ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #134

Garen ARAM Mayhem Build & Best Augments

Urgot role and playstyle: baseline role is fighter tank, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Low: the champion can contribute even without perfect augment rolls. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Garen Garen The Might of Demacia Fighter / Tank / Mage
TierT4
Rank#134
Win Rate46.93%
Pick Rate0.64%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate50.74%
Pick Rate9.82%
#2
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Win Rate49.29%
Pick Rate6.40%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate51.71%
Pick Rate5.09%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.53%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.18%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.28%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

50.50%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.45%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

50.27%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

52.25%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.40%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.59%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.85%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

52.32%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

50.44%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

51.93%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

51.93%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

52.45%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

52.45%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

51.68%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

51.68%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

51.68%

Core items

#1
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate52.89%
Pick Rate22.16%
#2
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate52.72%
Pick Rate19.11%
#3
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Win Rate57.72%
Pick Rate9.10%

Situational itemstop 12

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

53.80%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

53.52%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

55.30%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.62%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

55.82%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.17%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.39%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

57.94%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

59.26%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

40.45%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

52.10%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

48.32%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.46%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

53.46%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.93%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

57.93%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

57.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

57.04%

Core items

#1
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate57.10%
Pick Rate35.00%
#2
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate56.60%
Pick Rate17.03%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate55.99%
Pick Rate7.22%

Situational itemstop 12

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

56.20%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

56.85%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.91%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

56.33%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.33%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

57.53%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

54.79%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.51%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.95%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

58.54%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.55%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

50.00%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

57.39%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

57.39%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.94%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

57.94%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

61.33%

Core items

#1
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win Rate57.52%
Pick Rate17.47%
#2
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win Rate55.16%
Pick Rate6.90%
#3
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Win Rate55.41%
Pick Rate6.84%

Situational itemstop 12

Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

55.54%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

54.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.44%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Total Price
2,900
Price
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

54.21%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

57.27%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

52.84%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.25%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

59.24%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.47%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.22%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.86%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

56.26%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

56.48%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

56.48%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.48%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

55.48%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

53.02%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

53.02%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
53.76%
Pick Rate
12.99%
Games
2,580

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT153.76%12.99%2,580
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.13%
Pick Rate
4.90%
Games
973

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT153.13%4.90%973
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.10%
Pick Rate
7.54%
Games
1,497

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT152.10%7.54%1,497
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.19%
Pick Rate
5.91%
Games
1,174

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT151.19%5.91%1,174
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
50.73%
Pick Rate
6.87%
Games
1,364

Gain 15% omnivamp .

View augment details
SilverT150.73%6.87%1,364
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
49.28%
Pick Rate
7.39%
Games
1,467

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT149.28%7.39%1,467
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.77%
Pick Rate
6.76%
Games
1,343

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT148.77%6.76%1,343
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
48.42%
Pick Rate
5.59%
Games
1,111

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT148.42%5.59%1,111
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
48.05%
Pick Rate
6.73%
Games
1,336

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

View augment details
SilverT148.05%6.73%1,336
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.82%
Pick Rate
11.92%
Games
2,367

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT147.82%11.92%2,367
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
47.80%
Pick Rate
6.51%
Games
1,293

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT147.80%6.51%1,293
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
47.54%
Pick Rate
5.63%
Games
1,119

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT147.54%5.63%1,119
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.42%
Pick Rate
8.69%
Games
1,727

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT147.42%8.69%1,727
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.37%
Pick Rate
6.89%
Games
1,368

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT147.37%6.89%1,368
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
47.30%
Pick Rate
5.49%
Games
1,091

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT147.30%5.49%1,091
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
47.26%
Pick Rate
7.35%
Games
1,460

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT147.26%7.35%1,460
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
46.95%
Pick Rate
7.36%
Games
1,461

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT146.95%7.36%1,461
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
46.60%
Pick Rate
4.82%
Games
957

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT146.60%4.82%957
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.59%
Pick Rate
5.39%
Games
1,071

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT146.59%5.39%1,071
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
46.10%
Pick Rate
7.56%
Games
1,501

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT146.10%7.56%1,501
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
45.96%
Pick Rate
9.61%
Games
1,908

Grants 60% bonus attack speed .

View augment details
SilverT145.96%9.61%1,908
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
45.22%
Pick Rate
7.64%
Games
1,517

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT145.22%7.64%1,517
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.13%
Pick Rate
8.27%
Games
1,642

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT145.13%8.27%1,642
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
44.12%
Pick Rate
5.40%
Games
1,072

Grants 18% armor penetration and magic penetration .

