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Augment Details Prismatic T1 Patch 26.9
Void Rift

Void Rift ARAM Mayhem Augment Guide

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

59.41%Win Rate
0.84%Pick Rate
T1Tier
171,392Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T159.24%0.88%50,59526.9
Stage2T157.29%0.74%42,47126.9
Stage3T156.81%0.85%47,81326.9
Stage4T155.66%0.85%41,25026.9
Stage5T168.26%1.47%73126.9

Best Champions

Best champions with this augment

Top synergy

Void Rift Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Void Rift + Thread the Needle + Magic Missile

Void Rift scales with lethality and flat magic penetration, making Thread the Needle exceptional for increasing rift damage. Magic Missile triggers Void Scar on every ability hit, generating more rifts for consistent area damage. Together, these create devastating poke patterns where each ability spawns void effects that penetrate resistances and deal percentage health true damage.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Void Rift + Recursion + Infernal Conduit

Recursion provides 60 ability haste, enabling more frequent ability casts to trigger Void Scars and create rifts more often. Infernal Conduit adds burn damage to every ability hit, stacking infinitely. The combination ensures constant pressure: abilities spawn void scars, apply burns, and with reduced cooldowns, rifts form repeatedly in the narrow ARAM lane.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Void Rift + Erosion + Slap Around

Erosion shreds armor and magic resistance with each damage instance, and Void Rift damage counts toward stacks, amplifying all subsequent damage. Slap Around grants adaptive power on immobilizes, and Void Rift's 99% slow enables crowd control for easy stacking. The sustained damage from repeated rifts benefits from both resistance reduction and growing offensive stats.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
58.58%
Pick Rate
1.05%
Games
212,566

Grants 20 – 80 (based on level) ability power .

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Void Rift + Eureka + Witchful Thinking

Eureka grants ability haste scaling with AP, enabling more frequent Void Scar triggers for mages. Witchful Thinking provides flat AP that scales Void Rift's base damage. The combination suits ability-focused champions who can consistently hit abilities to spawn void scars, with AP scaling both their kit damage and the rift's effectiveness while maintaining high cast frequency.

What Not to Pair with Void Rift

Bad augment synergies and low-value pairings to avoid

Avoid
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Void Rift + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, removing a key ability damage source that could otherwise trigger Void Rift. With fewer abilities to cast, you generate fewer Void Scars, drastically reducing the frequency of rift creation and wasting Void Rift's potential.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Void Rift + Slow and Steady

This pairing is weak because Slow and Steady sets your attack speed to a static value and prevents attack speed bonuses, while Void Rift triggers exclusively from ability damage. The attack speed restriction provides no benefit to Void Rift's mechanics, and the playstyle mismatch wastes the augment slot.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Avoid Void Rift + Deft

Avoid this pairing because Deft grants 60% bonus attack speed, which does not enhance Void Rift's ability-triggered damage or rift creation. Void Rift scales with lethality and magic penetration, not attack speed, making this a stat mismatch that offers no synergy.

Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Avoid Void Rift + Dashing

This pairing is low-value because Dashing grants 175 ability haste specifically to abilities with dashes or blinks, while Void Rift requires no movement to function. Unless your champion's entire kit is dash-based, the conditional haste often fails to enhance Void Rift's trigger rate meaningfully.

Augment Explained

Void Rift

Augments

Rift Fissure: Creates a fissure under the champion that deals magic damage and slows nearby enemies, a mage's tool for siege and teamfights.

Mechanics Breakdown

Void Rift

Augments

Void Rift: Core effect: Each ability cast creates a Void Rift at your feet lasting 3 seconds. Base damage: Rift deals 20-80 magic damage per second (scales with level). Stat bonus: Rift damage gains 30% AP scaling. Slow effect: Enemies in the rift are slowed by 20%. Cooldown: Can only generate one rift every 2 seconds.

Trigger Conditions

Void Rift

Augments

Void Rift: All active skill casts Equipment skill casts (such as Luden's, Morellonomicon) Summoner spell casts (such as Flash, Heal) Item active skill casts

What Does Not Trigger

Void Rift

Augments

Void Rift: Basic attacks, Tick damage from DoT abilities, Passive effects, Enemy skill effects

Hidden Mechanics

Void Rift

Augments

Void Rift: Rift Stacking: Multiple rifts can stack damage and slow effects Rift Radius: Rift radius is 200 units Damage Type: Magic damage, benefits from magic penetration Rifts Don't Move: Fixed in place after creation

Best Champion Types

Void Rift

Augments

Void Rift: Siege mages (like Viktor, Ziggs, Brand) Mages with short cooldowns Mages who need sustained damage Mages lacking control

Low-Value Champion Types

Void Rift

Augments

Assassin champions ADC champions Pure tank champions Champions who need frequent mobility

Playstyle Tips

Void Rift

Augments

Void Rift: Try to generate rifts under enemies: causes continuous damage and slow. Use rifts to block enemy movement: extremely effective in narrow terrain. Combine with crowd control: prevents enemies from leaving rifts. Release ability in teamfights to generate multiple rifts.

Best Augment Combos

Void Rift

Augments

Void Rift + Thread the Needle + Magic Missile: Void Rift scales with lethality and flat magic penetration, making Thread the Needle exceptional for increasing rift damage. Magic Missile triggers Void Scar on every ability hit, generating more rifts for consistent area damage. Together, these create devastating poke patterns where each ability spawns void effects that penetrate resistances and deal percentage health true damage. Void Rift + Recursion + Infernal Conduit: Recursion provides 60 ability haste, enabling more frequent ability casts to trigger Void Scars and create rifts more often. Infernal Conduit adds burn damage to every ability hit, stacking infinitely. The combination ensures constant pressure: abilities spawn void scars, apply burns, and with reduced cooldowns, rifts form repeatedly in the narrow ARAM lane. Void Rift + Erosion + Slap Around: Erosion shreds armor and magic resistance with each damage instance, and Void Rift damage counts toward stacks, amplifying all subsequent damage. Slap Around grants adaptive power on immobilizes, and Void Rift's 99% slow enables crowd control for easy stacking. The sustained damage from repeated rifts benefits from both resistance reduction and growing offensive stats. Void Rift + Eureka + Witchful Thinking: Eureka grants ability haste scaling with AP, enabling more frequent Void Scar triggers for mages. Witchful Thinking provides flat AP that scales Void Rift's base damage. The combination suits ability-focused champions who can consistently hit abilities to spawn void scars, with AP scaling both their kit damage and the rift's effectiveness while maintaining high cast frequency.

Bad Augment Synergies

Void Rift

Augments

Avoid Void Rift + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, removing a key ability damage source that could otherwise trigger Void Rift. With fewer abilities to cast, you generate fewer Void Scars, drastically reducing the frequency of rift creation and wasting Void Rift's potential. Avoid Void Rift + Slow and Steady: This pairing is weak because Slow and Steady sets your attack speed to a static value and prevents attack speed bonuses, while Void Rift triggers exclusively from ability damage. The attack speed restriction provides no benefit to Void Rift's mechanics, and the playstyle mismatch wastes the augment slot. Avoid Void Rift + Deft: Avoid this pairing because Deft grants 60% bonus attack speed, which does not enhance Void Rift's ability-triggered damage or rift creation. Void Rift scales with lethality and magic penetration, not attack speed, making this a stat mismatch that offers no synergy. Avoid Void Rift + Dashing: This pairing is low-value because Dashing grants 175 ability haste specifically to abilities with dashes or blinks, while Void Rift requires no movement to function. Unless your champion's entire kit is dash-based, the conditional haste often fails to enhance Void Rift's trigger rate meaningfully.

Common Mistakes

Void Rift

Augments

Void Rift: Don't cast skills on empty ground: Wastes rift generation opportunities. Don't ignore rift slow effect: Can be used to chase or escape. Don't generate rifts when you need to reposition: Rifts don't move with you. Watch rift cooldown: Don't spam skills continuously to waste rifts.