ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #171

LeBlanc ARAM Mayhem Build & Best Augments

LeBlanc role and playstyle: baseline role is AP mid-lane style, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: High execution: requires precise positioning, target selection, cooldown tracking, and fight timing. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

LeBlanc LeBlanc the Deceiver Mage / Assassin
TierT5
Rank#171
Win Rate42.78%
Pick Rate0.41%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate43.71%
Pick Rate26.30%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate42.62%
Pick Rate19.24%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate45.38%
Pick Rate8.05%

Situational itemstop 12

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

43.62%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

43.74%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

43.65%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

44.23%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.47%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

43.32%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

45.73%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

42.70%
Banshee's Veil Banshee's Veil Banshee's Veil
Total Price
3,000
Price
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

46.02%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

41.98%
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

42.44%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

39.14%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.56%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.56%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

44.99%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

44.37%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

44.37%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.07%
Pick Rate
5.68%
Games
820

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT147.07%5.68%820
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.67%
Pick Rate
5.61%
Games
810

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT146.67%5.61%810
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.58%
Pick Rate
5.41%
Games
781

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT145.58%5.41%781
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.12%
Pick Rate
5.25%
Games
758

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT145.12%5.25%758
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
44.98%
Pick Rate
6.76%
Games
976

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT144.98%6.76%976
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
44.90%
Pick Rate
7.27%
Games
1,049

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT144.90%7.27%1,049
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
44.67%
Pick Rate
9.35%
Games
1,350

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT144.67%9.35%1,350
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.56%
Pick Rate
9.42%
Games
1,360

Gain ability haste equal to 30% AP .

View augment details
PrismaticT144.56%9.42%1,360
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.02%
Pick Rate
5.38%
Games
777

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT144.02%5.38%777
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
44.01%
Pick Rate
10.12%
Games
1,461

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT144.01%10.12%1,461
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
43.78%
Pick Rate
7.63%
Games
1,101

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT143.78%7.63%1,101
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.02%
Pick Rate
6.01%
Games
867

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT143.02%6.01%867
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
42.57%
Pick Rate
10.95%
Games
1,581

Grants 18% armor penetration and magic penetration .

View augment details
GoldT142.57%10.95%1,581
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
42.55%
Pick Rate
9.44%
Games
1,363

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT142.55%9.44%1,363
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.26%
Pick Rate
12.22%
Games
1,763

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT142.26%12.22%1,763
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
42.20%
Pick Rate
12.66%
Games
1,827

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT142.20%12.66%1,827
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
42.12%
Pick Rate
5.23%
Games
755

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT142.12%5.23%755
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
41.88%
Pick Rate
6.92%
Games
998

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT141.88%6.92%998
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
41.46%
Pick Rate
13.22%
Games
1,908

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT141.46%13.22%1,908
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
41.02%
Pick Rate
6.83%
Games
985

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT141.02%6.83%985
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
40.56%
Pick Rate
4.66%
Games
673

Grants 60 ability haste .

View augment details
GoldT140.56%4.66%673
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
40.53%
Pick Rate
5.23%
Games
755

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT140.53%5.23%755
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
40.32%
Pick Rate
5.16%
Games
744

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT140.32%5.16%744
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
40.29%
Pick Rate
14.81%
Games
2,137

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT140.29%14.81%2,137
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
40.13%
Pick Rate
5.40%
Games
780

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT140.13%5.40%780
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
40.11%
Pick Rate
5.18%
Games
748

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT140.11%5.18%748
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.92%
Pick Rate
6.53%
Games
942

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT139.92%6.53%942
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
39.48%
Pick Rate
5.04%
Games
727

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT139.48%5.04%727
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
39.47%
Pick Rate
4.44%
Games
641

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT139.47%4.44%641
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
39.40%
Pick Rate
5.98%
Games
863

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT139.40%5.98%863
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.66%
Pick Rate
3.07%
Games
443

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.66%3.07%443
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
49.57%
Pick Rate
2.43%
Games
351

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT249.57%2.43%351
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.82%
Pick Rate
2.34%
Games
338

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT248.82%2.34%338
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.43%
Pick Rate
3.37%
Games
487

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT247.43%3.37%487
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
47.40%
Pick Rate
3.46%
Games
500

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT247.40%3.46%500
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
46.75%
Pick Rate
2.13%
Games
308

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT246.75%2.13%308
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
46.74%
Pick Rate
3.62%
Games
522

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT246.74%3.62%522
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.59%
Pick Rate
3.76%
Games
543

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.59%3.76%543
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
46.43%
Pick Rate
2.33%
Games
336

Gain 2 Stat Anvils .

