ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T2 Rank #72

Kog'Maw ARAM Mayhem Build & Best Augments

Kog'Maw role and playstyle: baseline role is AD marksman, with a core identity built around percent-health damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; R is the major teamfight or finishing cooldown. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Kog'Maw Kog'Maw the Mouth of the Abyss Mage / Marksman
TierT2
Rank#72
Win Rate51.01%
Pick Rate0.61%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate52.33%
Pick Rate27.89%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate54.51%
Pick Rate14.03%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate52.63%
Pick Rate5.60%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.76%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

52.60%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

52.96%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

53.16%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.50%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

52.57%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.15%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

49.43%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.59%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.28%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

47.98%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

44.31%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

53.22%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

53.22%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

50.91%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

50.91%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

55.81%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

55.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

55.81%

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Win Rate53.15%
Pick Rate10.38%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate54.17%
Pick Rate8.22%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate53.02%
Pick Rate7.43%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

55.49%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

55.02%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.76%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.53%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

54.74%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

57.59%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

54.98%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

55.31%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

59.08%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

51.86%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.18%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

56.36%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.40%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

55.40%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Total Price
300
Price
300

+300 Mana

56.00%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

56.00%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

56.00%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.00%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

56.63%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate52.03%
Pick Rate16.49%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate47.83%
Pick Rate6.41%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate54.46%
Pick Rate5.63%

Situational itemstop 12

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

49.45%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

50.29%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.41%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.14%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

49.57%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

46.18%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.29%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.84%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.41%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

49.09%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

46.47%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

50.00%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

50.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

50.00%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

45.86%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

50.35%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

50.35%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.25%
Pick Rate
5.92%
Games
1,312

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT156.25%5.92%1,312
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.99%
Pick Rate
4.80%
Games
1,062

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT154.99%4.80%1,062
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
53.54%
Pick Rate
16.38%
Games
3,627

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT153.54%16.38%3,627
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.98%
Pick Rate
7.80%
Games
1,727

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT152.98%7.80%1,727
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.80%
Pick Rate
5.64%
Games
1,250

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT152.80%5.64%1,250
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
52.35%
Pick Rate
6.05%
Games
1,339

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT152.35%6.05%1,339
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
51.89%
Pick Rate
13.04%
Games
2,887

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT151.89%13.04%2,887
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.89%
Pick Rate
7.54%
Games
1,669

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT151.89%7.54%1,669
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
51.25%
Pick Rate
10.31%
Games
2,283

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT151.25%10.31%2,283
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.03%
Pick Rate
7.46%
Games
1,652

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT151.03%7.46%1,652
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
50.88%
Pick Rate
9.53%
Games
2,111

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT150.88%9.53%2,111
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.75%
Pick Rate
4.51%
Games
999

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.75%4.51%999
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
50.70%
Pick Rate
9.31%
Games
2,061

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT150.70%9.31%2,061
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
50.63%
Pick Rate
12.64%
Games
2,799

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT150.63%12.64%2,799
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
50.61%
Pick Rate
13.61%
Games
3,013

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT150.61%13.61%3,013
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
50.27%
Pick Rate
5.93%
Games
1,313

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT150.27%5.93%1,313
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
50.27%
Pick Rate
5.09%
Games
1,128

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT150.27%5.09%1,128
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
50.24%
Pick Rate
9.59%
Games
2,124

Grants 60% bonus attack speed .

View augment details
SilverT150.24%9.59%2,124
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.17%
Pick Rate
9.04%
Games
2,003

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT150.17%9.04%2,003
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
49.86%
Pick Rate
6.33%
Games
1,402

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT149.86%6.33%1,402
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
49.84%
Pick Rate
9.66%
Games
2,139

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT149.84%9.66%2,139
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.38%
Pick Rate
6.15%
Games
1,361

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT149.38%6.15%1,361
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.36%
Pick Rate
4.58%
Games
1,015

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT149.36%4.58%1,015
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
49.35%
Pick Rate
6.61%
Games
1,463

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT149.35%6.61%1,463
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
49.32%
Pick Rate
6.98%
Games
1,545

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT149.32%6.98%1,545
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
49.09%
Pick Rate
11.16%
Games
2,471

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT149.09%11.16%2,471
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
49.08%
Pick Rate
7.88%
Games
1,746

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT149.08%7.88%1,746
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.42%
Pick Rate
6.44%
Games
1,426

Grants 18% armor penetration and magic penetration .

View augment details
GoldT146.42%6.44%1,426
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
57.49%
Pick Rate
2.05%
Games
454

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT257.49%2.05%454
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
56.43%
Pick Rate
2.81%
Games
622

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT256.43%2.81%622
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
56.14%
Pick Rate
3.16%
Games
700

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT256.14%3.16%700
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.87%
Pick Rate
2.08%
Games
460

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT255.87%2.08%460
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
55.21%
Pick Rate
1.60%
Games
355

Gain 2 Stat Anvils .

View augment details
SilverT255.21%1.60%355
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.97%
Pick Rate
3.92%
Games
869

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT253.97%3.92%869
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
53.75%
Pick Rate
2.59%
Games
573

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT253.75%2.59%573
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
52.98%
Pick Rate
3.49%
Games
772

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT252.98%3.49%772
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.50%
Pick Rate
2.80%
Games
619

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT252.50%2.80%619
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
52.21%
Pick Rate
1.94%
Games
429

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT252.21%1.94%429
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
51.51%
Pick Rate
2.10%
Games
464

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT251.51%2.10%464
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
51.36%
Pick Rate
3.48%
Games
771

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT251.36%3.48%771
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
50.93%
Pick Rate
2.43%
Games
538

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT250.93%2.43%538
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.74%
Pick Rate
2.45%
Games
542

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT250.74%2.45%542
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
50.72%
Pick Rate
2.50%
Games
554

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT250.72%2.50%554
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
50.34%
Pick Rate
3.31%
Games
733

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT250.34%3.31%733
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
50.27%
Pick Rate
4.20%
Games
931

Gain 15% omnivamp .

View augment details
SilverT250.27%4.20%931
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
50.00%
Pick Rate
1.93%
Games
428

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT250.00%1.93%428
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
49.70%
Pick Rate
3.78%
Games
837

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT249.70%3.78%837
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
49.52%
Pick Rate
1.89%
Games
418

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT249.52%1.89%418
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
49.45%
Pick Rate
3.70%
Games
819

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT249.45%3.70%819
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.33%
Pick Rate
2.37%
Games
525

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT249.33%2.37%525
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
49.31%
Pick Rate
1.63%
Games
361

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT249.31%1.63%361
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.17%
Pick Rate
1.91%
Games
423

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT249.17%1.91%423
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
48.97%
Pick Rate
1.75%
Games
388

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT248.97%1.75%388
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.79%
Pick Rate
2.62%
Games
580

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT248.79%2.62%580
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.34%
Pick Rate
2.04%
Games
451

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT248.34%2.04%451
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
47.50%
Pick Rate
1.99%
Games
440

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT247.50%1.99%440
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
47.02%
Pick Rate
2.28%
Games
504

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT247.02%2.28%504
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.81%
Pick Rate
1.84%
Games
408

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.81%1.84%408
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
46.73%
Pick Rate
2.55%
Games
565

Grants 50% critical strike chance .

View augment details
GoldT246.73%2.55%565
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.71%
Pick Rate
3.77%
Games
835

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT246.71%3.77%835
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
46.44%
Pick Rate
1.84%
Games
407

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT246.44%1.84%407
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
46.23%
Pick Rate
2.22%
Games
491

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT246.23%2.22%491
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.07%
Pick Rate
2.07%
Games
458

Gain ability haste equal to 30% AP .

View augment details
PrismaticT246.07%2.07%458
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
45.89%
Pick Rate
3.74%
Games
828

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT245.89%3.74%828
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
43.73%
Pick Rate
1.62%
Games
359

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT243.73%1.62%359
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
58.23%
Pick Rate
1.07%
Games
237

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT358.23%1.07%237
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
56.96%
Pick Rate
1.04%
Games
230

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT356.96%1.04%230
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
56.50%
Pick Rate
0.80%
Games
177

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT356.50%0.80%177
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
55.76%
Pick Rate
0.98%
Games
217

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT355.76%0.98%217
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.17%
Pick Rate
1.31%
Games
290

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT355.17%1.31%290
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.82%
Pick Rate
1.03%
Games
228

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT354.82%1.03%228
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.53%
Pick Rate
1.21%
Games
269

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT353.53%1.21%269
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
53.33%
Pick Rate
1.22%
Games
270

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT353.33%1.22%270
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.03%
Pick Rate
0.88%
Games
194

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT351.03%0.88%194
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
50.89%
Pick Rate
1.01%
Games
224

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT350.89%1.01%224
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
50.24%
Pick Rate
0.94%
Games
209

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT350.24%0.94%209
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.00%
Pick Rate
0.80%
Games
178

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT350.00%0.80%178
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.78%
Pick Rate
1.03%
Games
227

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT349.78%1.03%227
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.69%
Pick Rate
1.44%
Games
320

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT349.69%1.44%320
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
49.27%
Pick Rate
1.54%
Games
341

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT349.27%1.54%341
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
49.06%
Pick Rate
1.44%
Games
318

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT349.06%1.44%318
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
49.02%
Pick Rate
1.38%
Games
306

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT349.02%1.38%306
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.00%
Pick Rate
1.12%
Games
249

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT349.00%1.12%249
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
48.92%
Pick Rate
0.84%
Games
186

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT348.92%0.84%186
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.86%
Pick Rate
0.99%
Games
219

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT348.86%0.99%219
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.40%
Pick Rate
1.13%
Games
250

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT348.40%1.13%250
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
48.28%
Pick Rate
1.05%
Games
232

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT348.28%1.05%232
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
48.01%
Pick Rate
1.25%
Games
277

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT348.01%1.25%277
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.98%
Pick Rate
1.45%
Games
321

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT347.98%1.45%321
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.52%
Pick Rate
0.91%
Games
202

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT347.52%0.91%202
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.74%
Pick Rate
0.83%
Games
184

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT346.74%0.83%184
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
46.69%
Pick Rate
1.16%
Games
257

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT346.69%1.16%257
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.30%
Pick Rate
1.22%
Games
270

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.30%1.22%270
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
45.92%
Pick Rate
1.49%
Games
331

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT345.92%1.49%331
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
45.20%
Pick Rate
1.27%
Games
281

Grants 60 ability haste .

View augment details
GoldT345.20%1.27%281
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
44.39%
Pick Rate
0.97%
Games
214

Increases attack damage by 20% .

View augment details
SilverT344.39%0.97%214
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
43.18%
Pick Rate
0.99%
Games
220

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT343.18%0.99%220
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
42.86%
Pick Rate
1.17%
Games
259

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT342.86%1.17%259
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
61.31%
Pick Rate
0.62%
Games
137

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT461.31%0.62%137
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
59.84%
Pick Rate
0.57%
Games
127

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT459.84%0.57%127
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
56.48%
Pick Rate
0.49%
Games
108

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT456.48%0.49%108
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.70%
Pick Rate
0.36%
Games
79

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT455.70%0.36%79
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
55.56%
Pick Rate
0.41%
Games
90

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT455.56%0.41%90
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.28%
Pick Rate
0.56%
Games
123

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT455.28%0.56%123
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.79%
Pick Rate
0.60%
Games
132

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT453.79%0.60%132
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
53.78%
Pick Rate
0.54%
Games
119

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT453.78%0.54%119
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
53.66%
Pick Rate
0.74%
Games
164

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT453.66%0.74%164
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
53.53%
Pick Rate
0.77%
Games
170

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT453.53%0.77%170
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
53.42%
Pick Rate
0.73%
Games
161

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT453.42%0.73%161
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
51.92%
Pick Rate
0.70%
Games
156

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT451.92%0.70%156
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.77%
Pick Rate
0.64%
Games
141

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT451.77%0.64%141
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.22%
Pick Rate
0.37%
Games
82

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT451.22%0.37%82
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
51.22%
Pick Rate
0.37%
Games
82

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT451.22%0.37%82
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
51.00%
Pick Rate
0.45%
Games
100

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT451.00%0.45%100
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
50.79%
Pick Rate
0.57%
Games
126

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT450.79%0.57%126
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.54%
Pick Rate
0.42%
Games
93

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

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SilverT450.54%0.42%93
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
0.77%
Games
170

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT450.00%0.77%170
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.49%
Games
108

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT450.00%0.49%108
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.49%
Pick Rate
0.45%
Games
99

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT449.49%0.45%99
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
49.40%
Pick Rate
0.37%
Games
83

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT449.40%0.37%83
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.60%
Pick Rate
0.48%
Games
107

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT448.60%0.48%107
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.23%
Pick Rate
0.64%
Games
141

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT448.23%0.64%141
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.18%
Pick Rate
0.62%
Games
137

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT448.18%0.62%137
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
47.66%
Pick Rate
0.48%
Games
107

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT447.66%0.48%107
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
47.06%
Pick Rate
0.46%
Games
102

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT447.06%0.46%102
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
46.81%
Pick Rate
0.64%
Games
141

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT446.81%0.64%141
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
46.49%
Pick Rate
0.51%
Games
114

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT446.49%0.51%114
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.22%
Pick Rate
0.66%
Games
147

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT444.22%0.66%147
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.19%
Pick Rate
0.39%
Games
86

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT444.19%0.39%86
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.59%
Pick Rate
0.53%
Games
117

Grants 3 random Dragon Souls .

View augment details
PrismaticT443.59%0.53%117
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
41.94%
Pick Rate
0.42%
Games
93

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT441.94%0.42%93
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
41.46%
Pick Rate
0.56%
Games
123

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT441.46%0.56%123
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
40.16%
Pick Rate
0.55%
Games
122

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT440.16%0.55%122
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
39.00%
Pick Rate
0.45%
Games
100

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT439.00%0.45%100
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
54.67%
Pick Rate
0.34%
Games
75

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT554.67%0.34%75
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.92%
Pick Rate
0.23%
Games
52

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT551.92%0.23%52
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.28%
Games
62

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT550.00%0.28%62
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
47.27%
Pick Rate
0.25%
Games
55

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT547.27%0.25%55
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.22%
Pick Rate
0.33%
Games
72

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT547.22%0.33%72
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.15%
Pick Rate
0.35%
Games
78

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT546.15%0.35%78
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
44.23%
Pick Rate
0.23%
Games
52

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT544.23%0.23%52
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.94%
Pick Rate
0.28%
Games
62

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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PrismaticT541.94%0.28%62
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
40.54%
Pick Rate
0.33%
Games
74

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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SilverT540.54%0.33%74
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.00%
Pick Rate
0.29%
Games
65

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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PrismaticT540.00%0.29%65

Kog'Maw Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

REQW

Spell damage, poke, ability haste, mana, or long-range artillery augments: R > E > Q > W.

RQW

Single-target burst or catch-focused augments: R > Q > W or E.

REWQ

Slow, zone control, or area denial augments: R > E > W > Q or R > E > Q > W.

Kog'Maw Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kog'Maw counters these champions in ARAM: Mayhem.

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Soraka Soraka Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

Aurelion Sol Aurelion Sol Aurelion Sol T1
Tier
T1
Rank
#36
Win Rate
53.07%
Pick Rate
0.75%

Aurelion Sol is a scaling mage who turns space control into teamfight pressure. He wants front-to-back fights where he can stand behind allies, burn targets over time, and punish enemies that group up in narrow lanes. His signature pattern is simple: hold a safe angle, lay down a dangerous zone, then use his big celestial damage when the enemy team is forced to commit or retreat. In ARAM: Mayhem, he gets more chances to fight early, but also less room to hide. The single lane helps his area damage hit multiple champions, while constant engages and augment-powered threats punish sloppy positioning fast. Play him patiently: survive the first scrappy fights, collect safe damage, and become the late-fight artillery piece your team can rally around. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Rank
#108
Win Rate
47.84%
Pick Rate
0.86%

Cho'Gath is a front-line tank and control mage who turns messy fights into easy picks. He looks for a knock-up, follows with silence, then walks in to threaten a heavy execute with Feast. If enemies ignore him, he becomes a huge wall for his carries. If they clump, he punishes them hard. In ARAM: Mayhem, Cho'Gath likes the constant teamfighting because his basic job is simple: hold space, catch overextended targets, and soak pressure while his team cleans up. Augments can push him toward being harder to kill, more disruptive, or more damage-focused, but the core pattern stays the same. Land crowd control first, commit when the target cannot kite, and do not waste your engage into champions ready to dash away or punish your slow approach. View champion guide

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Countered By

5

Kog'Maw is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Rank
#140
Win Rate
46.45%
Pick Rate
0.44%

Kha'Zix the Voidreaver Kha'Zix is an AD assassin designed to hunt down isolated targets and snowball kills into evolution upgrades. In standard modes, he relies on brushes and flanks to close the gap. In ARAM: Mayhem, the single-lane format forces him to adapt, but the constant fighting feeds his isolation damage and resets faster than any other mode. His signature pattern is simple: find a lone enemy, burst them down, then use the reset on Leap to continue or escape. Isolation is the key mechanic. When no enemy allies are nearby, his Taste Their Fear deals massive bonus damage. Mayhem's chaotic brawls often split teams apart, creating isolation opportunities that would not exist in a disciplined 5v5. What changes in Mayhem is the pace and the recovery. You will hit evolution milestones much earlier due to accelerated gold and experience. The challenge is patience. Engaging into a grouped enemy team gets you killed. Waiting for Snowballs, poke, or overextensions to create isolation windows is how you turn this mode into a feeding frenzy. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Nidalee Nidalee Nidalee T5
Tier
T5
Rank
#154
Win Rate
46.11%
Pick Rate
0.67%

Nidalee the Bestial Huntress Nidalee is a hybrid poke-assassin who dominates mid-range fights by weaving between a human form that throws spears and a cougar form that executes wounded targets. Her entire gameplay loop revolves around one mechanic: landing a Javelin Toss. When she hits a spear at long range, the damage scales massively, and the target gets marked for her cougar form to pounce on with enhanced damage. In ARAM: Mayhem, she is a lane bully on steroids. The single-lane format means she always has vision of her targets, and the constant teamfighting gives her endless opportunities to chunk enemies before going in for the kill. She plays as a siege specialist who transitions into a finisher. Early on, you stay back in human form, chucking spears and laying traps to control the health relics and bushes. Once an enemy drops to half health or eats a max-range spear, you swap to cougar form and dive in with W-Q-E combos to delete them. The Mayhem environment accelerates this pattern. Faster gold and ability haste let her reach her one-shot power spike much earlier than on Summoner's Rift. She doesn't have to farm for twenty minutes to become scary; she starts dangerous and gets worse. What changes in Mayhem is her consistency and the pressure on her mana pool. In normal ARAM, Nidalee often runs dry if she spams spears. Here, the increased resource generation or specific augments often smooth out that weakness, letting her fish for picks constantly. She also benefits from the chaotic movement. Enemies are dodging skillshots from four other champions, which makes landing a single decisive spear much easier. The downside is her fragility. If she misses her combo or gets caught by hard engage, she pops instantly. She has no real escape tool once she commits to cougar form, so every all-in is a calculated risk. View champion guide

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Kog'Maw ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Damage IdentityKog'Maw can sit behind minions, soften targets with long-range poke, and wait for tanks to walk too far forward. He scales into a safe damage dealer with clear front-to-back spacing.You must decide early whether the game asks for artillery poke, sustained on-hit damage, or a hybrid profile. Augments can override the usual matchup and change which identity works.Adapt your build to what augments create rather than forcing one style every game.
Positioning DisciplineStanding behind your frontline and moving forward when enemies retreat is often enough. Hitting whoever is closest works well with proper front-to-back spacing.You must constantly reposition before fights start. Hit the closest target only when your escape route is still open. Stepping up for one extra auto can trigger full engage.Track who can reach you after the first spell is used and keep escape routes open.
Skill TimingKog'Maw can lean into poke patterns comfortably, using long-range spells to chip enemies, clear waves, and force low-health targets away from objectives.Skill use needs discipline. Holding your slow zone for when enemies commit matters more than using it for poke. Defensive spell timing keeps you alive during scrambles.Poke wins neutral space, but defensive spell timing keeps you alive when fights scramble.
Empowered Attack WindowKog'Maw can sometimes activate his empowered attack window early to hit the wave or turret without major consequences.Wasting that window before enemies commit can leave you useless during the actual fight. Use it when your frontline has contact or after enemy divers spend their entry tool.Treat your empowered attack window as your real fight timer, not a waveclear tool.
Snowball UseKog'Maw usually treats Snowball as risky. Taking the recast often puts him inside enemy threat range where he least wants to be.Snowball is strictly a vision, tagging, or rare cleanup tool. Recasting into the enemy team without a guaranteed kill and clear exit makes you the easiest engage target.Kog'Maw needs to be last alive in the damage line, not first into the fight.
Threat AssessmentTanks are typically the only front line threat. If the enemy lacks hard dive, Kog'Maw scales safely with proper team peel support.Carries, bruisers, or supports may become the real engage piece depending on augments. A normally manageable bruiser can become a real backline threat with improved access.Track actual threat based on augments and enemy tools, not champion class alone.

Champion Analysis

Role / Current performance

Overview

Kog'Maw the Mouth of the Abyss serves as a ranged ADC in ARAM: Mayhem, functioning as a mobile artillery piece capable of devastating sustained damage output from extreme distances. His core identity revolves around his W ability, Bio-Arcane Barrage, which dramatically increases his auto-attack range and adds bonus magic damage on hit. When W is active, Kog'Maw can deal damage from distances that nearly cover the entire Howling Abyss, making him one of the most threatening long-range champions in the mode. Kog'Maw's damage pattern centers on activating W and continuously auto-attacking from maximum range. His Q, Caustic Spittle, provides utility by reducing enemy armor and magic resistance, while his E, Void Ooze, creates a slowing zone that offers some defensive utility. His R, Living Artillery, fires long-range acid projectiles that serve as an excellent poke tool for chipping away at enemy health before and after teamfights, softening frontline targets, and finishing off low-health enemies. Positioning is critical to Kog'Maw's success. Despite W's extreme range advantage, Kog'Maw is extremely fragile with no mobility tools. He must stay behind his tanks and use W's range to output damage safely. When dived by assassins, Kog'Maw should immediately deactivate W, use E to slow pursuers, and retreat. W has a limited duration, so timing activations carefully is essential to maximizing damage windows. Kog'Maw's strategic value lies in his incredible sustained damage, extremely long W range, efficient R poke, and infinite late-game scaling. He can output damage safely from a distance when properly positioned and protected. However, his weaknesses are significant: he is extremely fragile, lacks mobility, W has a duration limit, and he requires team protection. Against dive champions, Kog'Maw has virtually no survival tools once caught, making him heavily dependent on teammates for peel and protection. His combination of extreme range and extreme fragility creates a high-risk, high-reward playstyle where proper positioning determines whether he becomes a devastating artillery piece or an easy target.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Kog'Maw the Mouth of the Abyss functions as a damage turret that must earn every second of uptime. He excels when fights are already in progress and enemies are moving through chokes, but he becomes highly punishable when he steps forward first. The fundamental approach is to let a tougher ally show first, hold range, then turn on the closest reachable target rather than chasing enemy carries. During engage and first contact, Kog'Maw should never be the first body in the lane. He should stand one screen behind the champion starting the engagement and enter only after enemies have used their first control spell, dash, or Snowball follow-up. Kog'Maw wins longer trades rather than blind face-checks. The best engage pattern is front-to-back damage while range is active and the enemy frontline is stuck walking forward. If their tank oversteps, melt that target first and force the backline to choose between saving them or giving ground. Before fights, chip with long-range damage when enemies are last-hitting, clearing minions, or standing near the side wall to make engages easier. For counter-engage and anti-dive, Kog'Maw should hold his slowing zone or peel spell for the second diver rather than the first. The first champion in often eats team crowd control, while the second one usually aims at Kog'Maw while everyone is distracted. Kite backward in short steps: attack, move back, attack again. Never turn and sprint unless already caught, as Kog'Maw loses too much value when he stops dealing damage. When forced to retreat, punish the chase path by dropping damage and slows through the narrow lane so enemies must walk in a straight line. Kog'Maw lacks instant escape and cannot casually walk past the middle of the bridge when enemy hard engage is available. Brush should be used as a reset to break targeting and force enemies to guess, then reposition behind allies, not as a hiding spot. Defensive item actives or cleanse-style tools should be saved for committed threats rather than minor slows with no follow-up. For narrow-lane spacing, Kog'Maw should stand diagonally behind his frontline rather than directly behind them to avoid having one engage tool hit multiple teammates. He should not auto-pilot in the minion wave, as minions invite area damage. Keep an exit path clear before starting to attack. Target priority defaults to front-to-back. Hit tanks, bruisers, and divers when they are inside safe range, as Kog'Maw's sustained damage makes even durable targets pay for overstaying. Swap to carries only when they are exposed without requiring Kog'Maw to walk through danger zones. Respect champions with reflect, heavy mitigation, or bait tools by pausing or switching targets rather than feeding damage into their punish window. Snowball serves mainly as a defensive or cleanup tool rather than a primary engage plan. Kog'Maw should not recast Snowball into five enemies unless the fight is already decided. When behind, Kog'Maw should play for safe damage, wave clear, and forcing enemies to spend resources before reaching carries. The comeback fight arrives when enemies get impatient, dive too far, or chase through chokes, creating the moment to kite back and turn every second they spend in range into punishment.

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Playstyle Guide

Playstyle / Team structure

Play guide

Kog'Maw the Mouth of the Abyss functions as a fragile artillery platform throughout Mayhem ARAM, using range as his primary defense while delivering sustained poke damage. In the early game, he must establish a poke rhythm without dying for free, staying behind the melee line and relying on Living Artillery for long-range damage. The Mayhem environment reduces cooldowns and amplifies damage, allowing repeated R casts, but mana management remains important. Position near the tower or behind the first brush, and never chase into the enemy side for kills early since the death timer gold swing is not worth the risk. Bio-Arcane Barrage should be used only when sieging the tower or when a melee enemy commits to a dive, as the range boost serves as a safety net. Snowball should never be used to engage; hold it as a disengage tool to break assassin or bruiser engage rhythms. During the mid game, Living Artillery becomes a constant threat, shifting the poke rhythm from opportunistic to oppressive. Stand at maximum R range and force enemies to choose between taking damage or giving up ground. Use Caustic Spittle to shred tanks before hitting them with R, as the resist reduction makes artillery hit much harder. Never walk into unwarded brush, and if the enemy has strong engage, stay near a wall or support for a clear escape path. Push when poke forces enemy recalls, but stall and whittle them down if they remain healthy. Never force a dive into a full team, as damage over time is better suited for sieges. In the late game, Kog'Maw becomes a siege engine with nearly spammable R and W that melts structures and tanks alike. Position at the edge of the fight while constantly moving to avoid return fire. Icathian Surprise is a real threat in Mayhem; when dying, steer the explosion toward the enemy team, as a well-placed passive can turn a lost fight into a reset. Push as a unit and never split, as damage is too valuable in the main fight. When ahead, end the game without overstaying for kills, using range to take the inhibitor and backing if necessary. When behind, defend the inhibitor by clearing waves with R and punishing anyone who steps into range. Core reminders emphasize never front-lining since durability is low despite high damage. Trust the team to peel but always have an escape plan with Snowball. The faster Mayhem pace means one mistake can end the game, so staying calm and keeping firing is essential.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Kog'Maw the Mouth of the Abyss transforms from a vulnerable siege engine into an unstoppable zone controller when playing from ahead. Once he completes his core item spike and the enemy frontline cannot burst through his support's shielding, he wins the war of attrition and should force the enemy to fight under their tower or lose inhibitors. His primary action is establishing a "no-go zone" using Living Artillery, chaining casts to create a permanent minefield that forces enemies to walk through damage to reach him. He should choke health packs by spamming the area, forcing enemies to back off or engage at half health. When engaged, he kites backward while auto-attacking with Bio-Arcane Barrage, using his range advantage so enemies take damage while closing the gap. Range or damage augments increase his safety buffer, letting him play closer to the center to poke both sides and secure Snowballs. Reset-based augments or execute modifiers should be saved for the end of fights rather than wasted on full-health tanks. Even when ahead, Kog'Maw is not a frontliner and should never face-check bushes, as a single crowd-control chain can delete him before his team reacts. Snowball should be kept as a disengage tool or finisher, not used to engage. When playing from behind, Kog'Maw becomes a ticking time bomb that might explode before dealing damage. If the enemy frontline can survive his poke and reach him, his playstyle must shift from aggressive zoning to desperate self-preservation and value trading. His primary action becomes playing for the "Icathian Surprise," making his inevitable death expensive by waiting for enemies to clump before seeking a high-value death. Landing a multi-man slow with Void Ooze or chunking two carries with a point-blank ultimate before dying creates a recovery window. Defensive or utility augments allow him to play further back and chip away at enemies before they engage. Without defensive augments, he must prioritize items like Guardian Angel or health-stacking items, as pure damage items offer diminishing returns compared to staying alive for extra seconds. He must respect enemy engage range, standing behind melee allies and never stepping forward to poke if it means entering hook or charm range. Doing zero damage for five seconds is better than getting caught and giving the enemy a 4v5 power play. Snowball becomes strictly a repositioning tool when behind, used to create distance from diving assassins. If escape is impossible, turning to fight can catch overconfident enemies off guard, and a 1-for-1 trade while behind slows the enemy's snowball.

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Champion Background

Lore / Identity / Text block

Background copy

Kog'Maw the Mouth of the Abyss is a sustained damage carry whose identity in ARAM: Mayhem centers on Bio-Arcane Barrage, the ability that extends his attack range and adds heavy on-hit damage based on target health. This spell defines his threat window: when active, Kog'Maw steps forward to hit the closest valuable target, but when it ends, he must back up and avoid pretending to be a short-range marksman. Most bad Kog'Maw deaths occur because players remain in W range after the ability has expired. His damage pattern relies on continuous correct damage rather than single highlight moments. Void Ooze serves as his primary space-control tool, shaping the lane by slowing enemies through choke points and retreat paths, which makes Q and R easier to connect. Caustic Spittle is a straight skillshot that weakens enemy defenses and marks the target Kog'Maw actually intends to hit, rather than serving as random poke into minions. Living Artillery provides long-range reach to finish low-health targets, check retreating enemies, and contribute when auto-attacking would be unsafe, but it does not replace W DPS. Target discipline is essential. Kog'Maw attacks what is in safe range first, accepting that hitting the enemy tank is valuable because W shreds durable targets effectively. He plays front-to-back in teamfights, standing behind his frontline and moving after every attack. His passive, Icathian Surprise, transforms him into a walking bomb after death, but this is a last piece of damage rather than a reason to die for free. In Mayhem's clustered fights, the passive is best when enemies have already committed forward, allowing the corpse to chase retreat paths or stand on low-health champions. The main strategic risks involve positioning and ability timing. Activating W into no targets lets enemies start the fight while Kog'Maw's main damage tool is unavailable. Wasting E leaves him with no answer when engage comes in. Missing Q lowers kill threat and invites enemies to walk forward. Spamming R into mobile targets drains resources and can freeze Kog'Maw in place instead of kiting. Dying too far forward means the corpse chases nothing and the team loses its sustained damage carry. Kog'Maw wins by maintaining uninterrupted W uptime, using E to control space and set up combos, and respecting the boundaries of his threat window.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Kog'Maw wins Mayhem fights by staying alive long enough to turn range, repeated hits, and artillery pressure into a problem the enemy cannot ignore. Most bad Kog'Maw games are not lost because the champion lacks damage, but because players give divers a clean angle, waste empowered windows, or keep firing when the fight has moved past their safe line. Mechanical mistakes center on failing to maintain distance while dealing damage. Standing still while auto-attacking makes Kog'Maw vulnerable to hooks, poke, and dive tools with little room for recovery once a bruiser reaches him. The correct habit is attack-moving in small steps after every hit, drifting backward or sideways unless the frontline has hard control on the enemy carry. Activating range or damage windows before enemies commit allows them to back away and wait out the strongest sustained-damage phase. Players should hold activations until someone is forced forward, crowd control lands, or a brawl starts in narrow lane space. Artillery mistakes include firing at full speed without tracking mana, aim patterns, or enemy movement, which drains resources and loses pressure before real fights begin. The correct approach uses artillery to punish locked movement such as enemies last-hitting, retreating through choke points, or recovering after crowd control. Placing slow zones directly on top of oneself after divers reach melee range slows them too late and blocks escape paths. Zones should go where enemies must cross before reaching Kog'Maw or across their retreat route. Using armor or resistance shred tools after spending most damage on a target wastes burst value; shred should apply early when hitting priority frontliners. Chasing low-health enemies with artillery while ignoring the closest threat lets bruisers deal free damage. The correct action is killing the closest dangerous target unless a low-health enemy is guaranteed and safe to finish. Using Snowball or similar engage tools just because they connect delivers Kog'Maw into the enemy team and removes the distance he needs most. Decision mistakes include building or augmenting for guaranteed long front-to-back fights when dive-heavy or poke-heavy compositions punish differently. Players should choose damage, range, sustain, or safety based on who can actually reach them. Walking up to hit waves when enemy engage is missing from vision loses health before fights start. Safer teammates should touch waves while Kog'Maw clears from maximum range. Hitting enemy tanks regardless of situation inflates damage without removing the champion winning the fight. Front-to-back is default, not a prison, and players should switch targets instantly if carries step into empowered range without defensive cooldowns. Ignoring team peel tools and standing on wrong sides of allies prevents supports, mages, and tanks from protecting Kog'Maw without walking into danger themselves. Positioning should keep peel champions between Kog'Maw and main engage angles. Starting fights when key damage windows are down or resources are low commits teams expecting damage that cannot follow through. Players should signal readiness through positioning, standing farther back and clearing when not ready. Picking isolated side angles for better poke lines removes escape paths connected to allies. Using side angles only works when escape routes remain connected to teammates. Playing the same distance against every matchup fails against long-range poke that chips down stationary targets or hard engage that kills those standing too close. Staying on the map at low health because damage buttons remain available leads to removal before real fights begin. The clean Kog'Maw rule is simple: damage only matters if you are alive and in the right lane of the fight.

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FAQ

Kog'Maw

FAQ

Is Kog'Maw a carry or poke champion in ARAM: Mayhem? Kog'Maw can do both, but he is strongest when you choose one plan early. If your team can protect you, play him as a backline on-hit carry and hit the closest safe target. If your team lacks peel or the enemy has too many divers, lean into long-range poke and accept that your sustained damage will be lower in all-in fights. When should I pick Kog'Maw in Mayhem? Pick Kog'Maw when your team already has frontline, crowd control, or shields that let you stand still for short damage windows. If your lobby is full of assassins, hook champions, and hard engage, you can still play him, but you need to build and position more defensively. The tradeoff is simple: he melts teams when protected, but he gets punished hard for walking up alone. What is the biggest mistake Kog'Maw players make? The biggest mistake is chasing damage before the fight is stable. If an enemy engage tool is still available, stay behind your frontline and hit whatever is in range instead of stepping past minions for a better target. You lose some ideal DPS, but you avoid giving the enemy the only opening they need.

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