ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Vampirism

Vampirism ARAM Mayhem Augment Guide

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

62.00%Win Rate
1.58%Pick Rate
T1Tier
320,958Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T155.05%2.13%122,17626.9
Stage2T154.44%1.46%83,72826.9
Stage3T155.31%1.71%96,66326.9
Stage4T156.00%1.98%96,36726.9
Stage5T166.18%1.36%68026.9

Best Champions

Best champions with this augment

Top synergy

Vampirism Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Vampirism + Goredrink

Vampirism grants 25% omnivamp while disabling ally healing and health regeneration. Goredrink adds 15% omnivamp, stacking to 40% total omnivamp. This combination creates exceptional self-sustain through damage dealing alone, making the healing restriction largely irrelevant since you become nearly self-sufficient in teamfights.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Vampirism + Celestial Body

Vampirism provides 25% omnivamp but removes ally healing. Celestial Body grants 1500 bonus health at the cost of 10% damage. The massive health pool synergizes with omnivamp by giving you more room to sustain through damage, and the larger effective health pool makes the healing restriction less punishing.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Vampirism + Goliath

Vampirism grants 25% omnivamp while disabling external healing sources. Goliath provides 35% bonus health and 15% adaptive force. The increased health pool works with omnivamp for greater effective sustain during extended fights, and the adaptive force amplifies the damage that fuels your self-healing.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Vampirism + Demon's Dance

Vampirism grants 25% omnivamp but prevents ally healing. Demon's Dance provides Fleet Footwork and Grasp of the Undying keystones. Both runes offer additional self-sustain through movement and auto-attacks, compensating for the healing restriction while creating multiple independent healing sources.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Vampirism + Symphony of War

Vampirism provides 25% omnivamp while removing ally healing. Symphony of War grants Conqueror and Lethal Tempo keystones. Conqueror stacks provide bonus adaptive force and healing that works with your own omnivamp, creating powerful scaling sustain during extended teamfights in the narrow ARAM lane.

What Not to Pair with Vampirism

Bad augment synergies and low-value pairings to avoid

Avoid
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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Avoid Vampirism + Perseverance

Vampirism sets your health regeneration to 0, completely nullifying Perseverance's massive 1000-2000% base health regeneration bonus. This is a hard mechanical conflict where one augment directly disables the other's primary effect, making Perseverance entirely worthless.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Avoid Vampirism + Dawnbringer's Resolve

Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% health, but Vampirism prevents healing from all sources including self-healing. The emergency heal will fail to trigger, removing this augment's survival value entirely.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Vampirism + All For You

All For You increases your heals and shields on allied champions by 30%, but Vampirism prevents you from being healed by allies. While not a direct conflict, this pairing offers poor synergy since you cannot benefit from the supportive playstyle this augment enables.

Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Avoid Vampirism + Goredrink

Goredrink provides 15% omnivamp while Vampirism grants 25% omnivamp. Taking both results in significant stat overlap with diminishing returns on sustain. The opportunity cost of wasting an augment slot for only 10% additional omnivamp is not worth the trade.

Augment Explained

Vampirism

Augments

Vampiric Habit: Converts all damage dealt into health, with increased lifesteal based on damage type, including minions, making it one of the best sustain Runes, letting you stay in lane while low health.

Mechanics Breakdown

Vampirism

Augments

Vampiric Habit: Core effect: All damage dealt is converted to health based on a ratio. Base lifesteal: 12% from physical damage, 8% from magic damage, 5% from true damage. Bonus scaling: +2% physical lifesteal per 100 AD, +1.5% magic lifesteal per 100 AP. Minion bonus: +50% lifesteal against minions and monsters. Limit: 200 HP/second lifesteal cap (against champions), no cap against minions. Stacking rule: Stacks additively with all item lifesteal effects.

Trigger Conditions

Vampirism

Augments

Vampiric Habits: All basic attacks (including empowered attacks) All active skill damage (AD, AP, true damage) Each tick of damage over time skills Equipment skill damage (such as Luden's, Morellonomicon, Ice Gauntlet) All damage dealt by pets Damage dealt to minions, monsters, epic monsters

What Does Not Trigger

Vampirism

Augments

Vampiric Habit: Healing/Shields, Tower/minion attacks, Damage from allies to enemy, Summoner spell damage (Ignite, Smite), Reflect damage (Thornmail)

Hidden Mechanics

Vampirism

Augments

Vampiric Habit: Highest Priority: Vampiric's lifesteal calculates before all item lifesteal Low Health Bonus: All lifesteal increases by 50% when health is below 30% Multi-Stack: Each tick of multi-hit damage triggers lifesteal independently True Damage Lifesteal: True damage can trigger lifesteal at a reduced ratio that ignores resistances Death Retention: Lifesteal ratio doesn't reset upon death and continues after revival

Best Champion Types

Vampirism

Augments

Vampiric Habit: High damage sustained ADC champions (like Vayne, Jinx, Brand) Multi-hit skill champions (like Ziggs, Viktor, Lillia) Melee fighter champions (like Darius, Jax, Riven) Jungle champions (like Lee Sin, Xin Zhao, Kayn)

Low-Value Champion Types

Vampirism

Augments

Pure support champions (like Soraka, Karma, Nami) Pure tank champions (like Alistar, Leona, Braum) Burst champions with extremely long cooldowns (like Volibear, Tryndamere) Utility champions with extremely low damage (like Bard, Tahm Kench)

Playstyle Tips

Vampirism

Augments

Vampiric Habits: Prioritize main attributes: AD and AP increase damage and lifesteal percentage. Use minions for sustain: heal by hitting minions in lane, reducing need to recall. Don't panic when low health: lifesteal increases by 50% when low, allowing quick healing by hitting minions or enemies. Sustain in teamfights: use high lifesteal to fight continuously without retreating. Essential for junglers: greatly improves jungle sustain, reducing need to recall.

Best Augment Combos

Vampirism

Augments

Vampirism + Goredrink: Vampirism grants 25% omnivamp while disabling ally healing and health regeneration. Goredrink adds 15% omnivamp, stacking to 40% total omnivamp. This combination creates exceptional self-sustain through damage dealing alone, making the healing restriction largely irrelevant since you become nearly self-sufficient in teamfights. Vampirism + Celestial Body: Vampirism provides 25% omnivamp but removes ally healing. Celestial Body grants 1500 bonus health at the cost of 10% damage. The massive health pool synergizes with omnivamp by giving you more room to sustain through damage, and the larger effective health pool makes the healing restriction less punishing. Vampirism + Goliath: Vampirism grants 25% omnivamp while disabling external healing sources. Goliath provides 35% bonus health and 15% adaptive force. The increased health pool works with omnivamp for greater effective sustain during extended fights, and the adaptive force amplifies the damage that fuels your self-healing. Vampirism + Demon's Dance: Vampirism grants 25% omnivamp but prevents ally healing. Demon's Dance provides Fleet Footwork and Grasp of the Undying keystones. Both runes offer additional self-sustain through movement and auto-attacks, compensating for the healing restriction while creating multiple independent healing sources. Vampirism + Symphony of War: Vampirism provides 25% omnivamp while removing ally healing. Symphony of War grants Conqueror and Lethal Tempo keystones. Conqueror stacks provide bonus adaptive force and healing that works with your own omnivamp, creating powerful scaling sustain during extended teamfights in the narrow ARAM lane.

Bad Augment Synergies

Vampirism

Augments

Avoid Vampirism + Perseverance: Vampirism sets your health regeneration to 0, completely nullifying Perseverance's massive 1000-2000% base health regeneration bonus. This is a hard mechanical conflict where one augment directly disables the other's primary effect, making Perseverance entirely worthless. Avoid Vampirism + Dawnbringer's Resolve: Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% health, but Vampirism prevents healing from all sources including self-healing. The emergency heal will fail to trigger, removing this augment's survival value entirely. Avoid Vampirism + All For You: All For You increases your heals and shields on allied champions by 30%, but Vampirism prevents you from being healed by allies. While not a direct conflict, this pairing offers poor synergy since you cannot benefit from the supportive playstyle this augment enables. Avoid Vampirism + Goredrink: Goredrink provides 15% omnivamp while Vampirism grants 25% omnivamp. Taking both results in significant stat overlap with diminishing returns on sustain. The opportunity cost of wasting an augment slot for only 10% additional omnivamp is not worth the trade.

Common Mistakes

Vampirism

Augments

Bloodthirst: Don't take on pure supports: Supports deal little damage and get little healing better to take healing or shield runes. Don't ignore true damage healing: Champions like Sett or Pyke with true damage also get good sustain. Don't build too much lifesteal: Bloodthirst already provides significant lifesteal building three or more lifesteal items causes stat overflow. Don't forget low-health bonus: Healing effectiveness increases dramatically at low health, often allowing for outplays. Watch lifesteal cap: Max 200 health per second from champions don't rely on lifesteal to survive focus fire. Don't force split-push in losing lanes: Despite strong sustain, you'll still die when ganked stick with your team.