View augment details
GoldT144.12%5.40%1,072
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
43.50%
Pick Rate
7.94%
Games
1,577

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT143.50%7.94%1,577
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.67%
Pick Rate
3.02%
Games
600

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.67%3.02%600
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.58%
Pick Rate
2.95%
Games
586

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT253.58%2.95%586
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.26%
Pick Rate
4.02%
Games
798

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT253.26%4.02%798
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
52.20%
Pick Rate
4.57%
Games
908

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT252.20%4.57%908
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
52.09%
Pick Rate
2.53%
Games
503

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT252.09%2.53%503
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
51.85%
Pick Rate
3.81%
Games
756

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT251.85%3.81%756
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.60%
Pick Rate
2.83%
Games
562

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT251.60%2.83%562
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
51.55%
Pick Rate
2.76%
Games
549

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT251.55%2.76%549
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
50.72%
Pick Rate
3.47%
Games
690

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.72%3.47%690
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.70%
Pick Rate
2.52%
Games
501

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT250.70%2.52%501
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
50.64%
Pick Rate
2.76%
Games
549

Gain 1750 upon acquiring this augment.

View augment details
GoldT250.64%2.76%549
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
50.36%
Pick Rate
4.21%
Games
836

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT250.36%4.21%836
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
49.49%
Pick Rate
2.97%
Games
590

Increases attack damage by 20% .

View augment details
SilverT249.49%2.97%590
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.33%
Pick Rate
2.62%
Games
521

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT249.33%2.62%521
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
49.17%
Pick Rate
3.32%
Games
659

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT249.17%3.32%659
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
49.09%
Pick Rate
2.49%
Games
495

Gain 2 Stat Anvils .

View augment details
SilverT249.09%2.49%495
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.06%
Pick Rate
3.47%
Games
689

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT249.06%3.47%689
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
48.59%
Pick Rate
2.86%
Games
568

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT248.59%2.86%568
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
48.55%
Pick Rate
4.16%
Games
826

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT248.55%4.16%826
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
47.38%
Pick Rate
3.55%
Games
705

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.38%3.55%705
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
47.30%
Pick Rate
2.80%
Games
556

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT247.30%2.80%556
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
47.18%
Pick Rate
3.93%
Games
780

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT247.18%3.93%780
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
46.75%
Pick Rate
2.55%
Games
507

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT246.75%2.55%507
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
46.02%
Pick Rate
3.16%
Games
628

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT246.02%3.16%628
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
45.45%
Pick Rate
2.71%
Games
539

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT245.45%2.71%539
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
45.44%
Pick Rate
2.70%
Games
537

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT245.44%2.70%537
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
45.31%
Pick Rate
3.22%
Games
640

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT245.31%3.22%640
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.23%
Pick Rate
3.75%
Games
745

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT245.23%3.75%745
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
44.77%
Pick Rate
3.13%
Games
621

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT244.77%3.13%621
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
44.59%
Pick Rate
3.86%
Games
767

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT244.59%3.86%767
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
44.47%
Pick Rate
4.01%
Games
796

Grants 50% critical strike chance .

View augment details
GoldT244.47%4.01%796
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.72%
Pick Rate
2.49%
Games
494

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT243.72%2.49%494
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.12%
Pick Rate
3.55%
Games
705

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT243.12%3.55%705
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
42.48%
Pick Rate
3.45%
Games
685

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT242.48%3.45%685
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
41.56%
Pick Rate
2.45%
Games
486

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT241.56%2.45%486
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.99%
Pick Rate
2.27%
Games
451

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT354.99%2.27%451
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.25%
Pick Rate
2.01%
Games
400

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT354.25%2.01%400
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
49.87%
Pick Rate
1.89%
Games
375

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT349.87%1.89%375
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.39%
Pick Rate
1.65%
Games
328

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT349.39%1.65%328
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
49.23%
Pick Rate
1.97%
Games
392

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT349.23%1.97%392
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.72%
Pick Rate
1.57%
Games
312

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT348.72%1.57%312
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.72%
Pick Rate
1.37%
Games
273

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT348.72%1.37%273
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.54%
Pick Rate
1.90%
Games
377

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT348.54%1.90%377
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
47.87%
Pick Rate
2.25%
Games
447

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT347.87%2.25%447
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.55%
Pick Rate
1.75%
Games
347

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT347.55%1.75%347
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
47.28%
Pick Rate
1.76%
Games
349

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT347.28%1.76%349
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.14%
Pick Rate
1.76%
Games
350

Grants 60 ability haste .

View augment details
GoldT347.14%1.76%350
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
46.96%
Pick Rate
1.82%
Games
362

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.96%1.82%362
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.95%
Pick Rate
1.32%
Games
262

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT346.95%1.32%262
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
46.95%
Pick Rate
1.32%
Games
262

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT346.95%1.32%262
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.36%
Pick Rate
1.87%
Games
371

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT346.36%1.87%371
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
46.28%
Pick Rate
1.83%
Games
363

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT346.28%1.83%363
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.13%
Pick Rate
1.76%
Games
349

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT346.13%1.76%349
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
45.39%
Pick Rate
2.07%
Games
412

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT345.39%2.07%412
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
44.80%
Pick Rate
1.89%
Games
375

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT344.80%1.89%375
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.77%
Pick Rate
1.39%
Games
277

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT344.77%1.39%277
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.63%
Pick Rate
1.55%
Games
307

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT344.63%1.55%307
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.48%
Pick Rate
1.69%
Games
335

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT344.48%1.69%335
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
44.36%
Pick Rate
2.01%
Games
399

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT344.36%2.01%399
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.12%
Pick Rate
1.71%
Games
340

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT344.12%1.71%340
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.91%
Pick Rate
1.78%
Games
353

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT343.91%1.78%353
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
43.51%
Pick Rate
2.21%
Games
439

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT343.51%2.21%439
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.64%
Pick Rate
1.66%
Games
329

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT341.64%1.66%329
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
40.43%
Pick Rate
2.10%
Games
418

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT340.43%2.10%418
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
39.38%
Pick Rate
1.64%
Games
325

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT339.38%1.64%325
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.41%
Pick Rate
0.84%
Games
166

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT452.41%0.84%166
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
50.97%
Pick Rate
1.04%
Games
206

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT450.97%1.04%206
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.77%
Pick Rate
0.65%
Games
130

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT450.77%0.65%130
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.58%
Pick Rate
0.60%
Games
119

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT449.58%0.60%119
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.51%
Pick Rate
1.02%
Games
202

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT448.51%1.02%202
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.50%
Pick Rate
1.01%
Games
200

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT448.50%1.01%200
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.35%
Pick Rate
0.92%
Games
182

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT448.35%0.92%182
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.03%
Pick Rate
0.77%
Games
152

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT448.03%0.77%152
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.31%
Pick Rate
0.94%
Games
186

Grants 3 random Dragon Souls .

View augment details
PrismaticT447.31%0.94%186
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.31%
Pick Rate
0.94%
Games
186

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT447.31%0.94%186
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.72%
Pick Rate
0.69%
Games
137

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT446.72%0.69%137
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
46.63%
Pick Rate
0.82%
Games
163

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT446.63%0.82%163
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
46.27%
Pick Rate
1.28%
Games
255

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT446.27%1.28%255
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
46.01%
Pick Rate
1.07%
Games
213

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT446.01%1.07%213
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
45.85%
Pick Rate
1.03%
Games
205

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT445.85%1.03%205
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.30%
Pick Rate
0.91%
Games
181

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT445.30%0.91%181
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.68%
Pick Rate
0.71%
Games
141

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT444.68%0.71%141
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.12%
Pick Rate
1.03%
Games
204

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT444.12%1.03%204
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
43.66%
Pick Rate
1.07%
Games
213

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT443.66%1.07%213
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
43.39%
Pick Rate
1.22%
Games
242

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT443.39%1.22%242
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
43.15%
Pick Rate
1.21%
Games
241

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT443.15%1.21%241
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.04%
Pick Rate
0.80%
Games
158

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT443.04%0.80%158
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.42%
Pick Rate
0.66%
Games
132

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT442.42%0.66%132
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
42.16%
Pick Rate
1.03%
Games
204

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT442.16%1.03%204
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.06%
Pick Rate
0.54%
Games
107

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT442.06%0.54%107
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
40.97%
Pick Rate
0.72%
Games
144

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT440.97%0.72%144
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.35%
Pick Rate
0.57%
Games
114

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT440.35%0.57%114
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
39.52%
Pick Rate
0.84%
Games
167

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT439.52%0.84%167
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
38.89%
Pick Rate
1.27%
Games
252

