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Augment Details Gold T2 Patch 26.9
Double Tap

Double Tap ARAM Mayhem Augment Guide

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

53.52%Win Rate
0.53%Pick Rate
T2Tier
108,497Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T251.44%0.67%38,66426.9
Stage2T351.53%0.44%25,10026.9
Stage3T352.04%0.46%26,05126.9
Stage4T351.89%0.52%25,11926.9
Stage5T555.56%0.25%12626.9

Best Champions

Best champions with this augment

Top synergy

Double Tap Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Double Tap + Dual Wield

Dual Wield launches an additional bolt on each basic attack that applies on-hit effects at 40% effectiveness. When combined with Double Tap, critical strikes trigger both the main attack's double on-hit application AND the bolt's on-hit effects, creating triple on-hit procs per crit while gaining 50% total critical strike chance from both augments.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Double Tap + Soul Siphon

Twice Thrice stores stacks to apply on-hit effects again at 150% effectiveness on every third attack. Double Tap causes critical strikes to double on-hit applications, meaning a crit on the empowered third attack applies on-hits three times at enhanced damage, creating massive burst windows in ARAM's constant teamfights.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Double Tap + Critical Missile

Critical Missile launches Firecrackers at targets when landing critical strikes, scaling with critical strike chance. Double Tap provides 25% crit chance and causes each crit to apply on-hits twice, meaning Critical Missile's Firecrackers trigger on every crit while on-hit effects like Blade of the Ruined King or Wit's End double in effectiveness.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Double Tap + Typhoon

Typhoon causes basic attacks to launch a Firecracker at a nearby enemy that applies on-hit effects. Double Tap makes critical strikes apply on-hits twice, so crits trigger Typhoon's Firecracker AND double the main target's on-hit damage, spreading enhanced on-hit pressure across multiple targets in ARAM's clustered fights.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Double Tap + Light 'em Up!

Light 'em Up fires 4 Firecrackers on every fourth basic attack, each applying on-hit effects. Double Tap causes critical strikes to apply on-hits twice, so if the fourth attack crits, all four Firecrackers double their on-hit applications, resulting in 8 enhanced on-hit triggers in rapid succession.

What Not to Pair with Double Tap

Bad augment synergies and low-value pairings to avoid

Avoid
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Double Tap + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. Double Tap relies on frequent critical strikes to apply on-hit effects an additional time. By removing attack speed scaling, this pairing severely reduces the number of attacks you can output, wasting Double Tap's trigger potential.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Avoid Double Tap + It's Critical

Double Tap already grants 25% critical strike chance. It's Critical provides an additional 50% critical strike chance. This results in 75% total critical strike chance from augments alone, often overcapping when combined with items. The gold-tier slot spent on redundant stats could be used for attack speed or on-hit damage that actually synergizes with Double Tap's effect.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Avoid Double Tap + Soul Siphon

Twice Thrice makes every third basic attack apply on-hit effects at 150% effectiveness. Double Tap makes critical strikes apply on-hit effects an additional time at 100% effectiveness. These mechanics apply on-hit effects differently and do not stack multiplicatively. The payoff is marginal compared to other on-hit augments, making this a low-value pairing.

Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Double Tap + Draw Your Sword

Draw Your Sword forces your champion to become melee, significantly reducing your attack range. Double Tap is designed for basic attack critical strike builds that benefit from safely applying on-hit effects from range. Becoming melee puts you in danger to utilize Double Tap's effect, creating a poor playstyle mismatch for most ranged marksmen.

Augment Explained

Double Tap

Augments

Double Tap: Each basic attack fires two bullets, dealing damage twice, a damage Transmutation for basic attack champions.

Mechanics Breakdown

Double Tap

Augments

"Double Shot: Core effect: Each basic attack fires two projectiles with damage calculated separately \nDamage reduction: Second projectile deals 70% damage \nEffect triggers: Each projectile can independently trigger on-hit effects (Bloodthirster, Black Cleaver, critical strike) \nStacking rules: Multiplies with other basic attack enhancements \nRestriction: Only applies to basic attacks

Trigger Conditions

Double Tap

Augments

Double Tap: All basic attacks (including empowered attacks) Basic attacks from summons Item on-hit effects

What Does Not Trigger

Double Tap

Augments

Double Tap: Ability damage, True damage, Healing and shield effects

Hidden Mechanics

Double Tap

Augments

Double Tap: Critical chance for both bullets calculated independently. On-hit effects (like Blade of the Ruined King's percentage damage) trigger on each bullet. Life steal from Siphoning Strike triggers on each bullet. Attack speed bonus increases firing rate for both bullets

Best Champion Types

Double Tap

Augments

Double Tap: Auto-attack ADCs (Vayne, Jinx, Draven) High crit rate fighters (Master Yi, Tryndamere, Olaf) On-hit ADCs (Kai'Sa, Aphelios)

Low-Value Champion Types

Double Tap

Augments

Double Tap: Pure AP mages (Ziggs, Vel'Koz, Brand)\nPure tank champions (Alistar, Leona, Braum)\nAbility-based champions (Jinx, Lux, Viktor)

Playstyle Tips

Double Tap

Augments

Double Tap: Prioritize attack speed and critical chance to maximize damage Get items with on-hit effects (Bloodthirster, Black Cleaver, Wit's End) Use double damage to quickly stack on-hit effects In team fights, continuously auto-attack for explosive damage

Best Augment Combos

Double Tap

Augments

Double Tap + Dual Wield: Dual Wield launches an additional bolt on each basic attack that applies on-hit effects at 40% effectiveness. When combined with Double Tap, critical strikes trigger both the main attack's double on-hit application AND the bolt's on-hit effects, creating triple on-hit procs per crit while gaining 50% total critical strike chance from both augments. Double Tap + Soul Siphon: Twice Thrice stores stacks to apply on-hit effects again at 150% effectiveness on every third attack. Double Tap causes critical strikes to double on-hit applications, meaning a crit on the empowered third attack applies on-hits three times at enhanced damage, creating massive burst windows in ARAM's constant teamfights. Double Tap + Critical Missile: Critical Missile launches Firecrackers at targets when landing critical strikes, scaling with critical strike chance. Double Tap provides 25% crit chance and causes each crit to apply on-hits twice, meaning Critical Missile's Firecrackers trigger on every crit while on-hit effects like Blade of the Ruined King or Wit's End double in effectiveness. Double Tap + Typhoon: Typhoon causes basic attacks to launch a Firecracker at a nearby enemy that applies on-hit effects. Double Tap makes critical strikes apply on-hits twice, so crits trigger Typhoon's Firecracker AND double the main target's on-hit damage, spreading enhanced on-hit pressure across multiple targets in ARAM's clustered fights. Double Tap + Light 'em Up!: Light 'em Up fires 4 Firecrackers on every fourth basic attack, each applying on-hit effects. Double Tap causes critical strikes to apply on-hits twice, so if the fourth attack crits, all four Firecrackers double their on-hit applications, resulting in 8 enhanced on-hit triggers in rapid succession.

Bad Augment Synergies

Double Tap

Augments

Avoid Double Tap + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. Double Tap relies on frequent critical strikes to apply on-hit effects an additional time. By removing attack speed scaling, this pairing severely reduces the number of attacks you can output, wasting Double Tap's trigger potential. Avoid Double Tap + It's Critical: Double Tap already grants 25% critical strike chance. It's Critical provides an additional 50% critical strike chance. This results in 75% total critical strike chance from augments alone, often overcapping when combined with items. The gold-tier slot spent on redundant stats could be used for attack speed or on-hit damage that actually synergizes with Double Tap's effect. Avoid Double Tap + Soul Siphon: Twice Thrice makes every third basic attack apply on-hit effects at 150% effectiveness. Double Tap makes critical strikes apply on-hit effects an additional time at 100% effectiveness. These mechanics apply on-hit effects differently and do not stack multiplicatively. The payoff is marginal compared to other on-hit augments, making this a low-value pairing. Avoid Double Tap + Draw Your Sword: Draw Your Sword forces your champion to become melee, significantly reducing your attack range. Double Tap is designed for basic attack critical strike builds that benefit from safely applying on-hit effects from range. Becoming melee puts you in danger to utilize Double Tap's effect, creating a poor playstyle mismatch for most ranged marksmen.

Common Mistakes

Double Tap

Augments

Double Tap: Don't think the second bullet deals same damage as first. Don't ignore double proc benefit of on-hit effects. Don't build too much attack damage, attack speed and effects scale better. Note damage reduction on second bullet.