View augment details
SilverT246.43%2.33%336
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.72%
Pick Rate
2.59%
Games
374

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT245.72%2.59%374
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.19%
Pick Rate
2.67%
Games
385

Gain 15% omnivamp .

View augment details
SilverT245.19%2.67%385
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
45.14%
Pick Rate
3.64%
Games
525

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT245.14%3.64%525
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
44.85%
Pick Rate
2.83%
Games
408

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT244.85%2.83%408
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
44.63%
Pick Rate
2.13%
Games
307

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT244.63%2.13%307
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.30%
Pick Rate
2.06%
Games
298

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT244.30%2.06%298
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
43.43%
Pick Rate
3.96%
Games
571

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT243.43%3.96%571
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
43.21%
Pick Rate
2.81%
Games
405

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT243.21%2.81%405
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
43.00%
Pick Rate
2.13%
Games
307

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT243.00%2.13%307
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.67%
Pick Rate
2.08%
Games
300

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT242.67%2.08%300
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
42.51%
Pick Rate
2.27%
Games
327

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT242.51%2.27%327
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
42.31%
Pick Rate
3.65%
Games
527

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT242.31%3.65%527
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
42.23%
Pick Rate
2.99%
Games
431

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT242.23%2.99%431
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
42.20%
Pick Rate
3.02%
Games
436

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT242.20%3.02%436
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
41.96%
Pick Rate
2.76%
Games
398

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT241.96%2.76%398
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
41.90%
Pick Rate
4.23%
Games
611

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT241.90%4.23%611
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
41.86%
Pick Rate
2.38%
Games
344

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT241.86%2.38%344
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
41.61%
Pick Rate
4.13%
Games
596

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT241.61%4.13%596
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
41.25%
Pick Rate
2.77%
Games
400

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT241.25%2.77%400
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
39.78%
Pick Rate
3.08%
Games
445

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT239.78%3.08%445
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.22%
Pick Rate
3.02%
Games
436

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT239.22%3.02%436
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
38.03%
Pick Rate
2.11%
Games
305

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT238.03%2.11%305
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
37.69%
Pick Rate
2.76%
Games
398

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT237.69%2.76%398
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
37.04%
Pick Rate
2.81%
Games
405

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT237.04%2.81%405
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.67%
Pick Rate
0.78%
Games
113

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT348.67%0.78%113
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
48.66%
Pick Rate
1.55%
Games
224

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT348.66%1.55%224
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
47.68%
Pick Rate
1.05%
Games
151

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT347.68%1.05%151
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
47.50%
Pick Rate
1.39%
Games
200

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT347.50%1.39%200
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
47.37%
Pick Rate
0.92%
Games
133

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT347.37%0.92%133
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
45.86%
Pick Rate
1.25%
Games
181

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT345.86%1.25%181
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.83%
Pick Rate
0.83%
Games
120

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT345.83%0.83%120
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
45.76%
Pick Rate
1.23%
Games
177

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT345.76%1.23%177
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
45.54%
Pick Rate
1.48%
Games
213

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT345.54%1.48%213
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.45%
Pick Rate
1.22%
Games
176

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT345.45%1.22%176
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.45%
Pick Rate
0.76%
Games
110

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT345.45%0.76%110
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.28%
Pick Rate
1.47%
Games
212

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT345.28%1.47%212
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.67%
Pick Rate
1.37%
Games
197

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT344.67%1.37%197
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.35%
Pick Rate
1.59%
Games
230

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT344.35%1.59%230
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.25%
Pick Rate
0.78%
Games
113

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT344.25%0.78%113
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.63%
Pick Rate
1.79%
Games
259

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT343.63%1.79%259
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.51%
Pick Rate
1.66%
Games
239

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT343.51%1.66%239
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
42.86%
Pick Rate
0.82%
Games
119

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT342.86%0.82%119
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
42.63%
Pick Rate
1.32%
Games
190

Grants 50% critical strike chance .

