ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #145

Zoe ARAM Mayhem Build & Best Augments

Zoe role and playstyle: baseline role is AP mage mid-lane style, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include sleep setup. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: High execution: requires precise positioning, target selection, cooldown tracking, and fight timing. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Zoe Zoe the Aspect of Twilight Mage
TierT4
Rank#145
Win Rate47.51%
Pick Rate0.57%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate49.53%
Pick Rate27.94%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate48.40%
Pick Rate19.17%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Horizon Focus Horizon Focus Horizon Focus
Total Price
2,700
Price
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Win Rate48.41%
Pick Rate8.23%

Situational itemstop 12

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.21%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

49.15%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.65%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.46%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.84%
Horizon Focus Horizon Focus Horizon Focus
Total Price
2,700
Price
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

48.47%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

46.28%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

45.00%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

49.38%
Banshee's Veil Banshee's Veil Banshee's Veil
Total Price
3,000
Price
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

47.63%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.30%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.67%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.70%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.70%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.75%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

47.82%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

47.82%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.34%
Pick Rate
4.83%
Games
830

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT154.34%4.83%830
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.99%
Pick Rate
7.96%
Games
1,369

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT150.99%7.96%1,369
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.40%
Pick Rate
7.94%
Games
1,365

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT150.40%7.94%1,365
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.05%
Pick Rate
5.73%
Games
985

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.05%5.73%985
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
48.66%
Pick Rate
7.38%
Games
1,270

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT148.66%7.38%1,270
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.21%
Pick Rate
5.85%
Games
1,006

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT148.21%5.85%1,006
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
47.39%
Pick Rate
9.37%
Games
1,612

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT147.39%9.37%1,612
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
47.38%
Pick Rate
7.33%
Games
1,260

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT147.38%7.33%1,260
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
47.27%
Pick Rate
11.59%
Games
1,993

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT147.27%11.59%1,993
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
46.73%
Pick Rate
7.19%
Games
1,237

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT146.73%7.19%1,237
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.55%
Pick Rate
7.93%
Games
1,364

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT146.55%7.93%1,364
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
46.42%
Pick Rate
10.65%
Games
1,831

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT146.42%10.65%1,831
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.26%
Pick Rate
14.16%
Games
2,436

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.26%14.16%2,436
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.24%
Pick Rate
6.95%
Games
1,196

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT146.24%6.95%1,196
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
45.93%
Pick Rate
7.29%
Games
1,254

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT145.93%7.29%1,254
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
45.91%
Pick Rate
7.61%
Games
1,309

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT145.91%7.61%1,309
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.44%
Pick Rate
9.24%
Games
1,589

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT145.44%9.24%1,589
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
45.41%
Pick Rate
5.07%
Games
872

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT145.41%5.07%872
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.28%
Pick Rate
17.18%
Games
2,955

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT145.28%17.18%2,955
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
45.04%
Pick Rate
5.33%
Games
917

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT145.04%5.33%917
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
45.02%
Pick Rate
13.01%
Games
2,237

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT145.02%13.01%2,237
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.87%
Pick Rate
11.27%
Games
1,939

Gain ability haste equal to 30% AP .

View augment details
PrismaticT144.87%11.27%1,939
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
44.80%
Pick Rate
10.01%
Games
1,721

Grants 18% armor penetration and magic penetration .

View augment details
GoldT144.80%10.01%1,721
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
44.60%
Pick Rate
5.01%
Games
861

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT144.60%5.01%861
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
44.13%
Pick Rate
6.48%
Games
1,115

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT144.13%6.48%1,115
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
44.00%
Pick Rate
17.34%
Games
2,982

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT144.00%17.34%2,982
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
42.90%
Pick Rate
5.37%
Games
923

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT142.90%5.37%923
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.29%
Pick Rate
3.31%
Games
569

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT257.29%3.31%569
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
54.68%
Pick Rate
3.85%
Games
662

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT254.68%3.85%662
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
52.01%
Pick Rate
3.32%
Games
571

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT252.01%3.32%571
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.84%
Pick Rate
1.74%
Games
299

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT250.84%1.74%299
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
49.67%
Pick Rate
2.65%
Games
455

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT249.67%2.65%455
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
49.63%
Pick Rate
3.96%
Games
681

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT249.63%3.96%681
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
49.60%
Pick Rate
4.35%
Games
748

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.60%4.35%748
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
49.49%
Pick Rate
1.70%
Games
293

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT249.49%1.70%293
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
49.30%
Pick Rate
2.08%
Games
357

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT249.30%2.08%357
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.63%
Pick Rate
2.33%
Games
401

Gain 2 Stat Anvils .

