ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #8

Zaahen build ARAM Mayhem i najlepsze ulepszenia

Zaahen jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Zaahen Zaahen The Unsundered Wojownik / Tank / Mag
TierT1
Ranga#8
Win rate55.16%
Pick rate0.39%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate50.89%
Pick rate6.39%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate50.94%
Pick rate5.11%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate49.47%
Pick rate4.15%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.00%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.17%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.80%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.00%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.02%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.85%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.98%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.12%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

53.14%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

56.65%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.16%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.69%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.09%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.09%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

51.29%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

51.29%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

47.98%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate54.41%
Pick rate10.83%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Win rate55.93%
Pick rate3.89%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

Win rate60.25%
Pick rate2.78%

N/Aelementy

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

58.90%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

59.82%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

61.78%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

62.05%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

57.93%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.47%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.45%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

55.29%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

59.87%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.87%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

57.99%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

58.28%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

57.19%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

57.19%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

60.80%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

60.80%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

59.54%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

59.54%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate54.99%
Pick rate15.06%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate56.14%
Pick rate8.36%
#3
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate57.12%
Pick rate5.46%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

56.48%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.04%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

55.34%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

56.66%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.84%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.50%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

57.46%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

60.57%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

54.56%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

57.43%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

61.01%

N/A

Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

54.75%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

54.75%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

56.94%
Phage Phage Phage
Cena łączna
1,100
Cena
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

56.94%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.22%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

52.22%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
64.51%
Pick rate
3.96%
Gry
479

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT164.51%3.96%479
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
63.87%
Pick rate
7.90%
Gry
955

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT163.87%7.90%955
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
59.54%
Pick rate
3.94%
Gry
477

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT159.54%3.94%477
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
58.93%
Pick rate
8.62%
Gry
1,042

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT158.93%8.62%1,042
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
57.75%
Pick rate
5.28%
Gry
639

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.75%5.28%639
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
57.64%
Pick rate
4.49%
Gry
543

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.64%4.49%543
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
57.13%
Pick rate
13.15%
Gry
1,591

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.13%13.15%1,591
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.17%
Pick rate
6.56%
Gry
794

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.17%6.56%794
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
56.02%
Pick rate
7.28%
Gry
880

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.02%7.28%880
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.93%
Pick rate
6.62%
Gry
801

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.93%6.62%801
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.52%
Pick rate
15.97%
Gry
1,931

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.52%15.97%1,931
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.32%
Pick rate
6.75%
Gry
817

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.32%6.75%817
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.43%
Pick rate
7.00%
Gry
847

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.43%7.00%847
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.37%
Pick rate
5.29%
Gry
640

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.37%5.29%640
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
53.87%
Pick rate
4.59%
Gry
555

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.87%4.59%555
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.61%
Pick rate
6.75%
Gry
817

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.61%6.75%817
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.60%
Pick rate
4.94%
Gry
597

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.60%4.94%597
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
53.47%
Pick rate
20.74%
Gry
2,508

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.47%20.74%2,508
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
53.45%
Pick rate
7.90%
Gry
956

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.45%7.90%956
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
53.17%
Pick rate
10.56%
Gry
1,277

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.17%10.56%1,277
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.17%
Pick rate
5.74%
Gry
694

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.17%5.74%694
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
52.83%
Pick rate
11.39%
Gry
1,378

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.83%11.39%1,378
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
52.35%
Pick rate
5.45%
Gry
659

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.35%5.45%659
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.20%
Pick rate
5.64%
Gry
682

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.20%5.64%682
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.16%
Pick rate
5.36%
Gry
648

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.16%5.36%648
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.00%
Pick rate
4.13%
Gry
500

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.00%4.13%500
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
51.72%
Pick rate
6.99%
Gry
845

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.72%6.99%845
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
65.03%
Pick rate
2.53%
Gry
306

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT265.03%2.53%306
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
63.76%
Pick rate
1.80%
Gry
218

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT263.76%1.80%218
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
61.67%
Pick rate
2.37%
Gry
287

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT261.67%2.37%287
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.40%
Pick rate
2.25%
Gry
272

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.40%2.25%272
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
58.82%
Pick rate
2.53%
Gry
306

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.82%2.53%306
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.66%
Pick rate
2.72%
Gry
329

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.66%2.72%329
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.33%
Pick rate
2.28%
Gry
276

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.33%2.28%276
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.12%
Pick rate
1.93%
Gry
234

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.12%1.93%234
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
57.78%
Pick rate
1.86%
Gry
225

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.78%1.86%225
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.31%
Pick rate
1.84%
Gry
222

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.31%1.84%222
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
55.90%
Pick rate
3.22%
Gry
390

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.90%3.22%390
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.86%
Pick rate
3.57%
Gry
432

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.86%3.57%432
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.80%
Pick rate
2.07%
Gry
250

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.80%2.07%250
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.73%
Pick rate
2.79%
Gry
338

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.73%2.79%338
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.35%
Pick rate
3.33%
Gry
403

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.35%3.33%403
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.13%
Pick rate
3.03%
Gry
367

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.13%3.03%367
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.13%
Pick rate
3.70%
Gry
448

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.13%3.70%448
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
52.85%
Pick rate
2.17%
Gry
263

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.85%2.17%263
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
52.67%
Pick rate
2.48%
Gry
300

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.67%2.48%300
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.51%
Pick rate
2.14%
Gry
259

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.51%2.14%259
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.35%
Pick rate
2.29%
Gry
277

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.35%2.29%277
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
52.04%
Pick rate
3.24%
Gry
392

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.04%3.24%392
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.53%
Pick rate
2.70%
Gry
326

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.53%2.70%326
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
51.50%
Pick rate
2.76%
Gry
334

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.50%2.76%334
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.36%
Pick rate
3.65%
Gry
442

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.36%3.65%442
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.34%
Pick rate
2.79%
Gry
337

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.34%2.79%337
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
51.12%
Pick rate
2.59%
Gry
313

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.12%2.59%313
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.12%
Pick rate
2.59%
Gry
313

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.12%2.59%313
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
50.83%
Pick rate
2.99%
Gry
362

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.83%2.99%362
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
50.81%
Pick rate
3.08%
Gry
372

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.81%3.08%372
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.55%
Pick rate
2.27%
Gry
275

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.55%2.27%275
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
50.42%
Pick rate
1.98%
Gry
240

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.42%1.98%240
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
49.35%
Pick rate
1.91%
Gry
231

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.35%1.91%231
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.23%
Pick rate
3.21%
Gry
388

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.23%3.21%388
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
48.34%
Pick rate
2.74%
Gry
331

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.34%2.74%331
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
47.51%
Pick rate
1.83%
Gry
221

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.51%1.83%221
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.15%
Pick rate
3.19%
Gry
386

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.15%3.19%386
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.27%
Pick rate
3.22%
Gry
389

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.27%3.22%389
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.52%
Pick rate
2.41%
Gry
292

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.52%2.41%292
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.65%
Pick rate
0.94%
Gry
114

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT359.65%0.94%114
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
59.62%
Pick rate
1.76%
Gry
213

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.62%1.76%213
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
58.96%
Pick rate
1.11%
Gry
134

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.96%1.11%134
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.69%
Pick rate
1.76%
Gry
213

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.69%1.76%213
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.64%
Pick rate
1.34%
Gry
162

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.64%1.34%162
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.14%
Pick rate
1.45%
Gry
175

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.14%1.45%175
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.59%
Pick rate
1.50%
Gry
182

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.59%1.50%182
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.50%
Pick rate
1.46%
Gry
177

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.50%1.46%177
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.07%
Pick rate
1.77%
Gry
214

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.07%1.77%214
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.90%
Pick rate
1.33%
Gry
161

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.90%1.33%161
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
55.56%
Pick rate
1.12%
Gry
135

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.56%1.12%135
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.45%
Pick rate
1.74%
Gry
211

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.45%1.74%211
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.10%
Pick rate
1.22%
Gry
147

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.10%1.22%147
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.96%
Pick rate
1.08%
Gry
131

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.96%1.08%131
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
54.62%
Pick rate
0.98%
Gry
119

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.62%0.98%119
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.61%
Pick rate
1.26%
Gry
152

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.61%1.26%152
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
54.41%
Pick rate
1.12%
Gry
136

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.41%1.12%136
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.31%
Pick rate
0.96%
Gry
116

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.31%0.96%116
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.24%
Pick rate
0.98%
Gry
118

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.24%0.98%118
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.10%
Pick rate
1.01%
Gry
122

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.10%1.01%122
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
53.50%
Pick rate
1.65%
Gry
200

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.50%1.65%200
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.29%
Pick rate
1.38%
Gry
167

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.29%1.38%167
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.23%
Pick rate
1.03%
Gry
124

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.23%1.03%124
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.13%
Pick rate
1.06%
Gry
128

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.13%1.06%128
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
53.09%
Pick rate
1.34%
Gry
162

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.09%1.34%162
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.88%
Pick rate
1.32%
Gry
160

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.88%1.32%160
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
51.27%
Pick rate
1.63%
Gry
197

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.27%1.63%197
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
51.01%
Pick rate
1.64%
Gry
198

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.01%1.64%198
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.36%
Pick rate
1.15%
Gry
139

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.36%1.15%139
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
49.76%
Pick rate
1.71%
Gry
207

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.76%1.71%207
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
49.66%
Pick rate
1.20%
Gry
145

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.66%1.20%145
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.46%
Pick rate
1.54%
Gry
186

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.46%1.54%186
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.91%
Pick rate
1.13%
Gry
137

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.91%1.13%137
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
47.90%
Pick rate
1.38%
Gry
167

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.90%1.38%167
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.65%
Pick rate
1.14%
Gry
138

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.65%1.14%138
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
45.24%
Pick rate
1.04%
Gry
126

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.24%1.04%126
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.72%
Pick rate
1.33%
Gry
161

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.72%1.33%161
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
67.09%
Pick rate
0.65%
Gry
79

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT467.09%0.65%79
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
61.25%
Pick rate
0.66%
Gry
80

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT461.25%0.66%80
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
61.25%
Pick rate
0.66%
Gry
80

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT461.25%0.66%80
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
60.76%
Pick rate
0.65%
Gry
79

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT460.76%0.65%79
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.58%
Pick rate
0.82%
Gry
99

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT457.58%0.82%99
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
57.58%
Pick rate
0.82%
Gry
99

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.58%0.82%99
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.58%
Pick rate
0.55%
Gry
66

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT457.58%0.55%66
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.88%
Pick rate
0.90%
Gry
109

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.88%0.90%109
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
56.19%
Pick rate
0.87%
Gry
105

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT456.19%0.87%105
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.14%
Pick rate
0.47%
Gry
57

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.14%0.47%57
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
55.41%
Pick rate
0.61%
Gry
74

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT455.41%0.61%74
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.36%
Pick rate
0.46%
Gry
56

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.36%0.46%56
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.84%
Pick rate
0.51%
Gry
62

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.84%0.51%62
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.39%
Pick rate
0.47%
Gry
57

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.39%0.47%57
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
54.37%
Pick rate
0.85%
Gry
103

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.37%0.85%103
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.29%
Pick rate
0.58%
Gry
70

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.29%0.58%70
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.94%
Pick rate
0.42%
Gry
51

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.94%0.42%51
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.17%
Pick rate
0.76%
Gry
92

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.17%0.76%92
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
51.90%
Pick rate
0.65%
Gry
79

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.90%0.65%79
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
51.00%
Pick rate
0.83%
Gry
100

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.00%0.83%100
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.94%
Pick rate
0.44%
Gry
53

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.94%0.44%53
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.89%
Gry
108

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.89%108
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
0.45%
Gry
54

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.45%54
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
48.39%
Pick rate
0.77%
Gry
93

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.39%0.77%93
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.24%
Pick rate
0.70%
Gry
85

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.24%0.70%85
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.15%
Pick rate
0.67%
Gry
81

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.15%0.67%81
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.08%
Pick rate
0.43%
Gry
52

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.08%0.43%52
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.08%
Pick rate
0.43%
Gry
52

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.08%0.43%52
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
40.54%
Pick rate
0.61%
Gry
74

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT440.54%0.61%74

Zaahen Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

If an augment directly upgrades E and changes your engage or chase pattern: R > E > Q > W.

RWQE

If an augment directly upgrades W into a repeatable damage or survival engine: R > W > Q > E, or R > W > E > Q if E is needed to stay in range.

RWEQ

If an augment directly upgrades W into a repeatable damage or survival engine: R > W > Q > E, or R > W > E > Q if E is needed to stay in range.

Zaahen Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Zaahen the cleanest job: wait behind the first wave of crowd control, then enter while enemies are already locked down or split by the engage. He gets more value when he is the second threat into the fight, not the only target walking forward.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Milio Milio Milio T2
Tier
T2
Ranga
#64
Win rate
51.34%
Pick rate
0.40%

Milio jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Shielding and speed enchanters: Lulu, Karma, Milio, Janna

Zaahen often needs a buffer during the moment he becomes visible and targetable. Shields, movement speed, anti-dive tools, and peel let him take a sharper angle without instantly losing the trade to layered crowd control.

Viktor Viktor Viktor T1
Tier
T1
Ranga
#41
Win rate
54.17%
Pick rate
0.56%

Viktor jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Azir Azir Azir T4
Tier
T4
Ranga
#144
Win rate
47.58%
Pick rate
0.41%

Azir jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zone-control mages: Orianna, Anivia, Viktor, Azir, Veigar

Zone mages shape the bridge so Zaahen does not have to brute-force through five champions. Their walls, control zones, and threat areas push enemies into predictable paths, which gives Zaahen cleaner target selection and reduces the risk of being kited in open space.

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pyke Pyke Pyke T3
Tier
T3
Ranga
#122
Win rate
48.56%
Pick rate
0.71%

Pyke jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pick and displacement supports: Thresh, Blitzcrank, Pyke, Poppy

Pick champions create unfair fights before the full 5v5 starts. Zaahen likes that because he can spend his commitment on a trapped or displaced target instead of forcing through a prepared frontline.

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rumble Rumble Rumble T1
Tier
T1
Ranga
#10
Win rate
53.12%
Pick rate
0.45%

Rumble jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hwei Hwei Hwei T1
Tier
T1
Ranga
#20
Win rate
52.57%
Pick rate
0.66%

Hwei jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karthus Karthus Karthus T2
Tier
T2
Ranga
#54
Win rate
51.96%
Pick rate
0.82%

Karthus jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

AoE follow-up damage: Miss Fortune, Brand, Rumble, Hwei, Karthus

Zaahen pressures attention. AoE damage champions punish the enemy for clumping to stop him. If enemies group tightly with crowd control ready, they expose themselves to large-area damage; if they spread out, Zaahen gets more isolated targets.

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zaahen Zaahen Zaahen T1
Tier
T1
Ranga
#8
Win rate
55.16%
Pick rate
0.39%

Zaahen jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rumble Rumble Rumble T1
Tier
T1
Ranga
#10
Win rate
53.12%
Pick rate
0.45%

Rumble jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hwei Hwei Hwei T1
Tier
T1
Ranga
#20
Win rate
52.57%
Pick rate
0.66%

Hwei jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Viktor Viktor Viktor T1
Tier
T1
Ranga
#41
Win rate
54.17%
Pick rate
0.56%

Viktor jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: These champions give Zaahen the cleanest job: wait behind the first wave of crowd control, then enter while enemies are already locked down or split by the engage. He gets more value when he is the second threat into the fight, not the only target walking forward. Combo: Let the tank threaten from brush, Snowball, or a front-line angle. Once they connect, Zaahen follows onto the same target or cuts across to the enemy carry who steps forward to punish the tank. If the engage hits multiple enemies, Zaahen should choose the lowest-mobility damage dealer rather than chasing the tankiest target. Best scenario: This pairing is strongest against poke, enchanter backlines, and fragile damage comps that rely on spacing. A hard engage tank forces them to stop throwing spells freely, and Zaahen punishes the panic movement after the first crowd control lands. Enemy answer: The enemy will hold disengage, cleanse effects, knockbacks, or exhaust-style damage reduction for Zaahen instead of the tank. They may also stand far apart so the first engage only catches one champion. Failure risk and recovery: If the tank misses the engage, Zaahen should not force the same angle. Back up, clear the wave if possible, and wait for the next minion crash or Snowball mark. If the tank catches only a frontliner, Zaahen can hit the frontline briefly, then reset position instead of overchasing into the enemy damage zone. 2. Shielding and speed enchanters: Lulu, Karma, Milio, Janna Synergy mechanism: Zaahen often needs a buffer during the moment he becomes visible and targetable. Shields, movement speed, anti-dive tools, and peel let him take a sharper angle without instantly losing the trade to layered crowd control. Combo: The enchanter should hold protection until Zaahen actually commits, not spend it while he is only posturing. Zaahen steps forward with the wave or follows a Snowball mark, draws enemy spells, then receives shield or speed to either finish the target or exit before the second wave of damage lands. Best scenario: This is excellent when Zaahen is the main physical or melee threat and the rest of the team has enough ranged damage to soften targets. The enchanter makes every failed enemy pick attempt expensive, because Zaahen can turn immediately after surviving the burst. Enemy answer: Enemies will try to bait the shield first, then re-engage once it is gone. They may also hit the enchanter instead, forcing Zaahen to choose between diving forward and peeling backward. Failure risk and recovery: If Zaahen goes in before his support can reach him, the combo collapses. The recovery is simple: play one screen closer to the enchanter, use minions as the staging point, and only take fights where protection can land. If the enemy dives the enchanter, Zaahen should turn into peel mode rather than abandoning the backline for a low-value chase. 3. Zone-control mages: Orianna, Anivia, Viktor, Azir, Veigar Synergy mechanism: Zone mages shape the bridge so Zaahen does not have to brute-force through five champions. Their walls, control zones, and threat areas push enemies into predictable paths, which gives Zaahen cleaner target selection and reduces the risk of being kited in open space. Combo: The mage controls the center or cuts off one side of the lane. Zaahen pressures the opposite side, forcing the enemy to choose between walking through the mage’s damage zone or giving him a flank angle. When an enemy carry steps around the zone to keep dealing damage, Zaahen can punish that isolated path. Best scenario: This works best against short-range brawlers, immobile carries, and teams that need to walk forward together. Zaahen benefits because the enemy cannot spread perfectly; someone has to give ground, and that creates a target. Enemy answer: Strong poke teams can wait out the zone and chip Zaahen before he finds an opening. Mobile champions can also dash around the controlled area and force the mage to spend defensive tools early. Failure risk and recovery: The mistake is diving past the zone before it has done its job. If Zaahen enters too early, he separates from the mage’s damage and becomes easy to collapse on. Recover by playing slower: let the mage clear wave, hold the choke, and only commit when the enemy has already moved into a bad lane position. 4. Pick and displacement supports: Thresh, Blitzcrank, Pyke, Poppy Synergy mechanism: Pick champions create unfair fights before the full 5v5 starts. Zaahen likes that because he can spend his commitment on a trapped or displaced target instead of forcing through a prepared frontline. Combo: The support fishes for a hook, pull, stun, or knockback near the minion wave. Zaahen stays close enough to follow, but not so close that he gets poked for free. When the pick lands, he helps burst the target or zones the rescue squad so they cannot safely walk in. Best scenario: This is high value against squishy teams with one or two key damage dealers. If the enemy carry gets pulled even once near Zaahen, the fight can become a numbers advantage before ultimates and major defensive tools are even used. Enemy answer: Enemies will hide behind minions, draft spell shields, or stand far enough back that only their tank can be caught. They may also hard-engage immediately after a missed hook, punishing the pick champion’s downtime. Failure risk and recovery: If the pick misses, Zaahen should not walk up trying to “save” the play. Give space, protect the hook champion from the counter-engage, and wait for minions to reset. If only the enemy tank is caught, Zaahen should help damage them only if the team can burn them quickly; otherwise he should hold his main commit for the carries stepping forward. 5. AoE follow-up damage: Miss Fortune, Brand, Rumble, Hwei, Karthus Synergy mechanism: Zaahen pressures attention. AoE damage champions punish the enemy for clumping to stop him. If enemies group tightly with crowd control ready, they expose themselves to large-area damage; if they spread out, Zaahen gets more isolated targets. Combo: Zaahen should threaten entry from one side while the AoE teammate holds their major damage for the enemy’s response. When enemies collapse onto him or retreat through a choke, the AoE lands across their escape path. Zaahen then finishes low-health targets or blocks the route back to safety. Best scenario: This pairing shines in narrow bridge fights, around destroyed turret space, and during messy post-engage skirmishes where enemies cannot maintain perfect spacing. It also helps Zaahen when he cannot instantly kill a target, because the AoE softens the whole team for the second pass. Enemy answer: The enemy will disengage from Zaahen instead of clumping, or they will send only one durable champion to occupy him while the carries stay wide. Long-range poke can also force the AoE teammate to use spells defensively before Zaahen starts the fight. Failure risk and recovery: If Zaahen dives before the AoE teammate is in range, the enemy can spend everything on him and walk out before the damage arrives. Recover by syncing on wave position: wait until the enemy must stand near minions, turret rubble, or a choke, then force the fight where AoE follow-up is guaranteed to matter.

Best overall draft shape: one reliable engager, one protection tool, and at least one ranged champion who can punish enemies for grouping. Zaahen does not need every teammate to play around him, but he does need the team to create a real fight. If the draft has no engage, no peel, and no wave control, he has to start from neutral every time, and that gives the enemy too many clean punish windows.

Zaahen ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityActs as a secondary engager or cleanup melee who waits for someone else to start, then commits when the enemy backline has limited room to kite.Needs flexibility to be the first body in if durable enough, or a second-wave threat entering after the first round of enemy spells has been used.Adapt entry timing based on your augments and durability rather than defaulting to a cleanup role.
Snowball UsageOften used as a simple engage button to start fights or reach targets directly.Use as a threat check to force respect, or as a repositioning tool to dodge damage, rather than always taking the recast.Treat Snowball marks as options, not orders; check target state before committing.
Skill Order PriorityMax the spell giving the most reliable wave contact and champion damage, prioritizing consistent damage and safe trading.Prioritize spells that let you enter, stick, or survive if your augment setup rewards repeated fighting over raw damage.Adjust max order to match augment needs like uptime or durability instead of copying normal builds.
Teamfight SpacingUsually stands just behind or beside the main frontline, waiting for poke to soften targets or for a clear engage.Hover at the edge of enemy engage range to punish missteps without being forced to spend tools defensively.Stay close enough to threaten but far enough to avoid forced defensive tool usage.
Health ThresholdsA melee champion can sometimes sit low and bait because the enemy lacks the speed to finish.Extra mobility and stronger burst patterns make low-health bait much riskier, requiring you to stop posturing when low.Stop frontlining when low; let teammates take space while you re-enter after enemies overextend.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Zaahen The Unsundered is a melee fighter-tank in Hextech Mayhem with tremendous sustained combat power and outstanding durability. His passive, The Darkin Bloodwell, rapidly regenerates health when out of combat, granting exceptional sustainability that allows him to recover between engagements. This makes him one of the hardest champions to kill in the mode. His Q, The Darkin Blade, is his core damage ability: a three-part combo where each strike deals area-of-effect damage in different shapes. The third strike, Deathbringer, has the largest area, highest damage, and knocks up enemies at the edges, making it consistently effective at hitting multiple champions in the crowded team fights that define Hextech Mayhem. His W, Infernal Chains, pulls back enemies attempting to flee, which is a crucial tool for preventing escapes and keeping opponents locked in combat. His E, Umbral Dash, provides repositioning capability to set up his Q combos effectively. Zaahen’s ultimate, World Ender, grants bonus attack damage and healing while providing a death-defying mechanic: upon taking lethal damage, he enters stasis before reviving with substantial health recovery. This ultimate makes him incredibly resilient and capable of turning fights around even when he should be eliminated. Zaahen grows stronger the longer a fight persists, so his strategic value lies in extended engagements where he can fully leverage his sustain, AoE damage, and escape denial. Positioning is melee-focused; he needs to close distance and remain in the thick of battle to maximize his Q combos and ultimate uptime. His damage pattern is sustained area-of-effect through repeated Q rotations, while his utility includes a knockup on the third Q cast and a pull on his W that counters mobile champions or fleeing targets. The practical takeaway is that mastering his Q combo timing and ultimate usage transforms him into an unstoppable force, capable of absorbing heavy punishment while dishing out consistent damage and controlling enemy movement.

Kluczowe porady

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Blog poradników

Zaahen The Unsundered performs best when he enters a fight second, punishing enemies after they have committed their crowd control, dashes, or peel. Walking in first without backup leaves him exposed to slows and poke before he can reach a real target. The optimal engage window appears when the enemy backline steps past its own frontline, often after chasing poke too far. He should not burn every gap-closer just to start contact; walking as far as safely possible forces the enemy to reveal a slow, root, or displacement first. Allied minions block skillshots and hide approach angles, so fighting when the wave is alive is far safer than pushing into an open lane. When an enemy diver jumps onto an ally, Zaahen is stronger turning on that diver first rather than chasing the backline, because killing the first engager removes the enemy’s safe space. His strongest burst or control should be held until opponents commit, not thrown at max range where they can simply back up and wait it out. Standing close enough to punish without being chained means hovering just behind the frontline and stepping in when a catch tool misses, or peeling backward if it lands. Planning an exit before entering is critical; the escape route runs back through the team, not deeper into enemy territory. Side spacing along the bridge edges breaks target focus and provides a cleaner retreat behind terrain-side minions. If slowed before the fight, forcing an engage is a mistake—better to back up, wait for the next wave, and let sustain or shields reset the health gap. Zaahen should not stack directly on his tank; a half-step to the side avoids both champions eating the same engage tool. Brush control shortens the lane for him while giving enemies easy chain crowd control if he face-checks. Against heavy poke, moving with the wave instead of between waves keeps projectiles from targeting him. Target priority demands hitting the closest high-value target, not always the farthest carry; killing the mage, enchanter, or diver in front may win the fight faster than walking past enemies. When the first target shields, becomes untargetable, or dashes away, swapping targets fluidly draws cooldowns and punishes the next exposed body. Finishing low-health opponents requires a safe path; chasing through three healthy enemies often gives away a shutdown. Snowball is a threat before a ticket in—landing it forces repositioning, and taking the recast only when the team can follow within a second or two. Using Snowball after enemy peel is down, or defensively to threaten re-entry without walking through poke, maximizes its value. Fight rhythm should align with augment windows: extended-combat augments call for safe damage before committing, burst augments need one clean crowd-control window, and defensive augments must be triggered before the enemy burst lands. Takedown or reset-style augments require choosing realistic targets that are already chunked or separated. Pushing after winning health, not after losing it, and pulling back after forcing major cooldowns prevents overstaying. Dives are only successful with wave, health, and follow-up, and should avoid untouched crowd control; exiting sideways after the kill avoids delayed spells. When behind, Zaahen stops looking for hero engages and instead punishes oversteps and protects carries, saving cooldowns for the enemy’s mistake while peeling first before chasing. Every decision revolves around patience, positioning, and punishing the moment the enemy overcommits.

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Zaahen The Unsundered’s playstyle in Mayhem evolves through three phases built on patience, positioning, and punishing enemy mistakes. In the early game (levels 1–6), he starts in the second line slightly off-center from the minion wave to avoid free poke while maintaining threat range. His trading rhythm involves short melee patterns only after the enemy uses their main crowd control or long-range poke; stepping into a trade when all five enemies hold spells gives them the exact fight they want. Snowball is primarily a punish tool—use it after an enemy steps past their wave, misses crowd control, or when your team can follow instantly. If Snowball lands on a tank in front of four ready carries, hold the re-cast unless it creates a clean numbers advantage. Early augments should solve the first problem: reaching fights, surviving burst, or winning extended contact. Push only when your ranged champions already hit the wave and the enemy cannot punish your step-up; when outranged, stall near turret to preserve health. When ahead, take brush control and keep the wave moving without chasing into turret. When behind, stop contesting every minion, let the wave come in, and punish enemy overstepping near your turret. The goal before level seven is to reach the mid game with enough health, item progress, and summoner pressure to start real fights. During the mid game (levels 7–11), Zaahen shifts between second line and front line based on cooldowns and wave control. He stops taking random chip damage and forces committed skirmishes, calling a target when an enemy squishy uses mobility, cleanse, shield, or major peel too early. Snowball can start fights, but only with a second plan—check that your team is close, the target is not baiting under turret, and you have a way to keep fighting or exit. Augments define his fight pattern: engage augments let him threaten from fog to burn defensive tools, defensive augments make him the first body in but then turn back to protect carries, and damage augments mean he avoids starting into tanks and finishes priority targets. Push when a won fight gives turret pressure or next health relic control; stall when your team lacks cooldowns or has low-health carries. When ahead, walk forward with minions to split enemy attention and pick isolated targets. When behind, look for side-entry Snowballs and counter-engage after the enemy’s first rotation. By level eleven, identify your job for the next two fights—either bodyguard for fed carries or hunter against immobile enemy carries. In the late game (level 12+), patience becomes critical. Deaths cost too much, so Zaahen stands where he can threaten a flank or protect damage dealers without giving the enemy a free start. He wants the second or third beat of the fight, not the first blind jump. Trading stops unless it leads to a kill, turret, relic, or forced retreat; waiting for the enemy to misplace a carry or waste peel is essential. Snowball is either a fight-winning bridge or a throw button—use it on priority targets when team can chain damage, or defensively to follow an enemy diver. Avoid re-casting onto full-health tanks unless killing that tank opens the base. Augments define risk level: durability lets him start fights when allies are in range; burst or chase means entering after defensive tools are gone; extended combat rewards staying mobile and hitting the safest reachable target. Push after kills or when the enemy loses waveclear, walking with the cannon wave to force spells.

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When ahead, Zaahen The Unsundered must force clean fights rather than brute forcing blindly. Positioning just outside enemy hard crowd control range lets him threaten the first target that steps forward and force the enemy to spend disengage before he fully commits. Diving first into five ready players turns a lead into a shutdown window. Key triggers for aggression include the enemy having just used major peel, engage, or anti-dive tools; Zaahen should move in immediately with his team close enough to follow. Another trigger is wave control near the enemy side, where holding a forward brush or side angle instead of hitting minions in the open makes his entry line unpredictable. When an enemy carry walks past their tank or support, Zaahen can commit only if he can finish or force them out before the rest collapses. If his frontline has already started the fight, he should step to the side to cut off the next escape path rather than overlapping into an already dead target. Augment choices while ahead should remove the one thing that can still stop him: mobility and sticking power against kiting, durability and tenacity against lockdown, or defensive options if he already kills anything he touches. The ahead fight pattern begins by marking the enemy answer that can stop entry, entering from a side angle instead of the middle, spending enough to secure but not everything to start, and resetting after the first kill to take repeated winning trades rather than one endless chase. The most common throw is diving past a still-living wave while ranged champions are clearing or shopping. Respect death timers and staggered spawns: push the wave, hit the structure, and leave before enemies respawn around you. When behind, Zaahen cannot brute-force first contact and must play as a punish champion, standing near carries and waiting for an overextension. Triggers include an enemy frontline stepping too far ahead of their carries, the enemy using mobility forward to poke or chase, a carry being dove (peel first then re-engage), and when his team has no wave and the enemy is grouped under his structure. Behind augments should fix access and survival before greed damage: sustain against poke, tenacity or cleanse against control, and mobility or gap-closers if he cannot reach targets. The behind fight pattern requires holding health until the real fight, letting the enemy show their target first, using snowball or long-range engage only when the landing zone is playable, and exiting after the punish without chasing into fresh cooldowns. Avoid fights that cannot be recovered even with a one-for-one trade, and use low-risk pressure to rebuild the game by threatening anyone hitting the wave without committing until the enemy wastes something. The recovery mindset is simple: ahead, Zaahen forces enemies to spend answers and punishes the gap; behind, he makes enemies spend answers first and punishes the mistake.

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Ranking bohaterów

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Zaahen The Unsundered’s ability data is not verified for ARAM: Mayhem in the current patch, making it critical to approach his kit without assuming specific damage types, crowd control, or cooldown behavior. Instead, each spell must be treated as a variable to be identified and adapted to during the first waves and skirmishes. His Passive functions as a baseline fight rule: players must discover what condition activates it—whether it requires stacking, taking damage, landing hits, or staying in combat—and then play around that trigger rather than assuming it is always active. In Mayhem’s fast, repetitive fights, testing the Passive during the first wave is essential before committing to an all-in. Zaahen’s Q is the first spell to classify; it may be poke, a melee strike, a cleave, a setup tool, or a finisher, and every trade pattern changes based on that answer. Reliable damage and wave control should be prioritized over flashy angles, and missing Q invites a clean punish window that forces a retreat. W represents his second identity check: it might protect him, control enemies, amplify damage, restore health, or create a zone. Defensive uses should be saved for enemy burst rather than small poke trades, while offensive uses require allied follow-up to be effective on the Howling Abyss layout. The spell enemies punish hardest, W must be committed only after resources are expended. E is the spell most likely to decide whether Zaahen can start fights or must wait; it may grant mobility, engage, repositioning, or secondary damage. Wasting E as mobility often leaves him trapped in the lane with no clean exit, so it should be used conservatively early and reserved for following enemy crowd control or engaging after key cooldowns are spent. R is the fight-defining button, whether it functions as execute pressure, transformation, burst, control, durability, mobility, or a reset-style payoff. Its exact purpose must be confirmed in-game, and it should be used when it creates a clear swing—securing a kill, blocking enemy burst, starting a fight the team can follow, or turning a messy brawl into a numbers advantage. The first ultimate fight should focus on the target allies are already damaging to avoid a wasted spell. Across the entire kit, the primary strategic principle is adaptability: early waves are for learning, not forcing. Every ability carries a punishment for misuse, and recovering from a mistimed or missed spell requires playing safely behind minions, waiting for allies to create openings, and avoiding compounded mistakes. By reading each spell’s function in real time and prioritizing reliable damage and survival over heroic plays, Zaahen can be effective even without confirmed mechanics, making his value in Mayhem a product of careful observation and disciplined execution.

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Zaahen The Unsundered gets punished hard when played as a mindless first-contact brawler in ARAM: Mayhem. Fights start fast and damage is messy, so one bad entry can turn the match into a spectator screen. The most important distinction is between mechanical mistakes—how you press buttons in the fight—and decision mistakes—when you choose to fight at all. Mechanically, opening with mobility just to touch the first enemy in range leaves you without a way to adjust when the enemy kites, shields, or throws crowd control. The correct habit is to walk up with minions or allied pressure first, then spend mobility after the enemy commits a peel spell. Dumping every damage button into the enemy frontline without checking their carries lets you trade health for a target built to survive; hit the frontline only when it is safe or when your team can finish quickly. Using defensive tools after you are already locked down wastes the chance to survive the first punish window; protect yourself as the enemy starts their counter-engage, not after the combo connects. Cancelling basic attacks over-prioritizing spells makes damage come out awkwardly; weave attacks between spells. Aiming key abilities through the widest part of the formation can let them get blocked by minions or shields; cast from an angle after the wave thins. Taking Snowball without checking the landing area voluntarily delivers you into layered damage and chain crowd control; take it only when your team can follow or the target is isolated. Fighting with camera locked too tightly causes you to miss flanks or key control abilities; scan both backlines before entering. Decision mistakes start with engaging while your team is not ready, creating a one-man engage; engage only when allies are in range to follow. Diving the backline every fight without checking peel makes you predictable; vary target selection. Ignoring health relic and wave timing leaves you with poor setup; fight around recovery windows and allied presence. Building only for highlight damage when the enemy has burst or kite tools exposes greed; choose durability or sticking power against heavy control. Chasing low-health enemies past the wave into fog trades a kill for a likely death; chase only when you know the team cannot collapse. Treating every crowd control as equal leads you to walk into the one effect that stops your engage; identify the fight-ending spell before committing. Staying on the map at low health because Zaahen feels strong in close fights loses your threat; play behind the wave until you recover or the fight becomes a cleanup. The clean Zaahen game is about entering after the enemy shows their answer, keeping damage on a target your team can finish, and respecting when your tools are down. If you make a mistake, shrink the play fast: stop chasing, regroup, and make the next fight slower for the enemy.

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FAQ

Zaahen

FAQ

Is Zaahen a good pick in ARAM: Mayhem? Zaahen is best when your team needs a committed melee threat that can turn messy fights into extended brawls. Pick him if your lobby already has some poke, crowd control, or follow-up damage, then look for fights where enemies cannot freely kite backward. The tradeoff is that you usually pay health to create space, so forcing without backup can make you look useless fast. What is Zaahen’s main job in teamfights? Your job is to make the enemy backline react, not to stand still trading with the closest tank forever. When a fight starts, move with your engage or use Snowball pressure to threaten a vulnerable target, then keep fighting only if your team is close enough to punish the collapse. If you dive too early, the enemy gets a clean focus window and your damage buys nothing. Should I build Zaahen for damage or durability? Build enough durability to survive your first commit, then add damage when you can stay on targets. If the enemy has heavy poke, burst, or layered crowd control, lean defensive first so you can enter fights without instantly losing half your health. The tradeoff is slower kills, but a living Zaahen creates more pressure than a greedy one waiting on respawn.

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