View augment details
GoldT342.63%1.32%190
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
42.38%
Pick Rate
1.05%
Games
151

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT342.38%1.05%151
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
41.80%
Pick Rate
1.77%
Games
256

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT341.80%1.77%256
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
41.54%
Pick Rate
0.90%
Games
130

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT341.54%0.90%130
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
41.32%
Pick Rate
1.68%
Games
242

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT341.32%1.68%242
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.86%
Pick Rate
1.29%
Games
186

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT340.86%1.29%186
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
40.21%
Pick Rate
1.31%
Games
189

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT340.21%1.31%189
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.00%
Pick Rate
1.14%
Games
165

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT340.00%1.14%165
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
39.83%
Pick Rate
0.82%
Games
118

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT339.83%0.82%118
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
39.74%
Pick Rate
1.08%
Games
156

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT339.74%1.08%156
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
39.29%
Pick Rate
0.97%
Games
140

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT339.29%0.97%140
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
39.15%
Pick Rate
1.47%
Games
212

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT339.15%1.47%212
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
39.13%
Pick Rate
0.80%
Games
115

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT339.13%0.80%115
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.89%
Pick Rate
0.87%
Games
126

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT338.89%0.87%126
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
37.84%
Pick Rate
1.03%
Games
148

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT337.84%1.03%148
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
37.84%
Pick Rate
0.77%
Games
111

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT337.84%0.77%111
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
36.79%
Pick Rate
1.34%
Games
193

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT336.79%1.34%193
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
36.28%
Pick Rate
0.78%
Games
113

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT336.28%0.78%113
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
33.87%
Pick Rate
0.86%
Games
124

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT333.87%0.86%124
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
30.00%
Pick Rate
0.90%
Games
130

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT330.00%0.90%130
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
29.27%
Pick Rate
0.85%
Games
123

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT329.27%0.85%123
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
45.45%
Pick Rate
0.46%
Games
66

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT445.45%0.46%66
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.59%
Pick Rate
0.51%
Games
74

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT444.59%0.51%74
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.44%
Pick Rate
0.56%
Games
81

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT444.44%0.56%81
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
44.23%
Pick Rate
0.72%
Games
104

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT444.23%0.72%104
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
43.12%
Pick Rate
0.76%
Games
109

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT443.12%0.76%109
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
42.86%
Pick Rate
0.73%
Games
105

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT442.86%0.73%105
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.86%
Pick Rate
0.63%
Games
91

Grants 3 random Dragon Souls .

View augment details
PrismaticT442.86%0.63%91
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
41.94%
Pick Rate
0.64%
Games
93

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT441.94%0.64%93
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
40.35%
Pick Rate
0.39%
Games
57

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT440.35%0.39%57
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
40.00%
Pick Rate
0.49%
Games
70

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT440.00%0.49%70
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
39.66%
Pick Rate
0.40%
Games
58

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT439.66%0.40%58
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
38.46%
Pick Rate
0.45%
Games
65

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT438.46%0.45%65
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.38%
Pick Rate
0.74%
Games
107

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT437.38%0.74%107
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
37.04%
Pick Rate
0.37%
Games
54

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT437.04%0.37%54
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
36.67%
Pick Rate
0.42%
Games
60

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT436.67%0.42%60
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
36.36%
Pick Rate
0.61%
Games
88

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT436.36%0.61%88
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
34.91%
Pick Rate
0.73%
Games
106

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT434.91%0.73%106
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
33.33%
Pick Rate
0.48%
Games
69

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT433.33%0.48%69
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
33.33%
Pick Rate
0.35%
Games
51

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT433.33%0.35%51
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
32.98%
Pick Rate
0.65%
Games
94

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT432.98%0.65%94
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
32.88%
Pick Rate
0.51%
Games
73

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT432.88%0.51%73
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
29.17%
Pick Rate
0.50%
Games
72

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT429.17%0.50%72
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
28.36%
Pick Rate
0.46%
Games
67

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT428.36%0.46%67

LeBlanc Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

R > W > Q > E

RWEQ

R > W > E > Q (specific augment builds only)

LeBlanc Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

LeBlanc counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Read counter details

Countered By

5

LeBlanc is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Fiddlesticks Fiddlesticks Fiddlesticks T4
Tier
T4
Rank
#128
Win Rate
48.02%
Pick Rate
0.51%

