ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #20

Hwei build ARAM Mayhem i najlepsze ulepszenia

Hwei jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Hwei Hwei the Visionary Mag / Wsparcie
TierT1
Ranga#20
Win rate52.57%
Pick rate0.66%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Cena łączna
2,800
Cena
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win rate52.95%
Pick rate19.03%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Cena łączna
2,800
Cena
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate54.21%
Pick rate7.77%
#3
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate49.56%
Pick rate7.67%

N/Aelementy

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

51.51%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.22%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.54%
Blackfire Torch Blackfire Torch Blackfire Torch
Cena łączna
2,800
Cena
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

53.81%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.68%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.44%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.59%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

49.30%
Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.38%
Cryptbloom Cryptbloom Cryptbloom
Cena łączna
3,000
Cena
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

52.61%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.96%
Morellonomicon Morellonomicon Morellonomicon
Cena łączna
2,850
Cena
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

47.72%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.00%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.00%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.50%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Cena łączna
300
Cena
300

+300 Mana

54.03%
Amplifying Tome Amplifying Tome Amplifying Tome
Cena łączna
400
Cena
400

+20 Ability Power

54.03%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

54.03%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.03%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
56.37%
Pick rate
6.09%
Gry
997

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.37%6.09%997
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.32%
Pick rate
5.17%
Gry
847

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT156.32%5.17%847
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
55.85%
Pick rate
18.15%
Gry
2,972

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.85%18.15%2,972
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
55.76%
Pick rate
6.52%
Gry
1,067

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.76%6.52%1,067
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.38%
Pick rate
6.30%
Gry
1,031

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.38%6.30%1,031
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.96%
Pick rate
5.04%
Gry
826

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.96%5.04%826
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
54.09%
Pick rate
6.94%
Gry
1,137

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.09%6.94%1,137
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.07%
Pick rate
12.45%
Gry
2,038

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.07%12.45%2,038
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.00%
Pick rate
12.92%
Gry
2,115

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.00%12.92%2,115
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
53.99%
Pick rate
6.89%
Gry
1,128

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.99%6.89%1,128
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
53.67%
Pick rate
15.04%
Gry
2,463

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.67%15.04%2,463
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
53.04%
Pick rate
7.54%
Gry
1,235

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.04%7.54%1,235
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.03%
Pick rate
5.54%
Gry
907

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.03%5.54%907
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.71%
Pick rate
7.43%
Gry
1,216

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.71%7.43%1,216
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.60%
Pick rate
8.09%
Gry
1,325

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.60%8.09%1,325
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.61%
Pick rate
11.56%
Gry
1,893

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.61%11.56%1,893
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
51.60%
Pick rate
21.36%
Gry
3,498

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.60%21.36%3,498
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
51.53%
Pick rate
8.61%
Gry
1,409

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.53%8.61%1,409
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.38%
Pick rate
10.15%
Gry
1,662

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.38%10.15%1,662
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
51.37%
Pick rate
11.85%
Gry
1,941

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.37%11.85%1,941
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.34%
Pick rate
9.09%
Gry
1,488

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.34%9.09%1,488
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
50.70%
Pick rate
7.41%
Gry
1,213

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.70%7.41%1,213
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.46%
Pick rate
5.98%
Gry
979

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.46%5.98%979
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.44%
Pick rate
6.19%
Gry
1,013

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.44%6.19%1,013
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.44%
Pick rate
11.92%
Gry
1,951

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.44%11.92%1,951
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
50.05%
Pick rate
5.89%
Gry
965

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.05%5.89%965
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
49.94%
Pick rate
5.37%
Gry
879

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.94%5.37%879
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
49.89%
Pick rate
8.32%
Gry
1,363

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.89%8.32%1,363
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.75%
Pick rate
4.95%
Gry
810

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.75%4.95%810
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.10%
Pick rate
2.45%
Gry
401

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.10%2.45%401
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
57.43%
Pick rate
2.09%
Gry
343

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.43%2.09%343
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
56.58%
Pick rate
3.11%
Gry
509

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.58%3.11%509
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
55.97%
Pick rate
2.82%
Gry
461

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.97%2.82%461
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
55.88%
Pick rate
3.32%
Gry
544

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.88%3.32%544
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.80%
Pick rate
3.58%
Gry
586

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.80%3.58%586
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
54.89%
Pick rate
2.75%
Gry
450

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.89%2.75%450
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
54.39%
Pick rate
2.85%
Gry
467

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.39%2.85%467
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.99%
Pick rate
2.91%
Gry
476

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.99%2.91%476
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
53.47%
Pick rate
3.96%
Gry
649

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.47%3.96%649
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
53.42%
Pick rate
3.66%
Gry
599

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.42%3.66%599
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
53.24%
Pick rate
1.70%
Gry
278

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.24%1.70%278
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
52.89%
Pick rate
1.48%
Gry
242

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.89%1.48%242
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.87%
Pick rate
2.13%
Gry
348

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.87%2.13%348
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.61%
Pick rate
1.87%
Gry
306

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.61%1.87%306
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
52.61%
Pick rate
3.75%
Gry
614

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.61%3.75%614
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
52.52%
Pick rate
1.70%
Gry
278

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.52%1.70%278
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.28%
Pick rate
2.01%
Gry
329

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.28%2.01%329
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.86%
Pick rate
3.62%
Gry
592

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.86%3.62%592
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
50.97%
Pick rate
3.79%
Gry
620

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.97%3.79%620
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
50.74%
Pick rate
3.31%
Gry
542

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.74%3.31%542
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.24%
Pick rate
3.87%
Gry
633

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.24%3.87%633
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
48.45%
Pick rate
2.17%
Gry
355

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.45%2.17%355
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.30%
Pick rate
1.62%
Gry
265

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.30%1.62%265
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.25%
Pick rate
1.57%
Gry
257

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.25%1.57%257
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.12%
Pick rate
2.92%
Gry
478

Wybierz Trueshot Prodigy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.12%2.92%478
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.71%
Pick rate
1.87%
Gry
306

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.71%1.87%306
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.83%
Pick rate
1.54%
Gry
252

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.83%1.54%252
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.19%
Pick rate
2.96%
Gry
485

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.19%2.96%485
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.29%
Pick rate
1.36%
Gry
223

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.29%1.36%223
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
64.29%
Pick rate
0.51%
Gry
84

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT364.29%0.51%84
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
61.90%
Pick rate
0.64%
Gry
105

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT361.90%0.64%105
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
60.50%
Pick rate
0.73%
Gry
119

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT360.50%0.73%119
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
58.54%
Pick rate
0.75%
Gry
123

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.54%0.75%123
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
57.40%
Pick rate
1.03%
Gry
169

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT357.40%1.03%169
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.25%
Pick rate
0.84%
Gry
138

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.25%0.84%138
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.28%
Pick rate
1.22%
Gry
199

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.28%1.22%199
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.79%
Pick rate
0.58%
Gry
95

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.79%0.58%95
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
55.50%
Pick rate
1.17%
Gry
191

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.50%1.17%191
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.50%
Pick rate
1.17%
Gry
191

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.50%1.17%191
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.86%
Pick rate
0.88%
Gry
144

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.86%0.88%144
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
53.01%
Pick rate
0.51%
Gry
83

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.01%0.51%83
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.89%
Pick rate
0.74%
Gry
121

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.89%0.74%121
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.63%
Pick rate
1.16%
Gry
190

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.63%1.16%190
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.63%
Pick rate
0.81%
Gry
133

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.63%0.81%133
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.38%
Pick rate
0.51%
Gry
84

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.38%0.51%84
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
52.34%
Pick rate
0.65%
Gry
107

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.34%0.65%107
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.21%
Pick rate
0.69%
Gry
113

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.21%0.69%113
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
52.17%
Pick rate
0.98%
Gry
161

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.17%0.98%161
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.94%
Pick rate
1.26%
Gry
206

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.94%1.26%206
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.89%
Pick rate
1.13%
Gry
185

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.89%1.13%185
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
51.28%
Pick rate
1.19%
Gry
195

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.28%1.19%195
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
1.26%
Gry
206

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.26%206
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
0.72%
Gry
118

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%0.72%118
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.70%
Pick rate
1.02%
Gry
167

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.70%1.02%167
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
48.91%
Pick rate
0.56%
Gry
92

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.91%0.56%92
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.80%
Pick rate
1.28%
Gry
209

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.80%1.28%209
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
48.80%
Pick rate
0.76%
Gry
125

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.80%0.76%125
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
47.83%
Pick rate
0.98%
Gry
161

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.83%0.98%161
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
47.77%
Pick rate
0.96%
Gry
157

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.77%0.96%157
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.73%
Pick rate
0.54%
Gry
88

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.73%0.54%88
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.59%
Pick rate
0.89%
Gry
145

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.59%0.89%145
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
47.54%
Pick rate
0.75%
Gry
122

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.54%0.75%122
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
47.25%
Pick rate
0.56%
Gry
91

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.25%0.56%91
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.08%
Pick rate
0.62%
Gry
102

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.08%0.62%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.25%
Pick rate
1.06%
Gry
174

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.25%1.06%174
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.21%
Pick rate
0.58%
Gry
95

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.21%0.58%95
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
42.95%
Pick rate
0.91%
Gry
149

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.95%0.91%149
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.39%
Pick rate
0.56%
Gry
92

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.39%0.56%92
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
60.26%
Pick rate
0.48%
Gry
78

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT460.26%0.48%78
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
58.62%
Pick rate
0.35%
Gry
58

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT458.62%0.35%58
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.35%
Pick rate
0.42%
Gry
68

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.35%0.42%68
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.85%
Pick rate
0.33%
Gry
54

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.85%0.33%54
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
51.67%
Pick rate
0.37%
Gry
60

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.67%0.37%60
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.79%
Pick rate
0.38%
Gry
63

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.79%0.38%63
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
50.72%
Pick rate
0.42%
Gry
69

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.72%0.42%69
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.15%
Pick rate
0.36%
Gry
59

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.15%0.36%59
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.45%
Pick rate
0.47%
Gry
77

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.45%0.47%77
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.45%
Pick rate
0.40%
Gry
66

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.45%0.40%66
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.28%
Pick rate
0.32%
Gry
53

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.28%0.32%53
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
35.29%
Pick rate
0.42%
Gry
68

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT435.29%0.42%68

Hwei Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Max order: R > Q > E > W.

RQEW

Put points into R whenever possible, max Q first, max E second, and leave W for last.

Hwei Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Hwei counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sett Sett Sett T1
Tier
T1
Ranga
#11
Win rate
54.29%
Pick rate
0.70%

Sett jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Illaoi Illaoi Illaoi T3
Tier
T3
Ranga
#88
Win rate
50.31%
Pick rate
0.47%

Illaoi jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Braum Braum Braum T4
Tier
T4
Ranga
#130
Win rate
48.29%
Pick rate
0.40%

Braum jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Hwei is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Ranga
#30
Win rate
53.38%
Pick rate
0.71%

Fizz jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Ranga
#171
Win rate
42.78%
Pick rate
0.41%

LeBlanc jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nocturne Nocturne Nocturne T3
Tier
T3
Ranga
#106
Win rate
49.66%
Pick rate
0.27%

Nocturne jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Hwei Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hwei Hwei Hwei T1
Tier
T1
Ranga
#20
Win rate
52.57%
Pick rate
0.66%

Hwei jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Ranga
#131
Win rate
48.09%
Pick rate
0.42%

Jarvan IV jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best teammate synergies Amumu Synergy mechanism: Amumu gives Hwei the thing he values most: enemies locked in a tight area. Hwei’s strongest fight pattern is not random poke; it is dropping layered damage and control onto targets that cannot instantly walk out. Combo: Let Amumu start when two or more enemies are close, then Hwei should immediately place his largest area threat over the locked group instead of chasing the backline. If Amumu catches only the tank, Hwei should use lighter poke and save the heavier follow-up for the enemy carries stepping in to help. Best scenario: This pairing is best when the enemy team has short-range carries, melee divers, or a support line that must walk forward together. The narrow bridge makes bad spacing very punishable, and Amumu turns one mistake into a full-team damage window. Enemy answer: Good enemies will spread before Amumu enters, hold disengage for his engage, or bait him into starting while Hwei is out of range. Spell shields and cleanse-style tools also reduce the first burst window. Failure risk and recovery: The main failure is Amumu going too early and dying before Hwei can layer spells. Recover by slowing the fight down: Hwei should hold one control spell for the counter-engage, kite behind Amumu’s body, and punish the enemies who walk forward after the failed start. Jarvan IV Synergy mechanism: Jarvan creates forced terrain and commits enemies to a small space. That gives Hwei a clear target area instead of asking him to land delayed spells on five moving champions. Combo: Jarvan starts with a knock-up or cage, and Hwei paints the trapped area immediately. The best version is simple: Jarvan catches a carry or two priority targets, Hwei covers the exit path, and the rest of the team hits whoever cannot leave. Best scenario: This is strongest against immobile mages, marksmen, and enchanters who rely on spacing rather than hard escapes. It also works well when Hwei’s team has follow-up damage but lacks a clean way to begin the fight. Enemy answer: Enemies can save dashes, blink-like movement, knock Jarvan away, or punish the moment after he commits. They can also stand wide enough that his engage traps only one low-value target. Failure risk and recovery: Jarvan can accidentally isolate himself or trap Hwei’s team in a bad brawl if he starts into stronger melee champions. If that happens, Hwei should not walk into the cage just to deal damage. Cast from outside, cover the edge with control, and turn the trapped zone into a disengage wall instead of a forced all-in. Nautilus Synergy mechanism: Nautilus gives Hwei reliable single-target access and front-line presence. Hwei does not need every fight to be a five-man wombo; sometimes he just needs one enemy held in place long enough to delete them before the real fight starts. Combo: Nautilus threatens hook range, forces enemies to dodge sideways, and Hwei places damage where they are likely to retreat. When Nautilus locks a priority target, Hwei should commit burst quickly, then keep one spell available to stop the counter-dive. Best scenario: This pairing is excellent into teams with one fed carry or one slippery champion who keeps stepping forward to poke. Nautilus can make that player respect the line, while Hwei punishes the rest of the team for grouping behind them. Enemy answer: Enemies will hide behind minions, body-block with tanks, use spell shields, or hard-engage onto Hwei after Nautilus throws his first tool. If Nautilus misses, the enemy has a clean punish window. Failure risk and recovery: The risk is over-chasing a hooked tank while the enemy backline stays untouched. Recover by changing the target rule: if Nautilus catches a tank, Hwei uses the target as a zone anchor, damages enemies standing near it, and saves hard commitment for a carry mispositioning afterward. Thresh Synergy mechanism: Thresh is valuable because he solves both sides of Hwei’s fights. He can start picks, but more importantly he can pull Hwei out when Mayhem mobility and dive tools turn the fight messy. Combo: Thresh fishes for hook or displacement, Hwei follows with a quick control-and-damage sequence, then Thresh holds lantern as the escape plan. If the enemy diver jumps past the front line, Thresh peels first and Hwei fires into the diver instead of tunneling on the original target. Best scenario: This duo is best when Hwei is the main damage threat and the enemy team has assassins, bruisers, or snowball-style engage. Thresh lets Hwei play closer to threat range without being instantly punished for one step forward. Enemy answer: Smart enemies will pressure Thresh before committing, stand behind minions, or wait until lantern is unavailable before diving Hwei. They may also split their engage so Thresh can only save one teammate. Failure risk and recovery: The failure point is coordination. If Hwei walks too far after Thresh lands a hook, lantern may not save him from the counter-engage. Recover by playing around Thresh’s position, not the enemy’s health bar: take the damage window, then reset behind lantern range before casting again. Seraphine Synergy mechanism: Seraphine pairs with Hwei through layered range, sustain, and crowd control follow-up. She helps him win slower fights where both teams are posturing, poking, and waiting for someone to misstep. Combo: Seraphine softens and groups enemies with long-range pressure, then Hwei adds control zones to cut off retreat paths. If Seraphine lands a multi-target engage or follow-up control, Hwei should aim at the center of the enemy formation rather than chasing the lowest-health target. Best scenario: This pairing shines when Hwei’s team already has a front liner and wants to siege safely. The two can force enemies to choose between standing back and losing health, or walking forward into layered control. Enemy answer: The enemy answer is direct engage. If they reach Hwei and Seraphine before the poke matters, the double-mage backline can collapse quickly. Wide spacing also reduces the value of their layered area spells. Failure risk and recovery: The risk is drafting too soft. Hwei plus Seraphine without a tank can look strong for a minute, then lose one engage and never regain space. Recover by playing behind minion waves, saving one disengage tool each, and refusing to walk up unless the front line is ready to block the punish. Team functions Hwei needs most

Reliable engage: Hwei needs someone else to force the first mistake. If he has to start fights alone, enemies can dodge the setup and punish him while his key spells are unavailable.

Hwei ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and JobHwei usually plays as backline poke and wave control, softening targets before fights and punishing clumped enemies from a safe distance.Hwei becomes a rotating control core who must hold disruption options for divers rather than spending every spell on forward damage.Shift from pure poke to holding defensive answers for sudden dive threats.
Spell DisciplinePlayers often default to ranged damage whenever a target appears, fishing with control spells and using utility for better trades.Every spell choice has a higher opportunity cost; missed control creates a punish window, and utility spells become fight-saving tools.Stop autopiloting damage; save control and utility for when dives actually happen.
Fight TempoTempo follows a cycle: clear wave, poke, wait for cooldowns, and pressure towers when enemies get low.Fights break open earlier and more often, potentially skipping the poke phase entirely via augment-enhanced engages or reset chains.Be ready to swap instantly from chipping enemies to stopping a collapse.
Teamfight SpacingStay behind the front line, keep an angle on the wave, and avoid walking into hook or engage range.Spacing must account for augmented movement and sudden target access; use elastic positioning, stepping back when engage is available.Stand one step farther back than normal and move immediately after casting.
Augment LogicBuild around damage, mana comfort, and magic penetration to pressure health bars from range.Judge augments by whether they solve the fight you are losing; defensive or peel-friendly options gain value against heavy dive.Pick augments that fix your actual problems, not just ideal combo damage.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Hwei the Visionary is a ranged mage who brings exceptional area-of-effect damage and the most unique ability system in League of Legends to Hextech Mayhem. His entire combat identity revolves around combining three basic ability slots, each with two distinct effects, for a total of eight different abilities that he can call upon in any team fight. The Q slot offers “Disaster” for heavy area damage and “Cascade” for long-range poke, giving him both waveclear and harassment tools. The W slot includes “Maze” for zone control and “Flow” for movement, allowing Hwei to shape the battlefield or reposition as needed. The E slot provides “Scourge” for crowd control and “Seance” for shielding and healing, covering defensive and supportive roles. This deep toolkit makes Hwei the most versatile battlefield artist in the mode, able to adapt his damage, utility, and escape options to the exact demands of each skirmish. His ultimate, Masterpiece, unleashes a massive magical painting that deals high area magic damage and slows enemies across a large area. In the confined terrain of Hextech Mayhem, this ability can cover enormous portions of the lane, often deciding the course of a fight by itself. As a ranged mage, Hwei thrives by maintaining safe positioning and using his diverse spells to control the flow of combat from a distance. His highest strategic value lies in his capacity to handle virtually any team fight situation with the optimal ability combination, whether that is laying down persistent area damage, locking down enemies with crowd control, or providing survivability to allies. However, this flexibility comes with a high skill ceiling; players must quickly assess the fight and select the correct brushstrokes from his eight-spell arsenal. Mistakes in ability choice or timing can leave Hwei vulnerable, as his cooldowns are significant and his base defenses are typical of a mage. The confined lane of Hextech Mayhem both amplifies the impact of his area control and forces him to be extra vigilant about enemy engages. Overall, Hwei the Visionary rewards thoughtful, adaptive play and can single-handedly turn the tide of a Hextech Mayhem match through sheer variety and massive area damage when his complex ability system is mastered.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Hwei the Visionary wins Mayhem fights by making the lane feel smaller than it already is, layering threat rather than committing to being a pure poke bot or front-line mage. The highest-value execution habit is balancing wave clear and champion damage: if you only hit champions while the wave crashes into your tower, you lose tempo; if you only clear while divers walk in for free, you lose health. Engage after the enemy commits to a narrow path such as a turret gap, wall edge, or choke, and wait to place damage where they want to retreat, not just where they are standing. Let allies with reliable lockdown start fights; hold your burst for the moment the target is actually stuck or forced forward. Keep defensive control available until an assassin dashes, then drop it between them and your backline to create hesitation. Do not open every fight with your longest-range poke because enemies often have augment-based speed or shields; poke only when their engage tools are visible or your team can cover you. When the enemy tank dives first, look past them and aim your next spell at the follow-up carry line rather than panic-casting everything into the tank. Layer zones so that if your first spell forces a dodge left, place the next threat on the left-side exit, turning one defensive cast into a full counter-engage. Save a fast answer for assassins and treat your defensive spell as your real health bar. When being collapsed on, cast across the lane instead of down it to cut off pursuit. Stand one step behind your most stable teammate and back up before casting when enemies have Snowball available. Use the lane wall to protect one side of your body; after you miss key control, immediately change posture and play waveclear until the spell rotation is safe. Aim your spells at exits rather than bodies, and use the minion wave as a ruler to force the enemy to choose between losing wave position or eating damage. Target priority starts with the diver who has already committed, then the short-range carry walking forward, then the enemy poke mage only when exposed; ignore bait targets when your cooldowns are needed for peel. Use your own Snowball as follow-up, not blind engage, and throw it after your zone forces a predictable dodge. Against enemy Snowball, track who is marked and pre-place punishment on the landing area. When you get marked, move toward your team before the recast. Play around your augment trigger windows: fight during full rotations if your augment rewards spell hits, bait more patiently if it adds defensive value, and set up pressure before objectives. Control the wave without becoming the engage target by pushing only when your team is healthy and peel is available. When diving, only go under turret after the enemy uses their main escape, place damage behind the target, and cancel the dive if your control misses. When defending, hold spells for the first champion who crosses the point of no return. When behind, prioritize waveclear and anti-dive, give ground before giving shutdowns, and look for enemies who overstep after winning; keep fights short when your team lacks health and spend spells to protect carries even if it lowers your damage chart. The clean Hwei game is patient but not passive, making enemies walk through bad spaces and turning every missed enemy engage into wave pressure.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Hwei wins Mayhem by controlling space before the fight starts, standing one step behind the engage or tank, painting choke points with long-range damage, and saving a defensive spell for the first diver. Throwing every spell for poke leaves nothing when Snowballs land, making him the easiest reset target. Early game, position behind the minion wave toward the side with better vision and fewer hooks, starting with a clear angle through the wave. Trade in short cycles, using long-range poke when enemies step up for last hits and backing off while spell options return; do not fish nonstop into a full minion wave if it gives the enemy a free Snowball angle. When an enemy is already crowd controlled, switch to committed damage and layer an area spell where they must walk. Early Snowball is mostly a threat tool, best thrown at enemies already controlled or near terrain, but only taken when isolated and the team can follow. Augments early should value range, ability haste, mana stability, shielding, or damage amplification; if an augment triggers after hitting a spell, use the easiest long-range spell first then commit the heavier zone after the enemy burns movement. Push when the team has stronger poke and the enemy cannot start fights through the wave; stall when the enemy has better engage. When ahead, step forward only with a tank or bruiser, forcing the enemy under turret and painting side exits. When behind, stop answering every poke trade, clear waves, hold defensive tools, and punish overextensions. Reach level 6 with health and mana to fight, then look for clustered enemies after allied crowd control, enemy Snowballs, or turret dives rather than wasting the ultimate on one healthy frontliner. Mid game, position behind the main engage line and shift side to side after each cast to avoid pre-aimed escapes. Keep enough distance from the other carry that one engage does not catch both. Poke before objectives, health relic contests, and turret pressure, then stop casting blindly when the enemy is low enough to engage. Use damage zones to cut off retreats and crowd control when enemies step past minions or take a Snowball. The best Hwei trades are two-part: first force movement, then punish the predictable dodge. Mid game Snowball can create surprise angles, but Hwei should not become the primary diver unless the enemy backline is already broken; use Snowball to follow allied engage, reposition after a winning pick, or tag a fleeing carry when long-range spells would be blocked. The augment set by now defines the rhythm: poke or spell-chain augments call for repeated hits, survivability augments allow closer positioning only when the team is near, movement augments are best used after casting to change angles. Push hard when enemies are missing health, down key engage tools, or forced to clear under turret; stall when the team lacks frontline or a carry is dead. When ahead, keep the enemy trapped between turret, minions, and zones; when behind, deny clean resets by saving a control spell for the first diver and dropping damage where the enemy wants to stand. Late game, play at maximum useful range with a retreat lane open, standing near terrain only if it protects from flank angles without pinning against a wall that removes sideways dodge. Every spell should chunk a priority target, protect a teammate, deny a choke, or force the enemy formation to split; random poke into tanks is fine only if it creates space for turret hits. When carries group together, hold the biggest commit until they are slowed, trapped, or forced into a narrow path.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Hwei the Visionary’s dominant strength in ARAM Mayhem is his ability to control space and punish any enemy that walks into his range. When ahead, he becomes oppressive by setting the wave first, painting from behind a frontliner, and forcing the enemy to choose between eating poke, losing ground, or attempting a bad engage through his zone of control. However, his power comes with clear vulnerabilities: he is slow, vulnerable to dive, and punishable the moment he steps forward without a defensive spell ready. In ahead patterns, the key is to never celebrate the lead by walking alone. Instead, Hwei should create a controlled slow push that lets his frontline stand between him and the enemy while he harasses anyone who steps up for last-hits. He must keep one control spell reserved for the first real commit, because if a diver lands on him and his answer is gone, the lead evaporates quickly. His ranged poke is excellent for forcing bad recalls and contesting health relics, but converting poke into kills should only happen after the enemy’s mobility tools are spent. Augment choices should prioritize survivability if dive threats remain; raw damage only helps if the team can already peel. Positioning matters even on a one-lane map—Hwei must respect flank angles and never tunnel on a low target under turret without an escape route. End fights cleanly by pushing the wave and hitting the structure, not chasing highlights. When behind, Hwei’s playstyle shifts dramatically. He cannot posture like a turret; he must take shorter trades, safer angles, and wait for the enemy to overstep. Giving ground before giving a death is critical—losing a few minions is better than dying for one wave. Control spells become purely defensive; never throw them at the enemy tank just because he is visible. Wait for the carry, diver, or bruiser who can actually kill you, then stop them cold. Spell patterns must be shortened and pre-planned; a simple correct cast beats a fancy late cast. Augment selection should fix the reason the team is losing—survivability if assassins reach him, mana if resources run out, or execution damage if the team can peel but lacks threat. Fight only around enemy overextension, such as when they chase a low ally or clump near a relic, and never chase a low-value target like a tank bait. The turret area should be used as a damage amplifier—hover just far enough back to force enemies into a narrow path, then kite after each cast. Prioritize wave clear to stabilize before looking for the miracle combo; without minions, the enemy’s engage angles shrink. The behind mindset is to play for the enemy’s second mistake, not the first flashy angle, and stay alive through the first engage so Hwei can punish the champion who goes too deep and swing the fight with his next rotation.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Hwei the Visionary enters ARAM: Mayhem as a punish mage whose entire identity revolves around spell layering and controlled detonations. His passive, Signature of the Visionary, triggers bonus burst damage when he hits the same enemy champion with two separate damaging abilities. Because Mayhem fights are constantly packed into tight mid-lane corridors, this detonation can clip both the main target and anyone standing nearby. Instead of random poke, Hwei should tag an enemy with a safe opener and hold the second hit for when the enemy clumps, walks into a choke, or gets controlled by allied crowd control. The passive turns him from a long-range nuisance into a fight-ending threat, but only if his two spells land on the same champion. Wasting spells on different targets means losing a huge portion of his trade pattern until abilities cycle again. Hwei’s kit is divided into three subject schools: Disaster, Serenity, and Torment. Disaster (Q) is his main damage school and is maxed first, giving him a direct projectile for poke, a long-range finishing strike best after crowd control, and a ground zone to control space. Serenity (W) is his utility school, providing movement speed to reposition, a shielding zone to hold ground, and a selfish empowerment for sustained casting. W is leveled last but is essential for survival, deciding whether Hwei lives long enough to use his damage. Torment (E) is his control school, maxed second, and includes a fear projectile against divers, a delayed eye zone on chokepoints, and a pull-and-slow area for punishing grouped enemies. E is the linchpin that makes his damage reliable—wasting it on low-probability poke invites the enemy to dive freely. His ultimate, Spiraling Despair (R), is a long-range attachment that slows, spreads pressure around the target, and detonates after a delay. It is strongest when the attached champion cannot leave their team, punishing clumps and breaking formations. In Mayhem’s constant skirmishes and 5v5 brawls, Hwei excels when his team forces enemies to stand together. Clean combos like E into Q or E into R create passive procs that damage entire groups. His greatest weakness is the window after a missed E or R, which signals the enemy to engage. Champions with fast dashes, mobility, or clean can bait his first hit and avoid the second, while tanks can absorb his control and allow carries to dive. Ultimately, Hwei the Visionary rewards patience, positioning, and disciplined spell sequencing—using his schools in the right order and at the right moment to turn every crowded fight into a disaster for the opposition.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Hwei punishes sloppy inputs harder than most Mayhem mages. He has answers for poke, zone control, shields, speed, pick setup, and follow-up damage, but only if you choose the right painting under pressure. Most bad Hwei games come from spending the wrong school, locking yourself out of the tool you needed next, then getting run down in the narrow lane. Mechanical mistakes start with throwing random Q spells at the first visible enemy while the wave is still alive. This blocks poke, loses lane control, and leaves no immediate damage when a crowd control lands. Instead, pick the Q spell for the target state: straight poke on a clean line, delayed long-range damage on slowed or rooted enemies, and ground zoning through narrow spaces. If you waste Q, step behind your frontline and use utility or control to stall. Another common error is panic-cycling the E control spell too fast, causing the diver to keep moving. Decide your E before the fight: fear-style control to stop direct engage, eye or root zone for predictable paths, and pull or cluster when opponents are grouped or slowed. After a bad E, drop a slow or zone between you and the diver and move toward allies. Casting the delayed long-range damage spell at a full-speed target with no setup leads to a clean miss and a free punish window. Aim it after crowd control, when enemies commit to a narrow path, or when they last-hit relics. If it misses, switch from execute to zoning and wait for another ally slow. Painting utility only for yourself when the whole team is about to fight leaves your frontline without speed or shield. Aim utility where the fight will happen. If it lands in a useless spot, reposition behind the nearest ally and hold control for the enemy engage. Over-channeling your combo in one place after landing a good spell gives enemies time to throw hooks and hard engage. Cast, move, then cast again. If you get tagged, spend the next spell defensively. Firing the ultimate as a raw opener into a spread team results in a dodge or low-value hit. Use the ultimate when the first target is controlled, trapped in a choke, or standing near allies who cannot separate. If the ultimate misses, fall back to wave control and peel. Ignoring minion and terrain angles causes spells to hit the wrong unit. Play slightly off-center to open lines. If stuck behind the wave, clear or zone first. Pressing Snowball like a bruiser after landing poke delivers you into melee range. Use Snowball mainly as a threat or guaranteed follow-up. If you take a bad Snowball, cast peel at your landing point and move sideways. Decision mistakes include playing Hwei as only a poke bot, letting the enemy run you over when they engage. Treat every spell cycle as a choice between poke, peel, and space. After losing a fight to dive, stand closer to carries and hold E. Chasing low-health enemies past your frontline leads to eating return crowd control. Finish from your side using delayed damage or zones. If you overchase, drop a control spell and retreat. Spending all spells on the enemy tank leaves the backline healthy. Damage the tank only when it creates space. After dumping into a durable target, back off and posture defensively. Grouping too tightly with your backline lets enemy area damage hit multiple allies. Stay offset enough to create a second threat line. Starting fights without a minion wave, health advantage, or crowd control forces you to cast defensively.

Read full guide

FAQ

Hwei

FAQ

Is Hwei good in ARAM: Mayhem? Yes, if your team can play around space instead of forcing every fight in a straight line. Hwei brings long-range poke, zone control, shields, speed, and multiple crowd-control tools, but he pays for it with low forgiveness when enemies reach him. If the enemy has hard dive, hold your control spells for peel instead of spending everything on damage. What is Hwei's main job in Mayhem fights? Your job is to make the enemy walk through bad areas before they can touch your carries. Use damage spells to soften the frontline, then switch to control when assassins or bruisers commit. The tradeoff is tempo: if you throw every spell for poke, you may not have the right answer when the real engage starts. Should I play Hwei as poke or teamfight control? Start as poke when both teams are staring each other down, then become control the moment someone commits. Long-range damage is great before a fight, but Hwei wins messy Mayhem fights by denying paths, peeling divers, and punishing clumped targets. If your team already has heavy poke, lean harder into utility and crowd control.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników