Normal Skill Order: R > E > Q > W
N/A
elementy / Procent zwycięstw / Popularność
N/A
26.9N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
N/Aelementy
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
57.28%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
56.79%- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
58.35%- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
55.77%- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
54.96%- Cena łączna
- 3,500
- Cena
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
64.90%- Cena łączna
- 3,200
- Cena
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
62.59%- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
59.50%- Cena łączna
- 2,600
- Cena
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
60.65%- Cena łączna
- 1,000
- Cena
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
66.99%- Cena łączna
- 3,100
- Cena
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
56.37%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
58.23%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
56.92%- Cena łączna
- 700
- Cena
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
57.15%- Cena łączna
- 400
- Cena
- 400
+20 Ability Power
57.15%- Cena łączna
- 850
- Cena
- 850
+45 Ability Power
54.74%- Cena łączna
- 400
- Cena
- 400
+20 Ability Power
54.74%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 2,650
- Cena
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,650
- Cena
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,100
- Cena
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
N/Aelementy
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
58.35%- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
58.65%- Cena łączna
- 2,650
- Cena
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
58.97%- Cena łączna
- 3,500
- Cena
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
56.96%- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
58.29%- Cena łączna
- 3,000
- Cena
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
53.96%- Cena łączna
- 3,100
- Cena
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
62.96%- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
65.38%- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
52.33%- Cena łączna
- 3,300
- Cena
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
56.33%- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
48.57%- Cena łączna
- 3,400
- Cena
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
56.74%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
55.26%- Cena łączna
- 1,300
- Cena
- 1,300
+40 Attack Damage
58.29%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.79%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
55.79%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
N/Aelementy
- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
59.88%- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
59.69%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
60.31%- Cena łączna
- 3,500
- Cena
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
60.61%- Cena łączna
- 3,100
- Cena
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
59.81%- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
56.85%- Cena łączna
- 1,000
- Cena
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
52.27%- Cena łączna
- 3,200
- Cena
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
65.58%- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
63.74%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
67.71%- Cena łączna
- 2,600
- Cena
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
60.30%- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
58.67%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
65.20%- Cena łączna
- 700
- Cena
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
53.85%- Cena łączna
- 400
- Cena
- 400
+20 Ability Power
53.85%- Cena łączna
- 850
- Cena
- 850
+45 Ability Power
59.06%- Cena łączna
- 400
- Cena
- 400
+20 Ability Power
59.06%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
N/Aelementy
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
57.00%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
57.09%- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
57.42%- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
56.81%- Cena łączna
- 3,000
- Cena
- 1,100
+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.
58.58%- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
57.84%- Cena łączna
- 3,400
- Cena
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
59.63%- Cena łączna
- 2,650
- Cena
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
57.20%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
58.17%- Cena łączna
- 2,900
- Cena
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
55.56%- Cena łączna
- 3,200
- Cena
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
58.75%- Cena łączna
- 3,100
- Cena
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
65.12%N/A
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
57.08%- Cena łączna
- 700
- Cena
- 450
+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.
53.79%- Cena łączna
- 400
- Cena
- 400
+20 Ability Power
53.79%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.70%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
54.70%Ulepszenia
Ulepszenia / Procent zwycięstw
| Nazwa | Rzadkość | Tier | Pick rate | Gry | |
|---|---|---|---|---|---|
Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 60.28% | 13.08% | 2,895 |
Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 59.23% | 5.49% | 1,214 |
Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 58.25% | 5.07% | 1,121 |
Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 57.10% | 12.51% | 2,767 |
Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 56.66% | 8.65% | 1,915 |
Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 56.59% | 6.58% | 1,456 |
Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 56.43% | 7.80% | 1,726 |
Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 56.14% | 12.85% | 2,843 |
Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 56.10% | 15.89% | 3,515 |
Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 55.53% | 9.43% | 2,087 |
Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 55.37% | 8.47% | 1,873 |
Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 54.93% | 16.18% | 3,581 |
Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 54.77% | 11.04% | 2,443 |
Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 54.58% | 7.75% | 1,715 |
Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 53.88% | 6.64% | 1,470 |
Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 53.76% | 4.69% | 1,038 |
Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 53.65% | 7.79% | 1,724 |
Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 53.65% | 11.41% | 2,524 |
Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 53.57% | 8.05% | 1,781 |
Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 52.79% | 4.86% | 1,076 |
Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 52.67% | 9.81% | 2,170 |
Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 52.38% | 9.59% | 2,121 |
Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 52.09% | 6.27% | 1,388 |
Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 51.80% | 7.42% | 1,641 |
Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 51.76% | 11.52% | 2,550 |
Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 51.38% | 6.54% | 1,448 |
Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 51.30% | 8.02% | 1,774 |
Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 63.25% | 1.50% | 332 |
Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 63.03% | 2.69% | 595 |
Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 61.86% | 1.41% | 312 |
Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 61.62% | 2.45% | 542 |
Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 61.29% | 1.68% | 372 |
Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 61.14% | 1.58% | 350 |
Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 60.06% | 3.24% | 716 |
Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 59.52% | 1.14% | 252 |
Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 59.24% | 2.13% | 471 |
Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 59.05% | 1.90% | 420 |
Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 58.35% | 2.41% | 533 |
Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 57.69% | 1.41% | 312 |
Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 57.10% | 1.46% | 324 |
Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 56.65% | 3.70% | 819 |
Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 56.60% | 3.19% | 705 |
Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 56.48% | 3.10% | 687 |
Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 56.31% | 1.47% | 325 |
Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 55.99% | 1.51% | 334 |
Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 55.60% | 2.10% | 464 |
Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 55.47% | 1.12% | 247 |
Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 55.27% | 1.41% | 313 |
Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 55.06% | 2.01% | 445 |
Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.75% | 2.86% | 632 |
Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.71% | 2.30% | 510 |
Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.64% | 1.32% | 291 |
Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.42% | 4.19% | 928 |
Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 53.87% | 1.34% | 297 |
Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.63% | 1.80% | 399 |
Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 53.61% | 4.19% | 927 |
Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.51% | 1.55% | 342 |
Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.33% | 1.49% | 330 |
Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 53.23% | 1.12% | 248 |
Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 52.92% | 1.39% | 308 |
Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 52.87% | 2.21% | 488 |
Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 52.79% | 3.00% | 663 |
Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 52.73% | 3.56% | 787 |
Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 52.63% | 1.12% | 247 |
Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 52.01% | 3.27% | 723 |
Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 51.85% | 1.46% | 324 |
Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 50.90% | 1.51% | 334 |
Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 50.64% | 2.45% | 543 |
Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 49.62% | 1.19% | 264 |
Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 49.29% | 1.27% | 280 |
Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 48.81% | 4.18% | 924 |
Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 46.78% | 1.83% | 404 |
Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 67.55% | 0.68% | 151 |
Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 60.13% | 0.69% | 153 |
Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 60.09% | 1.03% | 228 |
Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 57.63% | 0.53% | 118 |
Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 56.50% | 0.80% | 177 |
Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 56.10% | 0.56% | 123 |
Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 55.86% | 0.66% | 145 |
Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 55.80% | 0.82% | 181 |
Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 55.76% | 0.98% | 217 |
Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 54.71% | 0.77% | 170 |
Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 54.35% | 0.83% | 184 |
Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 54.17% | 0.87% | 192 |
Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 54.01% | 0.62% | 137 |
Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 53.90% | 0.64% | 141 |
Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 53.72% | 0.55% | 121 |
Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 53.68% | 0.61% | 136 |
Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 53.13% | 0.87% | 192 |
Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 52.78% | 0.65% | 144 |
Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 52.26% | 0.90% | 199 |
Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 52.11% | 0.64% | 142 |
Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 52.05% | 0.77% | 171 |
Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 51.95% | 0.70% | 154 |
Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 51.72% | 0.79% | 174 |
Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 51.38% | 0.82% | 181 |
Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 51.22% | 0.74% | 164 |
Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 51.19% | 0.76% | 168 |
Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 50.62% | 0.73% | 162 |
Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 50.25% | 0.92% | 203 |
Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 47.74% | 0.70% | 155 |
Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 46.48% | 0.64% | 142 |
Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 40.87% | 1.04% | 230 |
Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 60.26% | 0.35% | 78 |
Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 57.97% | 0.31% | 69 |
Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 57.41% | 0.24% | 54 |
Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 57.39% | 0.52% | 115 |
Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 57.14% | 0.41% | 91 |
Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 56.88% | 0.49% | 109 |
Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 56.60% | 0.24% | 53 |
Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 55.71% | 0.32% | 70 |
Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 55.13% | 0.35% | 78 |
Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 54.90% | 0.46% | 102 |
Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 54.79% | 0.33% | 73 |
Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 54.24% | 0.27% | 59 |
Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 54.13% | 0.49% | 109 |
Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 52.78% | 0.49% | 108 |
Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 52.48% | 0.46% | 101 |
Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 52.24% | 0.30% | 67 |
Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 52.13% | 0.42% | 94 |
Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 52.08% | 0.43% | 96 |
Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 51.76% | 0.38% | 85 |
Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 51.47% | 0.31% | 68 |
Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 51.32% | 0.34% | 76 |
Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 50.93% | 0.49% | 108 |
Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 50.51% | 0.45% | 99 |
Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 50.44% | 0.51% | 113 |
Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 50.00% | 0.37% | 82 |
Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 50.00% | 0.37% | 82 |
Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 48.15% | 0.37% | 81 |
Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 48.05% | 0.35% | 77 |
Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 47.62% | 0.47% | 105 |
Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 47.54% | 0.28% | 61 |
Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 45.69% | 0.52% | 116 |
Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 44.87% | 0.35% | 78 |
Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 44.29% | 0.32% | 70 |
Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 44.14% | 0.50% | 111 |
Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 44.00% | 0.34% | 75 |
Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 42.47% | 0.33% | 73 |
Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 42.17% | 0.38% | 83 |
Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 41.77% | 0.36% | 79 |
Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 34.48% | 0.39% | 87 |
Kayle Skill Combos
Extracted from the skill order guide
The usual opening is E at level 1, Q at level 2, and W at level 3, then follow E > Q > W.
Spell poke, ability haste, or long-range damage augments: R > Q > E > W.
For a normal Kayle game in ARAM: Mayhem, max E first, Q second, and W last.
Kayle Counters
Counters and threats extracted from the matchup guide
Counters
5Kayle counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Kayle is countered by these champions in ARAM: Mayhem.
Read counter detailsKayle Team Comp Highlights
Partner patterns extracted from the team comp guide
Highest-value Setup Tank
Amumu gives Kayle exactly what she wants: a front line that can start fights and a large area lockdown that keeps enemies grouped long enough for Kayle to free-hit. Kayle’s damage is much easier to apply when opponents are stuck choosing between backing out through Amumu or turning into Kayle’s sustained attacks.
Best Direct Enchanter For Kayle Carry Games
Lulu turns Kayle from a scaling damage threat into a much harder target to punish. Shields, movement help, and anti-dive tools let Kayle keep attacking instead of spending the fight running. This matters because Kayle loses a lot of value when she has to kite before she has built pressure.
Clean Engage And Target Trapping
Jarvan gives Kayle a clear fight shape. He can start on a priority target, trap enemies in a defined area, and force carries to spend movement before Kayle commits forward. Kayle likes this because she does not want messy chase fights where every opponent exits in a different direction.
Layered Zone Control And Safe Front-to-back Fighting
Orianna helps Kayle win controlled fights. Her ball threat makes enemies respect choke points, her shielding can soften poke, and her area control stacks well with Kayle’s desire to hit clustered targets. This is less explosive than a hard tank pairing, but it gives Kayle a much cleaner lane phase and better counter-engage.
Reliable Anti-dive And Front-line Stability
Braum is valuable when Kayle already has enough damage on the team but needs someone to stop divers from reaching her cleanly. His body-blocking, defensive stance, and peel tools make it harder for assassins and bruisers to convert their first jump into a kill. Kayle can then keep attacking instead of burning ultimate at the first sign of danger.
Best Direct Enchanter For Kayle Carry Games Synergy Mechanism: Lulu Turns Kayle From A Scaling Damage Threat Into A Much Harder Target To Punish. Shields, Movement Help, And Anti-dive Tools Let Kayle Keep Attacking Instead Of Spending The Fight Running. This Matters Because Kayle Loses A Lot Of Value When She Has To Kite Before She Has Built Pressure. Combo: Kayle Plays Just Behind The Front Line While Lulu Holds Protection For The First Diver, Not The First Poke Spell. When An Assassin Or Bruiser Jumps In, Lulu Disrupts That Champion, Kayle Uses Movement And Spacing To Create A Small Gap, Then Kayle Either Ultimates Herself Or Saves Ultimate For The Second Burst Window. The Goal Is Not To Make Kayle Immortal Forever; It Is To Deny The Enemy’s First All-in And Punish Them While They Are Stuck In Her Range. Best Scenario: Lulu Is Best When The Enemy Team Has One Or Two Obvious Dive Threats And Limited Long-range Poke. If The Enemy Win Condition Is “reach Kayle Once,” Lulu Makes That Plan Much Less Reliable. Enemy Answer: Enemies Can Force Lulu To Spend Spells Early With Poke, Then Engage During The Protection Gap. They Can Also Split Pressure By Sending One Champion At Lulu And Another At Kayle. Failure Risk And Recovery: The Biggest Mistake Is Both Players Reacting To The Same Threat With Every Defensive Tool At Once. If Kayle Ultimate And Lulu Protection Overlap Too Early, The Next Enemy Engage Becomes Dangerous. Recover By Slowing The Fight Down, Giving Ground, And Re-entering Only After The Enemy Front Line Has Walked Past Its Support Range. 3. Jarvan Iv
Best team functions for Kayle: Give her one primary engager, one peel or anti-dive champion, and at least one teammate who can control space before she steps forward. She pairs poorly with four fragile poke champions if nobody can stop a Snowball engage, and she also struggles with all-in teams that dive too far ahead of her range. The cleanest Kayle comps fight front-to-back, force enemies to spend mobility first, then let Kayle decide whether her ultimate saves the engager, denies the assassin, or lets her stand still and finish the fight.
Kayle ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Scaling Tempo | Kayle can accept a quiet early game, farm safely, and wait for levels before taking over as the late-game carry. | She must earn the right to scale by managing waves, cooldowns, and spacing from the first fight with controlled participation. | Help clear and take safe trades; do not hide so far back that your team fights four-versus-five. |
| Ultimate Usage | Kayle can sometimes ult whoever is lowest or use it on herself by habit without severe punishment. | Ult the target whose death would start the enemy chain, such as your main carry or committed engager, to break reset attempts. | Deny the first reset and protect the carry who is actually hitting, not just yourself by habit. |
| W Ability Priority | Small healing has value during long poke patterns, so Kayle can use W to top off minor poke damage. | The movement speed matters more than the heal; save W for dodging engage, helping allies escape, or accelerating chases. | Treat W as a repositioning tool first and a heal second; do not spend it on minor poke. |
| Snowball Usage | Kayle rarely wants to use Snowball as a primary engage, preferring to maintain controlled spacing instead. | Snowball should feel like a punish or escape option only; taking it into the enemy removes her spacing advantage entirely. | Use Snowball to finish kills, dodge danger, or follow after enemy engage is spent, never to start. |
| Positioning Discipline | Kayle's spacing is strict; she can often stand far back and wait for a perfect moment to deal damage. | One step too far forward means death; too far back loses the opening trade. She must be close enough to hit front line. | Stand behind your front line but not behind your entire team, ready to punish oversteps. |
| Augment Strategy | Normal ARAM systems have less impact on how Kayle plays; she can often pursue pure scaling greed. | Augments determine whether she plays as safer backline DPS, faster skirmisher, or utility-focused protection carry. | Choose augments based on the punish window: survive burst, extend DPS time, or help allies engage. |
Champion Analysis
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In Hextech Mayhem, Kayle the Righteous is a ranged fighter with extraordinary late-game scaling and devastating mixed damage output. Her passive, Divine Ascent, causes her to evolve as she levels up, gaining new ability forms at levels 6 and 11, and reaching her final form at level 16 with ranged attacks and continuous area-of-effect burn damage. Because experience is acquired quickly in Hextech Mayhem, Kayle can reach her final form rapidly and unleash her full potential. Her Q, Radiant Blast, fires a beam that damages and slows enemies while applying a shred effect that reduces their armor and magic resistance, serving as her primary poke and debuff tool. Her W, Celestial Blessing, heals and speeds up herself or an ally, useful for both self-preservation and supporting teammates. Her E, Starfire Spellblade, transforms Kayle’s attacks to ranged after evolution, adding bonus magic damage on hit — this is the core source of her late-game damage output. Her ultimate, Divine Judgment, renders a target completely invulnerable for several seconds; in Hextech Mayhem, it can protect a key ally or be cast on herself to ensure a safe damage window. Kayle is weak early but becomes virtually unstoppable once she reaches her final form. Her mixed damage output, combining physical and magic damage, makes it difficult for enemies to itemize against her. The shred from her Q further amplifies her team’s overall damage, and her W provides sustain and mobility that helps her reposition or retreat. She functions as a hypercarry who also offers utility through healing and a game-changing invulnerability. Strategic value lies in her ability to scale safely in a mode that accelerates leveling, allowing her to become a dominant force in the mid-to-late game. Players must prioritize survival and experience gain early, then leverage her full power after level 16 to win team fights. Her ultimate can turn fights around when used on a diving ally or on herself during critical moments, enabling aggressive plays that would otherwise be too risky. Overall, Kayle offers a unique blend of ranged damage, team support, and late-game insurance that makes her a valuable pick in Hextech Mayhem.
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Kayle wins Mayhem fights by surviving the first bad moment, then turning the fight after enemies have spent their engage. Do not play her like a front-line carry at the start of a round. One hook, knockup, or Snowball follow-up can force your ultimate too early, and once that happens the enemy team can wait it out and re-engage. Your best fights start with patience: hit what is safe, keep your cursor ready to kite backward, and only step forward when enemy engage tools are already committed. Let someone else start unless the enemy is already split. Kayle is much stronger as the second wave of damage. If your tank lands crowd control or an enemy diver uses Snowball into your team, move up immediately and attack the trapped target. Use your slow and movement tools to create a hit window, not to chase blindly. If a bruiser steps too far forward, slow them, land a few attacks, then reset behind your front line. Commit when the enemy backline has no peel left. Watch for shields, displacement, stuns, and exhaust-style effects. If those are used on your tank or another diver, that is your opening to hit their carries. For ultimate use, do not ultimate the first person who gets touched unless the follow-up is real. Save your ultimate for a target who is actually about to die or for the teammate whose survival will flip the fight. Defensively, cast it when burst is landing, not after the health bar has disappeared. Offensively, use it on a diver who is already inside the enemy team and forcing them to stand in your damage. After using ultimate, count enemy patience. If they disengage, do not chase too far. Take the space, hit the wave, and prepare for their second engage. Position yourself slightly behind your main frontliner, offset to one side to avoid line skillshots hitting both. Use lane edges carefully; leave room to sidestep toward the center after enemies throw engage. Kite backward before you are low. If a diver starts walking past your tank, move back immediately while attacking. If caught, do not panic-flash or Snowball forward. Use movement speed, slows, and ultimate in a clean order. For target priority, hit the closest target when stepping past them would get you controlled. A bruiser burning movement to reach you is a valid target. Swap targets when defensive effects are active on the enemy carry. Low-health enemies are not always the best target if finishing them requires walking through crowd control. Do not throw Snowball as random poke when your ultimate is down or team is not ready. Use Snowball to punish separated targets; only take the follow-up if your team can move with you and you have a defensive plan. Build your fights around what your augments ask you to do. Trigger combat augments when the enemy cannot instantly disengage. Push after winning health, not before seeing enemy engage tools. Pull the wave when your team is behind or your ultimate is unavailable. Dive only when the enemy is missing key control or your ultimate can cover the exit. When behind, stop trying to be the hero on the first engage; farm safely, hit the closest target, and save ultimate for the teammate most likely to carry the extended fight. Look for enemy overconfidence and collapse as they run out of space.
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Kayle the Righteous must approach ARAM Mayhem with a clear three-phase plan defined by her evolving power windows. From levels 1 to 6, survival is the only priority. She starts behind her front line or beside the safest waveclear champion, keeping trades short and using ranged tools to soften enemies when they walk up for minions, then backing off before hard engage. Snowball is a defensive or follow-up tool; if it lands on a full-health bruiser with cooldowns ready, she lets it expire. Early augment picks are defensive, sustain, movement, attack-speed, or on-hit choices that let her farm safely. She defaults to stalling the wave unless her team clearly wins the first fight. If her team gets a pick, she pushes immediately to crash the wave. If behind, she gives ground, last-hits what she can, and saves her defensive spell and ultimate for the first real dive. From levels 7 to 11, Kayle begins contesting space on her own terms. She moves into a second-line damage spot, close enough to hit whoever her frontline touches but far enough that assassins must spend resources to reach her. She looks for repeated small trades, repositioning between hits. Snowball becomes more aggressive but only after the enemy has spent key control or escape tools. Augment choices match the fight pattern—attack-speed and on-hit against tanks, defensive and shield against burst. She pushes when safe and stalls when her ultimate is down or enemy engage is ready. If ahead, she holds the middle of the bridge, hitting the wave first then threatening anyone who walks up. If behind, she plays patiently near peel, saving ultimate for the teammate who will keep fighting after it lands. In the late game from level 12 onward, Kayle becomes the win condition. She positions as a protected damage engine behind her frontline, far enough from walls and brush angles that one engage cannot hit everyone. She hits the closest target until a better one appears. Snowball is now a finisher or reposition tool used after the enemy formation breaks, never to start fights. Late augment decisions protect her ability to attack—damage if untouched, survival and mobility if jumped. She pushes hard after every won fight and stalls when both teams are alive. If ahead, she chokes the enemy under their turret with wave control and saves ultimate for the first real threat. If behind, she refuses bad chases, clears waves before they hit her structure, and uses ultimate to deny the highest-value burst. Before each late fight, she tracks the champion who stops her from attacking, then steps forward once that threat is used or missed. Kayle wins by surviving the first crash and then turning the bridge into a no-walk zone.
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Kayle the Righteous is a scaling carry whose power is defined by positioning and ultimate timing rather than raw aggression. When ahead, her role is to turn gold, levels, and augment power into clean front-to-back fights by standing behind the frontline and hitting the closest safe target, never stepping into hook, knockup, or Snowball range before the fight starts. She uses pressure to take space, not to start every fight, forcing the enemy to cross her damage zone if they engage through her team. Her ultimate should be held for the fight-winning moment—denying burst from an assassin, diver, or Snowball commit—never wasted on poke unless it leads to a forced all-in. If her ultimate is down, she must play one full screen more defensively until the enemy’s engage tools are spent or peel is available. She turns enemy engage cooldowns into immediate punishment with two or three safe autos then a return to formation, avoiding chases past her support. Augments should remove whatever still stops her: survivability against burst, access against outranging enemies, or mobility if the team lacks frontline. She stands near other damage dealers but takes a slightly offset angle to avoid area crowd control and reset champions. After winning a fight, she prioritizes structures or deep waves over hunting low-health enemies, especially if her ultimate and summoners are down. The main anti-throw rule is never to start a fight from a position where her ultimate is the only escape—it should turn a good fight into a winning one, not serve as a basic movement tool. When behind, Kayle stops playing as the main carry and focuses on collecting safe waves, protecting health, and making the enemy spend key tools before she commits. She uses the minion wave as a comeback tool, standing far enough back that enemy engage cannot reach her free, last-hitting only when the wave comes into safe range. She lets enemies overextend into her side before fighting, preferring narrow areas near her structure or team crowd control. Her ultimate is saved for the teammate who actually changes the fight—a fed bruiser, diver, or crowd control ally—cast when that ally is absorbing lethal damage, not on long-range poke. She chooses augments that buy uptime over luxury damage: survivability, kiting tools, sustain, or anti-burst to cover her weakness until natural scaling matters. She does not answer every poke trade, instead dodging and punishing only when the enemy uses a key spell on minions or frontline. She tracks the enemy dive chain before showing herself, standing behind an ally who can interrupt the first dash and backing up instantly if a Snowball lands near her. Small wins like clearing a wave without loss or forcing an enemy ultimate are enough; she resets lane state and avoids chasing. If her team forces bad fights, she plays the second wave, entering after the enemy spends their first crowd control and burst. She knows when an objective defense is unrecoverable—if her ultimate is down and frontline is dead, she does not step forward alone to save a structure, because Kayle’s comeback path depends on being alive for the next wave and power spike. The recovery rule is that behind Kayle should play for the fight after the enemy gets impatient, farming safely and protecting the highest-value ally until the enemy wastes engage or splits focus, then stepping forward to punish the closest target with one clean fight where she survives the first hit and keeps attacking.
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Bohaterowie / Rola
Kayle the Righteous in ARAM: Mayhem is defined by a punishing scaling curve that demands survival-focused play during the early game. Her passive, Divine Ascent, rewards repeated basic attacks by building momentum through combat and levels, transforming her from a fragile limited fighter into a sustained damage carry capable of shredding frontlines and punishing stacked teams. In Mayhem’s constant skirmishes, Kayle obtains many chances to collect safe damage, but she invites engage and loses irreplaceable health if she walks up before her passive comes online. The core strategic takeaway is to treat the opening minutes as a survival test: stand behind the first line, hit the closest safe target without chasing, and let small trades build into a real carry window. Kayle’s Q, Radiant Blast, serves as her main ranged setup tool—firing in a line, slowing enemies, and enabling follow-up attacks. It is most effective when cast after enemies commit to a path, through minions, into choke points, or at advancing champions; using it defensively first is crucial because an early Kayle who wastes Q for random poke becomes vulnerable to engage. The slow from Q sets up her E, Starfire Spellblade, which empowers her attack pattern and provides a ranged active strike ideal for finishing low-health targets. Discipline is key with E: hold the active for a guaranteed kill, a slowed target, or a contribution without overstepping, and avoid firing it into a full-health tank when a carry may enter range later. W, Celestial Blessing, heals Kayle and a nearby ally while granting movement speed, making it a repositioning tool that should be used before critical steps rather than after being trapped. Speeding a bruiser into a punish or speeding a carry out of engage often wins more fights than saving W for a perfect low-health heal. Kayle’s ultimate, Divine Judgment, provides invulnerability to herself or an ally followed by area damage, and in Mayhem’s chaotic fights it must be planned before combat starts. The decision to save yourself, protect an engager, or deny burst on another fed carry determines teamfight outcomes. A poorly timed R invites enemy re-engagement and leaves Kayle without her only emergency button, so the best casts meet enemy burst at the exact moment it cannot be canceled. Across all abilities, Kayle’s leveling priority leans toward E first to support her core plan of safe attacks and scaling damage, while R is taken whenever available. W is typically leveled last because Kayle needs damage and control more, though extra points become valuable against heavy poke or when a teammate can abuse the movement speed. Enemies counter Kayle by pressuring her before she scales, forcing her away from the wave, and holding crowd control for when she starts free-hitting; burst and displacement break her rhythm entirely. A dead Kayle delays her biggest power spikes more than any missed last hit or poke trade. Ultimately, Kayle the Righteous in ARAM: Mayhem thrives on disciplined positioning, defensive ability usage early, and patient execution of her scaling identity rather than flashy aggression.
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Kayle punishes impatience more than most champions. In Mayhem, fights start fast and reset even faster, so the biggest trap is playing like you are already untouchable before you have the space, items, and level curve to back it up. Mechanically, the most common mistake is walking forward for repeated basic attacks while your frontline is still posturing, making you the engage target before your team commits. Instead, hit what is safely in range, then step back between attacks, letting tanks or minions absorb the first spell rotation. Another frequent error is using your ultimate too early because an enemy jumps toward you—the enemy waits out the protection and kills you after, or your teammate dies because the real burst target was not you. Track who is actually taking damage and cast the ultimate on the ally being bursted, or on yourself only when locked down. Trying to finish kills with an aggressive dash-in trades your life for a low-value kill and loses damage uptime; let ranged attacks and team pressure finish targets. Casting your heal or movement boost after the enemy has already connected every spell makes it a small bandage; use it early to create distance or dodge a key skill. Throwing your slowing projectile at the first visible enemy leaves you without a way to slow a real diver when they arrive; save it for the champion who can actually reach you. Standing still during attacks makes hooks and stuns easier to land—attack, step, attack, step. Using Snowball as an engage button delivers Kayle into the middle of the enemy team; treat it as a spacing and follow-up tool. Tunneling on the lowest-health target while a bruiser enters your side loses the deciding duel; hit the closest real threat when backing up. Decision mistakes are also costly. Playing the first waves like the main carry takes early poke and gives the enemy an easy engage target; start with discipline, last-hit when safe, and protect your health bar. Drafting or building with no plan for the enemy’s engage pattern leaves you with damage but no survivability; value defensive augments against dive. Fighting every spawn wave forces messy low-resource fights; choose fights around ally cooldowns and health. Ultimating only yourself by habit protects the wrong champion; identify the best ultimate target before each fight. Ignoring enemy poke because you can heal later enters the real fight at half health, forcing an early ultimate; respect poke and stand off-angle. Taking every flashy augment without asking how it helps you live through contact leaves you fragile; prioritize augments that match the game state. Splitting attention between wave clear and champion damage during an engage means you hit minions while your team loses the fight; clear waves when safe, then switch fully to threat management. Treating a won fight as permission to run past the next safe line gets Kayle picked after cleanup; push with your team and keep the same spacing rules. Good Kayle games are usually boring until they suddenly are not. Stay healthy, let enemies waste the first move, and keep your ultimate tied to the real burst window. If you make a mistake, recover by shrinking the fight: back up, hit the nearest threat, and make the enemy pay for walking through your zone.
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Kayle
Is Kayle a safe pick in ARAM: Mayhem? Kayle is safe if your team can cover her early weakness and let her reach her stronger forms. Play behind your frontline, last-hit when possible, and only step up when enemies have used their engage tools. The tradeoff is simple: you give up early pressure for a much scarier late fight. What is Kayle trying to do in the first few fights? Kayle wants to survive, collect gold, and avoid feeding shutdown tempo to the enemy team. If the enemy has poke or hard engage, stand far enough back that they must overcommit to hit you. You may deal less damage early, but staying alive keeps your scaling on schedule. When should Kayle play aggressively? Kayle can play forward after enemies spend key crowd control, mobility, or burst on someone else. When that happens, step into range, attack continuously, and force them to retreat through your team’s damage. If you walk up first, you are often the easiest target on the bridge.
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