ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #126

Warwick ARAM Mayhem Build & Best Augments

Warwick role and playstyle: baseline role is fighter, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool. Hextech augment reliance: Medium: augment quality meaningfully changes damage, durability, cooldown uptime, and overall ARAM impact. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Warwick Warwick the Uncaged Wrath of Zaun Fighter / Tank / Mage
TierT4
Rank#126
Win Rate47.95%
Pick Rate0.31%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate47.86%
Pick Rate8.38%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate50.00%
Pick Rate3.71%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate57.63%
Pick Rate3.53%

Situational itemstop 12

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.43%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.99%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.55%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.61%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.54%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.06%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.31%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

54.19%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.21%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.86%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

40.73%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.45%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

50.17%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.17%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

52.07%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

52.07%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.20%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.20%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate54.53%
Pick Rate13.87%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate56.96%
Pick Rate5.45%
#3
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate52.94%
Pick Rate5.24%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.16%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.37%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.33%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.63%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.20%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.71%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

54.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.88%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.76%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.82%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

57.27%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

51.41%

Starting items

Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

55.49%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

55.49%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.30%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

55.30%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

49.60%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

49.60%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate56.24%
Pick Rate9.13%
#2
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate55.49%
Pick Rate4.09%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate56.64%
Pick Rate3.13%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.43%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

53.29%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.05%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.14%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

60.28%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.03%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.75%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

47.65%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.76%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

54.66%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.41%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

57.41%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.41%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

55.41%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

61.02%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

61.02%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

49.35%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

49.35%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate52.34%
Pick Rate15.12%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate49.11%
Pick Rate5.97%
#3
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate47.50%
Pick Rate4.24%

Situational itemstop 12

Starting items

Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

52.69%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

52.69%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.37%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.37%
Tiamat Tiamat Tiamat
Total Price
1,200
Price
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

53.78%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.05%
Pick Rate
4.44%
Games
376

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT155.05%4.44%376
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.52%
Pick Rate
5.62%
Games
476

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT152.52%5.62%476
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
51.87%
Pick Rate
7.57%
Games
642

Grants 60% bonus attack speed .

View augment details
SilverT151.87%7.57%642
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.80%
Pick Rate
4.92%
Games
417

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT151.80%4.92%417
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
49.55%
Pick Rate
6.55%
Games
555

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT149.55%6.55%555
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
49.36%
Pick Rate
4.64%
Games
393

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT149.36%4.64%393
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
49.23%
Pick Rate
3.83%
Games
325

Grants 18% armor penetration and magic penetration .

View augment details
GoldT149.23%3.83%325
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
49.18%
Pick Rate
5.76%
Games
488

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT149.18%5.76%488
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.05%
Pick Rate
6.23%
Games
528

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT149.05%6.23%528
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.56%
Pick Rate
7.39%
Games
626

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT148.56%7.39%626
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.36%
Pick Rate
5.39%
Games
457

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT148.36%5.39%457
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
48.22%
Pick Rate
8.95%
Games
759

Gain 15% omnivamp .

View augment details
SilverT148.22%8.95%759
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
48.10%
Pick Rate
5.59%
Games
474

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT148.10%5.59%474
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
47.67%
Pick Rate
8.34%
Games
707

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT147.67%8.34%707
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
47.56%
Pick Rate
7.49%
Games
635

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT147.56%7.49%635
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
47.31%
Pick Rate
14.02%
Games
1,188

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT147.31%14.02%1,188
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
47.30%
Pick Rate
8.75%
Games
742

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT147.30%8.75%742
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.19%
Pick Rate
9.25%
Games
784

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT147.19%9.25%784
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
47.02%
Pick Rate
6.15%
Games
521

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT147.02%6.15%521
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
47.01%
Pick Rate
4.74%
Games
402

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT147.01%4.74%402
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
46.54%
Pick Rate
4.94%
Games
419

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT146.54%4.94%419
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
46.30%
Pick Rate
9.56%
Games
810

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT146.30%9.56%810
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
46.15%
Pick Rate
5.37%
Games
455

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT146.15%5.37%455
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.83%
Pick Rate
4.81%
Games
408

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT145.83%4.81%408
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
45.80%
Pick Rate
5.20%
Games
441

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT145.80%5.20%441
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
45.71%
Pick Rate
5.37%
Games
455

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT145.71%5.37%455
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
45.22%
Pick Rate
5.06%
Games
429

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT145.22%5.06%429
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.70%
Pick Rate
7.13%
Games
604

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT144.70%7.13%604
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
44.36%
Pick Rate
4.60%
Games
390

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT144.36%4.60%390
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
43.80%
Pick Rate
4.66%
Games
395

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT143.80%4.66%395
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
43.50%
Pick Rate
4.45%
Games
377

Grants 20% heal and shield power .