Fiddlesticks the Ancient Fear Fiddlesticks is a terrifying ambush mage who wins games by jumping out of the dark and locking down entire teams. In ARAM: Mayhem, he becomes one of the most consistent teamfight monsters because the single-lane format forces enemies to stay close together. There is nowhere to run. His signature pattern is simple but deadly: hide your presence with his passive, channel Crowstorm from an unexpected angle, then flash or snowball in while spamming crowd control. The Mayhem format accelerates this loop. You get your ultimate up faster, and the constant fighting means enemies are often too distracted to track your position. What changes here is the pressure density. In normal ARAM, Fiddlesticks can struggle if enemies hard-push and deny his ult angles. In Mayhem, the chaos works in your favor. Fights break out constantly, cooldowns spin rapidly, and a well-timed Crowstorm can wipe a clustered enemy team in seconds. You are not a passive poke mage. You are a flash-bang predator who forces enemies to play paranoid or die grouped up. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Read counter details

LeBlanc Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rell Rell Rell T1
Tier
T1
Rank
#14
Win Rate
54.57%
Pick Rate
0.40%

Rell is a hard-engage tank who wins by starting fights on her terms. She wants to ride in, force the enemy team to react, then keep bodies close long enough for her carries to clean up. Her signature pattern is simple: look for grouped enemies, commit with your engage, and turn the fight into a messy frontline brawl where running away is difficult. In ARAM: Mayhem, Rell is easier to find action with but also easier to punish if she wastes her entry. The map keeps teams close, augments can make fights explode quickly, and one good engage can decide the whole wave. Play patiently until enemies stack up or burn key escape tools, then go in with your team ready to follow. If you dive alone, you are not a tank; you are a delivery system for enemy damage. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Soraka Soraka Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Zac Zac Zac T5
Tier
T5
Rank
#153
Win Rate
46.78%
Pick Rate
0.41%

Zac the Secret Weapon Zac is a tanky engage machine who thrives on chaos. In standard play, he is known for his sustain and displacement, but in ARAM: Mayhem, he transforms into an unstoppable initiation engine. The single-lane format removes his ability to flank from fog of war, but the constant team fighting gives him endless opportunities to dive the backline. His signature pattern is simple: hit a long-range Elastic Slingshot, knock everyone up, and survive long enough to do it again. He wants to be in the middle of the enemy team, absorbing cooldowns while his own abilities come back up. The Mayhem environment, with its accelerated pace and frequent skirmishes, plays directly into his strength as a sustained frontliner who refuses to die. What changes here is the value of his passive, Cell Division. In Mayhem, fights are frequent and lethal, so every blob matters more for staying healthy. He also benefits heavily from augments and items that boost ability haste or healing, letting him spam engages faster than opponents can punish. If you enjoy diving in, causing disruption, and walking out alive, Zac is a strong pick. View champion guide

Hard Engagement: LeBlanc excels at following up, not initiating into five people. She needs a Malphite, Zac, or Rell to start the fight so she can W in onto a stunned target. Reliable Hard CC: Her E (Ethereal Chains) is a skillshot with a travel time and a tether duration. Teammates with point-and-click stuns or instant knockups make landing that chain almost guaranteed. Anti-Peel: If the enemy team stacks Lulu, Janna, or Soraka, LeBlanc needs an ally with Grievous Wounds or a dive buddy who forces the supports to look away from her. Top Synergy Pairings

Morgana (High Value)

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Morgana (High Value)

Synergy Mechanism: Morgana’s Dark Binding (Q) holds enemies still for an eternity. LeBlanc can cast her E on a target already rooted by Morgana, guaranteeing the tether snaps and triggers the root. Morgana’s Black Shield (E) also covers LeBlanc’s biggest weakness: getting instantly crowd-controlled the moment she dashes in.

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (High Value)

Synergy Mechanism: Malphite provides the "go button" that LeBlanc lacks. His Unstoppable Force (R) creates an instant knockup on multiple targets, denying them any chance to flash or dash away before LeBlanc lands her full combo.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Veigar (Medium-High Value)

Synergy Mechanism: This is a "kill zone" synergy. Veigar’s Event Horizon (E) creates a stun cage. LeBlanc can dash into the cage, burst a target, and dash out before the stun ends, or she can chain her E to keep the enemy inside the cage longer.

