ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Snowball Upgrade

Snowball Upgrade ARAM Mayhem Augment Guide

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

54.47%Win Rate
0.61%Pick Rate
T2Tier
124,375Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T252.90%0.79%45,38726.9
Stage2T252.49%0.59%34,00826.9
Stage3T251.98%0.56%31,43626.9
Stage4T350.14%0.50%24,34926.9
Stage5T463.89%0.29%14426.9

Best Champions

Best champions with this augment

Top synergy

Snowball Upgrade Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details

Snowball Upgrade + Biggest Snowball Ever

Biggest Snowball Ever directly upgrades Mark into a massive snowball that passes through minions and explodes on impact for significant bonus damage. Combined with Snowball Upgrade's snowstorm and slow, each Mark hit creates a devastating area-of-effect zone that damages, slows, and reveals enemies while the explosion adds burst, making engage extremely punishing for the enemy team in ARAM's narrow lane.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Upgrade + Holy Snowball

Holy Snowball grants invulnerability for 1.5 seconds after dashing to the Mark target and further reduces Mark's cooldown by 100 ability haste. Combined with Snowball Upgrade's 50 ability haste reduction and snowstorm damage, this creates an incredibly safe engage pattern where you can dive into enemies, become invulnerable, deal sustained area damage, and have Mark available again very quickly for repeated engages.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Upgrade + Snowball Roulette

Snowball Roulette triggers random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, while also reducing Mark's cooldown. Combined with Snowball Upgrade's snowstorm damage and slow, each Mark hit becomes a chaotic burst of additional effects. The reduced cooldown from both augments stacks, enabling very frequent Mark casts that continuously apply pressure and random spell effects in teamfights.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Snowball Upgrade + Pinball

Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and bounces off terrain with increasing size. Combined with Snowball Upgrade's snowstorm that creates a damaging slow zone at the impact location, this creates a unique pattern where the pinball's chaotic path is followed by an area hazard. The true damage component ensures the burst remains relevant against all targets.

What Not to Pair with Snowball Upgrade

Bad augment synergies and low-value pairings to avoid

Avoid
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details

Avoid Snowball Upgrade + Biggest Snowball Ever

Both augments modify Mark in different ways, but Biggest Snowball Ever completely replaces the standard Mark with a massive snowball mechanic, overriding and negating Snowball Upgrade's snowstorm effect. The slow, damage-over-time, and sight from Snowball Upgrade are lost entirely, making this a direct mechanical conflict with zero synergy.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Upgrade + Holy Snowball

Holy Snowball also modifies Mark, providing invulnerability after dash and 100 ability haste reduction. These effects compete for the same summoner spell slot and both alter Mark's functionality. Taking both wastes an augment slot since Holy Snowball's superior cooldown reduction makes Snowball Upgrade's 50 ability haste redundant and unnecessary.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Upgrade + Pinball

Pinball replaces Mark with a pinball projectile that ricochets and deals bonus true damage. This completely overrides Snowball Upgrade's snowstorm effect, wasting the slow, damage-over-time, and vision benefits. Both augments modify the same summoner spell in incompatible ways, resulting in lost value.

Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Snowball Upgrade + Snowball Roulette

Snowball Roulette replaces Mark's functionality with random summoner spell effects on hit. This conflicts with Snowball Upgrade's consistent snowstorm damage and slow pattern. The random harmful spell replaces the reliable area control, making both augments compete for the same slot with diminished returns.

Augment Explained

Snowball Upgrade

Augments

Upgrade: Snowball: Upgrades 'Snowball' to 'Super Snowball' with increased range, damage, and movement speed on hit, a tool for engages and chases.

Mechanics Breakdown

Snowball Upgrade

Augments

"Upgrade: Snowball: Core effect: Upgrade existing 'Snowball' item to 'Super Snowball' \nAttribute boost: Range increased from 1200 to 1800, base damage increased by 50% \nAdditional effect: Hitting enemy champions grants 30% bonus movement speed for 3 seconds \nCooldown reduction: Snowball cooldown reduced from 20 to 15 seconds \nRestriction: Requires owning the 'Snowball' item to activate

Trigger Conditions

Snowball Upgrade

Augments

Upgrade: Snowball: Triggered immediately when selecting this rune (if you have Snowball) When casting Snowball ability Gains movement speed when hitting enemy champions

What Does Not Trigger

Snowball Upgrade

Augments

Upgrade: Snowball: Without Snowball item, When hitting minions, monsters, towers, When Snowball misses

Hidden Mechanics

Snowball Upgrade

Augments

Upgrade: Snowball: Upgraded snowballs can still trigger item effects (like Iceborn Gauntlet, Black Cleaver). Movement speed bonus can stack with other movement speed effects. When snowball hits multiple enemies, movement speed bonus only triggers once. Even if you sell snowball, upgrade effect remains (but cannot be used)

Best Champion Types

Snowball Upgrade

Augments

Upgrade: Snowball: Initiator champions (Alistar, Leona, Thresh) Junglers (Lee Sin, Xin Zhao, Kayn) Assassins (Zed, Talon, Akali)

Low-Value Champion Types

Snowball Upgrade

Augments

Upgrade: Snowball: Pure backline damage dealers (Ziggs, Vel'Koz, Jinx) Pure support champions (Soraka, Karma, Nautilus) Champions without dashes (Tryndamere, Malphite)

Playstyle Tips

Snowball Upgrade

Augments

Upgrade: Snowball: Get snowball items first, then take this rune Initiate fights from safe positions using long range After hitting enemies, use movement speed to chase or flee In team fights, prioritize hitting enemy carries to limit their damage output

Best Augment Combos

Snowball Upgrade

Augments

Snowball Upgrade + Biggest Snowball Ever: Biggest Snowball Ever directly upgrades Mark into a massive snowball that passes through minions and explodes on impact for significant bonus damage. Combined with Snowball Upgrade's snowstorm and slow, each Mark hit creates a devastating area-of-effect zone that damages, slows, and reveals enemies while the explosion adds burst, making engage extremely punishing for the enemy team in ARAM's narrow lane. Snowball Upgrade + Holy Snowball: Holy Snowball grants invulnerability for 1.5 seconds after dashing to the Mark target and further reduces Mark's cooldown by 100 ability haste. Combined with Snowball Upgrade's 50 ability haste reduction and snowstorm damage, this creates an incredibly safe engage pattern where you can dive into enemies, become invulnerable, deal sustained area damage, and have Mark available again very quickly for repeated engages. Snowball Upgrade + Snowball Roulette: Snowball Roulette triggers random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, while also reducing Mark's cooldown. Combined with Snowball Upgrade's snowstorm damage and slow, each Mark hit becomes a chaotic burst of additional effects. The reduced cooldown from both augments stacks, enabling very frequent Mark casts that continuously apply pressure and random spell effects in teamfights. Snowball Upgrade + Pinball: Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and bounces off terrain with increasing size. Combined with Snowball Upgrade's snowstorm that creates a damaging slow zone at the impact location, this creates a unique pattern where the pinball's chaotic path is followed by an area hazard. The true damage component ensures the burst remains relevant against all targets.

Bad Augment Synergies

Snowball Upgrade

Augments

Avoid Snowball Upgrade + Biggest Snowball Ever: Both augments modify Mark in different ways, but Biggest Snowball Ever completely replaces the standard Mark with a massive snowball mechanic, overriding and negating Snowball Upgrade's snowstorm effect. The slow, damage-over-time, and sight from Snowball Upgrade are lost entirely, making this a direct mechanical conflict with zero synergy. Avoid Snowball Upgrade + Holy Snowball: Holy Snowball also modifies Mark, providing invulnerability after dash and 100 ability haste reduction. These effects compete for the same summoner spell slot and both alter Mark's functionality. Taking both wastes an augment slot since Holy Snowball's superior cooldown reduction makes Snowball Upgrade's 50 ability haste redundant and unnecessary. Avoid Snowball Upgrade + Pinball: Pinball replaces Mark with a pinball projectile that ricochets and deals bonus true damage. This completely overrides Snowball Upgrade's snowstorm effect, wasting the slow, damage-over-time, and vision benefits. Both augments modify the same summoner spell in incompatible ways, resulting in lost value. Avoid Snowball Upgrade + Snowball Roulette: Snowball Roulette replaces Mark's functionality with random summoner spell effects on hit. This conflicts with Snowball Upgrade's consistent snowstorm damage and slow pattern. The random harmful spell replaces the reliable area control, making both augments compete for the same slot with diminished returns.

Common Mistakes

Snowball Upgrade

Augments

Upgrade: Snowball: Don't take this rune without snowball items. Don't ignore the chase and escape benefits from movement speed. Don't snowball empty ground, wasting cooldown. Note snowball's flight time, predicting enemy movement in advance.