ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #78

Sivir build ARAM Mayhem i najlepsze ulepszenia

Sivir jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Sivir Sivir the Battle Mistress Mag / Strzelec
TierT3
Ranga#78
Win rate50.30%
Pick rate0.72%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate47.58%
Pick rate9.58%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Win rate52.79%
Pick rate5.33%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.57%
Pick rate4.56%

N/Aelementy

Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.53%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

48.83%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

48.91%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

45.47%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.42%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

50.85%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.05%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

47.15%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.49%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.30%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

37.93%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.12%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

46.38%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

46.38%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

46.43%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

52.09%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.09%

N/A

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate52.86%
Pick rate15.53%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate49.91%
Pick rate8.29%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate54.77%
Pick rate6.44%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

52.29%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.82%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.34%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.54%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.89%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.04%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

50.68%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.83%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.22%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.39%
Essence Reaver Essence Reaver Essence Reaver
Cena łączna
3,050
Cena
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

55.11%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.88%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

53.86%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

52.70%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.70%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.91%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

50.91%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate54.31%
Pick rate3.32%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate51.87%
Pick rate2.90%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate46.38%
Pick rate2.77%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

52.20%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.90%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.51%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.35%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.45%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.22%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.53%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.00%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.22%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

52.14%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.01%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.79%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

49.76%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

55.28%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

55.28%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

52.28%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.28%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
57.60%
Pick rate
5.40%
Gry
1,165

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.60%5.40%1,165
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
54.22%
Pick rate
6.64%
Gry
1,433

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.22%6.64%1,433
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
53.22%
Pick rate
26.02%
Gry
5,618

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.22%26.02%5,618
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
53.18%
Pick rate
9.09%
Gry
1,963

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.18%9.09%1,963
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.13%
Pick rate
8.58%
Gry
1,853

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.13%8.58%1,853
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.92%
Pick rate
9.27%
Gry
2,001

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.92%9.27%2,001
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.53%
Pick rate
11.36%
Gry
2,453

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.53%11.36%2,453
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.37%
Pick rate
7.58%
Gry
1,637

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.37%7.58%1,637
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
50.63%
Pick rate
17.66%
Gry
3,814

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.63%17.66%3,814
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.56%
Pick rate
17.47%
Gry
3,772

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.56%17.47%3,772
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.41%
Pick rate
9.14%
Gry
1,974

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.41%9.14%1,974
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.25%
Pick rate
10.10%
Gry
2,181

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.25%10.10%2,181
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.13%
Pick rate
14.68%
Gry
3,170

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.13%14.68%3,170
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.00%
Pick rate
13.26%
Gry
2,864

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.00%13.26%2,864
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
49.97%
Pick rate
14.67%
Gry
3,168

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.97%14.67%3,168
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.58%
Pick rate
7.70%
Gry
1,662

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.58%7.70%1,662
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.26%
Pick rate
13.11%
Gry
2,830

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.26%13.11%2,830
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.04%
Pick rate
6.13%
Gry
1,324

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.04%6.13%1,324
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
47.91%
Pick rate
6.64%
Gry
1,434

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.91%6.64%1,434
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
47.82%
Pick rate
7.98%
Gry
1,723

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.82%7.98%1,723
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.55%
Pick rate
5.47%
Gry
1,182

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.55%5.47%1,182
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.14%
Pick rate
18.87%
Gry
4,075

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.14%18.87%4,075
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
47.08%
Pick rate
5.63%
Gry
1,215

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.08%5.63%1,215
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
46.86%
Pick rate
10.77%
Gry
2,326

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.86%10.77%2,326
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.33%
Pick rate
8.33%
Gry
1,798

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.33%8.33%1,798
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.98%
Pick rate
2.36%
Gry
510

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.98%2.36%510
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
59.54%
Pick rate
1.41%
Gry
304

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT259.54%1.41%304
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
59.07%
Pick rate
1.30%
Gry
281

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.07%1.30%281
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.09%
Pick rate
1.26%
Gry
271

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.09%1.26%271
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.60%
Pick rate
2.44%
Gry
527

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.60%2.44%527
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
55.56%
Pick rate
1.25%
Gry
270

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.56%1.25%270
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.38%
Pick rate
1.20%
Gry
260

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.38%1.20%260
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.14%
Pick rate
2.63%
Gry
567

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.14%2.63%567
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.04%
Pick rate
2.07%
Gry
446

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.04%2.07%446
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
53.90%
Pick rate
4.51%
Gry
974

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.90%4.51%974
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
52.73%
Pick rate
1.53%
Gry
330

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.73%1.53%330
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
52.18%
Pick rate
2.23%
Gry
481

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.18%2.23%481
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.92%
Pick rate
2.77%
Gry
599

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.92%2.77%599
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
51.68%
Pick rate
3.44%
Gry
743

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.68%3.44%743
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.10%
Pick rate
2.11%
Gry
456

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.10%2.11%456
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.19%
Pick rate
2.39%
Gry
516

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.19%2.39%516
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
49.65%
Pick rate
4.60%
Gry
993

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.65%4.60%993
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.59%
Pick rate
1.13%
Gry
244

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.59%1.13%244
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.54%
Pick rate
1.51%
Gry
325

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.54%1.51%325
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
49.44%
Pick rate
1.65%
Gry
356

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.44%1.65%356
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
48.89%
Pick rate
2.08%
Gry
450

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.89%2.08%450
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
48.07%
Pick rate
3.00%
Gry
647

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.07%3.00%647
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
48.01%
Pick rate
1.40%
Gry
302

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.01%1.40%302
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
47.78%
Pick rate
2.39%
Gry
517

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.78%2.39%517
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.72%
Pick rate
4.88%
Gry
1,054

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.72%4.88%1,054
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.28%
Pick rate
3.07%
Gry
662

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.28%3.07%662
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
46.09%
Pick rate
1.60%
Gry
345

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.09%1.60%345
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
45.34%
Pick rate
3.92%
Gry
847

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.34%3.92%847
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
45.26%
Pick rate
1.32%
Gry
285

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.26%1.32%285
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
45.22%
Pick rate
3.97%
Gry
858

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.22%3.97%858
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.17%
Pick rate
1.20%
Gry
259

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.17%1.20%259
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.09%
Pick rate
1.60%
Gry
346

Wybierz Trueshot Prodigy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.09%1.60%346
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
44.72%
Pick rate
1.49%
Gry
322

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.72%1.49%322
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.02%
Pick rate
1.23%
Gry
265

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.02%1.23%265
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
59.26%
Pick rate
0.63%
Gry
135

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.26%0.63%135
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.71%
Pick rate
0.76%
Gry
164

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.71%0.76%164
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.84%
Pick rate
0.71%
Gry
154

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.84%0.71%154
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.00%
Pick rate
0.93%
Gry
200

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.00%0.93%200
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.76%
Pick rate
0.80%
Gry
173

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.76%0.80%173
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.54%
Pick rate
0.46%
Gry
99

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.54%0.46%99
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.27%
Pick rate
0.50%
Gry
107

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.27%0.50%107
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.13%
Pick rate
0.59%
Gry
128

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.13%0.59%128
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.52%
Pick rate
0.64%
Gry
139

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.52%0.64%139
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.29%
Pick rate
0.71%
Gry
153

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.29%0.71%153
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
51.97%
Pick rate
0.59%
Gry
127

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.97%0.59%127
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.94%
Pick rate
0.98%
Gry
212

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.94%0.98%212
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.50%
Pick rate
0.94%
Gry
202

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.50%0.94%202
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
49.71%
Pick rate
0.79%
Gry
171

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.71%0.79%171
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
49.59%
Pick rate
0.57%
Gry
123

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.59%0.57%123
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.54%
Pick rate
0.50%
Gry
109

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.54%0.50%109
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.15%
Pick rate
0.82%
Gry
177

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.15%0.82%177
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.87%
Pick rate
0.62%
Gry
133

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.87%0.62%133
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
48.09%
Pick rate
0.61%
Gry
131

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.09%0.61%131
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.41%
Pick rate
0.63%
Gry
135

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.41%0.63%135
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.06%
Pick rate
0.87%
Gry
187

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.06%0.87%187
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.49%
Pick rate
0.53%
Gry
114

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.49%0.53%114
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
46.40%
Pick rate
0.58%
Gry
125

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.40%0.58%125
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.40%
Pick rate
1.03%
Gry
222

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.40%1.03%222
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.05%
Pick rate
0.70%
Gry
152

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.05%0.70%152
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.62%
Pick rate
1.01%
Gry
217

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.62%1.01%217
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
44.62%
Pick rate
0.60%
Gry
130

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.62%0.60%130
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
44.16%
Pick rate
1.07%
Gry
231

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.16%1.07%231
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
43.00%
Pick rate
0.96%
Gry
207

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.00%0.96%207
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
42.72%
Pick rate
0.48%
Gry
103

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.72%0.48%103
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.18%
Pick rate
0.63%
Gry
136

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.18%0.63%136
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
40.51%
Pick rate
0.90%
Gry
195

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.51%0.90%195
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
38.78%
Pick rate
0.45%
Gry
98

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.78%0.45%98
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
59.49%
Pick rate
0.37%
Gry
79

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT459.49%0.37%79
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
58.62%
Pick rate
0.27%
Gry
58

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.62%0.27%58
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.34%
Pick rate
0.33%
Gry
71

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.34%0.33%71
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.55%
Pick rate
0.31%
Gry
66

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.55%0.31%66
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.85%
Pick rate
0.24%
Gry
52

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.85%0.24%52
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
52.63%
Pick rate
0.44%
Gry
95

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.63%0.44%95
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.46%
Pick rate
0.28%
Gry
61

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.46%0.28%61
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
51.95%
Pick rate
0.36%
Gry
77

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.95%0.36%77
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.52%
Pick rate
0.31%
Gry
66

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.52%0.31%66
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.60%
Pick rate
0.38%
Gry
83

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.60%0.38%83
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.40%
Pick rate
0.38%
Gry
83

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.40%0.38%83
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
49.02%
Pick rate
0.24%
Gry
51

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.02%0.24%51
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.59%
Pick rate
0.31%
Gry
68

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.59%0.31%68
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
43.40%
Pick rate
0.25%
Gry
53

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.40%0.25%53
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
43.24%
Pick rate
0.34%
Gry
74

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.24%0.34%74
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
42.55%
Pick rate
0.44%
Gry
94

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.55%0.44%94
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
42.31%
Pick rate
0.24%
Gry
52

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.31%0.24%52
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
41.56%
Pick rate
0.36%
Gry
77

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.56%0.36%77
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
38.57%
Pick rate
0.32%
Gry
70

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.57%0.32%70
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
35.00%
Pick rate
0.28%
Gry
60

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT435.00%0.28%60
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
31.25%
Pick rate
0.30%
Gry
64

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT431.25%0.30%64

Sivir Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal skill order: R > Q > W > E.

RWQE

Use: R > W > Q > E when you can actually auto in fights.

Sivir Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sivir counters these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nidalee Nidalee Nidalee T5
Tier
T5
Ranga
#154
Win rate
46.11%
Pick rate
0.67%

Nidalee jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Sivir is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Sivir Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest-value Lockdown For Clustered Fights

Amumu gives Sivir the thing she wants most: enemies held close together. When he locks multiple targets in place, Sivir can step forward, throw her boomerang through the group, and let her bouncing attacks punish anyone standing near the first target.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Layered Control, Shielding, And Follow-up Range

Seraphine helps Sivir turn a stable front-to-back fight into a winning one. Her long-range control punishes enemies who line up on the bridge, while her shielding and healing style of support gives Sivir more time to stand and fire.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Premium Anti-dive And Carry Protection

Lulu gives Sivir a safer damage window against assassins, bruisers, and snowball engage. Sivir does not need flashy setup from Lulu; she needs to survive the first jump, keep attacking, and punish the diver after their entry tools are gone.

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Durable First Contact And Clean Front-to-back Structure

Ornn gives Sivir a clear battle line. He can stand in front, threaten engage, and force enemies to respect terrain and crowd control. That lets Sivir do her job: hit the safest target, spread damage through the enemy formation, and accelerate the team when Ornn finds a good start.

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Siege Pressure That Forces Enemies Into Sivir’s Bounce Zones

Ziggs adds long-range magic pressure and structure threat, which Sivir appreciates because it stops the enemy from comfortably stacking armor or waiting behind minions forever. Together they create constant lane pressure: Sivir clears waves fast, Ziggs zones the area the enemy wants to stand in.

Sivir ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySivir wins by clearing safely, scaling into crit items, and turning one good Spell Shield into a clean front-to-back fight.She becomes a tempo amplifier who uses waveclear to force movement and trigger engages rather than just stalling for items.Use shove to create pressure, not to passively farm until late game.
Spell Shield UsePlayers often block random poke damage because it feels good and there is time to wait for cooldowns.Hold the shield for the dangerous spell that starts a chain, such as hooks, hard crowd control, or burst collapse tools.Block the spell that traps you, not minor poke that wastes your protection.
Ultimate TimingOn The Hunt is often a "we are ready" button to start a clean teamfight after waveclear.Use it as a "go now or leave now" button to convert immediate advantages or disengage before your team gets staggered.Commit early to help allies connect, or retreat before the fight collapses.
Post-Clear TempoSivir can clear wave, back up, and repeat until two or three items before fighting around ultimate.After shoving, check who can engage, then step forward with your team or reset spacing before the enemy counter-engages.Standing in the open after clearing invites punishment from fast divers.
Ricochet ActivationUsed to chip the closest target in clear front-to-back spacing, letting bounces do the rest.Activate when enemies group around Snowball follow-ups, turret dives, or chases to maximize messy clustered skirmishes.Wait for grouped enemies rather than wasting bounces on spread targets.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Sivir the Battle Mistress functions as a ranged ADC and AoE damage dealer in ARAM: Mayhem, distinguished by her exceptional area-of-effect output and powerful team-wide utility. Her core identity centers on devastating multi-target damage through her piercing and bouncing abilities, making her particularly formidable during extended teamfights where enemies cluster together. Her primary damage tool is Q, a piercing boomerang that strikes multiple enemies simultaneously, rewarding precise positioning and prediction. When enemies group closely, Sivir can deliver devastating AoE damage with well-placed Q casts. W causes her auto-attacks to bounce to nearby enemies, providing consistent AoE output that compounds her teamfight threat. This combination of targeted and passive area damage establishes Sivir as a sustained damage dealer who scales in value as fights progress and enemies remain grouped. Sivir's E, Spell Shield, offers crucial defensive utility by blocking one enemy ability. Successful timing against key enemy crowd control abilities maximizes her survivability and can turn engagement attempts into opportunities for counterattack. However, this tool requires careful judgment, as it only blocks a single spell and mistimed uses leave her vulnerable. Her ultimate, R, grants attack speed to all nearby allies, representing one of ARAM's strongest team buff abilities. Proper R usage during teamfights amplifies the entire team's damage output, making Sivir a force multiplier beyond her personal damage contribution. This ability transforms her from a pure damage dealer into a strategic asset that elevates coordinated team engagements. Sivir's strengths include high Q AoE damage, a strong R team buff, a practical E spell shield, and consistent W bounce output. However, she remains fragile with no built-in mobility, making positioning critical for survival. Her Q requires prediction to land effectively on clustered targets, and her E can only block one spell, leaving her exposed to follow-up damage or coordinated crowd control chains. These limitations demand disciplined positioning and awareness of enemy threat ranges. In ARAM: Mayhem, Sivir the Battle Mistress offers a compelling combination of sustained AoE damage and team-wide utility, rewarding players who can balance aggressive damage output with careful positioning and well-timed defensive plays.

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Sivir the Battle Mistress wins Mayhem fights by making the lane uncomfortable before engagements begin through constant wave pressure and ricochet damage. The strongest games come from forcing enemies to engage through minions rather than around them. Step up when the wave is healthy to throw damage through the pack, then retreat before enemy Snowball or hard engage windows open. Start fights after thinning the enemy wave because engaging into a stacked wave makes skillshots, Snowballs, and frontline movement messy. Push first, force enemies back to clear, then let the tank or bruiser walk into space while Sivir hits whoever steps forward. Use the movement speed window to convert poke into real fights. If Boomerang Blade or ricochet damage chunks a carry, ping forward movement and follow the frontline, arriving while enemies decide whether to retreat or trade back. Never open by flashing or Snowballing into the enemy backline unless the fight is already won, as entering first gives every stun, silence, pull, and burst spell a clean target. Hold Spell Shield for the spell that actually stops damage or starts death. Blocking random poke feels satisfying, but blocking hooks, bindings, knock-up setups, charms, or point-and-click engage wins fights. When enemy engage tools are available, keep the shield ready and farm with safer autos. After blocking the first engage spell, punish immediately by stepping forward, autoing the nearest target, and sending Boomerang Blade through the retreat path. Stand slightly off-center rather than directly behind minions. A small diagonal angle lets ricochets bounce while making hooks, roots, and long-range poke harder to line up. Avoid hugging walls when enemy Snowball is available, as this narrows dodge options. Use minions as a damage tool, not a permanent bunker, stepping in to fire then out before enemy mages unload. Hit the closest champion unless a carry walks into free range. Sivir pressures carries indirectly through bouncing damage while safely burning the frontline. Prioritize enemies who have used their engage or escape tools. Against heavy poke teams, punish the champion stepping up to clear. Against hard engage teams, save damage for the first body crossing the line. Use Snowball primarily as a follow-up tool, not primary engage. Throw it after enemies use their easiest dodge or block. Do not take the second cast if Spell Shield is down and enemies are grouped. Use defensive marks to stop chases only when the target is safe to approach. Push hard when the team is healthy and frontline is present. Pull back when frontline is dead or key defensive spells are missing. After winning fights, decide quickly between turret damage and wave reset based on team health and enemy respawn timers. When behind, use wave-clear to slow the game, clearing from max safety and making enemies spend time reaching the turret. In lost fights, preserve life over low-value poke because a living Sivir can clear the next wave and stop turret pushes.

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Sivir wins ARAM: Mayhem by controlling the wave first, then choosing favorable fights while enemies are occupied with clearing. She is not a front-line duelist and should avoid forcing flashy plays. Her optimal positioning places her just behind a durable ally, using bouncing attacks through the minion wave to pressure opponents without overextending. Spell Shield must be saved for the specific spell that initiates an enemy combo, not wasted on minor poke. On The Hunt provides the greatest value when the team moves together on a coordinated call. During levels 1 through 6, Sivir stabilizes the lane and builds wave control while avoiding early deaths. She starts behind her minion line and slightly off-center from teammates, forcing enemies to choose between hitting the wave, the frontline, or her. When facing hooks, long-range crowd control, or hard dive, she positions where Spell Shield can answer the first real threat while already moving backward. Her early rhythm prioritizes hitting the wave first and champions second, using bouncing attacks when enemies stand near minions. Short trades follow enemy spell misses, but she avoids chasing low targets through uncleared minions. Snowball serves primarily as a defensive or cleanup tool early, since using it as engage often places her past her own frontline. Early augments should support existing patterns rather than force a new identity, with waveclear options enabling lane pressure and defensive options allowing closer positioning during poke windows. She pushes when her team has stronger poke, better range, or a safe frontline tank, making enemy skillshots worse by forcing choices between hitting her or losing minions. She stalls when waiting for level 6, after frontline deaths, or when enemy engage controls the brush. From levels 7 through 11, Sivir uses her ultimate to decide when fights happen. Disciplined spacing keeps her close enough to hit targets her frontline can protect her from. She continues using the wave as a damage bridge, bouncing damage onto grouped enemies and punishing predictable positioning. Snowball becomes a follow-up button rather than an engage starter, used after tanks land engagement or when targets are isolated and controlled. Her augment path shapes her fight pattern, with auto-rewarding choices favoring slower front-to-back play and spell-hit rewards encouraging clumped enemy targeting. She pushes hard with ultimate, health, or item spike advantages, forcing enemies to fight in their own minions. When ahead, she chains pressure by clearing waves, stepping up behind her frontline, threatening towers, then backing out before respawns collapse. When behind, she lets enemies push into her, keeps waves thin, and holds Spell Shield for hard engage that would lock her down. From levels 12 onward, late game punishes single mistakes. Sivir positions behind reliable peel while staying close enough to deal damage, auto-attacking the nearest threat and sidestepping major skillshots. Spell Shield remains unused until facing the spell that would force death. Late trades stay short unless enemies commit fully. Snowball carries high risk, reserved for guaranteed cleanup, emergency repositioning, or following fights already won. Offensive augments need uptime through protected range, while defensive augments need timing paired with Spell Shield and allied peel. She pushes when enemies are dead or lack main engage, melting waves to create tower windows without giving up shutdowns. When ahead late, she plays as the win condition, pressuring structures with her team and saving ultimate to force collapse or disengage after objectives. When behind, one clean Spell Shield can swing the game, fighting under her side of the lane and making divers travel farther than intended.

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Sivir the Battle Mistress excels at controlling ARAM: Mayhem through wave manipulation and team-wide mobility, but her effectiveness depends heavily on recognizing when to press advantages versus when to play defensively. Understanding her ahead and behind patterns is essential for maximizing her strategic value. When ahead, Sivir should squeeze the lane by stepping forward with minion waves and using Ricochet-style bouncing attacks to pressure enemies through the wave. This forces opponents to choose between losing tower health or walking into poke. The key is avoiding the common mistake of chasing kills past your wave into crowd control. Instead, attack the wave and let bouncing damage hit backline targets, which avoids exposing yourself to hooks, stuns, or Snowball engages. Punish immediately after enemy engage tools miss, using Sivir's team speed to convert those windows into fights before enemies reset spacing. Spell Shield discipline becomes critical when ahead. Hold it for the spell that actually stops you, not the first small poke. Enemies looking for desperate picks will wait for you to waste the shield on harmless damage before using real lockdown. A bad shield gives the enemy permission to all-in for your shutdown. Similarly, use your ultimate as a commitment check rather than a tempo tool. Speed your team in only when engage lands or an enemy carry is caught without protection. Pressing it when teammates are split or low can drag allies into bad fights. Augment choices when ahead should match the game state. Range or attack-pattern augments let you pressure from safer space. Haste augments work well when enemies are stuck under tower, but remember that more spells do not make you immune to hard crowd control. Defensive augments remain valuable even while ahead against assassins or dive tanks, covering Sivir's main losing pattern of being forced backward after one bad step. When behind, Sivir must shift from trying to win the lane to buying time. Waveclear becomes the primary comeback tool. Clear waves early to prevent enemies from walking up with them, which maintains space and prevents getting trapped under tower. Position behind the champion who can interrupt dive, forcing enemies to pass through that ally before reaching you. Never stand beside teammates in a straight line where one engage hits both. Spell Shield usage behind should deny the first real kill attempt. Watch the enemy who can start the fight, not the one merely poking. Block the spell that roots, knocks you into danger, or starts burst damage. Do not ult into losing numbers. Use movement speed defensively to disengage or reposition for waveclear when your team is down players or low on health. Let enemies make the first mistake when behind. Back up, clear waves, and wait for them to eat tower shots, miss Snowball, or use dashes too early. The comeback starts when enemy engage fails, not when you randomly sprint at them. Trade health for waves only when the tower would otherwise fall, and only if Spell Shield is ready and hard engage is visible. Augments when behind should prioritize survival over greed. Defensive augments cover the weakness of being removed before sustained damage matters. Range augments help clear and poke without entering engage zones. Haste or waveclear augments help stall against minion pressure and tower sieges. Damage augments remain playable only if your team has reliable peel and fights last long enough for you to attack. Sivir comes back by making enemies waste time and cooldowns, then punishing overreaches with clean front-to-back damage.

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Sivir the Battle Mistress brings a distinct identity to ARAM: Mayhem centered on movement, wave control, and team-wide tempo manipulation. Her passive, Fleet of Foot, transforms from a convenience into a survival mechanism that defines how she positions in chaotic fights. Every champion damage instance triggers a burst of movement speed, allowing Sivir to tag enemies with Q, W bounces, or basic attacks before repositioning. This pattern of hit-and-slide lets her play along the edges of fights rather than becoming trapped by poke, slows, or diving bruisers. The passive rewards disciplined spacing: players who fail to trigger it before stepping forward become vulnerable, as Sivir without speed is a short-range marksman with limited escape options. Her Q, Boomerang Blade, serves as the primary poke, wave control, and long-range passive trigger. The ability demands attention to both outbound and return paths, with skilled players repositioning after casting to redirect the return line through enemies who sidestepped the first pass. Q should be thrown through waves and champions together, from slight side angles that cut across retreat paths rather than directly down center. Missing Q creates a significant punish window, as Sivir loses her poke, passive speed, and wave pressure simultaneously, giving engage champions a clear opening to step forward. W, Ricochet, empowers basic attacks to bounce between enemies, making Sivir particularly effective against grouped formations, minion waves, summons, and packed front-to-back team compositions. The ability lets her contribute damage even when she cannot reach enemy backlines, as attacking the nearest safe target spreads pressure through bounces. W excels in early wave control and punishing enemies who stand near minions, but activating it too early signals opponents to back away and wait out the duration. E, Spell Shield, provides Sivir her critical self-protection, allowing her to stand at mid-range against dangerous poke and engage threats. The shield should be reserved for fight-changing abilities like hard crowd control, hooks, pick tools, or burst spells rather than random poke. A well-timed E grants permission for aggressive positioning, while a wasted E leaves Sivir exposed to hooks, roots, knockups, and burst damage with no answer. R, On The Hunt, functions as a team positioning tool rather than simply an engage button. It grants major movement speed to Sivir and nearby allies, enabling engages, chases, kiting, or disengages depending on team needs. The ultimate's value depends heavily on ally positioning, as casting when teammates are too far forward or retreating can split the fight awkwardly. R should be used to convert real advantages, support frontline engages, or peel for carries under dive pressure. Wasting R removes the team's best tempo tool, allowing enemies to force unfavorable fights once the speed window expires. Sivir's complete identity in Mayhem revolves around using movement and spell timing to control fight pacing while punishing grouped enemies through ricocheting damage.

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Sivir in ARAM: Mayhem appears deceptively simple, but most poor performances stem from a few critical errors that compound quickly. The most damaging mechanical mistakes involve misusing Spell Shield, throwing Boomerang Blade without proper angles, and playing aggressively when enemy engage tools remain available. Wasting Spell Shield on low-value poke leaves Sivir vulnerable to the real threats such as hooks, stuns, silences, or burst setups. The correct approach requires holding Spell Shield for the ability that would change positioning or enable an enemy combo. When the shield is down, Sivir should immediately back off and stand behind teammates or minions until the enemy engage tool has been used elsewhere. Boomerang Blade mistakes typically involve throwing straight through the first target, allowing the enemy frontline to absorb the hit while the return path misses the backline entirely. Proper execution means aiming through minions or around the wave so both the outgoing and returning paths threaten champions. Sivir should cast when enemies move into narrow lanes, retreat through chokes, or lock into animations. After a poor throw, the recovery involves resetting behind the wave rather than walking forward to compensate for missed damage. Ricochet usage requires timing around minion waves and clustered champions. Activating it with no targets in range wastes a key fight and wave-control window. Sivir should use Ricochet when minions and champions overlap, when enemies group behind their frontline, or when the team needs instant wave clear before a dive. Positioning mistakes often come from auto-attacking with confidence but insufficient safety. Sivir's range and movement demands punish sloppy spacing, so the correct pattern involves hitting, stepping sideways, then hitting again while enemy poke and engage remain available. Snowball errors occur when Sivir uses it aggressively simply because it landed, delivering herself into melee range and losing her safe damage angle. Snowball should function primarily as a repositioning or finishing tool, used only when the target is isolated, enemy crowd control is spent, and teammates can follow instantly. Decision mistakes include building and playing as though Sivir can duel everyone at close range, which allows bruisers, assassins, and hard engage champions to punish her short threat window. The correct approach involves choosing damage patterns that fit the lobby composition. Wave control represents a crucial element of Sivir's damage output because it determines where fights happen. Ignoring minion waves to chase champion damage loses space and makes Sivir vulnerable to enemy poke. The proper sequence involves clearing waves quickly when under pressure, then using the cleared lane to poke or reposition. Chasing too far after one successful hit turns winning trades into shutdowns. Sivir should pursue only when enemy counter-engage is gone and teammates advance together. Target selection mistakes involve either wasting time on tanks the team cannot finish or refusing to engage while waiting for perfect backline angles. The solution requires hitting the closest safe target while using Boomerang Blade and Ricochet to threaten enemies beyond them. The controlled Sivir game means clearing waves, holding Spell Shield for the spell that matters, and dealing damage from the edge of danger rather than the middle of it.

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Is Sivir a safe pick in ARAM: Mayhem? Yes, Sivir is safe when your team can play around wave control and grouped fights. If the enemy has to walk through minions or narrow space, keep pushing with your ricochets and punish them while they clear. The tradeoff is that she can feel low-impact if your team never steps forward after you win the wave. What is Sivir trying to do in most Mayhem fights? Sivir wants to soften the enemy team before the full engage starts, then turn the fight with team speed and steady autos. If both teams are grouped, hit the closest safe target and let bounces create pressure instead of chasing a backliner. The tradeoff is that forcing deep angles usually removes your biggest strength: clean, safe damage uptime. Should I focus on poke or basic attacks? Use both, but do not treat Sivir like a pure poke champion. If the enemy is hiding behind minions, your bouncing attacks are often the most reliable way to pressure them. The tradeoff is mana and positioning; spamming every spell from max range can leave you empty or too far back when your team commits.

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