ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Snowball Roulette

Snowball Roulette ARAM Mayhem Augment Guide

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

53.73%Win Rate
0.53%Pick Rate
T2Tier
107,518Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T252.27%0.65%37,07626.9
Stage2T252.04%0.51%29,56926.9
Stage3T351.35%0.48%27,21526.9
Stage4T350.85%0.44%21,39126.9
Stage5T559.50%0.24%12126.9

Best Champions

Best champions with this augment

Top synergy

Snowball Roulette Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details

Snowball Roulette + Biggest Snowball Ever

Biggest Snowball Ever upgrades Mark into a massive snowball with increased size that passes through minions and explodes on impact, dealing bonus damage. Combined with Snowball Roulette's random summoner spell triggers on hit and dash, this creates devastating engage potential with larger hitboxes making Mark easier to land while triggering both harmful and beneficial spells twice per engagement.

Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Roulette + Snowball Upgrade

Snowball Upgrade empowers Mark to create a damaging snowstorm at the impact location, dealing magic damage and slowing enemies. This pairs excellently with Snowball Roulette by creating a damage zone that synergizes with the random Exhaust or Ignite cast on enemies, while the beneficial spell triggers on yourself provide sustain during extended fights in the storm area.

Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Roulette + Pinball

Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and resets travel distance on terrain bounces. The increased projectile complexity and multiple hit potential synergizes with Snowball Roulette's summoner spell triggers, potentially applying harmful spells to multiple enemies while the dash component still triggers beneficial spells on arrival.

Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Roulette + Holy Snowball

Holy Snowball grants invulnerability for 1.5 seconds after using Dash from Mark, while also reducing Mark's cooldown by 100 ability haste. This doubles the cooldown reduction from Snowball Roulette's existing 100 ability haste, resulting in extremely frequent Mark casts that trigger random summoner spells constantly, with invulnerability ensuring safe beneficial spell usage.

What Not to Pair with Snowball Roulette

Bad augment synergies and low-value pairings to avoid

Avoid
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Roulette + Holy Snowball

Both augments provide the exact same Mark cooldown reduction of 100 ability haste, creating complete redundancy. Snowball Roulette already grants this benefit along with its random summoner spell effects, making Holy Snowball's identical cooldown reduction entirely wasted. You would be sacrificing an augment slot for only the invulnerability on Dash arrival.

Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Roulette + Snowball Upgrade

Snowball Upgrade modifies Mark's impact with a snowstorm effect, while Snowball Roulette triggers random summoner spells on Mark hits. These competing modifications can create unpredictable and potentially conflicting outcomes. The random beneficial spells from Snowball Roulette may not synergize well with the area damage and slow zone from Snowball Upgrade's effect.

Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Roulette + Pinball

Pinball transforms Mark into a ricocheting projectile with different behavior, while Snowball Roulette is designed around hitting enemies with standard Mark to trigger random summoner spells. The modified pinball mechanics may not reliably trigger Snowball Roulette's summoner spell effects, reducing the consistency and value of both augments together.

Augment Explained

Snowball Roulette

Augments

Snowball Capsule: After hitting an enemy with your snowball, randomly gain an additional effect. A surprising opening rune.

Mechanics Breakdown

Snowball Roulette

Augments

Snowball Gacha Machine: Core effect: Snowball hitting enemy champion grants a random additional effect. Effect pool: 1. Deal 100 bonus true damage. 2. Stun enemy for 1 second. 3. Heal for 200 health. 4. Gain 50% move speed for 3 seconds. 5. Reduce all ability cooldowns by 20%. Cooldown: Each snowball can only trigger one additional effect.

Trigger Conditions

Snowball Roulette

Augments

Snowball Capsule: When Snowball hits enemy champions When all additional effects trigger

What Does Not Trigger

Snowball Roulette

Augments

Snowball Gacha: When Snowball hits minions, monsters, towers, When Snowball misses, Without Snowball item

Hidden Mechanics

Snowball Roulette

Augments

雪球扭蛋机: 每个效果的概率相同(20%) 额外效果可以与其他符文和装备效果叠加 即使卖掉雪球,升级效果依然保留(但无法使用) 对召唤物控制的英雄也能触发

Best Champion Types

Snowball Roulette

Augments

Snowball Gacha Machine: Initiator champions (Alistar, Leona, Lulu) Jungle champions (Lee Sin, Jarvan IV, Kayn) Assassin champions (Zed, Talon, Akali) Players who like surprises

Low-Value Champion Types

Snowball Roulette

Augments

Snowball Gacha Machine: Pure backline damage dealers (Ziggs, Vel'Koz, Jinx) Pure supports (Soraka, Karma, Nami) Heroes without snowball items

Playstyle Tips

Snowball Roulette

Augments

Snowball Gacha Machine: Build snowball item first, then take this rune. Use snowball to engage while getting random effect. Adjust playstyle based on effect (stun into CC, heal into counter-attack). Prioritize hitting enemy carry, use effect to delete them.

Best Augment Combos

Snowball Roulette

Augments

Snowball Roulette + Biggest Snowball Ever: Biggest Snowball Ever upgrades Mark into a massive snowball with increased size that passes through minions and explodes on impact, dealing bonus damage. Combined with Snowball Roulette's random summoner spell triggers on hit and dash, this creates devastating engage potential with larger hitboxes making Mark easier to land while triggering both harmful and beneficial spells twice per engagement. Snowball Roulette + Snowball Upgrade: Snowball Upgrade empowers Mark to create a damaging snowstorm at the impact location, dealing magic damage and slowing enemies. This pairs excellently with Snowball Roulette by creating a damage zone that synergizes with the random Exhaust or Ignite cast on enemies, while the beneficial spell triggers on yourself provide sustain during extended fights in the storm area. Snowball Roulette + Pinball: Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and resets travel distance on terrain bounces. The increased projectile complexity and multiple hit potential synergizes with Snowball Roulette's summoner spell triggers, potentially applying harmful spells to multiple enemies while the dash component still triggers beneficial spells on arrival. Snowball Roulette + Holy Snowball: Holy Snowball grants invulnerability for 1.5 seconds after using Dash from Mark, while also reducing Mark's cooldown by 100 ability haste. This doubles the cooldown reduction from Snowball Roulette's existing 100 ability haste, resulting in extremely frequent Mark casts that trigger random summoner spells constantly, with invulnerability ensuring safe beneficial spell usage.

Bad Augment Synergies

Snowball Roulette

Augments

Avoid Snowball Roulette + Holy Snowball: Both augments provide the exact same Mark cooldown reduction of 100 ability haste, creating complete redundancy. Snowball Roulette already grants this benefit along with its random summoner spell effects, making Holy Snowball's identical cooldown reduction entirely wasted. You would be sacrificing an augment slot for only the invulnerability on Dash arrival. Avoid Snowball Roulette + Snowball Upgrade: Snowball Upgrade modifies Mark's impact with a snowstorm effect, while Snowball Roulette triggers random summoner spells on Mark hits. These competing modifications can create unpredictable and potentially conflicting outcomes. The random beneficial spells from Snowball Roulette may not synergize well with the area damage and slow zone from Snowball Upgrade's effect. Avoid Snowball Roulette + Pinball: Pinball transforms Mark into a ricocheting projectile with different behavior, while Snowball Roulette is designed around hitting enemies with standard Mark to trigger random summoner spells. The modified pinball mechanics may not reliably trigger Snowball Roulette's summoner spell effects, reducing the consistency and value of both augments together.

Common Mistakes

Snowball Roulette

Augments

Snowball Tumbler: Don't take without a snowball item Don't expect good effects every time, it's random Don't ignore healing and CDR effects Note snowball cooldown, don't waste it