ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #138

Udyr ARAM Mayhem Build & Best Augments

Udyr role and playstyle: baseline role is fighter tank, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Udyr Udyr the Spirit Walker Fighter / Tank / Mage
TierT4
Rank#138
Win Rate47.14%
Pick Rate0.33%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate51.48%
Pick Rate19.07%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate59.15%
Pick Rate9.77%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate59.36%
Pick Rate6.14%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.09%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

52.80%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

53.74%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.97%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

49.95%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

56.02%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.85%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Total Price
2,900
Price
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

54.52%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

58.66%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

56.03%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

56.32%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.58%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.53%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.53%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.41%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

55.81%

Core items

#1
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate46.07%
Pick Rate4.29%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate46.07%
Pick Rate4.29%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate42.39%
Pick Rate3.10%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.67%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

43.75%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.44%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.61%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

42.31%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

50.00%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.11%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.19%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

51.04%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

42.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.46%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

46.36%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.93%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.93%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.86%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.86%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.71%

Core items

#1
Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate46.78%
Pick Rate2.58%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Win Rate48.26%
Pick Rate1.94%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win Rate46.73%
Pick Rate1.29%

Situational itemstop 12

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.01%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

42.97%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.66%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

46.66%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.47%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.95%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

46.43%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

52.43%
Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

44.33%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

44.20%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

46.20%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

47.67%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

48.35%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

48.35%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

47.30%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

47.30%
Guardian's Horn Guardian's Horn Guardian's Horn
Total Price
950
Price
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

45.78%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.78%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate50.56%
Pick Rate6.22%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate46.94%
Pick Rate5.08%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate48.06%
Pick Rate4.46%

Situational itemstop 12

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.78%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

46.73%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.98%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.80%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.20%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.39%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

41.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

49.33%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.46%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

43.25%
Randuin's Omen Randuin's Omen Randuin's Omen
Total Price
2,700
Price
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

47.16%

Starting items

Guardian's Horn Guardian's Horn Guardian's Horn
Total Price
950
Price
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

53.08%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.08%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

51.01%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

51.01%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.59%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
55.47%
Pick Rate
4.41%
Games
539

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT155.47%4.41%539
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
53.47%
Pick Rate
4.96%
Games
606

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT153.47%4.96%606
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
3.90%
Games
477

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT153.46%3.90%477
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
52.11%
Pick Rate
4.07%
Games
497

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT152.11%4.07%497
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.60%
Pick Rate
4.60%
Games
562

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT151.60%4.60%562
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
51.50%
Pick Rate
4.37%
Games
534

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT151.50%4.37%534
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
51.40%
Pick Rate
4.98%
Games
609

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT151.40%4.98%609
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.09%
Pick Rate
7.88%
Games
963

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.09%7.88%963
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
50.13%
Pick Rate
6.55%
Games
800

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT150.13%6.55%800
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.09%
Pick Rate
8.64%
Games
1,056

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT150.09%8.64%1,056
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
50.00%
Pick Rate
4.57%
Games
558

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT150.00%4.57%558
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.68%
Pick Rate
5.06%
Games
618

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT149.68%5.06%618
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.50%
Pick Rate
4.94%
Games
604

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT149.50%4.94%604
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.30%
Pick Rate
4.07%
Games
497

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT149.30%4.07%497
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
49.06%
Pick Rate
6.97%
Games
852

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT149.06%6.97%852
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.02%
Pick Rate
6.26%
Games
765

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT149.02%6.26%765
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
48.65%
Pick Rate
8.46%
Games
1,034

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT148.65%8.46%1,034
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.16%
Pick Rate
5.11%
Games
625

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT148.16%5.11%625
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.90%
Pick Rate
5.07%
Games
620

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT147.90%5.07%620
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
47.70%
Pick Rate
5.87%
Games
717

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT147.70%5.87%717
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
47.57%
Pick Rate
5.23%
Games
639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT147.57%5.23%639
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
47.47%
Pick Rate
4.53%
Games
554

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT147.47%4.53%554
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
47.42%
Pick Rate
7.28%
Games
890

Grants 18% armor penetration and magic penetration .

View augment details
GoldT147.42%7.28%890
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.03%
Pick Rate
4.00%
Games
489

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT147.03%4.00%489
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.00%
Pick Rate
3.95%
Games
483

Gain 15% omnivamp .

View augment details
SilverT147.00%3.95%483
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
46.76%
Pick Rate
6.95%
Games
849

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT146.76%6.95%849
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
45.99%
Pick Rate
7.35%
Games
898

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT145.99%7.35%898
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.99%
Pick Rate
5.41%
Games
661

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT145.99%5.41%661
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.74%
Pick Rate
4.13%
Games
505

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT145.74%4.13%505
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
45.43%
Pick Rate
6.36%
Games
777

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT145.43%6.36%777
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
44.53%
Pick Rate
4.19%
Games
512

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT144.53%4.19%512
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
42.47%
Pick Rate
3.97%
Games
485

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT142.47%3.97%485
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
37.20%
Pick Rate
4.09%
Games
500

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT137.20%4.09%500
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
61.72%
Pick Rate
2.37%
Games
290

