ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Swift and Safe

Swift and Safe ARAM Mayhem Augment Guide

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

54.30%Win Rate
0.37%Pick Rate
T3Tier
75,194Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T354.42%0.14%8,26426.9
Stage2T352.42%0.40%22,74426.9
Stage3T353.74%0.43%23,97326.9
Stage4T353.00%0.47%22,88026.9
Stage5T459.76%0.34%16926.9

Best Champions

Best champions with this augment

Top synergy

Swift and Safe Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Swift and Safe + Dashing

Dashing grants 175 ability haste on dash abilities, enabling frequent repositioning that triggers Swift and Safe's shield more often. This creates a defensive cycle where lower cooldowns mean more frequent shields, significantly increasing survivability in extended ARAM teamfights for champions with built-in mobility.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Swift and Safe + Outlaw's Grit

Each dash or blink grants stacking bonus resistances up to 60 armor and magic resistance. Swift and Safe provides a shield on the same trigger, creating dual defensive layers. Champions with multiple dashes become progressively tankier while maintaining the shield protection, excelling in prolonged skirmishes.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Swift and Safe + Shadow Runner

Dashing grants 300 bonus movement speed for 2 seconds alongside Swift and Safe's shield. This combination provides both defensive protection and enhanced repositioning ability. The speed allows safer disengages after aggressive dashes or enables rapid re-engagement while the shield absorbs incoming damage during the approach.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Swift and Safe + Earthwake

Dashing or blinking leaves a damaging trail that detonates for physical damage. Swift and Safe's shield provides protection during the dash engagement, while Earthwake adds offensive pressure. The combination rewards aggressive repositioning with both defensive coverage and area damage in the narrow ARAM lane.

What Not to Pair with Swift and Safe

Bad augment synergies and low-value pairings to avoid

Avoid
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Swift and Safe + Slow and Steady

Slow and Steady removes all attack speed bonuses and sets base attack speed to a static value, which fundamentally conflicts with Swift and Safe's design for mobile champions. Champions that benefit from Swift and Safe's dash-triggered shield typically rely on attack speed for their damage output, making this pairing severely counterproductive and wasteful.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Swift and Safe + Back to Basics

Back to Basics permanently seals your ultimate ability, which eliminates a major source of dashes and blinks for many champions. Swift and Safe triggers after dashing or blinking, so losing access to ultimate abilities with mobility components significantly reduces the frequency of shield procs, wasting the augment's defensive potential.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Swift and Safe + Scopier Weapons

Scopier Weapons grants 200-100 bonus attack range, which encourages keeping distance from enemies rather than engaging with dashes and blinks. Swift and Safe rewards being in close range and using mobility aggressively to trigger shields, creating a conflicting playstyle where the range bonus discourages the behavior needed to utilize the shield effect.

Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Swift and Safe + Scopiest Weapons

Scopiest Weapons grants 250-150 bonus attack range, pushing champions toward long-range poke playstyles that avoid close combat. Swift and Safe requires dashing or blinking to trigger its shield, but the extended range incentivizes staying back and auto-attacking from safety, making the shield trigger condition difficult to consistently meet.

Augment Explained

Swift and Safe

Augments

Speed Demon: The faster you move, the higher your resistances become, maintaining survivability at high speeds. A survival rune for mobile champions.

Mechanics Breakdown

Swift and Safe

Augments

Fast but Safe: Core effect: For every 10% bonus move speed, gain 5 armor and 5 magic resist. Base bonus: Gain 10 base armor and 10 base magic resist. Max bonus: Up to 50 armor and 50 magic resist. Real-time update: Recalculates resistances immediately when move speed changes. Stacking rule: Adds with other resistance effects.

Trigger Conditions

Swift and Safe

Augments

Fast and Steady: All movement speed increases When movement speed changes Recalculated when resistances change

What Does Not Trigger

Swift and Safe

Augments

Fast but Steady: Base movement speed, Temporary movement speed (skill buffs), Other stats (AD, AP)

Hidden Mechanics

Swift and Safe

Augments

快中求稳: 即使超过移速上限,仍会计算双抗加成 对所有移动方式生效(走路、冲刺、位移) 双抗加成在所有其他双抗计算之前生效 死亡后加成效果不会消失

Best Champion Types

Swift and Safe

Augments

Speed with Caution: High mobility champions (Ezreal, Lillia, Hecarim) Assassin champions (Zed, Talon, Akali) Jungle champions (Lee Sin, Jarvan IV, Kayn)

Low-Value Champion Types

Swift and Safe

Augments

Fast but Steady: Pure tanks (Alistar, Leona, Ornn) Pure supports (Soraka, Karma, Nami) Heroes with very low base movement speed

Playstyle Tips

Swift and Safe

Augments

Speed for Safety: Prioritize movement speed, higher MS means more resistances. Use high MS and resistances to kite enemies. Move flexibly in teamfights while maintaining survivability. Combine with other MS runes for more resistances.

Best Augment Combos

Swift and Safe

Augments

Swift and Safe + Dashing: Dashing grants 175 ability haste on dash abilities, enabling frequent repositioning that triggers Swift and Safe's shield more often. This creates a defensive cycle where lower cooldowns mean more frequent shields, significantly increasing survivability in extended ARAM teamfights for champions with built-in mobility. Swift and Safe + Outlaw's Grit: Each dash or blink grants stacking bonus resistances up to 60 armor and magic resistance. Swift and Safe provides a shield on the same trigger, creating dual defensive layers. Champions with multiple dashes become progressively tankier while maintaining the shield protection, excelling in prolonged skirmishes. Swift and Safe + Shadow Runner: Dashing grants 300 bonus movement speed for 2 seconds alongside Swift and Safe's shield. This combination provides both defensive protection and enhanced repositioning ability. The speed allows safer disengages after aggressive dashes or enables rapid re-engagement while the shield absorbs incoming damage during the approach. Swift and Safe + Earthwake: Dashing or blinking leaves a damaging trail that detonates for physical damage. Swift and Safe's shield provides protection during the dash engagement, while Earthwake adds offensive pressure. The combination rewards aggressive repositioning with both defensive coverage and area damage in the narrow ARAM lane.

Bad Augment Synergies

Swift and Safe

Augments

Avoid Swift and Safe + Slow and Steady: Slow and Steady removes all attack speed bonuses and sets base attack speed to a static value, which fundamentally conflicts with Swift and Safe's design for mobile champions. Champions that benefit from Swift and Safe's dash-triggered shield typically rely on attack speed for their damage output, making this pairing severely counterproductive and wasteful. Avoid Swift and Safe + Back to Basics: Back to Basics permanently seals your ultimate ability, which eliminates a major source of dashes and blinks for many champions. Swift and Safe triggers after dashing or blinking, so losing access to ultimate abilities with mobility components significantly reduces the frequency of shield procs, wasting the augment's defensive potential. Avoid Swift and Safe + Scopier Weapons: Scopier Weapons grants 200-100 bonus attack range, which encourages keeping distance from enemies rather than engaging with dashes and blinks. Swift and Safe rewards being in close range and using mobility aggressively to trigger shields, creating a conflicting playstyle where the range bonus discourages the behavior needed to utilize the shield effect. Avoid Swift and Safe + Scopiest Weapons: Scopiest Weapons grants 250-150 bonus attack range, pushing champions toward long-range poke playstyles that avoid close combat. Swift and Safe requires dashing or blinking to trigger its shield, but the extended range incentivizes staying back and auto-attacking from safety, making the shield trigger condition difficult to consistently meet.

Common Mistakes

Swift and Safe

Augments

Steady Hands: Don't ignore base resistances, 10 resist even without MS Don't think MS cap affects resist calculation Don't give to low MS champions, very low value Note MS item choices, prioritize MS stacking