ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T3 Patch 26.9
Draw Your Sword

Draw Your Sword ARAM Mayhem Augment Guide

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

60.54%Win Rate
0.17%Pick Rate
T3Tier
34,201Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T262.10%0.19%10,87926.9
Stage2T261.00%0.14%8,13126.9
Stage3T359.92%0.14%7,95726.9
Stage4T356.31%0.15%7,41126.9
Stage5T177.83%0.44%22126.9

Best Champions

Best champions with this augment

Top synergy

Draw Your Sword Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Draw Your Sword + Dual Wield

Draw Your Sword converts ranged champions into melee fighters with substantial AD, attack speed, health, movement speed, and life steal. Dual Wield adds a second bolt on each basic attack dealing 40% damage and applying on-hit effects at 40% effectiveness, while also increasing total attack speed by 25%. This creates devastating auto-attack pressure that synergizes perfectly with the melee conversion and life steal.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Draw Your Sword + Symphony of War

Draw Your Sword transforms ranged champions into melee with bonus AD, attack speed, health, movement speed, and life steal. Symphony of War grants both Conqueror and Lethal Tempo keystones, providing stacking adaptive force and attack speed that amplifies the melee auto-attack playstyle. The combined attack speed bonuses and Conqueror healing stack multiplicatively with the built-in life steal for sustained fighting.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Draw Your Sword + Demon's Dance

Draw Your Sword converts ranged champions to melee with substantial offensive and defensive stats plus life steal. Demon's Dance provides both Fleet Footwork for additional sustain and Grasp of the Undying for bonus health stacking on melee attacks. The melee range enables consistent Grasp procs while Fleet Footwork mobility and healing complement the built-in life steal for extended skirmishes.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Draw Your Sword + Heavy Hitter

Draw Your Sword grants 30% bonus health alongside its melee conversion and offensive stats. Heavy Hitter adds bonus physical damage on basic attacks equal to 3.5% of maximum health, scaling directly with the health bonus from Draw Your Sword. This creates a tanky melee bruiser build where increased survivability simultaneously increases damage output.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Draw Your Sword + Goredrink

Draw Your Sword provides 20% life steal as part of its melee conversion package. Goredrink adds 15% omnivamp, stacking with life steal for combined healing from all damage sources including abilities. This creates exceptional sustain in ARAM's constant teamfights, allowing the converted melee champion to maintain health through extended engagements.

What Not to Pair with Draw Your Sword

Bad augment synergies and low-value pairings to avoid

Avoid
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Draw Your Sword + Scopier Weapons

Draw Your Sword converts you to melee with 200 attack range, while Scopier Weapons grants bonus attack range. These effects directly conflict—becoming melee overrides your range, making the attack range bonus from Scopier Weapons completely wasted. Avoid this pairing because the core benefit of one augment nullifies the other.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details

Avoid Draw Your Sword + Scopiest Weapons

Draw Your Sword forces you into melee range at 200 units, but Scopiest Weapons provides substantial bonus attack range. The melee conversion takes priority, rendering the range increase useless. This is a severe anti-synergy where one augment's primary effect is entirely negated by the other.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Draw Your Sword + Slow and Steady

Draw Your Sword grants 25% bonus attack speed, but Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses from functioning. The attack speed stat from Draw Your Sword becomes completely wasted. Avoid this pairing due to the direct mechanical nullification.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

View augment details

Avoid Draw Your Sword + Scoped Weapons

Draw Your Sword converts you to melee at 200 attack range, making the bonus attack range from Scoped Weapons irrelevant. The melee transformation overrides your base range, so any attack range increase provides no benefit. This creates a redundant and wasteful stat pairing.

Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Avoid Draw Your Sword + Skilled Sniper

Skilled Sniper requires hitting abilities from at least 700 units away to reduce cooldowns. Draw Your Sword makes you melee at 200 range, forcing you into close combat. This trigger incompatibility means you cannot reliably proc Skilled Sniper's effect, making the pairing extremely inefficient.

Augment Explained

Draw Your Sword

Augments

Show Your Steel: Gain high attack damage. A basic damage rune for AD champions, straightforward damage increase.

Mechanics Breakdown

Draw Your Sword

Augments

"Blade Master: Core effect: Gain 20 base attack damage \nLevel scaling: Gain 2 additional attack damage per level \nBonus: Gain 10% additional attack damage when exceeding 200 attack damage \nStacking rules: Adds with other attack damage enhancement effects \nReal-time effect: Immediately activates upon acquisition and automatically increases with level

Trigger Conditions

Draw Your Sword

Augments

Draw Your Sword: Takes effect immediately when gaining a rune Automatically increases attack damage on level up Recalculated when AD changes

What Does Not Trigger

Draw Your Sword

Augments

Show Your Steel: AP bonuses, Defensive stat bonuses, Healing and shield effects

Hidden Mechanics

Draw Your Sword

Augments

Show Your Steel: Bonus is multiplicative, higher attack means higher returns. Also applies to AD converted from AP. Applies to attack speed from items and runes. Bonus stats don't disappear on death

Best Champion Types

Draw Your Sword

Augments

Draw Your Sword: Pure AD champions (Draven, Darius, Zed) Auto-attack ADCs (Vayne, Jinx, Draven) AD fighters (Darius, Mordekaiser, Riven)

Low-Value Champion Types

Draw Your Sword

Augments

Show Your Steel: Pure AP champions (Ziggs, Vel'Koz, Brand)\nPure tank champions (Alistar, Leona, Ornn)\nPure support champions (Soraka, Karma, Nami)

Playstyle Tips

Draw Your Sword

Augments

Show Your Steel: Prioritize getting early for increased lane damage Combine with other AD items to maximize attack damage Bonus becomes significant when attack damage exceeds 200 In losing lanes, get attack damage items first for increased output

Best Augment Combos

Draw Your Sword

Augments

Draw Your Sword + Dual Wield: Draw Your Sword converts ranged champions into melee fighters with substantial AD, attack speed, health, movement speed, and life steal. Dual Wield adds a second bolt on each basic attack dealing 40% damage and applying on-hit effects at 40% effectiveness, while also increasing total attack speed by 25%. This creates devastating auto-attack pressure that synergizes perfectly with the melee conversion and life steal. Draw Your Sword + Symphony of War: Draw Your Sword transforms ranged champions into melee with bonus AD, attack speed, health, movement speed, and life steal. Symphony of War grants both Conqueror and Lethal Tempo keystones, providing stacking adaptive force and attack speed that amplifies the melee auto-attack playstyle. The combined attack speed bonuses and Conqueror healing stack multiplicatively with the built-in life steal for sustained fighting. Draw Your Sword + Demon's Dance: Draw Your Sword converts ranged champions to melee with substantial offensive and defensive stats plus life steal. Demon's Dance provides both Fleet Footwork for additional sustain and Grasp of the Undying for bonus health stacking on melee attacks. The melee range enables consistent Grasp procs while Fleet Footwork mobility and healing complement the built-in life steal for extended skirmishes. Draw Your Sword + Heavy Hitter: Draw Your Sword grants 30% bonus health alongside its melee conversion and offensive stats. Heavy Hitter adds bonus physical damage on basic attacks equal to 3.5% of maximum health, scaling directly with the health bonus from Draw Your Sword. This creates a tanky melee bruiser build where increased survivability simultaneously increases damage output. Draw Your Sword + Goredrink: Draw Your Sword provides 20% life steal as part of its melee conversion package. Goredrink adds 15% omnivamp, stacking with life steal for combined healing from all damage sources including abilities. This creates exceptional sustain in ARAM's constant teamfights, allowing the converted melee champion to maintain health through extended engagements.

Bad Augment Synergies

Draw Your Sword

Augments

Avoid Draw Your Sword + Scopier Weapons: Draw Your Sword converts you to melee with 200 attack range, while Scopier Weapons grants bonus attack range. These effects directly conflict—becoming melee overrides your range, making the attack range bonus from Scopier Weapons completely wasted. Avoid this pairing because the core benefit of one augment nullifies the other. Avoid Draw Your Sword + Scopiest Weapons: Draw Your Sword forces you into melee range at 200 units, but Scopiest Weapons provides substantial bonus attack range. The melee conversion takes priority, rendering the range increase useless. This is a severe anti-synergy where one augment's primary effect is entirely negated by the other. Avoid Draw Your Sword + Slow and Steady: Draw Your Sword grants 25% bonus attack speed, but Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses from functioning. The attack speed stat from Draw Your Sword becomes completely wasted. Avoid this pairing due to the direct mechanical nullification. Avoid Draw Your Sword + Scoped Weapons: Draw Your Sword converts you to melee at 200 attack range, making the bonus attack range from Scoped Weapons irrelevant. The melee transformation overrides your base range, so any attack range increase provides no benefit. This creates a redundant and wasteful stat pairing. Avoid Draw Your Sword + Skilled Sniper: Skilled Sniper requires hitting abilities from at least 700 units away to reduce cooldowns. Draw Your Sword makes you melee at 200 range, forcing you into close combat. This trigger incompatibility means you cannot reliably proc Skilled Sniper's effect, making the pairing extremely inefficient.

Common Mistakes

Draw Your Sword

Augments

Show Your Steel: Don't take on pure AP champions, very low value. Don't ignore bonus attack when exceeding 200 AD. Don't build too much defense, reduces AD benefit. Note enemy armor, build armor penetration.