ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T1 Rank #3

Gwen ARAM Mayhem Build & Best Augments

Gwen role and playstyle: baseline role is AP fighter, with a core identity built around sustained DPS. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include wide-area impact, dash mobility, damage reduction. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Gwen Gwen The Hallowed Seamstress Fighter / Mage
TierT1
Rank#3
Win Rate54.24%
Pick Rate0.33%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate50.19%
Pick Rate12.86%
#2
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate52.70%
Pick Rate11.61%
#3
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate53.91%
Pick Rate6.17%

Situational itemstop 12

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

48.91%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

48.73%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.16%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

49.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.02%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.73%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.96%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

48.75%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

54.63%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.29%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.64%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

42.94%

Starting items

Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.20%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

49.32%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.32%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

47.37%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

47.37%

Core items

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate53.95%
Pick Rate19.19%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate49.39%
Pick Rate5.31%
#3
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate52.28%
Pick Rate5.22%

Situational itemstop 12

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

55.63%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

55.69%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

55.87%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.68%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

55.39%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.17%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

56.87%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

61.17%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

60.77%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

57.69%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.38%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

61.72%

Starting items

Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.62%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

54.62%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.62%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

57.95%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

57.95%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.95%

Core items

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate52.80%
Pick Rate16.56%
#2
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate50.53%
Pick Rate12.58%
#3
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate54.69%
Pick Rate8.48%

Situational itemstop 12

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

53.10%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.39%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.83%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.97%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.52%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

55.01%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.84%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

49.29%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

50.75%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.96%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

52.82%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.00%

Starting items

Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.88%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

48.02%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.02%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

48.24%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

48.24%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.24%

Core items

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate51.18%
Pick Rate21.09%
#2
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate57.67%
Pick Rate8.19%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate48.87%
Pick Rate6.95%

Situational itemstop 12

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

51.93%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

52.78%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

55.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.63%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.21%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

56.30%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

58.42%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.64%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.88%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.35%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.95%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

51.47%

Starting items

Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

51.36%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

51.36%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

44.23%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

44.23%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.23%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

48.27%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

48.27%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

48.27%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
65.97%
Pick Rate
8.07%
Games
767

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT165.97%8.07%767
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
65.70%
Pick Rate
3.99%
Games
379

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT165.70%3.99%379
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
63.57%
Pick Rate
4.42%
Games
420

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT163.57%4.42%420
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.58%
Pick Rate
4.37%
Games
416

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT160.58%4.37%416
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
60.57%
Pick Rate
6.27%
Games
596

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT160.57%6.27%596
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.00%
Pick Rate
5.42%
Games
515

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT160.00%5.42%515
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
59.50%
Pick Rate
16.77%
Games
1,595

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT159.50%16.77%1,595
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
59.36%
Pick Rate
11.13%
Games
1,058

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

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SilverT159.36%11.13%1,058
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
59.31%
Pick Rate
18.19%
Games
1,730

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT159.31%18.19%1,730
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
58.52%
Pick Rate
6.41%
Games
610

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT158.52%6.41%610
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
58.09%
Pick Rate
5.39%
Games
513

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT158.09%5.39%513
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.64%
Pick Rate
5.09%
Games
484

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT157.64%5.09%484
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
57.53%
Pick Rate
11.51%
Games
1,095

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT157.53%11.51%1,095
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
57.32%
Pick Rate
5.03%
Games
478

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT157.32%5.03%478
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
56.80%
Pick Rate
5.18%
Games
493

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT156.80%5.18%493
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
56.68%
Pick Rate
9.37%
Games
891

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT156.68%9.37%891
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.85%
Pick Rate
5.12%
Games
487

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT155.85%5.12%487
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
55.59%
Pick Rate
6.58%
Games
626

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT155.59%6.58%626
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.31%
Pick Rate
4.75%
Games
452

Gain ability haste equal to 30% AP .

View augment details
PrismaticT155.31%4.75%452
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
54.95%
Pick Rate
9.78%
Games
930

Gain 15% omnivamp .

View augment details
SilverT154.95%9.78%930
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
54.55%
Pick Rate
4.51%
Games
429

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT154.55%4.51%429
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.35%
Pick Rate
3.99%
Games
379

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT154.35%3.99%379
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.43%
Pick Rate
4.90%
Games
466

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT153.43%4.90%466
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
53.43%
Pick Rate
7.97%
Games
758

Grants 18% armor penetration and magic penetration .

View augment details
GoldT153.43%7.97%758
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
52.69%
Pick Rate
8.00%
Games
761

Grants 60% bonus attack speed .

