ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #170

Irelia build ARAM Mayhem i najlepsze ulepszenia

Irelia jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Irelia Irelia the Blade Dancer Wojownik / Mag
TierT5
Ranga#170
Win rate45.18%
Pick rate0.26%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate55.92%
Pick rate24.45%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate55.23%
Pick rate11.93%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win rate57.08%
Pick rate10.58%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.59%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.77%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

57.13%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

57.26%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.54%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.39%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.61%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.16%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.44%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

57.32%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

59.45%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.20%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

57.49%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Cena łączna
900
Cena
550

+15 Attack Damage 7% Life Steal

57.49%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.49%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

50.11%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.11%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

50.11%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

58.63%
Pickaxe Pickaxe Pickaxe
Cena łączna
875
Cena
875

+25 Attack Damage

58.63%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.63%

N/A

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate55.88%
Pick rate21.18%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate55.58%
Pick rate8.88%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate56.64%
Pick rate8.79%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.56%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.00%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.61%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.77%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

56.12%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.07%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.02%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.22%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.20%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

48.18%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

53.15%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.47%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

55.33%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Cena łączna
900
Cena
550

+15 Attack Damage 7% Life Steal

55.33%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.33%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

54.45%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.45%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

54.45%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

54.81%
Pickaxe Pickaxe Pickaxe
Cena łączna
875
Cena
875

+25 Attack Damage

54.81%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.81%

N/A

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate53.55%
Pick rate13.49%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate50.81%
Pick rate5.31%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate52.07%
Pick rate4.61%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.92%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.95%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.86%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.90%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.62%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.05%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

58.28%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

61.59%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

60.00%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.76%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

50.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

47.73%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

54.92%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Cena łączna
900
Cena
550

+15 Attack Damage 7% Life Steal

54.92%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.92%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

49.41%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.41%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

49.41%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

56.08%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.08%

N/A

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win rate53.83%
Pick rate28.77%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate55.83%
Pick rate9.45%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate49.11%
Pick rate9.38%

N/Aelementy

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.14%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Cena łączna
900
Cena
550

+15 Attack Damage 7% Life Steal

51.14%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.14%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

63.08%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

63.08%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Cena łączna
950
Cena
950

+25 Attack Damage +150 Health 5% Life Steal

63.08%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

55.07%
Pickaxe Pickaxe Pickaxe
Cena łączna
875
Cena
875

+25 Attack Damage

55.07%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.07%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
53.56%
Pick rate
3.93%
Gry
295

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.56%3.93%295
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
49.02%
Pick rate
6.79%
Gry
510

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.02%6.79%510
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
48.80%
Pick rate
5.00%
Gry
375

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.80%5.00%375
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.43%
Pick rate
7.62%
Gry
572

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.43%7.62%572
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.55%
Pick rate
4.62%
Gry
347

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.55%4.62%347
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
47.37%
Pick rate
7.34%
Gry
551

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.37%7.34%551
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
45.74%
Pick rate
12.20%
Gry
916

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.74%12.20%916
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.66%
Pick rate
8.14%
Gry
611

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.66%8.14%611
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.56%
Pick rate
4.65%
Gry
349

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.56%4.65%349
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
45.20%
Pick rate
7.63%
Gry
573

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.20%7.63%573
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
45.01%
Pick rate
10.15%
Gry
762

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.01%10.15%762
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.83%
Pick rate
3.86%
Gry
290

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.83%3.86%290
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.77%
Pick rate
6.75%
Gry
507

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.77%6.75%507
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.53%
Pick rate
6.70%
Gry
503

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.53%6.70%503
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
44.53%
Pick rate
3.65%
Gry
274

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.53%3.65%274
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
44.44%
Pick rate
14.87%
Gry
1,116

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.44%14.87%1,116
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
44.41%
Pick rate
5.01%
Gry
376

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.41%5.01%376
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.29%
Pick rate
10.74%
Gry
806

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.29%10.74%806
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
43.93%
Pick rate
5.16%
Gry
387

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.93%5.16%387
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
42.72%
Pick rate
5.49%
Gry
412

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.72%5.49%412
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
42.29%
Pick rate
7.43%
Gry
558

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.29%7.43%558
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.42%
Pick rate
4.50%
Gry
338

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT141.42%4.50%338
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.22%
Pick rate
5.01%
Gry
376

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT141.22%5.01%376
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
40.92%
Pick rate
6.38%
Gry
479

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT140.92%6.38%479
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
40.91%
Pick rate
7.33%
Gry
550

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT140.91%7.33%550
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.40%
Pick rate
4.72%
Gry
354

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT140.40%4.72%354
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
39.64%
Pick rate
3.66%
Gry
275

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT139.64%3.66%275
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
39.56%
Pick rate
8.49%
Gry
637

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT139.56%8.49%637
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
39.47%
Pick rate
4.56%
Gry
342

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT139.47%4.56%342
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
38.73%
Pick rate
5.02%
Gry
377

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT138.73%5.02%377
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
37.75%
Pick rate
5.33%
Gry
400

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT137.75%5.33%400
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.92%
Pick rate
2.17%
Gry
163

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.92%2.17%163
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.90%
Pick rate
2.96%
Gry
222

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.90%2.96%222
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.60%
Pick rate
2.24%
Gry
168

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.60%2.24%168
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.41%
Pick rate
2.09%
Gry
157

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.41%2.09%157
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.37%
Pick rate
2.03%
Gry
152

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.37%2.03%152
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.04%
Pick rate
3.37%
Gry
253

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.04%3.37%253
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
46.78%
Pick rate
2.28%
Gry
171

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.78%2.28%171
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
46.51%
Pick rate
1.72%
Gry
129

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.51%1.72%129
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.45%
Pick rate
2.05%
Gry
154

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.45%2.05%154
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.00%
Pick rate
2.66%
Gry
200

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.00%2.66%200
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
44.97%
Pick rate
1.99%
Gry
149

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.97%1.99%149
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
44.94%
Pick rate
2.37%
Gry
178

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.94%2.37%178
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.31%
Pick rate
2.22%
Gry
167

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.31%2.22%167
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.31%
Pick rate
2.22%
Gry
167

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.31%2.22%167
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.07%
Pick rate
2.36%
Gry
177

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.07%2.36%177
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
43.71%
Pick rate
2.22%
Gry
167

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.71%2.22%167
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
43.45%
Pick rate
1.93%
Gry
145

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.45%1.93%145
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.24%
Pick rate
1.97%
Gry
148

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.24%1.97%148
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
43.04%
Pick rate
2.10%
Gry
158

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.04%2.10%158
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
42.95%
Pick rate
2.08%
Gry
156

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.95%2.08%156
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.49%
Pick rate
3.10%
Gry
233

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.49%3.10%233
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
42.45%
Pick rate
1.85%
Gry
139

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.45%1.85%139
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.79%
Pick rate
1.79%
Gry
134

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT241.79%1.79%134
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.62%
Pick rate
2.46%
Gry
185

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT241.62%2.46%185
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
41.46%
Pick rate
3.28%
Gry
246

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.46%3.28%246
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.04%
Pick rate
2.30%
Gry
173

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.04%2.30%173
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.80%
Pick rate
2.68%
Gry
201

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.80%2.68%201
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
40.30%
Pick rate
1.79%
Gry
134

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT240.30%1.79%134
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
40.10%
Pick rate
2.56%
Gry
192

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.10%2.56%192
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
39.75%
Pick rate
3.18%
Gry
239

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT239.75%3.18%239
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
39.52%
Pick rate
3.30%
Gry
248

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.52%3.30%248
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
39.46%
Pick rate
2.46%
Gry
185

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.46%2.46%185
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
39.23%
Pick rate
1.73%
Gry
130

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT239.23%1.73%130
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
38.92%
Pick rate
2.22%
Gry
167

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT238.92%2.22%167
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
38.71%
Pick rate
3.30%
Gry
248

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT238.71%3.30%248
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
38.71%
Pick rate
2.48%
Gry
186

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT238.71%2.48%186
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
37.91%
Pick rate
2.42%
Gry
182

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT237.91%2.42%182
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
37.27%
Pick rate
2.93%
Gry
220

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT237.27%2.93%220
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
37.08%
Pick rate
2.37%
Gry
178

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT237.08%2.37%178
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
36.64%
Pick rate
3.49%
Gry
262

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT236.64%3.49%262
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
36.17%
Pick rate
3.13%
Gry
235

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT236.17%3.13%235
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
35.53%
Pick rate
2.03%
Gry
152

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT235.53%2.03%152
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.75%
Pick rate
1.07%
Gry
80

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.75%1.07%80
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
53.54%
Pick rate
1.32%
Gry
99

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.54%1.32%99
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.39%
Pick rate
1.57%
Gry
118

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.39%1.57%118
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.76%
Pick rate
1.13%
Gry
85

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.76%1.13%85
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
51.35%
Pick rate
0.99%
Gry
74

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.35%0.99%74
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
49.44%
Pick rate
1.19%
Gry
89

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.44%1.19%89
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
48.36%
Pick rate
1.63%
Gry
122

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.36%1.63%122
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.10%
Pick rate
1.05%
Gry
79

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.10%1.05%79
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.56%
Pick rate
1.09%
Gry
82

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.56%1.09%82
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.37%
Pick rate
1.01%
Gry
76

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.37%1.01%76
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
47.13%
Pick rate
1.16%
Gry
87

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.13%1.16%87
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.32%
Pick rate
1.27%
Gry
95

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.32%1.27%95
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.22%
Pick rate
1.59%
Gry
119

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.22%1.59%119
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
46.15%
Pick rate
0.87%
Gry
65

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.15%0.87%65
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.83%
Pick rate
1.60%
Gry
120

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.83%1.60%120
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.83%
Pick rate
1.28%
Gry
96

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.83%1.28%96
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.71%
Pick rate
1.40%
Gry
105

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.71%1.40%105
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
45.59%
Pick rate
0.91%
Gry
68

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.59%0.91%68
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
45.56%
Pick rate
1.20%
Gry
90

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.56%1.20%90
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.45%
Pick rate
1.47%
Gry
110

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.45%1.47%110
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.94%
Pick rate
0.88%
Gry
66

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.94%0.88%66
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.68%
Pick rate
1.16%
Gry
87

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.68%1.16%87
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
43.18%
Pick rate
1.17%
Gry
88

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.18%1.17%88
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
42.73%
Pick rate
1.47%
Gry
110

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.73%1.47%110
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
42.73%
Pick rate
1.47%
Gry
110

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.73%1.47%110
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
42.62%
Pick rate
1.63%
Gry
122

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.62%1.63%122
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
42.28%
Pick rate
1.64%
Gry
123

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.28%1.64%123
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
41.94%
Pick rate
1.24%
Gry
93

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.94%1.24%93
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.85%
Pick rate
0.95%
Gry
71

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.85%0.95%71
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.54%
Pick rate
0.99%
Gry
74

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.54%0.99%74
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
39.37%
Pick rate
1.69%
Gry
127

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.37%1.69%127
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
39.24%
Pick rate
1.05%
Gry
79

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT339.24%1.05%79
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
38.64%
Pick rate
1.17%
Gry
88

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.64%1.17%88
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
37.78%
Pick rate
1.20%
Gry
90

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT337.78%1.20%90
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
37.40%
Pick rate
1.64%
Gry
123

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT337.40%1.64%123
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
35.23%
Pick rate
1.17%
Gry
88

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.23%1.17%88
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
34.29%
Pick rate
1.40%
Gry
105

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT334.29%1.40%105
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
34.12%
Pick rate
1.13%
Gry
85

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT334.12%1.13%85
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.69%
Pick rate
0.85%
Gry
64

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.69%0.85%64
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
52.73%
Pick rate
0.73%
Gry
55

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.73%0.73%55
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.98%
Pick rate
0.68%
Gry
51

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.98%0.68%51
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.43%
Pick rate
0.75%
Gry
56

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.43%0.75%56
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
45.90%
Pick rate
0.81%
Gry
61

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.90%0.81%61
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.16%
Pick rate
0.83%
Gry
62

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.16%0.83%62
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.94%
Pick rate
0.83%
Gry
62

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.94%0.83%62
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.63%
Pick rate
0.85%
Gry
64

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT440.63%0.85%64
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
40.38%
Pick rate
0.69%
Gry
52

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT440.38%0.69%52
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
36.54%
Pick rate
0.69%
Gry
52

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT436.54%0.69%52
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
36.54%
Pick rate
0.69%
Gry
52

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT436.54%0.69%52
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
36.51%
Pick rate
0.84%
Gry
63

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT436.51%0.84%63
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
36.21%
Pick rate
0.77%
Gry
58

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT436.21%0.77%58
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
26.42%
Pick rate
0.71%
Gry
53

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT426.42%0.71%53

Irelia Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Condition: Heavy Burst Augments or Enemy Poke Comp)

Irelia Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Irelia counters these champions in ARAM: Mayhem.

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Swain Swain Swain T3
Tier
T3
Ranga
#55
Win rate
50.54%
Pick rate
0.91%

Swain jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Irelia is countered by these champions in ARAM: Mayhem.

Renekton Renekton Renekton T5
Tier
T5
Ranga
#136
Win rate
45.54%
Pick rate
0.29%

Renekton jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jax Jax Jax T2
Tier
T2
Ranga
#34
Win rate
51.00%
Pick rate
0.49%

Jax jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Irelia Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Irelia Irelia Irelia T5
Tier
T5
Ranga
#170
Win rate
45.18%
Pick rate
0.26%

Irelia jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

What Irelia Needs From Her Team

Reliable Hard Engage: Someone must force the enemy to burn cooldowns or group up before Irelia commits.

Irelia ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoForced into a tanky initiator role, she plays patiently, waiting for enemies to overextend or waste cooldowns before committing to a fight.Augments transform her into a relentless diving threat who dictates engagements, forcing the enemy backline into bad positions with constant aggression.Stop waiting for setup; create your own opportunities and dive immediately.
Skill UsagePrioritizes Q for farming and trading, saves Q for last-hitting minions for resets, and uses W to absorb burst during engages.Values E more for lower stun cooldown, uses Q aggressively to gap-close trusting augment damage, and uses W for burst or stalling rather than survival.Use Q to engage aggressively and treat W as utility, not a shield.
Snowball UsageUses Snowball as the primary engage tool, throwing it and waiting for the mark to dash in and start the fight.Snowball becomes a backup option for chasing or dodging CC, as Q range and movement speed augments often allow engaging without it.Engage with Q first; save Snowball for chasing or escaping.
Build PathFocuses on sustain and survivability with items like Blade of the Ruined King, Sundered Sky, and tank items for extended fights.Rewards burst and ability haste; rush attack speed and damage components, consider lethality, and avoid full tank builds.Build for burst and haste; skip tank items unless augments provide defense.
Target SelectionOften hits the closest target and works her way back, front-lining for the team and absorbing poke damage.Has the damage to delete carries; ignore the tank and dash through the frontline to go straight for the damage dealers.Ignore tanks; dive the backline and trade if needed.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Irelia the Blade Dancer is a mechanically demanding fighter in Hextech Mayhem whose gameplay revolves around blade dances and projectile deflection, with dramatically reduced cooldowns allowing her to perform both with unprecedented frequency. Her core role combines fighter attributes with blade dance mechanics and defensive projectile deflection, making her one of the most skill-intensive champions in the mode. Irelia's sustained damage output and mobility make her a powerful presence in extended fights where she can maintain her attack patterns. Her passive, Ionian Fervor, stacks attack speed on champion hits, and at maximum stacks she gains bonus damage based on maximum health. The frequent attacks possible in Hextech Mayhem allow her to reach maximum passive stacks quickly, accelerating her damage output significantly. Her Q ability, Bladesurge, serves as her primary damage and mobility tool, dashing to a target and dealing damage while resetting on kill. The reduced cooldowns in this mode enable extremely high damage and mobility frequency through repeated casts. Defiant Dance, her W ability, functions as her core defensive tool, reducing incoming damage during its charge phase and dealing damage on release. This ability is useful for absorbing enemy damage while still contributing to her overall damage output. Her E ability, Flawless Duet, provides her core crowd control functionality by placing two blades that form a damage zone, stunning any enemies who pass through it. This ability is valuable for controlling enemy formations and setting up engagement opportunities. Vanguard's Edge, Irelia's ultimate, launches a wall of blades that damages and slows enemies passing through it. In Hextech Mayhem, this ability almost always splits enemy formations, functioning as the ultimate teamfight control tool. The ability to divide enemy teams creates significant strategic advantages in the chaotic teamfight environment that defines the mode. Irelia's strategic value lies in her combination of sustained damage, mobility, defensive capabilities, and formation control. Her kit allows her to dash frequently through targets, deflect incoming damage, stun enemies who enter her control zones, and split the enemy team with her ultimate. Players who can manage her mechanical demands find a champion capable of maintaining extremely high damage output while controlling the flow of teamfights. Her recommended builds focus on attack speed and attack damage to maximize sustained damage and mechanical playmaking potential. Irelia the Blade Dancer rewards skilled players with one of the most dynamic and impactful fighter experiences available in Hextech Mayhem.

Kluczowe porady

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Irelia the Blade Dancer excels in ARAM: Mayhem by leveraging her passive stacks, Q resets, and the chaotic single-lane environment to dominate fights. Engage only when your passive is fully stacked, as the attack speed and damage from a maxed Blade of the Exalted make your all-in significantly stronger. Never engage with zero stacks unless cleaning up a low-health target. Lead with Flawless Duet to set up the stun, predicting enemy dash paths rather than their current position, then follow with Vanguard's Edge. Once R lands, spread marks to multiple targets by dashing through them with Q resets, applying damage and on-hit effects rapidly. Use the minion wave as your dash highway. When the wave is even or pushing toward enemies, space aggressively and threaten Q onto champions. When pushed under your tower, play back without Q resets and wait to counter-engage when enemies overextend. Avoid standing mid-lane during stalemates; flank from the sides to land surprise E stuns while avoiding area-of-effect crowd control. Save Mark/Dash for when enemies use key escapes or crowd control. The ideal sequence is Snowball into Dash, then E1 behind them, E2 on top, R, and Q chain. Against heavy disengage champions like Janna or Gragas, bait cooldowns first before committing. Prioritize enemy carries in early to mid-game, using tanks as stepping stones to reach the backline. In late-game, if the enemy backline has massive crowd control, peel for your carry by stunning divers instead. Always refresh Q on marked targets, as the reset differentiates between a triple kill and getting stranded. Trigger on-attack, on-hit, or on-dash augments by Qing through a minion before fights. Weave abilities between auto-attacks to maximize augment triggers for shields and healing. Save R for moments when you are in the middle of the enemy team to hit as many targets as possible. Push waves under enemy towers when ahead and threatening dives, but pull back when Q is on cooldown or passive stacks are dropping. Against strong wave-clear, let enemies push to you and counter-engage when they dive too deep. Dive only with an exit strategy or sufficient lifesteal, using W to tank tower shots, and avoid diving against point-and-click crowd control like Lissandra R or Malzahar R. When behind, switch to counter-engage, stand near your carry, and stun divers with E. Stack passive on waves before fights, use Q for resets and survival rather than aggression, and build sustain or defensive items to stay alive longer. Look for picks on overextended enemies to reset gold income and reenter the game.

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Irelia the Blade Dancer requires a methodical approach to Mayhem fights that evolves significantly across the early, mid, and late game phases. In the early game, she must start near the front line but avoid committing to the first minion wave until she identifies the enemy poke composition. Building passive stacks is essential before engaging enemy champions, which means hitting frontline minions with Q to reach four stacks. Against heavy disengage or point-and-click crowd control, she should play a step back and let the wave come to her. Snowball serves as a gap-closer when enemies overextend for poke, but it should not be fired on cooldown. The optimal pattern involves waiting for enemies to burn key cooldowns, then using Snowball to engage, auto-attacking, and dashing out with Q to a low-health minion for a reset. This trading rhythm preserves health while establishing respect for her all-in range. Positioning near caster minions provides Q dash targets to dodge linear skill shots. Short trades follow a Q-auto-E-Q pattern before disengaging. Pushing is viable only with a clear health advantage, while stalling enables safer farming near her tower. When ahead, freezing the wave near her tower creates opportunities for Q dives on overextending enemies. When behind, giving up ground and stacking passive on backline minions while waiting for enemy mistakes becomes the priority. The mid game marks the point where Irelia threatens solo kills and skirmishes. With a major item component and at least one strong augment, she should seek flanks or side angles during team fights rather than approaching directly down the middle. Approaching from brushes or using Snowball to bypass the frontline counters enemy peel attempts. Vanguard's Edge functions as a powerful zone tool beyond its damage, creating a blade wall that slows and disarms enemies attempting to retreat or chase. Catching the enemy backline in the wall forces them to fight at a disadvantage or burn Flash. The full all-in pattern involves stacking passive, using Q to reach a minion, Q to the target, E for the stun, R for zoning, and Q to chase. Snowball becomes a tool to bypass the frontline entirely and land on enemy carries, following up with E for a near-guaranteed stun. When behind, peeling for allied carries with E and R provides team value through disengage and protection. Late game demands caution due to long death timers where one bad engage can end the game. Irelia excels at cleaning up messy fights but should not start engagements herself unless a clear opening exists. Letting tanks or supports engage first allows her to capitalize when enemy crowd control is on cooldown. Q resets become critical, requiring a plan for the next dash target after each kill. Diving into five enemies without an exit path or means to sustain through damage is a fatal mistake. Staying hidden until fights begin, then approaching from the side or rear applies maximum pressure on enemy carries. Snowball should be saved for final chases, escape after dives, or dodging game-changing ultimates. When ahead, sieging inhibitor towers and forcing fights with numbers advantages or isolated targets pushes toward victory. When behind, defending at tower with E and R to stop dives and counter-engaging on overcommits offers the best path to recovery. Successful team fights should end the game immediately with a push, while failed engagements require resetting and regrouping.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Irelia the Blade Dancer operates as a dive-focused champion whose effectiveness shifts dramatically based on her game state. When ahead, she becomes a threat that most backlines cannot handle, transforming into a sustained damage powerhouse through reset mechanics and healing. The key indicators of an advantageous position include completing her first item, securing key resets, and maintaining full passive stacks during extended fights. At this stage, passive play becomes a mistake. Instead, she should seek flanks through Snowball or fog of war to force enemy carries into unfavorable engagements. Commitment requires confidence. Her ultimate marks multiple targets and creates a healing reduction zone, while dashing through marked targets sustains her health and maintains damage output. In Mayhem's high-damage environment, her sustain from Conqueror and items allows her to outlast burst damage if she keeps moving. Closing out games demands discipline: avoiding fountain dives and overextension past inhibitor turrets, resetting after successful fights to purchase items and heal, prioritizing enemies with strong waveclear or crowd control, and saving her W for critical burst windows rather than wasting it early. Augments that provide extra dash range, attack speed, or healing amplification cover her natural vulnerability to burst. Cooldown reset augments on takedown enable chained resets across low-health targets, turning single picks into team wipes. When behind, Irelia feels clunky and fragile, unable to survive diving into multiple enemies. Her role shifts from carry to setup and cleanup. She should look for opportunities to land a strong ultimate on multiple enemies, peel for allied carries, or clean up low-health targets after teammates initiate. Defensive play becomes necessary when down items or levels compared to enemy carries, when the team lacks frontline, when facing multiple hard crowd control abilities that interrupt dash chains, or when passive stacks fall off before finishing fights. Playing from behind requires playing around the team's win condition. If a strong ranged carry exists, use her dash to peel divers. Her E and R provide valuable zone control even when she cannot secure kills, slowing enemy advances and creating space for teammates. Snowball serves as a disengage and repositioning tool, not solely for engagement. Recovery demands avoiding forced 1v1s or 1v2s, focusing on waveclear to buy time, waiting for enemies to overextend or expend key abilities, and building defensive items like Steelcaps, Wit's End, or Spirit Visage earlier than usual. Augments providing tankiness, tenacity, or healing on ability hit become essential for staying relevant when damage output is low. The ultimate goal is surviving initial burst to contribute meaningfully. Patience outperforms desperation, as a behind Irelia who lands one good ultimate and survives provides more value than one who dives and dies instantly, leaving the team in a 4v5 disadvantage.

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Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Irelia the Blade Dancer thrives in Mayhem because the mode's accelerated pace and constant fighting let her stack her passive faster and reset Q more often. She is not a burst assassin but a sustained diver who dances through fights, resetting on dying minions and chaining crowd control. Engaging without stacks or a reset plan leads to death, making every ability part of a deliberate sequence. Ionian Fervor serves as her damage engine. Hitting enemy champions with abilities grants stacks, and at maximum stacks, basic attacks deal bonus on-hit magic damage while providing attack speed. The faster rhythm of Mayhem means reaching full stacks almost instantly in a proper combo. Fighting to get stacks means fighting harder afterward, and diving onto a full-health target with zero stacks requires a clear reset path. Gaining stacks comes from landing the outer edge of R, hitting E or W on champions, or auto-attacking. One good ability against clumped enemies creates instant momentum, and four stacks turn a trade lethal. Hard disengage ruins her effectiveness, as backing off or peeling during stack-up causes damage to drop sharply. Bladesurge functions as her mobility and wave-clear. In Mayhem, minion waves arrive faster and die faster, making Q useful for last-hitting dying minions to reset and using them as stepping stones to reach the enemy backline. Marked champions become priority targets due to significant bonus damage. The most common mistake involves using Q on a full-health target without a mark, leaving Irelia stranded next to the enemy team with no reset. Point-and-click CC stops her mid-dash, and smart enemies freeze waves to deny minions. Defiant Dance provides massive damage reduction in chaotic teamfights, useful for soaking burst while waiting for cooldowns or for teammates to follow up. Flashing during the channel repositions the release. Hard CC interrupts the channel, stopping damage and ending damage reduction, so channeling at the wrong time creates vulnerability. Flawless Duet acts as her setup tool. Enemies constantly moving and dodging Snowballs become predictable, allowing placement of the first marker behind them and the second on top to catch retreat paths. The delay requires prediction, and mobile champions can dash out before blades snap. Missing E is catastrophic, removing her only hard CC and primary way to mark targets for Q resets. Vanguard's Edge defines her teamfight impact. The disarm is brutal in Mayhem where auto-attackers and AD assassins are common, creating a zone where enemies cannot fight back effectively. Firing R through the enemy frontline to hit the backline marks multiple targets for Q resets. The initial projectile can be blocked by windwalls or spell shields, and using R on a single low tank wastes the ability's potential.

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Irelia in Mayhem ARAM lives and dies by her passive stacks and reset discipline. The accelerated pacing means one bad engagement turns into an instant gray screen, but the constant minion waves also give her infinite reset potential when played correctly. The most critical mechanical mistake is engaging with zero passive stacks, which results in significantly reduced damage and insufficient attack speed to stack passive mid-fight. Players should hit minions with Q to stack passive to maximum before engaging any enemy champion, treating the minion wave as a battery. If caught in a dry engagement, immediately look for a low-health minion to reset Q and start stacking, then disengage with E or W if possible. Using Q as pure damage without a reset target available strands players in the middle of the enemy team with dash on cooldown, which is a death sentence in Mayhem. Players should only Q a champion with a guaranteed kill or a marked target or low minion nearby for instant reset. If Q is wasted, pop W immediately to reduce incoming damage and buy time. Missing E stun on mobile threats like Zed or Yasuo loses kill pressure and invites retaliation. Place the first blade behind the target and the second on top, or catch them during their own dash animation. If E misses, do not force the follow-up Q. Wasting W damage reduction on poke leaves players vulnerable to the next real burst combo, so save W for focused fire or specific high-damage projectiles. Decision mistakes include diving the enemy backline without a minion escape route, which results in getting stuck behind enemy lines. Identify a path of low-health minions leading back toward your team before committing. Fighting in a cleared wave with no minions nearby removes Q resets, turning Irelia into a stationary auto-attacker. Disengage when the minion wave dies and wait for the next wave. Using R too late causes players or targets to die before R blades pop, losing execute damage and healing reduction. Ult early to spread blades and apply Grievous Wounds immediately. Ignoring enemy Grievous Wounds causes sustain to drop off dramatically. Check enemy items and augments early, and if they have healing reduction, play more like an assassin picking isolated targets. Chasing a single kill for too long wastes time while the team dies elsewhere. Limit chases to two or three Q resets, then switch focus. Snowball discipline requires having E and R ready and seeing a minion wave behind for escape via Q resets. Panic Q-ing under tower causes accidental targeting of enemy champions instead of minions, resulting in heavy tower damage. Be extremely precise with mouse targeting near towers. Fix these habits and Irelia becomes a relentless reset machine in Mayhem. Respect the minion wave, manage stacks, and always have an exit plan.

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FAQ

Irelia

FAQ

Is Irelia strong in ARAM: Mayhem? She is a strong early skirmisher who becomes a late-game raid boss if she survives the initial burst. Mayhem's faster gold and experience gain helps her hit key item spikes sooner than on Summoner's Rift. The tradeoff is that the enemy team has more crowd control and damage, so one bad engage ends your spree. What is the best starting item for Irelia? Start with a damage item component rather than a tank item to maximize your early all-in potential. You need the attack damage to last-hit minions with your Q and stack your passive quickly. If you start too defensive, you lack the damage to threaten kills before their first buy. How should I use Snowball effectively? Use Snowball to mark a squishy target, then wait for them to use their escape or peel ability before dashing in. You can also use it to gap-close, then immediately Q to a different target to confuse the enemy's focus. Do not Snowball into five people without your E or R ready, because you will get burst down instantly.

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