ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #151

Bel'Veth build ARAM Mayhem i najlepsze ulepszenia

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Bel'Veth Bel'Veth the Empress of the Void Wojownik / Mag / Zabójca
TierT5
Ranga#151
Win rate45.86%
Pick rate0.25%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.82%
Pick rate14.29%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Win rate55.14%
Pick rate3.67%
#3
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win rate54.69%
Pick rate3.27%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.95%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.81%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.71%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.70%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

55.56%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

60.00%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

61.80%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.20%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

55.57%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Cena łączna
3,000
Cena
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

55.78%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.88%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.43%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.39%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.39%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

53.39%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

54.39%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.94%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

53.94%

N/A

#1
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate51.90%
Pick rate5.37%
#2
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.87%
Pick rate3.26%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate55.47%
Pick rate2.77%

N/Aelementy

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

56.79%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.79%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.33%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

56.33%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

55.94%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

55.94%

N/A

#1
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate58.71%
Pick rate6.01%
#2
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate60.08%
Pick rate3.85%
#3
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win rate59.65%
Pick rate2.40%

N/Aelementy

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

61.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.56%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

61.01%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

63.13%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

61.54%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

60.60%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

57.52%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

62.46%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.65%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

61.63%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

64.81%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.98%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

60.48%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

60.48%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

58.08%
Phage Phage Phage
Cena łączna
1,100
Cena
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

58.08%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

57.67%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.67%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

57.67%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate58.07%
Pick rate22.04%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win rate60.42%
Pick rate3.97%
#3
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate56.12%
Pick rate3.83%

N/Aelementy

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.20%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

58.20%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

59.61%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

63.41%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

63.41%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

63.41%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.93%
Pick rate
9.16%
Gry
563

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.93%9.16%563
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.49%
Pick rate
8.49%
Gry
522

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.49%8.49%522
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
52.43%
Pick rate
7.35%
Gry
452

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.43%7.35%452
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.25%
Pick rate
5.79%
Gry
356

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.25%5.79%356
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
51.67%
Pick rate
16.52%
Gry
1,016

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.67%16.52%1,016
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
51.39%
Pick rate
7.03%
Gry
432

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.39%7.03%432
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.89%
Pick rate
9.55%
Gry
587

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.89%9.55%587
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
48.15%
Pick rate
9.69%
Gry
596

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.15%9.69%596
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.82%
Pick rate
10.44%
Gry
642

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.82%10.44%642
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.67%
Pick rate
5.94%
Gry
365

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.67%5.94%365
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
47.00%
Pick rate
20.59%
Gry
1,266

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.00%20.59%1,266
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.62%
Pick rate
12.03%
Gry
740

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.62%12.03%740
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.55%
Pick rate
15.30%
Gry
941

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.55%15.30%941
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.91%
Pick rate
5.17%
Gry
318

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.91%5.17%318
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.90%
Pick rate
6.94%
Gry
427

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.90%6.94%427
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
45.72%
Pick rate
4.37%
Gry
269

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.72%4.37%269
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
45.72%
Pick rate
13.69%
Gry
842

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.72%13.69%842
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.71%
Pick rate
5.12%
Gry
315

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.71%5.12%315
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
45.35%
Pick rate
7.35%
Gry
452

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.35%7.35%452
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.86%
Pick rate
5.69%
Gry
350

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.86%5.69%350
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.52%
Pick rate
5.04%
Gry
310

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.52%5.04%310
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
43.70%
Pick rate
8.00%
Gry
492

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.70%8.00%492
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.00%
Pick rate
9.53%
Gry
586

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT143.00%9.53%586
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
42.99%
Pick rate
5.45%
Gry
335

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.99%5.45%335
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
42.57%
Pick rate
5.69%
Gry
350

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT142.57%5.69%350
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
41.71%
Pick rate
6.08%
Gry
374

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT141.71%6.08%374
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
59.73%
Pick rate
3.59%
Gry
221

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT259.73%3.59%221
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
56.12%
Pick rate
3.85%
Gry
237

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.12%3.85%237
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
54.78%
Pick rate
1.87%
Gry
115

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.78%1.87%115
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
54.30%
Pick rate
3.59%
Gry
221

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.30%3.59%221
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
53.38%
Pick rate
2.41%
Gry
148

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.38%2.41%148
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.63%
Pick rate
2.47%
Gry
152

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.63%2.47%152
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
51.24%
Pick rate
3.27%
Gry
201

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.24%3.27%201
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
2.41%
Gry
148

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.00%2.41%148
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
2.31%
Gry
142

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.31%142
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
49.48%
Pick rate
3.12%
Gry
192

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.48%3.12%192
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.00%
Pick rate
3.25%
Gry
200

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.00%3.25%200
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
48.94%
Pick rate
2.29%
Gry
141

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.94%2.29%141
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.50%
Pick rate
3.79%
Gry
233

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.50%3.79%233
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.00%
Pick rate
2.03%
Gry
125

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.00%2.03%125
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
47.75%
Pick rate
1.81%
Gry
111

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.75%1.81%111
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
47.19%
Pick rate
2.89%
Gry
178

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.19%2.89%178
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.96%
Pick rate
1.87%
Gry
115

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.96%1.87%115
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
46.55%
Pick rate
2.83%
Gry
174

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.55%2.83%174
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
46.46%
Pick rate
3.68%
Gry
226

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.46%3.68%226
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.95%
Pick rate
3.01%
Gry
185

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.95%3.01%185
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
44.20%
Pick rate
2.24%
Gry
138

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.20%2.24%138
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.75%
Pick rate
1.82%
Gry
112

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.75%1.82%112
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
43.70%
Pick rate
1.94%
Gry
119

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.70%1.94%119
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.54%
Pick rate
2.39%
Gry
147

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.54%2.39%147
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
43.37%
Pick rate
2.70%
Gry
166

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.37%2.70%166
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
43.12%
Pick rate
3.55%
Gry
218

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.12%3.55%218
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.38%
Pick rate
2.46%
Gry
151

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.38%2.46%151
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
42.38%
Pick rate
2.46%
Gry
151

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.38%2.46%151
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.31%
Pick rate
2.54%
Gry
156

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.31%2.54%156
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
42.15%
Pick rate
3.63%
Gry
223

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.15%3.63%223
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
42.03%
Pick rate
2.24%
Gry
138

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.03%2.24%138
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
41.32%
Pick rate
1.97%
Gry
121

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT241.32%1.97%121
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.65%
Pick rate
2.52%
Gry
155

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.65%2.52%155
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.16%
Pick rate
1.98%
Gry
122

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT240.16%1.98%122
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
39.69%
Pick rate
2.13%
Gry
131

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.69%2.13%131
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
39.13%
Pick rate
1.87%
Gry
115

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.13%1.87%115
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.43%
Pick rate
1.45%
Gry
89

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.43%1.45%89
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.41%
Pick rate
1.20%
Gry
74

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.41%1.20%74
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.07%
Pick rate
1.12%
Gry
69

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.07%1.12%69
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.85%
Pick rate
0.85%
Gry
52

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.85%0.85%52
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.63%
Pick rate
0.93%
Gry
57

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.63%0.93%57
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.17%
Pick rate
1.12%
Gry
69

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.17%1.12%69
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.65%
Pick rate
1.48%
Gry
91

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.65%1.48%91
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.52%
Pick rate
1.07%
Gry
66

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.52%1.07%66
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.19%
Pick rate
1.37%
Gry
84

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.19%1.37%84
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.72%
Pick rate
1.12%
Gry
69

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.72%1.12%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
50.60%
Pick rate
1.35%
Gry
83

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.60%1.35%83
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
50.53%
Pick rate
1.54%
Gry
95

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.53%1.54%95
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.66%
Gry
102

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.66%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.73%
Pick rate
1.43%
Gry
88

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.73%1.43%88
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.56%
Pick rate
1.33%
Gry
82

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.56%1.33%82
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.88%
Pick rate
1.56%
Gry
96

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.88%1.56%96
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
46.15%
Pick rate
0.85%
Gry
52

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.15%0.85%52
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.32%
Pick rate
1.43%
Gry
88

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.32%1.43%88
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
42.86%
Pick rate
1.25%
Gry
77

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%1.25%77
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
42.31%
Pick rate
1.27%
Gry
78

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.31%1.27%78
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
41.79%
Pick rate
1.09%
Gry
67

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.79%1.09%67
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
41.56%
Pick rate
1.25%
Gry
77

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.56%1.25%77
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
40.63%
Pick rate
1.04%
Gry
64

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.63%1.04%64
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.26%
Pick rate
1.25%
Gry
77

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.26%1.25%77
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
40.00%
Pick rate
1.30%
Gry
80

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.00%1.30%80
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.16%
Pick rate
1.24%
Gry
76

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT338.16%1.24%76
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
37.74%
Pick rate
1.72%
Gry
106

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.74%1.72%106
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
36.67%
Pick rate
1.46%
Gry
90

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT336.67%1.46%90
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
35.94%
Pick rate
1.04%
Gry
64

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT335.94%1.04%64

Bel'Veth Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Condition: Heavy Burst Lobbies or Defensive Augments)

RWEQ

R > W > E > Q (Condition: Hard Engage / Knockup Augments)

QEW

Enemy Team is 4-5 Ranged: Stick to Q > E > W.

Bel'Veth Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Bel'Veth counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Ranga
#104
Win rate
49.32%
Pick rate
0.48%

Yuumi jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sona Sona Sona T2
Tier
T2
Ranga
#38
Win rate
52.11%
Pick rate
0.55%

Sona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Bel'Veth is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vex Vex Vex T2
Tier
T2
Ranga
#44
Win rate
51.87%
Pick rate
0.41%

Vex jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Ranga
#119
Win rate
49.21%
Pick rate
0.38%

Cassiopeia jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Bel'Veth Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Ranga
#151
Win rate
45.86%
Pick rate
0.25%

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

What Bel'Veth Needs Most

Hard Engagement: She struggles to close gaps against competent kiting teams without Snowball. A teammate who can force a fight allows her to save Snowball for repositioning or chasing.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Ranga
#151
Win rate
45.86%
Pick rate
0.25%

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne. Combo: Malphite R hits the backline. Bel'Veth follows instantly with W to knock up any survivors, then uses Q to dash through the cluster. This chain CC prevents enemies from flashing or dashing away before she stacks her passive. Best Scenario: The enemy team is grouped tightly near a wall or their own tower. Malphite engages, and Bel'Veth transforms with R right on top of the stunned pile, creating a massive danger zone. Enemy Answer: Cleanse, Quicksilver, or Zhonya's can negate the initial Malphite knockup. If the enemy support has a fat shield like Lulu or Janna, Bel'Veth might bounce off the target she fails to kill. Failure Risk: If Malphite engages too deep without Bel'Veth in range, he dies instantly. Bel'Veth then enters a 1v4 with no setup. Recovery: Bel'Veth should disengage immediately if Malphite dies before she connects. Use Q dashes over terrain to escape rather than forcing a bad fight.

2. Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Taric Taric Taric T3
Tier
T3
Ranga
#71
Win rate
50.66%
Pick rate
0.25%

Taric jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Soraka Soraka Soraka T3
Tier
T3
Ranga
#77
Win rate
50.36%
Pick rate
0.55%

Soraka jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Ranga
#151
Win rate
45.86%
Pick rate
0.25%

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Yasuo creates a massive damage window with Last Breath on any airborne target. Bel'Veth’s W and her general knockup synergy make this duo terrifying. Combo: Bel'Veth lands W on a priority target. Yasuo instantly ults. While the enemy is suspended, Bel'Veth activates E to burst them down while they cannot retaliate. Best Scenario: A chaotic melee where enemies are clumped. Bel'Veth gets a multi-person W knockup, and Yasuo follows with a multi-man R, setting up a potential ace. Enemy Answer: A tanky frontline can bodyblock the W. If the enemy has a Soraka or Taric, the armor and healing might keep the target alive through the burst. Failure Risk: Both champions are melee and squishy. If they dive into a heavy CC composition like Leona or Nautilus, they can be locked down and killed before dealing damage. Recovery: If the burst fails, both champions have high mobility. Use Q and Steel Tempest dashes to retreat to the nearest void coral for the attack speed buff and a potential turnaround.

3. Lulu (High Value)

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Talon Talon Talon T3
Tier
T3
Ranga
#86
Win rate
49.81%
Pick rate
0.44%

Talon jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Ranga
#151
Win rate
45.86%
Pick rate
0.25%

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Lulu provides the tools Bel'Veth lacks: speed, polymorph safety, and instant health. This turns Bel'Veth into an unkitable raid boss. Combo: Bel'Veth hits a Snowball or engages with Q. Lulu casts Whimsy for the speed boost and Wild Growth for the knockup and health. Bel'Veth then ults on top of the slowed, knocked-up target. Best Scenario: Bel'Veth is diving a high-damage carry like Vayne or Kog'Maw. Lulu’s shields and ult keep Bel'Veth alive through the focus fire, allowing her true damage to melt the target. Enemy Answer: Anti-shield items like Serpent's Fang reduce Lulu's impact. Hard engage assassins like Zed or Talon can bypass Lulu’s peel by killing Bel'Veth faster than Lulu can react. Failure Risk: Lulu runs out of mana or cooldowns. If Bel'Veth goes in without Lulu’s backup, she gets kited and killed. Recovery: Bel'Veth should play more passively, using Q to dodge skillshots and waiting for Lulu’s cooldowns before re-engaging.

4. Orianna (Medium-High Value)

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Ranga
#151
Win rate
45.86%
Pick rate
0.25%

Bel'Veth jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: The Ball delivery system. Bel'Veth is an aggressive diver who naturally gets into the enemy backline, making her the perfect vessel for Shockwave. Combo: Orianna places the Ball on Bel'Veth before a fight. Bel'Veth uses Snowball or Q to dash into the enemy team. Orianna triggers R the moment Bel'Veth is in the middle of the enemy squad. Best Scenario: The enemy team is sieging and standing in a cluster. Bel'Veth acts as a living bomb, delivering the Shockwave and then cleaning up with her own ult. Enemy Answer: Fast reflexes. If the enemy sees the Ball on Bel'Veth, they will spread out or use knockbacks like Janna R to separate Bel'Veth from the group before the Shockwave lands. Failure Risk: Bel'Veth gets burst down before she reaches the target. The Ball falls to the ground, and Orianna has no ult for the follow-up fight. Recovery: Orianna uses her W for a speed boost to help Bel'Veth escape. Bel'Veth should use her remaining Q dashes to juke pursuit.

5. Nautilus (Medium Value)

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite (High Value)

Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne.

Bel'Veth ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Passive Stack PriorityPlayers obsess over last-hitting siege minions for bonus attack speed stacks, often stopping to auto-attack minions during fights to secure these bonuses.The tempo is too fast to chase stacks; constant minion waves and extended fights provide stacks naturally without interrupting combat flow.Stop chasing passive stacks and start chasing fights immediately.
Ultimate UsagePlayers save the void coral dash for guaranteed kills or escape, waiting for the perfect execute threshold before committing.Use the ultimate dash aggressively to create space and zoning pressure, forcing enemies to reposition or fight in your territory.Don't hoard your ultimate; use it to create pressure and space.
Build and Rune LogicBuilds heavy sustain and tank stats like Blade of the Ruined King into tank items because she gets focused immediately upon engaging.Build aggressively with damage items like Kraken Slayer, trusting that augments will cover defensive needs and survival utility.Build damage and trust your augments to handle survival needs.
Snowball RelianceSnowball serves as the primary engage tool; landing it is the green light to go in and hope the team follows up.Ultimate dash and Q mobility make Snowball a backup option for closing gaps or repositioning rather than primary engage.Treat Snowball as a backup tool, not your primary engage method.
Early Game TempoPlays careful and passive early because she is weak, looking for all-ins with Snowball while trying to survive.Accelerated experience means hitting powerspikes faster; play aggressive early and use level leads before the enemy catches up.Play aggressive early and use your level leads immediately.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Bel'Veth the Empress of the Void is a marine Void queen who brings a unique Void coral mechanic and powerful sustained damage output to Hextech Mayhem. The dramatically reduced cooldowns in this mode allow her to unleash Void waves and summon Void corals with unprecedented frequency, making her one of the most oppressive melee assassins in the mode. Her core role combines melee assassin characteristics with Void coral mechanics and sustained damage, creating a playstyle that rewards aggressive, frequent combat engagement. Her passive, Royal Maelstrom, stacks ultimate charges through attacks and kills, and the frequent combat inherent to Hextech Mayhem rapidly maxes out these charges. This accelerated charge generation means Bel'Veth can access her empowered state far more often than in standard modes, significantly increasing her threat presence. Her Q ability, Void Surge, serves as her primary damage tool by launching Void waves forward, and frequent use maintains extremely high damage output throughout fights. Her W ability, Above the Waves, grants stealth and movement speed, enabling her to approach enemies unexpectedly and set up engages or reposition during extended skirmishes. Her E ability, Tidecaller's Embrace, fires Void tentacles that slow and mark enemies, providing valuable chasing and poking tools that help her stick to targets. Her ultimate, Royal Maelstrom, is Bel'Veth's signature move and enters an empowered state that unleashes massive Void attacks. With full charges in Hextech Mayhem, it deals devastating sustained damage and serves as her primary kill pressure mechanism. The combination of rapid charge stacking, frequent Void Surge casts, and accessible ultimate casts creates a champion who can maintain near-constant offensive pressure throughout engagements. Bel'Veth's strategic value in Hextech Mayhem stems from her ability to function as an oppressive melee assassin who does not rely on long cooldowns or careful resource management. The mode's mechanics amplify her natural strengths by accelerating her passive stacks and enabling frequent ability usage. Her stealth and movement speed from Above the Waves provide approach options that many melee champions lack, while her slows and marks from Tidecaller's Embrace help her close distances and confirm kills. Players should prioritize frequent combat to maximize passive charge generation and maintain pressure with Void Surge, using her stealth to initiate unexpectedly and her ultimate to deliver killing blows when charges are full.

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Bel'Veth feels clunky in the early game if played like a standard marksman. Treat the first few waves as a farming contest where sacrificing some health for passive stacks is necessary. Use E to thin the wave immediately when it arrives, accepting poke damage if needed, because reaching the passive stack threshold matters more than staying at full HP. After securing a Void Coral from the first takedown or major objective, Bel'Veth transitions into the primary pusher. Space aggressively forward after clearing the wave. Q dashes have no cooldown beyond mana, so constantly weave left and right to dodge linear skill shots. Never stand still between autos. In the narrow lane, this movement forces enemies to waste mana predicting pathing. If they miss key crowd control, a small window opens to dash in, land autos, and dash out before cooldowns return. Mark/Dash is the primary engage tool, but never start a fight without E available. The ideal combo is hitting Mark, dashing to target, immediately casting E to block burst damage, then Q-dancing around them. Snowballing without E likely results in getting burst down before stacking passive attack speed. Target isolated enemies or those near low-health minions, as dashing near dying minions resets Q dashes quickly by last-hitting, extending engage range. Save ultimate for connecting with a high-priority target or when burst damage is needed to secure a takedown and spawn a Void Coral. The ultimate is a tempo swing, not just a damage nuke. Use it to execute low targets and spawn a Coral, neither holding it too long nor wasting it on full-health tanks. The Coral provides true damage on attacks and enables revival upon death, changing how dives are approached. When a Coral is active, play much more aggressively by pushing waves under tower and looking for dives. The true damage melts towers and frontliners. If death occurs during this phase, revival provides a second life to continue the assault or retreat, serving as a safety net for risky tower dives. Ignore the enemy frontline when possible. Q dashes allow navigating around tanks to reach backline carries or squishy mages. Once on top of a carry, ramped attack speed makes Bel'Veth a dueling monster. If the backline is unreachable, attack the nearest target to build passive attack speed, then look for an angle to dash in once enemy cooldowns are blown. In constant fights, manage passive stacks between engagements by hitting jungle monsters or minions to keep attack speed high before walking into a teamfight. Starting fights with zero stacks creates a massive disadvantage. Bel'Veth is vulnerable to hard crowd control. Against heavy CC like stuns or roots, save Q dashes for dodging rather than engaging. Never commit to a forward dash when seeing telegraphed abilities like Thresh hook or Morgana binding winding up. E is the primary defensive tool against burst, activated the moment a telegraphed ability appears or when getting collapsed on. If caught out, dash over thin terrain to create separation. Near tower, dash back and forth through the minion wave to confuse pursuers. With an active Coral, play more recklessly to bait enemy cooldowns knowing a revive waits. Bel'Veth excels at pushing with excellent wave clear, especially using E. Shove waves under enemy tower, harass under turret, then look for a reset or roam. Never freeze the lane, as Bel'Veth thrives with space to dash and targets to hit. Avoid overextending without vision, as pushing too deep without teammates nearby creates an easy gank target. Push, harass, then reset to mid-lane to bait enemies into bad engages.

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Bel'Veth the Empress of the Void progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early stage from levels 1 through 6, Bel'Veth should start positioned near the front line but avoid committing to the first wave until assessing enemy engage threats. Her passive voidlings help push the wave, but she must save E for critical moments. Her early damage is deceptively high when landing Qs, though she is squishier than appearances suggest. Against heavy poke compositions, letting the wave come closer to the tower enables safer farming and passive stacking. Position mid-range behind melee allies or tanks, avoiding direct exposure to skill shots. Trading rhythm involves short exchanges when enemies waste key cooldowns: Q in, auto twice, then back off. Extended fights should be avoided until acquiring the ultimate. Snowball serves as a threat held in reserve, used to gap-close only when enemies are isolated or when teammates follow up. Push the first wave to hit level 2 first, then reassess. If ahead, invade health relics with the team or dive the enemy tower with large minions to deny healing. If behind, concede tower health if necessary rather than dying for a single cannon minion. The mid stage from levels 7 through 11 marks where Bel'Veth begins to dominate the Howling Abyss. With the ultimate available, she becomes a true raid boss contingent on resource management. Prioritizing the large Void Coral from cannon minions or objectives is essential, as consuming it transforms the ultimate, granting massive attack speed and a revive upon death. Position at the fight's edge, waiting for enemy frontline overextension or crowd control cooldowns. Trading rhythm shifts to seeking flanks, using Q over walls or through side brushes, diving the backline only after initial burst has been expended. Snowball becomes the primary engage tool: mark a squishy target, wait for them to step up, then combine Snowball with Q dash to close distance and knock up with W. Push hard using passive voidlings to shred towers, forcing enemies under their tower for dive opportunities or relic steals. If ahead with true form active, dive the backline confidently with the revive window available. If behind, stall for Void Coral and use the confined space under tower to land multi-man abilities. Late game from levels 12 onward transforms Bel'Veth into a stat-check monster. With sufficient passive stacks and coral consumption, her attack speed and sustain make her nearly unkillable in 1v1 or 1v2 scenarios, though heavy crowd control remains a vulnerability. Stay out of vision when possible, hovering in fog of war or behind walls. In straight 5v5 fights, stand near support for peel assistance. Bel'Veth is an all-in champion who should not poke; wait for fights to break out, then dive enemy carries using Q dashes to dodge critical skill shots while closing distance. Save Snowball for critical moments, particularly when enemy carries flash or dash away. Push with the team, as voidlings create immense inhibitor tower pressure. Do not split push alone in Mayhem, as the mode moves too quickly and risks getting caught. If ahead, dive the enemy fountain if necessary, using true form to absorb tower shots. If behind, look for desperation plays such as hiding in bushes to delete face-checking carries, or defend the inhibitor hoping for a late-game throw. Win the final team fight or lose trying, as there is no stalling in late game Mayhem.

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Bel'Veth the Empress of the Void hits her power spike in Mayhem the moment she stacks her passive attack speed and secures her first few takedowns. When ahead, she can shift from scraping for stacks to forcing objective fights and diving the backline without fear. Key indicators of being ahead include completing the first major item component, holding the health relic advantage, securing an early double kill, or having true form duration long enough to threaten towers. At this stage, Bel'Veth should group with her team and look for flanks rather than clearing side waves alone. Her DPS can melt towers quickly, and her ultimate creates a zone enemies cannot cross without dying, forcing them to surrender tower plates or die defending. Augments granting ability haste or adaptive force help cover her reliance on auto-attacks, allowing her to trade health for kills since lifesteal from voidlings and items sustains her through burst. When ahead, she should use E (Royal Maelstrom) aggressively upon engaging rather than saving it for defense, and use Q dashes to cut off escape paths when enemies try to kite. The biggest mistake an ahead Bel'Veth can make is diving too deep without backup. Even with true form, she is not unkillable, and diving past inhibitor towers while her team is dead or shopping leads to getting collapsed on and shut down. Her death hands the enemy a massive shutdown bounty and resets map pressure. She should always check her team's position before attacking and use voidlings to scout brushes or apply pressure without committing her body. Voidlings from her W and ultimate can tank tower shots while she secures objectives. When behind, Bel'Veth feels clunky, lacking the attack speed to trade effectively and having painfully short true form duration. She is behind if she died early without collecting stacks, if the enemy has multiple heavy CC tanks, or if her team lacks frontline. At this stage, she must stop trying to be the carry and play for setup and cleanup. She should stop engaging, play inside her minion wave, use Q dashes strictly for dodging skill shots and repositioning rather than closing gaps, and save her ultimate for disengage or when an enemy overcommits. Defensive augments or utility options that provide healing or shields help cover her fragility while she farms. Her priority becomes stacking her passive using W and Q to clear waves quickly and safely. She should not look for solo kills, and if a teammate engages, she should follow up only if she can hit W on multiple targets, as the knock-up provides valuable crowd control. Recovery involves waiting for enemies to make mistakes, such as diving towers, then using E under tower to reduce incoming damage and turn the fight. Securing a takedown on a diving enemy yields shutdown gold and coral from her ultimate, which provides a healing field for her team. She should not force true form transformation unless certain she can maintain it, as a short-duration true form creates a false sense of power and leaves her vulnerable. Bel'Veth may need to play the tank or peeler role, using her mobility to intercept assassins trying to reach a fed teammate, as a single W knock-up can save a carry and turn a lost fight into a win.

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Bel'Veth the Empress of the Void is defined by a unique rhythm in ARAM: Mayhem where every ability cast must be followed by two empowered auto-attacks. This interaction forms the core of her damage output and separates effective Bel'Veth players from those who simply cast spells without capitalizing on her passive. Her passive, Death in Lavender, grants permanent attack speed stacks from killing minions and monsters, scaling infinitely. In Mayhem, the minion wave value is massive, and Bel'Veth aims to hit a critical mass of stacks by the first or second teamfight rather than scaling slowly. This transforms her from a cautious skirmisher in early fights into an aggressive auto-attacker who shreds frontline tanks and backline squishies alike with absurd attack speed. Her Q, Void Surge, provides four directional dashes that serve as her primary movement and damage tool. Mayhem's accelerated cooldowns allow rapid dash chains, but managing directions remains critical. Burning all four dashes in one direction leaves no escape option. Dashing perpendicular to skillshots dodges them, while dashing through enemies damages them. Predictable dashes get punished by enemies aiming where the dash ends. Hard crowd control stops her mid-flight, making straight-line engages into CC abilities fatal. W, Above and Below, is her only hard crowd control, a small-area knockup with a long cooldown. It sets up combos by buying free damage time, but the telegraphed windup allows alert enemies to dodge or flash. Missing W in a duel is disastrous, leaving no way to stop enemy retaliation. E, Royal Maelstrom, creates a zone of rapid attacks around her with damage reduction, making her a temporary raid boss when surrounded by enemies. It only hits melee-range targets, requiring Q and W to close distance first. Enemies can simply walk away, and ranged champions can kite her during its duration. Her ultimate, Endless Banquet, transforms Bel'Veth into True Form with increased health, attack speed, and a dash that leaves a damaging trail. This is her win condition in major teamfights, providing a massive power spike that lets her play aggressively. The trail zones enemies and cuts off escape routes. However, True Form has a timer, and enemies can disengage to wait it out. Hard crowd control still works, and using R too late means dying before transformation saves her, while using it too early without follow-up lets enemies simply walk away. Timing is everything for her strongest tool.

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Bel'Veth in ARAM: Mayhem lives and dies by her tempo, and a single misinput often means getting eliminated before landing a second attack. Most losses on this champion happen because players treat her like a bruiser who can walk straight at enemies, or they waste her ultimate and play without the stats she needs to function. Mechanical mistakes frequently center on Q usage. Dashing directly through a target without checking positioning leaves Bel'Veth on the wrong side of the enemy team, separated from her wave and allies. In Mayhem, being out of position for even a second gets you killed by the high-damage environment. Players should dash to the side or behind targets only when they have a clear exit angle, using Q to reposition around the fight while layering damage rather than just closing distance. If caught too deep, immediately popping E to reduce incoming damage and looking for an escape is the correct recovery rather than trying to fight out of a bad situation. Casting E at full health wastes the damage reduction aspect, since the reduction scales with recent damage taken. Holding E until about to take heavy burst or when already low turns a burst window into a survival window, allowing Bel'Veth to lifesteal back up. Standing still while auto-attacking makes her an easy target for skillshots and crowd control, which is a death sentence in Mayhem. Players must attack-move or click the ground between every hit to dodge while outputting damage. Using W purely for damage when enemies are not near terrain causes players to miss the knock-up or wall stun, losing her only hard crowd control. Saving W for when enemies are near terrain or when it can layer with team crowd control yields better results. Decision mistakes often prove catastrophic. Engaging without Ultimate available means fighting without the bonus attack speed, lifesteal, and true damage, causing Bel'Veth to lose most duels and teamfights. Ignoring minion waves to chase champions misses Void Coral from cannon minions and loses Q dash resets, making her sluggish and easy to kite. Using Ultimate on targets with strong escape tools burns the long cooldown for zero value. Building pure damage without defensive utility against heavy crowd control or burst compositions results in getting eliminated before stacking any attacks. Running into the enemy team face-first without Snowball or a flank angle results in getting poked down or kited before ever reaching attack range. Bel'Veth is a momentum champion, and once a mistake occurs, the worst response is trying to force a play to compensate. Resetting tempo by clearing a wave, waiting for cooldowns, and looking for the next clean angle is the correct approach, as patience serves as the only real defense against Mayhem's chaos.

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FAQ

Bel'Veth

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Is Bel'Veth actually good in ARAM: Mayhem? She's a strong scaler who struggles early if your team lacks waveclear. Once you hit two to three items with passive stacks, your sustained damage becomes oppressive. The tradeoff is that you offer almost no poke or hard engage, so you need a frontline or engage support to function. What should I rush first in this mode? Blade of the Ruined King is your best first item spike for the attack speed and slow. If you're getting burst down instantly, consider Stridebreaker for the active slow and health. Kraken Slayer works when you have a lead and can freely auto-attack extended fights. How do I use her E effectively in Mayhem? Save E for when you're already low on health or about to take burst damage. The damage reduction scales with missing health, so popping it too early wastes its defensive potential. Use it to turn all-ins when enemies overcommit, then chase them down with your reset dashes.

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