ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T1 Patch 26.9
Slap Around

Slap Around ARAM Mayhem Augment Guide

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

60.56%Win Rate
1.18%Pick Rate
T1Tier
239,264Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T254.41%0.35%19,80026.9
Stage2T160.25%1.70%97,70826.9
Stage3T159.02%1.42%80,08426.9
Stage4T156.63%1.15%56,12526.9
Stage5T263.15%0.85%42626.9

Best Champions

Best champions with this augment

Top synergy

Slap Around Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Slap Around + Courage of the Colossus + Guilty Pleasure

All three augments trigger on immobilizing or grounding enemies, creating perfect synergy. Slap Around grants infinite adaptive force scaling, Courage of the Colossus provides a stacking shield based on your growing health, and Guilty Pleasure sustains you with healing. This combination transforms crowd control into both offensive and defensive power, making you increasingly dominant in extended ARAM teamfights.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
49.65%
Pick Rate
0.24%
Games
49,063

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

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Slap Around + Adamant + Tormentor

All three augments share the same immobilize or ground trigger condition. Slap Around builds adaptive force, Adamant stacks up to 100 bonus resistances for durability, and Tormentor applies infinite stacking burn damage. This creates a well-rounded build that scales offense, defense, and damage-over-time simultaneously on every crowd control ability.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Slap Around + Cruelty

Both augments trigger on immobilizing or grounding enemies. Slap Around provides infinite adaptive force scaling, while Cruelty summons a comet dealing magic damage based on your maximum health and ability power. As you stack power from Slap Around, the comet damage increases, and the shared trigger condition ensures consistent activation during teamfights.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slap Around + Soul Eater

Both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. Slap Around grants infinite adaptive force scaling while Soul Eater provides infinite health stacking. This dual scaling combination makes you progressively stronger and tankier throughout the match, with both offensive and defensive growth from landing crowd control.

What Not to Pair with Slap Around

Bad augment synergies and low-value pairings to avoid

Avoid
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Slap Around + ADAPt

Slap Around grants adaptive force that includes Attack Damage, but ADAPt converts all bonus Attack Damage into Ability Power. This creates a scaling conflict where the AD portion of Slap Around's infinite stacks is immediately converted, undermining the intended dual-scaling flexibility and wasting potential for champions who specifically needed the AD component.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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Avoid Slap Around + EscAPADe

Slap Around provides both AD and AP options adaptively, but EscAPADe forces all Ability Power into Attack Damage. This nullifies the AP option entirely, removing the strategic choice from Slap Around's adaptive mechanic and wasting the augment's potential for magic-damage champions who rely on AP scaling.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Slap Around + Slow and Steady

Slow and Steady sets base attack speed to a static value and removes all attack speed bonuses, which fundamentally conflicts with champions who would build Attack Damage from Slap Around. Attack speed-dependent champions lose their primary damage multiplier, making the AD stacks significantly less valuable and effective in combat.

Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Slap Around + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits the number of abilities available to trigger immobilize or ground effects. Champions with crowd control on their ultimate lose a crucial trigger source for Slap Around, reducing stack generation frequency and overall augment value throughout the match.

Augment Explained

Slap Around

Augments

Slap: Stacks adaptive stats based on CC duration, stronger with more reliable crowd control, but loses half stacks on death strong for champions with consistent CC, mediocre for those with long-cooldown abilities.

Mechanics Breakdown

Slap Around

Augments

Slap: Trigger condition: Triggered when you root or snare an enemy champion. Benefit: Grants 10 adaptive force (converted to AD or AP based on your build). Stacking: Can stack infinitely. Limit: 5-second cooldown per cast instance, so not every control tick will trigger. Death penalty: Lose 50% stacks on death.

Trigger Conditions

Slap Around

Augments

Backhand Blow: Stun-type: Knockup, Suppression, Stun, Taunt, Fear, Knockdown, Charm, Petrify Ground-type: All effects that prevent enemy displacement

What Does Not Trigger

Slap Around

Augments

Slap: Slows, knockbacks, pulls (unless root)

Hidden Mechanics

Slap Around

Augments

Spank: Multi-Target Stacking: Hitting multiple enemies with one skill adds 1 stack per target (e.g., Xin Zhao Q hitting 3 targets = 3 stacks) Multi-Stage Control Stacking: Each stage of multi-stage control adds separately (e.g., Aatrox three-part Q = 3 stacks, W pull + root = 2 stacks) Sustained Control Stacking: Each tick of persistent control can stack (e.g., Morgana R's two stuns = 2 stacks) Item Triggers: Root effects from Iceborn Gauntlet and Frostfire Gauntlet can trigger

Best Champion Types

Slap Around

Augments

Slap Palm: Champions with reliable hard CC that can repeatedly control Champions who can consistently land control in teamfights Champions who survive long to maintain stacks

Low-Value Champion Types

Slap Around

Augments

Champions with no crowd control abilities Champions with very few and long CD CC abilities

Playstyle Tips

Slap Around

Augments

Slap First: Prioritize survival before stacking, don't trade stacks for your life. Save control abilities for champions, don't waste them on thin air. Longer teamfights are more profitable, good for kiting, chasing, and narrow terrain. Multi-control champions benefit more, but are limited by 5-second throttle.

Best Augment Combos

Slap Around

Augments

Slap Around + Courage of the Colossus + Guilty Pleasure: All three augments trigger on immobilizing or grounding enemies, creating perfect synergy. Slap Around grants infinite adaptive force scaling, Courage of the Colossus provides a stacking shield based on your growing health, and Guilty Pleasure sustains you with healing. This combination transforms crowd control into both offensive and defensive power, making you increasingly dominant in extended ARAM teamfights. Slap Around + Adamant + Tormentor: All three augments share the same immobilize or ground trigger condition. Slap Around builds adaptive force, Adamant stacks up to 100 bonus resistances for durability, and Tormentor applies infinite stacking burn damage. This creates a well-rounded build that scales offense, defense, and damage-over-time simultaneously on every crowd control ability. Slap Around + Cruelty: Both augments trigger on immobilizing or grounding enemies. Slap Around provides infinite adaptive force scaling, while Cruelty summons a comet dealing magic damage based on your maximum health and ability power. As you stack power from Slap Around, the comet damage increases, and the shared trigger condition ensures consistent activation during teamfights. Slap Around + Soul Eater: Both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. Slap Around grants infinite adaptive force scaling while Soul Eater provides infinite health stacking. This dual scaling combination makes you progressively stronger and tankier throughout the match, with both offensive and defensive growth from landing crowd control.

Bad Augment Synergies

Slap Around

Augments

Avoid Slap Around + ADAPt: Slap Around grants adaptive force that includes Attack Damage, but ADAPt converts all bonus Attack Damage into Ability Power. This creates a scaling conflict where the AD portion of Slap Around's infinite stacks is immediately converted, undermining the intended dual-scaling flexibility and wasting potential for champions who specifically needed the AD component. Avoid Slap Around + EscAPADe: Slap Around provides both AD and AP options adaptively, but EscAPADe forces all Ability Power into Attack Damage. This nullifies the AP option entirely, removing the strategic choice from Slap Around's adaptive mechanic and wasting the augment's potential for magic-damage champions who rely on AP scaling. Avoid Slap Around + Slow and Steady: Slow and Steady sets base attack speed to a static value and removes all attack speed bonuses, which fundamentally conflicts with champions who would build Attack Damage from Slap Around. Attack speed-dependent champions lose their primary damage multiplier, making the AD stacks significantly less valuable and effective in combat. Avoid Slap Around + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits the number of abilities available to trigger immobilize or ground effects. Champions with crowd control on their ultimate lose a crucial trigger source for Slap Around, reducing stack generation frequency and overall augment value throughout the match.

Common Mistakes

Slap Around

Augments

Slap Hand: Don't teamfight just to stack: Stack to win teamfights, not just to stack. Don't ignore team crowd control: Team CC helps you stack but can combo with your CC for chains. Don't be too aggressive early: Slap Hand is a scaling rune with low early stats be patient to scale. Don't forget adaptive force conversion: If you're AP, don't build too many AD items, and vice versa. Watch enemy Cleanse and Quicksilver: Enemy carries with QSS will reduce your CC effectiveness switch targets.