ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #21

Yunara build ARAM Mayhem i najlepsze ulepszenia

Yunara jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Yunara Yunara the Unbroken Faith Mag
TierT1
Ranga#21
Win rate53.19%
Pick rate0.82%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate51.91%
Pick rate13.89%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate49.22%
Pick rate7.95%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win rate51.07%
Pick rate6.47%

N/Aelementy

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.82%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

49.00%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.96%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

50.36%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.99%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

49.21%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

40.71%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

38.46%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

56.19%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.92%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Cena łączna
3,000
Cena
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

36.44%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

48.27%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.97%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

43.97%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

50.98%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

55.27%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate49.01%
Pick rate21.08%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win rate52.27%
Pick rate9.92%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate55.66%
Pick rate7.51%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

50.70%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

50.59%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.91%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.25%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.20%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

50.35%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.67%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.79%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.04%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.48%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

49.29%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.24%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

50.24%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

50.32%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

56.27%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

56.27%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win rate46.92%
Pick rate18.84%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate47.97%
Pick rate13.55%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate47.80%
Pick rate6.05%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

47.06%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

48.74%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

46.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

47.27%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.07%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

47.65%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

46.84%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.91%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.85%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.95%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

48.70%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.78%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

47.57%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

47.44%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

47.44%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.71%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

48.71%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win rate39.26%
Pick rate18.90%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win rate42.50%
Pick rate4.07%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Win rate44.24%
Pick rate2.91%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

42.37%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

41.15%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

41.85%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

37.59%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.41%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

47.39%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

44.37%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.55%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.16%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

41.52%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.70%
Mercurial Scimitar Mercurial Scimitar Mercurial Scimitar
Cena łączna
3,200
Cena
125

+50 Attack Damage +35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.

43.88%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.62%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

49.62%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

41.47%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

41.47%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

46.52%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
58.37%
Pick rate
21.59%
Gry
5,265

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT158.37%21.59%5,265
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
56.89%
Pick rate
4.46%
Gry
1,088

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.89%4.46%1,088
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
56.64%
Pick rate
9.45%
Gry
2,304

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.64%9.45%2,304
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
55.62%
Pick rate
17.05%
Gry
4,157

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.62%17.05%4,157
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.31%
Pick rate
6.72%
Gry
1,638

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.31%6.72%1,638
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.23%
Pick rate
10.65%
Gry
2,598

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.23%10.65%2,598
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.14%
Pick rate
9.21%
Gry
2,245

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.14%9.21%2,245
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.14%
Pick rate
7.46%
Gry
1,819

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.14%7.46%1,819
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
54.85%
Pick rate
16.03%
Gry
3,909

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.85%16.03%3,909
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.83%
Pick rate
11.97%
Gry
2,918

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.83%11.97%2,918
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
54.63%
Pick rate
14.07%
Gry
3,432

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.63%14.07%3,432
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.55%
Pick rate
4.29%
Gry
1,045

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.55%4.29%1,045
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.50%
Pick rate
10.58%
Gry
2,580

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.50%10.58%2,580
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
53.73%
Pick rate
13.32%
Gry
3,248

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.73%13.32%3,248
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.07%
Pick rate
11.36%
Gry
2,770

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.07%11.36%2,770
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
52.66%
Pick rate
12.01%
Gry
2,928

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.66%12.01%2,928
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
52.42%
Pick rate
5.59%
Gry
1,364

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.42%5.59%1,364
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
52.25%
Pick rate
7.46%
Gry
1,820

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.25%7.46%1,820
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.05%
Pick rate
13.32%
Gry
3,249

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.05%13.32%3,249
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
51.97%
Pick rate
4.89%
Gry
1,193

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.97%4.89%1,193
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.68%
Pick rate
7.34%
Gry
1,790

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.68%7.34%1,790
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
51.31%
Pick rate
13.91%
Gry
3,393

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.31%13.91%3,393
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.29%
Pick rate
12.52%
Gry
3,053

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.29%12.52%3,053
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.29%
Pick rate
6.86%
Gry
1,673

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.29%6.86%1,673
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.28%
Pick rate
6.90%
Gry
1,683

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.28%6.90%1,683
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.27%
Pick rate
10.52%
Gry
2,565

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.27%10.52%2,565
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.04%
Pick rate
4.92%
Gry
1,199

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.04%4.92%1,199
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.00%
Pick rate
5.92%
Gry
1,443

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.00%5.92%1,443
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
49.56%
Pick rate
5.62%
Gry
1,370

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.56%5.62%1,370
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
48.24%
Pick rate
6.30%
Gry
1,536

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.24%6.30%1,536
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.56%
Pick rate
8.29%
Gry
2,021

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.56%8.29%2,021
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
59.35%
Pick rate
1.38%
Gry
337

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT259.35%1.38%337
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
59.02%
Pick rate
1.00%
Gry
244

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT259.02%1.00%244
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.30%
Pick rate
1.91%
Gry
466

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.30%1.91%466
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.34%
Pick rate
1.10%
Gry
268

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.34%1.10%268
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.15%
Pick rate
1.77%
Gry
431

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.15%1.77%431
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.04%
Pick rate
0.75%
Gry
182

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.04%0.75%182
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
55.96%
Pick rate
1.93%
Gry
470

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.96%1.93%470
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.52%
Pick rate
2.27%
Gry
553

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.52%2.27%553
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
54.68%
Pick rate
0.83%
Gry
203

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.68%0.83%203
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.27%
Pick rate
1.20%
Gry
293

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.27%1.20%293
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.85%
Pick rate
0.85%
Gry
208

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.85%0.85%208
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.21%
Pick rate
1.53%
Gry
374

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.21%1.53%374
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
52.63%
Pick rate
1.64%
Gry
399

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.63%1.64%399
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.89%
Pick rate
0.76%
Gry
185

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.89%0.76%185
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
51.45%
Pick rate
1.28%
Gry
311

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.45%1.28%311
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
51.37%
Pick rate
4.05%
Gry
987

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.37%4.05%987
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.71%
Pick rate
3.17%
Gry
773

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.71%3.17%773
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.30%
Pick rate
2.71%
Gry
662

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.30%2.71%662
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.08%
Pick rate
2.57%
Gry
627

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.08%2.57%627
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.78%
Pick rate
0.91%
Gry
223

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.78%0.91%223
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.66%
Pick rate
3.06%
Gry
745

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.66%3.06%745
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
49.33%
Pick rate
0.91%
Gry
223

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.33%0.91%223
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.30%
Pick rate
0.88%
Gry
215

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.30%0.88%215
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
48.99%
Pick rate
1.01%
Gry
247

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.99%1.01%247
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.49%
Pick rate
2.85%
Gry
695

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.49%2.85%695
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.22%
Pick rate
2.65%
Gry
645

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.22%2.65%645
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.35%
Pick rate
0.93%
Gry
226

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.35%0.93%226
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
47.09%
Pick rate
0.84%
Gry
206

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.09%0.84%206
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
47.06%
Pick rate
0.70%
Gry
170

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.06%0.70%170
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
46.12%
Pick rate
2.96%
Gry
722

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.12%2.96%722
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
46.11%
Pick rate
0.79%
Gry
193

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.11%0.79%193
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.07%
Pick rate
0.78%
Gry
191

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.07%0.78%191
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.07%
Pick rate
1.51%
Gry
369

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.07%1.51%369
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
44.28%
Pick rate
0.82%
Gry
201

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.28%0.82%201
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
60.53%
Pick rate
0.47%
Gry
114

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT360.53%0.47%114
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
59.05%
Pick rate
0.43%
Gry
105

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.05%0.43%105
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
58.04%
Pick rate
0.46%
Gry
112

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT358.04%0.46%112
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
57.45%
Pick rate
0.39%
Gry
94

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.45%0.39%94
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
56.25%
Pick rate
0.33%
Gry
80

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT356.25%0.33%80
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
55.93%
Pick rate
0.48%
Gry
118

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.93%0.48%118
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.56%
Pick rate
0.37%
Gry
90

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.56%0.37%90
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
55.41%
Pick rate
0.30%
Gry
74

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.41%0.30%74
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
53.68%
Pick rate
0.39%
Gry
95

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.68%0.39%95
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.33%
Pick rate
0.31%
Gry
75

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.33%0.31%75
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.25%
Pick rate
0.32%
Gry
77

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.25%0.32%77
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.80%
Pick rate
0.51%
Gry
125

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.80%0.51%125
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.53%
Pick rate
0.41%
Gry
99

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.53%0.41%99
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
52.07%
Pick rate
0.50%
Gry
121

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.07%0.50%121
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.97%
Pick rate
0.62%
Gry
152

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.97%0.62%152
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.78%
Pick rate
0.52%
Gry
128

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.78%0.52%128
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.49%
Pick rate
0.42%
Gry
103

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.49%0.42%103
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.44%
Gry
108

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.44%108
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.64%
Pick rate
0.57%
Gry
139

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.64%0.57%139
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.46%
Pick rate
0.38%
Gry
93

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.46%0.38%93
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.46%
Pick rate
0.38%
Gry
93

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.46%0.38%93
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
48.54%
Pick rate
0.42%
Gry
103

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.54%0.42%103
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.53%
Pick rate
0.56%
Gry
136

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.53%0.56%136
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.44%
Pick rate
0.32%
Gry
78

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.44%0.32%78
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.34%
Pick rate
0.50%
Gry
123

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.34%0.50%123
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.07%
Pick rate
0.36%
Gry
89

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.07%0.36%89
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.78%
Pick rate
0.34%
Gry
83

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.78%0.34%83
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
45.45%
Pick rate
0.32%
Gry
77

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.45%0.32%77
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.92%
Pick rate
0.48%
Gry
118

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.92%0.48%118
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
44.88%
Pick rate
0.52%
Gry
127

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.88%0.52%127
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.78%
Pick rate
0.55%
Gry
134

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.78%0.55%134
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.76%
Pick rate
0.59%
Gry
143

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.76%0.59%143
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.48%
Pick rate
0.38%
Gry
92

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.48%0.38%92
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.30%
Pick rate
0.38%
Gry
92

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.30%0.38%92
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.68%
Pick rate
0.48%
Gry
118

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.68%0.48%118
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
40.00%
Pick rate
0.33%
Gry
80

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.00%0.33%80
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
40.00%
Pick rate
0.31%
Gry
75

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.00%0.31%75
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
37.50%
Pick rate
0.39%
Gry
96

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.50%0.39%96
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
33.33%
Pick rate
0.44%
Gry
108

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT333.33%0.44%108
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
62.30%
Pick rate
0.25%
Gry
61

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT462.30%0.25%61
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
58.62%
Pick rate
0.24%
Gry
58

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT458.62%0.24%58
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
57.35%
Pick rate
0.28%
Gry
68

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT457.35%0.28%68
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.77%
Pick rate
0.21%
Gry
52

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.77%0.21%52
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
54.10%
Pick rate
0.25%
Gry
61

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.10%0.25%61
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.94%
Pick rate
0.22%
Gry
53

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.94%0.22%53
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.30%
Pick rate
0.29%
Gry
71

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.30%0.29%71
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
47.54%
Pick rate
0.25%
Gry
61

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.54%0.25%61
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.55%
Pick rate
0.24%
Gry
58

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.55%0.24%58
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
43.66%
Pick rate
0.29%
Gry
71

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.66%0.29%71
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.42%
Pick rate
0.27%
Gry
66

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT442.42%0.27%66
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
41.07%
Pick rate
0.23%
Gry
56

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT441.07%0.23%56
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
39.06%
Pick rate
0.26%
Gry
64

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT439.06%0.26%64
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
37.50%
Pick rate
0.23%
Gry
56

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT437.50%0.23%56
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
30.51%
Pick rate
0.24%
Gry
59

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT430.51%0.24%59

Yunara Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

If your augments heavily improve spell poke, long-range trading, area damage, or wave pressure, use R > W > Q > E.

RQEW

If your augments improve survivability, repositioning, shielding-style play, or escape reliability, keep Q first but consider E second: R > Q > E > W.

RQWE

Take R whenever a rank is available, max Q first, max W second, and leave E for last unless the match is forcing you to play defensively.

Yunara Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest Value Defensive Partner

Lulu gives Yunara the thing a damage carry needs most in Mayhem: time. Shields, speed, and instant anti-dive pressure let Yunara stay in range when assassins or bruisers try to force her out of the fight.

Braum Braum Braum T4
Tier
T4
Ranga
#130
Win rate
48.29%
Pick rate
0.40%

Braum jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Bodyguard Into Hard Engage

Braum protects Yunara by standing between her and the enemy's first engage. He is valuable when the opposing team has straight-line initiation, projectile pressure, or melee champions who need to run through the front to reach the backline.

Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Control Frontliner For Messy Aram Fights

Maokai gives Yunara space before the fight even starts. His zone control makes bushes and narrow paths dangerous, which helps Yunara avoid being surprised by assassins or hook champions.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Teamfight Stabilizer And Follow-up Layer

Seraphine helps Yunara survive poke phases and turns scattered skirmishes into grouped teamfights. Her shielding, healing pressure, and long-range crowd control give Yunara room to keep fighting after the first exchange instead of being forced out by chip damage.

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best All-in Setup When Your Team Lacks Engage

Amumu gives Yunara a clear go button. When the team has damage but no way to force enemies to stand still, Amumu solves the first part of the fight by locking targets in place and making the enemy burn mobility defensively.

Yunara ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoYou can win by standing behind your frontline, taking safe trades, and letting repeated poke or cleanup damage add up over time.Fights break out more often and the slow plan gets punished. You must survive chaos, identify real punish windows, and avoid burning tools on waves.Play slower before fights start, faster once enemies commit, and carefully after burning escapes.
Skill UsageSpending abilities to poke, thin the wave, or force small health leads is usually fine since fights start in predictable ways.Wasting a defensive or mobility button for minor chip damage can lose the next fight outright if enemy engage champions are holding Snowball.Save repositioning tools; spend damage abilities only after enemies have fully committed.
PositioningYou can usually play as a standard backline DPS pick, stacking behind your tank and hitting whoever steps too far forward.Do not stack directly behind your tank by default. Position slightly off-angle so one enemy engage does not catch your whole backline.Stay close enough to hit committed targets but far enough that divers cannot catch everyone.
Snowball UsageMany carries barely think about Snowball unless they want vision, a cheeky finish, or a rare chase opportunity.Do not take the second cast just because it landed. Use it to mark, check pressure, or threaten only when enemy crowd control is spent.Only go in when the landing point is already won; let marks expire if enemies have answers.
Build FlexibilityYou can often follow a standard damage curve and trust that positioning will cover your weaknesses in most games.Your first defensive decision matters sooner. If enemies can reach you every fight, buy and choose for survival earlier rather than greedier damage.Pick runes and items for the fight you will actually get, not the one you wish for.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Yunara is a ranged support-mage in Hextech Mayhem whose entire kit revolves around protecting allies and amplifying the team’s combat effectiveness. Her passive, Unbreakable Vow, grants her a protective effect whenever she shields or heals an ally, reinforcing her own survivability while she supports teammates. This passive encourages her to constantly apply shields and heals, weaving them into combat without sacrificing her own safety. Yunara’s primary damage ability is her Q, which releases magical energy to damage enemies. In Hextech Mayhem, this ability serves as poke and supplementary damage rather than a primary damage source, meaning she contributes to pressure without needing to be the team’s main damage dealer. Her W is the core protective tool—a powerful shield placed on a single ally, which becomes crucial for shielding key damage dealers from lethal burst. Her E provides team-wide stat bonuses that boost the entire team’s combat effectiveness when activated, making it a valuable tool for engaging or countering fights. Yunara’s ultimate is her most impactful ability: it creates a massive protective barrier in a target area. Allies inside that barrier gain bonus damage reduction and increased healing, giving the entire team a safe zone during team fights. This ultimate functions as a fight-turning tool, allowing her team to reposition, survive engage attempts, or heal through critical moments. She shares protective ideals with champions like Janna and Sona, and her playstyle centers on positioning near her carries to shield them while using her Q to harass from range. She does not rely on aggressive playmaking; instead, her value comes from consistent protection and enabling teammates to live longer and deal more damage. Her straightforward yet effective kit makes her one of the most reliable support picks in Hextech Mayhem, offering clear strategic value for any team composition that benefits from durability and sustained fighting. Players should prioritize staying alive to chain shields and position their ultimate to cover the most vulnerable part of a team fight. The safe zone created by her ultimate can disengage enemy dives, protect backliners, or allow a team to siege more safely. While her damage output is secondary, the combination of shields, stat bonuses, and damage reduction provides a powerful layer of survivability that can dictate the pace of engagements.

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Play Yunara as a damage dealer who wins by staying alive through the second half of the fight. In ARAM: Mayhem, the first engage is often messy and over-augmented. Do not waste your best movement, defensive tool, or Snowball just because someone got tagged. Wait for the enemy front line to commit, then step into a safe damage angle while their first crowd control chain is already used. Engage only when the target cannot punish your first step forward. Good windows are after an enemy misses hard crowd control, burns a dash, or walks past their own minion wave. Starting a fight while the whole enemy team holds key tools usually gives them a clean target. Use allied engage as your trigger but do not tunnel. When your tank lands a clean start, move up just far enough to hit the closest priority target. If the enemy backline is still protected by peel, burn the frontliner first. Counter-engage is often stronger than first engage. If the enemy dives your support or a low-health teammate, turn immediately on the diver because their escape path is predictable and your team’s damage is already focused there. Do not chase a failed engage into fog or past the wave. If the enemy survives and retreats under structure or into a health relic zone, reset your spacing to avoid giving them a clean re-engage angle. In the narrow lane, stand diagonally behind your front line to avoid getting hit by one area effect that catches everyone in a straight line. Keep one escape route open before you start hitting. If you step forward while minions, terrain, and teammates block the path behind, you are already committed. When assassins or divers are missing from vision, shorten your attack window: hit once or twice, then reposition. Make them reveal first, then punish the failed entry. If you get engaged on, run in a clean line before trying to outplay. Create space first, then turn if their damage has expired or your team has caught up. Hit the closest dangerous target unless a backliner is truly free. A bruiser or tank who has crossed the midpoint is a valid target if killing them opens the lane and removes enemy engage. Switch targets when protection changes. If the enemy carry gets shielded or healed, move damage to the exposed champion instead. Focus divers after they use their entry tool, as they become much easier to kill than a backliner still protected. Do not ignore low-health enemies if reaching them costs your life. Let poke or minions clean it up since your continued damage after the first kill is usually worth more than a risky last hit. Use Snowball as a follow-up tool, not a random opener. The best Snowballs land after allied crowd control, after an enemy uses mobility, or when your team is close enough to collapse. Do not always take the second activation. Landing Snowball is pressure by itself. If the target retreats into their team, hold your ground and let them lose space. Save Snowball defensively when the enemy has heavy dive. Throwing it at a nearby minion or champion can create an escape option. After a won fight, Snowball can secure the stagger if one enemy is separated. Play around what your augments ask you to do. If they reward repeated combat, take short trades before the all-in. If they reward burst windows, hold damage until crowd control lands. If they reward survival, bait enemy engage and fight while their first rotation is down. Do not trigger your strongest window into a disengaging enemy.

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Yunara is played as a backline damage carry in Mayhem: win space first, then damage. Do not walk up just because your poke is ready. Let your frontline or crowd control create the first mistake, hit the closest safe target, and only step forward when enemy engage tools are spent. Your best games come from clean spacing, steady wave control, and using Snowball as a follow-up or escape tool instead of a coin-flip engage. From levels 1-6, prioritize survival. Start behind your minion wave, stand opposite hooks or long-range crowd control, and trade only when an enemy walks up for a minion, misses a skillshot, or uses a dash forward. Take one clean damage pattern, then back off. Hold early Snowball except to check a low-risk angle, follow your tank’s crowd control, or mark a diver for escape. Take early augments that help you keep hitting safely—attack speed, range, on-hit, sustain, shields, or kiting movement—and prioritize not dying. Push only when your team has lane control; otherwise thin the wave. If ahead, use health lead to hit turret behind minions while staying one step back from engage angles. If behind, farm safely and let the wave come to you. By level 6, identify how enemies reach you and position accordingly. During levels 7-11, start taking space with a screen in front. Stand close enough to hit the closest target, not the first target, and mirror your tank’s movements at maximum safe range. Shift from poke to controlled DPS windows: when the enemy misses engage or burns a key spell, step forward until they can threaten you again, then reset. Mid-game Snowball becomes a strong follow-up—mark a crowd-controlled priority target to join collapses, or mark a tank and hold recast as a threat. Build augments around the actual fight: defensive and kiting if dived, sustained damage if free-hitting. Push after a won trade or cleared wave; stall if your team lacks ults or health. When ahead, hit turrets and kite backward through your team if engaged. When behind, play for one punish: let enemy shove, clear wave, and wait for them to overstep near your turret or choke, using Snowball defensively. By level 11, decide your fight identity based on augments—sustained front-to-back, pick burst, or short all-ins after enemy miss. At levels 12+, treat every death as game-losing. Stand behind your tank, beside peel, and away from isolated walls or brush. If enemy assassin is missing, assume they wait for you. Hit the closest safe target; random poke costing half health is not worth it. Wait for enemy engage to miss, then commit damage. If a bruiser dives you, kite backward while attacking them. Late Snowball is high risk; use only for guaranteed catches, dodging lethal zones, or repositioning after enemy commits. Final augments should close the weakness the enemy attacks—shields, sustain, or damage reduction if one-shot, scaling damage and range if untouched. Push hard only after a kill, forced recall, or won fight. When ahead, group and end through minions, letting frontline touch danger first. When behind, sit under structure, clear waves, and look for enemy carry overstep. Every late decision answers: can they reach me if I step up? If yes, wait; if no, hit relentlessly. Yunara wins late by staying calm while enemies waste tools trying to touch her, turning that failed engage into a turret, inhibitor, or Nexus.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Yunara the Unbroken Faith demands precise decision-making around her positioning, and her strengths and weaknesses are defined entirely by how she manages leads and deficits in ARAM: Mayhem. When ahead, her trigger condition is winning early skirmishes, securing item tempo, or seeing the enemy frontline lose health before they can engage cleanly. In this state, she must act as a protected damage source standing one step behind the strongest engager or peel support, hitting the closest safe target and forcing the enemy to burn movement tools just to reach her. The consequence of chasing a low-health target alone is giving the enemy their only comeback angle. Her ahead priorities center on controlling space rather than hunting kills: she stops advancing when cover from her team ends, hits whoever is free and safe even if it is a tank or bruiser, converts kills into structure damage only when key threats are dead or visible, keeps the minion wave in front before sieging, and uses Snowball defensively unless the fight is already decided and an escape path exists. Augment choices when ahead shift to defensive or mobility options if enemies can still reach her through the frontline, scaling damage and sustain if fights are front-to-back, health recovery and repositioning against poke, and letting the team’s engage start before she commits—she arrives second, not first. The clean closeout rule when ahead is to make the enemy choose between losing health slowly or overcommitting into a bad dive, never solving that problem by entering engage range first. When behind, Yunara’s trigger is being down items, seeing her frontline die before she can deal damage, or facing enough burst and crowd control to punish one step forward. She must stop trying to match the enemy’s pace and play for wave control, short trades, and punishing overextensions. Surviving the first engage and dealing damage after enemy cooldowns are spent turns a losing fight; panic-walking forward ends the fight before she matters. Her behind priorities include clearing waves from the safest angle since minions are her shield and timer, not contesting every health relic or bridge position when the enemy is grouped, tracking the enemy’s easiest engage tool and standing so one missed dodge does not put her in the middle of their team, accepting low-damage moments when the only target is dangerous, and using summoner tools to break the first collapse rather than chase the first kill. Augment choices when behind focus on survivability, anti-burst, or mobility if she is dying before dealing meaningful damage, sustain and shielding against poke, extended damage uptime against heavy frontline, building play around terrain and allied cooldowns when lacking peel, and saving damage for the exact window created by the team’s one big engage tool. Avoiding unrecoverable fights means not fighting while staggered after a teammate dies, not taking Snowball into the enemy backline without support, not stacking on top of allies against area damage, and not spending defensive tools for minor poke if the enemy engage is ready. The comeback rule for Yunara when behind is that she needs patience more than hero plays: give ground, keep the wave manageable, make the enemy start under worse conditions, choose augments that let her survive long enough to deal damage, and step forward together only after the enemy wastes engage into her frontline or turret area.

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Ranking bohaterów

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Bohaterowie

Yunara the Unbroken Faith enters ARAM: Mayhem with no verified ability text, demanding a deliberate, observation-first approach rather than reliance on known mechanics. Her passive, Q, W, E, and R all lack confirmed descriptions in the current mode data, so every spell must be treated as unproven until in-game behavior reveals its true function. The core identity for Mayhem is that of a flexible, self-discovering champion whose strength comes from patient testing rather than preconceived combos. The passive should be regarded as a bonus that supports existing active abilities, not a win condition or opener. Early skirmishes are for short trades that expose whether the passive rewards repeat actions, spacing, or specific triggers; overcommitting before understanding its pattern invites a free punish. Q must be used conservatively—its role (poke, setup, steroid) is unknown, so blind throws give enemies an opening to collapse. The real purpose of W is flexible and requires confirmation: it could be defensive, offensive, or movement-based, and wasting it removes Yunara’s ability to answer the next enemy play. E is especially critical because it often decides positioning; using it too early for chip damage can trap her when enemy Snowball or crowd control arrives, making an early E waste the easiest path to death in Mayhem’s short, constantly fighting lane. The ultimate is a fight-swinging resource that should not be spent on waveclear or highlight casts; it changes target access only when enemy mobility is burned or allied crowd control lands. Leveling priority across all spells relies on observation: max the slot that proves safest and most repeatable under ARAM’s narrow, brawling conditions. Counterplay for opponents is equally test-driven—enemies should poke, bait, and disengage to discover whether Yunara’s power is front-loaded or requires extended combat, then exploit the gap after key spells are used. The greatest punishment for mistaking any ability’s role is immediate: missed or wasted spells hand the enemy lane pressure, relic control, and the green light to dive. In the absence of factual data, Yunara’s Mayhem identity is defined by disciplined experimentation, safe positioning, and the mental restraint to wait for concrete evidence before committing to any play.

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Yunara the Unbroken Faith gets the most value when she can hit safely, keep pressure through repeated trades, and punish enemies who have already spent their engage. Most bad Yunara games come from giving the enemy a clean punish window before her damage has time to matter. Mechanical mistakes often involve standing still to finish damage instead of moving between attacks or casts, making her an easy target for Snowball, crowd control, and dive follow-up. The correct habit is to stutter-step after every safe hit and move sideways, not backward. If caught, stop trying to out-damage the engage, use a defensive tool, retreat toward frontline or terrain, and re-enter after the first crowd control chain ends. Another common error is using a key damage window on the first enemy seen even when a tank or diver is baiting it. Instead, hold the strongest window until a target is slowed, rooted, displaced, committed forward, or separated from peel. If a bad window is spent, back off and play for cleanup while posturing defensively. Walking forward after landing poke or winning a small trade turns a good chip into a death; after a hit, reset feet, step back, check enemy cooldowns, and decide if another hit is safe. If overstepped, cut sideways toward the team and drop target focus. Holding a defensive summoner or escape until already controlled means it may never be used or the enemy layers enough damage to kill; spend defensive tools when the enemy engage path becomes unavoidable, not when health is gone. Using Snowball aggressively just because it landed delivers Yunara into melee range; treat it as a finishing or repositioning option only when the target is isolated, low enough to die quickly, or the team is moving in. If a bad Snowball is taken, immediately path out through the safest angle. Hitting the closest target while ignoring who can actually reach her gives divers and burst mages a clean line; before each fight, identify the one or two enemy tools that kill her first and position against those threats, even if it means hitting a lower-value target temporarily. Clearing the wave with no regard for enemy engage range opens the lane and exposes her to hooks and skillshots; clear from an angle, use allied minions as cover, and stop attacking if removing the wave exposes her to stronger engage. If cleared too fast, retreat behind frontline or tower until a new minion wave arrives or an engage cooldown is spent. Decision mistakes include building only for maximum damage when the enemy has reliable dive or burst, leading to death before applying damage. If the enemy can reach her repeatedly, choose at least one survivability, anti-burst, or self-peel option in items or augments. If already built too greedily, change next purchase or augment priority toward survival and play behind the strongest peeler. Picking flashy offensive augments without checking whether she can safely trigger them creates power that only works when already winning space; augments should match the lobby: sustain and safer access against poke, defense and repositioning against dive, sustained damage against slow frontline comps. If an augment is too greedy, wait for allied crowd control before engaging. Fighting every wave because Mayhem feels fast leads to low-quality trades while key allies are respawning, shopping, or missing health. Fight when the team has bodies, health, and a clear first target. If she dies in a stagger, do not rush forward after respawn; rejoin and let the team reset.

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FAQ

Yunara

FAQ

Is Yunara a safe blind pick in ARAM: Mayhem? Yunara is safest when your team already has someone willing to start fights or stand in front of her. If the lobby shows several fragile allies, play slower and value clean follow-up over forcing the first move. The tradeoff is that you may give up early pressure, but you avoid feeding the enemy their easiest engage angle. What should I focus on during the first few waves? Prioritize staying healthy while taking free damage when enemies step up for minions. If your side controls the wave, stand near your frontline and punish short enemy walks forward. If you overchase early, Mayhem’s extra threat tools can turn a small poke win into a fast death. When should Yunara commit to an all-in? Commit when an enemy has already used their main escape, crowd control, or defensive tool. Ping or move with your team first, then enter the fight once the target cannot easily punish your approach. Going first can work only with a clear numbers advantage, and the tradeoff is losing your best recovery option if the enemy turns.

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