View augment details
SilverT152.69%8.00%761
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
52.29%
Pick Rate
8.04%
Games
765

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT152.29%8.04%765
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
52.22%
Pick Rate
5.44%
Games
517

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT152.22%5.44%517
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
52.01%
Pick Rate
5.50%
Games
523

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT152.01%5.50%523
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.14%
Pick Rate
5.55%
Games
528

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT151.14%5.55%528
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.70%
Pick Rate
5.29%
Games
503

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT150.70%5.29%503
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.02%
Pick Rate
7.44%
Games
708

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT148.02%7.44%708
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
65.22%
Pick Rate
2.42%
Games
230

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT265.22%2.42%230
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
64.91%
Pick Rate
3.00%
Games
285

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT264.91%3.00%285
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
64.17%
Pick Rate
2.67%
Games
254

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT264.17%2.67%254
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
62.46%
Pick Rate
3.08%
Games
293

Your abilities apply on-hit effects (1 second cooldown per target).

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GoldT262.46%3.08%293
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
62.00%
Pick Rate
2.10%
Games
200

Gain 2 Stat Anvils .

View augment details
SilverT262.00%2.10%200
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
61.83%
Pick Rate
1.96%
Games
186

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT261.83%1.96%186
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
60.76%
Pick Rate
3.32%
Games
316

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT260.76%3.32%316
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
59.77%
Pick Rate
2.69%
Games
256

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT259.77%2.69%256
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
59.71%
Pick Rate
2.17%
Games
206

Gain 1750 upon acquiring this augment.

View augment details
GoldT259.71%2.17%206
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
58.75%
Pick Rate
2.70%
Games
257

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT258.75%2.70%257
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
57.56%
Pick Rate
2.50%
Games
238

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT257.56%2.50%238
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
57.38%
Pick Rate
3.21%
Games
305

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT257.38%3.21%305
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.29%
Pick Rate
2.09%
Games
199

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT257.29%2.09%199
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.19%
Pick Rate
3.29%
Games
313

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT257.19%3.29%313
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
56.87%
Pick Rate
2.22%
Games
211

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT256.87%2.22%211
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
2.69%
Games
256

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT256.64%2.69%256
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
55.52%
Pick Rate
2.95%
Games
281

Grants 60 ability haste .

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GoldT255.52%2.95%281
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
55.47%
Pick Rate
2.79%
Games
265

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT255.47%2.79%265
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.38%
Pick Rate
3.32%
Games
316

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT255.38%3.32%316
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
55.16%
Pick Rate
2.65%
Games
252

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT255.16%2.65%252
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
54.89%
Pick Rate
2.80%
Games
266

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT254.89%2.80%266
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
54.35%
Pick Rate
1.93%
Games
184

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT254.35%1.93%184
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.81%
Pick Rate
2.07%
Games
197

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT253.81%2.07%197
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.77%
Pick Rate
2.23%
Games
212

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT253.77%2.23%212
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.73%
Pick Rate
2.11%
Games
201

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT253.73%2.11%201
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
53.21%
Pick Rate
2.79%
Games
265

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT253.21%2.79%265
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
53.13%
Pick Rate
2.69%
Games
256

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT253.13%2.69%256
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
50.21%
Pick Rate
2.56%
Games
243

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT250.21%2.56%243
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
2.04%
Games
194

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT250.00%2.04%194
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.29%
Pick Rate
2.22%
Games
211

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT249.29%2.22%211
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
65.74%
Pick Rate
1.14%
Games
108

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT365.74%1.14%108
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
61.94%
Pick Rate
1.63%
Games
155

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT361.94%1.63%155
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
61.67%
Pick Rate
1.26%
Games
120

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT361.67%1.26%120
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
60.71%
Pick Rate
1.18%
Games
112

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT360.71%1.18%112
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
60.38%
Pick Rate
1.11%
Games
106

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT360.38%1.11%106
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
59.59%
Pick Rate
1.54%
Games
146

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT359.59%1.54%146
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
59.57%
Pick Rate
1.48%
Games
141

Grants 20% heal and shield power .

View augment details
SilverT359.57%1.48%141
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
58.33%
Pick Rate
1.89%
Games
180

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT358.33%1.89%180
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.10%
Pick Rate
1.10%
Games
105

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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PrismaticT358.10%1.10%105
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
57.86%
Pick Rate
1.47%
Games
140

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT357.86%1.47%140
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
57.69%
Pick Rate
1.09%
Games
104

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT357.69%1.09%104
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.55%
Pick Rate
1.46%
Games
139

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT357.55%1.46%139
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
57.27%
Pick Rate
1.16%
Games
110

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT357.27%1.16%110
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
56.88%
Pick Rate
1.15%
Games
109

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT356.88%1.15%109
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.76%
Pick Rate
1.56%
Games
148

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT356.76%1.56%148
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
56.74%
Pick Rate
1.48%
Games
141

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT356.74%1.48%141
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
56.40%
Pick Rate
1.81%
Games
172

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT356.40%1.81%172
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
55.56%
Pick Rate
1.14%
Games
108

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT355.56%1.14%108
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
55.34%
Pick Rate
1.08%
Games
103

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT355.34%1.08%103
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.13%
Pick Rate
1.64%
Games
156

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT355.13%1.64%156
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
54.90%
Pick Rate
1.61%
Games
153

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT354.90%1.61%153
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
54.87%
Pick Rate
1.19%
Games
113

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT354.87%1.19%113
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
53.96%
Pick Rate
1.46%
Games
139

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT353.96%1.46%139
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
53.90%
Pick Rate
1.48%
Games
141

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

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SilverT353.90%1.48%141
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
53.90%
Pick Rate
1.48%
Games
141

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT353.90%1.48%141
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.79%
Pick Rate
1.52%
Games
145

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT353.79%1.52%145
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
53.74%
Pick Rate
1.55%
Games
147

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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GoldT353.74%1.55%147
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.57%
Pick Rate
1.18%
Games
112

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT353.57%1.18%112
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.08%
Pick Rate
1.37%
Games
130

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT353.08%1.37%130
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
52.46%
Pick Rate
1.28%
Games
122

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT352.46%1.28%122
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.34%
Pick Rate
1.35%
Games
128

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT352.34%1.35%128
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.94%
Pick Rate
1.11%
Games
106

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT350.94%1.11%106
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
50.93%
Pick Rate
1.69%
Games
161

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT350.93%1.69%161
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
1.45%
Games
138

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

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SilverT350.00%1.45%138
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
46.85%
Pick Rate
1.17%
Games
111

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

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SilverT346.85%1.17%111
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
43.79%
Pick Rate
1.61%
Games
153

Grants 50% critical strike chance .

View augment details
GoldT343.79%1.61%153
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.71%
Pick Rate
0.59%
Games
56

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT460.71%0.59%56
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
60.26%
Pick Rate
0.82%
Games
78

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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GoldT460.26%0.82%78
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
60.00%
Pick Rate
0.68%
Games
65

Grants bonus health equal to 50% maximum mana .

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SilverT460.00%0.68%65
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
59.68%
Pick Rate
0.65%
Games
62

Grants 3 random Dragon Souls .

View augment details
PrismaticT459.68%0.65%62
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
58.62%
Pick Rate
0.61%
Games
58

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT458.62%0.61%58
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
58.46%
Pick Rate
0.68%
Games
65

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT458.46%0.68%65
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
57.97%
Pick Rate
0.73%
Games
69

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT457.97%0.73%69
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
57.75%
Pick Rate
0.75%
Games
71

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT457.75%0.75%71
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
57.35%
Pick Rate
0.72%
Games
68

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

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SilverT457.35%0.72%68
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
55.93%
Pick Rate
0.62%
Games
59

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT455.93%0.62%59
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.72%
Pick Rate
0.56%
Games
53

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT454.72%0.56%53
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.67%
Pick Rate
0.79%
Games
75

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT454.67%0.79%75
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.44%
Pick Rate
0.95%
Games
90

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT454.44%0.95%90
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
53.76%
Pick Rate
0.98%
Games
93

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT453.76%0.98%93
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
53.45%
Pick Rate
0.61%
Games
58

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT453.45%0.61%58
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
53.45%
Pick Rate
0.61%
Games
58

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT453.45%0.61%58
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.09%
Pick Rate
0.85%
Games
81

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT453.09%0.85%81
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.03%
Pick Rate
0.69%
Games
66

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT453.03%0.69%66
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
52.94%
Pick Rate
0.72%
Games
68

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT452.94%0.72%68
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
51.79%
Pick Rate
0.59%
Games
56

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT451.79%0.59%56
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.56%
Pick Rate
0.67%
Games
64

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT451.56%0.67%64
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.47%
Pick Rate
0.72%
Games
68

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT451.47%0.72%68
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.39%
Pick Rate
0.76%
Games
72

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT451.39%0.76%72
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.84%
Games
80

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT450.00%0.84%80
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
0.78%
Games
74

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT450.00%0.78%74
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
48.72%
Pick Rate
0.82%
Games
78

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT448.72%0.82%78
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.33%
Pick Rate
0.63%
Games
60

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT448.33%0.63%60
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.69%
Pick Rate
0.68%
Games
65

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT447.69%0.68%65
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
46.91%
Pick Rate
0.85%
Games
81

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT446.91%0.85%81
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.15%
Pick Rate
0.96%
Games
91

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT446.15%0.96%91
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
46.15%
Pick Rate
0.68%
Games
65

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT446.15%0.68%65
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.23%
Pick Rate
0.55%
Games
52

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT444.23%0.55%52
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
42.42%
Pick Rate
0.69%
Games
66

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT442.42%0.69%66

Gwen Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal max order: Q > E > W, with R ranked up whenever possible.

RQEW

Q first.

Gwen Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Gwen counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Rank
#26
Win Rate
53.11%
Pick Rate
0.60%

Sion is a front-line tank and brawler who wins space by walking straight into the fight, charging heavy crowd control, and forcing enemies to deal with him before they can hit his backline. His signature pattern is simple: soak pressure, look for a clean engage, land the big knock-up or stun, then keep fighting even after death if the enemy overcommits.In ARAM: Mayhem, Sion likes the constant teamfighting because there is always someone to threaten and always a wave to contest. The downside is that the mode is faster and more crowded, so missed engages get punished hard. Play him as the team’s battering ram: start fights when allies can follow, block space for carries, and turn messy brawls into a problem the enemy has to answer immediately. View champion guide

Dr. Mundo Dr. Mundo Dr. Mundo T1
Tier
T1
Rank
#12
Win Rate
53.02%
Pick Rate
0.83%

Dr. Mundo is a durable frontline juggernaut who wins by walking through poke, soaking attention, and forcing messy fights where the enemy runs out of damage before he runs out of health. His pattern is simple: land cleavers to slow targets, step forward when enemies waste key crowd control, and use his healing to stay in the fight longer than most tanks can. In ARAM: Mayhem, Mundo likes the nonstop brawling because he does not need a side lane or a long setup to matter. Augments can push him toward even more durability, chase power, or damage, but his job stays clear: absorb pressure, punish overextended carries, and create space for teammates. He is beginner-friendly, but good Mundo players still pick their engage windows carefully; if he walks in before the enemy burns anti-heal, slows, or displacement, he can get kited down fast. View champion guide

Tahm Kench Tahm Kench Tahm Kench T3
Tier
T3
Rank
#99
Win Rate
49.20%
Pick Rate
0.73%

Tahm Kench is a front-line protector and brawler who wins fights by standing between danger and his team. His signature pattern is simple: walk up, threaten picks with crowd control, soak damage, then use his save tools to deny the enemy’s best engage or burst window. In ARAM: Mayhem, the constant fighting makes Tahm more active than a normal slow tank. He wants short, messy skirmishes where enemies overcommit into his range and his team can hit whoever he locks down. Play him as a bodyguard when your carries are winning, or as a bully when the enemy backline steps too close. If he wastes his protection early, he can be punished hard, so patience matters. View champion guide

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Rank
#108
Win Rate
47.84%
Pick Rate
0.86%

Cho'Gath is a front-line tank and control mage who turns messy fights into easy picks. He looks for a knock-up, follows with silence, then walks in to threaten a heavy execute with Feast. If enemies ignore him, he becomes a huge wall for his carries. If they clump, he punishes them hard. In ARAM: Mayhem, Cho'Gath likes the constant teamfighting because his basic job is simple: hold space, catch overextended targets, and soak pressure while his team cleans up. Augments can push him toward being harder to kill, more disruptive, or more damage-focused, but the core pattern stays the same. Land crowd control first, commit when the target cannot kite, and do not waste your engage into champions ready to dash away or punish your slow approach. View champion guide

Maokai Maokai Maokai T2
Tier
T2
Rank
#50
Win Rate
51.87%
Pick Rate
0.71%

Maokai is a durable engage tank and zone-control pick who wins fights by making the enemy walk through bad terrain. He is easy to understand: throw saplings into bushes or choke points, punish anyone who steps too close, then start fights with reliable crowd control when your team is ready to follow. In ARAM: Mayhem, Maokai’s value comes from how messy and fast fights become. The single lane gives him natural choke points, and augments can push him toward harder frontline play, more annoying poke control, or stronger teamfight disruption. He is best when he plays patiently before the fight, controls space first, then commits once an enemy is trapped or separated. If he dives too early without follow-up, he can get burned down; if he waits for the right angle, he turns chaotic brawls into very simple catches. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Alistar Alistar Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Read counter details

Gwen Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Amumu

Amumu gives Gwen the thing she values most: enemies grouped and unable to freely kite. His engage creates a fixed fight location, which lets Gwen walk forward, place her mist defensively, and cut through targets that cannot instantly scatter.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Orianna

Orianna gives Gwen a safer delivery system and a strong punish when enemies collapse onto her. Gwen naturally draws attention once she steps forward, and Orianna can turn that collapse into a winning shock zone.

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Lulu

Lulu helps Gwen survive the ugly part of the fight: the first few steps into enemy range. Speed, shielding, and emergency peel let Gwen keep moving when she would normally be kited or focused down.

Sejuani Sejuani Sejuani T3
Tier
T3
Rank
#68
Win Rate
49.87%
Pick Rate
0.33%

Sejuani is a durable engage tank who starts fights, locks down priority targets, and gives her team a clear front line to play behind. Her signature pattern is simple: walk up with allies nearby, threaten crowd control, then commit when an enemy steps too far forward. In ARAM: Mayhem, the constant brawling makes her job easier to understand but harder to execute cleanly. You get more chances to force fights, but bad engages are punished fast, so look for clumped enemies, follow-up damage, or a teammate ready to dive with you before you go in. View champion guide

Sejuani

Sejuani gives Gwen a sturdy front line, dependable catch threat, and enough disruption to stop enemies from freely walking away. Gwen benefits when another champion starts the fight and absorbs the first round of punishment.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Ziggs

Ziggs covers one of Gwen’s biggest team needs: wave control and siege pressure. Gwen hates being forced to walk through constant poke with no minions and no angle. Ziggs keeps the lane moving, chips enemies down, and makes them stand in awkward places where Gwen can threaten an all-in.

Gwen Gwen Gwen T1
Tier
T1
Rank
#3
Win Rate
54.24%
Pick Rate
0.33%

Gwen is a melee AP skirmisher who wins fights by cutting through the frontline, stacking up damage, and using her mist to make ranged champions play on her terms. She is not a simple dive assassin; she wants a short setup, then an extended fight where her snips and needle casts keep landing. In ARAM: Mayhem, Gwen benefits from the constant brawling because enemies are often grouped and forced to walk into her range. The tradeoff is that poke, crowd control, and burst arrive nonstop, so she needs clean timing: enter after key spells are used, fight inside her defensive zone, and keep moving forward only when she can keep hitting. Pick Gwen when your team can start fights or hold space for her, and avoid forcing alone into heavy disengage. View champion guide

Team Functions Gwen Needs Most

Primary engage or counter-engage: Gwen is much better as the follow-up threat than the only starter. Give her a teammate who can force enemies to stop, group, or turn around.

Gwen ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityGwen is a scaling AP bruiser who needs controlled entries, threatening frontliners and forcing awkward spacing with her mist while looking for extended fights.Gwen can become a true fight-breaker with mobility or durability augments, punishing smaller mistakes harder and turning single cooldown gaps into full chases.Adapt your playstyle to your augments; play patient with weak setups and aggressive with strong combat tools.
W TimingSave Hallowed Mist to block outside damage while hitting closest targets or to create safe pockets against ranged teams, avoiding early casts that enemies can wait out.W timing is more punishing since fights are faster and damage spikes harder; use it only when committing or denying ranged pressure while finishing a target.Never press W just because the fight started; use it when enemies have a reason to shoot you.
Engage EntryOften needs Snowball or a flank to reach the back line after letting the enemy waste crowd control, waiting for items and safe farm opportunities.Snowball is more conditional; some augment setups provide enough access without risky marks, so enter after key enemy cooldowns are gone or to follow your team's engage.Use Snowball to follow up or dodge poke, not as a solo engage into five champions.
Ultimate UsageThrowing ultimate early can soften a fight and help approach, serving as a useful opener to pressure enemies before fully committing.Hold R for when enemies are locked into a path, slowed, or forced to retreat; enemies may have extra mobility or shields from augments that make careless casts useless.Use R as a chase and re-entry tool when the enemy has committed to a path.
Build FlexibilityItemization balances AP damage with survivability to stay in melee range, with pure glass cannon working only in specific scenarios.Item choices are more reactive to augments; lean into damage if augments give durability, or prioritize defensive items if augments give damage but no safety.Do not copy normal ARAM builds blindly; adapt to what your augments lack.

Champion Analysis

Role / Current performance

Overview

In Hextech Mayhem, Gwen the Hallowed Seamstress is a melee AP fighter who blends exceptional single-target burst damage with outstanding survivability. Her kit revolves around close-range engagements where she can exploit her passive, A Thousand Cuts, which causes her attacks and abilities to deal bonus magic damage based on the target’s current health percentage. When she is near enemy champions, she gains bonus armor and magic resistance, making her deceptively durable in the thick of combat. Her primary damage tool, Snip Snip! (Q), unleashes a rapid series of scissor cuts that deal magic damage and hit especially hard against low-health targets, allowing her to execute wounded foes. The dash from Skip ‘n Slash (E) provides both mobility and an attack speed buff, enabling her to close distance quickly or reposition during fights. Her ultimate, Needlework, enlarges her scissors to significantly boost the range and damage of her next several attacks, giving her powerful follow-up pressure. The core of her strategic value in Hextech Mayhem lies in the careful use of Hallowed Mist (W). This ability creates a zone where Gwen becomes untargetable to enemies outside of it while gaining bonus attack speed and damage reduction. Properly timing this mist is absolutely essential to dominating team fights, as it allows her to survive burst, avoid key crowd control, and continue dishing out damage without being shut down. Gwen thrives as a melee AP fighter-assassin, singling out priority targets with her burst and using her defensive tools to stay alive long enough to turn fights. Her reliance on close positioning means she must be deliberate about when to dive in, but her passive defensive stats and the damage reduction from Hallowed Mist give her surprising staying power. Mastering the window of untargetability from her W is the most important skill for any Gwen player in Hextech Mayhem, as it directly determines whether she can survive the initial explosive exchanges and clean up the fight. She offers high-risk, high-reward play that rewards aggressive but calculated engagements, and her ability to carve through enemy backlines while remaining elusive makes her a potent threat when played with good awareness of enemy cooldowns and positioning.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Gwen The Hallowed Seamstress is strongest when the fight is already messy; she should not be played like a straight-line engage tank because in ARAM: Mayhem teams have extra damage, mobility, or augment spikes that punish a first move. She must let her frontline, Snowball users, or poke champions start the trade, then enter once key crowd control or burst has been thrown, holding her dash if easy point-and-click lockdown remains available. Gwen wins longer skirmishes, not coin-flip openings, so her engage pattern begins from the side of the wave rather than the center, reducing how many poke spells and engage tools travel through her position. Snowball is a commitment tool, not a scouting tool; she should throw it when her team can follow or when the marked target has used mobility, but not recast instantly unless her mist and dash can keep her alive through the first punish, as a delayed recast often baits panic movement. Dash after the enemy reacts to stay connected, dodge a return spell, or reposition inside her protection zone, walking forward until they cast something then dashing through the punish window. She enters with a clear target order, usually the nearest damage dealer who cannot instantly escape, cutting through the frontline while keeping her body angled toward the carry rather than chasing into five people; forcing the frontline to retreat while her team pushes up is already a won exchange. When counter-engaging, Gwen excels at turning dives by dropping her defensive zone around the fight area and stepping into the diver, making the trade slow and expensive while her carries kite backward, holding her burst until the diver commits so her backline has a real deterrent. Her escape plan starts before the fight, knowing whether she is retreating toward tower, a health relic area, or her team’s crowd control, and she uses her mist to break the enemy’s clean targeting window but keeps moving so they must step into danger or switch targets. In narrow-lane spacing, she does not stack directly with her carries, holding a position slightly ahead and off to one side to avoid area damage hitting everyone, respects choke points after towers fall, and uses the wave to hide intent rather than AFK farm, stepping forward immediately when a key enemy engage tool misses. Target priority focuses on the reachable carry rather than the perfect carry, accepting frontline kills when they open space, and switching targets once defensive tools like stasis, invisibility, dash, or peel ultimates are spent. Snowball timing involves landing before her team commits and recasting after the enemy answers, using the mark to bypass poke lanes, and never recasting into layered crowd control. She plays around what her augment rewards, triggering offensive augments after enemy peel is used and using defensive augments before she is trapped to buy real actions. Her push and pull rhythm dictates pushing when her team has health and cooldowns, pulling back after her main tools are down, and not overpushing into fresh respawns. Dive timing is limited to targets already restricted, with a clear enter-finish-leave pattern, and if the dive stalls she switches to zoning. When behind, Gwen stops starting fights from max range, peels before flanking, trades health for wave only when it prevents tower loss, takes small wins like burning a shield or forcing a dash, and keeps the game playable until one overextended enemy gives her the close-range fight she actually wants.

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Playstyle Guide

Playstyle / Team structure

Play guide

Gwen The Hallowed Seamstress approaches ARAM Mayhem with a clear three-stage game plan that prioritizes survival, mid-game pressure, and late-game fight shape. From levels one through six, her goal is simply to reach her first major fight with enough health to participate. She starts just behind the front line, near the edge of the wave, so she can last-hit and threaten quick trades without absorbing free poke. Early trading is deliberate: she lets enemy skillshots hit minions or her tank first, then moves in for a short trade before retreating. Snowball at this stage is used for punishment rather than blind engage—only on separated low-health targets, after the enemy uses mobility, or when crowd control is ready to follow. Augment choices should help her reach combat safely or survive the first burst. The decision to push or stall depends on team strength: if her team has stronger poke, she trims the wave to pressure the enemy; if weaker, she stalls near her side to create safer space. When ahead, she takes side brush and threatens from fog; when behind, she stops forcing trades and waits for the enemy to overextend. Between levels seven and eleven, Gwen transitions into a wave fighter who punishes cooldowns and turns Snowball into real access. She plays slightly off-center, creating an angle where carries must choose between hitting her frontline or respecting her approach. Trades become layered: she steps up after the enemy misses crowd control, lands damage while they retreat, then decides whether to commit fully. Snowball becomes a safe bridge into fights, used on frontliners for entry or on isolated carries with team follow. Augments now support a clear job—durability for longer fights, burst for waiting on crowd control, mobility tools saved for the second movement. Push when her team has health advantage or ultimates; stall when key cooldowns are missing. If ahead, she controls the middle of the lane and forces enemies to spend cooldowns on minions; if behind, she plays as a counter-engage bruiser, entering after the enemy’s first burst is spent. Before level twelve, she identifies the champion who most threatens her—point-and-click lockdown, disengage, or fed carry—and builds her next fights around baiting that tool first. From level twelve onward, Gwen chooses the fight shape and finishes cleanly. She does not randomly frontline; instead she uses brush control to make the enemy face-check into her threat. Late fights reward patience: she threatens short trades but avoids spending everything until the enemy commits or a carry steps too close. Snowball now creates winning fights or forces major defensive responses, used after a carry shows on the wave or after mobility is spent. Augment usage matches the fight’s win condition—defensive tools used as she crosses the danger zone, damage tools saved for when targets are committed. Push hard after any won fight; stall when waiting on respawns or facing stronger engage. If ahead, she forces the enemy to fight under pressure and commits as a group once one target is caught. If behind, she looks for messy fights around overextension, focusing the closest killable target to break the fight open. After every late fight, she makes a fast map decision—push to end if multiple enemies are dead and wave is alive, otherwise reset and prepare the next Snowball angle, because Gwen wins late by turning one clean entry into a full cleanup rather than forcing every cooldown into the first champion she sees.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Gwen The Hallowed Seamstress plays very differently depending on whether she is ahead or behind, and the key to both states is resource discipline and positioning. When ahead, Gwen’s strength comes from forcing the enemy to walk into her snips, Hallowed Mist, and ultimate rather than freely kiting away. She should not initiate every fight alone; instead, she stands slightly in front of her carries and uses her lead to take space. The core trigger for aggression is when enemy poke or engage tools are on cooldown. She moves up with dash available and holds Hallowed Mist until the enemy commits damage back, wasting their best answer. She also threatens the center of her snip pattern on whoever is forced to last-hit or protect a low-health ally, often shredding the nearest tank or bruiser until the enemy frontline collapses. When her team lands crowd control or a Snowball mark, she follows only if her mist and dash let her survive return fire — a missed highlight play is not a throw, but dying with shutdown gold is. She angles her ultimate through the front target toward the carry path and walks with them instead of flashing all movement at once. When pushing structures or controlling a choke, she stands where enemy skillshots cross her mist zone before reaching her backline, protecting her team. The main ahead rule is to make the enemy spend resources first; Gwen is not a pure assassin and can win by making the frontline unplayable, then cleaning up once crowd control is gone. When behind, Gwen plays for clean second entries rather than heroic first engages. She must let her tank, poke, or crowd control create a real opening before entering. She stays healthy and clears from safe angles under structure, using mist to block ranged pressure or protect retreat. If the enemy frontline is stronger, she focuses fire on the closest enemy her carries can also damage, then backs out. When enemy carries are fed and holding peel, she waits for their escape or crowd control to be used on someone else before committing ultimate and dash. If her team lands a small catch, she adds damage from the edge first and only fully enters if the target is truly trapped. After a failed trade, she gives ground to reset behind minions or allies. The behind rule is to deny the enemy a clean reset fight by making them spend cooldowns on minions, frontline, or bad angles, then stepping in with mist and hitting a target the team can actually reach. Gwen can come back through one extended fight but rarely recovers from forcing an unwinnable engage. Augment choices follow the same logic: ahead, mobility helps convert trades into kills, durability covers being stopped, and sustain rewards extended front-to-back fights. Behind, defensive augments prevent dying before damage matters, mobility helps reach fights without wasting dash early, and haste or sustain augments work best when the team can stall or fights extend. Every decision must respect that Gwen’s death when ahead feeds the enemy comeback, and her panic engage when behind hands them free push.

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Champion Background

Lore / Identity / Text block

Background copy

Gwen The Hallowed Seamstress is a champion defined by repeated contact, not burst. Her damage pattern relies on stacking extra magic damage through her passive, Thousand Cuts, rewarding prolonged engagements where she can keep hitting the same target. In ARAM: Mayhem, this makes her a formidable frontline shredder when fights become messy and crowded. She should not be played as a pure assassin; instead, she enters after the first wave of crowd control has been used, letting someone else draw the panic buttons before she walks in and focuses the nearest valuable target. Tanks, bruisers, and short-range divers are ideal passive fuel because they cannot easily leave once Gwen is on top of them. Chasing a backliner only to land a single hit before they disengage wastes her full value; it is often better to safely cut down a frontliner than to waste time walking through slows and stuns for an unreachable target. Gwen's kit requires careful sequencing. She uses her E to stay in range, her Q to punish enemies who are committed in front of her, and her R to maintain contact when targets try to escape. The best combos are clean sequences where the target never gets a free step away. Early in the match, she wins small front-to-back trades by hitting what is available and backing out before the enemy can chain control. In full teamfights, she waits for key disengage or hard crowd control to be used, then chooses the closest target she can keep attacking. If her team has strong engage, she follows it and cuts through the first target caught; if her team is poke-heavy, she plays slower and punishes divers who step into her side of the lane. Gwen's defensive zone, Hallowed Mist, protects her from threats outside the mist and lets her fight on her own terms. It is strongest when used to cross dangerous pockets, deny ranged follow-up during an all-in, or hold space while her team catches up. It is weakest when she is surrounded by multiple melee champions already inside the zone. Proper timing is critical: casting it right before or during commitment, not after she is already crowd controlled. Her dash, Skip 'n Slash, is both a weapon and an escape plan. It allows her to dodge key skillshots, enter after enemy crowd control misses, or stay attached to a target that has already used mobility. Burning it recklessly can leave her stuck in the open with no means to retreat or chase. Her ultimate, Needlework, serves as a ranged fight extender. It can begin pressure before she is in melee range, keep enemies from escaping, and force them to move badly, making her Q and E easier to land. It is most effective when thrown through clumped enemies or down the lane with limited space to dodge. Wasting any of these abilities—missing Q, mistiming W, wasting E, or throwing R without follow-up—creates a significant opening for the enemy team to collapse on her, and Mayhem's narrow lane makes that punishment immediate.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Gwen wins Mayhem fights by choosing the right moment to step in, not by face-checking the entire enemy team and hoping her healing carries it. Most bad Gwen games come from two problems: wasting her protection before the real damage starts, or entering fights from a line where she cannot keep hitting. Mechanical mistakes center on misuse of her core tools. Casting Hallowed Mist too early while walking forward lets enemies wait outside or force you to leave it before dealing meaningful damage; hold Mist until you are actually committing, being targeted, or cutting off a key ranged threat, placing it where you can keep attacking rather than where you were standing. Dashing straight into the center of the enemy team before stacking pressure means you arrive with no threat and eat crowd control; use the dash to adjust angle after the fight starts or to dodge a key spell while staying in attack range. Snipping the first target in range without checking spacing causes poor damage and locks you into a cast while the backline fires back; step or dash so the snips threaten the target that matters, then cast when the enemy cannot easily sidestep. Throwing needles at maximum range with no plan to continue reveals engage timing and loses follow-up pressure; use needles to chase, punish a clumped group, or finish a target that has already spent movement. Standing still inside Mist as if the zone makes you invincible is a trap; keep moving inside the zone, kiting the edge and forcing ranged enemies to step into danger. Using Snowball only as a blind engage button leads to arriving before the team can follow; treat it as a confirmation tool when a carry is isolated or the frontline is already moving. Chasing with every movement option after a target flashes separates you from the team; chase only if the next hit likely finishes the target or the team can punish anyone who turns on you. Decision mistakes compound these errors. Playing Gwen as a primary engager every fight starts fights into full enemy cooldowns; she is often best as the second champion in, not the first body seen. Ignoring enemy composition and always diving the backline wastes effectiveness against heavy peel; decide before the fight whether to dive, play front-to-back, or serve as a counter-engage threat. Fighting while both Mist and dash are unavailable turns a winnable skirmish into free damage; track readiness before stepping forward and play like a vulnerable melee champion until at least one tool returns. Building or augmenting only for damage when the enemy can burst or chain-control results in dying before applying damage across a full fight; choose durability, healing support, or defensive synergy when the lobby demands it. Taking every low-health bait near the enemy side of the bridge pulls you past your team; check where enemy peelers are before chasing, and if baited switch immediately to escape mode. Forcing fights without the team’s wave or spacing leaves you isolated; start moving when allies are in range to follow. Staying on the tank forever because they are closest lets enemy carries get uninterrupted damage; hit the frontline only when it is safest, then look for moments to angle toward higher-value enemies, using the tank as a bridge rather than charging through. Treating a won fight as permission to dive fountain-side cleanup risks losing health and cooldowns right before the next wave; check objectives, wave, and health before chasing, as taking space and hitting structures can be better than a risky extra kill.

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FAQ

Gwen

FAQ

Is Gwen a frontliner or a follow-up skirmisher in ARAM: Mayhem? Gwen is usually a follow-up skirmisher, not the first champion who should eat every engage tool. Let a tank, Snowball user, or ranged poke start the fight, then step in when key crowd control has been spent. If you start too early, you can get locked down before your sustained damage matters. When should I commit to an all-in on Gwen? Commit when an enemy carry has used their main escape, your team is close enough to punish, and you can keep hitting through the fight. Gwen wants extended trades where she can stay attached to targets. If you dive alone into five players, even a good defensive cast will not save you from layered crowd control. How do I use Gwen’s mist defensively without wasting it? Use the mist when you are about to be hit by important ranged damage or crowd control, not just because you entered combat. Stand near its edge when you want to pressure forward, then reposition if enemies step inside to fight you directly. The tradeoff is simple: it buys safety against outside threats, but melee champions can still contest you if they enter your space.

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