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Augment Details Gold T2 Patch 26.9
Vulnerability

Vulnerability ARAM Mayhem Augment Guide

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

52.80%Win Rate
0.61%Pick Rate
T2Tier
123,639Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T250.13%0.69%39,54726.9
Stage2T350.13%0.49%27,93726.9
Stage3T250.95%0.57%32,00626.9
Stage4T251.98%0.68%32,95326.9
Stage5T461.76%0.34%17026.9

Best Champions

Best champions with this augment

Top synergy

Vulnerability Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Vulnerability + Jeweled Gauntlet

Jeweled Gauntlet enables abilities to critically strike while Vulnerability enables item damage and damage over time effects to crit. Together they provide 50% critical strike chance and multiple damage sources can crit, dramatically increasing burst potential for mages and ability-based champions in ARAM teamfights.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Vulnerability + Soul Siphon

Soul Siphon provides 25% critical strike chance and heals for 12% of post-mitigation critical strike damage. Combined with Vulnerability's 25% crit chance, you reach 50% crit chance while gaining substantial sustain from both ability crits and item/DoT crits during extended ARAM skirmishes.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
55.09%
Pick Rate
0.65%
Games
131,219

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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Vulnerability + Upgrade Infinity Edge

Upgrade Infinity Edge grants 25% critical strike chance and empowers crit damage scaling. With Vulnerability's 25% crit chance, you reach 50% total crit chance. The upgraded Infinity Edge's bonus crit damage amplifies both the ability crits and item/DoT crits that Vulnerability enables.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
55.51%
Pick Rate
0.85%
Games
173,581

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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Vulnerability + Critical Rhythm

Critical Rhythm grants 25% critical strike chance and stacks bonus attack speed on crits up to 60%. Combined with Vulnerability's 25% crit chance, you reach 50% crit chance. The frequent crits from both sources maintain maximum attack speed stacks throughout teamfights.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Vulnerability + Critical Missile

Critical Missile grants 25% critical strike chance and launches Firecrackers on crits against champions. With Vulnerability's 25% crit, you reach 50% chance. The frequent critical strikes from abilities and item damage trigger additional projectile damage, compounding burst output.

What Not to Pair with Vulnerability

Bad augment synergies and low-value pairings to avoid

Avoid
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Avoid Vulnerability + Jeweled Gauntlet

Vulnerability explicitly states that if both augments are equipped, only the critical strike chance of the augment with higher critical damage is rolled, creating direct mechanical overlap. Both provide 25% critical strike chance and enable crits on non-basic attacks, making the second augment largely redundant and wasting a valuable augment slot.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Vulnerability + Slow and Steady

Slow and Steady removes all attack speed bonuses from your attack rate, which severely limits how often you can trigger on-hit effects and item actives. Vulnerability wants frequent damage instances to roll critical strikes on items and damage over time, making the attack speed penalty directly conflict with maximizing Vulnerability's value.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Vulnerability + Celestial Body

Celestial Body reduces your total damage output by 10%, which directly diminishes the critical strike damage Vulnerability provides. Since Vulnerability is an offensive augment focused on amplifying item and damage over time effects, pairing it with a damage reduction penalty creates direct anti-synergy that lowers your overall burst potential.

Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Avoid Vulnerability + Soul Siphon

Soul Siphon grants 25% critical strike chance and heals based on critical strikes, creating partial stat overlap with Vulnerability's 25% critical strike chance. While not completely wasted, the critical chance component becomes redundant if you reach the cap, and Soul Siphon offers no synergy with Vulnerability's specific focus on item and damage over time crits.

Augment Explained

Vulnerability

Augments

Vulnerable: After damaging an enemy, they become vulnerable, taking increased damage. This is a core damage amplifying rune for team composition.

Mechanics Breakdown

Vulnerability

Augments

"Vulnerable: Core effect: After dealing damage, enemies enter a vulnerable state, taking 15% increased damage from all sources for 3 seconds \nRefresh mechanism: Duration is refreshed by dealing damage again \nArea effect: AOE damage applies vulnerable to all enemies in range \nStacking rules: Multiplies with other damage enhancement effects \nEffect scope: Includes damage dealt by allies

Trigger Conditions

Vulnerability

Augments

Vulnerable: All basic attack damage All active ability damage Item ability damage Damage from runes

What Does Not Trigger

Vulnerability

Augments

Vulnerable: Healing and shield effects, Tower and minion attacks, Reflect damage, Summoner spell damage

Hidden Mechanics

Vulnerability

Augments

Brittle: Brittle effect applies to true damage. Can also apply Brittle to minions and monsters. Each tick of damage refreshes Brittle duration. Multiple Brittle effects don't stack, only refresh duration

Best Champion Types

Vulnerability

Augments

Vulnerable: Champions with large area AOE (Jinx, Brand, Kassadin) Poke-type champions (Jayce, Ziggs, Jinx) Team-oriented supports (Morgana, Karma, Nami)

Low-Value Champion Types

Vulnerability

Augments

Vulnerable: Pure single-target damage dealers (Zed, Talon, Vayne)\nPure tank champions (Alistar, Leona, Ornn)\nPure burst assassins (Zed, Talon, Akali)

Playstyle Tips

Vulnerability

Augments

Vulnerable: Use AOE skills to apply vulnerable to all enemies first Continuously attack enemies to maintain vulnerable status Combine with team damage for maximum team damage Can apply vulnerable to epic monsters to speed up kills

Best Augment Combos

Vulnerability

Augments

Vulnerability + Jeweled Gauntlet: Jeweled Gauntlet enables abilities to critically strike while Vulnerability enables item damage and damage over time effects to crit. Together they provide 50% critical strike chance and multiple damage sources can crit, dramatically increasing burst potential for mages and ability-based champions in ARAM teamfights. Vulnerability + Soul Siphon: Soul Siphon provides 25% critical strike chance and heals for 12% of post-mitigation critical strike damage. Combined with Vulnerability's 25% crit chance, you reach 50% crit chance while gaining substantial sustain from both ability crits and item/DoT crits during extended ARAM skirmishes. Vulnerability + Upgrade Infinity Edge: Upgrade Infinity Edge grants 25% critical strike chance and empowers crit damage scaling. With Vulnerability's 25% crit chance, you reach 50% total crit chance. The upgraded Infinity Edge's bonus crit damage amplifies both the ability crits and item/DoT crits that Vulnerability enables. Vulnerability + Critical Rhythm: Critical Rhythm grants 25% critical strike chance and stacks bonus attack speed on crits up to 60%. Combined with Vulnerability's 25% crit chance, you reach 50% crit chance. The frequent crits from both sources maintain maximum attack speed stacks throughout teamfights. Vulnerability + Critical Missile: Critical Missile grants 25% critical strike chance and launches Firecrackers on crits against champions. With Vulnerability's 25% crit, you reach 50% chance. The frequent critical strikes from abilities and item damage trigger additional projectile damage, compounding burst output.

Bad Augment Synergies

Vulnerability

Augments

Avoid Vulnerability + Jeweled Gauntlet: Vulnerability explicitly states that if both augments are equipped, only the critical strike chance of the augment with higher critical damage is rolled, creating direct mechanical overlap. Both provide 25% critical strike chance and enable crits on non-basic attacks, making the second augment largely redundant and wasting a valuable augment slot. Avoid Vulnerability + Slow and Steady: Slow and Steady removes all attack speed bonuses from your attack rate, which severely limits how often you can trigger on-hit effects and item actives. Vulnerability wants frequent damage instances to roll critical strikes on items and damage over time, making the attack speed penalty directly conflict with maximizing Vulnerability's value. Avoid Vulnerability + Celestial Body: Celestial Body reduces your total damage output by 10%, which directly diminishes the critical strike damage Vulnerability provides. Since Vulnerability is an offensive augment focused on amplifying item and damage over time effects, pairing it with a damage reduction penalty creates direct anti-synergy that lowers your overall burst potential. Avoid Vulnerability + Soul Siphon: Soul Siphon grants 25% critical strike chance and heals based on critical strikes, creating partial stat overlap with Vulnerability's 25% critical strike chance. While not completely wasted, the critical chance component becomes redundant if you reach the cap, and Soul Siphon offers no synergy with Vulnerability's specific focus on item and damage over time crits.

Common Mistakes

Vulnerability

Augments

Brittle: Don't think only your damage benefits, teammates do too. Don't ignore team benefit, this is a team rune. Don't take on pure single target, very low value. Note Brittle duration, refresh it timely.