ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #146

Yorick ARAM Mayhem Build & Best Augments

Yorick role and playstyle: baseline role is fighter tank, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Yorick Yorick Shepherd of Souls Fighter / Tank / Mage
TierT4
Rank#146
Win Rate47.81%
Pick Rate0.17%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win Rate53.29%
Pick Rate14.86%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate51.79%
Pick Rate9.77%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate48.73%
Pick Rate6.87%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.31%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.83%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.16%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

53.43%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.53%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.29%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.16%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.51%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.22%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.20%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.81%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

55.06%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

55.06%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

52.98%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

52.98%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

51.19%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

51.19%

Core items

#1
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Win Rate47.87%
Pick Rate3.43%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Win Rate45.69%
Pick Rate1.56%
#3
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate46.16%
Pick Rate1.25%

Situational itemstop 12

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

48.24%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.35%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

42.61%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

44.59%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

45.35%
Profane Hydra Profane Hydra Profane Hydra
Total Price
2,850
Price
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

42.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

44.17%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

47.17%
Serpent's Fang Serpent's Fang Serpent's Fang
Total Price
2,500
Price
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.81%
Opportunity Opportunity Opportunity
Total Price
2,700
Price
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

41.22%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

48.11%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

48.11%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.11%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

46.52%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

46.52%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

50.34%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

50.34%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win Rate53.01%
Pick Rate30.41%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win Rate55.43%
Pick Rate10.75%
#3
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate59.76%
Pick Rate6.39%

Situational itemstop 12

Starting items

Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

55.33%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

55.33%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

55.34%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

55.34%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

50.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.31%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.31%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win Rate62.01%
Pick Rate8.83%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win Rate54.86%
Pick Rate6.75%
#3
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win Rate53.38%
Pick Rate5.13%

Situational itemstop 12

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.92%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.19%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.82%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.03%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.65%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

55.14%
Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

54.20%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

58.03%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.02%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.16%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

49.34%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.28%

Starting items

Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

55.03%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

55.03%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.70%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

51.70%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.70%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

51.25%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

51.25%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
56.60%
Pick Rate
4.30%
Games
265

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT156.60%4.30%265
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.02%
Pick Rate
7.53%
Games
464

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT153.02%7.53%464
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
52.12%
Pick Rate
8.44%
Games
520

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT152.12%8.44%520
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
50.69%
Pick Rate
4.71%
Games
290

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT150.69%4.71%290
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.75%
Pick Rate
12.96%
Games
798

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT148.75%12.96%798
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
48.73%
Pick Rate
11.46%
Games
706

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT148.73%11.46%706
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
48.53%
Pick Rate
7.16%
Games
441

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT148.53%7.16%441
Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
48.41%
Pick Rate
7.65%
Games
471

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

View augment details
GoldT148.41%7.65%471
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.26%
Pick Rate
4.68%
Games
288

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT148.26%4.68%288
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.92%
Pick Rate
8.20%
Games
505

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT147.92%8.20%505
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.78%
Pick Rate
4.76%
Games
293

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT147.78%4.76%293
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.42%
Pick Rate
7.57%
Games
466

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT147.42%7.57%466
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
47.09%
Pick Rate
5.59%
Games
344

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT147.09%5.59%344
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
46.77%
Pick Rate
10.07%
Games
620

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT146.77%10.07%620
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
46.13%
Pick Rate
4.82%
Games
297

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT146.13%4.82%297
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
46.11%
Pick Rate
8.35%
Games
514

Gain 15% omnivamp .

View augment details
SilverT146.11%8.35%514
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.48%
Pick Rate
6.28%
Games
387

Grants 18% armor penetration and magic penetration .

View augment details
GoldT145.48%6.28%387
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
45.44%
Pick Rate
9.25%
Games
570

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT145.44%9.25%570
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.03%
Pick Rate
5.88%
Games
362

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT145.03%5.88%362
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
44.88%
Pick Rate
6.66%
Games
410

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT144.88%6.66%410
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
44.51%
Pick Rate
7.99%
Games
492

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT144.51%7.99%492
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
44.20%
Pick Rate
8.26%
Games
509

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT144.20%8.26%509
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
43.93%
Pick Rate
4.95%
Games
305

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT143.93%4.95%305
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
43.39%
Pick Rate
4.79%
Games
295

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT143.39%4.79%295
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
41.37%
Pick Rate
4.98%
Games
307

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT141.37%4.98%307
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.38%
Pick Rate
3.17%
Games
195

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT255.38%3.17%195
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
52.70%
Pick Rate
2.40%
Games
148

Grants 60% bonus attack speed .

View augment details
SilverT252.70%2.40%148
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.25%
Pick Rate
2.60%
Games
160

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT251.25%2.60%160
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
50.72%
Pick Rate
2.24%
Games
138

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.72%2.24%138
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.58%
Pick Rate
2.79%
Games
172

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT250.58%2.79%172
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.36%
Pick Rate
2.22%
Games
137

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT250.36%2.22%137
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.27%
Pick Rate
3.04%
Games
187

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT250.27%3.04%187
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
49.70%
Pick Rate
2.74%
Games
169

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT249.70%2.74%169
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
47.90%
Pick Rate
2.71%
Games
167

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT247.90%2.71%167
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.37%
Pick Rate
3.39%
Games
209

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT247.37%3.39%209
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
47.31%
Pick Rate
2.71%
Games
167

Gain 2 Stat Anvils .

View augment details
SilverT247.31%2.71%167
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.28%
Pick Rate
2.99%
Games
184

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT247.28%2.99%184
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.27%
Pick Rate
2.68%
Games
165

Grants 60 ability haste .

View augment details
GoldT247.27%2.68%165
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
47.13%
Pick Rate
2.55%
Games
157

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.13%2.55%157
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.72%
Pick Rate
2.22%
Games
137

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.72%2.22%137
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
46.43%
Pick Rate
2.27%
Games
140

Increases attack damage by 20% .

View augment details
SilverT246.43%2.27%140
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
45.91%
Pick Rate
2.58%
Games
159

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT245.91%2.58%159
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.64%
Pick Rate
3.17%
Games
195

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT245.64%3.17%195
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
45.60%
Pick Rate
2.96%
Games
182

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT245.60%2.96%182
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
45.50%
Pick Rate
3.25%
Games
200

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT245.50%3.25%200
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.41%
Pick Rate
3.18%
Games
196

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT245.41%3.18%196
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
45.03%
Pick Rate
3.10%
Games
191

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT245.03%3.10%191
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.03%
Pick Rate
3.10%
Games
191

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT245.03%3.10%191
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.74%
Pick Rate
3.70%
Games
228

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT244.74%3.70%228
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
44.74%
Pick Rate
2.47%
Games
152

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT244.74%2.47%152
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
44.44%
Pick Rate
2.34%
Games
144

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT244.44%2.34%144
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
44.23%
Pick Rate
2.53%
Games
156

Grants 20% heal and shield power .

View augment details
SilverT244.23%2.53%156
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
43.86%
Pick Rate
2.78%
Games
171

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT243.86%2.78%171
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
43.56%
Pick Rate
2.65%
Games
163

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT243.56%2.65%163
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
43.31%
Pick Rate
4.12%
Games
254

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT243.31%4.12%254
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.18%
Pick Rate
2.21%
Games
136

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT241.18%2.21%136
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
41.10%
Pick Rate
2.37%
Games
146

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT241.10%2.37%146
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
40.88%
Pick Rate
2.94%
Games
181

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT240.88%2.94%181
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
39.76%
Pick Rate
2.70%
Games
166

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT239.76%2.70%166
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.71%
Pick Rate
2.21%
Games
136

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT239.71%2.21%136
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
38.30%
Pick Rate
3.05%
Games
188

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT238.30%3.05%188
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
38.24%
Pick Rate
3.31%
Games
204

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT238.24%3.31%204
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
37.27%
Pick Rate
2.61%
Games
161

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT237.27%2.61%161
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
58.49%
Pick Rate
1.72%
Games
106

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT358.49%1.72%106
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
54.39%
Pick Rate
1.85%
Games
114

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT354.39%1.85%114
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
51.75%
Pick Rate
1.85%
Games
114

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT351.75%1.85%114
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.39%
Pick Rate
2.06%
Games
127

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT350.39%2.06%127
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.00%
Pick Rate
1.85%
Games
114

Grants 50% critical strike chance .

View augment details
GoldT350.00%1.85%114
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
1.75%
Games
108

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT350.00%1.75%108
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
48.48%
Pick Rate
1.61%
Games
99

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT348.48%1.61%99
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
47.46%
Pick Rate
1.92%
Games
118

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT347.46%1.92%118
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.81%
Pick Rate
1.53%
Games
94

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT346.81%1.53%94
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
46.72%
Pick Rate
1.98%
Games
122

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT346.72%1.98%122
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
45.30%
Pick Rate
1.90%
Games
117

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT345.30%1.90%117
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
45.16%
Pick Rate
1.51%
Games
93

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT345.16%1.51%93
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
45.10%
Pick Rate
1.66%
Games
102

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT345.10%1.66%102
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
44.79%
Pick Rate
1.56%
Games
96

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT344.79%1.56%96
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
44.68%
Pick Rate
1.53%
Games
94

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT344.68%1.53%94
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
44.64%
Pick Rate
1.82%
Games
112

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT344.64%1.82%112
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
43.75%
Pick Rate
1.82%
Games
112

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT343.75%1.82%112
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
43.37%
Pick Rate
1.35%
Games
83

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT343.37%1.35%83
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
42.28%
Pick Rate
2.00%
Games
123

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT342.28%2.00%123
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
42.19%
Pick Rate
2.08%
Games
128

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT342.19%2.08%128
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
41.86%
Pick Rate
1.40%
Games
86

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT341.86%1.40%86
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.57%
Pick Rate
1.45%
Games
89

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT341.57%1.45%89
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
41.25%
Pick Rate
1.30%
Games
80

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT341.25%1.30%80
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
40.22%
Pick Rate
1.49%
Games
92

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT340.22%1.49%92
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
40.20%
Pick Rate
1.66%
Games
102

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT340.20%1.66%102
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
37.96%
Pick Rate
1.75%
Games
108

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT337.96%1.75%108
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.36%
Pick Rate
1.48%
Games
91

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT337.36%1.48%91
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
36.36%
Pick Rate
2.14%
Games
132

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT336.36%2.14%132
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
61.54%
Pick Rate
1.06%
Games
65

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT461.54%1.06%65
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
59.02%
Pick Rate
0.99%
Games
61

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT459.02%0.99%61
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
57.38%
Pick Rate
0.99%
Games
61

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT457.38%0.99%61
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.36%
Pick Rate
0.91%
Games
56

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT455.36%0.91%56
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.94%
Pick Rate
0.83%
Games
51

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT452.94%0.83%51
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
52.94%
Pick Rate
0.83%
Games
51

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT452.94%0.83%51
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
52.83%
Pick Rate
0.86%
Games
53

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT452.83%0.86%53
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
50.77%
Pick Rate
1.06%
Games
65

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT450.77%1.06%65
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.75%
Pick Rate
1.09%
Games
67

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT450.75%1.09%67
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
49.32%
Pick Rate
1.19%
Games
73

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT449.32%1.19%73
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.21%
Pick Rate
1.02%
Games
63

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT449.21%1.02%63
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.95%
Pick Rate
1.19%
Games
73

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT447.95%1.19%73
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
46.75%
Pick Rate
1.25%
Games
77

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT446.75%1.25%77
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.15%
Pick Rate
0.84%
Games
52

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT446.15%0.84%52
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.71%
Pick Rate
1.14%
Games
70

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.71%1.14%70
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.61%
Pick Rate
0.93%
Games
57

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT445.61%0.93%57
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.10%
Pick Rate
0.83%
Games
51

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT445.10%0.83%51
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.59%
Pick Rate
1.20%
Games
74

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT444.59%1.20%74
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.10%
Pick Rate
0.94%
Games
58

Grants 3 random Dragon Souls .

View augment details
PrismaticT443.10%0.94%58
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.51%
Pick Rate
0.86%
Games
53

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT441.51%0.86%53
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.98%
Pick Rate
0.99%
Games
61

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT440.98%0.99%61
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.62%
Pick Rate
0.86%
Games
53

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT439.62%0.86%53
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
38.81%
Pick Rate
1.09%
Games
67

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT438.81%1.09%67
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.46%
Pick Rate
0.84%
Games
52

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT438.46%0.84%52
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
38.33%
Pick Rate
0.97%
Games
60

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT438.33%0.97%60
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
35.09%
Pick Rate
0.93%
Games
57

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT435.09%0.93%57
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
30.43%
Pick Rate
1.12%
Games
69

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT430.43%1.12%69
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
27.78%
Pick Rate
1.17%
Games
72

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT427.78%1.17%72

Yorick Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Heavy Poke or CDR Augments)

EQW

CDR or Spell Amp Augments: If you gain significant cooldown reduction or ability power scaling from augments, switch to E > Q > W.

RQEW

Start Q for immediate last-hit power and early Mist Walker generation.

Yorick Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yorick counters these champions in ARAM: Mayhem.

Azir Azir Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Read counter details

Countered By

5

Yorick is countered by these champions in ARAM: Mayhem.

Kayn Kayn Kayn T3
Tier
T3
Rank
#84
Win Rate
50.31%
Pick Rate
0.38%

Kayn is a mobile skirmisher-assassin who looks for messy fights, side angles, and low-health targets. His identity is built around choosing a form: play toward burst and backline access when you need a killer, or lean into longer brawls when your team needs someone who can keep fighting through the frontline. His signature pattern is simple to understand: enter from an awkward angle, tag a priority target, then use his mobility and untargetable moments to dodge the punish. Kayn is at his best when enemies are already distracted or forced forward, because walking straight into five champions gives them an easy crowd-control window. In ARAM: Mayhem, the constant fighting helps Kayn stack opportunities quickly, but it also makes mistakes louder. Snowball-heavy engages, tighter teamfights, and augment-driven damage mean you should pick your entry carefully. Wait for key control spells to miss, hit the flank, and leave before the enemy team can collapse. View champion guide

Heimerdinger Heimerdinger Heimerdinger T2
Tier
T2
Rank
#49
Win Rate
51.56%
Pick Rate
0.63%

Heimerdinger is a zone-control mage who wins fights by making enemies walk through bad space. His turrets hold angles, his rockets punish clumped targets, and his grenade gives him a way to stop dives or set up burst when someone oversteps. In ARAM: Mayhem, the constant fighting makes his setup both easier to use and easier to punish. He is strongest when your team plays around his turret line and forces enemies to engage through it. If he gets caught before placing his zone, he can fold fast, so good Heimerdinger play is about preparing the fight before it starts, then backing up and letting enemies make the first mistake. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

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Yorick Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yorick Yorick Yorick T4
Tier
T4
Rank
#146
Win Rate
47.81%
Pick Rate
0.17%

Yorick – Shepherd of Souls Yorick is a juggernaut who wins by outlasting opponents and overwhelming them with his army of the dead. His core identity revolves around raising ghouls from enemy deaths and using the Maiden of the Mist to siege objectives. In standard modes, he is a split-push specialist who thrives in isolated 1v1s. In ARAM: Mayhem, he transforms into a teamfight menace where the constant stream of deaths fuels his passive endlessly. The signature pattern is simple: hit your E, let your ghouls do the work. Yorick's ghouls deal consistent damage and block skillshots for your team, creating chaos in the narrow ARAM lane. The Maiden adds sustained DPS that forces enemies to either focus her or take massive damage over time. This makes Yorick excellent at grinding down enemy health bars during extended fights. What changes in Mayhem is the pace and frequency of his power spikes. Fights happen constantly, meaning your passive grave generation is always active. You will have ghouls up for nearly every engagement rather than needing to set them up over time. The faster gold income also lets you reach your core tank items earlier, making you a frontline threat that refuses to die while your pets chip away at the enemy team. View champion guide

What Yorick Needs From a Team

Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Yorick Yorick Yorick T4
Tier
T4
Rank
#146
Win Rate
47.81%
Pick Rate
0.17%

Yorick – Shepherd of Souls Yorick is a juggernaut who wins by outlasting opponents and overwhelming them with his army of the dead. His core identity revolves around raising ghouls from enemy deaths and using the Maiden of the Mist to siege objectives. In standard modes, he is a split-push specialist who thrives in isolated 1v1s. In ARAM: Mayhem, he transforms into a teamfight menace where the constant stream of deaths fuels his passive endlessly. The signature pattern is simple: hit your E, let your ghouls do the work. Yorick's ghouls deal consistent damage and block skillshots for your team, creating chaos in the narrow ARAM lane. The Maiden adds sustained DPS that forces enemies to either focus her or take massive damage over time. This makes Yorick excellent at grinding down enemy health bars during extended fights. What changes in Mayhem is the pace and frequency of his power spikes. Fights happen constantly, meaning your passive grave generation is always active. You will have ghouls up for nearly every engagement rather than needing to set them up over time. The faster gold income also lets you reach your core tank items earlier, making you a frontline threat that refuses to die while your pets chip away at the enemy team. View champion guide

Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration. Zone Control and Siege Support: While Yorick creates a pushing wave with ghouls, he needs allies who can poke or threaten enemies hiding under towers. This prevents the enemy from clearing his summons instantly. Peel for the Maiden: The Maiden is a massive source of damage. Teammates who can slow or knock back enemies trying to dive the Maiden will exponentially increase Yorick’s effective DPS. Top Teammate Synergies Orianna – High Synergy

Orianna’s ball provides vision and zone control, and her ultimate creates a perfect setup for Yorick’s W. If Orianna lands a Shockwave, Yorick can drop the cage directly on the clumped enemies, ensuring they cannot escape the Maiden’s attacks.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Miss Fortune – High Synergy

Miss Fortune provides the massive AoE damage that Yorick lacks. Yorick’s cage acts as a containment zone that keeps enemies inside Bullet Time. The ghouls also add to the visual chaos, making it harder for enemies to track the bullet waves.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona – Strong Synergy

Leona offers the reliable point-and-click lockdown that Yorick craves. Her Zenith Blade and Solar Flare make landing Yorick’s W almost guaranteed. She also acts as a secondary frontline, drawing aggro away from the Maiden.

Swain Swain Swain T3
Tier
T3
Rank
#55
Win Rate
50.54%
Pick Rate
0.91%

Swain is a short-to-mid range battlemage who wants the fight to come to him. He controls space with pulls, roots, and draining area damage, then turns messy brawls into long fights where he gets harder to remove. His signature pattern is simple: tag enemies from range, punish anyone caught or slowed, then walk forward when multiple champions are committed. If Swain gets to stand in the middle of a clumped fight, he can soak pressure, keep dealing damage, and force the enemy team to either burst him quickly or scatter. In ARAM: Mayhem, the constant 5v5 action gives Swain more chances to find grouped targets, but it also makes positioning less forgiving. Augments and faster skirmishes can push him toward heavier damage, more durability, or stronger teamfight uptime, so read the lobby: build to survive if enemies can dive you, and build to punish if your team can lock people in place. View champion guide

Swain – Strong Synergy

Swain and Yorick form a drain-tank duo that becomes nearly unkillable in a sustained Mayhem fight. Yorick’s cage keeps enemies in range of Swain’s Demonic Ascension pull. Both champions want to stand in the middle of the chaos and heal off multiple targets.

Azir Azir Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

Azir – Situational Synergy

Azir’s Emperor’s Divide can shove enemies into Yorick’s cage or keep them trapped inside it. This creates a "kill box" where enemies have no escape route. Azir also provides the poke and tower damage Yorick needs to end games.

Yorick ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Win ConditionYou play for the long game, acting as a siege engine that pokes, sustains, and slowly chips down enemies under their tower.You must act as a dive initiator who creates immediate pressure, forcing fights under the enemy tower before enemy scaling invalidates you.Shift from patient siege engine to aggressive battering ram or risk becoming irrelevant.
Wall UsageYou use W to trap enemies inside the cage, isolating them for your ghouls to attack while they cannot escape.Trapping high-damage enemies inside is suicide; use W to peel divers off your backline or block skill shots defensively.Use the cage defensively to peel or block rather than isolating yourself with threats.
Snowball EngagementSnowball is used to close gaps, but Yorick is often easily kited after landing the initial mark.Snowball is your primary engage tool to bypass frontline and dive backline; you commit fully, absorb cooldowns, and trust the respawn timer.Use Snowball to dive backline directly and commit fully regardless of survival.
Ultimate PriorityYou hold your ultimate for a key moment, treating the Maiden as a finisher or a tool for specific fights.You use the ultimate on cooldown as a pressure tool; the Maiden creates space and will be available again quickly due to reduced timers.Use the Maiden constantly for pressure rather than saving her for perfect moments.
Build LogicYou build for sustain and poke with items like Divine Sunderer into tank items to win the attrition war.You prioritize burst resistance and movement with items like Sterak's Gage to survive initial burst; Hullbreaker is a trap.Prioritize burst survival and movement over sustain; adapt to enemy composition.

Champion Analysis

Role / Current performance

Overview

Yorick Shepherd of Souls functions as an oppressive frontline fighter in ARAM: Mayhem, combining powerful undead summoning with exceptional sustained combat capabilities. The mode's dramatically reduced cooldowns allow Yorick to summon his undead army with unprecedented frequency, making him one of the most dominant sustained damage dealers on the Howling Abyss. His core identity revolves around building and maintaining an overwhelming force of Mist Walkers while controlling the battlefield through strategic positioning and zone control. Yorick's passive, Shepherd of Souls, summons Mist Walkers when he kills enemies, meaning frequent combat quickly builds an undead army that pressures opponents continuously. His Q ability, Last Rites, serves as his primary damage and execute tool, dealing damage while summoning additional Mist Walkers on kill. The ability's frequent use in Mayhem maintains extremely high damage output and summoning frequency, allowing Yorick to sustain pressure throughout extended fights. His W ability, Dark Procession, creates a wall of dark mist that blocks movement and splits the battlefield, providing valuable crowd control that can isolate targets or deny escape routes in the narrow ARAM lane. His E ability, Mourning Mist, fires a shadow mark that slows and marks enemies, enabling effective chasing and poking while directing his undead army toward marked targets. Yorick's ultimate, Eulogy of the Isles, summons the Maiden of the Mist, who automatically attacks enemies and amplifies his assault. When combined with his undead army in Mayhem, this creates an overwhelming offensive presence that few champions can withstand in sustained engagements. The Maiden's persistent damage and ability to generate additional Mist Walkers makes Yorick particularly threatening in extended fights where he can maintain his summons. Strategically, Yorick excels at holding the frontline while his undead army deals sustained damage to multiple targets. His ability to control space with Dark Procession makes him valuable for zoning enemies off objectives or trapping overextended opponents. The continuous nature of his summoning in Mayhem means he maintains pressure without the downtime typical of his Summoner's Rift performance. His recommended builds focus on attack damage and health to maximize sustained damage and undead army effectiveness, reinforcing his role as a durable fighter who grows stronger as fights progress. Yorick Shepherd of Souls offers teams a powerful combination of frontline durability, zone control, and sustained damage that scales with combat duration, making him a formidable presence in ARAM: Mayhem's constant fighting environment.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Yorick Shepherd of Souls functions in Mayhem ARAM as a zone-control juggernaut rather than a burst assassin. The primary engage tool is E, Mourning Mist, and Yorick should never walk up to auto-attack until the mark lands. The increased ability haste in this mode allows frequent Mist casts. After tagging an enemy, send ghouls in to do the heavy lifting while staying at mid-range. Rushing in without the Mist mark causes ghouls to ignore the target and results in getting kited. W, Dark Procession should be saved for follow-up. Once an enemy is marked and slowed by E, place the wall slightly behind their retreat path rather than directly on top of them. This forces enemies to choose between running into the wall or turning to fight inside the ghoul swarm. Snowball serves as a gap-closer but should not start fights from max range against mobile enemies. The ideal sequence is landing E, using Snowball to the marked target, dropping W to trap them, then raising ghouls with Q. When behind, hold Snowball for enemy engage and use it to jump into the backline, forcing squishy damage dealers to deal with Yorick. The single ARAM lane benefits Yorick significantly. Spacing near side brushes forces enemies to cluster center, making E easier to land. Ghouls should tank tower shots and enemy poke while Yorick regenerates health with Q last hits. Against heavy area-of-effect mages, stop pushing at the first bridge tower to avoid getting deleted in narrow chokes. Hold the wave outside tower range, farm ghouls, and look for picks with E. In teamfights, tag the backline with E even if Yorick cannot reach them directly. Ghouls will attack the marked target, creating a ranged threat that forces enemy carries backward. If the enemy frontline engages, switch focus to the nearest isolated target, as Yorick excels at 1v1 dueling. Never chase low-health targets through the enemy team due to mobility weaknesses. Yorick triggers summon-based augments constantly through Q last hits and Maiden summons. Look for augments granting health, resistances, or damage on ability use. Augments that increase healing or grant shields on damage are efficient since ghouls count as separate damage instances. Pre-stack defenses by summoning ghouls before fights rather than during chaos. The push and pull rhythm dictates lane pace. With Maiden and four ghouls, push forward and siege towers while zoning enemies with W threat. Without Maiden or with low ghoul count, pull back and play passively until cooldowns reset. Diving requires Maiden active and full ghoul stacks, sending the Maiden in first to tank tower shots. Never dive enemies with hard crowd control under their tower. When losing and pushed to tower, Yorick becomes a defensive anchor. Focus on trapping enemy frontline divers under tower with W and using E to slow their escape. Hide in side brushes during inhibitor sieges and wait for enemies to overextend before engaging. Build tanky when behind to survive long enough for crucial abilities, as a living Yorick creates a zone of danger.

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Playstyle Guide

Playstyle / Team structure

Play guide

Yorick progresses through distinct phases in ARAM: Mayhem, each with specific positioning and engagement requirements. During the early game at levels 1 through 6, Yorick must start positioned near the front line but avoid committing to full engages until four graves are on the ground. His early damage is mediocre without ghouls, making the first wave a setup phase focused on last-hitting dying minions to spawn graves. The primary poke tool is using E to mark enemy champions and send Mist Walkers at them. If enemies step up to harass while Yorick farms graves, he should punish them by marking and sending the ghouls. Snowball serves primarily as a gap-closer for a quick W cast rather than for pure damage. Landing Snowball on a squishy target allows Yorick to dash in, drop W immediately to trap them, and then E to ensure ghouls swarm the cage. Missing Snowball means backing off and resetting, as forcing fights without the ghoul army ready is a mistake. Once the Maiden is available, Yorick should push the first wave hard and crash it into the enemy tower to set up a siege. Early augments that boost durability or ghoul damage enable a level 6 all-in, while falling behind requires stalling under tower and letting the Maiden tank shots during recovery. In the mid game at levels 7 through 11, Yorick becomes a siege engine who should position at the head of the minion wave rather than behind the team like a traditional mage. Walking forward with the Maiden and ghouls allows Yorick to absorb skillshots and apply pressure. The trading rhythm revolves around the Maiden, so when she is active, Yorick walks at the enemy team and Es the frontline, letting the Maiden and ghouls chip them down while staying relatively safe. When the Maiden dies, Yorick must play passively for the cooldown. Snowball usage shifts to creating chaos in team fights by throwing it at the enemy backline to force dodges or wasted cooldowns. If enemies cluster, Yorick can Snowball in, W to cage multiple targets, and R to overwhelm them with summons. Augments granting ability haste or healing on damage make Yorick deceptively tanky. Constant pushing is essential, as Yorick excels at taking towers while enemies are distracted or dead. When ahead, grouping with the team forces favorable fights under enemy towers while summons hammer the structure. When behind, Yorick can split attention by sending the Maiden down a side lane or using her to clear incoming waves while the team defends. During the late game at levels 12 and beyond, positioning becomes critical as Yorick is tanky but susceptible to heavy crowd control and anti-heal. Walking with the team but staying slightly to the side allows Yorick to look for flank angles. A well-placed W on a high-value target in a late-game fight often secures the kill. The poke rhythm slows down, and instead of constant E spam, Yorick should save it for guaranteed marks when the enemy commits to a fight. Snowball becomes a tool to bypass the enemy frontline, as diving the enemy carry is the win condition. Snowballing to a carry, using W to trap them, and popping the ultimate summons the Maiden and ghouls directly on top of them. Augments that increase damage based on missing health or grant invulnerability should be used at this moment. Diving is a mistake if the enemy has heavy peel waiting. Pushing remains the default state, and winning a team fight means taking towers and inhibitors before recalling.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Yorick Shepherd of Souls transforms into an unstoppable siege engine when ahead in Mayhem. The trigger condition for this dominance is completing a first major item component or landing key Dark Procession cages that secure kills. At this point, Mist Walkers and the Maiden become permanent pressure tools that enemies cannot clear quickly enough. The optimal positioning groups with the team but slightly to the side, avoiding standing on top of ranged carries where area-of-effect spells would instantly kill ghouls. Flank angles let Yorick throw Mourning Mist into the enemy backline, drop W on high-priority targets, and summon the Maiden, forcing enemies into a lose-lose choice: focus Yorick and die to allied carries, or focus the carries and get torn apart by ghouls. Ghoul-focused augments like Ghoul Party or Shepherd's Call make damage unavoidable, creating zones enemies cannot occupy. Controlling health relic brushes and pushing waves to enemy towers establishes permanent map control. Throwing a lead happens through overextension and poor decision-making. Diving deep for kills past the inhibitor tower invites collapse from the enemy death blob, and long death timers punish this severely. Ghouls can chase and secure kills while Yorick repositions safely. Respecting Snowball is critical because enemies will attempt Mark/Dash engages, requiring constant movement between ability casts. If a tank lands a Snowball, dropping W at Yorick's feet cages them on arrival. Wasting the Maiden by sending her into side lanes or tower dives sacrifices half of Yorick's pressure for a long cooldown. Global ultimates and reset augments demand caution after kills, backing off to heal and reset fights on favorable terms. Playing from behind requires patience and a fundamental role shift. Early deaths, lost tower health, or facing heavy area-of-effect champions like Ziggs, Syndra, or Vel'Koz with strong poke augments signal that standard aggression will fail. The core action becomes disruption rather than damage dealing. W serves purely for peel, caging assassins or divers who jump on allied carries, buying time for kills or repositioning. E provides more value as a slow than damage marker. Defensive augments like Phantom Cage or those increasing W duration or size transform Yorick into a utility specialist whose well-placed cage can trap multiple enemies and win fights through positioning alone. Recovery demands staying with the team, as getting caught out alone means death and losing the only frontline utility. Mist Walkers still apply wave pressure even when behind, preventing immediate tower dives and buying healing time. Waiting for enemy mistakes and landing one good cage on an overextending carry can swing momentum. Building tank or utility items like Hullbreaker or Warmog's Armor prioritizes surviving long enough to land that crucial cage. Unrecoverable situations occur against dedicated ghoul-clearing compositions or scaled champions like Kayle or Veigar. In these scenarios, hiding in brush and attempting one multi-person cage represents the only remaining chance. If it fails, the game ends.

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Champion Background

Lore / Identity / Text block

Background copy

Yorick Shepherd of Souls operates in ARAM: Mayhem as a tempo-driven summoner whose entire rhythm revolves around corpse management and ghoul armies. His passive, Shepherd of Souls, defines this rhythm: when enemies die nearby, they leave graves, and with three or more graves present, Yorick can raise a ghoul army. The constant death ball of Mayhem accelerates grave generation compared to Summoner's Rift, meaning Yorick often gains instant summon windows when teammates' AoE clears minion waves. This creates a strategic lever: Yorick has leverage when graves populate the ground but becomes a slow melee bruiser when the ground is empty. The passive also provides a decaying heal on minion kills, sustaining him through poke, though this heal cannot save him from full burst combos. Yorick's Q, Last Rites, serves as his primary damage tool and sustain source. This point-blank skill shot spawns graves on kills and summons Mist Walkers when graves are available. Strategic use requires saving Q for execute moments on minions to guarantee graves rather than spamming it for harass, which drains mana and leaves Yorick without ghouls for real fights. The ability scales into late-game brawls where it becomes consistent damage against anything in range. His W, Dark Procession, creates a circular ghost wall that traps enemies inside or outside, forcing them to attack the wall to escape. In Mayhem's single lane with limited escape routes, this becomes a massive disruption tool. The wall can cut off retreats, zone enemy carries, or protect Yorick's backline from divers. Missing W carries heavy punishment due to its long cooldown, creating a window for enemies to engage or disengage freely. E, Eulogy of the Isles, functions as Yorick's engage button and ghoul controller. This linear skill shot marks targets, causing all active Mist Walkers and the Maiden to dash to the marked enemy. Without E, ghouls attack whatever is closest; with E, Yorick directs his entire army's focus. Throwing E into minion waves instead of champions wastes this tool, as ghouls will attack minions instead of priority targets. Yorick's ultimate summons the Maiden of the Mist, a semi-permanent AI companion that deals magic damage and spawns ghouls automatically on unit kills. The Maiden acts as a seventh team member in Mayhem teamfights, forcing enemies to choose between attacking Yorick, his team, or the Maiden. If ignored, she shreds enemies; if focused, Yorick gains freedom to engage. Summoning the Maiden during retreats or when about to die wastes this powerful tool, as she will likely fall to towers or focus fire without support. Yorick must commit when he presses R.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Yorick Shepherd of Souls in ARAM: Mayhem lives and dies by his Mist Walkers and the Maiden, and the mode's amplified damage and reduced cooldowns mean a single misstep with ghouls often results in instant death. Players cannot approach him as a split-pusher in this mode; instead, Yorick functions as a siege engine that must manage aggro carefully. Mechanical mistakes center around ability usage and resource management. Using Dark Procession directly on enemies with dashes or Flash available wastes mana and leaves Yorick without a peel tool; the correct approach is waiting until enemies have expended mobility or are crowd-controlled, then placing the wall behind them to cut off escape. Summoning the Maiden of the Mist at full health when enemies have heavy burst or execute damage causes her to die in seconds before applying her mark or sustaining herself; players should wait for fights to stabilize or key burst abilities to go on cooldown, ideally summoning near a dying enemy wave for immediate healing. Spamming Omen of Pestilence on cooldown without hitting marked targets rapidly depletes mana and prevents raising Mist Walkers, leaving damage output negligible; the ability should set up ghoul spawns rather than serve as poke. Ignoring Mist Walker leash range and chasing deep into enemy territory causes ghouls to stop moving and stand still, effectively removing them from fights; players must fight within the leash radius and understand that ghoul damage stops at the boundary. Decision mistakes involve positioning and priority errors. Using Snowball to engage into the enemy backline results in getting instantly burst down with ghouls unable to follow; Snowball should primarily dodge skillshots or close gaps after fights have started. Standing far forward in the wave without respecting enemy engage tools leads to getting caught before setting up ghouls; proper positioning means staying behind the initial wave and letting enemies approach. Prioritizing champion kills over destroying towers when the Maiden is active wastes her tower-shredding potential; players should focus on structures when the Maiden is up and enemies are cleared or retreating. Fighting in the open field away from minion waves leaves no graves to raise ghouls, making Yorick a weak melee bruiser; players must force fights around waves or use Q to execute the next wave quickly to build graves. Building pure damage or pure tank without considering enemy composition results in getting one-shot or being ignored; bruiser items into resistance items provide the survivability needed for ghouls and the Maiden to do their work. When mistakes occur, the punishment is usually severe, but Yorick's power spikes return with every new wave and ultimate cooldown. Players who lose fights should reset, buy, and look for the next wave to rebuild their army, as Yorick relies on momentum and letting ghouls handle the heavy lifting.

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FAQ

Yorick

FAQ

Is Yorick strong in ARAM: Mayhem? He is a mid-tier juggernaut who wins by out-sustaining burst and taking towers faster than anyone. Mayhem's faster gold and constant fighting let him hit his item spikes earlier than on Summoner's Rift. The tradeoff is that he struggles against heavy kiting comps that can kill his Maiden before she reaches them. What is Yorick's main win condition in this mode? Your goal is to summon the Maiden and a full ghoul army, then force the enemy team to fight under their tower. The Maiden applies her mark to champions and structures, letting your ghouls swarm and shred objectives. If the enemy ignores your army to focus you, they take massive damage from your Q and Mist Walkers. How do I reliably summon ghouls in chaotic teamfights? Last-hit dying minions with your basic attacks to spawn graves, then use W to cage a target and raise ghouls with E. In Mayhem's constant brawls, you will usually have graves available near the frontline. Do not wait for a perfect moment—summon what you have and reinforce with new ghouls as enemies die.

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