R > Q > E > W
N/A
elementy / Procent zwycięstw / Popularność
N/A
26.9N/A
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
N/Aelementy
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
54.95%- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
52.81%- Cena łączna
- 3,300
- Cena
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
54.71%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.70%- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
55.56%- Cena łączna
- 2,800
- Cena
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
60.00%- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
61.80%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.20%- Cena łączna
- 3,100
- Cena
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
55.57%- Cena łączna
- 3,000
- Cena
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
55.78%- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.88%- Cena łączna
- 3,300
- Cena
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
55.43%N/A
- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.39%- Cena łączna
- 950
- Cena
- 950
+25 Attack Damage +150 Health 5% Life Steal
53.39%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
54.39%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.94%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
53.94%N/A
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
N/Aelementy
N/A
- Cena łączna
- 900
- Cena
- 500
+350 Health
56.79%- Cena łączna
- 400
- Cena
- 400
+150 Health
56.79%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
56.33%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
56.33%- Cena łączna
- 350
- Cena
- 350
+10 Attack Damage
55.94%- Cena łączna
- 950
- Cena
- 950
+25 Attack Damage +150 Health 5% Life Steal
55.94%N/A
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
N/Aelementy
- Cena łączna
- 3,300
- Cena
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
61.24%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
59.56%- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
61.01%- Cena łączna
- 3,333
- Cena
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
63.13%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
61.54%- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
60.60%- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
57.52%- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
62.46%- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.65%- Cena łączna
- 3,100
- Cena
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
61.63%- Cena łączna
- 3,400
- Cena
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
64.81%- Cena łączna
- 2,700
- Cena
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
54.98%N/A
- Cena łączna
- 900
- Cena
- 500
+350 Health
60.48%- Cena łączna
- 400
- Cena
- 400
+150 Health
60.48%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
57.67%- Cena łączna
- 950
- Cena
- 950
+25 Attack Damage +150 Health 5% Life Steal
57.67%N/A
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Cena łączna
- 3,000
- Cena
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
- Cena łączna
- 3,000
- Cena
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,200
- Cena
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
N/Aelementy
N/A
- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
58.20%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
58.20%- Cena łączna
- 1,200
- Cena
- 250
+20 Attack Damage +20% Attack Speed
59.61%- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
63.41%- Cena łączna
- 950
- Cena
- 950
+25 Attack Damage +150 Health 5% Life Steal
63.41%Ulepszenia
Ulepszenia / Procent zwycięstw
| Nazwa | Rzadkość | Tier | Pick rate | Gry | |
|---|---|---|---|---|---|
Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 52.93% | 9.16% | 563 |
Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 52.49% | 8.49% | 522 |
Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 52.43% | 7.35% | 452 |
Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 52.25% | 5.79% | 356 |
Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 51.67% | 16.52% | 1,016 |
Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 51.39% | 7.03% | 432 |
Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 48.89% | 9.55% | 587 |
Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 48.15% | 9.69% | 596 |
Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 47.82% | 10.44% | 642 |
Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 47.67% | 5.94% | 365 |
Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.00% | 20.59% | 1,266 |
Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 46.62% | 12.03% | 740 |
Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 46.55% | 15.30% | 941 |
Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 45.91% | 5.17% | 318 |
Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 45.90% | 6.94% | 427 |
Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 45.72% | 4.37% | 269 |
Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 45.72% | 13.69% | 842 |
Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 45.71% | 5.12% | 315 |
Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 45.35% | 7.35% | 452 |
Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 44.86% | 5.69% | 350 |
Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 44.52% | 5.04% | 310 |
Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 43.70% | 8.00% | 492 |
Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 43.00% | 9.53% | 586 |
Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 42.99% | 5.45% | 335 |
Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 42.57% | 5.69% | 350 |
Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 41.71% | 6.08% | 374 |
Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 59.73% | 3.59% | 221 |
Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 56.12% | 3.85% | 237 |
Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.78% | 1.87% | 115 |
Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 54.30% | 3.59% | 221 |
Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.38% | 2.41% | 148 |
Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 52.63% | 2.47% | 152 |
Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 51.24% | 3.27% | 201 |
Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 50.00% | 2.41% | 148 |
Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 50.00% | 2.31% | 142 |
Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 49.48% | 3.12% | 192 |
Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 49.00% | 3.25% | 200 |
Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 48.94% | 2.29% | 141 |
Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 48.50% | 3.79% | 233 |
Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 48.00% | 2.03% | 125 |
Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 47.75% | 1.81% | 111 |
Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 47.19% | 2.89% | 178 |
Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 46.96% | 1.87% | 115 |
Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 46.55% | 2.83% | 174 |
Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 46.46% | 3.68% | 226 |
Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 45.95% | 3.01% | 185 |
Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 44.20% | 2.24% | 138 |
Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 43.75% | 1.82% | 112 |
Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 43.70% | 1.94% | 119 |
Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 43.54% | 2.39% | 147 |
Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 43.37% | 2.70% | 166 |
Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 43.12% | 3.55% | 218 |
Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 42.38% | 2.46% | 151 |
Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 42.38% | 2.46% | 151 |
Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 42.31% | 2.54% | 156 |
Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 42.15% | 3.63% | 223 |
Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 42.03% | 2.24% | 138 |
Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 41.32% | 1.97% | 121 |
Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 40.65% | 2.52% | 155 |
Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 40.16% | 1.98% | 122 |
Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 39.69% | 2.13% | 131 |
Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 39.13% | 1.87% | 115 |
Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 58.43% | 1.45% | 89 |
Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 55.41% | 1.20% | 74 |
Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 55.07% | 1.12% | 69 |
Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 53.85% | 0.85% | 52 |
Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 52.63% | 0.93% | 57 |
Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 52.17% | 1.12% | 69 |
Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 51.65% | 1.48% | 91 |
Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 51.52% | 1.07% | 66 |
Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 51.19% | 1.37% | 84 |
Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 50.72% | 1.12% | 69 |
Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 50.60% | 1.35% | 83 |
Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 50.53% | 1.54% | 95 |
Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 50.00% | 1.66% | 102 |
Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 47.73% | 1.43% | 88 |
Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 47.56% | 1.33% | 82 |
Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 46.88% | 1.56% | 96 |
Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 46.15% | 0.85% | 52 |
Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 44.32% | 1.43% | 88 |
Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 42.86% | 1.25% | 77 |
Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 42.31% | 1.27% | 78 |
Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 41.79% | 1.09% | 67 |
Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 41.56% | 1.25% | 77 |
Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 40.63% | 1.04% | 64 |
Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 40.26% | 1.25% | 77 |
Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 40.00% | 1.30% | 80 |
Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 38.16% | 1.24% | 76 |
Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 37.74% | 1.72% | 106 |
Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 36.67% | 1.46% | 90 |
Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 35.94% | 1.04% | 64 |
Bel'Veth Skill Combos
Extracted from the skill order guide
R > E > Q > W (Condition: Heavy Burst Lobbies or Defensive Augments)
R > W > E > Q (Condition: Hard Engage / Knockup Augments)
Enemy Team is 4-5 Ranged: Stick to Q > E > W.
Bel'Veth Counters
Counters and threats extracted from the matchup guide
Counters
5Bel'Veth counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Bel'Veth is countered by these champions in ARAM: Mayhem.
Read counter detailsBel'Veth Team Comp Highlights
Partner patterns extracted from the team comp guide
What Bel'Veth Needs Most
Hard Engagement: She struggles to close gaps against competent kiting teams without Snowball. A teammate who can force a fight allows her to save Snowball for repositioning or chasing.
Synergy Mechanism: Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne. Combo: Malphite R hits the backline. Bel'Veth follows instantly with W to knock up any survivors, then uses Q to dash through the cluster. This chain CC prevents enemies from flashing or dashing away before she stacks her passive. Best Scenario: The enemy team is grouped tightly near a wall or their own tower. Malphite engages, and Bel'Veth transforms with R right on top of the stunned pile, creating a massive danger zone. Enemy Answer: Cleanse, Quicksilver, or Zhonya's can negate the initial Malphite knockup. If the enemy support has a fat shield like Lulu or Janna, Bel'Veth might bounce off the target she fails to kill. Failure Risk: If Malphite engages too deep without Bel'Veth in range, he dies instantly. Bel'Veth then enters a 1v4 with no setup. Recovery: Bel'Veth should disengage immediately if Malphite dies before she connects. Use Q dashes over terrain to escape rather than forcing a bad fight.
2. Yasuo (High Value)
Synergy Mechanism: Yasuo creates a massive damage window with Last Breath on any airborne target. Bel'Veth’s W and her general knockup synergy make this duo terrifying. Combo: Bel'Veth lands W on a priority target. Yasuo instantly ults. While the enemy is suspended, Bel'Veth activates E to burst them down while they cannot retaliate. Best Scenario: A chaotic melee where enemies are clumped. Bel'Veth gets a multi-person W knockup, and Yasuo follows with a multi-man R, setting up a potential ace. Enemy Answer: A tanky frontline can bodyblock the W. If the enemy has a Soraka or Taric, the armor and healing might keep the target alive through the burst. Failure Risk: Both champions are melee and squishy. If they dive into a heavy CC composition like Leona or Nautilus, they can be locked down and killed before dealing damage. Recovery: If the burst fails, both champions have high mobility. Use Q and Steel Tempest dashes to retreat to the nearest void coral for the attack speed buff and a potential turnaround.
3. Lulu (High Value)
Synergy Mechanism: Lulu provides the tools Bel'Veth lacks: speed, polymorph safety, and instant health. This turns Bel'Veth into an unkitable raid boss. Combo: Bel'Veth hits a Snowball or engages with Q. Lulu casts Whimsy for the speed boost and Wild Growth for the knockup and health. Bel'Veth then ults on top of the slowed, knocked-up target. Best Scenario: Bel'Veth is diving a high-damage carry like Vayne or Kog'Maw. Lulu’s shields and ult keep Bel'Veth alive through the focus fire, allowing her true damage to melt the target. Enemy Answer: Anti-shield items like Serpent's Fang reduce Lulu's impact. Hard engage assassins like Zed or Talon can bypass Lulu’s peel by killing Bel'Veth faster than Lulu can react. Failure Risk: Lulu runs out of mana or cooldowns. If Bel'Veth goes in without Lulu’s backup, she gets kited and killed. Recovery: Bel'Veth should play more passively, using Q to dodge skillshots and waiting for Lulu’s cooldowns before re-engaging.
4. Orianna (Medium-High Value)
Synergy Mechanism: The Ball delivery system. Bel'Veth is an aggressive diver who naturally gets into the enemy backline, making her the perfect vessel for Shockwave. Combo: Orianna places the Ball on Bel'Veth before a fight. Bel'Veth uses Snowball or Q to dash into the enemy team. Orianna triggers R the moment Bel'Veth is in the middle of the enemy squad. Best Scenario: The enemy team is sieging and standing in a cluster. Bel'Veth acts as a living bomb, delivering the Shockwave and then cleaning up with her own ult. Enemy Answer: Fast reflexes. If the enemy sees the Ball on Bel'Veth, they will spread out or use knockbacks like Janna R to separate Bel'Veth from the group before the Shockwave lands. Failure Risk: Bel'Veth gets burst down before she reaches the target. The Ball falls to the ground, and Orianna has no ult for the follow-up fight. Recovery: Orianna uses her W for a speed boost to help Bel'Veth escape. Bel'Veth should use her remaining Q dashes to juke pursuit.
5. Nautilus (Medium Value)
Malphite (High Value)
Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne.
Bel'Veth ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Passive Stack Priority | Players obsess over last-hitting siege minions for bonus attack speed stacks, often stopping to auto-attack minions during fights to secure these bonuses. | The tempo is too fast to chase stacks; constant minion waves and extended fights provide stacks naturally without interrupting combat flow. | Stop chasing passive stacks and start chasing fights immediately. |
| Ultimate Usage | Players save the void coral dash for guaranteed kills or escape, waiting for the perfect execute threshold before committing. | Use the ultimate dash aggressively to create space and zoning pressure, forcing enemies to reposition or fight in your territory. | Don't hoard your ultimate; use it to create pressure and space. |
| Build and Rune Logic | Builds heavy sustain and tank stats like Blade of the Ruined King into tank items because she gets focused immediately upon engaging. | Build aggressively with damage items like Kraken Slayer, trusting that augments will cover defensive needs and survival utility. | Build damage and trust your augments to handle survival needs. |
| Snowball Reliance | Snowball serves as the primary engage tool; landing it is the green light to go in and hope the team follows up. | Ultimate dash and Q mobility make Snowball a backup option for closing gaps or repositioning rather than primary engage. | Treat Snowball as a backup tool, not your primary engage method. |
| Early Game Tempo | Plays careful and passive early because she is weak, looking for all-ins with Snowball while trying to survive. | Accelerated experience means hitting powerspikes faster; play aggressive early and use level leads before the enemy catches up. | Play aggressive early and use your level leads immediately. |
Champion Analysis
Rola / Procent zwycięstw
Bel'Veth the Empress of the Void is a marine Void queen who brings a unique Void coral mechanic and powerful sustained damage output to Hextech Mayhem. The dramatically reduced cooldowns in this mode allow her to unleash Void waves and summon Void corals with unprecedented frequency, making her one of the most oppressive melee assassins in the mode. Her core role combines melee assassin characteristics with Void coral mechanics and sustained damage, creating a playstyle that rewards aggressive, frequent combat engagement. Her passive, Royal Maelstrom, stacks ultimate charges through attacks and kills, and the frequent combat inherent to Hextech Mayhem rapidly maxes out these charges. This accelerated charge generation means Bel'Veth can access her empowered state far more often than in standard modes, significantly increasing her threat presence. Her Q ability, Void Surge, serves as her primary damage tool by launching Void waves forward, and frequent use maintains extremely high damage output throughout fights. Her W ability, Above the Waves, grants stealth and movement speed, enabling her to approach enemies unexpectedly and set up engages or reposition during extended skirmishes. Her E ability, Tidecaller's Embrace, fires Void tentacles that slow and mark enemies, providing valuable chasing and poking tools that help her stick to targets. Her ultimate, Royal Maelstrom, is Bel'Veth's signature move and enters an empowered state that unleashes massive Void attacks. With full charges in Hextech Mayhem, it deals devastating sustained damage and serves as her primary kill pressure mechanism. The combination of rapid charge stacking, frequent Void Surge casts, and accessible ultimate casts creates a champion who can maintain near-constant offensive pressure throughout engagements. Bel'Veth's strategic value in Hextech Mayhem stems from her ability to function as an oppressive melee assassin who does not rely on long cooldowns or careful resource management. The mode's mechanics amplify her natural strengths by accelerating her passive stacks and enabling frequent ability usage. Her stealth and movement speed from Above the Waves provide approach options that many melee champions lack, while her slows and marks from Tidecaller's Embrace help her close distances and confirm kills. Players should prioritize frequent combat to maximize passive charge generation and maintain pressure with Void Surge, using her stealth to initiate unexpectedly and her ultimate to deliver killing blows when charges are full.
Kluczowe porady
Blog poradników / N/A
Bel'Veth feels clunky in the early game if played like a standard marksman. Treat the first few waves as a farming contest where sacrificing some health for passive stacks is necessary. Use E to thin the wave immediately when it arrives, accepting poke damage if needed, because reaching the passive stack threshold matters more than staying at full HP. After securing a Void Coral from the first takedown or major objective, Bel'Veth transitions into the primary pusher. Space aggressively forward after clearing the wave. Q dashes have no cooldown beyond mana, so constantly weave left and right to dodge linear skill shots. Never stand still between autos. In the narrow lane, this movement forces enemies to waste mana predicting pathing. If they miss key crowd control, a small window opens to dash in, land autos, and dash out before cooldowns return. Mark/Dash is the primary engage tool, but never start a fight without E available. The ideal combo is hitting Mark, dashing to target, immediately casting E to block burst damage, then Q-dancing around them. Snowballing without E likely results in getting burst down before stacking passive attack speed. Target isolated enemies or those near low-health minions, as dashing near dying minions resets Q dashes quickly by last-hitting, extending engage range. Save ultimate for connecting with a high-priority target or when burst damage is needed to secure a takedown and spawn a Void Coral. The ultimate is a tempo swing, not just a damage nuke. Use it to execute low targets and spawn a Coral, neither holding it too long nor wasting it on full-health tanks. The Coral provides true damage on attacks and enables revival upon death, changing how dives are approached. When a Coral is active, play much more aggressively by pushing waves under tower and looking for dives. The true damage melts towers and frontliners. If death occurs during this phase, revival provides a second life to continue the assault or retreat, serving as a safety net for risky tower dives. Ignore the enemy frontline when possible. Q dashes allow navigating around tanks to reach backline carries or squishy mages. Once on top of a carry, ramped attack speed makes Bel'Veth a dueling monster. If the backline is unreachable, attack the nearest target to build passive attack speed, then look for an angle to dash in once enemy cooldowns are blown. In constant fights, manage passive stacks between engagements by hitting jungle monsters or minions to keep attack speed high before walking into a teamfight. Starting fights with zero stacks creates a massive disadvantage. Bel'Veth is vulnerable to hard crowd control. Against heavy CC like stuns or roots, save Q dashes for dodging rather than engaging. Never commit to a forward dash when seeing telegraphed abilities like Thresh hook or Morgana binding winding up. E is the primary defensive tool against burst, activated the moment a telegraphed ability appears or when getting collapsed on. If caught out, dash over thin terrain to create separation. Near tower, dash back and forth through the minion wave to confuse pursuers. With an active Coral, play more recklessly to bait enemy cooldowns knowing a revive waits. Bel'Veth excels at pushing with excellent wave clear, especially using E. Shove waves under enemy tower, harass under turret, then look for a reset or roam. Never freeze the lane, as Bel'Veth thrives with space to dash and targets to hit. Avoid overextending without vision, as pushing too deep without teammates nearby creates an easy gank target. Push, harass, then reset to mid-lane to bait enemies into bad engages.
Read full guideBlog poradników
N/A / Ulepszenia
Bel'Veth the Empress of the Void progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early stage from levels 1 through 6, Bel'Veth should start positioned near the front line but avoid committing to the first wave until assessing enemy engage threats. Her passive voidlings help push the wave, but she must save E for critical moments. Her early damage is deceptively high when landing Qs, though she is squishier than appearances suggest. Against heavy poke compositions, letting the wave come closer to the tower enables safer farming and passive stacking. Position mid-range behind melee allies or tanks, avoiding direct exposure to skill shots. Trading rhythm involves short exchanges when enemies waste key cooldowns: Q in, auto twice, then back off. Extended fights should be avoided until acquiring the ultimate. Snowball serves as a threat held in reserve, used to gap-close only when enemies are isolated or when teammates follow up. Push the first wave to hit level 2 first, then reassess. If ahead, invade health relics with the team or dive the enemy tower with large minions to deny healing. If behind, concede tower health if necessary rather than dying for a single cannon minion. The mid stage from levels 7 through 11 marks where Bel'Veth begins to dominate the Howling Abyss. With the ultimate available, she becomes a true raid boss contingent on resource management. Prioritizing the large Void Coral from cannon minions or objectives is essential, as consuming it transforms the ultimate, granting massive attack speed and a revive upon death. Position at the fight's edge, waiting for enemy frontline overextension or crowd control cooldowns. Trading rhythm shifts to seeking flanks, using Q over walls or through side brushes, diving the backline only after initial burst has been expended. Snowball becomes the primary engage tool: mark a squishy target, wait for them to step up, then combine Snowball with Q dash to close distance and knock up with W. Push hard using passive voidlings to shred towers, forcing enemies under their tower for dive opportunities or relic steals. If ahead with true form active, dive the backline confidently with the revive window available. If behind, stall for Void Coral and use the confined space under tower to land multi-man abilities. Late game from levels 12 onward transforms Bel'Veth into a stat-check monster. With sufficient passive stacks and coral consumption, her attack speed and sustain make her nearly unkillable in 1v1 or 1v2 scenarios, though heavy crowd control remains a vulnerability. Stay out of vision when possible, hovering in fog of war or behind walls. In straight 5v5 fights, stand near support for peel assistance. Bel'Veth is an all-in champion who should not poke; wait for fights to break out, then dive enemy carries using Q dashes to dodge critical skill shots while closing distance. Save Snowball for critical moments, particularly when enemy carries flash or dash away. Push with the team, as voidlings create immense inhibitor tower pressure. Do not split push alone in Mayhem, as the mode moves too quickly and risks getting caught. If ahead, dive the enemy fountain if necessary, using true form to absorb tower shots. If behind, look for desperation plays such as hiding in bushes to delete face-checking carries, or defend the inhibitor hoping for a late-game throw. Win the final team fight or lose trying, as there is no stalling in late game Mayhem.
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Bel'Veth the Empress of the Void hits her power spike in Mayhem the moment she stacks her passive attack speed and secures her first few takedowns. When ahead, she can shift from scraping for stacks to forcing objective fights and diving the backline without fear. Key indicators of being ahead include completing the first major item component, holding the health relic advantage, securing an early double kill, or having true form duration long enough to threaten towers. At this stage, Bel'Veth should group with her team and look for flanks rather than clearing side waves alone. Her DPS can melt towers quickly, and her ultimate creates a zone enemies cannot cross without dying, forcing them to surrender tower plates or die defending. Augments granting ability haste or adaptive force help cover her reliance on auto-attacks, allowing her to trade health for kills since lifesteal from voidlings and items sustains her through burst. When ahead, she should use E (Royal Maelstrom) aggressively upon engaging rather than saving it for defense, and use Q dashes to cut off escape paths when enemies try to kite. The biggest mistake an ahead Bel'Veth can make is diving too deep without backup. Even with true form, she is not unkillable, and diving past inhibitor towers while her team is dead or shopping leads to getting collapsed on and shut down. Her death hands the enemy a massive shutdown bounty and resets map pressure. She should always check her team's position before attacking and use voidlings to scout brushes or apply pressure without committing her body. Voidlings from her W and ultimate can tank tower shots while she secures objectives. When behind, Bel'Veth feels clunky, lacking the attack speed to trade effectively and having painfully short true form duration. She is behind if she died early without collecting stacks, if the enemy has multiple heavy CC tanks, or if her team lacks frontline. At this stage, she must stop trying to be the carry and play for setup and cleanup. She should stop engaging, play inside her minion wave, use Q dashes strictly for dodging skill shots and repositioning rather than closing gaps, and save her ultimate for disengage or when an enemy overcommits. Defensive augments or utility options that provide healing or shields help cover her fragility while she farms. Her priority becomes stacking her passive using W and Q to clear waves quickly and safely. She should not look for solo kills, and if a teammate engages, she should follow up only if she can hit W on multiple targets, as the knock-up provides valuable crowd control. Recovery involves waiting for enemies to make mistakes, such as diving towers, then using E under tower to reduce incoming damage and turn the fight. Securing a takedown on a diving enemy yields shutdown gold and coral from her ultimate, which provides a healing field for her team. She should not force true form transformation unless certain she can maintain it, as a short-duration true form creates a false sense of power and leaves her vulnerable. Bel'Veth may need to play the tank or peeler role, using her mobility to intercept assassins trying to reach a fed teammate, as a single W knock-up can save a carry and turn a lost fight into a win.
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Bel'Veth the Empress of the Void is defined by a unique rhythm in ARAM: Mayhem where every ability cast must be followed by two empowered auto-attacks. This interaction forms the core of her damage output and separates effective Bel'Veth players from those who simply cast spells without capitalizing on her passive. Her passive, Death in Lavender, grants permanent attack speed stacks from killing minions and monsters, scaling infinitely. In Mayhem, the minion wave value is massive, and Bel'Veth aims to hit a critical mass of stacks by the first or second teamfight rather than scaling slowly. This transforms her from a cautious skirmisher in early fights into an aggressive auto-attacker who shreds frontline tanks and backline squishies alike with absurd attack speed. Her Q, Void Surge, provides four directional dashes that serve as her primary movement and damage tool. Mayhem's accelerated cooldowns allow rapid dash chains, but managing directions remains critical. Burning all four dashes in one direction leaves no escape option. Dashing perpendicular to skillshots dodges them, while dashing through enemies damages them. Predictable dashes get punished by enemies aiming where the dash ends. Hard crowd control stops her mid-flight, making straight-line engages into CC abilities fatal. W, Above and Below, is her only hard crowd control, a small-area knockup with a long cooldown. It sets up combos by buying free damage time, but the telegraphed windup allows alert enemies to dodge or flash. Missing W in a duel is disastrous, leaving no way to stop enemy retaliation. E, Royal Maelstrom, creates a zone of rapid attacks around her with damage reduction, making her a temporary raid boss when surrounded by enemies. It only hits melee-range targets, requiring Q and W to close distance first. Enemies can simply walk away, and ranged champions can kite her during its duration. Her ultimate, Endless Banquet, transforms Bel'Veth into True Form with increased health, attack speed, and a dash that leaves a damaging trail. This is her win condition in major teamfights, providing a massive power spike that lets her play aggressively. The trail zones enemies and cuts off escape routes. However, True Form has a timer, and enemies can disengage to wait it out. Hard crowd control still works, and using R too late means dying before transformation saves her, while using it too early without follow-up lets enemies simply walk away. Timing is everything for her strongest tool.
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Bel'Veth in ARAM: Mayhem lives and dies by her tempo, and a single misinput often means getting eliminated before landing a second attack. Most losses on this champion happen because players treat her like a bruiser who can walk straight at enemies, or they waste her ultimate and play without the stats she needs to function. Mechanical mistakes frequently center on Q usage. Dashing directly through a target without checking positioning leaves Bel'Veth on the wrong side of the enemy team, separated from her wave and allies. In Mayhem, being out of position for even a second gets you killed by the high-damage environment. Players should dash to the side or behind targets only when they have a clear exit angle, using Q to reposition around the fight while layering damage rather than just closing distance. If caught too deep, immediately popping E to reduce incoming damage and looking for an escape is the correct recovery rather than trying to fight out of a bad situation. Casting E at full health wastes the damage reduction aspect, since the reduction scales with recent damage taken. Holding E until about to take heavy burst or when already low turns a burst window into a survival window, allowing Bel'Veth to lifesteal back up. Standing still while auto-attacking makes her an easy target for skillshots and crowd control, which is a death sentence in Mayhem. Players must attack-move or click the ground between every hit to dodge while outputting damage. Using W purely for damage when enemies are not near terrain causes players to miss the knock-up or wall stun, losing her only hard crowd control. Saving W for when enemies are near terrain or when it can layer with team crowd control yields better results. Decision mistakes often prove catastrophic. Engaging without Ultimate available means fighting without the bonus attack speed, lifesteal, and true damage, causing Bel'Veth to lose most duels and teamfights. Ignoring minion waves to chase champions misses Void Coral from cannon minions and loses Q dash resets, making her sluggish and easy to kite. Using Ultimate on targets with strong escape tools burns the long cooldown for zero value. Building pure damage without defensive utility against heavy crowd control or burst compositions results in getting eliminated before stacking any attacks. Running into the enemy team face-first without Snowball or a flank angle results in getting poked down or kited before ever reaching attack range. Bel'Veth is a momentum champion, and once a mistake occurs, the worst response is trying to force a play to compensate. Resetting tempo by clearing a wave, waiting for cooldowns, and looking for the next clean angle is the correct approach, as patience serves as the only real defense against Mayhem's chaos.
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Bel'Veth
Is Bel'Veth actually good in ARAM: Mayhem? She's a strong scaler who struggles early if your team lacks waveclear. Once you hit two to three items with passive stacks, your sustained damage becomes oppressive. The tradeoff is that you offer almost no poke or hard engage, so you need a frontline or engage support to function. What should I rush first in this mode? Blade of the Ruined King is your best first item spike for the attack speed and slow. If you're getting burst down instantly, consider Stridebreaker for the active slow and health. Kraken Slayer works when you have a lead and can freely auto-attack extended fights. How do I use her E effectively in Mayhem? Save E for when you're already low on health or about to take burst damage. The damage reduction scales with missing health, so popping it too early wastes its defensive potential. Use it to turn all-ins when enemies overcommit, then chase them down with your reset dashes.
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