ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #75

Poppy build ARAM Mayhem i najlepsze ulepszenia

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Poppy Poppy Keeper of the Hammer Wojownik / Tank / Mag
TierT3
Ranga#75
Win rate49.22%
Pick rate0.34%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate47.91%
Pick rate4.52%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate50.91%
Pick rate4.52%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate48.39%
Pick rate4.02%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.28%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.83%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.00%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.72%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.92%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

44.34%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.78%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.95%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

49.85%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.78%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

46.74%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.67%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

50.67%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

50.67%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

47.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.50%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

45.46%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.46%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate50.55%
Pick rate14.05%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate53.37%
Pick rate8.39%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate50.54%
Pick rate6.10%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.97%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.94%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.98%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.73%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.17%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.55%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.88%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.70%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.86%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.47%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.17%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

50.11%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.14%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.52%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.91%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.91%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate49.55%
Pick rate6.73%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate48.99%
Pick rate4.48%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate49.46%
Pick rate3.14%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

49.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.08%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.60%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

49.53%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.39%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

44.86%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

51.30%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.22%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.70%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

48.70%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.68%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

49.61%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

49.61%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

48.06%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

48.06%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.04%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.04%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.60%
Pick rate
5.75%
Gry
576

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT156.60%5.75%576
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
56.55%
Pick rate
6.71%
Gry
672

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.55%6.71%672
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.54%
Pick rate
7.39%
Gry
740

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.54%7.39%740
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.00%
Pick rate
11.29%
Gry
1,131

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.00%11.29%1,131
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.00%
Pick rate
8.12%
Gry
813

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.00%8.12%813
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.20%
Pick rate
5.14%
Gry
515

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.20%5.14%515
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
52.96%
Pick rate
16.01%
Gry
1,603

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.96%16.01%1,603
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.36%
Pick rate
5.87%
Gry
588

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.36%5.87%588
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.34%
Pick rate
9.71%
Gry
972

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.34%9.71%972
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.14%
Pick rate
5.68%
Gry
569

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.14%5.68%569
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.09%
Pick rate
5.04%
Gry
505

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.09%5.04%505
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.82%
Pick rate
21.81%
Gry
2,184

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.82%21.81%2,184
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.42%
Pick rate
5.88%
Gry
589

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.42%5.88%589
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
50.10%
Pick rate
14.79%
Gry
1,481

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.10%14.79%1,481
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
50.07%
Pick rate
14.00%
Gry
1,402

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.07%14.00%1,402
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
5.19%
Gry
520

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.00%5.19%520
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.64%
Pick rate
5.57%
Gry
558

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.64%5.57%558
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.56%
Pick rate
10.11%
Gry
1,013

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.56%10.11%1,013
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.19%
Pick rate
14.11%
Gry
1,413

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.19%14.11%1,413
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
49.13%
Pick rate
9.23%
Gry
924

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.13%9.23%924
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
49.01%
Pick rate
6.54%
Gry
655

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.01%6.54%655
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
48.50%
Pick rate
17.64%
Gry
1,767

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.50%17.64%1,767
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.52%
Pick rate
6.85%
Gry
686

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.52%6.85%686
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
47.06%
Pick rate
4.58%
Gry
459

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.06%4.58%459
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
58.43%
Pick rate
1.78%
Gry
178

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.43%1.78%178
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
58.21%
Pick rate
2.01%
Gry
201

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.21%2.01%201
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
57.40%
Pick rate
3.31%
Gry
331

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.40%3.31%331
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
56.73%
Pick rate
3.48%
Gry
349

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.73%3.48%349
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.79%
Pick rate
2.42%
Gry
242

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.79%2.42%242
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.92%
Pick rate
2.95%
Gry
295

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.92%2.95%295
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.49%
Pick rate
1.78%
Gry
178

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.49%1.78%178
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.66%
Pick rate
2.46%
Gry
246

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.66%2.46%246
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
53.47%
Pick rate
2.02%
Gry
202

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.47%2.02%202
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.38%
Pick rate
2.81%
Gry
281

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.38%2.81%281
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.37%
Pick rate
3.40%
Gry
341