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT438.89%1.27%252
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
38.76%
Pick Rate
0.65%
Games
129

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT438.76%0.65%129
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.62%
Pick Rate
0.73%
Games
145

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT438.62%0.73%145
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
37.93%
Pick Rate
0.58%
Games
116

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT437.93%0.58%116
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.69%
Pick Rate
0.26%
Games
52

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT557.69%0.26%52
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
53.45%
Pick Rate
0.29%
Games
58

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT553.45%0.29%58
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.44%
Games
88

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT550.00%0.44%88
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.41%
Pick Rate
0.43%
Games
85

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT549.41%0.43%85
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
47.50%
Pick Rate
0.40%
Games
80

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT547.50%0.40%80
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.37%
Pick Rate
0.48%
Games
95

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT547.37%0.48%95
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
46.38%
Pick Rate
0.35%
Games
69

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT546.38%0.35%69
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
46.07%
Pick Rate
0.45%
Games
89

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT546.07%0.45%89
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.68%
Pick Rate
0.44%
Games
87

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT543.68%0.44%87
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.86%
Pick Rate
0.46%
Games
91

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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PrismaticT542.86%0.46%91
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.55%
Pick Rate
0.47%
Games
94

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

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PrismaticT542.55%0.47%94
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
41.98%
Pick Rate
0.41%
Games
81

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT541.98%0.41%81
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.26%
Pick Rate
0.39%
Games
77

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT540.26%0.39%77

Garen Skill Combos

Extracted from the skill order guide

Skill Order
REQW

R > E > Q > W

REWQ

R > E > W > Q (specific augment triggers)

Garen Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Garen counters these champions in ARAM: Mayhem.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Teemo Teemo Teemo T3
Tier
T3
Rank
#117
Win Rate
48.67%
Pick Rate
0.91%

Teemo the Swift Scout Teemo is a trap-setting mage who turns the entire lane into a minefield. His job is to control space, punish overextensions, and slowly choke the enemy team with poison damage. In standard modes, he splits lanes and avoids fights. Here, he stands his ground and forces the enemy to play his game. ARAM: Mayhem changes how he operates. The single lane means his mushrooms cover every escape path. Enemies cannot flank or go around. They have to walk through his traps to engage. The faster pace and constant fighting also means his poison ticks more often, and his blind shuts down key threats in the chaos of teamfights. His signature pattern is simple: layer mushrooms before fights start, blind the enemy carry when they dive, and reposition while poison does the work. He does not burst people down instantly. He wins by making the enemy team take damage they cannot avoid, then cleaning up with his team. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Read counter details

Countered By

5

Garen is countered by these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Azir Azir Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

Read counter details

Garen Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Garen Garen Garen T4
Tier
T4
Rank
#134
Win Rate
46.93%
Pick Rate
0.64%

Garen, The Might of Demacia Garen is a juggernaut designed to run people down and spin them to death. In standard modes, he is known for his passive health regeneration and simple execution pattern. He acts as a durable frontliner who punishes mistakes with silence and burst damage. His signature pattern is straightforward: close the gap, hit his Decisive Strike to silence, spin with Judgment, and finish low-health targets with Demacian Justice. He thrives in extended fights where his passive can tick between trades. In ARAM: Mayhem, Garen becomes a relentless raid boss. The single lane removes his flanking options, but the constant fighting actually favors his sustain and cooldown reduction mechanics. He can spin far more often, and his ultimate comes up quickly when he gets takedowns. Instead of waiting for the perfect engage, Garen in Mayhem is about constant pressure—absorb damage, reset, and spin again. View champion guide

Hard Engagement: Garen struggles against teams that respect his range. He needs allies who can force fights from long range so he can follow up with Snowball or just run them down. Burst Setup: He excels at cleaning up fights. Allies who can chunk multiple enemies to execute range make Garen look unstoppable. Anti-Peel: Displacements or silences that stop enemy dashes allow Garen to stick to his target once he commits. Top Synergy Picks

Malphite (High Value)

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (High Value)

Synergy Mechanism: Malphite provides the ultimate engagement tool, forcing enemies to burn defensive cooldowns or die instantly. Garen follows up the knockup with his own burst, often catching victims who cannot flash away.

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Lissandra (High Value)

Synergy Mechanism: Lissandra offers point-and-click lockdown that guarantees Garen connects his full combo. Her ultimate creates a perfect setup for his Judgment spin to hit every tick.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Veigar (Medium-High Value)

Synergy Mechanism: Veigar creates a kill zone that forces enemies into bad positions. His cage synergizes perfectly with Garen's need to close the distance and spin on trapped targets.

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Sona (Medium Value)

Synergy Mechanism: Sona provides the speed boost Garen needs to run down enemies without using Snowball. Her sustain also keeps him healthy through poke, letting him spam engages.

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Yasuo (Medium Value)

Synergy Mechanism: Yasuo creates a massive damage window with his R. Garen provides the knockup setup or follows up on Yasuo's knockup to chain crowd control.

Garen ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoGaren acts as a mid-range bully who takes short trades, heals up with passive, and seeks kills when enemies overextend at a moderate pace.He becomes a dive initiator who forces fights, absorbs burst, and executes targets before resets, playing at a frantic pace with no recovery time.Stop playing for sustain and start playing for cooldown resets and burst windows.
Skill PrioritiesMax Judgment (E) first for wave clear and damage, followed by Decisive Strike (Q) for silence duration, using Courage (W) reactively against poke.Q becomes more valuable as a gap-closer against mobility augments; save W for the engage moment to survive focus fire and tenacity is crucial.Save W for the exact moment you engage to survive the initial burst of focus fire.
Ultimate UsagePlayers hold Demacian Justice for guaranteed kills, securing the execute only when the enemy health is low enough to ensure the takedown.Use the ultimate aggressively to remove key targets at 30% health; the lower cooldown and tempo swing are worth more than waiting for a secure kill.Use Demacian Justice earlier to remove key targets and swing the tempo in your favor.
Passive RecoveryGaren backs off to let his passive regenerate health between skirmishes, using the breathing room to sustain through poke damage.Waiting for passive healing gets you killed; enemies engage or reset faster than you can recover, so heal only at the fountain or through augments.Never wait for passive healing; the enemy will engage or reset before you recover.
Snowball UsageA missed Snowball is a minor setback; you wait ten seconds and try again while healing up from any poke damage taken.A missed Snowball is a major loss; you must land it on priority targets or risk your team getting engaged on while your engage tool is down.Land Snowballs on priority targets or risk your team getting engaged on while you wait.
Augment SynergyBuild paths focus on item spikes like Eclipse or Black Cleaver for sustain and mixed damage, with runes like Grasp for trading.Augments define the build more than items; adapt your build to capitalize on cooldown resets or tank augments rather than following a static path.Adapt your build to your augments or fall behind; do not build the same items every game.

Champion Analysis

Role / Current performance

Overview

Garen The Might of Demacia functions as an oppressive frontline fighter in ARAM: Mayhem, leveraging dramatically reduced cooldowns to become one of the mode's most dominant presence champions. His core identity centers on three strategic pillars: sustained frontline pressure, continuous enemy disruption through silence, and devastating execute damage to finish weakened targets. The reduced cooldowns transform his straightforward combat style into relentless pressure that few opponents can withstand. His passive ability, Perseverance, provides rapid health regeneration out of combat, enabling Garen to recover quickly during brief lulls in fighting. This sustain mechanic allows him to remain on the front line far longer than most champions, returning to full fighting condition without needing to recall or retreat to healing relics. In a mode defined by constant engagement, this passive ensures Garen maintains near-permanent presence on the battlefield. Garen's Q ability, Decisive Strike, delivers a silence effect alongside a movement speed boost. The frequent availability of this ability in Mayhem allows Garen to continuously silence enemy carries, repeatedly interrupting their ability casts and preventing them from executing their full combos. This disruption pattern makes him particularly effective against mages and ability-dependent champions who rely on quick skill rotations. His W ability, Courage, grants damage reduction and removes crowd control effects, enabling him to absorb massive incoming damage while shrugging off enemy attempts to peel or disable him. This combination of defensive utility and crowd control cleansing makes Garen exceptionally difficult to stop once he commits to an engagement. His E ability, Judgment, serves as Garen's primary damage tool, spinning his greatsword to deal continuous area-of-effect damage. The dramatically reduced cooldowns in Mayhem allow him to maintain extremely high AoE output, threatening entire enemy teams rather than single targets. This ability defines his teamfight contribution, as he can consistently threaten multiple opponents while advancing through the enemy formation. His ultimate, Demacian Justice, delivers massive execute damage to a single target, making it ideal for eliminating low-health enemies who might otherwise escape. This execute mechanic ensures that enemies cannot simply weather Garen's assault and retreat at low health. Garen's strategic value lies in his ability to force enemies to respect his zone of influence. He simultaneously pressures backlines with silence disruption, threatens grouped opponents with sustained AoE damage, and punishes low-health targets with his execute. His combination of durability through Courage, sustain through Perseverance, and offensive pressure through Judgment and Decisive Strike makes him a self-sufficient frontline who requires minimal support to function effectively. Opponents must either focus disproportionate resources to bring him down or accept that he will continuously disrupt their formation and eliminate vulnerable targets.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Garen The Might of Demacia excels in ARAM: Mayhem by closing gaps instantly and forcing melee brawls. The increased ability haste makes Decisive Strike (Q) available constantly, allowing Garen to shrug off poke and speed up. Walking in straight lines against skill-shot champions leads to being kited to death, so using side bushes to drop vision forces enemies to overextend. When committing to an engage, pop Q right before reaching auto-attack range. The silence prevents enemies from flashing or using escape abilities for a crucial split second, which should be followed immediately with Judgment (E) to stay on top of them. Mark/Dash (Snowball) serves as the primary gap-closer against ranged compositions and should never be thrown randomly for chip damage. Wait for an enemy to miss key crowd-control abilities or waste major cooldowns before engaging. Landing the mark does not always require an instant dash; holding it forces enemies to retreat or burn escape spells in panic. The best Snowball timing occurs during enemy animation lock, such as when a mage starts casting a long ability. Buffer Q immediately upon dashing so the silence lands the moment Garen arrives. Spacing remains critical even on a single lane. Garen struggles against persistent slows and kiting, so play at the edge of experience range early and let the wave come rather than walking up for every minion. Taking free poke for one melee creep loses the health lead needed for an all-in at level six. Use brushes to break line of sight, stepping in to threaten engage and stepping out to create uncertainty. If enemies face-check to ward, punish with a Q-E combo. Target priority requires understanding that Garen's job is disruption rather than always killing the enemy carry. Reaching the backline lets Garen silence the mage or marksman and spin on them, forcing them to run and removing their damage from the fight. If the backline is unreachable, turn on the nearest threat. Demacian Justice (R) is an execute, so save it for low-health targets and prioritize immobile enemies who have already used escape tools. Do not chase mobile assassins deep into the enemy backline unless certain of finishing them. Courage (W) provides natural tankiness and should be saved for moments when heavy burst is incoming. The shield and tenacity break burst combos, and popping W just before telegraphed engages mitigates crowd control duration and damage. When enemy teams dive your backline, counter-dive squishy divers or peel for allies. The silence stops champions like Katarina or Kha'Zix from resetting or using their full combo. Wave management determines engage windows. With poke-heavy teams, let allies thin enemy health bars before engaging. With all-in compositions, shove the wave under the enemy tower and dive. Garen excels at tower diving because W absorbs tower shots and R finishes targets quickly. When pushed under your own tower, clear the wave with E rather than forcing bad fights. When behind, stop trying to be primary engage and switch to a defensive role. Peel for damage dealers, use Q to silence anyone jumping on your carry, and use E to shred armor for the team. Look for picks rather than team fights, and punish enemy overextensions with a quick silence and R to swing momentum back.

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Playstyle Guide

Playstyle / Team structure

Play guide

Garen The Might of Demacia approaches Mayhem fights as a sustain-focused frontliner who transitions from early-game zoning into a mid-game pick artist and finally a late-game disruptive utility champion. His game plan revolves around creating threat zones, managing passive healing, and timing engages around key cooldowns. During the early game, Garen positions near the front of his minion wave without overextending past the first brush. He creates a zone where enemies cannot safely farm, using Q to silence engage threats that try to close the gap before backing off to let passive health regeneration tick up. Against long-range poke compositions, he hugs side walls or uses brush to break line of sight, avoiding the center of the lane. His trading rhythm focuses on short trades when passive is ready: Q onto a target, auto-attack, and spin away without committing to a full E duration if it means taking heavy return damage. Snowball serves as a reaction tool for punishing overextended squishy targets or dodging critical skill shots rather than forcing bad engages. Garen pushes the wave gently to keep fights near the enemy tower, giving him room to chase with Q and Snowball. The mid-game represents Garen's power spike with points in E for damage reduction and his ultimate available. He seeks picks in chaotic fights where enemies constantly respawn, creating numbers advantages. He positions just behind his frontline or acts as the frontline himself, staying close enough to threaten Snowball onto the enemy backline while avoiding poke damage. His trades become all-in attempts on targets that have used escapes or major cooldowns. Snowball bypasses the enemy frontline to reach carries or champions with crowd control, with silencing mages or supports often more valuable than chasing tanks. He pushes hard, using his sustain to outlast poke champions on the platform. In the late game, Garen shifts into a disruptive tank-killer and silence-focused utility champion. His damage falls off compared to dedicated carries, but his utility and execute remain relevant. He stays in the middle of his team, ready to peel for carries or dive the enemy backline as the situation demands. He does not trade but commits fully, waiting for major cooldowns before engaging to create chaos. Snowball becomes his primary gap-closer for starting fights or reaching kiting backliners. He groups with his team, as death timers are long enough that a single pick can end the game. When behind, Garen plays the execution game, using Q to silence engage champions and stop their combos, E to reduce incoming team damage, and his ultimate to clean up low-health targets and swing gold balance.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Garen The Might of Demacia transforms from a bruiser into an executioner when snowballing, creating a "no-go zone" around his team and forcing fights on his terms. When ahead, identified by a gold lead over the enemy frontline, at least one completed damage or hybrid item, and a Decisive Strike plus Judgment combo that removes over half a squishy target's health bar, Garen should take permanent control of bushes to establish vision dominance. Enemies forced to face-check face death sentences, as Garen can silence them, spin, and execute with Demacian Justice before their team rotates, creating 4v5 scenarios for tower dives. When ahead, Garen should engage immediately upon seeing lone enemy mages or marksmen clearing waves, using silence to stop flashes or mobility skills before committing fully. Against tightly grouped enemies under towers, he should zone them off the wave rather than diving deep alone, allowing his mages to break towers while he stands between enemies and minions. With augments boosting Demacian Justice execute range or damage, Garen plays like an assassin, waiting for teammates to poke targets to 40% health before flash-silence-ulting for instant kills. The most common throw conditions involve chasing too deep into the enemy base without backup, where chain crowd-control under inhibitor towers becomes fatal, and wasting silence on tanks instead of saving it for enemy carries or champions with dangerous crowd-control. Garen should stop chasing kills past the second tower line unless his whole team accompanies him. When behind, Garen becomes a peel bot and damage sponge. Signs of being behind include getting poked down before reaching the wave, all-ins dealing less damage than enemy lifesteal, or being two levels lower than the enemy top laner. His priority shifts from killing to surviving, standing on top of the highest damage teammate to silence divers and shred resistances. He should clear waves with Judgment while saving Decisive Strike for disengage, avoid walking up to poke, and ping teammates back from fights when under-leveled. Augments providing tankiness, tenacity, or healing allow Garen to function as a disruptor when behind, while pure damage augments put him in a critical state requiring bush camping for enemy positional errors. Recovery comes through experience and passive gold, defending inhibitor towers with wave clear and silence punishment against divers. Garen must group with his team, block skill shots with his body, and avoid split-pushing due to the small map and long death timers.

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Champion Background

Lore / Identity / Text block

Background copy

Garen The Might of Demacia functions in ARAM: Mayhem as a stat-check brawler who thrives on repeated engages. The mode's reduced cooldowns and increased healing transform him into a drain-tank menace. His primary strategic purpose is to run at the enemy backline, force them to respect his spin, and execute low-health targets with Demacian Justice. When the enemy lacks hard kiting or disengage, Garen ends games by simply out-sustaining their damage. Perseverance serves as the engine enabling Garen's playstyle. Mayhem accelerates his health regeneration, making him deceptively durable between fights. Players should treat their health bar as a spendable resource: trade aggressively, back off briefly, and re-enter at near-full health. This forces enemies to commit cooldowns just to prevent Garen from resetting. Any champion damage, including poke or damage-over-time effects, resets the out-of-combat timer. Between ability rotations, stepping out of chaos for even a few seconds can provide the health buffer needed to survive burst combos when diving back in. Enemies counter this by tagging Garen frequently with damage, applying Ignite to cut healing, or using long-range poke to keep him in combat. Decisive Strike functions as Garen's primary gap-closer and trading tool. The silence proves devastating against mages and casters who rely on instant abilities to escape. Opening with this ability stops targets from flashing or casting escape tools, setting up full spin duration. However, using it solely for movement speed leaves Garen without a silence upon reaching his target, resulting in easy kiting and significantly reduced damage output. Courage acts as Garen's defensive tool, providing a shield and tenacity to reduce crowd control duration. Timing is critical: activating too early wastes shield duration, while activating too late means taking full burst damage. The tenacity allows Garen to walk through slows and stuns to reach targets. Using this ability when no one is focusing him leaves Garen vulnerable to the next real threat. Judgment serves as Garen's main damage source. The Mayhem cooldown reduction allows frequent spins, and the armor shred makes him a threat to both tanks and squishies. Garen must stay on top of enemies throughout the spin duration. Spinning on a target that has already dashed away leaves Garen standing in the open with his main damage on cooldown, becoming an easy target for kiting. Demacian Justice functions as Garen's finisher, securing kills on enemies who believe they have escaped. The shorter Mayhem cooldown allows use in nearly every teamfight. This targeted ability cannot be dodged but can be blocked by untargetability or invulnerability frames. Using it on a full-health target deals minimal damage and wastes a long cooldown, eliminating kill pressure and allowing enemies to fight back without fear of execution.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Garen in ARAM Mayhem appears deceptively simple, which leads many players into lazy habits that get punished faster and harder than on Summoner's Rift due to the mode's accelerated pacing. Understanding the common mechanical and decision-making mistakes separates effective Garen players from those who throw games. Mechanically, one of the most frequent errors is casting Decisive Strike immediately after closing the gap without waiting for the enemy to use their escape or crowd control. This wastes the silence window on a target that was not trying to cast spells anyway, leaving Garen with no answer when enemy cooldowns return. The correct approach is saving Q for the reaction, forcing enemies to panic with a walk-up or Snowball, then striking to catch their animation or chase their dash. Similarly, activating Judgment at maximum range and spinning toward a retreating enemy results in zero damage and puts Garen deep in enemy territory. Spins should only be used when guaranteed contact is assured, such as after a Snowball connect, point-blank Q, or allied crowd control. Using Demacian Justice as a damage ability on a full-health target to start a fight wastes Garen's biggest threat and leaves him vulnerable. The ultimate should be treated exclusively as a kill-secure tool, waiting for enemies to drop to 30% health or lower before committing. Another critical mechanical error is canceling the Judgment animation prematurely through movement commands or auto-attack resets, which sacrifices the final ticks that provide the most value due to armor shred stacking. Players should trust the full spin duration unless dodging a critical skill shot is absolutely necessary. Decision mistakes often involve running straight at the enemy team in a direct line to soak damage, which results in getting kited, slowed, and stunned before ever reaching anyone. Garen should use side brushes, fog of war, and Snowball for gap-closing rather than frontal assaults. Using Courage preemptively before taking any damage causes the shield to expire before enemy burst lands, leaving Garen vulnerable to damage he should have survived. The correct timing is reacting to telegraphed burst the moment projectiles leave enemy hands. Chasing low-health enemy supports or tanks into their base while enemy carries remain active removes Garen from the fight for extended periods, often resulting in his team getting wiped. Players should switch targets to peel for their own carries or dive enemy damage dealers instead. Ignoring Garen's Passive and refusing to recall when low on health leads to deaths from single long-range pokes or global ultimates. In Mayhem, Garen's healing is boosted, so stepping back to let passive tick up or recalling when in one-shot range is essential. Finally, building pure damage results in getting blown up immediately upon engaging. Garen needs hybrid bruiser builds with health and resistances to spin for the full duration, as damage items scale off staying alive rather than exploding quickly.

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FAQ

Garen

FAQ

Is Garen strong in ARAM: Mayhem? He is a solid pick because Mayhem's reduced cooldowns let him spin constantly and heal off his passive much faster than on Summoner's Rift. He struggles against heavy kiting comps, but he absolutely shreds melee-heavy teams that cannot stop his spin. Pick him when your team needs a tanky diver who can force enemies off the point. What is the best skill order? Max Judgment (E) first for damage and wave clear, then take a point in Decisive Strike (Q) whenever available to lower its cooldown. Put a second point in Courage (W) early if you are taking heavy poke, but usually one point is enough to block burst. You want E maxed as soon as possible because it is your primary damage tool in extended fights. How do I use Snowball effectively on Garen? Cast Snowball to close the gap on a squishy target, then follow up instantly with Q to silence them before they can flash or dash away. Do not use Snowball purely for damage; save it to engage when the enemy overextends or to escape if you get caught deep. Hitting a Snowball on a backline carry usually guarantees a kill if your team follows up.

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