Pyke Pyke Pyke T3
Tier
T3
Rank
#122
Win Rate
48.56%
Pick Rate
0.71%

Pyke the Bloodharbor Ripper Pyke is a support assassin designed to execute low-health targets and share the gold with his teammates. He plays as a lane bully who fishes for picks with Bone Skewer (Q) and sets up kills with Ghostwater Dive (W). His entire identity revolves around his ultimate, Death from Below (R), which executes enemies and grants bonus gold to the last ally to assist. In ARAM: Mayhem, he is a relentless kill-stealer who turns every skirmish into a gold fountain for his team. Mayhem accelerates his already aggressive playstyle. The mode's increased gold generation and constant fighting mean Pyke hits his power spikes faster and finds more execute opportunities. He thrives in the chaos, slipping in and out of combat with his camouflage and mobility. The single-lane format forces enemies to cluster, making his Phantom Undertow (E) stun easier to land on multiple targets. He is not a traditional healer or shielder; he keeps his allies alive by killing the enemy first and sharing the wealth. View champion guide

Pyke (Medium Value)

Synergy Mechanism: Pyke and LeBlanc form a "reset chain" duo. Pyke’s Phantom Undertow (E) stuns targets in a line, setting up LeBlanc’s chain. More importantly, Pyke’s ultimate (Death from Below) executes low-health targets, sharing gold and resetting. LeBlanc excels at getting targets to that execute threshold instantly.

Ornn Ornn Ornn T3
Tier
T3
Rank
#85
Win Rate
49.54%
Pick Rate
0.57%

Ornn is a frontline tank who starts fights, soaks pressure, and turns narrow bridge space into a trap. His signature pattern is simple: slow the enemy approach, look for a knock-up angle, then punish anyone who stays too close after the engage. In ARAM: Mayhem, Ornn likes the constant brawling because teams group often and terrain pressure matters more. He is not a fast poke champion, so play around clean engages, follow-up crowd control, and durable builds that let you survive the first burst. If your team needs someone to walk forward first, Ornn is usually happy to take that job. View champion guide

Ornn (Medium Value)

Synergy Mechanism: Ornn provides the "knockup chain" that makes LeBlanc’s life easy. His Call of the Forge God (R) sends a ram that knocks up enemies twice. LeBlanc can time her E to hit during the knockup, guaranteeing a root on multiple targets.

LeBlanc ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoLeBlanc waits for angles and pokes with Sigil of Malice, becoming irrelevant for eight seconds if a combo fails or she gets peeled.She becomes a constant zoning threat who can fish for engages repeatedly, resetting and trying again in four seconds instead of twelve.Stop waiting for perfect all-ins; apply constant pressure and reset quickly.
Distortion UsageUsing Distortion for poke leaves no escape, making it a commitment that risks death if the enemy properly punishes the play.Distortion becomes spammable for dodging, poking, engaging, and escaping in the same extended fight without the same punishment.Use W freely; your escape returns before enemies can properly punish.
Mimic ManagementLeBlanc saves Mimic for a guaranteed kill, getting only one Mimic choice per fight and holding it for the perfect burst.With cooldown-reducing augments, she can use multiple Mimic abilities in one fight, turning from annoying into unplayable for enemies.Use Mimic freely; constant pressure often exceeds one perfect burst.
Target SelectionTanks are bad targets since a full combo plus ignite is needed to kill them, forcing focus on squishy backline targets.Damage augments let her threaten frontliners, opening the target pool beyond just backline angles and perfect positioning.Don't tunnel vision on backline; augments let you wear down tanks.
Build PrioritiesBuild for one-shot potential with Luden's and full penetration, accepting you might die after killing someone immediately.Sustain and ability haste pay off over multiple ability cycles, as surviving three rotations deals more total damage than one-combo deaths.Build for repeated rotations, not single burst trades.

Champion Analysis

Role / Current performance

Overview

LeBlanc the Deceiver is an illusion mage whose Hextech Mayhem identity centers on clone deception, burst damage, and crowd control. The dramatically reduced cooldowns in this mode transform her into one of the most deceptive mages available, allowing her to create illusions and eliminate enemies with unprecedented frequency. Her core role combines mage damage output with clone deception and burst control, making her a versatile threat capable of confusing enemies while delivering lethal damage. Her gameplay revolves around clones and illusions that create constant uncertainty for opponents. Mirror Image, her passive, automatically creates a clone and enters stealth when she takes damage, providing a natural deception tool that can frustrate enemies attempting to focus her. Sigil of Malice fires magic marks for rapid targeting, benefiting from frequent use to apply consistent pressure. Distortion serves as her core mobility tool, allowing her to dash to a target location while leaving a return mark. The ability's frequent use enables flexible repositioning, letting LeBlanc engage aggressively or escape danger as situations demand. Ethereal Chains fires chains that damage and root enemies, giving LeBlanc valuable crowd control to disrupt enemy engages and lock down targets for burst combinations. Her ultimate, Mimic, represents her signature move by copying and enhancing her last used basic ability. The flexible target selection in Hextech Mayhem allows Mimic to adapt to any combat situation, whether she needs additional burst damage, extended crowd control, or extra mobility. LeBlanc's strategic value lies in her ability to create chaos through deception while maintaining lethal burst potential. Her clones force enemies to constantly guess which version of her is real, creating opportunities for surprise attacks and safe escapes. The combination of stealth from her passive and the return mechanic from Distortion gives her multiple layers of misdirection. Her crowd control through Ethereal Chains provides team utility beyond raw damage, allowing her to disrupt enemy engages and set up kills for allies. In Hextech Mayhem, LeBlanc excels at confusing enemies, bursting down isolated targets, and controlling the pace of engagements through her illusion-based kit.

Core Tips

Long-form tips / Play pattern

Text-heavy module

LeBlanc the Deceiver thrives in Mayhem by creating constant pressure without requiring all-in commits. Use Distortion to clear waves while simultaneously threatening enemy backliners, maintaining pressure without overcommitting. Mimic Distortion excels when enemies cluster near their tower, forcing them to scatter and creating collapse opportunities for your team. For engagements, close gaps with W before landing point-blank Chain to guarantee the tether, then follow with Sigil of Malice to proc the mark. Save your return W activation until enemies burn their escape, then snap back to safety with the "tap and go" pattern that preserves health while chipping away at opponents. The single-lane format benefits LeBlanc more than most mages since W bypasses frontlines. Avoid fighting in the minion ball and position on lane fringes instead. Use side edges to set up flanks where Mimic W from unexpected angles often hits three or four enemies. Control brush access before engaging, and never stand directly behind minions since Mayhem augments frequently grant splash or piercing damage that will hit you alongside your creeps. Snowball serves as a bait tool rather than just a gap closer. Mark targets and react to their response, dashing in for quick damage if they turn to fight, or letting the mark expire if they run. Never force the fly-in against ready hard crowd control. The optimal Snowball window occurs after enemies burn major cooldowns. Use Snowball to start fights but W to end your involvement on your terms. Target priority means ignoring tanks and bruisers in favor of deleting damage dealers, squishy mages, and enchanters. Punish out-of-position enemies instantly rather than waiting for perfect targets. Use mobility to access backlines but avoid diving deep without team follow-up. For augment triggers, cast Q on cooldown during poke phases since sigil application counts as spell hits. Save Mimic for low-health targets rather than opening with it on full-health enemies. Push waves hard early to force enemies under tower, but avoid perma-pushing which leaves you vulnerable. After successful picks, reset waves and heal rather than sieging indefinitely. Tower dives require clear exit plans: W in, burst, and W out before the second tower shot. Never dive alone unless the target is one hit from death. When behind, shift to disruption and peeling for your carry rather than attempting assassinations. Always preserve one Distortion for emergency exits, and use your Passive clone to confuse pursuers by changing direction when it appears.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

LeBlanc the Deceiver operates on a rhythm of calculated aggression across all stages of ARAM: Mayhem, with her playstyle shifting dramatically as the game progresses. In the early levels, she starts near her tower and looks for immediate Distortion trades as the wave meets. The reduced cooldowns in Mayhem allow her to jump in, proc Sigil of Malice, and snap back out before most enemies can retaliate. Her goal is not instant kills but chipping the enemy backline and forcing them to waste cooldowns. Positioning just off-center from the minion wave forces skill shots to travel through minions or miss entirely while keeping her close enough to punish anyone stepping up to last-hit. Against hard engage champions like Malphite or Alistar, she holds her W snap-back trigger until they commit their dash. Snowball serves as her primary setup tool rather than an escape, creating burst patterns when combined with her Q and W. Pushing the wave hard is essential, as LeBlanc excels when enemies are trapped under their tower choosing between dodging poke and farming. If she falls behind, she plays strictly for the reset, using W only to last-hit from range and waiting for the wave to crash into her tower rather than forcing bad trades. During the mid game, LeBlanc the Deceiver gains Mimic and shifts from the front of her wave to fog of war or side brush. A visible LeBlanc is a target, while an invisible one zones enemies off the wave entirely. She uses RW to clear backline caster minions instantly, then roams sideways. The trading rhythm changes from constant poking to burst-delete attempts on targets that have already used defensive cooldowns. Augments that add damage or reset abilities on takedown transform her into a chain-killer who can dive the backline, secure kills, and use resets to escape or continue. Defensive or utility-focused augments shift her into a disruptor role using RQ to spread damage and looking for flanks. Pushing remains the default, but stalling becomes viable against dedicated siege comps. She can threaten jumps onto artillery mages to force them back even without committing. In the late game, death timers are long and one mistake ends the game. LeBlanc positions strictly on flanks or rear angles, never approaching through the lane unless clearing super minions. Her job is to delete the enemy carry or disrupt their formation, not provide sustained damage. She waits for frontline clashes and commits the moment the enemy ADC or mage uses their peel tool. Snowball becomes a critical gap-closer for these flanks. If ahead, she groups with her team but stays hidden, forcing enemies to face-check brushes. If behind, she must make high-risk plays, waiting for enemies to dive her tower or overextend before focusing everything on their most exposed member. A late-game LeBlanc behind on gold is useless in a straight fight, with her only value being creating chaos for her team to clean up. She should never siege a tower head-on, as she is the ambush, not the battering ram.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

LeBlanc the Deceiver operates as a poke champion early but transforms into an executioner once she hits a strong augment or completes an early core item spike. The trigger for this shift is when she can delete a squishy target with one full combo plus a Mimic follow-up. At that point, fishing for W poke damage becomes a waste of time and she should instead look for angles that secure kills. Her priority shifts to creating picks on overextended targets, where a single kill in Mayhem typically leads to a tower push or health relic steal. When enemies group too tightly to isolate a target, she can use W–R–W to fake an engage and bait out crowd control or major cooldowns on her clone, creating a window to reposition and kill someone who wasted their escape tool on an illusion. When ahead with a gold lead and ultimate available, LeBlanc should hold Mimic for kill confirms rather than wave clear. Walking past the frontline to threaten the enemy backline with W–Q–R–Q burst forces them to play further back, reducing their damage output while their frontline loses support and gets collapsed. Against teams with strong engage augments or hooks, she should save W as a disengage tool, standing near her carry and repositioning instantly after engage lands to turn the fight with numbers advantage. Augments providing cooldown reduction or extra mobility cover her main weakness: point-and-click crowd control. Risky tower dives should only happen when her clone can tank skillshots. Throws typically occur when W-ing into bushes with face-check protection or chasing low-health tanks past their team. Without vision of key enemy cooldowns, she should assume a trap is set, take the objective, reset, and force fights on her terms. Playing from behind is painful for LeBlanc. Her burst window no longer kills and mobility becomes purely a survival tool. The trigger condition is losing both outer towers or falling two or more items behind the enemy carry. At this stage she cannot function as an assassin, and forcing kills on targets with defensive items or health augments will get her killed for nothing. Her role shifts to disruption and setup, with her clone becoming her most valuable asset for scouting bushes, blocking skillshots, and baiting enemy cooldowns. A well-timed clone can eat critical skillshots like a Jinx rocket, Lux binding, or Nidalee spear, swinging fights without committing her real body. When the enemy has a gold lead and pushes her inhibitor, LeBlanc must stay on her side of the fight, using Q and W only for damage with a safe escape angle. She should never use her second W activation to chase, saving it to return to safety. This chips away at enemies without giving free kills. When a teammate has strong engage, she should wait for their initiation and use her chain to follow up, layering her snare on existing crowd control to guarantee targets cannot escape. Augments providing healing, shielding, or damage reduction become her lifeline. The most common throw from behind is desperation: seeing a low-health enemy, W-ing in, and dying to a trap. She must accept that she cannot kill that target, let them go, and rely on wave clear to stay in the game. One good chain on an overstepping carry can turn a losing game into a win.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

LeBlanc the Deceiver in Mayhem operates as a pure burst-and-bait assassin who thrives on the mode's reduced cooldowns and amplified damage. She chains distortions and mimicked spells faster than opponents can track, though she remains vulnerable to hard crowd control or burst if caught. Her playstyle centers on hit-and-run patterns: engage, eliminate a target, distort out, then reposition for the next cycle. Her passive, Mirror Image, triggers when she drops below 75% health, granting brief invisibility and spawning a controllable clone. The lower cooldowns in Mayhem mean she reaches this threshold more often in extended fights. The clone serves as a survival and mind-game tool rather than a damage source, capable of baiting key cooldowns or drawing fire while she repositions. Smart opponents will watch for the passive trigger and hold area-of-effect or point-click abilities for her reappear, so the invisibility window should break targeting rather than dodge everything. Sigil of Malice functions as her primary burst trigger, marking a target for detonation by a follow-up ability. The mark duration remains short even in Mayhem, requiring quick follow-up or the mark fades and wastes the damage opportunity. This ability serves as the opener in her combo pattern, followed by W or E to trigger the detonation. Distortion provides her core mobility and safety, allowing her to dash to a location and reactivate to return to the starting position. The return point is fixed and predictable, so enemies can camp it. She must plan her exit before engaging, as using W without a plan leaves her stranded and vulnerable. Ethereal Chains acts as her pick tool and secondary Q trigger, firing a tether that roots after a delay. The chain is slower and harder to land than her other abilities, but Mayhem's chaotic environment often leaves enemies distracted and easier to hit. Mimic empowers her last non-ultimate ability, enabling burst, extended mobility, or longer lockdown. The lower ultimate cooldown in Mayhem makes it available almost every fight, though each mimic choice represents a commitment that can leave her without burst or escape if used incorrectly. LeBlanc in Mayhem rewards speed, deception, and precision. One bad distortion or wasted mimic can mean instant death, so she must always maintain an exit plan and never let opponents identify which LeBlanc is real.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

LeBlanc the Deceiver is a burst assassin with near-constant mobility, but she dies instantly if she wastes her escape tools. Most losses occur when players treat her like a sustained damage mage or chase flashy plays instead of securing clean kills. The most dangerous mechanical mistake is double-tapping W for damage while the enemy team has hard crowd control ready. This lands LeBlanc in the enemy team with no escape, and a single stun or root on her return spot kills her before she can react. Players should use W to poke from maximum range and manually reactivate to return the instant they see a projectile or engage telegraph. If the enemy has point-and-click crowd control, W should be saved strictly for dodging until those cooldowns are blown. Another common error is casting E immediately after Q, causing the mark to detonate before the chain lands and losing significant burst damage. The correct sequence requires waiting a split second for the orb to apply the mark before casting E. Players also frequently predict the wrong Mimic ability under pressure, burning their ultimate for zero value. Before engaging, LeBlanc should know which ability she is doubling, and if unsure, save R for a guaranteed finish. When her passive triggers at low health, panic-clicking back toward the enemy tower or into skillshots gets her killed. The correct response is to stop clicking frantically, let the clone appear, then move perpendicular to the enemy's line of sight and use invisibility frames to reposition to safety. The deadliest decision mistake is engaging before the enemy team uses their major crowd control abilities. LeBlanc players commonly W in and instantly eat a stun, getting burst down before they can return. She must watch for key cooldowns and engage only after the enemy misses or wastes those abilities. Another critical error is diving the enemy tank or bruiser instead of the carry, dumping a full combo into a target with high magic resist and sustain while becoming stuck in melee range with no cooldowns. LeBlanc should identify the squishiest damage dealer and hold her engage for them, using W to flank around the frontline. Ignoring Snowball as a setup tool limits engage distance and makes it harder to find openings. Snowball marks force enemies to dodge, creating opportunities for chains. Staying in the fight after the burst rotation is a common error that results in bad trades. LeBlanc is a "go in, kill, get out" champion who should return to safety once her rotation is spent. Building pure damage against heavy poke or pick teams leaves no room for outplay, as any mistake results in instant death. Defensive items like Banshee's Veil allow her to survive initial burst and re-engage. In teamfights, standing in the frontline before the fight starts causes LeBlanc to eat free poke and crowd control, leaving her unable to dive effectively. She should stay in fog of war or behind tanks, as surprise is essential to her success. Using W to farm minions instead of harassing champions puts her main threat and escape on cooldown, leaving her vulnerable to engages. LeBlanc demands patience and precision, always leaving herself a way out.

Read full guide

FAQ

LeBlanc

FAQ

Is LeBlanc strong in ARAM: Mayhem? She's a top-tier burst mage when you land full combos, but she falls off if games drag past two items. Mayhem's accelerated gold and experience let her hit power spikes faster than on Summoner's Rift. You must snowball early kills or enemy tanks will become unkillable. Which augment should I pick first? Prioritize augments that add burst damage, cooldown reduction, or mobility. Damage-focused picks let you delete squishies at the start of fights. Mobility options help you dodge poke and reposition after going in. How do I trade in lane phase? Use W to dash in, land Q and E, then W back to safety. This pattern lets you chunk enemies without taking return damage. Avoid using W to poke if their engage tools are off cooldown.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles