ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #35

Yasuo build ARAM Mayhem i najlepsze ulepszenia

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Yasuo Yasuo the Unforgiven Wojownik / Mag
TierT2
Ranga#35
Win rate52.16%
Pick rate0.70%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate49.79%
Pick rate21.47%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.32%
Pick rate14.61%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win rate52.84%
Pick rate6.45%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.93%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.60%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.64%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.70%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.62%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.62%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.06%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

53.59%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.53%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.51%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

50.89%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

50.89%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

57.28%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.28%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

57.28%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.35%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

52.35%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate54.67%
Pick rate22.67%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate55.92%
Pick rate18.42%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win rate55.34%
Pick rate4.40%

N/Aelementy

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

56.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.09%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

62.56%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

62.56%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

62.56%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

63.87%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

63.87%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

63.87%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate57.56%
Pick rate31.40%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate60.67%
Pick rate8.69%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate57.57%
Pick rate5.06%

N/Aelementy

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

57.17%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.91%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

57.34%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.71%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

58.12%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

54.51%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.35%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.45%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.57%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.40%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.81%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.63%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

56.74%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.74%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

60.18%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

60.18%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

60.18%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

58.59%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

58.59%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

58.59%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate51.71%
Pick rate18.62%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate49.20%
Pick rate9.08%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate51.54%
Pick rate3.77%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.90%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

50.60%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

52.91%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.53%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.42%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

49.44%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.34%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.51%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.82%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.56%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.35%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.43%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

51.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.00%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.19%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

52.19%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

56.07%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.07%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

56.07%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
57.85%
Pick rate
6.78%
Gry
1,402

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.85%6.78%1,402
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
57.62%
Pick rate
8.41%
Gry
1,739

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.62%8.41%1,739
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
56.62%
Pick rate
8.15%
Gry
1,685

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.62%8.15%1,685
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
56.04%
Pick rate
7.97%
Gry
1,647

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.04%7.97%1,647
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.73%
Pick rate
7.64%
Gry
1,579

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.73%7.64%1,579
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
54.85%
Pick rate
19.25%
Gry
3,980

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.85%19.25%3,980
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
54.23%
Pick rate
12.02%
Gry
2,484

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.23%12.02%2,484
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.22%
Pick rate
10.13%
Gry
2,095

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.22%10.13%2,095
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
53.90%
Pick rate
8.01%
Gry
1,655

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.90%8.01%1,655
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
53.63%
Pick rate
7.33%
Gry
1,516

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.63%7.33%1,516
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
53.49%
Pick rate
6.51%
Gry
1,346

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.49%6.51%1,346
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.27%
Pick rate
13.90%
Gry
2,874

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.27%13.90%2,874
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.74%
Pick rate
12.35%
Gry
2,552

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.74%12.35%2,552
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.54%
Pick rate
9.70%
Gry
2,006

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.54%9.70%2,006
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.52%
Pick rate
5.47%
Gry
1,131

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.52%5.47%1,131
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
51.81%
Pick rate
7.75%
Gry
1,602

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.81%7.75%1,602
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.04%
Pick rate
5.59%
Gry
1,156

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.04%5.59%1,156
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.85%
Pick rate
5.69%
Gry
1,176

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.85%5.69%1,176
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.36%
Pick rate
5.96%
Gry
1,233

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.36%5.96%1,233
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
50.30%
Pick rate
8.03%
Gry
1,660

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.30%8.03%1,660
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.00%
Pick rate
5.57%
Gry
1,152

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.00%5.57%1,152
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
49.90%
Pick rate
4.99%
Gry
1,032

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.90%4.99%1,032
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
49.60%
Pick rate
5.49%
Gry
1,135

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.60%5.49%1,135
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.43%
Pick rate
6.42%
Gry
1,327

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.43%6.42%1,327
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
48.73%
Pick rate
8.73%
Gry
1,804

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.73%8.73%1,804
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
47.86%
Pick rate
4.85%
Gry
1,003

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.86%4.85%1,003
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.85%
Pick rate
4.62%
Gry
955

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.85%4.62%955
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
60.68%
Pick rate
3.96%
Gry
819

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT260.68%3.96%819
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
58.37%
Pick rate
2.43%
Gry
502

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.37%2.43%502
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
58.17%
Pick rate
3.85%
Gry
796

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.17%3.85%796
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.34%
Pick rate
3.59%
Gry
743

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.34%3.59%743
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
57.17%
Pick rate
2.94%
Gry
607

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT257.17%2.94%607
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.82%
Pick rate
3.65%
Gry
755

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.82%3.65%755
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.62%
Pick rate
2.63%
Gry
544

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.62%2.63%544
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.54%
Pick rate
2.18%
Gry
451

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.54%2.18%451
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
55.86%
Pick rate
2.10%
Gry
435

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.86%2.10%435
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.05%
Pick rate
2.01%
Gry
416

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.05%2.01%416
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
54.68%
Pick rate
2.22%
Gry
459

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.68%2.22%459
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
54.17%
Pick rate
2.84%
Gry
587

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.17%2.84%587
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
53.25%
Pick rate
2.31%
Gry
477

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.25%2.31%477
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.24%
Pick rate
4.11%
Gry
849

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.24%4.11%849
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.17%
Pick rate
2.37%
Gry
489

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.17%2.37%489
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
52.86%
Pick rate
3.05%
Gry
630

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.86%3.05%630
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
52.53%
Pick rate
4.12%
Gry
851

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.53%4.12%851
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.68%
Pick rate
2.16%
Gry
447

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.68%2.16%447
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
51.14%
Pick rate
2.54%
Gry
526

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.14%2.54%526
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
51.14%
Pick rate
2.13%
Gry
440

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.14%2.13%440
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.99%
Pick rate
2.93%
Gry
606

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.99%2.93%606
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.77%
Pick rate
3.77%
Gry
780

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.77%3.77%780
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.46%
Pick rate
2.11%
Gry
436

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.46%2.11%436
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
3.87%
Gry
800

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%3.87%800
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
49.88%
Pick rate
2.07%
Gry
427

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.88%2.07%427
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.19%
Pick rate
3.00%
Gry
620

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.19%3.00%620
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.04%
Pick rate
2.27%
Gry
469

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.04%2.27%469
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.98%
Pick rate
3.08%
Gry
637

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.98%3.08%637
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
48.68%
Pick rate
2.38%
Gry
493

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.68%2.38%493
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.66%
Pick rate
3.06%
Gry
633

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.66%3.06%633
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
48.62%
Pick rate
4.22%
Gry
872

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.62%4.22%872
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.36%
Pick rate
2.38%
Gry
492

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.36%2.38%492
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.21%
Pick rate
2.08%
Gry
430

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.21%2.08%430
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
45.70%
Pick rate
2.14%
Gry
442

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.70%2.14%442
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
43.84%
Pick rate
2.24%
Gry
463

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.84%2.24%463
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
57.74%
Pick rate
1.50%
Gry
310

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT357.74%1.50%310
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
56.57%
Pick rate
1.21%
Gry
251

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT356.57%1.21%251
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.48%
Pick rate
1.46%
Gry
301

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.48%1.46%301
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
54.37%
Pick rate
1.49%
Gry
309

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.37%1.49%309
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.21%
Pick rate
1.32%
Gry
273

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.21%1.32%273
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
53.69%
Pick rate
0.98%
Gry
203

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.69%0.98%203
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.63%
Pick rate
1.53%
Gry
317

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.63%1.53%317
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.51%
Pick rate
1.45%
Gry
299

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.51%1.45%299
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
52.45%
Pick rate
0.99%
Gry
204

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.45%0.99%204
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.36%
Pick rate
0.92%
Gry
191

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.36%0.92%191
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.52%
Pick rate
1.59%
Gry
328

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.52%1.59%328
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
51.52%
Pick rate
1.12%
Gry
231

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.52%1.12%231
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.18%
Pick rate
1.64%
Gry
340

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.18%1.64%340
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.77%
Pick rate
1.56%
Gry
323

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.77%1.56%323
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.18%
Pick rate
1.38%
Gry
285

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.18%1.38%285
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
49.51%
Pick rate
1.49%
Gry
309

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.51%1.49%309
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.30%
Pick rate
1.03%
Gry
213

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.30%1.03%213
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.19%
Pick rate
1.20%
Gry
248

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.19%1.20%248
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.01%
Pick rate
1.47%
Gry
304

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.01%1.47%304
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.41%
Pick rate
1.68%
Gry
347

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.41%1.68%347
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.96%
Pick rate
0.95%
Gry
196

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.96%0.95%196
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.88%
Pick rate
1.71%
Gry
353

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.88%1.71%353
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
47.75%
Pick rate
1.07%
Gry
222

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.75%1.07%222
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
47.54%
Pick rate
1.67%
Gry
345

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.54%1.67%345
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.53%
Pick rate
1.08%
Gry
223

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.53%1.08%223
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.64%
Pick rate
1.30%
Gry
268

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.64%1.30%268
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.82%
Pick rate
1.45%
Gry
299

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.82%1.45%299
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.72%
Pick rate
1.04%
Gry
215

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.72%1.04%215
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
43.38%
Pick rate
1.46%
Gry
302

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.38%1.46%302
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.93%
Pick rate
0.92%
Gry
191

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.93%0.92%191
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.74%
Pick rate
1.67%
Gry
345

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.74%1.67%345
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
62.61%
Pick rate
0.56%
Gry
115

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT462.61%0.56%115
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
58.96%
Pick rate
0.84%
Gry
173

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT458.96%0.84%173
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
56.70%
Pick rate
0.47%
Gry
97

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.70%0.47%97
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.16%
Pick rate
0.35%
Gry
73

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.16%0.35%73
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.43%
Pick rate
0.38%
Gry
79

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.43%0.38%79
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.19%
Pick rate
0.75%
Gry
155

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.19%0.75%155
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
53.93%
Pick rate
0.86%
Gry
178

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.93%0.86%178
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
53.85%
Pick rate
0.69%
Gry
143

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.85%0.69%143
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
53.60%
Pick rate
0.60%
Gry
125

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.60%0.60%125
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.10%
Pick rate
0.55%
Gry
113

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.10%0.55%113
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.14%
Pick rate
0.68%
Gry
140

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.14%0.68%140
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.88%
Pick rate
0.64%
Gry
133

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.88%0.64%133
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.19%
Pick rate
0.41%
Gry
84

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.19%0.41%84
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.51%
Pick rate
0.48%
Gry
99

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.51%0.48%99
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.67%
Pick rate
0.74%
Gry
153

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.67%0.74%153
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
49.40%
Pick rate
0.40%
Gry
83

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.40%0.40%83
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.13%
Pick rate
0.84%
Gry
173

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.13%0.84%173
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
48.59%
Pick rate
0.69%
Gry
142

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.59%0.69%142
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.95%
Pick rate
0.35%
Gry
73

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.95%0.35%73
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.80%
Pick rate
0.88%
Gry
182

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.80%0.88%182
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.03%
Pick rate
0.89%
Gry
185

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.03%0.89%185
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.84%
Pick rate
0.92%
Gry
190

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.84%0.92%190
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.49%
Pick rate
0.55%
Gry
114

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.49%0.55%114
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.24%
Pick rate
0.45%
Gry
93

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.24%0.45%93
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.09%
Pick rate
0.56%
Gry
115

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.09%0.56%115
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.24%
Pick rate
0.41%
Gry
84

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.24%0.41%84
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.27%
Pick rate
0.83%
Gry
171

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.27%0.83%171
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
42.16%
Pick rate
0.49%
Gry
102

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT442.16%0.49%102
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.51%
Pick rate
0.76%
Gry
158

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.51%0.76%158
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
38.60%
Pick rate
0.55%
Gry
114

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT438.60%0.55%114
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
58.06%
Pick rate
0.30%
Gry
62

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT558.06%0.30%62
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.29%
Pick rate
0.34%
Gry
70

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT554.29%0.34%70
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.57%
Pick rate
0.27%
Gry
56

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT553.57%0.27%56
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
0.33%
Gry
68

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT550.00%0.33%68
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.30%
Pick rate
0.34%
Gry
71

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT549.30%0.34%71
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
49.06%
Pick rate
0.26%
Gry
53

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT549.06%0.26%53
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.83%
Pick rate
0.33%
Gry
69

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT547.83%0.33%69
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.97%
Pick rate
0.32%
Gry
66

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT546.97%0.32%66
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.71%
Pick rate
0.34%
Gry
70

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT545.71%0.34%70
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.14%
Pick rate
0.25%
Gry
51

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT543.14%0.25%51

Yasuo Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQEW

Max Q first, max E second, leave W for last, and take R whenever it is available.

Yasuo Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yasuo counters these champions in ARAM: Mayhem.

Ezreal Ezreal Ezreal T5
Tier
T5
Ranga
#158
Win rate
45.67%
Pick rate
1.10%

Ezreal jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

6

Yasuo is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rammus Rammus Rammus T3
Tier
T3
Ranga
#101
Win rate
49.44%
Pick rate
0.37%

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Renekton Renekton Renekton T5
Tier
T5
Ranga
#136
Win rate
45.54%
Pick rate
0.29%

Renekton jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pantheon Pantheon Pantheon T3
Tier
T3
Ranga
#76
Win rate
49.30%
Pick rate
0.60%

Pantheon jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Yasuo Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite

Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat.

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar

Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions.

Wukong Wukong Wukong T3
Tier
T3
Ranga
#132
Win rate
49.31%
Pick rate
0.37%

Wukong jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Wukong

Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves.

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana

Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna

Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Wukong Wukong Wukong T3
Tier
T3
Ranga
#132
Win rate
49.31%
Pick rate
0.37%

Wukong jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat. Combo: Let Malphite threaten from fog, brush, or behind the minion wave. When he commits onto two or more priority targets, Yasuo should instantly take the Last Breath angle, land into the center of the fight, then use Wind Wall and dashes to deny the enemy’s first counter-burst. Best scenario: This pair is strongest into squishy backlines that group behind one frontliner. If the enemy carries walk too close together, Malphite starts the fight and Yasuo turns the knock-up into a full backline collapse before they can kite backward. Enemy answer: The enemy will spread wide, hold disengage, and try to bait Malphite into hitting only a tank. Good teams also save exhaust-style peel, knockbacks, or stasis effects for the moment Yasuo lands. Failure risk: If Malphite engages too deep with no damage nearby, Yasuo arrives late and gets focused alone. If Yasuo ults a low-value tank target, the real carries get a free window to punish him after landing. Recovery: If the first engage misses, do not force a second dive immediately. Yasuo should reset behind the wave, farm safely, and wait for Malphite to threaten again. A failed Malphite engage still creates space if Yasuo uses that time to push minions and rebuild tornado pressure. 2. Alistar Synergy mechanism: Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions. Combo: Alistar looks for a head-on engage or a peel counter-engage. Once enemies are knocked up, Yasuo ults the highest-value target in range, then Alistar stays on the landing zone to disrupt anyone trying to burst Yasuo on arrival. Best scenario: This is excellent into dive-heavy enemies. If assassins or bruisers jump onto your backline, Alistar can turn the engage around, and Yasuo gets a safe Last Breath on targets that have already spent mobility going in. Enemy answer: Ranged teams will try to chip Alistar down before he ever reaches a clean angle. They may also hold spacing so Alistar can only knock up one target, then punish Yasuo if he overcommits for a small catch. Failure risk: The combo becomes clunky if both players force forward at different times. Alistar can knock enemies away from Yasuo’s damage path, or Yasuo can ult before Alistar is ready to body-block the retaliation. Recovery: If the engage gets split, switch roles. Alistar peels instead of chasing, and Yasuo plays around minions for short trades rather than diving. A defensive Alistar knock-up is still a strong Yasuo trigger when the enemy is the one stepping in. 3. Wukong Synergy mechanism: Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves. Combo: Wukong starts by threatening the enemy carries or flanking through a narrow lane angle. When he knocks enemies up, Yasuo ults onto the most exposed carry, then both champions keep fighting forward while the enemy team is still trying to identify the real danger. Best scenario: This duo shines when the enemy has several mid-range champions who need to stand together to deal damage. Wukong breaks their formation, Yasuo follows, and the fight becomes too chaotic for them to kite cleanly. Enemy answer: The enemy will try to reveal or track Wukong’s approach, then disengage as soon as he commits. They may also save crowd control for Yasuo’s landing instead of wasting it on Wukong’s first entry. Failure risk: If Wukong goes in without Yasuo in range, his knock-up window is wasted. If Yasuo follows too late, Wukong may already be low and the enemy can turn the fight into a 5v4 punish. Recovery: When the first entry does not connect, Yasuo should not chase the same line blindly. Back up, let Wukong re-enter from a different angle, and use Wind Wall to protect the retreat or block the enemy’s attempt to punish the failed flank. 4. Diana Synergy mechanism: Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land. Combo: Diana dives onto grouped carries or a clustered frontline, forcing defensive movement. Yasuo follows the crowd control chain from any allied knock-up available, or uses the chaos to land his own tornado before committing with Last Breath. Best scenario: This works best with a third champion who also brings a knock-up, such as a tank engager. Diana and Yasuo then become the damage layer after the first initiation, not the only way the fight starts. Enemy answer: Enemies will split formation and save displacement for Diana’s dive. If they push her away or burst her before Yasuo enters, the combo loses its center and Yasuo has to fight without a stable landing zone. Failure risk: Double melee dive can feed hard into heavy peel. If Diana and Yasuo both commit into exhausts, shields, and point-click control, they may kill nobody and leave their own backline exposed. Recovery: If the all-in is denied, Yasuo should pivot to front-to-back fighting. Let Diana absorb attention, cut off projectiles with Wind Wall, and wait for the enemy peel tools to be spent before taking the next knock-up. 5. Janna Synergy mechanism: Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in. Combo: Janna holds her tornado for enemy movement or for Yasuo’s setup window. If it connects, Yasuo can ult from a safer distance. If the enemy dives first, Janna interrupts them, shields the key target, and lets Yasuo counter-engage instead of starting from a bad angle. Best scenario: This pairing is strong when Yasuo is the main melee threat on a team with ranged carries. Janna keeps the formation alive, and Yasuo gets to choose between protecting the backline or following a clean knock-up onto overextended enemies. Enemy answer: The enemy will try to force Janna’s disengage before committing their real engage. They may poke her down, bait her tornado, then start the fight while Yasuo has no safe way in. Failure risk: If Yasuo treats Janna like a hard engage champion, he will overforce. Her setup is powerful, but it is often reactive. Chasing every tornado can pull Yasuo away from the team and into isolated crowd control. Recovery: Play slower after a missed tornado. Yasuo can farm the wave, hold Wind Wall for the next poke pattern, and wait for the enemy to step into Janna’s disengage range. Counter-engage is still a winning plan if the enemy is impatient.

Best team shape for Yasuo: one primary knock-up engager, one secondary peel or shield source, and at least one ranged damage dealer who can punish enemies while they are staring at Yasuo. If the team has only Yasuo as engage, he has to gamble. If the team gives him layered knock-ups and a safe reset path, he can play patiently, take the first real opening, and snowball the fight instead of donating himself for a highlight attempt.

Yasuo ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoYasuo plays patient, waiting for allied knock-ups and slowly building space with Q stacks while suffering through poke.He must contest tempo earlier and cannot wait for perfect ultimates, or his team fights four versus five without him.Move with engage immediately instead of fishing for perfect tornadoes off-screen.
Wind Wall UsageBlocks obvious key projectiles saved for predictable fight moments, often used to survive poke patterns.More valuable but easier to waste; panic-walling the first spell can lose the real fight against chaotic damage.Save Wind Wall for the actual punish window like burst lines or stopping crowd control.
Dash DisciplineCan dash through waves and back out safely since fights move slower and collapse takes longer.Dashing deep without an exit target means getting collapsed on before help arrives due to faster fights.Enter through minions only when you know where the next dash goes.
Ultimate TimingTaking any knock-up is often fine if it starts a fight, treating R as a highlight button.A bad Last Breath into five ready enemies can instantly throw the round due to augmented punish potential.Ult only when your team can follow and the target is worth killing.
Snowball CommitmentPatches Yasuo's range problem; tag a backliner and follow when they misposition for engage.Taking the mark into ready crowd control gets you deleted; the mark itself is pressure without needing activation.Layer Snowball with Q or allied engage, and use it defensively to escape.
Build FlexibilityCan sometimes get away with greedy damage paths if the enemy lacks hard engage or teammates provide peel.Must be honest about how fights are lost; dying on the first crowd control chain means damage does not fix the problem.Prioritize survivability and adjust runes to solve the current fight.

Champion Analysis

Rola / Procent zwycięstw

Ranga

In Hextech Mayhem (ARAM) mode, Yasuo the Unforgiven is a melee fighter-assassin with extraordinary mobility and devastating burst damage. His kit revolves around weaving through enemy lines and delivering explosive combos, making him one of the most exciting and lethal fighters in this chaotic environment. Yasuo’s passive, Way of the Wanderer, grants a shield after moving a certain distance, providing natural defensive capability that allows him to survive poke and engage more confidently. His primary damage tool is Steel Tempest, a thrust attack that builds up a tornado on every third cast; this tornado knocks up enemies and is extremely valuable in Hextech Mayhem because it creates the setup required for his ultimate. Wind Wall is his most powerful defensive ability, creating a wall of wind that blocks all projectiles—essential for negating enemy ranged attacks and abilities, which is particularly important in a mode dominated by skillshots and poke. Sweeping Blade gives Yasuo exceptional mobility by allowing him to dash through enemy units for rapid repositioning, enabling him to dance in and out of combat. His signature ultimate, Last Breath, teleports him to a knocked-up enemy champion and deals massive damage; in Hextech Mayhem, Yasuo must first land his tornado knock-up with Steel Tempest, then follow with Last Breath for devastating burst. This reliance on initiating with a tornado means positioning and timing are critical—Yasuo thrives when he can find clumped enemies or set up key picks. His high-skill-cap kit, combining the wind wall, tornado combos, and dash mobility, demands precise execution but rewards players with game-changing impact. While he shares a complex backstory as a wandering wind swordsman with deep ties to Yone and Riven, his in-game identity in Hextech Mayhem is defined by his capacity to shred through enemy teams when he can effectively chain knock-ups and burst windows. Mastering his flow between dashes, tornadoes, and ultimate timing separates an average Yasuo from a dominant force in the chaos of the Howling Abyss.

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Yasuo the Unforgiven thrives on chaos in Mayhem, but blind aggression gets you killed. You are not the primary engage tool; your job is to follow up on allies with knock-ups like Malphite, Zac, or Gragas. When they go in, immediately click Last Breath to catch the entire enemy backline. If your team lacks knock-ups, create your own opportunities by using Sweeping Blade to dash through frontliners, building Steel Tempest stacks. Once your whirlwind is ready, fire it through the minion wave; the projectile travels far in the narrow lane, often catching squishy targets off guard. Do not ult immediately if you only hit one person near their tower—save it for when your team can collapse. The single lane gives you plenty of dash targets, so never stand still; constantly weave through minions to dodge skill shots while looking for an angle to land your tornado. Space aggressively when your Wind Wall is available—step forward to bait enemy fire, then drop the wall to block burst and create a safety zone for your team. When the wall is down, play far back and use minions as shields, because enemies will time their all-in the moment it expires. Snowball is your emergency button or gap-closer when minions are dead; do not use it to engage into five people unless diving a low-HP target with your team right behind you. Instead, hold it for an enemy to waste a key crowd-control ability, then Snowball in. A classic combo is Snowballing to a target, dashing through them with Sweeping Blade, then firing a point-blank tornado to guarantee a knock-up and your ultimate, bypassing the frontline to land directly on carries—just ensure Steel Tempest is stacked first. Yasuo is effective at turning enemy aggression against them: when the enemy dives your tower, drop Wind Wall directly on them or between their frontline and backline to cut off damage support. Save your own tornado to interrupt their knock-ups. Escaping requires reading the minion wave—if you dive too deep, look for a minion behind you to dash backward through. If no minions exist, commit fully; there is no middle ground. Sometimes the best escape is to dash aggressively sideways into jungle brush or over terrain, forcing enemies to chase you away from dying teammates. Ignore tanks; your critical strikes and armor penetration are designed to shred squishies like ADCs and mages. Your ultimate grants bonus armor penetration against hit enemies, so prioritize targets that let you shred the rest of the team afterward. If the enemy carry is too safe, turn to the nearest threat but ensure your Flow shield is ready to absorb the initial burst. Getting a tornado on the backline is worth ulting even if it only hits one or two high-value targets. Many augments in Mayhem enhance damage or mobility. If you have an on-attack or on-hit augment, play for short rapid trades—dash in, auto-attack, and dash out. For cooldown-reduction augments, Wind Wall becomes spam; throw walls out constantly to block poke and force enemies to waste mana and cooldowns. If your augment boosts ultimate damage or resets, play purely for the knock-up, shifting your game plan to finding that one tornado to reset the fight. Yasuo wants to fight inside the minion wave. When the wave pushes toward the enemy tower, you have infinite dash targets—push hard by dashing through casters and using Steel Tempest to clear.

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Yasuo in ARAM: Mayhem is not a blind frontliner. He should be played like a threat that lives in the wave, waits for a knock-up angle, and turns messy fights into resets. The best games come from patience: block key poke, stack pressure with short trades, then commit when the enemy has already spent their control or when an ally gives a clean airborne target. During levels 1 through 6, the goal is to survive the poke lane and build a real engage angle. Position near the minion wave to use minions as dash anchors and as cover from skillshots, standing slightly to the side of ranged teammates to threaten quick trades without dragging spells onto them. Trade in short bursts: dash in, hit once or twice, then leave before the enemy can layer crowd control. Hold tornado pressure long enough to make the enemy back up rather than throwing it instantly every time. Treat Wind Wall as a team resource, saving it for the projectile that lets the enemy start a fight or chunk carries. Early Snowball is mainly for confirming a low-health target or following an allied engage; do not throw it just because someone is in range. The first augment should decide early posture: damage after movement calls for fast dash-in trades, durability allows a more forward pocket near the wave, and team follow-up augments encourage playing closer to allies with knock-ups. Push only when Wind Wall can protect the wave clear or when the enemy has used their best poke; if behind, stall the wave near your side and farm safely. Reaching level 6 with enough health to fight unlocks Last Breath, shifting from random trading to setup hunting. At levels 7 through 11, fight around knock-ups, not ego dashes. Play in the second line unless augment or item setup clearly allows absorbing focus. Walk up when Wind Wall is ready, threaten tornado, then back off if the enemy refuses to give an angle. Snowball becomes a fight connector: ping the angle and give your team a moment to step up before recasting, and use it defensively to create a delayed dash path. Chain the augment plan with the engage plan, letting someone else draw the opener if playing damage augments. Push after winning a trade or blocking enemy wave clear; if ahead, deny space around the next wave with held tornado pressure. If behind, look for counter-engage by standing close to carries and punishing overcommitting divers. Identify the best airborne source on the team and play around it. After level 12, pick the winning commit and finish the fight cleanly, respecting death timers and burst by starting from fog, behind minions, or slightly off-angle. Poke becomes about forcing reactions, not farming damage. Late Snowball is high risk: use it to punish a separated carry, follow a guaranteed engage, or dodge a lethal skillshot while creating a new angle. The augment build should now have a clear identity, dictating whether to enter after enemy cooldowns or fight front-to-back. Push hard after a won fight, especially if Wind Wall can block the enemy’s last clear attempt. When ahead, force the enemy to answer the wave under pressure and hold Wind Wall for their best anti-siege projectile. When behind, play for one decisive mistake by protecting carries and waiting for the enemy to over-dive. After every late fight, make a quick choice to end, take a structure, or reset the wave. Yasuo wins late by converting one clean airborne target into tempo, then using that tempo before the enemy gets another full setup.

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When Yasuo is ahead, his primary strength is controlling space rather than chasing kills. He forces the enemy team to back away, use cooldowns early, or clump for his team’s engage by threatening dashes through the minion wave and holding the middle of the lane. His Wind Wall is a key tool that blocks the enemy’s best ranged answer, but must be saved for when they commit damage—wasting it leaves him vulnerable during aggressive dashes. Yasuo should dash in short steps, keep a return route through minions, and only chase past the wave if his team is moving with him, because losing the escape path under five enemies turns a lead into a shutdown. His ultimate, Last Breath, should be used only when the target can die or the follow-up fight is clearly winning; ulting a full-health tank or multiple enemies without team follow-up lands him in the worst possible spot. Augments that improve durability, mobility, or extended combat help Yasuo survive focus and finish fights after enemy crowd control is spent, but they do not fix being separated from every dash target. The classic throw when ahead comes from chasing one more kill through the entire lane, diving blindly, or forcing engages while low on health—each gives the enemy a clean punish and a comeback opportunity. When Yasuo is behind, his role shifts entirely. He must stop trying to start fights and instead wait for minions, ally knock-ups, and enemy mistakes. He plays behind his frontline or beside his carry, uses the wave for movement without spending every dash, and holds Wind Wall for damage that changes the fight—a panic wall on low-value poke leaves the backline exposed. When behind, Yasuo should prioritize counter-engage: turning on an enemy diver who jumps onto his carry, or ulting only if it stops the enemy engage or secures a kill. He should not contest the front of the wave at low health and must avoid following overextended teammates alone. Augments that patch his specific weakness—whether durability, reach, or damage—allow him to survive longer or arrive when the target is already controlled, but they never give permission to 1v5 or start a fight from full range into five players. The enemy will hold every key spell for Yasuo, so he must bait those tools by stepping forward then backing off, letting someone else start before entering. In both ahead and behind scenarios, the same rule governs every decision: enter with a route, a reason, and follow-up, and if one of those is missing, wait.

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Yasuo the Unforgiven thrives on movement and critical-strike builds, with his defensive shield from Way of the Wanderer being the most important part of his trading pattern in ARAM: Mayhem. When the shield is ready he can absorb the first hit and keep advancing, but if it is down he becomes much easier to punish before reaching a target. The constant fighting in this mode makes the shield valuable but also vulnerable to stray poke, so Yasuo must walk with purpose and not let enemy ranged chip remove it for free before his team is ready to contest space. Shield preservation rewards weaving between minions, allies, and safe angles until he can enter with protection. His primary damage and knock-up setup comes from Steel Tempest, which in crowded Mayhem fights is most threatening when he holds the tornado until enemies clump or burn mobility. Using it instantly is easy to dodge and leaves him harmless for the next punish window, so he should aim where enemies must walk rather than where they are standing. Wind Wall can win entire exchanges when placed between his team and the enemy’s main projectile threats, but the mistake is using it on the first small spell; it should be saved for the burst combo, catch tool, or marksman’s free-fire angle. A wasted Wind Wall invites enemy poke and crowd control to fire freely, forcing Yasuo to give up lane space. Sweeping Blade provides his mobility through enemy units, and the single lane gives him many minions to work with but also makes his path predictable. Every dash should have a next step: a minion to exit through, a champion to reach, or a safe side of the fight to land on, because bad E usage that consumes exit targets too early leaves him stranded and easily collapsed on. Last Breath is his payoff for airborne champions, but in Mayhem he should not tunnel on only his own tornado; allied knock-ups often create better windows because they happen inside real fights with team follow-up. The best ults hit a priority carry or multiple enemies while his team is close enough to capitalize, and he does not need to ult every airborne champion—judging the landing zone before pressing R is critical to avoid trading his life for a low-value knock-up. Enemies can counter him by removing his shield with low-cost damage before using crowd control or burst, clearing minions to limit his dash paths, waiting out Wind Wall, and holding mobility and crowd control for his landing spot after a knock-up. If Yasuo lets random poke break his shield, the enemy can zone him off Q stacks, punish his dash entry, or force him to use Wind Wall defensively before the real fight starts. Missing tornado removes his pressure window and allows enemies to walk forward freely. The constant skirmishes demand disciplined resource management and smart timing of every ability, because Yasuo is poor when forced to all-in without his core tools available.

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Yasuo the Unforgiven is at his worst when he plays like a highlight reel before the fight is actually playable. In ARAM: Mayhem, the cramped lane and multiple damage angles mean one bad dash can put him behind the enemy frontline with no clean exit. Mechanical mistakes often start with dashing through the first available target, spending mobility on a low-value unit and landing in range of control or burst before his team can follow. Every dash should have a destination: toward a knock-up target, away from a threat, or through a unit that leaves another angle. Wind Wall is frequently wasted on the first projectile, leaving him without the tool when a fight‑deciding skillshot arrives—hold it for the projectile that enables an engage, denies ultimate setup, or would force a carry out of the fight. Tornado should not be thrown from max range without checking enemy movement or allied pressure; it is most effective when the target is constrained after using mobility, last‑hitting, or pinned near terrain. Using Last Breath on the first airborne target often puts him on a tank with full support, landing in the middle of the enemy team before dealing damage—ult only when the airborne target is worth committing to and his team can collapse. Ignoring the passive shield and walking up while it is down invites free poke that reduces survivability before a real fight. Standing still while spamming Steel Tempest into the frontline makes him easy to hit; he should weave attacks, movement, and Q casts so each cast threatens a stack, punishes a cooldown, or prepares an engage. Chasing a low‑health enemy without checking what units remain behind him can leave him with no return path, so he must identify an exit—a minion, frontline champion, or ally Snowball—before committing. Placing Wind Wall only for himself while carries are hit from another angle leaves the team without damage; angle the wall to protect the space allies need to stand in. On the decision side, forcing fights before the team has a knock‑up plan leaves him reliant on his own setup, which can be blocked or missed—track which allies can create airborne targets and position near the most likely one. Treating every enemy backliner as reachable leads to tunneling through the frontline, eating crowd control, and dying before touching the intended target; attack the closest target when the backline is protected and switch only when a real gap opens. Starting fights while the team is clearing the wave or recovering health results in a solo engage that allies cannot follow, so engage only when the team is walking forward. Building and playing as if unkillable once damage is acquired ignores enemy lockdown; respect crowd control and wait for key disables to be used or blocked before dashing into the center. Saving Last Breath forever while waiting for a perfect multi‑target ultimate wastes openings; a clean pick on a carry or fed threat often changes the fight more than a fantasy five‑man moment. Fighting inside enemy‑favored terrain or choke control without Wind Wall ready shrinks dash paths and makes skillshots harder to dodge—enter narrow spaces only when the wall can cut off the main projectile angle. Chasing after a won trade instead of helping reset the wave and position turns a health advantage into a staggered death.

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Is Yasuo a good pick in ARAM: Mayhem? Yes, if your team can create knockups or force grouped fights where Yasuo can enter after the first wave of crowd control. Pick him when you have allies who start fights for you, then follow their displacement with Last Breath instead of trying to be the first body in. The tradeoff is that Yasuo feels awful when your team has no setup and the enemy can save hard crowd control for your dash path. When should I go in as Yasuo? Go in after an enemy mobility spell, major stun, or defensive tool has already been used. Dash through minions or nearby champions to adjust your angle, stack your tornado safely, then commit when a knockup actually threatens a kill. If you enter early, you burn Wind Wall and Flash just to survive, and the enemy gets to punish you before your damage matters. How important are allied knockups for Yasuo? They are huge, because reliable knockups turn Yasuo from a skirmisher into a real teamfight finisher. If your Malphite, Alistar, Wukong, Gragas, or similar engage champion hits multiple targets, move instantly and use Last Breath before the enemy spreads out. The cost is dependency: when those allies miss or hold cooldowns, you need to play slower and win through poke, spacing, and short trades.

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