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Augment Details Gold T2 Patch 26.9
Keystone Conjurer

Keystone Conjurer ARAM Mayhem Augment Guide

Gain the Arcane Comet and Summon Aery keystone runes.

53.76%Win Rate
0.68%Pick Rate
T2Tier
137,320Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T251.19%0.84%47,95726.9
Stage2T251.45%0.54%31,18126.9
Stage3T251.62%0.67%37,73526.9
Stage4T251.00%0.66%32,03326.9
Stage5T271.09%0.26%12826.9

Best Champions

Best champions with this augment

Top synergy

Keystone Conjurer Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Keystone Conjurer + Magic Missile

Keystone Conjurer provides Arcane Comet and Summon Aery for consistent poke damage, while Magic Missile triggers on every ability hit to fire additional true damage projectiles. This combination transforms any champion into a poke powerhouse, as both keystones and Magic Missile activate simultaneously on ability damage, creating overwhelming sustained harassment that scales with distance traveled.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Keystone Conjurer + Recursion

Keystone Conjurer grants two keystones that both benefit from frequent ability casts. Recursion provides 60 ability haste, dramatically reducing cooldowns to trigger Arcane Comet more often and maintain Summon Aery uptime. This synergy excels in ARAM's constant teamfights where spell spam maximizes both keystone effects for sustained damage output.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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Keystone Conjurer + Eureka

Eureka grants ability haste equal to 30% of AP, enabling mages to spam abilities frequently. This directly amplifies Keystone Conjurer's value by triggering Arcane Comet more often and keeping Summon Aery active on allies. The combination scales exceptionally well on AP champions who benefit from both the keystones and reduced cooldowns.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Keystone Conjurer + Thread the Needle

Thread the Needle provides 18% armor and magic penetration, causing Arcane Comet and Summon Aery damage to hit significantly harder. Both keystones deal damage that benefits from penetration, making this a straightforward damage amplification combo. The flat penetration ensures poke damage remains relevant throughout extended ARAM teamfights.

What Not to Pair with Keystone Conjurer

Bad augment synergies and low-value pairings to avoid

Avoid
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Avoid Keystone Conjurer + Demon's Dance

Keystone Conjurer grants Arcane Comet and Summon Aery, while Demon's Dance provides Fleet Footwork and Grasp of the Undying. This pairing forces players to choose between two sets of keystones, wasting the value of one augment entirely. The conflicting playstyles—poke versus sustain—create inefficient scaling and redundant rune slots.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Avoid Keystone Conjurer + Symphony of War

Symphony of War grants Conqueror and Lethal Tempo, which conflict with Keystone Conjurer's Arcane Comet and Summon Aery. Players cannot activate all four keystones simultaneously, resulting in significant wasted power. The stacking attack speed from Lethal Tempo also offers minimal benefit for poke-oriented Comet triggers.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Avoid Keystone Conjurer + Impassable

Impassable provides Aftershock and Glacial Augment, adding yet more keystones that compete with Arcane Comet and Summon Aery. With a limit on active keystones, this pairing guarantees that at least two powerful rune effects remain unused. The defensive focus of Aftershock also clashes with the poke pattern Comet requires.

Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
53.76%
Pick Rate
0.68%
Games
137,320

Gain the Arcane Comet and Summon Aery keystone runes.

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Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.79%
Pick Rate
0.27%
Games
55,393

Gain the Hail of Blades and Press the Attack keystone runes.

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Avoid Keystone Conjurer + Cerberus

Cerberus grants Hail of Blades and Press the Attack, creating another keystone conflict. Hail of Blades is designed for burst attack patterns, while Arcane Comet thrives on repeated ability poke. Press the Attack requires extended trades, which does not align with the hit-and-run style Summon Aery supports.

Augment Explained

Keystone Conjurer

Augments

Mage Keystone: Significantly improves base stats and spell damage for mages, a universal core Rune for all mage champions.

Mechanics Breakdown

Keystone Conjurer

Augments

"Arcane Maven: Core effect: Gain 30 base AP and 10% skill damage enhancement \nLevel scaling: Gain 2 additional AP per level \nBonus: Gain 5% AP for 3 seconds (max 3 stacks) after hitting an enemy with a skill \nStacking rules: Adds with other AP and damage enhancement effects \nReal-time effect: Attributes are immediately increased upon acquisition

Trigger Conditions

Keystone Conjurer

Augments

Keystone Mage: Stacks gained when abilities hit enemy champions Gains bonus AP on level up Recalculated when AP changes

What Does Not Trigger

Keystone Conjurer

Augments

Keystone Mage: When basic attack hits, When ability hits minions, monsters, Healing and shield effects

Hidden Mechanics

Keystone Conjurer

Augments

Arcane Comet: Stacks can be refreshed by hitting enemies multiple times. Also applies to item spell damage (Luden's, Liandry's). AP converted from AD also benefits spell damage. Stacks don't reset on death

Best Champion Types

Keystone Conjurer

Augments

Keystone Mage: All mage champions (Jinx, Viktor, Ziggs) AP carry supports (Soraka, Karma, Nami) Hybrid champions (Ezreal, Jayce, Kassadin)

Low-Value Champion Types

Keystone Conjurer

Augments

Keystone Mage: Pure AD champions (Draven, Darius, Zed)\nPure tank champions (Alistar, Leona, Ornn)\nPure auto-attack damage dealers (Vayne, Jinx, Draven)

Playstyle Tips

Keystone Conjurer

Augments

Keystone Mage: Use early base AP advantage to pressure enemies Frequently hit enemies with skills to maintain stacks Combine with other AP items to maximize damage In team fights, stack to max before using ultimate

Best Augment Combos

Keystone Conjurer

Augments

Keystone Conjurer + Magic Missile: Keystone Conjurer provides Arcane Comet and Summon Aery for consistent poke damage, while Magic Missile triggers on every ability hit to fire additional true damage projectiles. This combination transforms any champion into a poke powerhouse, as both keystones and Magic Missile activate simultaneously on ability damage, creating overwhelming sustained harassment that scales with distance traveled. Keystone Conjurer + Recursion: Keystone Conjurer grants two keystones that both benefit from frequent ability casts. Recursion provides 60 ability haste, dramatically reducing cooldowns to trigger Arcane Comet more often and maintain Summon Aery uptime. This synergy excels in ARAM's constant teamfights where spell spam maximizes both keystone effects for sustained damage output. Keystone Conjurer + Eureka: Eureka grants ability haste equal to 30% of AP, enabling mages to spam abilities frequently. This directly amplifies Keystone Conjurer's value by triggering Arcane Comet more often and keeping Summon Aery active on allies. The combination scales exceptionally well on AP champions who benefit from both the keystones and reduced cooldowns. Keystone Conjurer + Thread the Needle: Thread the Needle provides 18% armor and magic penetration, causing Arcane Comet and Summon Aery damage to hit significantly harder. Both keystones deal damage that benefits from penetration, making this a straightforward damage amplification combo. The flat penetration ensures poke damage remains relevant throughout extended ARAM teamfights.

Bad Augment Synergies

Keystone Conjurer

Augments

Avoid Keystone Conjurer + Demon's Dance: Keystone Conjurer grants Arcane Comet and Summon Aery, while Demon's Dance provides Fleet Footwork and Grasp of the Undying. This pairing forces players to choose between two sets of keystones, wasting the value of one augment entirely. The conflicting playstyles—poke versus sustain—create inefficient scaling and redundant rune slots. Avoid Keystone Conjurer + Symphony of War: Symphony of War grants Conqueror and Lethal Tempo, which conflict with Keystone Conjurer's Arcane Comet and Summon Aery. Players cannot activate all four keystones simultaneously, resulting in significant wasted power. The stacking attack speed from Lethal Tempo also offers minimal benefit for poke-oriented Comet triggers. Avoid Keystone Conjurer + Impassable: Impassable provides Aftershock and Glacial Augment, adding yet more keystones that compete with Arcane Comet and Summon Aery. With a limit on active keystones, this pairing guarantees that at least two powerful rune effects remain unused. The defensive focus of Aftershock also clashes with the poke pattern Comet requires. Avoid Keystone Conjurer + Cerberus: Cerberus grants Hail of Blades and Press the Attack, creating another keystone conflict. Hail of Blades is designed for burst attack patterns, while Arcane Comet thrives on repeated ability poke. Press the Attack requires extended trades, which does not align with the hit-and-run style Summon Aery supports.

Common Mistakes

Keystone Conjurer

Augments

Arcane Comet: Don't think only pure mages benefit, hybrid champions gain high value. Don't ignore damage bonus from stacking stacks. Don't force pure damage build in losing games. Note enemy magic resist, build magic penetration.