a slow, giving him wave clear and crowd control utility. Kingslayer, his W, serves as an excellent sustain tool by providing both a dash and healing, with maximum healing effectiveness when used at low HP. His E ability, Abscond, offers two dashes for engaging or disengaging, with the first dash granting a shield and the second dash stunning the target. Sylas's positioning requires balancing his role as an agile fighter with his inherent fragility. His double-dash mobility on E allows him to engage onto priority targets or escape dangerous situations, while his W sustain helps him survive extended fights. However, his effectiveness depends heavily on the enemy team composition, as his ultimate requires available enemy ultimates to steal. Players must possess knowledge of all champion ultimates to maximize Sylas's potential, as identifying which ultimate to steal in each situation represents a core skill requirement. Sylas's strengths include his flexible E double-dash, practical W sustain, and passive bonus attacks that reward aggressive play. His weaknesses center on his relative fragility, his ultimate's dependence on enemy composition, the extensive game knowledge required to use stolen ultimates effectively, and his high mechanical difficulty. These factors make Sylas a high-skill champion who rewards players who can quickly assess teamfights and identify optimal ultimate theft opportunities. His rebellious identity as a champion who uses enemy power against them translates directly into gameplay that emphasizes adaptation and tactical decision-making in the chaotic environment of ARAM: Mayhem.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Sylas the Unshackled wins messy fights rather than clean front-to-back engagements, and players should treat him as a skirmish breaker who waits for enemies to overstep before stealing the right ultimate and engaging after key control spells are spent. Dashing first into five ready champions usually results in becoming the easiest target on the map. The best engage starts when an enemy carry walks past their frontline, uses mobility to clear a wave, or throws an important stun into your tank. Use your first dash to threaten space rather than commit blindly, then connect your chain only when the target has limited movement remaining. Counter-engage is often stronger than first engage because if the enemy dives your backline, Sylas can turn the fight by stealing a high-impact ultimate, dashing into the diver, and forcing them to fight inside your team. This approach is safer than crossing the whole lane into poke, and your healing matters more when multiple enemies are already committed. Do not spend everything on the enemy tank unless your team can follow, as Sylas can brawl with frontline champions but becomes trapped after his second dash if carries are untouched and waiting behind them. Stand near the side rather than the center line, as the center of the bridge eats poke, traps, and long-range crowd control. Playing slightly off-angle provides chain paths that do not pass through the enemy tank first and makes your dash less predictable. Use minions as a shield before using mobility, letting the wave absorb hooks, roots, or straight-line burst. Respect choke points when low, as Sylas healing can bait you into staying too long and narrow-lane control punishes greed. Steal ultimates before choosing your final target, as sometimes the best target to steal from is not the target you want to kill. Take the fight-winning ultimate from a tank or support, then use it to reach the marksman, mage, or low-mobility enchanter behind them. Prioritize carries with used mobility, as Sylas excels at punishing dashes, blinks, or speed boosts already spent to dodge poke. Pick stolen ultimates by fight shape, valuing area control and multi-target lockdown into grouped enemies, long-range engage or sustain tools into poke teams, and defensive or peel ultimates into heavy dive. Use Snowball as a commitment check rather than just a gap closer, following only when your second exit is clear. Snowball behind the frontline when the wave is gone, as enemies have fewer bodies to block your chain. Plan around what your augments reward and proc combat augments after enemy crowd control is down. Push after winning health rather than after losing it, pull back after your engage tools are down, and do not over-clear when a stolen ultimate is your win condition. Dive after the enemy wave is cleared and their escape path is blocked, using the stolen ultimate before you are forced to heal. When behind, stop fishing for hero engages and instead steal defensive or high-control ultimates, clear safely, and punish enemies who dive too far. Play Sylas like a patient thief who takes the ultimate that changes the fight, waits for the enemy to spend the spell that stops you, then enters with a route out.

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Playstyle Guide

Playstyle / Team structure

Play guide

Sylas the Unshackled requires careful positioning and timing across all game stages in ARAM: Mayhem. During levels 1-6, Sylas should start behind the front line or beside walls rather than in the lane center, using angles instead of walking directly through enemy champions. Early trades must be quick: step in, use chain or dash threats to force movement, take a small exchange, then back out before enemy backline crowd control layers. Sylas wins early by making enemies spend spells awkwardly, then re-engaging when they lack answers. Snowball serves as a commitment check rather than random poke; throw it when enemy carries step past their minion wave, when supports use peel, or when allies are ready to follow. If tagged first, stop trading and reset behind the wave rather than attempting to heal through five champions. Augment choices should prioritize fight entry: durability, mobility, ability uptime, and healing options convert more reliably than greedy damage against poke or disengage-heavy comps. Maintain neutral or slightly pulled waves to create better engage distance, as Sylas punishes overextended enemies well. When ahead early, stand forward with strong teammates and threaten enemies clearing waves, using leads to deny safe wave access. When behind, stop seeking hero engages and instead absorb pressure without feeding kills, farming what you can while holding Snowball for counter-engage. Levels 7-11 transform Sylas into a dangerous angle-based threat. Position near side brush or wall edges, disappearing momentarily to force enemies to respect Snowball, stolen ultimate range, and follow-up simultaneously. Stop taking even trades into heavy ranged comps; instead create overloaded moments where carries must flash, dash, or separate from their team. Snowball becomes a fight starter and backline access tool, but check three factors before taking: team follow potential, immediate crowd control waiting, and continuation options after arrival. Augment selection should solve actual problems: survival for dying during entry, chase for escaping enemies, sustain for long front-to-back fights. Push with numbers advantage, stolen fight-winning ultimates, or when enemy wave clear is dead. When ahead, chain pressure without giving clean reset fights. When behind, play for overextension punishment, holding Snowball and mobility for after enemies commit. Levels 12+ demand respect for death timers and chain crowd control. Stand close enough to threaten carries but never so far forward that teammates cannot punish enemies for hitting you. Every health bar matters in late trades; take small trades only when you can heal, shield, disengage, or force bigger enemy cooldowns. Treat late Snowball as a loaded engage button where good marks win games and bad takes throw them. Augment value comes from consistency, stacking choices into one clear job: durable diver, reset fighter, anti-carry threat, or secondary engage. Push hard after winning fights with two or more enemies down, zoning respawning enemies rather than tunneling on structures. When behind late, fight near your structure after enemies spend tools on waves, saving engage for the fight's second beat. Before the final fight, identify reachable enemies and the ultimate that best wins the fight state, then commit with purpose: enter, force key cooldowns, finish or disengage, and re-enter with your team.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Sylas the Unshackled excels when leveraging stolen ultimates to create space and advantages, but his effectiveness depends heavily on understanding when to commit versus when to hold back. His core strength lies in turning enemy power against them through Hijack, transforming strong engages, displacements, invulnerabilities, and area-control ultimates into tools that force enemies into losing positions. Kingslayer provides substantial healing in extended fights, rewarding Sylas for staying in range rather than retreating, while Chain Lash offers reliable poke and wave control. However, Sylas carries significant weaknesses that demand respect. He requires melee range to function, making him vulnerable to crowd control and anti-heal effects. His dashes become liabilities when spent into five ready enemies, and a fed Sylas who overextends can donate shutdown gold even after securing a kill. The champion gets punished severely for diving without a reliable W target or exit strategy, and his healing cannot sustain through bad tower positioning or layered crowd control. When ahead, Sylas should step forward with his team rather than alone, using stolen ultimates to create space rather than just chasing kills. The optimal approach involves layering engages: starting with the front line or a stolen ultimate, using E or Snowball to reach exposed carries, and holding Kingslayer for moments when actually taking return damage. Snowball serves as a confirmation tool after enemies spend mobility or defensive spells, not as a coin-flip opener from max range. Augments that provide durability, sustain, tenacity, or shield access help protect the bounty that a fed Sylas accumulates. When behind, Sylas must stop trying to be the first hero into fights. His priority shifts to farming safely with Chain Lash, stealing ultimates that stop the bleeding rather than dealing damage, and entering second after enemies spend their cooldowns. Kingslayer becomes a recovery tool for fights that can be survived, not a desperation button when burst and crowd control are ready. Short trades that rebuild health and cooldowns are more valuable than overextended chases, and accepting that some health relics cannot be contested prevents chain deaths that extend losing states. The critical pattern across both states is patience. Sylas wins by making enemies answer multiple threats in sequence, not by pressing every button on the first champion he sees. Whether ahead or behind, success comes from waiting for the right trigger: enemy cooldowns spent, a real target for Hijack available, and teammates positioned to follow through.

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Champion Background

Lore / Identity / Text block

Background copy

Sylas the Unshackled is a brawling AP skirmisher who wins Mayhem fights by entering at the right angle, stealing a high-value ultimate, and chaining short bursts of damage with healing and mobility. He is not a clean front-to-back mage. If he spends E or W too early, he becomes very punishable. If he waits for enemy crowd control to miss, he can take over messy ARAM: Mayhem fights quickly. His passive, Petricite Burst, empowers his next basic attacks after casting an ability, dealing area damage around the target. This passive is the glue in his damage pattern, as his spells start trades but the empowered attacks finish them. In constant lane fighting, Sylas uses the passive to punish grouped enemies after every spell cast. The empowered attack still requires him to be in attack range, so he should hit the closest safe target when diving is risky. Passive weaving separates good Sylas players from button mashers, with a clean pattern of spell, attack, spell, attack, then deciding whether W is needed for sustain or E is needed to chase. Skipping passive attacks lowers damage and often leaves enemies alive long enough to kite him. Q, Chain Lash, is his safest poke, wave control, and setup tool. Sylas uses Q to soften targets before committing, and in ARAM: Mayhem, enemies often stand near minions or narrow choke points where a well-placed Q can tag multiple champions without forcing him into danger. He should aim Q where enemies want to move, not only where they are standing. Missing Q removes his safest pressure and may force him to engage with E without having softened anyone first. W, Kingslayer, is his most important close-range trading button and main way to survive after entering. Sylas holds W until he is actually taking return damage or needs the short lunge to finish a target, as casting it at full safety wastes its best value. He can use frontline champions as a sustain anchor when diving the backline is impossible. A wasted W is one of Sylas's biggest punish windows, as he loses his main recovery tool and can be collapsed on immediately. E, Abscond / Abduct, decides whether Sylas is a threat or a free kill. He uses the first dash to dodge skillshots or reposition, and the second cast only when a hit creates real value, because missing it leaves him exposed. E2 stops on the first enemy hit, so minions and frontline champions can block the target he wants. Wasting E removes both his best engage and best escape, which is often fatal in Mayhem. R, Hijack, lets Sylas steal an enemy champion's ultimate and cast it himself, giving him flexible engage, burst, peel, sustain, or utility depending on the enemy team. This ability is the reason Sylas can swing games. Before each fight, he should identify the best stolen ultimate for the next situation, not the flashiest one. A reliable engage or defensive tool often wins more fights than a high-damage ultimate he cannot land. A bad Hijack can lose the whole fight if he steals the wrong ultimate, casts it into disengage, or uses it before allies can follow.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Sylas is forgiving when he gets a reset-style skirmish, but he is brutal to pilot when you waste the first engage. Most bad Sylas games come from the same pattern: you spend mobility to look scary, miss the important chain, heal too late, then stand in the middle of five enemies with no stolen ultimate worth using. Mechanical mistakes often start with casting E aggressively without checking the angle for the second chain. This causes you to dash into range, miss the pull, and lose the tool that lets you stick to a carry or interrupt their movement. The correct approach is using the first E to shift sideways or threaten, then firing the second E only when the target has committed to a path, used a dash, or is pinned by allied crowd control. If the chain misses, stop chasing in a straight line, walk back through your frontline, use Q to slow or zone the nearest pursuer, and wait for another engage window instead of forcing W into five people. Using W as the opener just because a target is in range is another common error. This spends your best close-range trade and recovery tool before the enemy has used burst, so your health drops after the heal window is gone. Open with Q poke, E threat, Snowball, or a stolen ultimate when possible, then use W after damage has started and you can hit a real champion. Throwing Q directly at a moving target with no setup makes the slow and damage unreliable. Aim Q where the enemy must move, not where they are standing. Cast it after allied crowd control, after your E connects, or into narrow movement paths around minions and terrain. Forgetting to weave passive attacks between spells makes your burst uneven and lets targets survive long enough to flash, dash, or receive peel. After each spell, take the fast auto when you are safe to stand in range. Stealing an ultimate and instantly casting it without checking cast position wastes the stolen spell into shields, invulnerability, empty space, or a frontline target that does not matter. Before stealing, ask what the spell does for the next fight: engage, peel, execute, zone, or survivability. Taking Snowball and immediately reactivating into the enemy backline every time it lands means you arrive before your team, eat every defensive spell, and die with E or W unused. A landed Snowball is an option, not a command. Decision mistakes include picking the flashiest enemy ultimate instead of the one your team actually needs. Steal based on the next fight state. If your team cannot start, take engage. If your carries are being dived, take peel or disruption. Diving the enemy carry while ignoring their peel champions gets you controlled, displaced, or kited before W gives value. Track the first defensive spell and bait it with E movement or allied pressure before committing. Building or augmenting like you are unkillable just because Sylas has healing leads to greedy fights where you get focused through your sustain. Match your setup to the lobby. Starting fights when your own team is clearing waves, shopping, dead, or too far back means Sylas becomes a gift to the enemy. Count allies before committing. Fighting into a fresh enemy wave or under enemy zone control blocks your E path and makes Q angles awkward. Thin the wave first when the enemy comp relies on skillshots, hooks, or narrow engage lanes. Treating every low-health enemy as a guaranteed reset fight leads to chasing through exhausts, shields, traps, and counter-engage.

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FAQ

Sylas

FAQ

Is Sylas a good pick in ARAM: Mayhem? Yes, Sylas is strong when the enemy team has ultimates he can turn into fights, picks, or sustain. If their best tools are engage, huge area damage, or reliable crowd control, play around stolen ult windows and force brawls after you take one. The tradeoff is that Sylas feels much worse into teams with weak ultimates or heavy range that can punish him before he gets into melee. What should I look for before committing as Sylas? Check enemy crowd control first, then check which ultimate you want to steal. If the enemy still has point-and-click lockdown or a big disengage ready, wait for your frontline, Snowball, or a missed spell before going in. Sylas wins messy fights, but he loses fast when he dashes in first and gets chain-controlled with no target to heal from. Which enemy ultimates are best for Sylas to steal? Prioritize ultimates that give immediate value in ARAM: Mayhem, especially engage, large area damage, reliable crowd control, strong shielding, or fight-reset tools. If a stolen ultimate can start a fight or save you after diving, it is usually better than a flashy damage-only choice. The tradeoff is timing; stealing the perfect ultimate too early can leave you holding it while your team is not ready to follow.

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