View augment details
SilverT248.63%2.33%401
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
48.58%
Pick Rate
3.90%
Games
671

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT248.58%3.90%671
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.88%
Pick Rate
2.47%
Games
424

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT247.88%2.47%424
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
47.68%
Pick Rate
2.26%
Games
388

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT247.68%2.26%388
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
47.48%
Pick Rate
4.51%
Games
775

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT247.48%4.51%775
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
46.87%
Pick Rate
2.69%
Games
463

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT246.87%2.69%463
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.50%
Pick Rate
1.91%
Games
329

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT246.50%1.91%329
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.36%
Pick Rate
2.16%
Games
371

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT246.36%2.16%371
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.06%
Pick Rate
2.88%
Games
495

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT246.06%2.88%495
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
46.00%
Pick Rate
3.70%
Games
637

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT246.00%3.70%637
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
45.78%
Pick Rate
3.24%
Games
557

Gain 1750 upon acquiring this augment.

View augment details
GoldT245.78%3.24%557
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.56%
Pick Rate
1.97%
Games
338

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT245.56%1.97%338
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.42%
Pick Rate
1.59%
Games
273

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT245.42%1.59%273
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.93%
Pick Rate
2.92%
Games
503

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT244.93%2.92%503
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.58%
Pick Rate
1.93%
Games
332

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT244.58%1.93%332
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
44.29%
Pick Rate
4.28%
Games
736

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT244.29%4.28%736
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
44.20%
Pick Rate
1.60%
Games
276

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT244.20%1.60%276
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.01%
Pick Rate
1.94%
Games
334

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT244.01%1.94%334
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.89%
Pick Rate
1.76%
Games
303

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT243.89%1.76%303
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
43.78%
Pick Rate
2.24%
Games
386

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT243.78%2.24%386
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
43.67%
Pick Rate
1.93%
Games
332

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT243.67%1.93%332
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
43.65%
Pick Rate
3.34%
Games
575

Grants 60 ability haste .

View augment details
GoldT243.65%3.34%575
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.41%
Pick Rate
3.92%
Games
675

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT243.41%3.92%675
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.24%
Pick Rate
1.72%
Games
296

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT243.24%1.72%296
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
43.19%
Pick Rate
3.24%
Games
558

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT243.19%3.24%558
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
42.60%
Pick Rate
1.61%
Games
277

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT242.60%1.61%277
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.22%
Pick Rate
2.99%
Games
514

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT242.22%2.99%514
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
42.16%
Pick Rate
1.56%
Games
268

Grants 50% critical strike chance .

View augment details
GoldT242.16%1.56%268
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
57.65%
Pick Rate
0.99%
Games
170

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT357.65%0.99%170
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.03%
Pick Rate
0.82%
Games
141

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT356.03%0.82%141
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
52.34%
Pick Rate
0.62%
Games
107

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT352.34%0.62%107
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.90%
Games
154

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT350.00%0.90%154
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
48.95%
Pick Rate
0.83%
Games
143

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT348.95%0.83%143
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
48.44%
Pick Rate
1.12%
Games
192

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT348.44%1.12%192
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.41%
Pick Rate
1.47%
Games
252

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT348.41%1.47%252
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.28%
Pick Rate
0.67%
Games
116

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT348.28%0.67%116
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.17%
Pick Rate
1.27%
Games
218

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT348.17%1.27%218
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.98%
Pick Rate
1.01%
Games
173

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT347.98%1.01%173
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
47.83%
Pick Rate
1.07%
Games
184

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT347.83%1.07%184
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.96%
Pick Rate
1.05%
Games
181

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT346.96%1.05%181
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
46.81%
Pick Rate
0.82%
Games
141

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT346.81%0.82%141
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
46.03%
Pick Rate
1.47%
Games
252

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT346.03%1.47%252
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
45.75%
Pick Rate
1.44%
Games
247

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT345.75%1.44%247
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
45.56%
Pick Rate
1.05%
Games
180

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT345.56%1.05%180
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
45.26%
Pick Rate
1.10%
Games
190

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT345.26%1.10%190
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
45.16%
Pick Rate
0.90%
Games
155

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT345.16%0.90%155
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.17%
Pick Rate
0.70%
Games
120

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT344.17%0.70%120
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
43.37%
Pick Rate
0.97%
Games
166

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT343.37%0.97%166
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
43.00%
Pick Rate
1.20%
Games
207

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT343.00%1.20%207
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
42.07%
Pick Rate
0.95%
Games
164

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT342.07%0.95%164
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
41.38%
Pick Rate
0.84%
Games
145