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT261.72%2.37%290
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
58.63%
Pick Rate
2.75%
Games
336

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT258.63%2.75%336
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.46%
Pick Rate
2.91%
Games
355

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT257.46%2.91%355
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.59%
Pick Rate
3.65%
Games
446

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.59%3.65%446
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
53.33%
Pick Rate
2.46%
Games
300

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT253.33%2.46%300
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
53.30%
Pick Rate
2.86%
Games
349

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT253.30%2.86%349
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.15%
Pick Rate
2.85%
Games
348

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.15%2.85%348
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.00%
Pick Rate
3.16%
Games
386

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT250.00%3.16%386
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.61%
Pick Rate
2.64%
Games
323

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT248.61%2.64%323
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
47.86%
Pick Rate
3.83%
Games
468

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT247.86%3.83%468
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.74%
Pick Rate
2.54%
Games
310

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT247.74%2.54%310
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.21%
Pick Rate
2.20%
Games
269

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT247.21%2.20%269
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.07%
Pick Rate
3.77%
Games
461

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT247.07%3.77%461
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
46.94%
Pick Rate
2.41%
Games
294

Gain 2 Stat Anvils .

View augment details
SilverT246.94%2.41%294
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
46.93%
Pick Rate
2.27%
Games
277

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT246.93%2.27%277
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.68%
Pick Rate
3.21%
Games
392

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT246.68%3.21%392
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.45%
Pick Rate
3.35%
Games
409

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.45%3.35%409
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
46.18%
Pick Rate
2.57%
Games
314

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT246.18%2.57%314
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.08%
Pick Rate
3.45%
Games
421

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT246.08%3.45%421
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
46.05%
Pick Rate
3.52%
Games
430

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT246.05%3.52%430
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.62%
Pick Rate
3.55%
Games
434

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT245.62%3.55%434
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
45.54%
Pick Rate
2.75%
Games
336

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT245.54%2.75%336
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
45.48%
Pick Rate
2.90%
Games
354

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT245.48%2.90%354
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
44.94%
Pick Rate
2.19%
Games
267

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT244.94%2.19%267
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
44.90%
Pick Rate
2.81%
Games
343

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT244.90%2.81%343
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
44.68%
Pick Rate
3.15%
Games
385

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT244.68%3.15%385
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
43.61%
Pick Rate
3.72%
Games
454

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT243.61%3.72%454
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
41.73%
Pick Rate
2.18%
Games
266

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT241.73%2.18%266
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
41.33%
Pick Rate
2.83%
Games
346

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT241.33%2.83%346
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.78%
Pick Rate
2.93%
Games
358

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT240.78%2.93%358
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.84%
Pick Rate
1.52%
Games
186

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT354.84%1.52%186
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.79%
Pick Rate
1.61%
Games
197

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT352.79%1.61%197
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.01%
Pick Rate
1.62%
Games
198

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT351.01%1.62%198
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
50.29%
Pick Rate
1.40%
Games
171

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.29%1.40%171
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.00%
Pick Rate
1.95%
Games
238

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT350.00%1.95%238
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
1.34%
Games
164

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT350.00%1.34%164
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
49.73%
Pick Rate
1.51%
Games
185

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT349.73%1.51%185
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
49.70%
Pick Rate
1.37%
Games
167

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT349.70%1.37%167
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
49.40%
Pick Rate
2.04%
Games
249

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT349.40%2.04%249
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.19%
Pick Rate
2.03%
Games
248

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT349.19%2.03%248
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
49.02%
Pick Rate
1.25%
Games
153

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT349.02%1.25%153
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.00%
Pick Rate
1.64%
Games
200

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT349.00%1.64%200
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
48.99%
Pick Rate
2.02%
Games
247

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT348.99%2.02%247
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
48.26%
Pick Rate
1.41%
Games
172

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT348.26%1.41%172
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
47.87%
Pick Rate
1.73%
Games
211

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT347.87%1.73%211
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
47.70%
Pick Rate
1.96%
Games
239

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT347.70%1.96%239
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.88%
Pick Rate
1.57%
Games
192

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT346.88%1.57%192
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
46.86%
Pick Rate
1.43%
Games
175

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT346.86%1.43%175
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
46.61%
Pick Rate
2.05%
Games
251

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT346.61%2.05%251
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.45%
Pick Rate
1.50%
Games
183

Gain ability haste equal to 30% AP .

View augment details
PrismaticT346.45%1.50%183
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
45.64%
Pick Rate
1.60%
Games
195

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT345.64%1.60%195
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
45.49%
Pick Rate
2.00%
Games
244

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT345.49%2.00%244
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
45.31%
Pick Rate
2.10%
Games
256

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT345.31%2.10%256
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
44.85%
Pick Rate
1.35%
Games
165

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT344.85%1.35%165
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.81%
Pick Rate
1.50%
Games
183

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT344.81%1.50%183
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
44.64%
Pick Rate
1.83%
Games
224

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT344.64%1.83%224
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.07%
Pick Rate
1.45%
Games
177

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT344.07%1.45%177
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
43.48%
Pick Rate
1.32%
Games
161

Grants 20% heal and shield power .

View augment details
SilverT343.48%1.32%161
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
43.32%
Pick Rate
1.78%
Games
217

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT343.32%1.78%217
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
43.23%
Pick Rate
1.87%
Games
229

Grants 60% bonus attack speed .

View augment details
SilverT343.23%1.87%229
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.06%
Pick Rate
1.77%
Games
216

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT343.06%1.77%216
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
42.78%
Pick Rate
1.59%
Games
194

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT342.78%1.59%194
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
42.62%
Pick Rate
1.50%
Games
183

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT342.62%1.50%183
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
42.26%
Pick Rate
1.37%
Games
168

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT342.26%1.37%168
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
41.53%
Pick Rate
1.50%
Games
183

Grants 50% critical strike chance .

View augment details
GoldT341.53%1.50%183
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
40.93%
Pick Rate
1.58%
Games
193

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT340.93%1.58%193
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
39.47%
Pick Rate
1.87%
Games
228

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT339.47%1.87%228
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
37.20%
Pick Rate
1.69%
Games
207

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT337.20%1.69%207
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
33.33%
Pick Rate
1.40%
Games
171

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT333.33%1.40%171
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
33.02%
Pick Rate
1.74%
Games
212

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT333.02%1.74%212
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
56.69%
Pick Rate
1.04%
Games
127

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT456.69%1.04%127
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
56.20%
Pick Rate
0.99%
Games
121

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT456.20%0.99%121
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.73%
Pick Rate
1.07%
Games
131

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT455.73%1.07%131
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.00%
Pick Rate
0.82%
Games
100

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT452.00%0.82%100
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.75%
Pick Rate
1.17%
Games
143

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT451.75%1.17%143
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
50.54%
Pick Rate
0.76%
Games
93

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT450.54%0.76%93
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.52%
Pick Rate
0.79%
Games
97

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT450.52%0.79%97
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.36%
Pick Rate
1.12%
Games
137

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT450.36%1.12%137
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
50.35%
Pick Rate
1.15%
Games
141

Grants 60 ability haste .

View augment details
GoldT450.35%1.15%141
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
50.35%
Pick Rate
1.15%
Games
141

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT450.35%1.15%141
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.35%
Pick Rate
1.15%
Games
141

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT450.35%1.15%141
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.66%
Pick Rate
1.22%
Games
149

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT449.66%1.22%149
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.57%
Pick Rate
0.96%
Games
117

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT449.57%0.96%117
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.94%
Pick Rate
1.15%
Games
141

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT448.94%1.15%141
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.31%
Pick Rate
0.73%
Games
89

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT448.31%0.73%89
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
48.03%
Pick Rate
1.24%
Games
152

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT448.03%1.24%152
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.41%
Pick Rate
0.95%
Games
116

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT447.41%0.95%116
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.01%
Pick Rate
0.96%
Games
117

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT447.01%0.96%117
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
46.51%
Pick Rate
0.70%
Games
86

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT446.51%0.70%86
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.80%
Pick Rate
1.07%
Games
131

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT445.80%1.07%131
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.80%
Pick Rate
1.07%
Games
131

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT445.80%1.07%131
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.45%
Pick Rate
0.81%
Games
99

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT445.45%0.81%99
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.45%
Pick Rate
0.81%
Games
99

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT445.45%0.81%99
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
45.38%
Pick Rate
1.06%
Games
130

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT445.38%1.06%130
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
45.00%
Pick Rate
1.15%
Games
140

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT445.00%1.15%140
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
44.90%
Pick Rate
0.80%
Games
98

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT444.90%0.80%98
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.86%
Pick Rate
0.88%
Games
107

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT444.86%0.88%107
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
44.03%
Pick Rate
1.10%
Games
134

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT444.03%1.10%134
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
43.80%
Pick Rate
0.99%
Games
121

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT443.80%0.99%121
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.68%
Pick Rate
0.71%
Games
87

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT443.68%0.71%87
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
43.30%
Pick Rate
0.79%
Games
97

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT443.30%0.79%97
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
43.01%
Pick Rate
0.76%
Games
93

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT443.01%0.76%93
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
41.82%
Pick Rate
0.90%
Games
110

Increases attack damage by 20% .

View augment details
SilverT441.82%0.90%110
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
40.43%
Pick Rate
1.15%
Games
141

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT440.43%1.15%141
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.72%
Pick Rate
1.15%
Games
141

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT439.72%1.15%141
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
39.02%
Pick Rate
1.01%
Games
123

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT439.02%1.01%123
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
38.24%
Pick Rate
1.11%
Games
136

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT438.24%1.11%136
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
37.50%
Pick Rate
0.98%
Games
120

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT437.50%0.98%120
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.38%
Pick Rate
0.88%
Games
107

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT437.38%0.88%107
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
36.80%
Pick Rate
1.02%
Games
125

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT436.80%1.02%125
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.56%
Pick Rate
0.76%
Games
93

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT436.56%0.76%93
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
36.00%
Pick Rate
1.02%
Games
125

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT436.00%1.02%125
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
59.26%
Pick Rate
0.44%
Games
54

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT559.26%0.44%54
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
53.57%
Pick Rate
0.46%
Games
56

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT553.57%0.46%56
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.82%
Pick Rate
0.50%
Games
61

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT550.82%0.50%61
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
0.46%
Games
56

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT550.00%0.46%56
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.43%
Games
52

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT550.00%0.43%52
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.44%
Pick Rate
0.64%
Games
78

Grants 3 random Dragon Souls .

View augment details
PrismaticT547.44%0.64%78
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
47.22%
Pick Rate
0.59%
Games
72

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT547.22%0.59%72
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
45.61%
Pick Rate
0.47%
Games
57

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT545.61%0.47%57
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.10%
Pick Rate
0.42%
Games
51

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT545.10%0.42%51
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
43.33%
Pick Rate
0.49%
Games
60

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT543.33%0.49%60
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.03%
Pick Rate
0.56%
Games
69

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT542.03%0.56%69
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
37.50%
Pick Rate
0.52%
Games
64

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT537.50%0.52%64

Udyr Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RWQE

R > W > Q > E (Condition: High-value sustain or shield augments)

REQW

R > E > Q > W (Condition: Heavy crowd control or kite-heavy enemy comp)

Udyr Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Udyr counters these champions in ARAM: Mayhem.

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Samira Samira Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Rank
#137
Win Rate
47.78%
Pick Rate
1.15%

Kai'Sa Daughter of the Void Kai'Sa is a hybrid marksman who evolves her abilities based on the stats she builds. In ARAM: Mayhem, she becomes a high-octane carry who hits her evolution breakpoints much faster than on Summoner's Rift. You are looking to stack attack speed and ability power quickly, unlock your evolved abilities, and turn into a late-game raid boss who can dive the backline or melt frontline tanks. Her signature pattern revolves around isolation damage and her ultimate engage. She wants to catch enemies alone for massive bonus damage, then use Killer Instinct to reposition and shield herself. In Mayhem's chaotic environment, she excels at cleaning up scattered fights after the initial burst goes out. What changes in Mayhem is the pace of her power curve. The accelerated gold and experience mean you will often have two or even three evolved abilities by the time teams start grouping hard. This lets her play more aggressively around Snowball and engage angles that would be too risky in standard ARAM. She transitions from a poke-heavy early game into a versatile damage dealer who can adapt her build to whatever the enemy team throws at her. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Nilah Nilah Nilah T2
Tier
T2
Rank
#56
Win Rate
51.19%
Pick Rate
0.23%

Nilah is a short-range melee carry who plays like a skirmisher more than a front-to-back marksman. She wants to sit just outside danger, dash in when a target is committed, then use her sweeping attacks and ultimate to turn a messy fight into a cleanup. In ARAM: Mayhem, Nilah gets more chances to do what she loves: fight often, chain resets in crowded lanes, and abuse any augment that helps her survive the first engage or extend her damage window. She is scary when her team can start fights for her, but punishable if she has to be the first body in. Wait for enemy crowd control to show, enter from a safe angle, and play for explosive all-in moments rather than slow poke trades. View champion guide

Read counter details

Countered By

5

Udyr is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Anivia Anivia Anivia T4
Tier
T4
Rank
#147
Win Rate
47.07%
Pick Rate
0.51%

Anivia is a control mage who defines teamfights through zone control, terrain manipulation, and sustained damage. She acts as a defensive anchor, turning narrow ARAM bridges into death traps with her crowd control and area denial. Her signature pattern revolves around Glacial Storm (R). She creates a large damaging zone that slows enemies and amplifies her other abilities. In standard modes, she struggles with mana costs and early game fragility. ARAM: Mayhem removes most of those weaknesses. Accelerated gold and experience let her reach her power spike faster, while constant fighting plays directly into her teamfight-focused kit. The Mayhem environment shifts her role slightly. She becomes a sustained damage dealer who can fish for picks more aggressively. The reduced penalty for dying means she can use her passive, Rebirth, as a strategic tool rather than a desperate last resort. She still plays as a backline controller, but she can take risks that would be suicidal on Summoner's Rift. View champion guide

Vex Vex Vex T2
Tier
T2
Rank
#44
Win Rate
51.87%
Pick Rate
0.41%

Vex is a mid-range burst mage who punishes enemies for jumping in and turns one good fear into a full engage. Her job is to poke safely, hold her fear for divers or clumped targets, then follow a marked enemy with her ultimate when the fight is already tilting in her favor. Her signature pattern is simple: threaten space, wait for someone to dash or overstep, land crowd control, then burst before they can reset. In ARAM: Mayhem, constant grouped fights make that pattern stronger but riskier. Vex gets more chances to hit multiple enemies and chain into messy skirmishes, but she also has less room to hide after committing. Play patient, save your fear for the first real engage, and only dive with your ultimate when your team can follow. View champion guide

Kennen Kennen Kennen T5
Tier
T5
Rank
#162
Win Rate
44.78%
Pick Rate
0.42%

Kennen the Heart of the Tempest Kennen is a ranged mage who fights by stacking Mark of the Storm on enemies. Hit a target with three abilities or empowered attacks, and they get stunned. That loop—apply pressure, land the stun, burst them down—is his entire identity. He excels at controlling teamfights and diving into clustered enemies. In ARAM: Mayhem, Kennen becomes a teamfight menace. The single lane keeps opponents close together, which is exactly where he wants them. His ultimate, Slicing Maelstrom, turns any grouped fight into a lightning storm of stuns and damage. Expect constant engages, frequent ultimates, and very little room for enemies to dodge his passive procs. He plays best as a mid-line control mage or engage tool. Build for ability power and survivability, land your stuns on priority targets, and save your ultimate for moments when the enemy commits to a fight. In Mayhem's chaotic brawls, Kennen thrives on the clutter. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Read counter details

Udyr Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Udyr Udyr Udyr T4
Tier
T4
Rank
#138
Win Rate
47.14%
Pick Rate
0.33%

Udyr the Spirit Walker Udyr is a stance-swapping brawler who never stops moving. He doesn't have a dash or a leap on a cooldown timer; his entire kit is about cycling through four animal stances to keep his movement speed high and his damage output constant. In ARAM: Mayhem, he is a relentless bruiser or tank who thrives in the chaos of constant fighting. He runs at people, soaks damage, and disrupts enemy positioning with repeated crowd control. His signature pattern is stance dancing. You do not pick one ability and spam it. You activate a stance, gain its immediate effect, and then switch to the next one to keep the rhythm going. In Mayhem, where ability haste and mana regeneration are plentiful, Udyr cycles through his stances much faster than he does on Summoner's Rift. This means his empowered attacks and crowd control are almost always available. What changes in ARAM: Mayhem is his ability to engage and sustain. On other maps, Udyr struggles to close the gap against a coordinated team that can kite him backward. In the single lane of ARAM, there is nowhere to run. He uses the constant stream of gold and experience to become a stat-check monster earlier in the game. The Mayhem environment, often filled with high-damage mages and squishy carries, gives Udyr clear targets to run down. If he gets ahead, he becomes an unkillable disruptor that forces the enemy team to focus him or die. View champion guide

Hard Engage or Set-up: Udyr struggles to close gaps against competent kiting teams. He needs allies with reliable knock-ups, snares, or long-range engages to force enemies to burn cooldowns, allowing him to walk in and take over. Peel and Protection: While Udyr is tanky, he can be focused down quickly if he overcommits. Supports with shields, disengage, or healing allow him to play more aggressively and survive the burst window. Poke or Zone Control: If Udyr cannot reach the enemy, he needs teammates who can force them out of position or chunk them low enough that his cleanup becomes inevitable. Top Synergy Pairings

1. Orianna Synergy Mechanism: Ball delivery and zone control. Orianna provides the perfect setup for Udyr’s lack of gap-close. She can place the ball on him, allowing him to use his movement speed to position for a Shockwave, or use her shield to boost his durability during the approach. Combo: Orianna puts the ball on Udyr. Udyr activates his movement stance and runs at a priority target. As enemies clump to kite him, Orianna casts Shockwave. Udyr follows with an empowered stun and spreads damage in the confusion. Best Scenario: The enemy team is grouped tightly near a tower or choke point. Udyr forces a panic retreat, and Orianna catches the cluster with a decisive ultimate. Enemy Answer: Hard disengage supports like Janna or Gragas can knock Udyr away before he reaches the center, wasting the setup. Long-range poke can force Orianna to play back before the combo starts. Failure Risk: If Udyr gets peeled instantly, the ball falls behind, and Orianna has no delivery system. The team loses both engage and damage. Recovery: Orianna uses Command: Dissonance to slow the chase, while Udyr switches to defensive stances and retreats to reset.

Udyr ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPlays as a disruptor and sustained damage dealer who looks for flanks and peels for carries, often struggling against kiting comps.Becomes an aggressive initiator and teamfight anchor who creates openings rather than waiting for them, arriving instantly instead of chasing.Shift from reactive disruptor to proactive engage anchor who dictates the fight's pace.
Skill PrioritizationOften maxes E for stun cooldown reduction or W for shielding against poke, valuing utility and survival over damage output.Damage becomes priority; max Q first or take damage augments. W used for sustain during all-ins rather than poke shielding.Prioritize damage and Q-max over utility; augments handle mobility so E investment is less critical.
Snowball DependencySnowball is the lifeline for gap-closing; creates dependency where Udyr engages only when it is off cooldown.Mobility augments reduce dependency; Snowball becomes a bonus for repositioning or chasing rather than a requirement to reach fights.Stop waiting for Snowball cooldown; engage when opportunity exists using augment mobility.
Tempo and TimingSlow, linear tempo where Udyr scales well but spends early game trying not to get poked out before becoming relevant.Accelerated tempo where a strong augment at level six makes Udyr an immediate threat, allowing forward play much earlier.Play aggressive early; do not auto-lose early tempo by defaulting to passive habits.
Positioning StyleDefensive spacing near team, looking for flanks while avoiding poke, moving in only when enemies commit.Offensive spacing close to enemy frontline, threatening engage and forcing cooldowns without needing to hide or wait.Walk forward and absorb pressure; your kit now rewards aggressive positioning rather than patience.

Champion Analysis

Role / Current performance

Overview

Udyr the Spirit Walker is a versatile melee fighter in ARAM: Mayhem defined by his unique four-stance switching mechanic and exceptional sustained combat capabilities. The mode's dramatically reduced cooldowns allow Udyr to cycle through his stances with unprecedented frequency, making him one of the most adaptable melee champions in the format. His core identity combines flexible stance switching with sustained damage, enabling him to adapt moment-to-moment based on combat needs. His Q ability, Tiger Stance, empowers his next basic attack for massive burst damage. Frequent switching to Tiger Stance maintains extremely high burst output throughout fights. His W ability, Turtle Stance, provides a shield and health regeneration, granting incredible sustain when activated repeatedly. This self-preservation tool allows Udyr to extended engagements that would exhaust other melee fighters. His E ability, Bear Stance, grants movement speed and stuns the first enemy collided with. The reduced cooldowns in ARAM: Mayhem enable continuous stuns through frequent stance switching, giving Udyr persistent crowd control potential. His R ability, Phoenix Stance, releases continuous waves of flame for AoE damage, maintaining high area-of-effect output with frequent activation. Udyr's core gameplay revolves around rapidly cycling between all four stances and adapting to each combat situation. He can prioritize Tiger Stance for single-target burst, Phoenix Stance for AoE damage, Turtle Stance for survival, or Bear Stance for mobility and crowd control. This flexibility lets him serve as both a damage dealer and a disruptive frontliner depending on what the fight requires. His stance-switching pattern creates a playstyle where no single ability dominates; instead, success comes from recognizing which stance addresses the immediate situation and weaving between them fluidly. Strategically, Udyr excels in prolonged fights where his sustain and repeated crowd control accumulate value. He can initiate with Bear Stance for a stun, transition to Tiger or Phoenix for damage, and fall back to Turtle when taking pressure. The continuous stun potential from Bear Stance makes him particularly effective at locking down priority targets, while his sustain from Turtle Stance lets him recover and re-engage rather than retreating. His positioning should reflect his melee nature, but his movement speed from Bear Stance helps him close gaps or reposition mid-fight. Udyr's strategic value lies in his adaptability and staying power, making him a reliable presence in extended team fights where his stance cycling generates sustained damage, survivability, and crowd control in equal measure.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Udyr the Spirit Walker lacks dashes or hooks, making engagement require deliberate positioning and stance management. The primary engage pattern involves walking forward with Iron Mantle (W) active to absorb initial poke, then switching to Wingborne Storm (E) to close the gap using the movement speed burst. The Awakened cast should be saved until already on top of the target, as Awakened E's slow is wasted if the enemy has not yet been hit. Once in range, use Wilding Claw (Q) to stun a priority target immediately, then Awaken Q for damage follow-up if the cooldown is available. When peeling for a carry, Awaken E instead to create a slow field that prevents enemies from chasing. When the enemy hard-engages the backline, Udyr becomes a defensive anchor. Switch to Iron Mantle (W) for the shield and Awaken it immediately to become tanky while providing sustain. While tanking, cycle to Wilding Claw (E) to stun divers, which breaks channels and stops dashes mid-flight when timed correctly. If the team needs to retreat, Awaken E and walk backward to leave a storm trail that slows pursuing enemies. Body-block skill shots for low-health allies during retreats. The single-lane format of the Howling Abyss benefits Udyr's area-of-effect presence. Wingborne Storm (E) covers a wide cone, and chokepoints near towers make it difficult for enemies to sidestep without taking damage. Force fights in the lane center where maneuvering room exists, avoiding the sides where wall-pinning and kiting become risks. When Monkey's Agility passive stacks are active, the bonus attack speed and movement speed make Udyr a threat near the minion wave, forcing enemies to respect the positioning or get stunned. Target priority focuses on whoever is closest, with preference for immobile carries or enchanters. Diving past the enemy tank line to reach backline targets results in eating crowd control. Instead, stun the frontline and Awaken Q to shred their health, forcing enemy backliners to come forward. When an enemy channels a game-changing ultimate, drop everything and stun them. Peeling a fed diver off an ally carry often provides more value than chasing a low-health support across the map. Mark/Dash (Snowball) compensates for Udyr's lack of a gap-closer and should be held rather than thrown randomly. Wait for enemies to use key mobility or crowd control abilities, then fire. If the mark lands, dash in and immediately cast Wilding Claw (E) for a point-blank stun. Always have at least one stance available before committing. The ideal combo is land mark, dash, stun with E, Awaken Q for damage, then W for shield. If Snowball misses, back off and reset rather than forcing a walk-up. Mayhem augments change uptime significantly. Cooldown reduction or mana-sustain augments allow faster stance spamming, keeping Monkey's Agility stacks permanent. Damage-based augments synergize with Awakened Q, while tank-based augments synergize with Awakened W. Adjust Awakened choices based on what the augment empowers. When ahead, maintain sustained pressure by zoning with E storm and forcing enemies to choose between clearing minions and fighting. When behind, shift to a full peeler role, standing on the highest-damage teammate and using stuns and slow fields to enable kiting. Build tank and utility rather than attempting to build damage to catch up.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Udyr the Spirit Walker approaches Mayhem fights as a front-line presence who balances engage threat with defensive cycling. In the early game, Udyr should start in the front line or slightly off to the side, threatening direct engage with Iron Mantle for the shield or Wilding Claw when confident about closing gaps. The high damage output in Mayhem means Udyr cannot facetank the enemy wave for free, so using the minion wave as cover while looking for a Snowball angle is essential. The trading rhythm centers on landing Snowball, dashing in, popping an empowered stance, and cycling abilities. Missing Snowball requires an immediate back-off since Udyr lacks poke range. Snowball serves as the primary gap-closer and should target squishies or overextended enemies rather than full-health tanks who can respond with crowd control. Pushing is preferred over stalling to force enemies under their tower where kiting becomes difficult. Early kills or forced backs create dive opportunities using Udyr's shield and sustain, while falling behind requires letting the wave come and waiting for enemies to overextend near friendly tower range. During mid game, Udyr shifts into a primary engage or counter-engage tool. Positioning near the team's main carry while staying forward enough to intercept divers allows Udyr to disrupt the enemy backline or peel for allies. Wingborne Storm becomes critical for movement speed and stuns to lock down priority targets. The trading rhythm evolves into a binary commitment: either go for a full all-in with Snowball and empowered stances, or stay back, since half-committing leads to death. Stance cycling follows a pattern of Wilding Claw for damage, Iron Mantle to tank burst, and Wingborne Storm to stick to targets. Awakened stances adapt to situations: Q for burst, W for survival, E for massive speed and chain stuns. Snowball can also dodge critical skillshots with fast reactions. Pushing with the team is essential since stalling benefits poke compositions, which counter Udyr. When ahead, grouping and sieging creates pressure, with flanks from side bushes offering engage angles. When behind, playing for picks rather than fronting 5v5 fights allows Udyr to catch overextended enemies and turn numbers in his favor. In late game, positioning determines outcomes. Udyr remains a tanky diver but cannot walk into a 5-man team alone. Staying with the team and using side angles is critical since long death timers mean one bad engage ends the game. The trading rhythm becomes about deleting enemy carries caught out of position or peeling for friendly carries when facing heavy peel. Snowball usage requires patience, waiting for enemies to burn key cooldowns before engaging. Augments reach peak impact, with scaling augments making Udyr a raid boss and utility augments enabling teammates. Pushing to win is the only option unless defending a final inhibitor. When ahead, ending the game through inhibitor sieges and coordinated dives takes priority over side lane farming or fountain chasing. When behind, defending the inhibitor tower and looking for a desperate engage onto a squishy target represents the final opportunity to turn the fight.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Udyr the Spirit Walker transforms into a raid boss in ARAM: Mayhem once he secures a gold and augment lead, shifting his primary win condition from surviving burst to forcing unanswerable engages. A gold lead of 1,000 or more or a completed core item spike signals the moment to start dictating the game's pace. Key triggers for playing from ahead include rolling high-tier damage or durability augments while the enemy team lacks reliable peel, securing two or more kills before the five-minute mark, or recognizing when the enemy team lacks hard crowd control or has already blown key cooldowns on failed engages. When ahead, Udyr should switch stance priority to maximize pressure, using Tiger Stance or Phoenix Stance as the primary damage engine while weaving in Turtle Stance to absorb chip damage from tower aggro or stray poke. The reduced cooldowns in Mayhem allow for much faster stance cycling than on Summoner's Rift. Forcing fights around the enemy tower rather than in the open river maximizes Udyr's diving potential, as his shield and movement speed allow him to tank tower shots while teammates follow up. Controlling health relics prevents the enemy team from resetting freely, and stealing their sustain forces backs that open windows for full pushes onto the inhibitor. Strong augments that grant Tenacity or slow resistance allow Udyr to stop worrying about spacing and run directly at the enemy backline through crowd control. Ability haste augments smooth out stance rotations, keeping Turtle shields up almost permanently during extended fights. Avoiding throws requires not chasing into unwarded darkness behind the inhibitor tower, respecting burst windows by not engaging at low health against enemies with unused ultimates, and prioritizing carries over tanks since sustained damage wasted on frontline targets gives enemy carries time to kill Udyr. Playing from behind requires a mental shift from diver to peel bot or disruptor. Udyr lacks the damage to threaten backlines and lacks the durability to dive towers, so his job becomes keeping actual carries alive and looking for cleanup kills. Triggers for this state include a gold deficit of 2,000 or more, losing two consecutive teamfights from getting kited or burst down, or rolling utility or economy augments while the enemy team stacked combat stats. When behind, Udyr should stop building damage and pivot to tank items to survive initial burst and provide crowd control. Playing around the team's win condition means standing on top of carries and using Bear Stance to chain-stun divers, trading potential damage for carry uptime. Snowball should be saved strictly for escape or repositioning rather than engaging. Unrecoverable mistakes include expecting to burst squishy targets, attempting to split push in a single-lane mode, and ignoring health relics when low.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Udyr the Spirit Walker operates in ARAM: Mayhem as a drain-tank brawler who cycles stances faster than enemies can kite him. Unlike champions with traditional ultimates, Udyr juggles four basic abilities on short cooldowns, making his playstyle about sustained threat output rather than burst windows. His core function is running at the enemy backline, stunning key targets, and sustaining through damage with W and R while his passive steadily increases his attack speed and movement speed throughout the fight. The passive, Bridge Between, defines Udyr's tempo. He gains Awakened stacks from ability casts and basic attacks, and at max stacks his next ability becomes empowered with a cooldown reset. In Mayhem's accelerated pace, Udyr reaches Awakened states constantly, always one or two autos away from another empowered cast. This transforms him into a sustained threat who outlasts mages in extended fights. Awakened casts create burst windows and tempo swings, with Awakened E providing guaranteed engage and Awakened W offering survival during burst cycles. Wasting Awakened casts at wrong moments, such as using Awakened Q on a full-HP tank, leaves Udyr vulnerable to enemy counterplay. Q serves as the primary damage stance, with the Awakened version triggering a lightning storm that shreds clumped enemies. In Mayhem's chaotic fights, this turns Udyr into an AoE damage dealer who happens to be tanky. W is the survival stance, providing shields and lifesteal that enable tower dives and poke absorption. Proper W timing requires casting while taking damage rather than preemptively, as the heal and lifesteal matter most when Udyr is already low. E functions as the engage tool, with Awakened E granting crowd control immunity that allows Udyr to reach the backline in a mode filled with poke and disengage. R provides zone control and chase potential through its persistent damage aura and slow, particularly effective in Mayhem's tight corridors. Udyr's strength comes from correct stance cycling rather than ability spam. Auto-attacking between stance switches builds passive stacks and enables empowered effects. Panic-mashing abilities without weaving autos results in lost damage, sustain, and tempo. The longer a fight extends, the stronger Udyr becomes, as his stacked attack speed and movement speed turn extended engagements in his favor. Enemies can counter him by kiting when they see Awakened states coming, saving crowd control for after Awakened E ends, applying anti-heal against W sustain, or simply disengaging during his damage windows. Proper Awakened timing and target selection separate effective Udyr players from those who waste their strongest tools on low-priority targets.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Udyr in ARAM: Mayhem plays very differently from Summoner's Rift, with no lanes to farm, no jungle camps, and no isolated 1v1s. Players who treat him like a farming simulator or split-pusher effectively leave their team fighting 4v5 the entire game. Understanding the common mechanical and decision errors is essential to playing Udyr the Spirit Walker effectively in this single-lane environment. Mechanically, one of the most frequent errors is spamming abilities on cooldown without weaving empowered stances. This burns through mana rapidly and loses access to crucial empowered effects like the stun on Wingborne Storm or the massive sustain on Iron Mantle. Udyr should be played as a rhythm champion, hitting an ability, counting the global cooldown, then hitting the next while always planning for the fourth cast to serve as a finisher or survival tool. Players must also remember to recast empowered abilities, as failing to do so wastes the biggest power spikes in his kit. When engaging with Blazing Stampede, players must commit to landing the stun before switching to damage or defensive stances, as missing the stun in Mayhem's high-damage environment is often a death sentence. Standing still to trade auto-attacks in poke wars is another critical error, as Udyr loses almost every ranged trade and should instead constantly use Wingborne Storm to sidestep skill shots, only committing to auto-attacks when Iron Mantle is active or after stunning a target. Decision mistakes often stem from misunderstanding Udyr's role. Trying to flank or split-push side bushes leaves the team fighting 4v5 under their tower, and the enemy will either collapse on Udyr or simply ignore him and kill teammates. Udyr should stay with his team, providing crowd control and body-blocking for carries. Diving the enemy backline through the entire enemy team typically results in getting peeled, kited, and focused down before reaching priority targets. Instead, Udyr excels at disrupting divers and bruisers who try to jump on his team, and should target the nearest threat rather than chasing backline kills. Building full damage causes Udyr to explode the moment crowd control lands, as Mayhem amplifies damage significantly and survivability allows multiple stance cycles per fight. Using Snowball to engage into five enemies leaves Udyr stranded with no escape, so players should sometimes just tag enemies with the mark to force cooldowns rather than always dashing immediately. Against heavy poke compositions, refusing to buy or upgrade sustain items forces repeated recalls or deaths, leaving the team without a frontline. Udyr wins games in Mayhem by being an unkillable, stunning, shielding obstacle that the enemy team cannot ignore, cycling stances with purpose and refusing to die.

Read full guide

FAQ

Udyr

FAQ

What stance should I max first on Udyr in Mayhem ARAM? Max Wingborne Storm (R) first for teamfight damage and lane control. The constant storm aura chunks squishies and clears waves, which is critical on the single-lane map. If your team lacks a dedicated tank, prioritize Iron Mantle (W) second to survive burst. This tradeoff sacrifices damage for sustain, letting you dive towers or soak poke. How do I actually close the gap on ranged champions? Use the empowered activation of Blazing Stampede (E) to gain a massive movement speed burst and immunity to crowd control. Save this for when the enemy throws their key disable, like a Morgana binding or Ryze root, so you don't get kited. If you engage with regular E, you risk getting stopped before you reach their backline. Snowball helps, but the E dash is your reliable tool for sticking to slippery targets. Is Udyr strong in Mayhem ARAM or just a meat shield? He is a strong diver and disruptor who thrives in chaotic fights where he can cycle stances rapidly. The mode's increased gold and experience gain let him hit his tanky power spike earlier than on Summoner's Rift. He struggles into heavy disengage or percentage-health damage, but he dominates low-cooldown skirmishes. You are not just a shield; you are a persistent threat that forces enemies to focus you.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles