ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #167

Katarina ARAM Mayhem Build & Best Augments

Katarina role and playstyle: baseline role is AP mid-lane style, with a core identity built around burst AoE, burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure, wide-area impact, dash mobility. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: High execution: requires precise positioning, target selection, cooldown tracking, and fight timing. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Katarina Katarina the Sinister Blade Tank / Mage / Assassin
TierT5
Rank#167
Win Rate44.05%
Pick Rate0.62%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win Rate44.24%
Pick Rate20.21%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate45.39%
Pick Rate9.31%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate51.43%
Pick Rate8.57%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.25%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

46.94%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

47.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.03%
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

45.41%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

47.60%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.17%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

43.18%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

39.53%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

41.67%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

49.50%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

45.44%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

45.44%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

50.81%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.81%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.81%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

41.85%

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate53.01%
Pick Rate8.45%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate50.34%
Pick Rate6.69%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

Win Rate59.26%
Pick Rate6.23%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.11%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.93%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

55.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.71%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.94%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.22%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

54.95%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.62%
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

45.42%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.83%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

51.61%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

60.85%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.13%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

52.13%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

57.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

57.14%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

49.30%

Core items

#1
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate43.84%
Pick Rate16.70%
#2
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate42.93%
Pick Rate14.61%
#3
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate43.87%
Pick Rate8.49%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

44.08%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.08%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

43.38%
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

44.07%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.73%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

43.95%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

43.90%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

44.67%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

47.27%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

38.24%
Banshee's Veil Banshee's Veil Banshee's Veil
Total Price
3,000
Price
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

47.23%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

39.84%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

43.05%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

43.05%
Needlessly Large Rod Needlessly Large Rod Needlessly Large Rod
Total Price
1,200
Price
1,200

+65 Ability Power

43.40%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.40%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

41.09%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

41.09%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Win Rate38.98%
Pick Rate20.10%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate43.03%
Pick Rate11.58%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Win Rate42.14%
Pick Rate9.03%

Situational itemstop 12

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

40.45%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

39.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

42.21%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

43.56%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

38.29%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

42.72%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

39.47%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

41.90%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

45.62%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

39.95%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

39.87%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

39.35%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

37.27%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

37.27%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

34.65%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

34.65%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

37.62%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

37.62%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

37.62%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
50.68%
Pick Rate
7.80%
Games
1,462

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT150.68%7.80%1,462
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.55%
Pick Rate
5.99%
Games
1,123

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT147.55%5.99%1,123
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
47.20%
Pick Rate
6.01%
Games
1,127

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

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SilverT147.20%6.01%1,127
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.01%
Pick Rate
6.42%
Games
1,204

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT147.01%6.42%1,204
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
46.99%
Pick Rate
4.07%
Games
764

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT146.99%4.07%764
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
46.74%
Pick Rate
6.21%
Games
1,164

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT146.74%6.21%1,164
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
46.34%
Pick Rate
15.08%
Games
2,827

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT146.34%15.08%2,827
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
45.88%
Pick Rate
4.21%
Games
789

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT145.88%4.21%789
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
45.35%
Pick Rate
4.99%
Games
935

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

View augment details
SilverT145.35%4.99%935
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
45.27%
Pick Rate
5.58%
Games
1,047

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT145.27%5.58%1,047
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
45.26%
Pick Rate
5.80%
Games
1,087

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT145.26%5.80%1,087
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.20%
Pick Rate
6.78%
Games
1,272

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT145.20%6.78%1,272
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
44.37%
Pick Rate
4.50%
Games
843

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT144.37%4.50%843
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
44.29%
Pick Rate
4.20%
Games
788

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT144.29%4.20%788
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
44.07%
Pick Rate
9.26%
Games
1,736

Gain 15% omnivamp .

View augment details
SilverT144.07%9.26%1,736
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
43.97%
Pick Rate
10.16%
Games
1,906

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT143.97%10.16%1,906
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
43.56%
Pick Rate
15.07%
Games
2,826

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT143.56%15.07%2,826
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
42.92%
Pick Rate
9.60%
Games
1,801

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT142.92%9.60%1,801
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
42.19%
Pick Rate
6.96%
Games
1,306

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT142.19%6.96%1,306
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
42.18%
Pick Rate
5.39%
Games
1,010

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT142.18%5.39%1,010
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
42.08%
Pick Rate
4.51%
Games
846

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT142.08%4.51%846
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
41.83%
Pick Rate
7.05%
Games
1,322

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT141.83%7.05%1,322
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
41.69%
Pick Rate
6.45%
Games
1,209

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT141.69%6.45%1,209
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
41.59%
Pick Rate
4.89%
Games
916

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT141.59%4.89%916
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
41.32%
Pick Rate
11.22%
Games
2,103

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT141.32%11.22%2,103
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.09%
Pick Rate
4.52%
Games
847

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT141.09%4.52%847
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
40.71%
Pick Rate
11.51%
Games
2,159

Grants 18% armor penetration and magic penetration .

View augment details
GoldT140.71%11.51%2,159
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
38.37%
Pick Rate
6.85%
Games
1,285

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT138.37%6.85%1,285
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
57.04%
Pick Rate
2.16%
Games
405

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT257.04%2.16%405
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.64%
Pick Rate
3.10%
Games
582

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT254.64%3.10%582
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.95%
Pick Rate
2.32%
Games
435

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.95%2.32%435
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
51.24%
Pick Rate
3.01%
Games
564

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT251.24%3.01%564
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.16%
Pick Rate
3.92%
Games
735

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT251.16%3.92%735
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
49.88%
Pick Rate
2.22%
Games
417

Gain 2 Stat Anvils .

View augment details
SilverT249.88%2.22%417
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
48.95%
Pick Rate
3.81%
Games
715

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT248.95%3.81%715
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.74%
Pick Rate
2.11%
Games
396

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT248.74%2.11%396
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
48.47%
Pick Rate
2.27%
Games
425

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT248.47%2.27%425
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.72%
Pick Rate
1.99%
Games
373

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT247.72%1.99%373
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.67%
Pick Rate
2.41%
Games
451

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT247.67%2.41%451
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.58%
Pick Rate
2.76%
Games
517

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT247.58%2.76%517
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.15%
Pick Rate
2.15%
Games
403

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT247.15%2.15%403
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
46.96%
Pick Rate
3.33%
Games
624

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT246.96%3.33%624
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.86%
Pick Rate
3.14%
Games
589

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT246.86%3.14%589
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.74%
Pick Rate
2.29%
Games
430

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT246.74%2.29%430
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.73%
Pick Rate
2.85%
Games
535

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.73%2.85%535
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
46.61%
Pick Rate
2.52%
Games
472

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT246.61%2.52%472
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
46.51%
Pick Rate
2.21%
Games
415

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT246.51%2.21%415
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
45.88%
Pick Rate
2.07%
Games
388

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.88%2.07%388
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
45.17%
Pick Rate
2.93%
Games
549

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT245.17%2.93%549
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
44.73%
Pick Rate
3.29%
Games
617

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT244.73%3.29%617
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
44.37%
Pick Rate
3.22%
Games
604

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT244.37%3.22%604
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
44.20%
Pick Rate
1.98%
Games
371

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT244.20%1.98%371
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
44.16%
Pick Rate
3.15%
Games
591

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT244.16%3.15%591
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.71%
Pick Rate
2.97%
Games
556

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT243.71%2.97%556
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
43.61%
Pick Rate
3.34%
Games
626

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT243.61%3.34%626
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.51%
Pick Rate
2.92%
Games
547

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT243.51%2.92%547
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
43.42%
Pick Rate
2.15%
Games
403

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT243.42%2.15%403
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
43.11%
Pick Rate
1.82%
Games
341

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT243.11%1.82%341
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.73%
Pick Rate
1.80%
Games
337

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT242.73%1.80%337
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
42.60%
Pick Rate
2.38%
Games
446

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT242.60%2.38%446
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
42.53%
Pick Rate
2.57%
Games
482

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT242.53%2.57%482
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
42.23%
Pick Rate
2.20%
Games
412

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT242.23%2.20%412
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
41.94%
Pick Rate
1.92%
Games
360

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT241.94%1.92%360
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
41.80%
Pick Rate
2.37%
Games
445

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT241.80%2.37%445
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
41.47%
Pick Rate
1.81%
Games
340

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT241.47%1.81%340
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
41.41%
Pick Rate
3.48%
Games
652

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT241.41%3.48%652
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
41.13%
Pick Rate
1.89%
Games
355

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT241.13%1.89%355
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.06%
Pick Rate
2.21%
Games
414

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT241.06%2.21%414
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
40.82%
Pick Rate
1.95%
Games
365

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT240.82%1.95%365
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
40.00%
Pick Rate
2.24%
Games
420

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT240.00%2.24%420
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
39.30%
Pick Rate
1.99%
Games
374

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT239.30%1.99%374
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.41%
Pick Rate
1.51%
Games
284

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT351.41%1.51%284
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.13%
Pick Rate
1.23%
Games
230

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT349.13%1.23%230
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.25%
Pick Rate
1.22%
Games
228

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT348.25%1.22%228
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
46.67%
Pick Rate
1.36%
Games
255

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT346.67%1.36%255
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.45%
Pick Rate
1.13%
Games
211

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT346.45%1.13%211
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
46.12%
Pick Rate
1.10%
Games
206

Increases attack damage by 20% .

View augment details
SilverT346.12%1.10%206
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
45.73%
Pick Rate
1.56%
Games
293

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT345.73%1.56%293
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
45.63%
Pick Rate
1.40%
Games
263

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT345.63%1.40%263
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.21%
Pick Rate
1.00%
Games
188

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT345.21%1.00%188
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
44.98%
Pick Rate
1.22%
Games
229

Grants 60% bonus attack speed .

View augment details
SilverT344.98%1.22%229
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.79%
Pick Rate
1.02%
Games
192

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT344.79%1.02%192
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
44.76%
Pick Rate
1.12%
Games
210

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT344.76%1.12%210
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
44.73%
Pick Rate
1.47%
Games
275

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT344.73%1.47%275
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
44.65%
Pick Rate
1.15%
Games
215

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT344.65%1.15%215
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
44.50%
Pick Rate
1.07%
Games
200

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT344.50%1.07%200
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.31%
Pick Rate
1.31%
Games
246

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT344.31%1.31%246
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
44.28%
Pick Rate
1.77%
Games
332

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT344.28%1.77%332
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
44.27%
Pick Rate
1.40%
Games
262

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT344.27%1.40%262
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
44.11%
Pick Rate
1.40%
Games
263

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT344.11%1.40%263
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
44.10%
Pick Rate
1.72%
Games
322

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT344.10%1.72%322
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.68%
Pick Rate
1.48%
Games
277

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT343.68%1.48%277
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
43.14%
Pick Rate
1.09%
Games
204

Grants 60 ability haste .

View augment details
GoldT343.14%1.09%204
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.68%
Pick Rate
1.31%
Games
246

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT342.68%1.31%246
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
42.62%
Pick Rate
1.63%
Games
305

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT342.62%1.63%305
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.62%
Pick Rate
1.26%
Games
237

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT342.62%1.26%237
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
41.85%
Pick Rate
1.21%
Games
227

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT341.85%1.21%227
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
40.59%
Pick Rate
1.08%
Games
202

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT340.59%1.08%202
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
40.57%
Pick Rate
1.13%
Games
212

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT340.57%1.13%212
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
40.50%
Pick Rate
1.29%
Games
242

Grants 50% critical strike chance .

View augment details
GoldT340.50%1.29%242
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
39.68%
Pick Rate
1.01%
Games
189

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT339.68%1.01%189
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.29%
Pick Rate
1.05%
Games
196

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT339.29%1.05%196
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
38.05%
Pick Rate
1.58%
Games
297

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT338.05%1.58%297
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
37.14%
Pick Rate
1.49%
Games
280

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT337.14%1.49%280
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
37.14%
Pick Rate
1.12%
Games
210

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT337.14%1.12%210
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
34.38%
Pick Rate
1.02%
Games
192

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT334.38%1.02%192
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
34.24%
Pick Rate
1.37%
Games
257

Gain ability haste equal to 30% AP .

View augment details
PrismaticT334.24%1.37%257
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
33.68%
Pick Rate
1.52%
Games
285

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT333.68%1.52%285
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.44%
Pick Rate
0.41%
Games
77

Grants 3 random Dragon Souls .

View augment details
PrismaticT458.44%0.41%77
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
51.91%
Pick Rate
0.70%
Games
131

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT451.91%0.70%131
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
50.82%
Pick Rate
0.65%
Games
122

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT450.82%0.65%122
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.61%
Games
114

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT450.00%0.61%114
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.21%
Pick Rate
0.67%
Games
126

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT449.21%0.67%126
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.27%
Pick Rate
0.59%
Games
110

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT447.27%0.59%110
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
46.59%
Pick Rate
0.94%
Games
176

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT446.59%0.94%176
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
45.63%
Pick Rate
0.55%
Games
103

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT445.63%0.55%103
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.35%
Pick Rate
0.46%
Games
86

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT445.35%0.46%86
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.16%
Pick Rate
0.41%
Games
77

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT444.16%0.41%77
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.43%
Pick Rate
0.93%
Games
175

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT443.43%0.93%175
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
43.24%
Pick Rate
0.59%
Games
111

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT443.24%0.59%111
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
43.18%
Pick Rate
0.70%
Games
132

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT443.18%0.70%132
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.94%
Pick Rate
0.87%
Games
163

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT442.94%0.87%163
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.40%
Pick Rate
0.67%
Games
125

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT442.40%0.67%125
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
41.88%
Pick Rate
0.62%
Games
117

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT441.88%0.62%117
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
41.86%
Pick Rate
0.69%
Games
129

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT441.86%0.69%129
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.56%
Pick Rate
0.41%
Games
77

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT441.56%0.41%77
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
39.55%
Pick Rate
0.71%
Games
134

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT439.55%0.71%134
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
39.13%
Pick Rate
0.49%
Games
92

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT439.13%0.49%92
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
37.10%
Pick Rate
0.66%
Games
124

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT437.10%0.66%124
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
36.97%
Pick Rate
0.63%
Games
119

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT436.97%0.63%119
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
36.13%
Pick Rate
0.63%
Games
119

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT436.13%0.63%119
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
36.08%
Pick Rate
0.52%
Games
97

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT436.08%0.52%97
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
35.98%
Pick Rate
0.87%
Games
164

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT435.98%0.87%164
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
35.90%
Pick Rate
0.62%
Games
117

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT435.90%0.62%117
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
35.82%
Pick Rate
0.71%
Games
134

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT435.82%0.71%134
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
35.21%
Pick Rate
0.76%
Games
142

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT435.21%0.76%142
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
31.87%
Pick Rate
0.49%
Games
91

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT431.87%0.49%91
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
30.00%
Pick Rate
0.59%
Games
110

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT430.00%0.59%110
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
54.84%
Pick Rate
0.33%
Games
62

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT554.84%0.33%62
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
54.24%
Pick Rate
0.31%
Games
59

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT554.24%0.31%59
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
48.57%
Pick Rate
0.37%
Games
70

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT548.57%0.37%70
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.23%
Pick Rate
0.37%
Games
69

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT536.23%0.37%69
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
34.62%
Pick Rate
0.28%
Games
52

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT534.62%0.28%52
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
33.33%
Pick Rate
0.32%
Games
60

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT533.33%0.32%60
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
28.07%
Pick Rate
0.30%
Games
57

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT528.07%0.30%57

Katarina Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W or R > W > E > Q

RWEQ

R > E > Q > W or R > W > E > Q

RQEW

From there, max Q first for lower cooldowns and safer damage, then E second for mobility and reset reliability.

Katarina Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Katarina counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Warwick Warwick Warwick T4
Tier
T4
Rank
#126
Win Rate
47.95%
Pick Rate
0.31%

Warwick the Uncaged Wrath of Zaun Warwick is a diving juggernaut who hunts low-health targets and sustains through damage. In ARAM: Mayhem, he becomes a relentless raid boss who rarely leaves his Blood Hunt speed path. His signature pattern is simple: smell blood, run fast, suppress the target, and heal faster than they can damage you. He excels at punishing overextended enemies and turning messy fights into cleanup duty. Mayhem's accelerated pace helps him more than most. Frequent fighting means his passive healing triggers constantly. Shorter death timers mean he's back hunting before enemies recover. The mode's chaos creates the wounded targets he needs to thrive. He plays best as a frontline disruptor who forces enemies to deal with him or die trying. Snowball gives him the gap-close he sometimes lacks, letting him engage on healthy targets before his passive speed kicks in. View champion guide

Darius Darius Darius T4
Tier
T4
Rank
#149
Win Rate
47.24%
Pick Rate
0.50%

Darius the Hand of Noxus Darius is a juggernaut designed to run people down and execute them. His entire identity revolves around bleed stacks and his ultimate, Noxian Guillotine. You hit things, you stack passive damage, and you dunk them when they get low. In ARAM: Mayhem, he becomes a lane bully with terrifying reset potential. He plays as a frontliner who wants extended fights. Unlike burst mages or assassins, Darius needs time to stack his passive, Hemorrhage. Once he hits five stacks on a target—or max stacks on anyone—he gains massive attack damage and applies bleed instantly to everyone he hits. This is his "win condition" in every skirmish. Mayhem mode accelerates his strengths. Faster gold and experience mean he hits his item spikes sooner. The constant fighting gives him endless opportunities to stack his passive and heal off crowds. His biggest weakness—getting kited—still exists, but the mode's chaos often lets him close gaps when enemies overextend for poke. You pick Darius when your team needs a durable threat who can clean up fights. He excels at punishing squishies who get caught by Snowball or crowd control. If enemies clump up, his Q healing and passive spread turn him into a raid boss. Just don't expect to dive five people alone without backup. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Galio Galio Galio T1
Tier
T1
Rank
#13
Win Rate
53.55%
Pick Rate
0.67%

Galio is a frontline mage-tank who wins fights by stepping into the middle of them. He brings reliable engage, area control, peel, and a big teamfight entrance, making him a strong pick when your team needs someone to start the brawl and absorb pressure. His signature pattern is simple: look for grouped enemies, charge in with crowd control, force them to hit you or back off, then let your carries free-fire while the fight is disrupted. He is especially good when allies can follow his engage quickly, because Galio creates messy moments where hesitation gets punished. In ARAM: Mayhem, Galio’s job becomes more direct. Fights happen often, teams stack close together, and augments can make engages more explosive. Play him as a fight starter and bodyguard: start when your team is in range, peel when an assassin dives your backline, and do not waste your entrance on a fight your teammates cannot reach. View champion guide

Read counter details

Katarina Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Hard Engagement: Someone must start the fight. Katarina waits for the go signal, she does not provide it. Knock-ups and Stuns: She needs enemies locked in place to land full Ultimate damage and secure resets. Shield Strip and Poke: Teams that can whittle down enemy health bars make her reset window arrive faster. Top Synergy Picks

1. Malphite (High Value) Synergy Mechanism: Malphite provides the ultimate setup button. His Unstoppable engagement forces the enemy team to scatter or use their defensive cooldowns immediately. Katarina follows his crash with her own burst. Combo: Malphite lands R on multiple targets. As enemies recover from the knock-up, Katarina E's to the center of the fight and channels her Ultimate. If Malphite builds AP, he often leaves targets low enough for an instant reset. Best Scenario: The enemy team is grouped tightly on a point or tower. Malphite engages, forcing them to burn Flash or defensive items. Katarina cleans up the disoriented survivors. Enemy Answer: The enemy team spreads out vertically to avoid the Malphite-R clump. They may save hard CC specifically for Katarina's follow-up. Failure Risk: If Malphite engages a tank alone or whiffs his R, Katarina has no safe entry point. She is left hovering on the fringe of the fight with no resets. Recovery: Play the reset game on the fringes. If the engage fails, look for a stray pick on a squishy target who overextended during the chaos, rather than forcing a bad dive.

Katarina ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoForces a reactive cleanup role where you poke with Q and wait for allies to bait enemy crowd control before committing.Demands a proactive threat role where you constantly create pressure and force resets early instead of waiting for perfect moments.Stop playing like a scavenger; become the predator who initiates chaos.
Skill PrioritizationMaxing Q is standard for safe poke and farming while prioritizing staying healthy over forcing kills.Maxing E is often better for sustained fighting, survival, and frequent repositioning against high-damage threats.Prioritize lower Shunpo cooldowns to survive and reset more frequently.
Augment StrategyOffers minor stat boosts or simple effects that do not fundamentally alter your damage profile or playstyle.Builds define your run; balance survivability to survive initial burst with damage augments to secure reset chains.Do not tunnel on damage; survivability lets you actually start your reset chains.
Snowball UsagePrimary engage tool that is a high commitment; if you fail to secure a reset, you likely die.Use liberally to close distance or force cooldowns, but save Shunpo for the actual dagger pickup reset dance.Use Snowball for range, but keep Shunpo available for the reset dance.
Build PhilosophyLean into sustain items like Riftmaker to survive prolonged poke wars since burst builds are risky.Favor burst-oriented builds like Lich Bane to kill faster and reset, leveraging accelerated gold gain.Burst is king; kill faster to reset faster before enemies can react.

Champion Analysis

Role / Current performance

Overview

Katarina the Sinister Blade is an assassin whose Hextech Mayhem gameplay revolves around dagger pickup mechanics and devastating AoE burst damage. In this mode, her dramatically reduced cooldowns transform her into one of the most explosive champions available, capable of unleashing dagger storms with unprecedented frequency. Her core identity centers on the synergy between her passive, Voracity, which resets all basic ability cooldowns on kills or assists, and her ability to scatter and retrieve daggers across the battlefield. Consecutive kills in Hextech Mayhem enable infinite ability casts, making her a snowballing threat that escalates rapidly in extended fights. Her Q ability, Bouncing Blade, throws a dagger that bounces between enemies before landing on the ground, creating pickup opportunities. Frequent use quickly scatters multiple daggers across the battlefield. Her W ability, Preparation, throws a dagger to a target location while granting movement speed, allowing Katarina to control dagger placement and reposition efficiently. Her E ability, Shunpo, serves as her core mobility tool, teleporting her to a target with a dramatically reduced cooldown when targeting a dagger. This interaction enables near-infinite Shunpo usage when she consistently picks up daggers, making her extremely slippery and difficult to pin down. Her ultimate, Death Lotus, is her signature move, throwing daggers at up to three nearby enemies for massive damage. In Hextech Mayhem, it almost always covers the entire enemy team, and combined with passive cooldown resets from kills and assists, she can cast multiple ultimates in succession during a single engagement. This creates a feedback loop where successful kills fuel further ability casts, allowing her to chain together devastating combinations that can wipe entire teams. Katarina's strategic value lies in her ability to capitalize on chaotic teamfights where multiple low-health targets create reset opportunities. Her positioning requires careful awareness of dagger locations, as her damage output and mobility depend on retrieving them. She excels at cleaning up fights after initial damage has been dealt, using resets to chain kills together. The risk-reward nature of her kit demands precision, as mistimed engagements or poor dagger placement can leave her vulnerable. Her recommended builds focus on ability power and magic penetration to maximize AoE burst damage and survivability, supporting her role as a high-damage assassin who thrives in the mayhem of constant teamfighting.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Katarina the Sinister Blade must never engage with her face in Mayhem, as the damage output is too high to walk up and Shunpo directly onto a healthy target. She needs a setup, waiting for team crowd control or a major ability to land before using Shunpo to extend the chain. If her team lacks engage, Snowball serves as her primary bridge, thrown and waited on before flying in only when enemy peel abilities are on cooldown. Her ideal all-in sequence is strict: Shunpo to a target or dagger, drop W for movement speed, and instantly ult. Fights end in seconds, so she cannot afford to weave auto-attacks before pressing R, or she will be killed before her ultimate deals meaningful damage. Spacing and dagger placement keep Katarina safer in the single-lane kill zone. She should hover at the edge of experience range, moving unpredictably to dodge skill shots, and position daggers behind or to the side rather than directly on enemies. This forces her to retreat or strafe to pick them up, naturally keeping her safer than dashing forward. Side bushes break line of sight and create confusion, allowing her to close distance without absorbing a full burst of poke. Snowball is her lifeline and execution tool, not a poke ability, and should be saved for crowd-controlled enemies or retreating targets. She can use it as a fake-out by tagging a tank, then Shunpoing to a low-HP minion or dagger behind enemy carries instead. Target priority requires Katarina to kill the backline only after the frontline threat is neutralized. Diving an enemy ADC while their tank has abilities ready means dying before her ult deals meaningful damage. She should target enemies that have used their escape or peel, and in messy fights, not tunnel vision on a single target. Katarina excels at cleanup, and killing a low-health frontline bruiser first can reset her Shunpo, bringing her closer to the backline. Augments can drastically change her rhythm, requiring her to weave autos between abilities, play more aggressively with healing augments, or save Shunpo for execute thresholds. Push/pull rhythm matters: when winning the poke war, she pushes the wave to force enemies to farm under tower, but when losing, she lets the wave come to her and avoids overextending for cannon minions. Dive timing requires patience, waiting for enemies to burn wave-clear and coordinating with team engages. When behind, Katarina stops trying to be the playmaker and shifts to cleanup and punishing mistakes, building defensively if she is being one-shot. She must not panic-ult when engaged upon, instead using Shunpo to escape to a minion, ally, or dagger behind her. Keeping Shunpo off cooldown during poking phases is essential, as a Katarina with E down is a free kill for any assassin or mage with a skill shot.

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Playstyle Guide

Playstyle / Team structure

Play guide

Katarina the Sinister Blade must approach Mayhem fights with a scavenger mindset in the early game, playing the first wave cautiously rather than contesting brush against poke-heavy compositions. Her early damage is deceptive but her durability is extremely low, so she should hang near melee minions and secure last hits with Bouncing Blades. When enemies overstep, she can Q them, catch the dagger bounce, and retreat. Positioning on the back half of the wave and using side edges to dodge linear skill shots keeps her safe. Small windows to step forward open when key enemy crowd control abilities go on cooldown. Snowball should be saved for guaranteed resets or dodging critical skill shots like Morgana bindings or Lux snares, never thrown for minor poke damage. Early combat augments enable quick all-ins at level three, while scaling or utility augments require safer play focused on reaching level six. Stalling the wave near her tower forces enemies to overextend, creating longer engage distances with Snowball. The mid game transforms Katarina into a hunter with Death Lotus and her first major item component. She shifts from survival to finding resets, looking for fights after enemies have expended their knock-ups or stuns. She functions as cleanup crew, not a front line. Hovering just outside enemy vision range—waiting in side brush or behind her tank—positions her close enough to engage within two seconds while avoiding free poke damage. Her poke rhythm becomes more aggressive with Q, seeking E-W-Q reset combos on squishy targets without committing her ultimate unless a kill opportunity appears. Snowball becomes her primary setup tool, marking targets and waiting for them to use escapes or peel before flying in. Pushing with her team destroys the enemy tower and enables side brush control for flanking pressure. When behind, she stops attempting to 1v5 and instead counter-engages after enemies dump their crowd control, turning losing fights into multi-kills with well-timed ultimates. Late game leaves zero margin for error. Enemy items and crowd control can eliminate Katarina instantly, forcing her into a punisher role that waits for mistakes rather than forcing plays. She must stay completely out of sight, as visible enemies will save their crowd control for her. Standing behind a tank or hiding in side brush until fights break out prevents her from being targeted. Poking with Q becomes too risky, as getting caught by a hook or binding can lose the game. Snowball serves as an execution tool for targets below 30% health, ideally used after her team's initial burst to trigger combos and reset off kills. Pushing must happen as a unit, as getting caught alone can result in an ace and game loss. When behind, she looks for miracle plays, waiting for enemies to clump and diving them under her tower for potential multi-kills. Checking death timers determines whether to end the game or immediately buy and defend.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Katarina the Sinister Blade transforms from a champion into a timer when she starts snowballing, forcing enemies to either build specifically to stop her or lose in under fifteen minutes. Her lead typically triggers after a successful level six all-in, an early double kill, or securing a strong damage augment that enables one-shots on the backline. Key conditions for aggressive play include having a completed item spike while enemies remain on components, obtaining reset-focused augments that allow chaining kills without cooldown waits, and facing teams that lack hard crowd control or have key peel tools on cooldown. Once ahead, Katarina should force fights around enemy cooldowns, using windows like a missed Leona Zenith Blade to engage immediately without hesitation. After securing a reset, she should look for the next low-health target rather than retreating, as orderly retreats waste her potential. Controlling health relics in the middle forces enemies to choose between stepping up for sustain and dying, or staying back and losing their tower. Augments providing tenacity or cleanse effects help survive point-and-click crowd control and continue reset chains, while damage and ability haste augments transform her ultimate into a near-constant threat. Even when ahead, Katarina remains fragile and should avoid diving full-health teams under towers, engaging tanks or bruisers without reset potential, or starting fair fights. She should target damage dealers or isolated members and wait for allied area-of-effect damage before engaging to clean up. When behind, Katarina becomes vulnerable, getting one-shot if she engages or dealing no damage if she plays safe. Her role shifts from finding resets to waiting for desperation, enabling teammates and seeking cleanup scraps. Defensive play becomes necessary when the enemy has multiple hard crowd control forms saved for her, when she dies two or three times before level six without kills, or when enemy carries complete defensive items while she remains on components. Behind Katarina should stop forcing perfect engages and instead play the vision game, using W for mobility and dagger zones to create space for actual carries. Reset opportunities should only be pursued on low-health targets, never on full-health enemies. She must wait for tanks or supports to engage and enemies to burn major cooldowns before looking for isolated targets at thirty percent health. Defensive augments providing durability or shields help survive initial burst, while utility augments offering healing or movement speed allow her to act as a secondary engage tool or distraction. To avoid unrecoverable fights, she must accept that not every losing skirmish can be saved and should not follow teammates caught in bad positions. Staying with the tower, clearing waves safely with daggers, and waiting for late-game enemy throws becomes the path to recovery. Building defensive components like Null-Magic Mantle or Seeker's Armguard after dying instantly provides a chance to contribute, as surviving the first spell rotation matters more than theoretical damage output.

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Champion Background

Lore / Identity / Text block

Background copy

Katarina the Sinister Blade is a reset-based executioner whose entire kit revolves around chaining takedowns into team wipes. In ARAM: Mayhem, where cooldowns are short and gold flows fast, her ability to snowball resets turns any chaotic fight into a pentakill opportunity. She does not poke or siege; she waits for low-health targets, dives, and exploits the reset chain until the enemy team is dead. Every ability she has exists to set up or capitalize on that moment. Her passive, Voracity, is the engine of her kit. When an enemy champion dies within three seconds of her dealing damage to them, all her basic ability cooldowns are significantly reduced, often refreshing entirely on a kill in Mayhem. She does not need the killing blow, only to have damaged the target recently. A single Q bounce, W tick, or R tick is enough to claim the reset. This means her goal in fights is to tag as many enemies as possible before the first death happens, increasing the odds that someone falls and triggers her chain. However, hard crowd control stops her from getting damage out, and if she commits on a target who survives due to shields or heals, she is left in the middle of the enemy team with cooldowns down. Her Q, Bouncing Blades, is her primary setup tool. It throws a dagger that bounces to nearest enemies and lands a Dagger on the ground behind the final target. The predictable placement lets her pre-position her E to catch it. In Mayhem, she can throw this constantly to poke and create Dagger traps, though smart enemies will zone her from the pickup. Her W, Preparation, tosses a Dagger into the air while granting a burst of movement speed, with the Dagger landing at her location after a delay. This creates a return point or trap for chasing enemies, and the speed boost helps her weave through projectile spam. Her E, Shunpo, is both her mobility and her burst. She blinks to any target location, and blinking to a Dagger consumes it for massive area-of-effect damage. The cooldown resets partially or fully on Dagger pickup, letting her E multiple times in a single fight. This is the most punishing ability to misuse; if she blinks into the enemy team without a Dagger or exit plan, she will be focused down. Point-and-click crowd control is her nightmare, as enemies can predict her landing location. Her ultimate, Death Lotus, is her team-wipe button. She channels, spinning and throwing daggers at up to three nearby enemies for massive damage while applying Grievous Wounds. It serves as a finisher or reset trigger, best used when enemies are already low or when key enemy crowd control abilities are down. Any hard CC interrupts the channel, so she must bait those abilities first. Ulting into a full-health enemy team with CC ready is a death sentence that wastes her strongest tool.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Katarina in Mayhem lives and dies by her reset timing, and one bad engagement can ruin snowball potential while leaving the team without damage during a long cooldown window. The most damaging mechanical mistake is canceling Death Lotus prematurely, typically caused by panic-right-clicking or casting another ability immediately after pressing R out of fear of taking damage. This mistake eliminates the majority of ultimate damage output, and since daggers from abilities have already fallen, Katarina has no remaining damage tools to finish low-health targets, resulting in a failed reset. The correct approach is committing to the channel unless about to die to hard crowd control, trusting defensive stats and healing from augments or items, and letting the full or near-full duration resolve before chasing runners. If canceled early, immediately look for a dagger on the ground to pick up for reduced E cooldown and play defensively using the dagger pickup speed boost to reposition. Ignoring dagger pickup locations is another critical error. Casting Q or W then running directly at enemies without walking over spawned daggers means fighting without key AoE damage and secondary effects from the passive. Abilities go on cooldown without reset acceleration, leaving Katarina stuck in the enemy backline with no escape tools. The solution is always pathing through daggers, treating the dagger landing zone as the actual attack point, and using E to blink to the dagger location if too far to walk. Wasting E on raw damage instead of resets by using it directly on a full-health enemy champion to start a fight puts the primary mobility tool on cooldown with no way to reset it, making Katarina an easy target if the enemy engages or lands crowd control. Opening with Q or W to set up daggers and using E to blink to the dagger refunds a large portion of the cooldown, maintaining mobility flow for chain jumps. Decision mistakes center on engaging into heavy crowd control without baiting. Shunpoing into the enemy team the moment a low-health target appears while ignoring abilities like Polymorph, stun, or knockup results in instant interruption, Death Lotus cancellation, and death without contributing damage. The correct action is tracking major crowd control abilities and waiting for the enemy to waste key disables on teammates or Snowball before engaging. Reset greed on full-health targets leads to diving deep into enemy fountain or tower to chase kills on targets not low enough for the burst threshold, failing to secure kills, and becoming stuck in enemy territory with no cooldowns available. Katarina should calculate burst damage honestly, commit the full combo only when certain of securing a reset, and poke with Q and ranged augments until targets enter execute health range. Ignoring Snowball setup by holding it unused or using it only for damage while E remains on cooldown misses a crucial gap-closer that sets up dagger combos and limits engagement from unexpected angles. The correct approach is using Snowball to mark a backline target, waiting for the mark to settle, then flying in and immediately placing W for a quick E reset if needed. Fighting while behind without scaling by forcing all-in fights repeatedly when the team lacks damage or enemies have built heavy Magic Resist feeds additional gold and makes resets impossible. Katarina should shift focus to poke and cleanup, using Q from a distance to chip health, waiting for teammates to start fights and damage enemies before going in, and prioritizing Magic Penetration items. When behind, playing for assists rather than solo kills offers the only path back into the game.

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FAQ

Katarina

FAQ

What makes Katarina strong in ARAM: Mayhem? Her reset mechanic on kills or assists turns teamfights into chain reaction massacres. Mayhem's faster pace means more frequent all-ins, giving her constant opportunities to snowball. If she secures one takedown, her cooldowns reset and she can immediately dive the next target. How do I engage before I have items? Use Snowball to mark a low-health target, then dash in only when your team has already chunked them. Don't lead the fight yourself; wait for your frontline to engage and absorb the initial burst. Your job early is cleanup, not initiation. When should I use my ultimate? Drop Death Lotus after the enemy team wastes their major crowd control abilities. If you ult too early, a single stun or knockup will cancel your damage and likely kill you. Look for moments when key threats like Leona or Alistar have already used their combos.

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