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT341.38%0.84%145
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
41.10%
Pick Rate
0.85%
Games
146

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT341.10%0.85%146
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
40.59%
Pick Rate
0.99%
Games
170

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT340.59%0.99%170
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
40.16%
Pick Rate
0.71%
Games
122

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT340.16%0.71%122
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
40.00%
Pick Rate
0.93%
Games
160

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT340.00%0.93%160
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
40.00%
Pick Rate
0.84%
Games
145

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT340.00%0.84%145
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
38.46%
Pick Rate
0.91%
Games
156

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT338.46%0.91%156
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
38.46%
Pick Rate
0.76%
Games
130

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT338.46%0.76%130
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
59.62%
Pick Rate
0.60%
Games
104

Grants 3 random Dragon Souls .

View augment details
PrismaticT459.62%0.60%104
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
55.84%
Pick Rate
0.45%
Games
77

Gain 15% omnivamp .

View augment details
SilverT455.84%0.45%77
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.16%
Pick Rate
0.46%
Games
79

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT453.16%0.46%79
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
51.85%
Pick Rate
0.47%
Games
81

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT451.85%0.47%81
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.75%
Pick Rate
0.39%
Games
67

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT450.75%0.39%67
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
50.54%
Pick Rate
0.54%
Games
93

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT450.54%0.54%93
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.54%
Pick Rate
0.54%
Games
93

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT450.54%0.54%93
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.33%
Pick Rate
0.44%
Games
75

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT449.33%0.44%75
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
47.19%
Pick Rate
0.52%
Games
89

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT447.19%0.52%89
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.19%
Pick Rate
0.52%
Games
89

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT447.19%0.52%89
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.97%
Pick Rate
0.38%
Games
66

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT446.97%0.38%66
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.30%
Pick Rate
0.31%
Games
54

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT446.30%0.31%54
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.15%
Pick Rate
0.30%
Games
52

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT446.15%0.30%52
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
45.76%
Pick Rate
0.34%
Games
59

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT445.76%0.34%59
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
45.45%
Pick Rate
0.32%
Games
55

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT445.45%0.32%55
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
44.44%
Pick Rate
0.37%
Games
63

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT444.44%0.37%63
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
44.33%
Pick Rate
0.56%
Games
97

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT444.33%0.56%97
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
44.29%
Pick Rate
0.41%
Games
70

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT444.29%0.41%70
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.21%
Pick Rate
0.55%
Games
95

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT444.21%0.55%95
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
43.62%
Pick Rate
0.55%
Games
94

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT443.62%0.55%94
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
43.04%
Pick Rate
0.46%
Games
79

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT443.04%0.46%79
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
42.68%
Pick Rate
0.48%
Games
82

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT442.68%0.48%82
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.07%
Pick Rate
0.33%
Games
56

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT441.07%0.33%56
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.68%
Pick Rate
0.34%
Games
59

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT440.68%0.34%59
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
40.32%
Pick Rate
0.36%
Games
62

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT440.32%0.36%62
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
40.00%
Pick Rate
0.32%
Games
55

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT440.00%0.32%55
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.61%
Pick Rate
0.59%
Games
101

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT438.61%0.59%101
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
26.79%
Pick Rate
0.33%
Games
56

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT426.79%0.33%56

Zoe Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Specific Augment Triggers)

QEW

Max Q first.

Zoe Counters

Counters and threats extracted from the matchup guide

Counters

Counters

2

Zoe counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Read counter details

Countered By

4

Zoe is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Nocturne Nocturne Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

Syndra Syndra Syndra T2
Tier
T2
Rank
#47
Win Rate
51.39%
Pick Rate
0.54%

Syndra is a burst-focused control mage who wins fights by setting up Dark Spheres, threatening stuns, and deleting priority targets once they step too far forward. She plays best from mid-to-long range: poke first, punish clumped enemies with scatter angles, then finish a vulnerable carry with her ultimate when their defensive tools are down. In ARAM: Mayhem, the constant 5v5 pressure gives Syndra more chances to hit multiple enemies, but it also gives divers and long-range poke more chances to punish her. Positioning matters more than greed. Hold your stun when assassins or bruisers can reach you, and use your burst on targets your team can actually follow up on. Pick Syndra when your team needs reliable magic damage, wave control, and a strong punish tool against enemies who walk into narrow lane space. She is entry-friendly if you focus on one rule: make the enemy respect your spheres before you spend your big cooldowns. View champion guide

Read counter details

Zoe Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

What Zoe Needs From Her Team

Reliable Hard Crowd Control: Zoe's Q is difficult to land on moving targets. Teammates with stuns, roots, or knockups make her damage guaranteed.

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

Synergy Mechanism: Malphite’s Unstoppable Force knocks enemies up and groups them. This forces opponents to burn defensive cooldowns immediately, leaving them vulnerable. Combo: Malphite lands his R on a grouped enemy team. As they are knocked up, Zoe throws her Q at maximum distance through the fight, landing a guaranteed hit on multiple targets. If anyone survives, she follows with E to keep them disabled. Best Scenario: The enemy team is huddled near a tower or objective. Malphite engages, and Zoe cleans up with a single threaded Q that passes through the entire cluster. Enemy Answer: Enemies must flash or use movement abilities to dodge the Malphite R. If they dodge, they are still separated and vulnerable to Zoe’s poke. Failure Risk: If Malphite engages too deep without Zoe in range to follow up, he dies instantly. Zoe must position forward enough to capitalize on the engage window. Recovery: If the combo fails, Zoe uses her R to reposition backward and throws E over the terrain to disengage while Malphite tries to exit.

2. Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

Synergy Mechanism: Yasuo’s Windwall blocks enemy retaliation, and his Last Breath activates on any airborne targets. Zoe’s E counts as airborne for his ultimate. Combo: Zoe lands a long-range E on a key target. Yasuo instantly ults that target, dragging their entire team into the air and keeping them locked down. Zoe then lands a fully charged Q on the clumped, suspended enemies. Best Scenario: Chokepoints in the single lane of ARAM. One sleep leads to a Yasuo ultimate that hits three or four enemies. Enemy Answer: Tanks can body-block the initial E to prevent Yasuo from getting a good ult angle. Enemies with Unstoppable effects will ignore the sleep. Failure Risk: Yasuo might dive too aggressively and die before Zoe can assist. If he misses his ult timing, the sleep duration expires and the damage window closes. Recovery: Yasuo uses his mobility to dash out. Zoe covers his retreat with E on the terrain to create a warning zone that slows pursuers.

3. Morgana (Medium-High Value)

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Synergy Mechanism: Black Shield blocks crowd control aimed at Zoe, solving her biggest weakness. Dark Binding roots targets in place for easy Qs. Combo: Morgana lands a Q on an enemy frontline. Zoe throws her Q at maximum range, guiding it directly into the rooted target. If the enemy tries to engage on Zoe, Morgana shields her, allowing Zoe to R away safely. Best Scenario: Against teams with heavy hook or stun champions like Blitzcrank or Nautilus. The shield keeps Zoe mobile and healthy. Enemy Answer: Enemies can wait out the Black Shield duration or focus Morgana first. Quick Cleanse or QSS items can break the root before Zoe’s Q lands. Failure Risk: If Morgana misses her bindings, the lane lacks pressure. Zoe cannot reliably land her own skillshots without the setup, leading to a poke stalemate. Recovery: Morgana uses her Ultimate to zone enemies off Zoe. This creates a "do not cross" line that lets Zoe reset her spacing.

4. Nami (Medium Value) Nami adds the speed and sustain to keep Zoe oppressive throughout the long fights of Mayhem.

Nami Nami Nami T3
Tier
T3
Rank
#63
Win Rate
50.13%
Pick Rate
0.53%

Nami is a backline enchanter who wins fights by keeping allies moving, healthy, and hard to chase. Her core pattern is simple: buff the teammate who is ready to trade, look for a clean Bubble on enemies already slowed or committed, then use her wave to start a fight or peel one off. In ARAM: Mayhem, Nami is less about sitting safely and more about reacting fast to constant engages, Snowball threats, and augment-powered burst. She shines when your team has divers, marksmen, or poke champions who can use her speed and sustain to take repeated short fights. If she misses crowd control or steps too far forward, she gets punished quickly, so play near your carries, hold spells for real commits, and let enemy aggression walk into your setup. View champion guide

Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

Synergy Mechanism: Nami’s Ebb and Flow heals Zoe’s chip damage. Her Tidecaller’s Blessing empowers Zoe’s auto-attacks, which are core to her damage output due to her passive. Combo: Nami uses her R to engage or counter-engage. The wave knocks up enemies and slows them. This slow makes landing Zoe’s Q and E trivial. Nami puts E on Zoe, who then spams enhanced autos on anyone hit by the wave. Best Scenario: Sustained poke wars where Zoe is taking return fire. Nami keeps her HP high enough to stay on the front line. Enemy Answer: Hard engage that bypasses the wave. Assassins who can close the gap before Nami can react will shut down the combo. Failure Risk: Nami is also squishy. If both supports get caught, the team has zero frontline and collapses immediately. Recovery: Nami bubbles the diver. Zoe uses her R to sidestep the threat and continues kiting.

5. Varus (Medium Value) A double-artillery backline that makes the lane miserable for the enemy. This synergy is pure damage overkill.

Zoe ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoZoe is a poke mage who wins by attrition, sitting back and cycling spells while waiting for enemies to make positioning mistakes over time.Zoe shifts to a burst-initiator who finds one-shot angles immediately. Fights are constant with no laning phase, so you burst instantly or respawn.Abandon patience and chip damage; embrace instant kill windows or fall behind.
Skill Usage PriorityQ is maxed first for range and damage, held for good angles. E is a defensive peel tool to stop divers. R extends Q range cautiously.Q fires constantly regardless of angle due to damage multipliers. E becomes a fight-starter used offensively. R is used on cooldown to confuse spacing.Fire abilities freely and aggressively; volume and speed beat perfect geometry.
Augment InfluencePower curve is smooth and predictable. You play around long cooldowns and carefully time your spell rotations for maximum impact.Damage or haste augments turn Q into non-stop artillery. CC augments make E perma-cc. Play like a spam mage, not a sniper, when given ability haste.Adjust playstyle to your augments; spam mage and utility bot are both valid.
Teamfight SpacingStay at max range and kite, trusting your frontline to create a buffer between you and enemy threats.Frontlines melt quickly and divers close gaps instantly. Play erratically, use R to break targeting, and move sideways instead of backing straight up.Static positioning kills; move unpredictably and never trust your frontline.
Snowball UsageZoe hates Mark/Dash because she is squishy. Take it mostly to dodge or finish low-HP targets who are already running away.Quick Snowball into E-Q-R combo can delete a key target before their team reacts. Repositioning for side-angle Qs is much more viable in the chaos.Snowball aggression is viable; use it to reposition and burst, not engage first.

Champion Analysis

Role / Current performance

Overview

Zoe the Aspect of Twilight is a ranged mage defined by her unique spell-thief mechanic and devastating long-range burst damage. In Hextech Mayhem, her dramatically reduced cooldowns allow her to unleash celestial magic and steal summoner spells with unprecedented frequency, making her one of the most explosive mages in the mode. Her core role combines ranged mage functionality with spell theft and burst control, creating a distinctive identity centered on picking up enemy summoner spells and active item effects to enhance her combat capabilities. Her primary damage tool is Paddle Star!, which fires a star that deals more damage the farther it travels. This ability forms the foundation of her burst pattern, particularly when combined with her other skills. Her Spell Thief passive and W ability allow her to pick up enemy summoner spells and active item effects, with frequent pickups in Hextech Mayhem dramatically enhancing her combat capabilities. This mechanic gives Zoe access to additional utility and damage options that other mages cannot replicate, allowing her to adapt her available tools based on what enemies cast. Sleepy Trouble Bubble fires a sleep bubble that puts enemies to sleep after a brief delay. When combined with Paddle Star!, it guarantees lethal burst damage in Hextech Mayhem, creating a reliable kill pattern against targets caught in the sleep. Her ultimate, Portal Jump, teleports her to a target location before returning her to her starting position. This signature move provides utility for dodging abilities, repositioning, or chasing enemies, adding mobility and safety to her kit. Zoe's gameplay in Hextech Mayhem revolves around spell theft and long-range burst as her central pillars. The reduced cooldowns in the mode amplify her ability to use these mechanics repeatedly, increasing both her damage output and her opportunities to steal valuable summoner spells. Her positioning benefits from her long-range damage capabilities, allowing her to threaten enemies from safety while looking for opportunities to land sleep bubbles or steal spells. Portal Jump provides additional positioning flexibility, enabling aggressive plays with a guaranteed return to safety. The combination of sleep into burst damage creates a reliable threat that enemies must respect, while her spell theft adds unpredictability to her available options in any given fight. Her strategic value lies in her ability to delete targets from extreme range while generating additional utility through stolen spells, making her a high-damage mage with unique adaptive tools.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Zoe the Aspect of Twilight dominates the single-lane chaos of Mayhem through constant movement and diagonal positioning. She dies if she stands still, so players must hug the lane side that provides the best vision while weaving left and right to spawn Paddle Star at maximum range. Walking in straight lines toward the enemy tower invites skillshots, so unpredictable movement is essential. The thick side-brush breaks line of sight and allows Sleepy Trouble Bubble to fire from fog of war. Enemies who see the wind-up will dodge, but shots from darkness force them to guess. Once a bubble lands, the drowsy window becomes the kill window, and players should immediately extend Paddle Star distance. Engagements should not start by walking up and pressing R. Zoe creates pressure, forces mistakes, and then punishes them. Fish for bubbles on the enemy frontline, and if a tank is caught, look past them to hit the backline with a max-range Q. The one-shot sequence requires landing bubble, walking backward to extend Q range, using R forward, releasing Q, auto-attacking with passive, and returning to safety with R. Portal Jump should be saved for clear angles or dodging major burst rather than wasted on harassment, as death timers in Mayhem are punishing. When enemies hard engage, Zoe shifts from assassin to disrupter. If a bruiser or assassin jumps on her, dropping E directly on herself creates a point-blank bubble that pops almost instantly, putting the attacker to sleep. This provides a half-second to reposition, ideally R sideways or over a wall rather than backward in a straight line. Her W serves as a defensive tool when engaged upon, as picking up dropped Summoner spells or active items from the ground can save her when cooldowns are down. Snowball requires careful timing because it forces Zoe into melee range where she is weakest. Only throw it when enemies have used their dash or knockback. The best usage is gap-closing for a guaranteed bubble, but this high-commitment play should only be attempted with team follow-up or when diving isolated, low-health targets. Augments change approach significantly. Ultimate-focused augments encourage aggressive R usage, while healing or shield augments require closer positioning and consistent Q spam. Extra items or consumables spawned on the ground can be instantly used through W, with stasis effects particularly valuable for baiting enemy cooldowns. Zoe excels at sieging by staying back and using R to extend vision and Q range for harassing enemies under tower. When pushed back, she clears waves quickly with a single max-range Q, and defending under tower is favorable because enemies have limited space to dodge bubbles. Diving is risky but rewarding, requiring a long-range bubble on a low-HP target, quick execution, and exit before tower aggro locks or sleep wakes them. Primary targets are squishy damage dealers, but frontlines become threats if ignored. Max-range Q into a tank's face deals massive damage and forces retreats. Players should position for clear Portal Jump angles to the backline rather than standing behind their own tanks. When behind, Zoe should stop forcing kills and switch to fishing and wave-clear, using Bubble as a zoning tool at tower feet or chokepoints to slow enemy pushes and buy time for respawns.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Zoe the Aspect of Twilight approaches Mayhem fights as a positioning puzzle where fragility demands respect and kill angles require patience. In the early game, she starts near her tower and uses Paddle Star to extend missile width by angling shots through side brushes, forcing enemies to dodge massive hitboxes or suffer heavy damage. She avoids spamming abilities on cooldown, instead waiting for enemies to step up for last-hits. Snowball serves primarily as a disengage tool or setup for a guaranteed Sleepy Trouble Bubble. Aggressive Snowball use is reserved for clear kill confirms, with Bubble cast at the enemy's feet during the dash. Point-and-click crowd control remains a threat, so she saves Spell Thief flashes for escaping ganks or repositioning lethal Paddle Stars rather than chasing early kills. Wave positioning centers on keeping the fight near the bridge's center, avoiding vulnerability under enemy towers. When ahead, she zones enemies off health relics and denies center ground. When behind, she farms with maximum-range Qs and waits for enemies to overextend for tower dives, using point-blank Bubbles under her tower as her best defense. The mid game shifts Zoe's trading rhythm from safe poke to actively hunting kill angles every few seconds. With points in Q and E, her damage output spikes, and she positions toward lane sides where vision or health relics provide kiting room. One-shot potential emerges through extended Paddle Stars. If enemies clump, she chips the frontline rather than forcing plays, waiting for backliners to misposition. Snowball becomes useful for checking brushes or gap-closing for surprise E casts over terrain. Mayhem's faster cooldowns allow more aggressive positioning, but hooks and binds remain fatal. Strong summoner spells picked up through Spell Thief get saved for decisive rotations rather than minor poke. The push strategy shifts to hard pushing, forcing enemies to dodge abilities while clearing minions under tower, creating the chaos where Zoe thrives. Portal Jump enables Q extension from behind enemy tower lines, where landing a long-range Q on squishy targets forces backs or kills. When behind, she stalls waves before tower hits and uses Bubble to catch divers coming through the gate, prioritizing tower survival over risky roams. Coordination with teammates on slept targets becomes essential since the drowsy drop-off often wastes the damage window when solo. Late game transforms Zoe into a sniper positioned far back, nearly off-screen for enemies. One good Bubble or Paddle Star ends teamfights. Portal Jump scouts angles from side lanes with exit plans always in place. When carries step up to clear waves, she fires max-range Qs immediately, with damage threat alone zoning enemies off objectives. Snowball evolves into a lethal execution tool for guaranteeing max-distance Qs on bubbled high-value targets, though this requires Flash or defensive augments. Damage multiplier augments prioritize hitting enemies with the highest gold or kill participation, while utility augments peel for herself or her carry. Siege strategy focuses on inhibitor towers without face-checking, using Portal Jump to spot hiding enemies and blind Qs to apply pressure. When ahead, she ends on picks rather than fountain dives, catching enemies at the gate with Bubbles where single picks translate to inhibitors or game wins. When behind, she camps her own tower gates, bubbling and bursting divers to shorten fights to 4v5 for comeback chances. Death timer tracking determines whether to commit to the nexus after aces or take objectives and reset with gold leads.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Zoe the Aspect of Twilight transforms dramatically based on whether she is ahead or behind, and understanding this shift is essential to maximizing her impact in ARAM: Mayhem. When ahead, Zoe stops farming minions and focuses on breaking the enemy's spirit through zone denial and oppressive damage. Key triggers for an ahead state include landing key Sleepy Trouble Bubble hits, securing strong augments, or picking up kills. At this point, Paddle Star becomes a lane-control tool that forces enemies into bad positions, and augments that extend range or add effects like slows or burns can effectively cut off half the lane. When an enemy carry falls below 60% health, Zoe should flash-commit for a kill, as Mayhem's long death timers mean a single pick often leads to tower pushes or team wipes. However, even when ahead, Zoe remains extremely vulnerable. She must respect enemy burst windows and avoid Portaling into the enemy team without knowing where crowd control abilities are. One stun, hook, or silence can kill her in under a second, instantly erasing her lead. Defensive augments that provide shields, movement speed, or crowd control reduction allow her to play more aggressively near enemy towers and bait engages by dropping Bubbles at her own feet. When behind, Zoe feels awful to play, dying in two hits with easily dodged Bubbles and underwhelming damage. Triggers for being behind include losing lane phase, getting dived repeatedly, having fewer augments, or facing teams with multiple hard engages. Her role shifts from playmaker to utility and cleanup. Survival positioning becomes the priority, staying behind the frontline and using Paddle Star for wave clear rather than trying to land perfect long-range Bubbles. Keeping minions off her tower is critical, as losing tower early opens the map for repeated dives. When facing a fed assassin or diver, Zoe should hold her Bubble for self-defense rather than throwing it forward. Close-range Bubbles are easier to land and can sleep threats even if she dies, allowing teammates to clean up. Augments that offer survivability, crowd control, or utility become lifelines, potentially transforming her into a functional support rather than a failed carry. Damage augments will not save an under-leveled, under-golded Zoe. Recovery windows appear when enemies overcommit for dives, when teammates catch someone out, or when Zoe picks up defensive summoner spells like Barrier or Heal to bait enemy aggression. The key to playing from behind is accepting a new role as an annoying pest who refuses to die, occasionally lands lucky Bubbles, and helps actual carries do their job rather than forcing the ahead playstyle and throwing the game.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Zoe the Aspect of Twilight in Mayhem ARAM functions as a poke and pick mage whose success depends on landing long-range Qs and setting up E hits on a lane with no flanks. The mode's constant fighting and Snowball starts make her E more valuable than on Summoner's Rift, since enemies are forced to engage through chokepoints. She plays for burst angles, sleep setups, and free W summons rather than sustained DPS. Missing core spells leaves her with almost no damage and no escape, so every cast matters. Her passive, More Sparkles, fires a spark after any ability cast that deals bonus magic damage in a small area on her next basic attack. In a mode with constant casting, this passive is always active. Weaving autos between spells adds meaningful damage, especially when sieging turrets or finishing low-HP targets after a long-range Q. The basic harass pattern is auto into Q into auto. Paddle Star is her primary damage source. The star gains damage the further it travels in a straight line from Zoe. Mayhem's single-lane layout makes it easy to fire Q backward through her own team, then redirect it forward for maximum distance and damage. The kill combo is E into Q, since a sleeping target cannot dodge the redirected Q. Using R to reposition creates extreme range nukes by firing Q backward through the portal path. Missing Q leaves her vulnerable for several seconds, enough time for enemies to engage or force her off the wave. Spell Thief becomes chaotic in Mayhem since everyone uses Snowball, Heal, Barrier, and Mark constantly. Bubbles drop everywhere, and Zoe must prioritize Snowball for repositioning or engage, and defensive spells when being dove. The fireballs add significant burst to her next auto, so using them after Q maximizes damage. Walking greedily for spells risks getting caught, and wasting the stolen spell or fireballs on minions costs opportunities. Sleepy Trouble Bubble is her setup tool. The single lane and constant fighting mean enemies are often clumped or moving predictably. Firing E over side walls or tower ruins catches people off guard, and a sleeping target hit by Q is lethal. Missing E is costly since it removes her only hard CC and setup tool, leaving her vulnerable to divers and assassins. Portal Jump serves as her repositioning and angle tool. She uses it to fire Q from behind her team, over walls, or into the enemy backline without overcommitting. It also dodges key spells, procs passive, or grabs W bubbles in dangerous spots. The long-range nuke pattern is R into Q backward into redirect. Enemies can predict her return point and CC or burst her there, so she must R to safe spots or when enemies are distracted. Zoe's core identity in Mayhem ARAM centers on Q angles and E setups. She pokes from safety, looks for sleeps, and uses R to create distance and damage. W provides extra tools and burst, but landing Q at max range and not missing E define her effectiveness. Wasting spells leaves her exposed, so playing angles and respecting the snap-back are essential.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Zoe in Mayhem lives and dies by spacing, and the accelerated gold and experience mean you hit power spikes faster, but the constant skirmishing also means you get punished harder for positioning errors. One bad Portal Jump can end a game. The most critical mechanical mistake is casting Portal Jump directly onto an enemy champion's face to deal damage. This causes you to return to your starting position while the enemy team collapses on that spot, and in Mayhem's high burst damage environment, you often die before the return animation finishes. The correct approach is using Portal Jump to flank from angles or extend the range of your Q, jumping sideways or backward to create distance rather than forward to close it. Only jump directly on top of enemies when cleaning up a straggler with no nearby backup. If you misjudge and land in danger, flash immediately upon returning to break enemy targeting rather than trying to fight. Another mechanical error is holding your Q for a perfect max-range snipe while your team fights 4v5. Your team dies before you contribute meaningful damage, wasting Zoe's biggest strength in the sustain-heavy ARAM environment. Fire shorter, reliable Qs to chip down frontline health and force enemies to heal or retreat. A straight-line Q through a minion wave still applies pressure. Casting Sleepy Trouble Bubble directly at a moving target from the front wastes mana and cooldown because the slow projectile allows enemies to simply walk sideways. Instead, aim for terrain to bounce the Bubble off walls, increasing its speed and surprising the target. Use it to zone off choke points, and if you miss, back off instantly since your E has a long cooldown. Ignoring W spell drops on the ground and auto-attacking instead loses massive burst potential and utility. In Mayhem, summoner spell and active item drops are frequent, and ignoring them turns you into a generic mage. Prioritize picking up spells, as even a simple Heal or Ghost can turn a trade. However, do not run back into dangerous zones just to pick up a spell. Decision mistakes include using Portal Jump to chase low-health enemies under their tower early in the game. You may secure the kill but die to tower aggro, and the significant death timers in Mayhem mean you lose gold and experience from the subsequent wave push, negating the kill advantage. Let low enemies retreat and poke the tower instead. Standing still in the middle of your team to cast spells makes you an easy target for dive assassins or long-range poke. Constantly move between casts, position near walls to enable E bounces, and stay at the very edge of your range. Stealing a teammate's heal or barrier drop when at full health costs your frontline or carry a survival tool they needed. Leave the bubble for the ally who needs it most. Refusing to buy defensive items because you want more damage results in getting one-shot, as dead Zoe does zero damage and Mayhem amplifies damage. Using Snowball to engage as a primary initiation tool gets you instantly deleted because you have no escape. Use Snowball to reposition, proc W passives, dodge skillshots, or check bushes. Zoe is a momentum champion where small mistakes in positioning or resource usage stack up fast, and once you stop dying for free, your damage output naturally climbs.

Read full guide

FAQ

Zoe

FAQ

Is Zoe strong in ARAM: Mayhem? She's a top-tier poke mage when you land skills, but miserable when you miss. The Mayhem pace lets her spam Q and E constantly, so she controls fights from extreme range. The tradeoff is her fragility: one bad position or a failed R jump means instant death. How do I use Paddle Star (Q) for maximum damage? Fire Q behind you first, then redirect it forward through enemies to extend its travel distance. The further it travels before impact, the higher the damage multiplier. You risk turning your back on the enemy team during the setup, so do this from fog or behind minions. What is the best way to land Sleepy Trouble Bubble (E)? Throw it over terrain or from brush so enemies can't react to the projectile origin. The bubble lingers on the ground for a few seconds if it misses, creating a zone that forces enemies to reposition or step on it later. Don't spam it straight down the lane in plain view; good players will always dodge.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles