ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #26

Sion build ARAM Mayhem i najlepsze ulepszenia

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Sion Sion The Undead Juggernaut Wojownik / Tank / Mag
TierT1
Ranga#26
Win rate53.11%
Pick rate0.60%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate58.00%
Pick rate18.87%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate54.93%
Pick rate10.00%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate56.82%
Pick rate6.23%

N/Aelementy

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

60.36%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

58.26%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

60.43%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.57%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

58.26%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

57.80%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

60.75%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

59.73%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

59.70%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

57.89%
Hullbreaker Hullbreaker Hullbreaker
Cena łączna
3,000
Cena
175

+40 Attack Damage +500 Health +4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.

61.72%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.47%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

57.93%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

57.93%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

62.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

62.31%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

62.31%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

60.01%

N/A

#1
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate37.66%
Pick rate13.51%
#2
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate47.67%
Pick rate6.03%
#3
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Opportunity Opportunity Opportunity
Cena łączna
2,700
Cena
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

Win rate42.21%
Pick rate4.89%

N/Aelementy

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

44.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

44.35%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

49.80%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

49.80%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

36.45%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

36.45%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

36.45%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate54.87%
Pick rate17.38%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Win rate60.89%
Pick rate11.80%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate56.64%
Pick rate6.66%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.11%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.88%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.11%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

57.33%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.73%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.90%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

56.28%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.78%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

56.21%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Cena łączna
2,700
Cena
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

54.29%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

57.63%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

57.63%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.98%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.38%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.38%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Cena łączna
800
Cena
100

+200 Health 100% Base Health Regen

54.38%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
59.82%
Pick rate
6.92%
Gry
1,242

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT159.82%6.92%1,242
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
58.25%
Pick rate
17.47%
Gry
3,138

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT158.25%17.47%3,138
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.91%
Pick rate
5.00%
Gry
898

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.91%5.00%898
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
57.53%
Pick rate
6.66%
Gry
1,196

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.53%6.66%1,196
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
57.28%
Pick rate
13.27%
Gry
2,383

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.28%13.27%2,383
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.24%
Pick rate
9.04%
Gry
1,623

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.24%9.04%1,623
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.92%
Pick rate
6.11%
Gry
1,098

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.92%6.11%1,098
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.47%
Pick rate
9.22%
Gry
1,656

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.47%9.22%1,656
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.43%
Pick rate
11.88%
Gry
2,133

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.43%11.88%2,133
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.38%
Pick rate
12.66%
Gry
2,273

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.38%12.66%2,273
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.84%
Pick rate
4.72%
Gry
847

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.84%4.72%847
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.52%
Pick rate
5.93%
Gry
1,065

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.52%5.93%1,065
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
53.35%
Pick rate
17.72%
Gry
3,183

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.35%17.72%3,183
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.26%
Pick rate
23.09%
Gry
4,146

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.26%23.09%4,146
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
52.79%
Pick rate
15.09%
Gry
2,709

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.79%15.09%2,709
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.53%
Pick rate
13.45%
Gry
2,416

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.53%13.45%2,416
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
51.43%
Pick rate
4.87%
Gry
875

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.43%4.87%875
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
51.34%
Pick rate
6.23%
Gry
1,118

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.34%6.23%1,118
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
51.11%
Pick rate
4.50%
Gry
808

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.11%4.50%808
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
50.75%
Pick rate
7.06%
Gry
1,267

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.75%7.06%1,267
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.04%
Pick rate
6.36%
Gry
1,143

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.04%6.36%1,143
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.00%
Pick rate
5.03%
Gry
904

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.00%5.03%904
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
46.65%
Pick rate
5.74%
Gry
1,031

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.65%5.74%1,031
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.39%
Pick rate
2.25%
Gry
404

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.39%2.25%404
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.26%
Pick rate
3.45%
Gry
620

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.26%3.45%620
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.66%
Pick rate
2.46%
Gry
442

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.66%2.46%442
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.27%
Pick rate
2.59%
Gry
465

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.27%2.59%465
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.11%
Pick rate
3.86%
Gry
693

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.11%3.86%693
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.60%
Pick rate
2.09%
Gry
375

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.60%2.09%375
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.57%
Pick rate
3.59%
Gry
644

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.57%3.59%644
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.44%
Pick rate
3.65%
Gry
655

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.44%3.65%655
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
53.00%
Pick rate
2.13%
Gry
383

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.00%2.13%383
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.76%
Pick rate
1.82%
Gry
326

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.76%1.82%326
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.58%
Pick rate
2.16%
Gry
388

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.58%2.16%388
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
52.12%
Pick rate
2.50%
Gry
449

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.12%2.50%449
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
51.95%
Pick rate
1.85%
Gry
333

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.95%1.85%333
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
51.92%
Pick rate
3.91%
Gry
703

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.92%3.91%703
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.70%
Pick rate
2.95%
Gry
530

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.70%2.95%530
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
51.70%
Pick rate
2.13%
Gry
383

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.70%2.13%383
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.69%
Pick rate
2.31%
Gry
414

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.69%2.31%414
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.39%
Pick rate
4.00%
Gry
718

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.39%4.00%718
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.92%
Pick rate
3.64%
Gry
654

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.92%3.64%654
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.78%
Pick rate
3.55%
Gry
638

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.78%3.55%638
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
50.51%
Pick rate
2.73%
Gry
491

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.51%2.73%491
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.31%
Pick rate
3.59%
Gry
644

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.31%3.59%644
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.10%
Pick rate
2.86%
Gry
513

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.10%2.86%513
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.87%
Pick rate
2.07%
Gry
371

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.87%2.07%371
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.85%
Pick rate
1.85%
Gry
333

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.85%1.85%333
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.76%
Pick rate
2.34%
Gry
420

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.76%2.34%420
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.58%
Pick rate
2.66%
Gry
478

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.58%2.66%478
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
49.44%
Pick rate
2.50%
Gry
449

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.44%2.50%449
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
49.12%
Pick rate
2.83%
Gry
509

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.12%2.83%509
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.86%
Pick rate
1.95%
Gry
350

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.86%1.95%350
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.52%
Pick rate
3.19%
Gry
573

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.52%3.19%573
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.36%
Pick rate
2.72%
Gry
488

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.36%2.72%488
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
47.37%
Pick rate
2.75%
Gry
494

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.37%2.75%494
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
47.22%
Pick rate
3.30%
Gry
593

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.22%3.30%593
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.27%
Pick rate
2.24%
Gry
402

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.27%2.24%402
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
45.45%
Pick rate
2.51%
Gry
451

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.45%2.51%451
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
44.42%
Pick rate
2.54%
Gry
457

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.42%2.54%457
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
43.73%
Pick rate
1.82%
Gry
327

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.73%1.82%327
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.28%
Pick rate
1.19%
Gry
213

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.28%1.19%213
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.98%
Pick rate
1.30%
Gry
234

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.98%1.30%234
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.93%
Pick rate
1.19%
Gry
213

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.93%1.19%213
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.51%
Pick rate
1.36%
Gry
244

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.51%1.36%244
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.40%
Pick rate
1.01%
Gry
182

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.40%1.01%182
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.54%
Pick rate
1.41%
Gry
254

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.54%1.41%254
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.00%
Pick rate
1.21%
Gry
217

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.00%1.21%217
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
52.70%
Pick rate
1.24%
Gry
222

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.70%1.24%222
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.66%
Pick rate
1.78%
Gry
319

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.66%1.78%319
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.33%
Pick rate
1.67%
Gry
300

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.33%1.67%300
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.63%
Pick rate
1.37%
Gry
246

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.63%1.37%246
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.26%
Pick rate
1.06%
Gry
191

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.26%1.06%191
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
1.37%
Gry
246

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.37%246
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
1.27%
Gry
228

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.27%228
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
1.25%
Gry
224

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.25%224
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.84%
Pick rate
1.77%
Gry
317

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.84%1.77%317
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.78%
Pick rate
1.28%
Gry
229

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.78%1.28%229
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.47%
Pick rate
1.56%
Gry
281

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.47%1.56%281
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.45%
Pick rate
1.01%
Gry
182

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.45%1.01%182
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.30%
Pick rate
1.20%
Gry
215

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.30%1.20%215
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.30%
Pick rate
1.59%
Gry
286

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.30%1.59%286
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.22%
Pick rate
1.43%
Gry
256

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.22%1.43%256
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.38%
Pick rate
1.54%
Gry
277

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.38%1.54%277
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
48.15%
Pick rate
1.20%
Gry
216

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.15%1.20%216
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.09%
Pick rate
1.46%
Gry
262

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.09%1.46%262
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
48.01%
Pick rate
1.54%
Gry
277

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.01%1.54%277
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
47.62%
Pick rate
1.52%
Gry
273

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.62%1.52%273
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.20%
Pick rate
0.90%
Gry
161

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.20%0.90%161
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
46.64%
Pick rate
1.24%
Gry
223

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.64%1.24%223
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.30%
Pick rate
1.01%
Gry
181

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.30%1.01%181
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
44.72%
Pick rate
0.90%
Gry
161

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.72%0.90%161
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
42.25%
Pick rate
1.04%
Gry
187

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.25%1.04%187
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
37.42%
Pick rate
0.91%
Gry
163

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.42%0.91%163
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
66.23%
Pick rate
0.84%
Gry
151

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT466.23%0.84%151
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
59.57%
Pick rate
0.52%
Gry
94

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT459.57%0.52%94
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
59.42%
Pick rate
0.77%
Gry
138

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.42%0.77%138
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
57.75%
Pick rate
0.40%
Gry
71

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.75%0.40%71
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.90%
Pick rate
0.85%
Gry
153

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.90%0.85%153
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
54.84%
Pick rate
0.52%
Gry
93

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.84%0.52%93
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
54.72%
Pick rate
0.59%
Gry
106

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.72%0.59%106
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.98%
Pick rate
0.63%
Gry
113

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.98%0.63%113
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.78%
Pick rate
0.66%
Gry
119

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.78%0.66%119
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
53.57%
Pick rate
0.47%
Gry
84

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.57%0.47%84
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.50%
Pick rate
0.87%
Gry
157

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.50%0.87%157
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.16%
Pick rate
0.44%
Gry
79

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.16%0.44%79
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
52.33%
Pick rate
0.48%
Gry
86

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.33%0.48%86
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.61%
Pick rate
0.52%
Gry
93

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.61%0.52%93
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
50.34%
Pick rate
0.83%
Gry
149

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.34%0.83%149
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
49.49%
Pick rate
0.55%
Gry
99

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.49%0.55%99
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.70%
Pick rate
0.86%
Gry
154

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.70%0.86%154
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.65%
Pick rate
0.41%
Gry
74

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.65%0.41%74
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.51%
Pick rate
0.75%
Gry
134

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.51%0.75%134
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.06%
Pick rate
0.66%
Gry
119

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.06%0.66%119
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.46%
Pick rate
0.55%
Gry
99

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.46%0.55%99
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.78%
Pick rate
0.46%
Gry
83

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.78%0.46%83
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
44.93%
Pick rate
0.38%
Gry
69

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.93%0.38%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
44.90%
Pick rate
0.55%
Gry
98

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.90%0.55%98
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.58%
Pick rate
0.46%
Gry
83

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.58%0.46%83
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
44.00%
Pick rate
0.42%
Gry
75

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.00%0.42%75
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.64%
Pick rate
0.61%
Gry
110

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.64%0.61%110
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
42.55%
Pick rate
0.79%
Gry
141

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.55%0.79%141
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
42.53%
Pick rate
0.48%
Gry
87

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.53%0.48%87
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.25%
Pick rate
0.40%
Gry
71

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.25%0.40%71
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
41.80%
Pick rate
0.68%
Gry
122

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.80%0.68%122
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
41.18%
Pick rate
0.38%
Gry
68

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.18%0.38%68
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.79%
Pick rate
0.42%
Gry
76

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.79%0.42%76
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
58.93%
Pick rate
0.31%
Gry
56

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT558.93%0.31%56
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.73%
Pick rate
0.31%
Gry
55

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT552.73%0.31%55
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.27%
Pick rate
0.31%
Gry
55

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT547.27%0.31%55
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.14%
Pick rate
0.28%
Gry
51

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT543.14%0.28%51
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.35%
Pick rate
0.32%
Gry
57

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT540.35%0.32%57
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
37.70%
Pick rate
0.34%
Gry
61

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT537.70%0.34%61
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
35.19%
Pick rate
0.30%
Gry
54

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT535.19%0.30%54

Sion Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Q first.

Sion Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sion counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Countered By

5

Sion is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Sion Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Reliable Follow-Up Damage: Sion creates openings with his Q and R, but he cannot always close kills alone. He needs teammates who can burst or poke when he lands a knockup. Peel for Passive: After Sion dies, his Passive can be kited easily. Teammates with slows or stumps help him actually connect attacks during his undead form. Disengage or Reset Tools: Sion often dives deep. He needs allies who can either go in with him or safely reset if the engage goes wrong. Top Teammate Synergies

1. Orianna (High Value)

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Ball delivery. Sion acts as a mobile platform for Orianna's Ball. He can Q-flash or R into the enemy team, bringing the Ball with him. Combo: Orianna places Ball on Sion before he engages. Sion charges Q or activates R. As Sion reaches the enemy cluster, Orianna casts Shockwave. This combos Sion's knockup or knockback with her stun, layering crowd control. Best Scenario: Sion lands a multi-man Q or R. Orianna follows instantly with Shockwave. The enemy team is locked down for extended burst. Enemy Answer: Flash or dash out before Sion arrives. Cleanse or QSS on key targets to break the chain. Knock Orianna away before she can cast. Failure Risk: Sion engages too early before Orianna has Ball on him. Orianna misses Shockwave, leaving Sion isolated and burst down with no follow-up. Recovery: Orianna uses Dissonance to slow enemies while Sion retreats or dies. Sion uses Passive to zone enemies chasing Orianna.

2. Yasuo (High Value)

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Airborne interaction. Sion's Q, R, and Passive all apply knockup or knockback, setting up Yasuo's Last Breath. Combo: Sion charges Q in a choke point. Yasuo positions to dash in. Sion releases Q for knockup. Yasuo instantly ults. Alternatively, Sion R knocks enemies up, and Yasuo follows. Best Scenario: Sion lands Q on three or more enemies in a narrow corridor. Yasuo ults, keeping them suspended for team burst. Enemy Answer: Interrupt Sion's Q charge with hard crowd control. Dash or Flash out of Yasuo's ult range before he casts. Failure Risk: Sion gets interrupted before Q lands. Yasuo dives in without a knockup and gets focused down instantly. Recovery: Yasuo uses Windwall to block incoming damage while Sion repositions. Sion dies and uses Passive to peel for Yasuo if he gets collapsed on.

3. Zilean (Medium-High Value)

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zilean Zilean Zilean T3
Tier
T3
Ranga
#89
Win rate
49.11%
Pick rate
0.49%

Zilean jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Revive loop and speed engage. Zilean's Chronoshift allows Sion to play more aggressively, and his Time Warp speeds up Sion's R or Q charge. Combo: Zilean places bombs on Sion for poke. Zilean uses Time Warp to speed Sion's R or Q. Sion engages. If Sion dies, Zilean ults him, giving him a second life to re-engage or escape. Best Scenario: Sion R's into the enemy team at high speed. He dies, fights in Passive, then Zilean revives him. Sion activates W shield and continues fighting with full health. Enemy Answer: Focus Zilean first to prevent the revive. Ignite or healing reduction on Sion during Zilean's ult to kill him through the revive. Failure Risk: Zilean dies before he can ult Sion. Sion engages, dies, and stays dead with no revive, leaving his team without a front line. Recovery: Zilean uses Time Warp to help the team disengage if Sion dies without revive. Sion's Passive still zones enemies during the retreat.

4. Lulu (Medium Value)

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Size, health, and peel. Lulu's Wild Growth makes Sion larger and knocks up nearby enemies. Her Whimsy speeds up Sion's engage. Her Polymorph and slow protect Sion's Passive. Combo: Lulu uses Whimsy for speed. Sion R's or charges Q. As Sion reaches enemies, Lulu ults him, adding a knockup to Sion's crowd control. If Sion dies, Lulu slows enemies trying to kite his Passive. Best Scenario: Sion R's into the enemy backline. Lulu ults him, knocking up nearby enemies and giving Sion bonus health to survive longer. Enemy Answer: Focus Lulu first. Kite away from the enlarged Sion. Use hard crowd control to stop Sion even with the extra health. Failure Risk: Lulu ults too early or too late, missing the knockup. Sion dies instantly after the ult ends, wasting the bonus health. Recovery: Lulu uses Polymorph on the biggest threat to Sion's Passive. Sion's Passive continues to chase slowed enemies.

5. Miss Fortune (Medium Value)

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Area lockdown into area burst. Sion's crowd control groups enemies for Miss Fortune's Bullet Time. Combo: Sion lands Q or R on multiple enemies. Miss Fortune channels Bullet Time on the clustered targets. Sion's knockup or knockback keeps them in the ult area. Best Scenario: Sion R's through the enemy team, grouping them in a line. Miss Fortune ults down that line, hitting everyone. Enemy Answer: Flash or dash out of Bullet Time. Interrupt Miss Fortune's channel with crowd control. Kill Sion quickly to stop his follow-up. Failure Risk: Sion knocks enemies out of Bullet Time's area by mistake. Miss Fortune gets interrupted before the ult deals significant damage. Recovery: Sion uses Passive to zone enemies trying to chase Miss Fortune. Miss Fortune uses Double Up to poke during the reset. Summary

Sion thrives with teammates who can follow his engages, extend his crowd control, or give him second chances. He struggles without damage follow-up or if his Passive gets kited. Pick allies who can turn his suicide dives into team wins.

Sion ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySion acts as a slow front-to-back tank or hard engage button, absorbing poke and forcing enemies to respect space through his presence.Sion becomes a chaos initiator and zone-breaker who creates messy fights where enemy carries cannot free-hit, rather than just being first to die.Shift from passive frontliner to active chaos creator who disrupts enemy positioning.
Q Charging PatternCharging Q in obvious choke points works well because the narrow map forces enemies to walk through the wave and respect the threat.Full charges from neutral are easily interrupted since players have more reposition tools; use Q as a threat to force reactions first.Threaten with Q to create space; only commit full charges when enemies are locked down.
Ultimate UsageSion can ult down the lane and accept messy engages because death timers and poke patterns are slower and more forgiving.Bad ult paths are punished harder; use R only when enemies are grouped, mobility is spent, and team can collapse with you.Ult with clear follow-up conditions, not as a desperate long-range engage tool.
Tempo and PatienceSion has time to walk up, eat poke, clear wave, and wait for enemy missteps before committing to a real engage.Higher tempo means fishing for perfect Qs loses the wave; cycle quickly between threatening space, forcing cooldowns, and committing.Cycle modes rapidly instead of waiting for perfect moments that never come.
Snowball DecisionsSnowball is a simple delivery system: land it, take it, then Q or ult and hope your team follows behind you.Taking Snowball instantly can be wrong; check ally distance, enemy cooldowns, and formation before recasting into a potential trap.A mark is not permission to go in; verify follow-up conditions before committing.
Death Passive RelianceSion can sometimes plan around his death passive to clean up fights after initiating and soaking damage for his team.Planning to die first is unreliable; create disruption while alive and treat the passive as a bonus, not the whole plan.Prioritize living disruption value; let passive be a bonus rather than a strategy.

Champion Analysis

Rola / Procent zwycięstw

Ranga

In Hextech Mayhem (ARAM) mode, Sion the Undead Juggernaut is a melee tank with massive health pools and exceptional team fight crowd control. His identity centers on absorbing enormous damage while disrupting enemies with area knock-ups and slows. Sion’s passive, Glory in Death, causes him to enter a frenzied state upon death, gaining substantial health and attack speed to continue fighting briefly. This ensures he remains a threat even after falling, often turning a lost fight into a trade or securing kills before expiring. His Q, Decimate, is his core damage ability — a charged strike that deals massive physical damage in a wide area, with a full charge knocking up enemies. The fully-charged knock-up is devastating in Hextech Mayhem, as it sets up follow-up damage for his team and interrupts enemy formations. Sion’s W, Soul Furnace, provides a shield that absorbs incoming damage and then explodes for area-of-effect magic damage. The explosion deals bonus damage if Sion took champion damage while shielded, rewarding him for staying in the thick of combat and making the ability serve dual purposes of damage absorption and output. His E, Roar of the Slayer, damages and slows enemy targets while granting Sion bonus movement speed for chasing. This tool helps him close gaps, peel for carries, or disengage from unfavorable trades. Sion’s ultimate, Unstoppable Onslaught, is his signature ability — a powerful forward charge that knocks up enemies in his path while granting massive bonus health and tenacity. In Hextech Mayhem’s long straight lanes, this charge’s distance is maximized, allowing Sion to barrel through the entire lane directly into the enemy backline. Positioning is critical: he functions best as a frontline initiator, using his ultimate to start fights or re-engage from a distance. Once in the enemy team, he relies on his shield and health pool to survive while repeatedly using his charged Q to disrupt and damage grouped opponents. His crowd control pattern — knock-ups from Q and ultimate, plus slows from E — creates windows for his damage dealers to act freely. The practical strategic value of Sion in Hextech Mayhem lies in his ability to absorb attention and resources from the enemy team while delivering reliable area disruption. Even if he is focused down, his passive keeps him fighting, and his ultimate’s tenacity and bonus health make him difficult to peel. His raw tankiness and devastating engage make him an unstoppable undead juggernaut in Hextech Mayhem.

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Sion wins fights by making the enemy answer a big, obvious threat. In ARAM: Mayhem, the cramped lane and fast restarts mean your best value comes from forcing bad movement. Start fights from brush, side fog, or behind your minion wave; if the enemy sees you walking straight at them, they will spread and save their dash for your charge. Use Snowball to skip the slow walk-in by marking a frontliner or badly positioned carry, then wait half a beat before reactivating. Do not always open with your ultimate, especially against teams with easy stops or sidesteps—walk up with shield and threat first, then use ultimate after they commit movement spells or as a second wave when an ally forces a narrow retreat path. Charge your heavy swing where the enemy wants to go, not where they are standing; carries usually retreat toward tower, health relic space, or wall openings, and even a partial hit can force panic movement that lets your team land follow-up. When your team has poke advantage, engage only after a health lead appears and stop the enemy from resetting the wave for free. Hold your control when assassins are waiting by standing slightly in front of your carries and punishing the first dash target instead of wasting your main interruption on a tank. Let the enemy enter the choke before you charge so their frontline and damage dealers overlap, making your swing, roar, shield pop, and body block harder to dodge. After first crowd control lands, walk into the enemy’s escape line instead of chasing directly behind them—Sion’s size matters, and making them path around you while your team hits them is effective. When your carry gets engaged on, peel with threat first by charging a swing beside them, forcing the enemy to choose between diving and getting punished or backing off. For escape, do not run in a straight line after a failed engage; step toward brush or a wall angle and turn with a charged swing if enemies chase too tightly. Use ultimate defensively when the fight is already lost to save your shutdown or delay the next enemy push. If you are going to die, die where zombie form is useful—in the middle of the wave or next to low-health enemies—to force flashes, finish targets, or buy time. After your shield is broken early, reset your spacing and re-enter when the enemy has spent their first poke volley. Stand offset before a fight, not dead center, to threaten a diagonal engage and reduce escape space. Avoid blocking your own skillshot allies by standing just to the side until they cast. Use minion waves as cover but respect poke when the wave is gone unless you have a Snowball or ultimate angle. Keep a small escape angle open if the enemy has heavy displacement. In target priority, hit the carry when the path is real and hit the frontline when it is not; prioritize immobile damage dealers after they use movement. Do not chase one low target through the whole lane if your team is being wiped behind you—turn back to peel. In zombie form, attack the target you can actually reach rather than wasting the passive sprinting after a full-health mobile carry. Use Snowball as an engage connector, not just a gap closer: check if your team is in range before taking it, and mark tanks when they are standing beside carries to place yourself close enough to threaten the backline.

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Sion in ARAM: Mayhem is a space-maker first. His job is to decide when the lane moves, when the enemy backline steps back, and when his team gets time to hit the wave, shrine, or structure. He is played as a frontliner with threat windows: charging from fog, threatening knock-up, soaking the first answer, then re-engaging with his team or dying where his passive still creates pressure. At levels 1-6, Sion holds the front without donating the lane. He starts slightly ahead of his carries but not alone in the minion wave, standing near brush or terrain so his charge is harder to read. His best early trades come when the enemy is last-hitting or clearing the wave; a short charged hit that forces movement is better than a full charge that gets interrupted. Snowball is used as a follow-up, not a blind opener unless key peel is already spent. Early augments support surviving long enough to create a fight: durability, healing, shielding, or tenacity allow him to contest space more aggressively, while damage or haste augments call for repeated short threats. He pushes when his team has better waveclear or the enemy backline is low, and stalls when outranged or waiting for stronger levels, absorbing light poke with his shield. If ahead, he takes brush control to force guesses; if behind, he plays closer to his structure and saves engage for enemies who dive too far. At levels 7-11, Sion becomes the fight starter or anti-dive wall. He either holds forward brush when his team can follow, or stands on top of his carries against assassins and divers. His trading rhythm uses two-step patterns: walk up to force movement, then when the enemy spends mobility or crowd control, commit with Snowball or ultimate. Mayhem fights explode quickly, so his main engage should not be wasted into a target with every escape ready. Mid-game Snowball turns poke into a real fight; if it hits a carry, he waits before taking the mark. His augment pattern tells him how brave to be: defensive augments let him absorb burst, mobility augments allow sharper angles from brush, and damage augments reward targeting carries during passive, but he must not chase damage so far that his own backline gets collapsed. He pushes after a won fight or forced recalls, and stalls against stronger poke, using patience to make the enemy misstep. When ahead, he chains pressure from past the midpoint with ultimate from angles that cut off retreat; when behind, he counter-engages, interrupting the second champion or knocking up the carry who steps forward. After level 12, Sion forces winning fights rather than random crashes. Late-game positioning is about angles and death location: he stands where his engage threatens carries while staying close enough for his team to use his crowd control, and holds his ultimate until the enemy is trapped by minions, terrain, or team pressure. He stops taking meaningless poke trades, using his shield and body only to protect a carry, save a wave, or let his team step forward. His late Snowball is a commitment tool taken decisively on a high-value target if his team is ready, and let expire if it lands on a tank deep behind the enemy. Augments for durability make him the first body in, engage or movement augments are used from fog for surprise, and damage augments that boost after death require planning his death near carries or the wave.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

When Sion The Undead Juggernaut wins the first few fights and starts stacking health, he stops being a champion and starts being a timer. His primary strength lies in hard zone control; he can charge his Q in a visible, threatening position to force the enemy behind their tower, either securing free damage on structures or chunking half a squishy’s health bar for a kill if the enemy disrespects the threat. Ahead, his Q becomes a one-shot threat, and his R is best aimed straight down the lane at the enemy backline to force flashes or a knock-up that ends fights. Augments that grant ability haste or movement speed turn him into a raid boss, while damage augments make his passive terrifying—when he dies ahead, his zombie form often secures double kills because enemies underestimate the execute damage. The main risk when ahead is greed: chasing kills into the enemy fountain can throw the lead even in Mayhem’s reduced death timers. After a fight, shove the wave, take the tower, and reset; the only thing that kills a fed Sion is his own greed. Specific ahead tactics include popping W earlier for shield burst and finishing low-health targets, using Snowball to close gaps followed by point-blank Q, and auto-attacking structures while the team zones—he is the best tower taker on the team. Playing from behind, Sion feels miserable until he accepts his role as a disruptor rather than a carry. His primary action becomes disruption over damage: his Q will not one-shot, and his R will get him killed if charged into the enemy team. Instead, he peels for his carries by charging Q to zone divers, uses R defensively to escape or reposition, and focuses on not dying for nothing. Every death must cost the enemy something—time, health, or cooldowns. Behind, he is the counter-engage, not the engage tool, and should let the enemy make the first move before punishing with Q and E. Augments that provide survivability or healing cover his weakness to repeated poke, allowing him to survive initial burst and get abilities off. His passive becomes a revenge tool: even a 0-5 Sion with a strong defensive augment can turn a fight by refusing to die quickly, and his zombie form forcing enemy carries to kite back creates space for teammates. Specific behind tactics include using E to last-hit safely and chip enemies, popping W to tank skill shots for the team, and split pushing a side wave to force the enemy to send one or two champions away from the main fight. Recovery conditions arise when the enemy overcommits to killing Sion, allowing his team to take objectives or win the number advantage. He is uniquely good at being an annoying distraction, so he should build tanky and take every defensive augment offered to make the enemy work for every inch of ground. The trap to avoid is trying to make hero plays—a behind Sion that lands one good Q is more valuable than one that dives into five and dies before pressing a button. Patience wins losing games: he must wait for the enemy to misposition in Mayhem’s chaos and then punish.

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Ranking bohaterów

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Bohaterowie

Sion The Undead Juggernaut is a lane-control monster in ARAM: Mayhem who transitions into an unkillable raid boss or a disruptive zombie. He is not built to outplay enemies with mechanics; instead, he exists to charge abilities directly in their face, absorb ridiculous amounts of damage, and force the enemy to overcommit kills that simply bring him back for more. Every ability demands respect for its windup, but the payoff is massive when landed. Sion’s passive, Glory in Death, turns death into a tactical resource. When he dies, he reanimates with decaying health, increased attack speed and movement, and ground-slamming attacks. In Mayhem’s constant high-damage fights, Sion often revives right in the middle of a scrum, forcing enemies to choose between fleeing or dying to a zombie. This fail-safe turns a bad trade into a potential double kill, and early on enemies often underestimate the zombie damage. The key is to die in the middle of the enemy backline during teamfights to disrupt positioning, though slows and stuns can ruin the chase. Decimating Smash, his primary threat tool, charges a massive overhead axe slam. The longer the charge, the more damage and knock-up, but the threat of a fully charged smash often does more work than the ability itself, zoning and peeling enemies. The classic combo uses E’s slow or minion stun to set up an almost guaranteed full charge. Soul Furnace provides a shield and a delayed area-of-effect explosion, with permanent health stacking from minion kills. In Mayhem’s constant waves, Sion can stack health faster than on Summoner’s Rift. Activating the shield before engaging absorbs initial burst, and timing its explosion is critical since high-damage enemies can break it before detonation. Roar of the Foe fires a short-range shockwave that slows and knocks back a champion, but when aimed at a minion, it launches that unit much further to stun the first enemy hit. Mayhem’s ever-present minions give Sion reliable ammunition for this engage tool, making his E-into-Q combo bread and butter. Unstoppable Onslaught turns Sion into a projectile that cannot be interrupted by crowd control, charging across the single lane from tower to tower. The knock-up at the end scales with distance and sets up a follow-up charged Q. While a missed R leaves him deep in enemy territory with no abilities, used correctly it forces cooldowns and creates chaos. Sion rewards patience with windups, smart death positioning, and constant pressure from a zombie that demands respect long after the first life ends.

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Sion The Undead Juggernaut lives and dies on commitment in ARAM: Mayhem, where one bad angle or wasted ultimate turns a raid boss into a feeding streak. The common mistakes to avoid fall into mechanical execution and decision-making. Mechanically, charging Q for maximum duration every time is a trap; enemies interrupt the channel or simply walk out, leaving Sion with only basic attacks for several seconds. The correct action is to use Q as a flexible tool—quick taps for point-blank knockups provide reliable crowd control, while full charges are saved for when enemies are locked down by allies or forced into a choke. Another error is activating W and immediately detonating it for damage; the shield breaks before dealing meaningful damage, costing Sion his primary survival tool. The proper play is to hold the detonation, let the shield absorb damage, and pop it only when enemies are inside the blast radius or the shield is about to break. Using R in a straight line from max range with no terrain support is a common blunder; enemies see the charge coming and sidestep easily. Sion should start R from closer range or use fog of war, curving the ultimate to cut off retreat paths or aim for chokepoints. Spamming E on cooldown into minion waves pushes the wave and wastes the cooldown when a real engage opportunity appears; the correct habit is to save E for champions or for setting up Q knockbacks, using it on minions only to reset the wave. Ignoring the passive death form is a critical mistake—players typing in chat or mentally checking out waste the most terrifying part of Sion’s kit. In death form, click on the highest-priority target and force enemies to kite you or take massive damage. Decision mistakes are equally costly. Engaging with R when the team is too far behind to follow up leads to Sion being collapsed on and killed alone; always check team position and ping the target before pressing R. Dying in the middle of nowhere, far from objectives or teammates, gives zero value; instead, die on top of enemies or under their tower so the zombie form disrupts their advance. Building full damage because of highlight reels is a trap—in Mayhem mode, Sion gets melted before Q finishes charging. The correct approach is to build tank with one or two hybrid damage items if ahead, relying on base damages and survivability. Using Snowball to engage and then immediately Qing without setup fails because enemies react and sidestep; the Snowball should be followed with an auto-attack slow or E to disrupt before landing Q. Chasing low-health enemies into their base during death passive while the team dies elsewhere is a tempo loss; in passive form, target the biggest threat to the team, not the easiest kill. Finally, refusing to die when at 10% HP and the team is ready to fight forces a 4v5; sometimes Sion needs to die on his own terms, walking in to force the enemy kill him in a bad spot and activate passive in their faces. Sion rewards calculated aggression—make each death meaningful, hit buttons with purpose, and never charge R from your own tower into five enemies who can see you coming.

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FAQ

Sion

FAQ

Is Sion a tank, a damage pick, or an engage pick in ARAM: Mayhem? Sion is mainly a front-line engager who wins by forcing messy fights and making enemies spend time on him. If your team already has reliable damage, build and play to start fights, block space, and soak cooldowns. If your team lacks threat, you can lean more aggressive, but the tradeoff is that missed engages leave you stranded and easy to kite. When should I start fights as Sion? Start fights when your team is close enough to follow and at least one enemy damage dealer has stepped forward. Your engage is strongest when it cuts off retreat, not when it simply travels in a straight line down the lane. If you go too early, the enemy can walk back, burn your health, and then punish your team while you are down. How do I use Sion’s charge-up knock-up without getting interrupted? Use it from brush, behind minions, after an ally crowd control lands, or when enemies are already dodging another threat. If you charge in full view against champions with easy interrupts, expect to get stopped before it matters. A shorter, faster cast is often better than greedily holding it and losing the whole window.

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