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.37%3.40%341
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.88%
Pick rate
1.91%
Gry
191

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.88%1.91%191
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.74%
Pick rate
2.01%
Gry
201

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.74%2.01%201
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
52.65%
Pick rate
3.21%
Gry
321

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.65%3.21%321
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.13%
Pick rate
2.82%
Gry
282

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.13%2.82%282
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.98%
Pick rate
1.77%
Gry
177

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.98%1.77%177
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.54%
Pick rate
2.27%
Gry
227

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.54%2.27%227
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.43%
Pick rate
2.10%
Gry
210

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.43%2.10%210
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
51.34%
Pick rate
3.34%
Gry
335

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.34%3.34%335
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
50.90%
Pick rate
2.22%
Gry
222

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.90%2.22%222
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.69%
Pick rate
2.17%
Gry
217

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.69%2.17%217
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.63%
Pick rate
2.37%
Gry
237

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.63%2.37%237
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.20%
Pick rate
2.53%
Gry
253

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.20%2.53%253
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
2.14%
Gry
214

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.14%214
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.90%
Gry
190

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.00%1.90%190
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
49.60%
Pick rate
3.70%
Gry
371

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.60%3.70%371
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
48.56%
Pick rate
2.08%
Gry
208

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.56%2.08%208
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
48.49%
Pick rate
3.32%
Gry
332

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.49%3.32%332
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
48.33%
Pick rate
3.29%
Gry
329

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.33%3.29%329
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.16%
Pick rate
3.34%
Gry
335

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.16%3.34%335
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
46.70%
Pick rate
3.78%
Gry
379

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.70%3.78%379
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
46.24%
Pick rate
2.66%
Gry
266

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.24%2.66%266
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
46.24%
Pick rate
1.86%
Gry
186

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.24%1.86%186
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.23%
Pick rate
2.12%
Gry
212

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.23%2.12%212
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
45.75%
Pick rate
3.40%
Gry
341

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.75%3.40%341
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.16%
Pick rate
1.86%
Gry
186

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.16%1.86%186
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.97%
Pick rate
1.89%
Gry
189

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.97%1.89%189
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
44.94%
Pick rate
1.78%
Gry
178

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.94%1.78%178
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
44.19%
Pick rate
2.15%
Gry
215

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.19%2.15%215
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.24%
Pick rate
1.85%
Gry
185

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.24%1.85%185
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.21%
Pick rate
1.09%
Gry
109

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.21%1.09%109
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.99%
Pick rate
1.34%
Gry
134

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.99%1.34%134
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.86%
Pick rate
1.40%
Gry
140

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.86%1.40%140
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.63%
Pick rate
1.33%
Gry
133

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.63%1.33%133
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.17%
Pick rate
1.38%
Gry
138

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.17%1.38%138
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.93%
Pick rate
1.61%
Gry
161

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.93%1.61%161
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
50.46%
Pick rate
1.09%
Gry
109

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.46%1.09%109
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
1.24%
Gry
124

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.24%124
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.16%
Gry
116

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.16%116
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.88%
Gry
88

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.88%88
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.57%
Pick rate
1.17%
Gry
117

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.57%1.17%117
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.39%
Pick rate
0.93%
Gry
93

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.39%0.93%93
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
48.31%
Pick rate
0.89%
Gry
89

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.31%0.89%89
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.05%
Pick rate
1.54%
Gry
154

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.05%1.54%154
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
47.66%
Pick rate
1.07%
Gry
107

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.66%1.07%107
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.50%
Pick rate
0.80%
Gry
80

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.50%0.80%80
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
47.30%
Pick rate
1.48%
Gry
148

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.30%1.48%148
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.25%
Pick rate
0.91%
Gry
91

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.25%0.91%91
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.57%
Pick rate
0.79%
Gry
79

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.57%0.79%79
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.52%
Pick rate
1.34%
Gry
134

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.52%1.34%134
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.19%
Pick rate
1.35%
Gry
135

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.19%1.35%135
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
45.00%
Pick rate
0.80%
Gry
80

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.00%0.80%80
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.37%
Pick rate
1.51%
Gry
151

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.37%1.51%151
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
43.59%
Pick rate
1.17%
Gry
117

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.59%1.17%117
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.36%
Pick rate
1.43%
Gry
143

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.36%1.43%143
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.10%
Pick rate
1.16%
Gry
116

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.10%1.16%116
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.06%
Pick rate
1.26%
Gry
126

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.06%1.26%126
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
41.80%
Pick rate
1.22%
Gry
122

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.80%1.22%122
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.67%
Pick rate
0.84%
Gry
84

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.67%0.84%84
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.82%
Pick rate
1.47%
Gry
147

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.82%1.47%147
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.71%
Pick rate
1.24%
Gry
124

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT338.71%1.24%124
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
37.93%
Pick rate
0.87%
Gry
87

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.93%0.87%87
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
61.11%
Pick rate
0.54%
Gry
54

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT461.11%0.54%54
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.38%
Pick rate
0.63%
Gry
63

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.38%0.63%63
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
52.17%
Pick rate
0.69%
Gry
69

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.17%0.69%69
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
52.17%
Pick rate
0.69%
Gry
69

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.17%0.69%69
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
51.85%
Pick rate
0.54%
Gry
54

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.85%0.54%54
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.35%
Pick rate
0.74%
Gry
74

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.35%0.74%74
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.15%
Pick rate
0.59%
Gry
59

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.15%0.59%59
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.89%
Pick rate
0.71%
Gry
71

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.89%0.71%71
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.74%
Pick rate
0.76%
Gry
76

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.74%0.76%76
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.55%
Pick rate
0.62%
Gry
62

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.55%0.62%62
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
42.59%
Pick rate
0.54%
Gry
54

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.59%0.54%54
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
39.06%
Pick rate
0.64%
Gry
64

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.06%0.64%64

Poppy Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: Q > E > W, with R whenever available.

RQEW

R > Q > E > W is the clean default.

QWE

Use Q > W > E only when W is solving the game.

RQEW

Maxing Q first keeps Poppy useful even when she cannot find a wall angle for E.

Poppy Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Poppy counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yone Yone Yone T3
Tier
T3
Ranga
#65
Win rate
50.53%
Pick rate
0.57%

Yone jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Irelia Irelia Irelia T5
Tier
T5
Ranga
#170
Win rate
45.18%
Pick rate
0.26%

Irelia jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Ranga
#166
Win rate
43.91%
Pick rate
0.62%

Lee Sin jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rakan Rakan Rakan T3
Tier
T3
Ranga
#112
Win rate
49.18%
Pick rate
0.25%

Rakan jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Poppy Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia

Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna

Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune

Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx

Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Ranga
#131
Win rate
48.09%
Pick rate
0.42%

Jarvan IV jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jarvan IV

Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Ranga
#131
Win rate
48.09%
Pick rate
0.42%

Jarvan IV jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane. Combo: Anivia cuts the lane with wall, Poppy angles Heroic Charge into the created choke or nearby map wall, then both champions layer damage while the target is stuck in a bad position. If the enemy frontline tries to rescue them with a dash, Poppy can hold Steadfast Presence and deny the entry. Best scenario: This pairing is brutal when your team has priority and the enemy must walk through minions or around Anivia’s zone. Poppy can stand slightly off-center, not directly in front, and threaten a pin the moment someone hugs the side to escape the storm. Enemy answer: The enemy should avoid walking beside terrain when Anivia wall is available, poke from outside the choke, and force Poppy to use Steadfast Presence early with fake engage movement. Champions with long range can also hit Anivia before she gets to place the wall safely. Failure risk and recovery: If Anivia walls too early or blocks Poppy’s angle, Poppy may charge into a target without a stun and get collapsed on. Recover by backing out with Steadfast Presence, using Keeper’s Verdict as a reset if the enemy counter-engages, and waiting for the next wave instead of forcing a low-value brawl. 2. Orianna Synergy mechanism: Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits. Combo: Orianna places the ball on Poppy before Poppy walks up or takes Snowball. Poppy looks for Heroic Charge onto a wall or a short engage into the enemy front. When the enemy steps in to burst her, Orianna pulls them together and Poppy either keeps them inside the damage with body blocking or knocks away the backup with Keeper’s Verdict. Best scenario: This is best into teams that have to dive through Poppy to reach your carries. Poppy does not need a perfect flank. She can simply stand between teams, deny dashes with Steadfast Presence, and let Orianna punish anyone who overcommits into that zone. Enemy answer: The enemy should spread before Poppy enters, track where the ball is, and avoid chasing Poppy in a straight line. If they can force Orianna to use defensive tools before Poppy commits, the engage loses a lot of threat. Failure risk and recovery: If Poppy outruns the ball or dives when Orianna is too far back, she becomes an isolated tank with limited damage. Recover by turning the play into peel: drop Steadfast Presence near Orianna, save Keeper’s Verdict to knock away the first diver, and wait until the ball is positioned again before re-engaging. 3. Miss Fortune Synergy mechanism: Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune. Combo: Poppy catches someone near the side wall with Heroic Charge, Miss Fortune immediately drops area damage and channels through the trapped line. If the enemy bruiser tries to dash past Poppy to stop the channel, Steadfast Presence can shut that route down and force them to walk through damage instead. Best scenario: This pairing is strongest when the enemy team is grouped in a narrow lane and lacks clean long-range interrupt. Poppy does not have to hit the enemy carry every time. Sometimes the best play is pinning the frontline, forcing the rest of the team to stack behind them, and letting Miss Fortune hit the whole cluster. Enemy answer: The enemy should hold a hard interrupt for Miss Fortune, split to both sides of the wave, and bait Poppy’s charge before committing. If they can make Poppy use Keeper’s Verdict defensively before Miss Fortune channels, they gain a much safer engage window. Failure risk and recovery: If Poppy knocks enemies away during Miss Fortune’s damage window, the combo loses value. Recover by using Keeper’s Verdict only on threats that can interrupt or kill Miss Fortune, not on targets already trapped inside her damage. If the channel gets stopped, Poppy should peel backward and protect the reset instead of chasing. 4. Jinx Synergy mechanism: Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her. Combo: Poppy holds the front edge of the fight and waits for the enemy engage. When a diver commits, Poppy blocks or interrupts the approach, pins them if they drift near terrain, and lets Jinx free-hit. If Poppy lands a wall stun on a low-health target, Jinx can often convert that into a reset and turn the entire fight. Best scenario: This is best when your team has enough waveclear to stop the enemy from permanently poking Jinx under turret. Once the wave is stable, Poppy can stand between Jinx and the main engage path, forcing assassins and bruisers to either walk through her or waste mobility before they reach the carry. Enemy answer: The enemy should poke Jinx before all-inning, attack from multiple angles, and bait Poppy’s anti-dash zone before sending the real threat. Long-range crowd control aimed at Jinx can also bypass Poppy if she is standing too far forward. Failure risk and recovery: If Poppy chases too deep for a wall pin, Jinx loses her bodyguard and dies to the second wave of engage. Recover by setting a simple rule: when Jinx is the main damage source, Poppy only dives after the enemy’s primary engage tools are down. Otherwise, she stays near Jinx and uses Keeper’s Verdict to split the fight. 5. Jarvan IV Synergy mechanism: Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find. Combo: Jarvan starts with his engage and traps priority targets. Poppy follows slightly after, not at the exact same moment, so she can choose whether to pin a trapped target, block dash escapes, or use Keeper’s Verdict to remove enemy reinforcements from the fight. Best scenario: This works best when your team has area damage behind the engage. Jarvan starts the pileup, Poppy prevents the enemy from cleanly dashing out, and your backline hits the trapped group. The delayed Poppy entry is important because it punishes both escape and counter-engage. Enemy answer: The enemy should avoid standing in a straight clump, save displacement or untargeted movement for after Jarvan commits, and punish Poppy if she follows too deep without her carries in range. Poke comps can also force both tanks low before they find a clean start. Failure risk and recovery: If Jarvan traps enemies while your damage dealers are too far away, Poppy entering after him just feeds more bodies into a bad fight. Recover by using Keeper’s Verdict to knock away the enemy backline or disengage the trapped fight, then regroup behind the wave and look for a slower engage where your carries can actually follow.

Poppy’s best teams do not ask her to be the only engage, the only peel, and the main damage source at the same time. Give her one teammate who creates terrain or clumps enemies, one carry who punishes her control, and enough waveclear to let her choose angles. When those pieces are present, she can decide fights by splitting the enemy team, deleting dash-based engages, and turning every side-wall step into a real punish.

Poppy ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPoppy is usually a durable peel tank or short-range engage tool who protects carries and uses ultimate to create breathing room.Poppy becomes a tempo controller whose value spikes against dash-heavy compositions, denying enemies who rely on augment-driven engage.Shift from passive front-line absorption to actively reading and punishing enemy mobility commits.
E Usage TimingPoppy has plenty of side-wall angles and can often stun enemies who hug the lane edges without much risk.Enemies bait E harder, and failed engage gets punished severely, so check ally follow-up before committing to a wall stun.Missing E gives enemies permission to collapse on your backline; hold it until they actually commit.
W ActivationYou can save W for obvious dash champions and use it when clear engage threats appear in the fight.Fights are decided by the first champion denied at the edge, making W a fight-winning spell rather than a passive button.Press W only when a mobility play would convert into damage, crowd control, or a kill.
Ultimate PriorityPoppy often uses ultimate to disengage a fed bruiser, interrupt hard engage, or create a numbers advantage.The knock-away choice is more critical because augments can make one champion's return extremely dangerous.Remove the enemy who enables the next burst window, not always the closest tank.
Snowball DisciplineSnowball helps Poppy reach targets she could never walk to, creating easy E angles on wall-adjacent carries.Instant recast can deliver you into layered damage; hold the mark and recast only when E will pin or allies follow.Use Snowball to create angles, not coin flips; wait for movement responses before committing.
Teamfight PositioningPoppy can stand on the front edge and soak pressure while waiting for enemies to overstep near terrain.Standing too far forward baits your own team; best position is slightly off-center, close enough to threaten E and W.Diagonal spacing forces enemies to choose between respecting the wall or entering your anti-dash zone.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Poppy Keeper of the Hammer serves as one of the premier anti-dive tank champions in ARAM: Mayhem, establishing herself as the ultimate assassin counter through her exceptional ability to shut down enemy dive champions and protect her team's backline. Her defining strength lies in her W ability, Steadfast Presence, which prevents all enemy champions in the area from using dash abilities, making it a god-tier tool for countering assassin engages. When enemy assassins such as Yone, Talon, or Kayn attempt to dive, activating W immediately blocks their dashes, leaving them disabled and vulnerable for her team to eliminate. Poppy's kit provides multiple forms of crowd control that make her valuable in teamfights. Her Q, Hammer Shock, delivers AoE damage and applies a slow, while her E, Heroic Charge, allows her to dash to a target and stun them, with longer stun duration when enemies are pushed into walls. This terrain interaction rewards strategic positioning and makes wall usage essential for maximizing stun duration. Her ultimate, Keeper's Verdict, knocks enemies a massive distance, enabling her to split teamfights by separating enemy backline carries from their team and creating opportunities for focused takedowns. In terms of strategic positioning, Poppy functions as a protector who excels at holding the frontline and peeling for teammates. Her anti-dive capabilities make her particularly effective against dash-reliant assassins, and her strong base tankiness allows her to absorb significant damage while disrupting enemy engages. However, she faces notable weaknesses that players must consider. Her short range leaves her easily kited, her damage output is relatively low, and she must fight in melee range to be effective. Against poke-heavy compositions, Poppy struggles to close the distance needed to engage, making her less effective in certain matchups. The practical strategic value of Poppy in ARAM: Mayhem centers on her role as a defensive anchor who can single-handedly neutralize dive-heavy enemy compositions. Her W ability creates a zone where mobile champions lose their primary engage tools, fundamentally altering how teamfights play out. Players should prioritize using E for initiation or chasing while seeking wall stuns for maximum crowd control duration, and reserve R for battlefield manipulation rather than simple damage. Poppy Keeper of the Hammer represents a specialized counter-pick that excels when the enemy team relies heavily on dash-based champions, offering reliable peel and fight-winning crowd control in exchange for limited range and damage output.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Poppy Keeper of the Hammer excels in ARAM: Mayhem when played as a defensive anchor rather than a blind diver. The most effective approach positions Poppy slightly in front of her carries, threatening wall stuns and denying enemy dashes that attempt to reach the backline. Sprinting past the team for hero engages typically creates clean punish windows for opponents, so the best strategy forces enemies to move first and then punishes their mistakes. Engage success depends on finding wall angles before selecting targets. Poppy's cleanest engages happen when enemies walk near side walls, turret rubble, alcove edges, or narrow-lane corners. Stepping sideways before charging into terrain produces better results than running straight down the lane, where opponents can back up in a line and deny the angle. Snowball should create the angle rather than simply providing arrival, with a small sidestep after taking it turning messy engages into locked targets. The anti-dash field should be held for champions who must dash to escape or engage, rather than being used purely for movement. Counter-engage works best when Poppy stands still in the right spot between enemies and carries. When dash-heavy divers posture forward, activating denial and punishing their failed entry creates opportunities for the team to collapse. Peeling the first real threat matters more than targeting the first visible champion, and the ultimate should be used defensively when fights lose shape, knocking away extra bodies or the highest damage threat. Spacing defines Poppy's effectiveness. Owning the side lanes of the lane makes the Howling Abyss walls into weapons, as hovering near one side forces enemies to choose between giving wall angles or moving into teammate skillshots. Standing a step ahead and slightly off-center from carries prevents enemy area damage from hitting everyone while maintaining charge angles. Target priority focuses on pinning carries when they disrespect walls, peeling divers when carries are the win condition, and hitting tanks only when isolated or when the team has shred. The knock-away ultimate removes problems that cannot be killed, sending fed bruisers out of fights to collapse on weaker remaining targets. Snowball timing requires patience. Throwing after enemy poke tools are used reduces suicide risk, and not every landed Snowball should be taken if the team cannot follow before Poppy dies. Late-fight Snowballs often prove safer than opening Snowballs once enemy mobility and peel tools are spent. When behind, Poppy should stop starting fights from the center line and instead play near turret-side walls, holding control for enemies who overextend. Trading health only to protect high-value teammates preserves resources, and the ultimate prevents enemy resets and cleanups. The fundamental rule remains consistent: if enemies must dash, walk near walls, or dive through Poppy, she is powerful. Chasing through open space with no follow-up makes her feel useless. Controlling lane shape and holding denial for real commits turns every narrow angle into a fight enemies regret taking.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Poppy wins Mayhem games by controlling space, not by chasing every fight. Her best moments come when enemies walk near walls, dash into her team, or overcommit into a narrow lane. She should play like a bouncer: stand between carries and enemy engage, punish anyone who crosses the line, then use Snowball or her ultimate only when the fight is already forced. In the early game, Poppy should start slightly in front of her carries but not so far forward that she takes free poke before the wave arrives. She is strongest when enemies have to walk into her, so hugging the side of the lane with the most wall threat forces opponents to respect the angle. Trading should be short: walk up when the minion wave is healthy, threaten a wall angle, hit once or twice, then back out before the enemy backline gets a full rotation. Early Snowball serves primarily as a threat tool aimed at immobile carries, squishy poke champions, or enemies beside terrain. Taking the recast requires team follow-up, no clean retreat path for the target, and a landing spot that creates a wall stun or forces them back. If Snowball hits a tank in front of five enemies, let it expire. When ahead early, hold the lane center and make enemies clear from bad angles, standing near the wall that protects the backline. When behind, stop fishing and play beside the lowest-health carry while saving the anti-dash tool for enemy divers. Let the wave come closer so enemies must walk farther to finish someone. During the mid game, Poppy reaches her best control window. Position one step ahead of carries when enemy engage is ready, and one step to the side when the team is ready to engage, maintaining access to the wall without giving enemies a straight line onto the backline. Trade around enemy cooldown mistakes: if a dash champion uses mobility to poke or clear, step up and punish the return path. Mid-game Snowball can start real fights but only with a landing plan, targeting enemies near walls, low-mobility damage dealers, or those past their tank. When ahead mid-game, zone first, hit the turret second, and dive third. When behind, use the ultimate and anti-dash tools as comeback buttons to split fights or stop reset champions from reaching the backline. In the late game, positioning becomes less forgiving. Stand where one enemy mistake becomes a kill, but one mistake from Poppy does not lose the game, usually guarding carries near the lane center while holding a side-wall threat. Stop taking casual trades because late damage is too high. Look for decisive windows: a carry near terrain, a diver entering too early, or an enemy team split by minions and narrow space. Late Snowball decides games, so use it to punish separated carries, follow teammate crowd control, or reposition to block assassins. When ahead late, play for clean structure pressure and controlled picks. When behind, protect the highest-damage teammate at all costs, letting enemies walk into Poppy instead of diving into them. Use the ultimate to remove the biggest frontliner or create a temporary numbers advantage on a target the team can actually kill. Before the final fight, choose one assignment: peel the fed diver, catch the exposed carry, or disengage the enemy frontline, and do not swap jobs halfway unless the enemy gives a free wall stun.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Poppy Keeper of the Hammer excels at controlling space through terrain interaction and dash denial, with her strategic role shifting dramatically based on game state. When ahead, Poppy becomes oppressive by taking space and threatening wall angles rather than casting abilities immediately. Standing slightly off-center toward one wall forces enemy carries into awkward paths, making engage threats real without burning summoner spells. Her W serves as a denial tool that should be held for dash triggers rather than used for movement, as stopping one dash often wins fights when damage dealers are positioned aggressively. Converting picks into structure pressure requires bodyguarding carries at turrets rather than chasing past them, and her ultimate should remove problem targets like tanks blocking turret access or assassins diving the backline. Augment choices shape ahead-state play significantly. Durability augments allow Poppy to stand in chokes and absorb poke for carries, with the throw risk being staying too long after defensive tools expire. Movement speed or engage range augments widen threat zones through side angles, covering her weakness of enemies backing away. Ability haste augments enable short trades that preserve resources for counter-engages, preventing the common throw of winning the first five seconds then having nothing left. Damage augments should target squishies only when angles are clean, punishing frontline first when carries are protected. Avoiding throws while ahead requires not chasing into fog without minions, not wasting W before enemies commit, and not ultimating low-value targets your team is already killing. A single overextended death can flip tempo in Mayhem due to quick fight restarts and explosive comeback augments. When behind, Poppy shifts from main engager to fight breaker, denying dashes and interrupting overextensions. She plays closer to carries than enemy carries, standing in paths assassins and bruisers want to use. Defensive E usage punishes divers who enter her half of the lane, turning enemy engages into catches. Her ultimate becomes primarily a disengage tool, removing dangerous members to buy wave-clear time. Snowball should only be taken when teams can follow and targets are isolated or near walls. Behind-state augment use focuses on survival and peel. Resistance and shield augments make Poppy an anchor who buys time for carries to scale. Crowd-control augments enable repeated peel across multiple dive attempts. Movement speed augments reposition for dodge and peel rather than coin-flip engages. Damage augments finish divers the team is already hitting rather than chasing backlines. Unrecoverable fights are avoided by never engaging while carries clear waves, fighting near terrain against kiting teams, not splitting team damage with random knock-aways, and immediately peeling backward after failed engages. The core principle remains simple: ahead Poppy takes space and forces enemies into walls, while behind Poppy guards space and punishes enemies who enter too far.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Poppy Keeper of the Hammer brings a distinct identity to ARAM: Mayhem centered on denying enemy movement and controlling the narrow lane through positioning, timing, and terrain awareness. Her kit rewards patience and precise decision-making rather than aggressive spam, making her a powerful tool for teams that need to stop dash-heavy engages and protect key allies. The passive ability Iron Ambassador provides periodic shields that enable short trades and frontline durability, but the buckler mechanic demands discipline. Throwing it carelessly or tunneling for unsafe pickups leaves Poppy vulnerable to poke and removes her easiest source of sustain before real fights begin. The shield should be treated as permission to step forward, not a reason to overextend. Hammer Shock serves as her primary damage and zone control tool, with the delayed second hit punishing enemies forced to stand their ground or path through choke points. Landing Q after a wall stun or on slowed targets maximizes its value, while missing it removes most of her threat for several seconds. Steadfast Presence defines her strategic role in Mayhem, creating an area that stops enemy dashes and interrupts engage attempts. This ability alone makes Poppy a strong answer to mobile champions, but wasting it early opens a window for enemies to commit freely. Positioning between dash champions and their targets ensures the ability matters when the fight arrives. Heroic Charge offers both engage and peel potential, with wall stuns turning the ability into fight-winning lockdown. Walking sideways before casting improves angles and catches enemies expecting obvious lines, but charging without a stun or team follow-up leaves Poppy stranded in dangerous territory. Keeper's Verdict functions as a fight editor rather than a pure finisher, capable of removing frontlines, denying dives, or creating temporary numbers advantages. Quick casts provide instant disruption while charged versions require space and timing. Using R without creating a kill or saving an ally wastes her strongest emergency button and leaves the backline exposed. Across all abilities, Poppy's identity in ARAM: Mayhem revolves around reading the enemy, punishing overcommits, and controlling space through well-timed denial rather than raw damage output.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Poppy is strongest when she turns the bridge into a bad place to dash, retreat, or stand near walls. Most bad Poppy games come from forcing the heroic play before the target is actually pinned down. Players should treat every engage as a checklist: wall angle, enemy dash threat, ally follow-up, and exit strategy after the first crowd control. Mechanical mistakes often begin with casting Heroic Charge without checking wall angle. This pushes targets away from the team or only displaces them slightly, leaving Poppy stranded in enemy lines with her main engage wasted. The correct approach involves walking or using Snowball to reposition first, then charging when the target lines up with terrain, turret rubble, or the lane edge. If the wall stun is unlikely, players should use the charge defensively or hold it. Another common error is activating Steadfast Presence after enemy dashes already finish, wasting the anti-dash tool for movement speed only while enemy assassins get clean follow-up plays onto the backline. Players should hold W until dashes are about to cross the zone, positioning between enemies and carries rather than beside enemy tanks. Decision mistakes frequently involve engaging on a wall-stun angle when allies are too far back to follow up. This creates highlight-worthy plays that turn into deaths, since Poppy's lockdown only matters when damage arrives during it. Players should check ally positions first and threaten angles rather than taking them when carries are clearing waves or zoned by poke. Another critical error is wasting Keeper's Verdict on the closest enemy tank instead of using it with purpose to remove fed divers, split enemy formations, interrupt collapses, or protect low-health allies. The ultimate is Poppy's best tool for breaking enemy formation and should target real threats. Players also err by building and playing as pure carry hunters every game. Against heavy dive or reset compositions, backlines die while Poppy chases targets who can kite or cleanse. Players should decide their role from champion select, playing as anti-engage walls when teams have sufficient damage, and only hunting backline picks when enemies lack escapes and the team needs initiation. Additional mistakes include starting fights at low health, ignoring enemy dash champions until they are already killing someone, taking every portal or aggressive path just because Poppy is a tank, and chasing low-health targets past enemy teams after won skirmishes. Good Poppy play requires patient aggression, holding the button that ruins enemy plans and spending it when they commit. If a play fails, players should switch to peel, reset the line, and make the next dash or wall angle count.

Read full guide

FAQ

Poppy

FAQ

Is Poppy a tank, a bruiser, or an engager in ARAM: Mayhem? Poppy is usually best played as a frontline disruptor who can become a bruiser if your augments and items support it. If your team already has a hard engage tank, play more patiently around peel and wall threats; if nobody can start fights, you may need to step up and force angles. The tradeoff is that diving too deep makes it hard to protect your backline from assassins and dash champions. What is Poppy’s main job in team fights? Your main job is to break the enemy’s clean engage and punish anyone who dashes into bad terrain. When a carry, assassin, or mobile bruiser commits forward, hold your anti-dash tool until they actually move, then stop them and pin the fight in place. If you use it too early, strong players will wait it out and punish your team during the downtime. When should I look for wall stuns? Look for wall stuns when the enemy is already walking near side walls, turret debris, choke edges, or the outer parts of the lane. Do not chase a perfect angle forever; if the enemy carry is exposed, a simple knockback into your team can be enough. The tradeoff is that fishing too hard for a wall hit can pull you away from your carries and open a flank behind you.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników