ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
First-Aid Kit

First-Aid Kit ARAM Mayhem Augment Guide

Grants 20% heal and shield power .

53.40%Win Rate
0.50%Pick Rate
T3Tier
102,043Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T353.18%0.15%8,64426.9
Stage2T252.75%0.62%35,86626.9
Stage3T252.24%0.58%32,90826.9
Stage4T251.99%0.57%27,83526.9
Stage5T555.81%0.26%12926.9

Best Champions

Best champions with this augment

Top synergy

First-Aid Kit Hextech Combos

Must-have augment combinations extracted from the guide

Combos
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details

First-Aid Kit + Windspeaker's Blessing

First-Aid Kit's 20% heal and shield power directly amplifies the defensive buffs granted by Windspeaker's Blessing, making each heal or shield significantly more impactful. This combination transforms any champion with healing or shielding abilities into a powerful support engine, providing both stronger sustain and substantial bonus resistances to protected targets during extended ARAM teamfights.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details

First-Aid Kit + Critical Healing

Critical Healing grants 25% critical strike chance and enables heals and shields to critically strike for 40% increased effectiveness. First-Aid Kit's 20% heal and shield power stacks multiplicatively with critical heal procs, creating burst healing potential. This synergy rewards champions who frequently cast heals or shields with dramatically amplified healing output on critical strikes.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details

First-Aid Kit + All For You

All For You increases the effectiveness of heals and shields on allied champions by 30%, which stacks additively with First-Aid Kit's 20% heal and shield power for a total of 50% increased ally-targeted support power. This combination is ideal for dedicated enchanter supports seeking to maximize their protective capabilities in the constant ARAM teamfight environment.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details

First-Aid Kit + Sonic Boom

Sonic Boom triggers whenever you grant a buff, heal, or shield to an ally, dealing true damage and slowing nearby enemies. First-Aid Kit's 20% heal and shield power ensures your supportive actions are stronger while simultaneously fueling Sonic Boom's offensive proc. This creates a damage-dealing support hybrid playstyle where every heal contributes both sustain and area damage.

What Not to Pair with First-Aid Kit

Bad augment synergies and low-value pairings to avoid

Avoid
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details

Avoid First-Aid Kit + Vampirism

Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which completely nullifies the 20% heal and shield power from First-Aid Kit. Since you cannot receive external healing, the heal power portion becomes entirely useless, making this one of the worst possible pairings.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

View augment details
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
51.18%
Pick Rate
0.49%
Games
98,693

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details

Avoid First-Aid Kit + Blunt Force + The Brutalizer

First-Aid Kit provides heal and shield power, which offers no benefit to champions focused purely on raw attack damage. Augments like Blunt Force or The Brutalizer provide offensive stats that have zero synergy with heal and shield power, wasting the defensive utility entirely.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

View augment details
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details

Avoid First-Aid Kit + It's Critical + Vulnerability

Critical strike augments like It's Critical or Vulnerability provide offensive damage scaling that has no mechanical interaction with heal and shield power. First-Aid Kit is a support-oriented augment, and pairing it with pure critical strike builds wastes both the augment slot and the stat investment.

First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details

Avoid First-Aid Kit + Glass Cannon

Glass Cannon caps your health at 70% maximum health with no way to exceed it, severely reducing the effective value of any healing or shielding you receive. The 20% heal and shield power from First-Aid Kit becomes significantly less impactful when your health pool is artificially limited.

Augment Explained

First-Aid Kit

Augments

First Aid: Significantly boost all healing and shield effects. An exclusive survival rune for healing supports and tanks.

Mechanics Breakdown

First-Aid Kit

Augments

First Aid Kit: Core effect: All healing effects increased by 30%, all shield effects increased by 30%. Additional bonus: Against targets below 30% health, healing and shield effects increased by an additional 50%. Effect range: Includes healing and shield effects from abilities, items, and runes. Stacking rule: Multiplies with other healing and shield bonus effects. Real-time effect: Activates immediately upon acquisition.

Trigger Conditions

First-Aid Kit

Augments

First Aid: All healing effects (abilities, items, runes) All shield effects (abilities, items, runes) On targets with health below 30%

What Does Not Trigger

First-Aid Kit

Augments

First Aid Kit: Lifesteal effects (physical, spell vamp), Healing and shields from enemies, When taking damage

Hidden Mechanics

First-Aid Kit

Augments

急救用具: 对自身和队友的治疗和护盾都生效 额外加成是乘法计算,总提升为 1.3×1.5=1.95 倍 治疗暴击(会心治疗)也能享受加成 对持续治疗和护盾的每一跳都生效

Best Champion Types

First-Aid Kit

Augments

First-Aid Kit: Healing supports (Soraka, Karma, Nami) Shielding supports (Lulu, Janna, Thresh) Tanks with healing ( Mundo, Sion, Ornn)

Low-Value Champion Types

First-Aid Kit

Augments

First-Aid Kit: Pure AD champions (Draven, Darius, Zed) Pure AP champions (Ziggs, Vel'Koz, Brand) Heroes without healing and shield capabilities

Playstyle Tips

First-Aid Kit

Augments

First Aid Kit: Prioritize healing and shielding low-health teammates for bonus. Combine with healing and shield items for maximum effect. Give timely heals and shields to teammates in teamfights. Use high heals and shields to protect teammates.

Best Augment Combos

First-Aid Kit

Augments

First-Aid Kit + Windspeaker's Blessing: First-Aid Kit's 20% heal and shield power directly amplifies the defensive buffs granted by Windspeaker's Blessing, making each heal or shield significantly more impactful. This combination transforms any champion with healing or shielding abilities into a powerful support engine, providing both stronger sustain and substantial bonus resistances to protected targets during extended ARAM teamfights. First-Aid Kit + Critical Healing: Critical Healing grants 25% critical strike chance and enables heals and shields to critically strike for 40% increased effectiveness. First-Aid Kit's 20% heal and shield power stacks multiplicatively with critical heal procs, creating burst healing potential. This synergy rewards champions who frequently cast heals or shields with dramatically amplified healing output on critical strikes. First-Aid Kit + All For You: All For You increases the effectiveness of heals and shields on allied champions by 30%, which stacks additively with First-Aid Kit's 20% heal and shield power for a total of 50% increased ally-targeted support power. This combination is ideal for dedicated enchanter supports seeking to maximize their protective capabilities in the constant ARAM teamfight environment. First-Aid Kit + Sonic Boom: Sonic Boom triggers whenever you grant a buff, heal, or shield to an ally, dealing true damage and slowing nearby enemies. First-Aid Kit's 20% heal and shield power ensures your supportive actions are stronger while simultaneously fueling Sonic Boom's offensive proc. This creates a damage-dealing support hybrid playstyle where every heal contributes both sustain and area damage.

Bad Augment Synergies

First-Aid Kit

Augments

Avoid First-Aid Kit + Vampirism: Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which completely nullifies the 20% heal and shield power from First-Aid Kit. Since you cannot receive external healing, the heal power portion becomes entirely useless, making this one of the worst possible pairings. Avoid First-Aid Kit + Blunt Force + The Brutalizer: First-Aid Kit provides heal and shield power, which offers no benefit to champions focused purely on raw attack damage. Augments like Blunt Force or The Brutalizer provide offensive stats that have zero synergy with heal and shield power, wasting the defensive utility entirely. Avoid First-Aid Kit + It's Critical + Vulnerability: Critical strike augments like It's Critical or Vulnerability provide offensive damage scaling that has no mechanical interaction with heal and shield power. First-Aid Kit is a support-oriented augment, and pairing it with pure critical strike builds wastes both the augment slot and the stat investment. Avoid First-Aid Kit + Glass Cannon: Glass Cannon caps your health at 70% maximum health with no way to exceed it, severely reducing the effective value of any healing or shielding you receive. The 20% heal and shield power from First-Aid Kit becomes significantly less impactful when your health pool is artificially limited.

Common Mistakes

First-Aid Kit

Augments

First Aid: Don't think lifesteal benefits from bonus Don't ignore bonus against low health targets Don't take without healing/shield abilities, useless Note grievous wounds effect on base healing