ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #40

Kassadin build ARAM Mayhem i najlepsze ulepszenia

Kassadin jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Kassadin Kassadin the Void Walker Tank / Mag / Zabójca
TierT2
Ranga#40
Win rate52.51%
Pick rate0.32%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate51.02%
Pick rate11.63%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate47.11%
Pick rate6.05%
#3
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

Win rate52.13%
Pick rate4.19%

N/Aelementy

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.67%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.78%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.00%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.65%
Abyssal Mask Abyssal Mask Abyssal Mask
Cena łączna
2,650
Cena
1,000

+350 Health +45 Magic Resist +15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.

50.22%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

48.83%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.98%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

55.00%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.54%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.07%

N/A

Blasting Wand Blasting Wand Blasting Wand
Cena łączna
850
Cena
850

+45 Ability Power

51.53%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.53%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.53%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.04%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.57%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.57%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Win rate46.04%
Pick rate17.37%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate49.86%
Pick rate13.60%
#3
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win rate49.54%
Pick rate9.03%

N/Aelementy

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

48.22%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.12%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.66%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

46.99%
Lich Bane Lich Bane Lich Bane
Cena łączna
2,900
Cena
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.23%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.54%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.80%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.73%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

45.75%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

48.77%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.47%

N/A

Blasting Wand Blasting Wand Blasting Wand
Cena łączna
850
Cena
850

+45 Ability Power

47.12%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.12%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.12%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.14%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

45.44%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

45.44%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Win rate50.39%
Pick rate10.01%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate48.83%
Pick rate7.55%
#3
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate51.80%
Pick rate6.68%

N/Aelementy

Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.01%
Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

52.47%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.97%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

47.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.11%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.51%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

54.49%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

61.76%
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

53.99%
Lich Bane Lich Bane Lich Bane
Cena łączna
2,900
Cena
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.98%
Abyssal Mask Abyssal Mask Abyssal Mask
Cena łączna
2,650
Cena
1,000

+350 Health +45 Magic Resist +15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.

57.95%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

45.37%

N/A

Blasting Wand Blasting Wand Blasting Wand
Cena łączna
850
Cena
850

+45 Ability Power

50.63%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.63%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.63%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

41.79%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

46.83%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

46.83%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
62.48%
Pick rate
12.98%
Gry
1,559

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT162.48%12.98%1,559
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
58.26%
Pick rate
7.96%
Gry
956

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT158.26%7.96%956
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.25%
Pick rate
9.99%
Gry
1,200

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.25%9.99%1,200
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
54.67%
Pick rate
13.64%
Gry
1,639

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.67%13.64%1,639
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.37%
Pick rate
8.37%
Gry
1,006

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.37%8.37%1,006
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.26%
Pick rate
8.70%
Gry
1,045

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.26%8.70%1,045
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
54.15%
Pick rate
11.53%
Gry
1,385

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.15%11.53%1,385
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.12%
Pick rate
8.09%
Gry
972

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.12%8.09%972
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.79%
Pick rate
5.60%
Gry
673

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.79%5.60%673
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.72%
Pick rate
9.73%
Gry
1,169

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.72%9.73%1,169
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.80%
Pick rate
7.13%
Gry
856

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.80%7.13%856
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
52.72%
Pick rate
13.48%
Gry
1,620

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.72%13.48%1,620
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
52.71%
Pick rate
6.14%
Gry
738

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.71%6.14%738
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
52.61%
Pick rate
11.17%
Gry
1,342

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.61%11.17%1,342
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
52.31%
Pick rate
15.83%
Gry
1,902

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.31%15.83%1,902
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
51.55%
Pick rate
13.68%
Gry
1,643

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.55%13.68%1,643
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.21%
Pick rate
8.27%
Gry
994

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.21%8.27%994
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
50.88%
Pick rate
8.98%
Gry
1,079

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.88%8.98%1,079
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
50.55%
Pick rate
8.27%
Gry
993

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.55%8.27%993
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.06%
Pick rate
7.43%
Gry
893

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.06%7.43%893
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.74%
Pick rate
6.38%
Gry
766

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.74%6.38%766
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
48.49%
Pick rate
5.25%
Gry
631

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.49%5.25%631
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
48.13%
Pick rate
5.78%
Gry
694

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.13%5.78%694
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
45.65%
Pick rate
6.13%
Gry
736

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.65%6.13%736
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.09%
Pick rate
3.48%
Gry
418

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT259.09%3.48%418
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
57.83%
Pick rate
3.45%
Gry
415

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.83%3.45%415
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.67%
Pick rate
4.07%
Gry
489

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.67%4.07%489
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
57.14%
Pick rate
2.91%
Gry
350

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.14%2.91%350
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
56.95%
Pick rate
3.11%
Gry
374

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.95%3.11%374
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.46%
Pick rate
2.45%
Gry
294

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.46%2.45%294
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
56.03%
Pick rate
2.56%
Gry
307

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.03%2.56%307
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.88%
Pick rate
1.98%
Gry
238

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.88%1.98%238
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.48%
Pick rate
3.50%
Gry
420

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.48%3.50%420
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.20%
Pick rate
4.64%
Gry
558

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.20%4.64%558
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.89%
Pick rate
3.06%
Gry
368

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.89%3.06%368
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
54.88%
Pick rate
4.10%
Gry
492

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.88%4.10%492
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.73%
Pick rate
2.81%
Gry
338

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.73%2.81%338
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.42%
Pick rate
2.36%
Gry
283

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.42%2.36%283
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.67%
Pick rate
1.81%
Gry
218

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.67%1.81%218
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.60%
Pick rate
2.41%
Gry
289

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.60%2.41%289
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.58%
Pick rate
1.77%
Gry
213

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.58%1.77%213
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.54%
Pick rate
1.96%
Gry
236

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.54%1.96%236
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.41%
Pick rate
2.94%
Gry
353

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.41%2.94%353
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
52.40%
Pick rate
2.43%
Gry
292

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.40%2.43%292
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.26%
Pick rate
2.02%
Gry
243

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.26%2.02%243
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.10%
Pick rate
3.77%
Gry
453

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.10%3.77%453
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.75%
Pick rate
3.81%
Gry
458

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.75%3.81%458
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.28%
Pick rate
3.91%
Gry
470

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.28%3.91%470
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.20%
Pick rate
2.78%
Gry
334

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.20%2.78%334
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
50.48%
Pick rate
2.59%
Gry
311

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.48%2.59%311
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.33%
Pick rate
3.75%
Gry
451

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.33%3.75%451
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
2.25%
Gry
270

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.25%270
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.81%
Pick rate
2.17%
Gry
261

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.81%2.17%261
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
49.34%
Pick rate
1.89%
Gry
227

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.34%1.89%227
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.07%
Pick rate
3.14%
Gry
377

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.07%3.14%377
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.83%
Pick rate
3.19%
Gry
383

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.83%3.19%383
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.78%
Pick rate
4.10%
Gry
492

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.78%4.10%492
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
48.08%
Pick rate
2.82%
Gry
339

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.08%2.82%339
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.97%
Pick rate
3.07%
Gry
369

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.97%3.07%369
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
43.84%
Pick rate
2.30%
Gry
276

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.84%2.30%276
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
41.15%
Pick rate
1.74%
Gry
209

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.15%1.74%209
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
58.62%
Pick rate
1.21%
Gry
145

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT358.62%1.21%145
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.89%
Pick rate
1.42%
Gry
171

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.89%1.42%171
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.14%
Pick rate
1.34%
Gry
161

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.14%1.34%161
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.85%
Pick rate
1.22%
Gry
146

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.85%1.22%146
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.80%
Pick rate
1.04%
Gry
125

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.80%1.04%125
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
56.65%
Pick rate
1.69%
Gry
203

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT356.65%1.69%203
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
54.72%
Pick rate
0.88%
Gry
106

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.72%0.88%106
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
54.63%
Pick rate
0.90%
Gry
108

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.63%0.90%108
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
53.70%
Pick rate
0.90%
Gry
108

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.70%0.90%108
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.00%
Pick rate
1.04%
Gry
125

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.00%1.04%125
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
51.97%
Pick rate
1.27%
Gry
152

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.97%1.27%152
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.77%
Pick rate
1.62%
Gry
195

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.77%1.62%195
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.54%
Pick rate
1.55%
Gry
186

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.54%1.55%186
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.88%
Gry
106

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.88%106
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.74%
Pick rate
0.99%
Gry
119

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.74%0.99%119
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
48.06%
Pick rate
1.07%
Gry
129

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.06%1.07%129
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
47.83%
Pick rate
0.96%
Gry
115

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.83%0.96%115
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.10%
Pick rate
1.15%
Gry
138

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.10%1.15%138
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.06%
Pick rate
0.85%
Gry
102

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.06%0.85%102
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.96%
Pick rate
1.51%
Gry
181

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.96%1.51%181
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
46.48%
Pick rate
1.18%
Gry
142

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.48%1.18%142
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
46.39%
Pick rate
1.61%
Gry
194

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.39%1.61%194
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
46.15%
Pick rate
1.08%
Gry
130

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.15%1.08%130
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
46.07%
Pick rate
1.48%
Gry
178

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.07%1.48%178
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
46.00%
Pick rate
1.25%
Gry
150

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.00%1.25%150
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.54%
Pick rate
0.84%
Gry
101

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.54%0.84%101
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.45%
Pick rate
1.01%
Gry
121

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.45%1.01%121
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.16%
Pick rate
1.58%
Gry
190

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.16%1.58%190
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
42.61%
Pick rate
0.96%
Gry
115

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.61%0.96%115
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
42.07%
Pick rate
1.21%
Gry
145

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.07%1.21%145
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.58%
Pick rate
0.84%
Gry
101

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.58%0.84%101
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
40.74%
Pick rate
1.12%
Gry
135

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.74%1.12%135
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
57.38%
Pick rate
0.51%
Gry
61

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT457.38%0.51%61
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.79%
Pick rate
0.67%
Gry
81

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.79%0.67%81
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
54.55%
Pick rate
0.46%
Gry
55

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.55%0.46%55
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.10%
Pick rate
0.51%
Gry
61

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.10%0.51%61
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.85%
Pick rate
0.43%
Gry
52

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.85%0.43%52
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.79%
Pick rate
0.47%
Gry
56

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.79%0.47%56
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.67%
Pick rate
0.50%
Gry
60

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.67%0.50%60
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
50.79%
Pick rate
0.52%
Gry
63

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.79%0.52%63
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.79%
Pick rate
0.52%
Gry
63

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.79%0.52%63
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
50.00%
Pick rate
0.65%
Gry
78

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.65%78
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.43%
Gry
52

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.43%52
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.78%
Pick rate
0.75%
Gry
90

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.78%0.75%90
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.37%
Pick rate
0.63%
Gry
76

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.37%0.63%76
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
46.99%
Pick rate
0.69%
Gry
83

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.99%0.69%83
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
46.38%
Pick rate
0.57%
Gry
69

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.38%0.57%69
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.23%
Pick rate
0.43%
Gry
52

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.23%0.43%52
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.00%
Pick rate
0.62%
Gry
75

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.00%0.62%75
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.82%
Pick rate
0.74%
Gry
89

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.82%0.74%89
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
43.14%
Pick rate
0.42%
Gry
51

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.14%0.42%51
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
43.10%
Pick rate
0.48%
Gry
58

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.10%0.48%58
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.08%
Pick rate
0.54%
Gry
65

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.08%0.54%65
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
40.91%
Pick rate
0.73%
Gry
88

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.91%0.73%88
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.51%
Pick rate
0.66%
Gry
79

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.51%0.66%79
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
39.73%
Pick rate
0.61%
Gry
73

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.73%0.61%73
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
37.04%
Pick rate
0.67%
Gry
81

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT437.04%0.67%81

Kassadin Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Standard order: R > E > Q > W.

RQEW

Anti-poke or anti-mage setup: R > Q > E > W.

REWQ

Melee-finisher or commit-heavy setup: R > E > W > Q.

REQW

Max E first, max Q second, and leave W for last after taking one early point.

Kassadin Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kassadin counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

6

Kassadin is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fiddlesticks Fiddlesticks Fiddlesticks T4
Tier
T4
Ranga
#128
Win rate
48.02%
Pick rate
0.51%

Fiddlesticks jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Kassadin Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sejuani Sejuani Sejuani T3
Tier
T3
Ranga
#68
Win rate
49.87%
Pick rate
0.33%

Sejuani jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hard-engage tanks: Malphite, Amumu, Sejuani, Nautilus

These champions create the safest Kassadin fights because they force the enemy backline to spend mobility and defensive spells before Kassadin commits. Kassadin does not want to be the first body seen in the fight. He wants a stunned, knocked-up, or trapped target that cannot instantly kite his first blink.

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rakan Rakan Rakan T3
Tier
T3
Ranga
#112
Win rate
49.18%
Pick rate
0.25%

Rakan jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lockdown pick supports: Leona, Rakan, Thresh, Blitzcrank

Pick supports give Kassadin a single target he can actually finish. Their value is not just the crowd control; it is the forced formation break. When one enemy is hooked, charmed, rooted, or pulled forward, the rest of the team must either abandon them or walk into Kassadin’s threat range.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Milio Milio Milio T2
Tier
T2
Ranga
#64
Win rate
51.34%
Pick rate
0.40%

Milio jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Protective enchanters: Lulu, Karma, Janna, Milio

Enchanters let Kassadin take sharper angles without instantly dying on the way out. Shields, speed, peel, and disengage tools are valuable because Kassadin often wins fights by entering, forcing panic, leaving, then entering again when the enemy formation is broken.

Viktor Viktor Viktor T1
Tier
T1
Ranga
#41
Win rate
54.17%
Pick rate
0.56%

Viktor jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Waveclear and zone mages: Anivia, Viktor, Orianna, Ziggs

Kassadin appreciates teammates who control the lane before he can. Waveclear mages stop the enemy from permanently shoving him under turret, and zone control makes it harder for the enemy backline to hold a perfect formation. They do not need to start the fight; they need to make the enemy walk through bad space.

Ekko Ekko Ekko T2
Tier
T2
Ranga
#46
Win rate
52.09%
Pick rate
0.53%

Ekko jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pyke Pyke Pyke T3
Tier
T3
Ranga
#122
Win rate
48.56%
Pick rate
0.71%

Pyke jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Irelia Irelia Irelia T5
Tier
T5
Ranga
#170
Win rate
45.18%
Pick rate
0.26%

Irelia jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Secondary divers and reset threats: Irelia, Diana, Ekko, Pyke

A second backline threat splits enemy attention. Kassadin becomes much harder to answer when the enemy cannot save every disable for him. Divers who force carries to move, burn defensive tools, or chase low-health targets create the messy fights Kassadin likes.

Kassadin ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityKassadin plays as a late-entry assassin who waits for crowd control and burst to be used, then jumps onto damaged carries. Teams accept early weakness for late mobility.He becomes a tempo-sensitive skirmisher who must participate earlier through short trades and threat positioning. Passive play becomes a liability unless already winning the poke war.Actively threaten angles and punish overextension instead of waiting for perfect resets.
Riftwalk DisciplineRiftwalk can sometimes be used aggressively just to force space, with less punishment for casual mobility use during the slower early game pacing.The first jump is the most important decision. Enemies have stronger engage patterns and augment-backed punishment. One jump in needs a planned jump out.Enter from an angle where retreat exists; never dive without an exit route planned.
Early Fight TempoKassadin can lose early space, farm under pressure, and still reach the stage where he cleans fights. The map is forgiving with proper team waveclear.Early deaths and lost space snowball into constant forced fights. You must identify the first realistic fight where you can matter, sometimes just threatening angles.Stop looking for hero dives when behind; take guaranteed damage on overextended targets.
Snowball UsageSnowball helps solve early access problems and can be used more freely to close distance on targets.Taking every hit mark throws fights. Snowball should create better entry than walking or Riftwalking alone, not replace judgment. Check exit before committing.Only recast Snowball when the arrival point improves your position and escape exists.
Build FlexibilityGreedy scaling choices are sometimes acceptable because game pace gives time to reach power spikes and survive weak early stages.Builds must answer the lobby immediately. Layered burst requires survivability to cast twice. Pure greed gets punished faster when behind.Balance damage with reliability; a dead Kassadin deals no second rotation damage.
Teamfight PositioningKassadin often hides behind frontline, catching experience and waiting for the right moment to engage on vulnerable backline targets.Best positioning is one screen angle away from the obvious fight line. Hover near cover where enemies must respect your jump but cannot instantly lock you down.Enter after the first major crowd control exchange; do not tunnel forward after kills.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Kassadin the Void Walker is a melee mage-assassin in Hextech Mayhem whose strength comes from extraordinary mobility and devastating burst damage that scales powerfully into the late game. His passive, Void Stone, grants innate magic damage reduction, giving him a natural defensive edge against enemy mage compositions and allowing him to survive poke while looking for engage windows. Kassadin’s primary damage tool is his Q, Null Sphere, which fires a void energy orb that deals magic damage and silences the target. This silence is extremely valuable in the chaotic fights of Hextech Mayhem, as it can interrupt key enemy abilities and prevent counterplay during his assassination attempts. His W, Nether Blade, empowers his next basic attack with bonus magic damage and restores mana, helping him sustain in extended skirmishes and maintain pressure. Kassadin’s E, Force Pulse, serves as his core mobility and damage tool by allowing him to dash through terrain after charging from nearby spell casts, giving him a unique ability to traverse the map and engage or disengage through walls. This terrain dash sets him apart from many assassins and creates unpredictable angles for flanking. His ultimate, Riftwalk, is his signature mobility spell—a short-range teleport with a very low cooldown in Hextech Mayhem. This allows him to reposition constantly, chase down fleeing enemies, dodge skillshots, and weave in and out of fights with exceptional fluidity. The combination of Riftwalk and Force Pulse makes Kassadin one of the most mobile champions in the mode, enabling him to always be where he is needed most. His gameplay pattern revolves around waiting for spell casts to charge Force Pulse, using Null Sphere to lock down a priority target, then diving in with Riftwalk and following up with empowered basic attacks from Nether Blade. Kassadin excels in the late game when his burst becomes lethal and his Riftwalk cooldown allows near-constant uptime. His primary strategic value lies in his ability to delete squishy backline carries while being extremely difficult to pin down thanks to repeated teleports and terrain dashes. The magic damage reduction from Void Stone further cements him as a counterpick to teams that rely heavily on magic damage. Kassadin the Void Walker is at his most dangerous when he can isolate a silenced target and execute them before they can retaliate, making him a feared assassin in Hextech Mayhem who dictates the pace of fights through relentless mobility and precision burst.

Kluczowe porady

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Kassadin wins Mayhem fights by entering late, not by starting fair. In the narrow ARAM lane, wait until the enemy has spent the first layer of crowd control or mobility, then blink onto a target that cannot immediately answer. If you jump in while everyone is still holding knockups, roots, hooks, or exhaust-style tools, you give them the clean punish window they want. Play the first seconds of each fight like a shark: close enough to threaten, far enough that they must waste something to reach you. Use Snowball to mark, not to commit automatically. Throw it when the enemy backline is forced into a straight line by minions, tower pressure, or your team’s poke. If it lands on a carry but their frontline is still healthy and facing you, wait. The second activation is strongest after they sidestep badly, burn a dash, or your team starts moving forward with you. Blink after the fight has a direction. If your tank or bruiser has already made the enemy kite backward, your blink becomes a chase tool and your damage lands safely. If both teams are still staring at each other, blinking first usually turns you into the target. Take short trades before full commits. Step up, cast your safe damage, then move back behind your frontline or minion wave. If the enemy answers with a major spell and misses, that is your real engage signal. If they hold everything, do not force. Do not blink into fog or brush without a reason. In Mayhem, a hidden support or control mage can turn one greedy jump into an instant death. When an enemy diver jumps your backline, punish the landing spot. Blink in, burst them, then leave before the second enemy wave follows. Hold one movement option when the enemy has layered engage. Move sideways for the first threat, blink for the second, and Snowball only if it gives you a confirmed escape or counter-kill. Turn on overextended poke champions. If a mage steps forward past their frontline to land a spell, move toward them immediately. The punish is not always a kill; sometimes it is making their best poke champion stop casting for several seconds. Always know your exit before you blink in. The best exits are back through your team, over a thin wall, or onto a marked Snowball target. After a failed jump, disengage at once. Kassadin can recover from a missed trade if he leaves quickly; he cannot recover from staying in melee range with no clean exit. Stand off-center, not directly behind your minions. Hooks and long skillshots often travel through the same lane angles. Use minion waves as timing, not permanent cover. When the wave is healthy, step up for a quick trade. When the wave is gone, back up immediately unless your team is already engaging. Respect stacked area damage in choke points. Do not blink through it just because a carry is visible. Kill the target that cannot answer, not always the lowest-health target. Look for missing escape tools, poor positioning, and isolated angles. Backline carries are priority when their peel is late. If the support is standing directly on top of them with cooldowns ready, hit the frontline first and wait. Do not chase tanks unless they are the only safe damage source. Use Snowball to extend threat range after the enemy dodges your normal approach. Take Snowball only when the landing position is better than your current one. Use defensive Snowball lines when behind. If your augment rewards casting or mobility, stack value before the all-in.

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Kassadin's playstyle in Mayhem is built around patience and controlled aggression, with clear timing windows for each stage of the game. During early levels one through six, the priority is survival—Kassadin must start behind the front line or next to terrain, not in the center of the wave, to avoid eating poke meant for the minions. He looks for very short trades only after an enemy uses a key poke, crowd control, or dash, then steps out before the next rotation lands. Snowball should be treated as a threat and escape setup, not always a go button; a bad recast into a full-health backliner with peel ready wastes the chance to stay safe. Early augment choices should fix the part of the lane that is actually killing Kassadin, such as sustain or damage reduction if he is getting poked out, rather than flashy dive augments. He stalls more than pushes, letting ranged teammates clear while he guards against divers. An early lead means using space for safe gold and turret pressure without overextending, while a deficit means playing near the health relic, giving up low-value minions, and waiting for level six. From levels seven through eleven, Kassadin shifts from a backline passenger to a side-angle threat, standing off to one side where the enemy backline has to respect his entry. His best trades follow when the enemy spends crowd control or burst on someone else, using a fast combo then leaving before a second layer of spells. Snowball becomes a stronger target access tool but should still be picky—good targets are isolated carries or low-health champions, not tanks standing in their team. Augments should be used around his entry pattern, defensive ones saved for the moment he commits past the wave, damage ones when the enemy has lost peel. He pushes when the enemy has dead members or low waveclear, and stalls when his team lacks cooldowns. In the lead, Kassadin should hover outside vision to threaten the carry who steps up for minions; when behind, he plays second engage, letting a tank or bruiser start the fight so he can finish wounded targets. By late levels twelve and above, Kassadin wants fog and staggered angles, never starting every fight from the same side. His rhythm is pressure, retreat, and pressure again—he does not need to all-in on the first touch unless the target is already killable. Late Snowball is either a fight-winning entry or a fight-losing delivery system, so he uses it only on carries separated by allied crowd control or after a fight is already won. Augment value must land during the real commit, not harmless poke, and hard pushes follow a clean kill due to long death timers. When ahead, he chokes the enemy under their structure without diving blind; when behind, he plays for overextension and shutdowns, waiting for the fed carry to misstep. In every final fight, Kassadin must enter with a clear purpose—kill the carry, peel the diver, or clean up low-health targets—ensuring every dash has a purpose and every exit path is planned.

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Procent zwycięstw / Popularność

Tier

Kassadin the Void Walker’s effectiveness in ARAM: Mayhem depends entirely on how he manages the gap between his mobility and his vulnerability. When ahead, Kassadin controls space by holding Riftwalk as a threat rather than using it on cooldown. He stands off-center, forces enemy carries to respect his flank, and waits for a key defensive spell—dash, shield, stasis, or crowd control—to be spent on a teammate. Only then does he Riftwalk in from an angle, unload damage, and immediately decide whether to finish or escape. The goal is not to jump first every time; the goal is to make the enemy waste resources before the real fight starts. A clean ahead fight pattern is enter, delete or chunk a priority target, then reposition. A thrown ahead fight is entering, chasing an extra low-health enemy, getting locked down, and giving a shutdown that resets the game. When ahead, Kassadin protects his lead like an objective: he does not need to hard dive if his team is winning poke—he stands just outside engage range and lets the enemy walk into a bad choice. He picks targets by punish window rather than health bar, and he ends fights through staggered kills rather than tunnel vision. When behind, Kassadin’s role shifts from space controller to cleanup specialist. He stops asking for perfect all-ins and instead survives the enemy’s first engage, punishes overextensions, and collects safe damage. He respects the first wave of enemy pressure, never Riftwalking forward to farm if the enemy can instantly crowd control him after he lands. He trades around enemy mistakes—a carry stepping past their frontline, a poke champion missing their main spell, an engage tank using crowd control on someone else—rather than his own impatience. Behind Kassadin uses defensive augments to buy one more rotation, letting him stay healthy enough to threaten or survive a collapse. He lets teammates start losing fights slowly instead of making them unwinnable instantly, and he uses Snowball defensively to follow only when the follow-up is safe. Cleanup is his window: he waits until tanks have moved past their carries or someone chases a low-health ally, then jumps on the isolated target, takes the trade or kill, and leaves before the enemy team turns. In both states, risk management is constant. The throw always happens when Kassadin confuses mobility with invulnerability. He must keep an exit, track the spell that stops him, and use augments to cover the exact weakness the enemy is exploiting. Whether ahead or behind, the core decision is the same: make the enemy pay for walking too far rather than trying to win a fight that does not exist.

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Ranking bohaterów

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Bohaterowie

Kassadin the Void Walker in ARAM: Mayhem plays as a reset-based assassin who scales faster than on Summoner’s Rift but still needs to survive an early beatdown. The mode’s accelerated gold and experience bring his power spike earlier, yet constant teamfighting leaves no room to hide during the laning phase. He is not a frontliner and exists to flank, delete a squishy target, and then reset or escape with his ultimate. His passive, Void Stone, reduces magic damage and ignores unit collision, keeping him from being chipped out by incidental poke and allowing him to walk through minion waves to line up Riftwalks without being body-blocked. This is most relevant early when he is weakest and does nothing against physical or true damage, so overestimating it is a common mistake. Null Sphere is his primary trading tool and anti-poke mechanic; it fires a point-and-click projectile that deals magic damage, interrupts channels, and grants a magic damage shield. The interrupt is high-value in Mayhem where many champions rely on channeled ultimates, and the shield is crucial for surviving the early game. Using it on the wrong target wastes both the damage and the shield duration, and losing the interrupt leaves the team vulnerable to channels. Nether Blade provides mana sustain and tower-taking through an auto-attack modifier that restores mana on activation. Weaving it between Riftwalks smooths damage output and refunds mana, enabling longer chains, but the short range puts him in danger if he walks up just to use it. Force Pulse is his waveclear and teamfight disruption, charging stacks from nearby spell casts. Because Mayhem fights are chaotic, it charges very fast and is available for almost every engage. The cone deals magic damage and slows enemies, making it essential to stick to targets after diving, but missing it removes his only reliable slow. His defining ability is Riftwalk, a ground-targeted blink that deals area damage and has a stacking mana cost that resets after a delay. In Mayhem, lower cooldowns and faster gold let him reach the point where R is a spam ability much earlier. He uses it to flank, dodge skillshots, chase, and reset out after a kill. The standard burst is R into E into a W-enhanced auto into Q, then either another R to chase or one to escape. Hard crowd control is his nightmare because if he Rifts into a stun or silence, he dies and loses his reset chain. Enemies will also try to force him to stack the mana cost before the real fight starts, draining his pool and leaving him stranded. Using R without purpose drains mana, and panic-casting three times in a row without killing the target leaves him out of mana and stuck in the enemy team with no way out.

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Kassadin wins in Mayhem when he chooses the fight, enters late, and leaves before the enemy can turn their whole screen onto him. Most bad Kassadin games come from forcing the first jump, spending mobility for damage only, or pretending he is a frontliner because Riftwalk feels safe. The central mechanical mistake is Riftwalking straight into the center of the enemy team because a low-health target is visible, which lands him inside every stun, knockup, silence, and instant burst tool at once, leaving no escape. The correct habit is to jump to the side of the fight first, then angle toward the target after key crowd control is used. Another common error is stacking Riftwalks without watching mana, which leaves him stuck with no escape and no follow-up damage after two seconds. The correct action is to keep enough mana for the jump out before jumping in. Riftwalk must be treated as movement first and damage second; using it only as a damage button on the nearest target destroys his repositioning strength and lets enemies read his landing spot. Opening trades with all spells into a shielded, untargetable, or protected enemy wastes burst while exposing cooldowns; the correct habit is to wait for visible protection to drop or hit the overextended front target. Area damage spells should be cast after the enemy commits to a direction or gets slowed, not without considering movement. Hesitating after a clean dodge should be replaced by stepping forward immediately to punish the enemy’s cooldown window. The snowball summoner spell should be used as an option, not an obligation—taking it only when the team can follow, the target is isolated, or a clear Riftwalk escape is available. Fighting stationary between spells makes Kassadin an easy target; weaving movement between casts and stepping out of retaliation range after burst is essential. Decision mistakes revolve around role and positioning. Acting as the team’s primary engage starts fights before enemy cooldowns are committed, so every defensive tool is saved for him. The correct habit is to let tanks, poke, or enemy impatience create the first break, then follow up as a cleanup threat. Chasing a single low-health enemy past the main fight isolates him and costs his team their finisher; kills on the exit path are preferable. Diving before checking who can stop his reset leads to instant removal; he should identify the two most dangerous punish tools and wait until at least one is used or missed. Ignoring wave state ties the team under pressure and removes flanking room; helping clear when being shoved creates space. Taking fights at low health because mobility feels safe is punished by stray poke—enter with enough health to survive the first answer. Tunneling on enemy carries while an exposed bruiser or mage is already inside the team’s damage skips a free kill; he should kill what the team can actually reach first. Forcing the same flank route after the enemy marks it makes him predictable; rotating angles is critical. Using his life for a one-for-one trade when the team needs him for cleanup lets low-health enemies escape; valuing survival unless the kill removes the enemy’s main damage is the better pattern. The simple rule is this: never spend both position and escape for a kill that the team cannot support, and when a mistake occurs, back out, reset the angle, and wait for the next punish window.

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FAQ

Kassadin

FAQ

Is Kassadin good in ARAM: Mayhem? Yes, but he is not a blind button-masher. Kassadin is strongest when he survives the first messy fights, finds low-health targets, and uses Riftwalk-style mobility to punish enemies who have already spent crowd control. If your team has no frontline or wave control, you must play slower because forcing first usually gets you locked down before you can reset the fight. What is Kassadin’s main job in a Mayhem fight? Your job is to threaten the backline without donating your health bar on the first jump. Wait for a stun, hook, knockup, or major burst spell to miss, then enter from an angle and hit the squishy target that cannot kite backward. The tradeoff is simple: if you jump too early, you become the engage target instead of the cleanup threat. How should I play the early game? Play for health, experience, and safe last hits when the wave reaches your side. If the enemy has strong poke, stand behind minions and only step up when your shield, allies, or a missed enemy spell gives you a window. Giving up a few minions is fine; dying early often delays the point where Kassadin becomes scary.

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