View augment details
SilverT143.50%4.45%377
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.22%
Pick Rate
4.61%
Games
391

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT143.22%4.61%391
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
41.57%
Pick Rate
4.20%
Games
356

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT141.57%4.20%356
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
60.77%
Pick Rate
2.14%
Games
181

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT260.77%2.14%181
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.49%
Pick Rate
1.97%
Games
167

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT257.49%1.97%167
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
56.21%
Pick Rate
1.81%
Games
153

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT256.21%1.81%153
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
55.95%
Pick Rate
1.98%
Games
168

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT255.95%1.98%168
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
55.56%
Pick Rate
2.02%
Games
171

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT255.56%2.02%171
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
2.25%
Games
191

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT254.97%2.25%191
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.86%
Pick Rate
2.06%
Games
175

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT254.86%2.06%175
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
53.52%
Pick Rate
3.02%
Games
256

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT253.52%3.02%256
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.31%
Pick Rate
3.03%
Games
257

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT253.31%3.03%257
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
52.88%
Pick Rate
2.45%
Games
208

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT252.88%2.45%208
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
52.53%
Pick Rate
2.34%
Games
198

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT252.53%2.34%198
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
52.16%
Pick Rate
3.28%
Games
278

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT252.16%3.28%278
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.41%
Pick Rate
2.94%
Games
249

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT251.41%2.94%249
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
51.30%
Pick Rate
1.82%
Games
154

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT251.30%1.82%154
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.18%
Pick Rate
3.36%
Games
285

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT250.18%3.36%285
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.75%
Pick Rate
2.37%
Games
201

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT249.75%2.37%201
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
49.41%
Pick Rate
2.01%
Games
170

Grants 60 ability haste .

View augment details
GoldT249.41%2.01%170
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
49.18%
Pick Rate
2.16%
Games
183

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT249.18%2.16%183
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.13%
Pick Rate
2.04%
Games
173

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT249.13%2.04%173
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
48.76%
Pick Rate
2.37%
Games
201

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT248.76%2.37%201
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.75%
Pick Rate
1.89%
Games
160

Gain 2 Stat Anvils .

View augment details
SilverT248.75%1.89%160
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
48.68%
Pick Rate
2.23%
Games
189

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT248.68%2.23%189
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
48.54%
Pick Rate
2.82%
Games
239

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT248.54%2.82%239
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
48.31%
Pick Rate
2.78%
Games
236

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT248.31%2.78%236
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.21%
Pick Rate
2.32%
Games
197

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT247.21%2.32%197
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
47.12%
Pick Rate
2.45%
Games
208

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT247.12%2.45%208
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.30%
Pick Rate
3.03%
Games
257

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT246.30%3.03%257
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
46.25%
Pick Rate
1.89%
Games
160

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT246.25%1.89%160
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.05%
Pick Rate
1.79%
Games
152

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT246.05%1.79%152
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
45.59%
Pick Rate
3.08%
Games
261

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT245.59%3.08%261
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.11%
Pick Rate
2.17%
Games
184

Grants 50% critical strike chance .

View augment details
GoldT245.11%2.17%184
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
43.87%
Pick Rate
1.83%
Games
155

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT243.87%1.83%155
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
43.71%
Pick Rate
3.37%
Games
286

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT243.71%3.37%286
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
41.38%
Pick Rate
2.39%
Games
203

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT241.38%2.39%203
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
61.40%
Pick Rate
1.34%
Games
114

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT361.40%1.34%114
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
58.33%
Pick Rate
1.42%
Games
120

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT358.33%1.42%120
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
55.86%
Pick Rate
1.71%
Games
145

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT355.86%1.71%145
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.76%
Pick Rate
1.49%
Games
126

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT354.76%1.49%126
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.55%
Pick Rate
1.17%
Games
99

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT354.55%1.17%99
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
52.94%
Pick Rate
1.40%
Games
119

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT352.94%1.40%119
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.83%
Pick Rate
1.25%
Games
106

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT352.83%1.25%106
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
52.31%
Pick Rate
1.53%
Games
130

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT352.31%1.53%130
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.17%
Pick Rate
1.36%
Games
115

Increases attack damage by 20% .

View augment details
SilverT352.17%1.36%115
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
52.17%
Pick Rate
1.09%
Games
92

Your abilities apply on-hit effects (1 second cooldown per target).

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GoldT352.17%1.09%92
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
52.00%
Pick Rate
1.18%
Games
100

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT352.00%1.18%100
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
51.58%
Pick Rate
1.12%
Games
95

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT351.58%1.12%95
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.09%
Pick Rate
1.62%
Games
137

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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PrismaticT351.09%1.62%137
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
50.45%
Pick Rate
1.31%
Games
111

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT350.45%1.31%111
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.00%
Pick Rate
1.65%
Games
140

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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GoldT350.00%1.65%140
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
1.56%
Games
132

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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GoldT350.00%1.56%132
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
49.64%
Pick Rate
1.62%
Games
137

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT349.64%1.62%137
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
49.45%
Pick Rate
1.07%
Games
91

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT349.45%1.07%91
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
49.30%
Pick Rate
1.68%
Games
142

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT349.30%1.68%142
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.12%
Pick Rate
1.34%
Games
114

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT349.12%1.34%114
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.07%
Pick Rate
1.27%
Games
108

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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SilverT349.07%1.27%108
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
48.55%
Pick Rate
1.63%
Games
138

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT348.55%1.63%138
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
48.42%
Pick Rate
1.12%
Games
95

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT348.42%1.12%95
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.33%
Pick Rate
1.42%
Games
120

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT348.33%1.42%120
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
48.11%
Pick Rate
1.25%
Games
106

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT348.11%1.25%106
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
47.59%
Pick Rate
1.71%
Games
145

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT347.59%1.71%145
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.50%
Pick Rate
1.42%
Games
120

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT347.50%1.42%120
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
47.14%
Pick Rate
1.65%
Games
140

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT347.14%1.65%140
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
46.96%
Pick Rate
1.36%
Games
115

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT346.96%1.36%115
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
45.16%
Pick Rate
1.10%
Games
93

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT345.16%1.10%93
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
44.55%
Pick Rate
1.19%
Games
101

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT344.55%1.19%101
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
44.55%
Pick Rate
1.30%
Games
110

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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GoldT344.55%1.30%110
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
44.55%
Pick Rate
1.30%
Games
110

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT344.55%1.30%110
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.23%
Pick Rate
1.23%
Games
104

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT344.23%1.23%104
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
43.36%
Pick Rate
1.33%
Games
113

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT343.36%1.33%113
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
43.17%
Pick Rate
1.64%
Games
139

Gain 1750 upon acquiring this augment.

View augment details
GoldT343.17%1.64%139
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
42.97%
Pick Rate
1.51%
Games
128

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT342.97%1.51%128
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.57%
Pick Rate
1.75%
Games
148

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT342.57%1.75%148
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
42.25%
Pick Rate
1.68%
Games
142

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT342.25%1.68%142
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
41.91%
Pick Rate
1.60%
Games
136

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT341.91%1.60%136
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
41.54%
Pick Rate
1.53%
Games
130

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT341.54%1.53%130
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.81%
Pick Rate
1.27%
Games
108

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT339.81%1.27%108
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.67%
Pick Rate
1.06%
Games
90

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT456.67%1.06%90
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
55.41%
Pick Rate
0.87%
Games
74

Your champion's third basic ability (E) gains 100 ability haste .

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GoldT455.41%0.87%74
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.52%
Pick Rate
0.84%
Games
71

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT453.52%0.84%71
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
53.42%
Pick Rate
0.86%
Games
73

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT453.42%0.86%73
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
53.33%
Pick Rate
0.71%
Games
60

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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GoldT453.33%0.71%60
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.17%
Pick Rate
0.81%
Games
69

Abilities with dashes or blinks gain 175 ability haste .

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PrismaticT452.17%0.81%69
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
51.61%
Pick Rate
0.73%
Games
62

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT451.61%0.73%62
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.14%
Pick Rate
1.04%
Games
88

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT451.14%1.04%88
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.11%
Pick Rate
1.06%
Games
90

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT451.11%1.06%90
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.82%
Pick Rate
0.72%
Games
61

Grants 3 random Dragon Souls .

View augment details
PrismaticT450.82%0.72%61
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.87%
Games
74

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.00%0.87%74
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
48.61%
Pick Rate
0.85%
Games
72

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT448.61%0.85%72
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
48.39%
Pick Rate
0.73%
Games
62

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT448.39%0.73%62
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.67%
Pick Rate
0.71%
Games
60

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT446.67%0.71%60
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
45.76%
Pick Rate
0.70%
Games
59

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT445.76%0.70%59
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
44.59%
Pick Rate
0.87%
Games
74

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT444.59%0.87%74
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.86%
Pick Rate
0.67%
Games
57

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT443.86%0.67%57
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.18%
Pick Rate
1.04%
Games
88

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT443.18%1.04%88
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
43.06%
Pick Rate
0.85%
Games
72

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT443.06%0.85%72
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.86%
Pick Rate
1.01%
Games
86

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT441.86%1.01%86
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
41.43%
Pick Rate
0.83%
Games
70

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT441.43%0.83%70
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
40.30%
Pick Rate
0.79%
Games
67

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT440.30%0.79%67
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.74%
Pick Rate
0.92%
Games
78

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT439.74%0.92%78
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
37.93%
Pick Rate
0.68%
Games
58

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT437.93%0.68%58
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
37.31%
Pick Rate
0.79%
Games
67

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT437.31%0.79%67
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
37.25%
Pick Rate
0.60%
Games
51

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT437.25%0.60%51
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
35.85%
Pick Rate
0.63%
Games
53

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT435.85%0.63%53

Warwick Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (Condition: Heavy Attack-Speed or On-Hit Augments)

REQW

R > E > Q > W (Condition: Tank-Buster or Anti-Burst Augments)

Warwick Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Warwick counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Rank
#137
Win Rate
47.78%
Pick Rate
1.15%

Kai'Sa Daughter of the Void Kai'Sa is a hybrid marksman who evolves her abilities based on the stats she builds. In ARAM: Mayhem, she becomes a high-octane carry who hits her evolution breakpoints much faster than on Summoner's Rift. You are looking to stack attack speed and ability power quickly, unlock your evolved abilities, and turn into a late-game raid boss who can dive the backline or melt frontline tanks. Her signature pattern revolves around isolation damage and her ultimate engage. She wants to catch enemies alone for massive bonus damage, then use Killer Instinct to reposition and shield herself. In Mayhem's chaotic environment, she excels at cleaning up scattered fights after the initial burst goes out. What changes in Mayhem is the pace of her power curve. The accelerated gold and experience mean you will often have two or even three evolved abilities by the time teams start grouping hard. This lets her play more aggressively around Snowball and engage angles that would be too risky in standard ARAM. She transitions from a poke-heavy early game into a versatile damage dealer who can adapt her build to whatever the enemy team throws at her. View champion guide

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

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Countered By

5

Warwick is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Anivia Anivia Anivia T4
Tier
T4
Rank
#147
Win Rate
47.07%
Pick Rate
0.51%

Anivia is a control mage who defines teamfights through zone control, terrain manipulation, and sustained damage. She acts as a defensive anchor, turning narrow ARAM bridges into death traps with her crowd control and area denial. Her signature pattern revolves around Glacial Storm (R). She creates a large damaging zone that slows enemies and amplifies her other abilities. In standard modes, she struggles with mana costs and early game fragility. ARAM: Mayhem removes most of those weaknesses. Accelerated gold and experience let her reach her power spike faster, while constant fighting plays directly into her teamfight-focused kit. The Mayhem environment shifts her role slightly. She becomes a sustained damage dealer who can fish for picks more aggressively. The reduced penalty for dying means she can use her passive, Rebirth, as a strategic tool rather than a desperate last resort. She still plays as a backline controller, but she can take risks that would be suicidal on Summoner's Rift. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Azir Azir Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

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Warwick Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Warwick Warwick Warwick T4
Tier
T4
Rank
#126
Win Rate
47.95%
Pick Rate
0.31%

Warwick the Uncaged Wrath of Zaun Warwick is a diving juggernaut who hunts low-health targets and sustains through damage. In ARAM: Mayhem, he becomes a relentless raid boss who rarely leaves his Blood Hunt speed path. His signature pattern is simple: smell blood, run fast, suppress the target, and heal faster than they can damage you. He excels at punishing overextended enemies and turning messy fights into cleanup duty. Mayhem's accelerated pace helps him more than most. Frequent fighting means his passive healing triggers constantly. Shorter death timers mean he's back hunting before enemies recover. The mode's chaos creates the wounded targets he needs to thrive. He plays best as a frontline disruptor who forces enemies to deal with him or die trying. Snowball gives him the gap-close he sometimes lacks, letting him engage on healthy targets before his passive speed kicks in. View champion guide

Reliable Hard Crowd Control: Warwick’s own crowd control is conditional or requires him to channel. He needs teammates with point-and-click stuns or large knockups to hold targets still for his ultimate. Wave Clear and Poke: Warwick struggles to clear waves before closing the gap. Teammates who can thin the enemy wave allow him to look for flanks or Snowball engages without eating poke. Follow-Up Damage: If Warwick suppresses a high-value target, the rest of the team must burst that target down instantly. If the enemy survives the initial combo, Warwick often gets kited and dies. Top Synergy Pairings

Nami (High Value)

Nami Nami Nami T3
Tier
T3
Rank
#63
Win Rate
50.13%
Pick Rate
0.53%

Nami is a backline enchanter who wins fights by keeping allies moving, healthy, and hard to chase. Her core pattern is simple: buff the teammate who is ready to trade, look for a clean Bubble on enemies already slowed or committed, then use her wave to start a fight or peel one off. In ARAM: Mayhem, Nami is less about sitting safely and more about reacting fast to constant engages, Snowball threats, and augment-powered burst. She shines when your team has divers, marksmen, or poke champions who can use her speed and sustain to take repeated short fights. If she misses crowd control or steps too far forward, she gets punished quickly, so play near your carries, hold spells for real commits, and let enemy aggression walk into your setup. View champion guide

Nami (High Value)

Nami provides the crowd control and mobility Warwick lacks. Her Aqua Prison sets up guaranteed hits for Warwick’s ultimate, and her Tidecaller’s Blessing gives him the extra movement speed and slow needed to stick to slippery targets.

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Lissandra (High Value)

Lissandra offers point-and-click lockdown that cannot miss. Her Frozen Tomb creates a perfect anchor point for Warwick to dive onto. The combination of her root and ultimate creates a kill zone where Warwick can freely drain.

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (Strong Value)

Malphite provides the massive AOE knockup that Warwick needs to land a clean ultimate. In Mayhem, Malphite’s engage range is terrifying, and Warwick can chain his suppression on top of the knockup for a near-unavoidable kill setup.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Ziggs (Moderate Value)

Ziggs handles the wave clear and poke that Warwick hates. He softens the enemy team with long-range damage, forcing them low enough for Warwick’s blood hunt to activate. This gives Warwick the movement speed needed to engage without Snowball.

Jhin Jhin Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

Jhin (Moderate Value)

Jhin provides the long-range setup and execute damage that complements Warwick’s brawling style. Jhin’s W roots targets hit by Warwick’s damage, and his fourth shot creates the low-health pressure that Warwick loves.

Warwick ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoWarwick plays as a drain tank and cleanup brawler who waits for enemies to drop low before using Blood Hunt speed to chase them down.He must become an early initiator and dive disruptor who forces fights before enemies come online, as waiting means losing towers.Stop waiting for cleanup; create pressure immediately or lose objectives.
Skill Usage PatternsPlayers often hold Q to dodge key abilities or sustain through poke, waiting for the perfect moment to use it.Higher burst and common healing reduction mean holding Q gets you killed; cycle it aggressively to keep your health stable.Use Q proactively for sustain rather than saving it for clutch outplays.
Augment InfluenceBuild paths are predictable and consistent, with Warwick typically defaulting to a tanky bruiser playstyle every game.Augments warp his identity completely; ability haste enables ultimate spam while defensive augments let him engage through crowd control.Adapt your playstyle to match your augment rather than forcing default habits.
Snowball CommitmentA missed Snowball is survivable since the pace allows waiting for cooldowns to try again later.Missed Snowballs lose waves, towers, or lives because enemies punish downtime instantly and death timers are short.Treat Snowball as a commitment tool for real engages, not a poke check.
Teamfight SpacingWarwick thrives in extended fights, bouncing between targets and healing off everyone while chasing low-health enemies.Fights are too short and lethal for spreading damage; commit to one target and avoid chasing past enemy towers.Pick one target your team can collapse on rather than chasing across the map.

Champion Analysis

Role / Current performance

Overview

Warwick the Uncaged Wrath of Zaun serves as a frontline fighter in Hextech Mayhem, combining tracking capabilities with exceptional self-sustain to become one of the hardest champions to kill in the mode. His drastically reduced cooldowns amplify his natural healing and execute mechanics, allowing him to thrive in extended engagements where other fighters would fall. His core identity revolves around sustained combat, enemy pursuit, and battlefield control through fear and suppression. His passive, Eternal Hunger, provides massive life steal at low health, enabling rapid regeneration even when reduced to critical health thresholds. This mechanic creates a dynamic where Warwick becomes increasingly dangerous the longer a fight continues, as he can recover from near-death situations through aggressive play rather than retreat. His Q ability, Jaws of the Beast, functions as his primary damage and healing tool, dealing damage while restoring health with each cast. The reduced cooldowns in Hextech Mayhem allow for frequent casting, resulting in incredible sustain that makes him exceptionally difficult to eliminate in prolonged skirmishes. Warwick's W ability, Blood Hunt, tracks low-health enemies and grants massive movement speed bonuses, making it an excellent tool for chasing down fleeing opponents and securing kills on retreating targets. This tracking mechanic reinforces his role as a pursuit specialist who can hunt enemies across the map. His E ability, Primal Howl, provides damage reduction and fears nearby enemies when fully charged, offering utility for both absorbing incoming damage and disrupting enemy formations. This combination of durability and crowd control enhances his frontline presence. His ultimate, Infinite Duress, is a dash that suppresses a target, allowing him to lock down enemy carries and coordinate kills with teammates. This suppression ability gives Warwick significant pick potential and makes him a threat to high-value targets. Warwick's strategic value in Hextech Mayhem centers on his ability to initiate fights, absorb damage through self-healing, and pursue enemies who attempt to escape. His damage reduction and fear mechanics provide team utility beyond raw damage output, while his suppression ultimate creates opportunities for coordinated team plays. Attack speed and health-focused builds maximize his sustained combat effectiveness and execute efficiency, reinforcing his role as a durable frontline presence who excels in extended fights. His combination of tracking, healing, and crowd control makes him particularly effective at hunting isolated targets and sustaining through heavy damage in the chaotic environment of Hextech Mayhem.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Warwick the Uncaged Wrath of Zaun thrives in ARAM: Mayhem by exploiting enemies who drop below half health. The moment a squishy target hits that threshold, Warwick should activate W and path directly toward them, using the movement speed burst to close gaps without burning his ultimate. Infinite Duress should be saved for high-value targets or to dodge critical crowd control, aiming for enemy carries standing furthest forward. Against peel supports like Braum or Alistar, bait their interrupt abilities before committing. When counter-engaging, hold Fear for the moment an assassin or diver commits, releasing it the instant they land to buy teammates time to reposition. The ultimate also serves as a powerful counter-engage tool, suppressing enemies mid-flight against telegraphed engages like Malphite or Zac, though Warwick must avoid charging into the enemy team alone while his team retreats. Escaping proves harder than engaging for Warwick. Once his ultimate ends, he remains vulnerable in enemy territory. When fights turn sour, immediately seek low-health minions or champions to auto-attack, as his passive healing and attack speed surge when he is low himself. Kite toward tower while auto-attacking anything reachable, using Fear's damage reduction to survive burst and scatter pursuers. In Mayhem's shortened cooldowns, Fear may be ready again by the time safety is reached. Flash should be reserved for certain death situations, as Warwick's speed usually outruns most chasers if he survives initial burst. The single-lane format benefits Warwick, forcing fights into tight corridors where enemies have fewer angles to dodge his ultimate. Position near side brushes or just behind the frontline, close enough to threaten suppress but far enough to avoid poke. Use side alcoves to break line of sight and heal up. When pushing, hug the wave and use Jaws of the Beast to lunge through minions as stepping stones. Lateral ultimates from fog of war prove harder to react to than straight-line charges. Target priority focuses on whoever deals the most damage and sits below half health, ignoring tanky frontline unless they are the only ones in range. Damage falls off against high-armor targets, and sustain gets cut by anti-heal. Secondary targets include peel supports and low-health bruisers. Suppressing a Lulu or Janna removes their peel tools and enables team follow-up. Always check enemy items, as rushing Executioner's Calling weakens healing and forces a disruptor playstyle rather than drain tank. Mark/Dash is essential for bypassing poke and gap-closers. Save Snowball for when enemies overextend or drop low, not for harassment. The ideal combo hits Snowball, dashes in, and immediately casts R, guaranteeing the ultimate lands before targets can flash. Snowball also reaches low-health targets retreating that W speed cannot catch. When behind, Warwick shifts from carry to setup tool, looking for picks with ultimate from brush and peeling for carries with Fear rather than attempting desperate 1v5 dives.

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Playstyle Guide

Playstyle / Team structure

Play guide

Warwick the Uncaged Wrath of Zaun approaches Mayhem fights as a sustain-driven brawler who excels at isolated targets and extended trades where his passive healing can outpace incoming damage. In the early game, he should start positioned near his front line without committing to the first wave until he sees enemy engage tools. He looks for quick auto-attacks on minions to sustain, then threatens isolated frontliners with Jaws of the Beast held as a follow-stun or heal. Snowball serves as a gap-closer on overextended squishies, but he should decide instantly whether to pop it for the engage or hold it to bait crucial cooldowns, as sometimes the threat of engage alone forces enemies to retreat and gives his team space. Wave management depends on team composition. If his team has strong poke, Warwick helps shove to tower and looks for dive angles with his ultimate. When outranged, he lets the wave come closer to his tower where a Snowball connect becomes a death sentence under his own turret. Upon hitting level 6, he seeks a clean Infinite Duress angle, but must avoid forcing bad ultimates since a missed R in Mayhem leaves him vulnerable for a long window. Mid-game positioning shifts to side angles where Warwick thrives on flanking or waiting for frontlines to turn their backs. As enemies group tighter and isolation becomes harder, his job becomes applying Blood Hunt pressure on low-health targets to force recalls or deaths. He uses movement speed to fake engages, running at enemies to force flashes or cooldowns before backing off. Trading rhythm centers on burst windows, looking for Snowball onto backliners followed by R if they are isolated or their peel is down. Augment choice influences playstyle: damage or healing augments enable aggressive 1-for-1 trades, while utility or tank augments call for peeling for carries and using Q to interrupt dashes or suppress key threats. Late-game Warwick functions as a pick tool and disruption engine, positioning on flanks or in fog of war. Enemies will watch for his R, requiring patience until a squishy target steps out of position or their frontline burns peel. A successful R onto a high-value target often decides the fight instantly. Snowball becomes a setup tool rather than pure gap-close, used to force reactions while holding R for the moment enemies commit. He uses Q to reposition mid-fight, healing off nearest targets while cooldowns reset, and his W passive provides chase potential on low-health enemies for cleanup after initial burst. Push or stall decisions remain situational based on numbers advantage. When ahead, he forces fights around objectives where enemies must cluster, giving him clear R targets. When behind, he plays for counter-engage, letting enemies dive before using R on their carry or Q to disrupt their flow. Warwick's late game centers on patience and one clean engage rather than constant skirmishing.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Warwick the Uncaged Wrath of Zaun excels when he recognizes his win conditions and adapts his playstyle based on game state. When ahead, identified by surviving the first all-in with over half health or holding a gold lead from kills, Warwick hits his power spike upon completing a damage item or gaining a duelist-style augment. His primary objective becomes forcing fights around Snowball rather than waiting for perfect engages. With a stat advantage, he should compress the game by targeting enemies with low burst damage or those who have burned crucial cooldowns. A key technique involves tagging with Snowball, dashing in, and casting Infinite Duress on a different target if the first flashes, forcing the enemy team to waste crowd control on a fed Warwick while his team cleans up. When ahead, Warwick should stop clearing minions and zone enemies off health relics, denying gold and forcing backs. He can target under-leveled or struggling enemies, using his W blood trail to track them and diving towers with E damage reduction ready. When enemy carries use their escape tools, Flash-Ult immediately turns small advantages into guaranteed kills. The most common throw pattern involves chasing the wrong target past towers or into the enemy jungle. Death timers in Mayhem are long enough that one bad chase can cost two towers. Warwick must also watch his E timer, as he becomes vulnerable during the brief window without damage reduction. Engaging a full team without E ready often results in getting burst down before lifesteal activates. When behind, Warwick shifts from carry to disruption. He cannot win 1v1s and should stop testing damage against bruisers. His focus turns to peeling and setup, using Infinite Duress as full suppression even with low damage. Trading his life for the enemy fed carry is a winning play. Against teams with multiple stuns, he must wait for crowd control to be committed before flanking. When forced to build tanky, he maxes E second, absorbs damage, and heals off minions during fights rather than targeting champions. During inhibitor tower sieges, he stalls by last-hitting minions under tower and uses crowd control defensively. Augment choices when behind must address weaknesses through defensive options like shields, resistances, or healing on ability hit. Cooldown reduction and tenacity augments are premium for increasing fight influence. Behind Warwick never initiates 5v5s, instead looking for picks on overextended enemies to create numbers advantages. Recovery relies on patience, waiting for enemy mistakes rather than forcing them, playing passively to soak experience, and using ultimate defensively until the game stabilizes.

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Champion Background

Lore / Identity / Text block

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Warwick the Uncaged Wrath of Zaun defines himself in Mayhem ARAM as a stat-check brawler who excels in chaotic, sustained fights rather than burst assassinations. The accelerated gold and experience in this mode allow him to reach item spikes quickly, transforming him into a mid-game raid boss with exceptional survivability. His core identity revolves around being a drain tank who runs down enemies, locks them in place, and heals through incoming damage while teammates clean up fights. His passive, Eternal Hunger, serves as the foundation of his sustain strategy. Basic attacks deal bonus magic damage, and when Warwick drops below half health, this bonus increases while granting healing based on damage dealt. The lower his health drops, the stronger the healing becomes. In Mayhem where damage numbers are inflated, this passive turns near-death moments into sustain windows. Remaining in combat and continuing to auto-attack is essential, as running away at critical health wastes the passive's potential. Anti-heal from items like Executioner's Calling or Bramble Vest cuts this sustain in half, forcing more careful play against opponents with heavy healing reduction. Jaws of the Beast functions as his primary gap-closer and sustain tool. This point-and-click ability deals magic damage and heals based on damage dealt, with a hold mechanic that lets Warwick attach to targets through their dashes or blinks. This follow capability proves crucial against mobile champions. Using Q on full-health tanks with anti-heal wastes the ability, as does holding onto a target about to be executed by a teammate. Blood Hunt transforms Warwick into a cleanup monster. The passive automatically senses enemies below half health, granting attack and movement speed toward them. The active reveals the nearest enemy champion regardless of health and grants the same bonuses. However, the active reveals Warwick to enemies, alerting them to his approach. Using it when the nearest enemy sits under their tower becomes a suicide mission without his ultimate ready. Primal Howl provides damage reduction and an area-of-effect fear, serving as his defensive cooldown and crowd control setup. Timing is critical, as holding too long risks death before the fear triggers, while activating too early wastes the duration before reaching enemies. The fear sets up his entire combo but suffers against opponents with tenacity. Infinite Duress acts as his win condition, a skillshot ultimate that suppresses the first enemy champion hit while dealing damage and healing. The leap range scales with movement speed, making it massive in Mayhem. Missing this ability is devastating due to its long cooldown, and hard crowd control mid-leap cancels it entirely. Quicksilver Sash removes the suppression, so targeting champions with this item wastes the ultimate. His strategic value lies in bypassing frontlines to suppress priority carries while sustaining through the chaos of constant teamfights.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Warwick in ARAM: Mayhem lives and dies by his sustain windows, and the mode's accelerated gold and damage mean fights never truly stop. Success requires staying low-health just long enough to trigger healing, then resetting the fight's momentum. Most players throw by playing too safe or diving without an exit plan. Mechanical mistakes center on ability misuse. Holding Q to last-hit minions wastes Warwick's best sustain tool on low-value targets, leaving him without damage mitigation or healing for 4 to 6 seconds, enough time for enemy burst mages to kill him. Players should save Q for champion contact, using it to dash through enemies while dodging skill shots. Tapping Q instead of holding it causes Warwick to stop in place, a death sentence in Mayhem where standing still means eating full damage while enemies kite. The correct action is holding Q to dash behind the target, suppressing them briefly and repositioning. Activating E too early wastes the damage reduction window before enemy burst lands and loses the fear's disengage potential. Players should wait until taking heavy burst or crowd control before activating E. Ulting a full-health target from max range results in a short leap that often misses or lands Warwick in a bad spot, since R range scales with target missing health and movement speed. Decision mistakes involve poor tempo and positioning. Chasing low-health enemies into towers or fog of war is a trap, as Warwick's W passive speed feels amazing but enemy teams collapse fast in Mayhem. Players should use W speed to threaten rather than commit, forcing recalls and taking objectives instead. Playing passively at high health and backing frequently wastes Warwick's passive healing, which activates strongest at 30-40% health. Staying in the fight at lower health triggers sustain and makes him harder to kill. Engaging with Snowball into a full enemy team without a follow-up plan results in getting burst down before pressing R or E. Snowball should flank or reach isolated priority targets. Building full damage instead of tank and ability haste means dying instantly before healing, as Warwick's damage comes from Q, passive, and on-hit effects rather than critical strikes. Ignoring enemy crowd control and diving the same target repeatedly gets Warwick caught by stuns, roots, and knockups before he can heal. Players must track enemy cooldowns and engage after major crowd control is used. Warwick in Mayhem is about tempo: being in the fight, low enough to heal, but high enough to survive burst. Hit buttons correctly, respect enemy cooldowns, and Warwick becomes an unkillable drain tank that forces enemies to focus him or lose.

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FAQ

Warwick

FAQ

Is Warwick good in ARAM: Mayhem? He is a strong early skirmisher who excels at punishing low-health targets, but he falls off if the enemy team stacks crowd control or anti-heal. You want to force fights early when your lifesteal gives you a massive advantage over squishier champions. Just be aware that games with heavy poke can make it hard to engage before you are too low to sustain through the damage. What is the best way to engage as Warwick? Use Snowball to close the gap, then follow up with your ultimate for a guaranteed lockdown on a priority target. If Snowball is down, look for enemies who are already below half health so your W passive gives you the movement speed boost to run them down. Never engage by walking up in a straight line against heavy poke comps, or you will get chipped down before you ever reach melee range. How do I use Warwick's ultimate effectively? Hold your ultimate for a moment when the enemy is isolated or has used their major crowd control abilities, ensuring you can land the suppression without getting interrupted. You can also use it defensively to pin a diver who tries to kill your carry, buying your team time to react. Be careful about ulting into a grouped enemy team, because you will often get burst down the moment the suppression ends.

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