ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #59

Shen build ARAM Mayhem i najlepsze ulepszenia

Shen jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Shen Shen the Eye of Twilight Wojownik / Tank / Mag
TierT3
Ranga#59
Win rate50.58%
Pick rate0.52%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate54.19%
Pick rate15.67%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate64.39%
Pick rate13.35%
#3
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate49.23%
Pick rate13.14%

N/Aelementy

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.38%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

53.58%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.90%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

57.88%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

54.28%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.00%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.43%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

55.48%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

56.52%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

60.19%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

49.17%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.72%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

59.51%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

59.51%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.63%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.63%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

54.63%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.53%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

52.53%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate54.54%
Pick rate16.27%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Win rate57.92%
Pick rate10.52%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate53.92%
Pick rate7.31%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.44%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.36%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.97%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

55.46%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.11%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

55.90%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.42%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.50%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.53%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

49.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.08%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.22%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.22%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.47%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.47%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.47%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

50.43%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.43%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Cena łączna
800
Cena
100

+200 Health 100% Base Health Regen

50.43%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.79%
Pick rate
4.99%
Gry
770

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.79%4.99%770
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.23%
Pick rate
6.13%
Gry
947

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.23%6.13%947
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
55.98%
Pick rate
20.02%
Gry
3,092

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.98%20.02%3,092
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
55.67%
Pick rate
14.84%
Gry
2,292

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.67%14.84%2,292
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
54.84%
Pick rate
6.29%
Gry
972

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.84%6.29%972
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
54.29%
Pick rate
13.12%
Gry
2,026

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.29%13.12%2,026
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.14%
Pick rate
7.20%
Gry
1,112

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.14%7.20%1,112
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.99%
Pick rate
11.46%
Gry
1,769

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.99%11.46%1,769
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.21%
Pick rate
7.97%
Gry
1,231

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.21%7.97%1,231
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.76%
Pick rate
4.22%
Gry
652

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.76%4.22%652
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.43%
Pick rate
8.11%
Gry
1,253

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.43%8.11%1,253
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.27%
Pick rate
12.48%
Gry
1,927

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.27%12.48%1,927
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.11%
Pick rate
5.25%
Gry
810

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.11%5.25%810
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.07%
Pick rate
13.33%
Gry
2,058

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.07%13.33%2,058
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
51.00%
Pick rate
4.20%
Gry
649

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.00%4.20%649
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.96%
Pick rate
4.38%
Gry
677

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.96%4.38%677
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
50.77%
Pick rate
7.10%
Gry
1,097

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.77%7.10%1,097
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.45%
Pick rate
4.37%
Gry
674

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.45%4.37%674
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.75%
Pick rate
3.85%
Gry
595

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.75%3.85%595
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.72%
Pick rate
15.97%
Gry
2,466

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.72%15.97%2,466
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
49.53%
Pick rate
6.83%
Gry
1,054

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.53%6.83%1,054
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.33%
Pick rate
5.29%
Gry
817

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.33%5.29%817
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
49.33%
Pick rate
4.81%
Gry
742

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.33%4.81%742
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.21%
Pick rate
5.36%
Gry
827

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.21%5.36%827
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.03%
Pick rate
5.02%
Gry
775

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.03%5.02%775
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.01%
Pick rate
4.93%
Gry
761

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.01%4.93%761
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.64%
Pick rate
4.12%
Gry
636

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.64%4.12%636
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.58%
Pick rate
5.61%
Gry
866

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.58%5.61%866
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
46.47%
Pick rate
4.68%
Gry
723

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.47%4.68%723
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
59.03%
Pick rate
2.40%
Gry
371

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT259.03%2.40%371
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.50%
Pick rate
2.14%
Gry
331

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.50%2.14%331
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.97%
Pick rate
3.32%
Gry
513

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.97%3.32%513
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
54.28%
Pick rate
2.65%
Gry
409

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.28%2.65%409
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
54.10%
Pick rate
2.13%
Gry
329

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.10%2.13%329
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
53.76%
Pick rate
2.24%
Gry
346

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.76%2.24%346
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
53.70%
Pick rate
1.66%
Gry
257

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.70%1.66%257
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
53.31%
Pick rate
3.33%
Gry
514

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.31%3.33%514
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.68%
Pick rate
2.05%
Gry
317

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.68%2.05%317
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.60%
Pick rate
2.12%
Gry
327

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.60%2.12%327
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.40%
Pick rate
1.76%
Gry
271

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.40%1.76%271
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.27%
Pick rate
2.28%
Gry
352

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.27%2.28%352
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
52.19%
Pick rate
3.10%
Gry
479

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.19%3.10%479
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
51.78%
Pick rate
2.73%
Gry
421

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.78%2.73%421
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.60%
Pick rate
2.42%
Gry
374

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.60%2.42%374
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.09%
Pick rate
1.79%
Gry
276

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.09%1.79%276
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
51.01%
Pick rate
2.88%
Gry
445

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.01%2.88%445
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.61%
Pick rate
2.67%
Gry
413

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.61%2.67%413
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.59%
Pick rate
2.20%
Gry
340

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.59%2.20%340
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.59%
Pick rate
1.65%
Gry
255

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.59%1.65%255
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.54%
Pick rate
1.79%
Gry
277

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.54%1.79%277
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.42%
Pick rate
2.32%
Gry
359

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.42%2.32%359
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.78%
Pick rate
2.90%
Gry
448

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.78%2.90%448
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
49.65%
Pick rate
1.85%
Gry
286

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.65%1.85%286
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.55%
Pick rate
2.17%
Gry
335

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.55%2.17%335
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.42%
Pick rate
2.23%
Gry
344

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.42%2.23%344
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
49.40%
Pick rate
3.25%
Gry
502

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.40%3.25%502
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
49.36%
Pick rate
2.02%
Gry
312

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.36%2.02%312
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
49.36%
Pick rate
2.52%
Gry
389

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.36%2.52%389
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.12%
Pick rate
3.30%
Gry
509

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.12%3.30%509
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
48.67%
Pick rate
2.67%
Gry
413

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.67%2.67%413
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.07%
Pick rate
2.68%
Gry
414

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.07%2.68%414
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
47.75%
Pick rate
2.16%
Gry
333

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.75%2.16%333
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
47.19%
Pick rate
3.23%
Gry
498

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.19%3.23%498
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.15%
Pick rate
2.53%
Gry
390

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.15%2.53%390
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.95%
Pick rate
1.92%
Gry
296

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.95%1.92%296
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
45.42%
Pick rate
1.84%
Gry
284

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.42%1.84%284
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.39%
Pick rate
2.60%
Gry
401

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.39%2.60%401
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.37%
Pick rate
2.54%
Gry
392

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.37%2.54%392
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.30%
Pick rate
1.41%
Gry
217

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.30%1.41%217
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.07%
Pick rate
0.87%
Gry
135

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.07%0.87%135
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.38%
Pick rate
0.96%
Gry
148

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.38%0.96%148
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
52.28%
Pick rate
1.28%
Gry
197

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.28%1.28%197
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
51.64%
Pick rate
0.79%
Gry
122

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.64%0.79%122
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.14%
Pick rate
1.14%
Gry
176

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.14%1.14%176
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.91%
Pick rate
1.07%
Gry
165

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.91%1.07%165
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
50.72%
Pick rate
1.35%
Gry
209

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.72%1.35%209
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.67%
Pick rate
1.46%
Gry
225

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.67%1.46%225
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
50.43%
Pick rate
0.76%
Gry
117

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.43%0.76%117
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
50.26%
Pick rate
1.25%
Gry
193

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.26%1.25%193
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.26%
Pick rate
1.26%
Gry
195

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.26%1.26%195
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
49.58%
Pick rate
0.77%
Gry
119

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.58%0.77%119
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.53%
Pick rate
1.39%
Gry
214

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.53%1.39%214
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
49.02%
Pick rate
1.32%
Gry
204

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.02%1.32%204
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.54%
Pick rate
1.33%
Gry
206

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.54%1.33%206
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.09%
Pick rate
1.19%
Gry
183

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.09%1.19%183
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.00%
Pick rate
1.13%
Gry
175

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.00%1.13%175
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.50%
Pick rate
1.04%
Gry
160

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.50%1.04%160
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.18%
Pick rate
1.26%
Gry
195

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.18%1.26%195
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
46.53%
Pick rate
0.93%
Gry
144

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.53%0.93%144
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.15%
Pick rate
1.01%
Gry
156

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.15%1.01%156
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.05%
Pick rate
0.98%
Gry
152

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.05%0.98%152
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
44.93%
Pick rate
1.47%
Gry
227

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.93%1.47%227
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.91%
Pick rate
1.08%
Gry
167

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.91%1.08%167
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
44.00%
Pick rate
0.97%
Gry
150

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.00%0.97%150
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.79%
Pick rate
0.99%
Gry
153

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.79%0.99%153
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
42.86%
Pick rate
1.50%
Gry
231

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%1.50%231
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.65%
Pick rate
1.32%
Gry
204

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.65%1.32%204
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
42.14%
Pick rate
0.91%
Gry
140

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.14%0.91%140
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
41.95%
Pick rate
1.13%
Gry
174

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.95%1.13%174
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
41.94%
Pick rate
0.80%
Gry
124

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.94%0.80%124
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.66%
Pick rate
1.18%
Gry
182

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.66%1.18%182
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.29%
Pick rate
0.90%
Gry
139

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.29%0.90%139
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
39.46%
Pick rate
1.44%
Gry
223

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT339.46%1.44%223
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
38.38%
Pick rate
1.28%
Gry
198

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.38%1.28%198
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
60.71%
Pick rate
0.36%
Gry
56

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT460.71%0.36%56
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
59.65%
Pick rate
0.37%
Gry
57

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.65%0.37%57
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.90%
Pick rate
0.38%
Gry
58

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.90%0.38%58
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.70%
Pick rate
0.63%
Gry
97

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.70%0.63%97
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.56%
Pick rate
0.70%
Gry
108

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.56%0.70%108
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.93%
Pick rate
0.46%
Gry
71

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.93%0.46%71
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
53.73%
Pick rate
0.43%
Gry
67

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.73%0.43%67
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
53.57%
Pick rate
0.36%
Gry
56

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.57%0.36%56
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.51%
Pick rate
0.74%
Gry
114

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.51%0.74%114
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.49%
Pick rate
0.56%
Gry
86

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.49%0.56%86
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.21%
Pick rate
0.71%
Gry
109

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.21%0.71%109
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.56%
Pick rate
0.41%
Gry
64

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.56%0.41%64
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.46%
Pick rate
0.67%
Gry
103

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.46%0.67%103
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.59%
Pick rate
0.55%
Gry
85

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.59%0.55%85
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.52%
Pick rate
0.63%
Gry
97

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.52%0.63%97
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.53%
Pick rate
0.69%
Gry
107

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.53%0.69%107
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.81%
Pick rate
0.54%
Gry
84

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.81%0.54%84
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.53%
Pick rate
0.44%
Gry
68

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.53%0.44%68
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.69%
Pick rate
0.42%
Gry
65

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.69%0.42%65
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.31%
Pick rate
0.60%
Gry
93

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.31%0.60%93
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.30%
Pick rate
0.48%
Gry
74

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.30%0.48%74
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.81%
Pick rate
0.61%
Gry
94

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.81%0.61%94
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.44%
Pick rate
0.47%
Gry
72

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.44%0.47%72
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
44.32%
Pick rate
0.57%
Gry
88

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.32%0.57%88
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.68%
Pick rate
0.56%
Gry
87

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.68%0.56%87
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.64%
Pick rate
0.36%
Gry
55

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.64%0.36%55
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.55%
Pick rate
0.40%
Gry
62

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.55%0.40%62
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
42.59%
Pick rate
0.35%
Gry
54

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.59%0.35%54
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.53%
Pick rate
0.56%
Gry
87

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.53%0.56%87
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
42.00%
Pick rate
0.65%
Gry
100

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.00%0.65%100
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.98%
Pick rate
0.52%
Gry
81

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.98%0.52%81
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.27%
Pick rate
0.41%
Gry
63

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.27%0.41%63
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.00%
Pick rate
0.65%
Gry
100

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.00%0.65%100
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.74%
Pick rate
0.52%
Gry
81

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.74%0.52%81
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
38.89%
Pick rate
0.35%
Gry
54

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.89%0.35%54
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
37.50%
Pick rate
0.57%
Gry
88

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT437.50%0.57%88
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
32.35%
Pick rate
0.44%
Gry
68

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT432.35%0.44%68

Shen Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever possible, then Q > E > W.

RQEW

R > Q > E > W when your team needs Shen to frontline, punish oversteps, and still have enough damage to matter after the taunt.

RQWE

Tank, protection, or anti-dive augments: R > Q > E > W in most games, or R > Q > W > E when W is clearly deciding fights.

REQW

Full peel setup: R > E > Q > W only when your team has a hard carry and you are not expected to deal damage.

Shen Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Shen counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Ranga
#33
Win rate
51.66%
Pick rate
0.39%

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Countered By

6

Shen is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Shen Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Shen Shen Shen T3
Tier
T3
Ranga
#59
Win rate
50.58%
Pick rate
0.52%

Shen jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Shen is at his best when an ally commits first and forces the enemy team to look one direction. His shield lets that diver survive the first burst, and his arrival turns a risky dive into a numbers advantage. The taunt then locks targets in place long enough for the diver to finish the job instead of getting peeled off. Combo: Let the diver start when a priority target steps past their front line. Shen shields the diver during the enemy’s burst window, lands near the fight, then taunts across the carry or the peel support. If the diver has reset damage, Shen should hold taunt until the first target is low or trying to flash out, not waste it on the tank at the start. Best scenario: This pairing shines against poke or backline-heavy teams that rely on spacing. Once the diver reaches their carries, Shen makes the engage much harder to punish. Champions that want to jump deep, clean up low-health targets, or force chaotic skirmishes gain huge value from having Shen cover their first mistake. Enemy answer: The enemy can disengage the diver before Shen arrives, spread out so taunt only hits one target, or save displacement and silence effects for Shen’s landing. They can also bait the shield with a fake engage, then re-engage after Shen has committed. Failure risk and recovery: The play fails if the diver goes in without damage nearby or if Shen channels onto someone who is already doomed. Recover by treating the first dive as a pressure tool, not a death pact. If the ally is too deep, Shen can instead stay with the backline, taunt the counter-engage, and look for the next engage after enemy cooldowns are spent. 2. Hypercarries and sustained DPS marksmen Synergy mechanism: Shen gives carries room to stand and hit. His defensive zone is especially useful when enemies need basic attacks to finish a target, and his taunt punishes assassins or bruisers who overcommit onto the carry. The carry supplies what Shen lacks: steady ranged damage that converts his peel into kills. Combo: Shen should position slightly ahead and to the side of the carry, not directly on top of them. When an enemy diver enters, Shen drops protection around the carry’s fighting space, then taunts through the diver toward the enemy team if possible. That angle both peels the first threat and threatens the second wave of engage. Best scenario: This is strongest when your carry has enough range or ramping damage to punish enemies walking forward. Shen does not need to force every fight. He can let the carry hit the front line, then use taunt only when the enemy commits hard enough that they cannot easily back out. Enemy answer: Enemies will try to split Shen from the carry with long-range crowd control, poke the carry before the all-in, or attack from multiple angles so one taunt cannot cover everything. They may also wait for Shen to use taunt offensively, then dive the carry while he is displaced from his team. Failure risk and recovery: The main failure is over-engaging while the carry is still clearing minions, low on health, or zoned by poke. If that happens, Shen becomes isolated and the carry cannot follow. Recover by slowing the fight down: body block, protect the carry’s next few autos, and save the next taunt for peel instead of chase. 3. Area damage mages and wombo follow-up Synergy mechanism: Shen’s taunt is a clean setup for delayed area damage. He does not need to kill targets himself; he needs to make enemies stand in the wrong place for just long enough. Mages with ground zones, delayed bursts, or narrow skillshots love a target that has to path predictably after being taunted. Combo: The mage places damage where the enemy must move, then Shen taunts through the front edge of that zone. If Shen goes first, the mage should cast on the taunt endpoint rather than the starting point, because enemies often get dragged into a new position. The cleanest version is Shen threatening from fog or brush, forcing enemies to choose between dodging mage damage and eating taunt. Best scenario: This pairing is brutal on narrow bridge fights where enemy carries hide behind tanks. Shen can punish the front line stepping too far forward, and the mage can layer damage so the enemy team cannot simply walk past him. It also works well when your team has wave clear, because Shen gets more angles once minion pressure is handled. Enemy answer: The enemy can hold spacing, bait Shen’s taunt with a tank, or use shields and disengage after the first damage zone appears. Mobile carries may dash out after Shen commits, leaving him inside enemy range with no real follow-up. Failure risk and recovery: The combo fails when Shen taunts before the mage is in range or when the mage throws damage too early and zones nobody. Recover by using Shen’s threat to herd enemies instead of forcing the hit. Stand in a flank pocket, make the enemy respect taunt, and let the mage win the poke war until a better angle appears. 4. Enchanters and anti-poke supports Synergy mechanism: Shen gives protection against hard commit, while enchanters patch his weakness into repeated poke and extended chip damage. Together they create a front-to-back shell: Shen blocks or taunts the all-in, the support keeps the carry healthy enough to keep hitting, and the enemy has to spend multiple tools just to reach a real target. Combo: Shen should not take every poke spell for free. Let the support handle small damage, then Shen steps up when the enemy tries to convert poke into engage. If the support has speed, shields, or disengage, Shen can use that movement to line up a better taunt, then return to the carry rather than chasing past the fight. Best scenario: This works best when your team has one strong damage source that must survive. Against assassins, bruisers, or dive-heavy teams, the enemy often has to enter Shen’s range to win. That gives Shen a clear punish window and gives the enchanter a predictable target to protect. Enemy answer: Enemies can ignore Shen and pressure the support first, or stack long-range poke until both defensive champions are forced back. They can also fake a dive to pull Shen’s taunt, then switch targets once he cannot immediately peel again. Failure risk and recovery: The risk is becoming too defensive and slowly losing space. If Shen and the support only retreat, your damage dealers get trapped under constant poke. Recover by choosing one safe timing to walk forward together: after an enemy misses crowd control, after your wave is cleared, or when your carry can actually hit the closest target. 5. Hook, pick, and displacement champions Synergy mechanism: Shen loves any teammate who can force an enemy into taunt range. Hooks and displacement remove the hardest part of Shen’s job: reaching the correct target without burning his dash into empty space. Once someone is pulled or knocked into your team, Shen can layer taunt to stop the rescue attempt or lock the victim down for the kill. Combo: Let the pick champion threaten first. If they land the pull, Shen taunts across the target toward the enemy backline so he either extends the lockdown or catches the teammates trying to peel. If the hook misses but makes enemies dodge sideways, Shen can use that movement to find a cleaner engage angle. Best scenario: This is high value against fragile carries, immobile mages, and teams that rely on one frontliner standing between you and their damage. A single pick can open the whole lane because Shen can immediately stand in the gap and stop the counter-engage. Enemy answer: The enemy can hide behind minions, send tanks forward to absorb hooks, or punish the hook champion after a miss. They may also collapse on Shen if he follows a bad pull too deep without damage behind him. Failure risk and recovery: The failure point is chaining crowd control onto the wrong target while the enemy carries free-hit. If your team hooks a tank, Shen should not always commit everything. Recover by using the pulled tank as terrain: stand near them, threaten taunt on anyone who steps up to save them, and wait for the next hook instead of diving past the kill zone.

Draft note: Shen fits best as a protector-engager beside real damage. Give him one reliable carry, one source of wave clear or poke, and one teammate who can either start fights or punish his taunt. If the team lacks damage, Shen’s saves only delay losses. If the team lacks wave control, he gets poked before he can choose an engage. Build the comp so his shield and taunt turn enemy commitment into a losing trade.

Shen ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityShen plays as a peel tank or secondary engage, protecting carries and punishing enemies who overextend with well-timed taunts.Shen becomes a tempo breaker who decides when the enemy is allowed to fight, creating uneven fights through proactive engages and split damage.Shift from passive protector to active fight controller who forces enemy into bad engagements.
Spirit's Refuge TimingDropping W during a brawl is often good enough since fights are more predictable and damage patterns are easier to read.You must save W for real punish windows when basic-attack carries commit or melee champions are forced to finish damage inside your zone.Hold W for critical moments against auto-attackers rather than using it on fight start.
Shadow Dash RiskShen has room to miss an E and walk back without severe punishment, allowing for more exploratory engage attempts.Missed E is far more dangerous since enemies with strong augments can instantly punish the gap and delete you during taunt animation.Confirm E angles with Snowball hits, ally crowd control, or after enemy mobility is used.
Stand United UsageTypically used to save the teammate who gets caught or rescue the lowest-health ally in danger.Use proactively to turn a diving ally's aggression into a real engage, creating two-sided collapses and numbers advantages.Treat ultimate as an engage tool, not just a rescue button for low-health allies.
Tempo and InitiativeShen can wait for minion waves, absorb poke, and fight around enemy mistakes since one good taunt stabilizes the fight.Waiting too long lets enemies stack advantages through repeated skirmishes; Shen must create controlled starts and threaten backline space.Stop playing passive; walk up with blade placed well and force enemy to respect taunt threat.
Snowball IntegrationUsed for simple engages: mark, fly in, taunt, and hope the team follows up on the play.Snowball should confirm angles or save E; use it to reposition blade, threaten taunts past frontline, or create two-sided collapses with diving allies.Treat Snowball as a setup tool for confirmed engages, not a panic button for predictable dives.

Champion Analysis

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Ranga

In Hextech Mayhem (ARAM), Shen the Eye of Twilight functions as a melee tank-protector with powerful protective abilities and excellent engage capabilities. His kit centers on mitigating damage for himself and allies while providing reliable crowd control and map-wide presence. Shen's passive, Ki Barrier, automatically triggers when he takes burst damage or critical hits, providing a shield that scales with his maximum health. This passive gives Shen excellent anti-burst capability, making him naturally resilient against explosive damage patterns common in ARAM. Shen's Q, Twilight Slash, serves as his primary damage tool, firing a twilight blade that deals damage and empowers his subsequent attacks if it passes through an enemy champion. His W, Spirit Refuge, is his most distinctive ability, creating a defensive zone around an ally or himself that grants immunity to all basic attacks. In Hextech Mayhem, this ability proves especially valuable for protecting key damage dealers from enemy ADC attacks, effectively neutralizing auto-attack threats during critical moments. Shen's E, Shadow Dash, functions as his core mobility and engage tool, taunting and dashing to a target enemy champion. This ability allows Shen to initiate fights, disrupt enemy positioning, and peel for threatened allies. His ultimate, Stand United, represents his signature capability, granting a shield to any ally on the map and teleporting Shen to their location. In Hextech Mayhem, this ability can protect a focused ally while instantly joining the fight, giving Shen global presence that few other champions possess in single-lane combat. Shen's combination of attack immunity, taunt engage, anti-burst shielding, and global ally protection makes him one of the most reliable tanks in Hextech Mayhem. His protection and global presence allow him to respond to threats across the lane while safeguarding vulnerable teammates. The interplay between Spirit Refuge's basic attack immunity and Shadow Dash's taunt gives Shen tools to both initiate and defensive peel, adapting to whatever the fight requires. His passive sustain through Ki Barrier ensures he remains durable through extended trades, while Stand United enables him to turn remote skirmishes in his team's favor.

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Shen wins Mayhem fights by choosing the exact moment the enemy oversteps, not by walking forward forever. In the narrow ARAM lane, his threat is the angle between his body, his spirit blade, and his taunt line. Standing slightly off-center instead of directly in front of carries creates better engage angles. When the enemy steps past the minion wave or burns a dash to poke, moving the blade through them and taunting across their escape path gives the team a clean target and makes the enemy punishable before they can spread out. Engage when the enemy frontliner is separated from their backline, as Shen is best when the first target cannot be instantly supported. Using taunt sideways more often than straight forward catches players who think they are safe because they are not standing directly in front of you. Counter-engage after the enemy commits mobility, stepping into the path between the diver and your carry rather than panic-taunting the first body seen. Shen is more valuable stopping the second half of a dive than eating poke before the fight starts. Do not open into full enemy cooldowns unless your team can instantly follow, as a missed taunt in the middle of the lane invites the enemy to walk you down. Shen should hover just ahead of the team when cooldowns are ready, falling back beside carries when taunt is down. Using brush as a pressure tool creates space, but leaving before getting layered by crowd control is essential when the enemy has strong brush control. When your wave is thick, the enemy has fewer clean skillshots and your taunt angle becomes harder to track. When your wave is gone, standing in the open invites damage that weakens your ultimate and defensive timing. Taunt the target your team can actually kill, as a frontliner who walked too far forward is often better than a carry behind a tank line with defensive augments ready. Peel assassins and bruisers before chasing backline champions, and swap targets quickly after defensive tools appear on your primary target. Snowball fixes Shen's range problem when used with team follow-up, and holding the recast to watch reactions creates pressure by itself. Snowball can also save positioning by moving out of a bad angle. Augment trigger windows require patience, waiting for high-value targets or the right moment when allies can damage during the control window. Push after a won trade then reset behind the wave, and pull back when your ultimate target is vulnerable. Do not overpush with taunt down. Dive only after the enemy wave is controlled, place your defensive zone where enemy damage actually happens, and exit as soon as the kill is secured. When behind, stop fishing for hero taunts and focus on denying enemy engage. Give ground in layers and protect the shutdown target rather than the loudest fight. Play Shen like a gatekeeper, opening the gate when the enemy is split and closing it when they dive.

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Shen the Eye of Twilight operates as a front-line stabilizer in ARAM: Mayhem, designed to convert chaotic fights into clean picks rather than win poke wars. His core approach centers on threatening Flash or Snowball into taunt, protecting carries against enemy dives, and using his ultimate to shift the outcome of critical fight moments. Patience is viable when the team has damage, but Shen must create the first real contact without burning defensive tools on empty poke if the team lacks engage. During levels 1 through 6, Shen positions near the front brush or slightly ahead of carries while avoiding open-space poke absorption. He forces enemies to respect taunt range and preserves enough health for the first all-in. Trading requires team coordination; Shen's early damage matters when enemies are locked down, but value drops if teammates are out of range or reloading. Optimal taunt timing follows enemy misses, overextensions past minions, or wasted mobility. Snowball serves as a threat tool early, best used on slowed or zoned squishies rather than tanks. Augments should support survival, reach, or ally protection, saved for post-commitment moments rather than pre-fight poke. Pushing works only with ranged wave clear after won trades; otherwise Shen stalls and preserves health. Levels 7 through 11 represent Shen's strongest control window when team damage is online. He positions just outside easy poke range, moving with the primary carry rather than the lowest-health teammate. Trading targets enemy mistakes such as missed crowd control or overextended tanks. Snowball becomes a delayed engagement tool, taken only when enemy formation splits. Augments sharpen Shen's role: defensive windows protect damage dealers after counter-punches, while engage augments combine with Snowball or brush control. Pushing follows clean kills; stalling occurs when ultimate is down or enemy reset damage is stronger. From level 12 onward, Shen prioritizes protecting carries and punishing oversteps. Low-percentage engages must be avoided since late deaths determine tower and Nexus outcomes. Positioning depends on whether Shen must taunt enemy backlines or peel for carries. Snowball carries high risk and reward, used to punish separated targets or bypass tank walls, but sometimes the correct play is ignoring the mark to shield a collapsing teammate. Augments are reserved for decisive contact moments. When ahead, Shen escorts waves and punishes panicked enemies. When behind, he seeks single mistakes rather than miracle engages, hiding angles and peeling instead of forcing. Before the final fight, Shen must commit to one job: engage the exposed carry, peel the diver, or shield the focused ally. Hesitation between front-line and back-line roles creates openings the enemy will exploit.

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Shen the Eye of Twilight excels at controlling space and protecting teammates, but his effectiveness depends heavily on understanding when to engage versus when to hold back. When ahead, Shen should maintain lane pressure by walking forward enough to force enemies to respect Shadow Dash, allowing carries to poke safely while securing turret damage and health relic control. However, ahead Shen throws games by dashing past his own damage dealers or engaging while teammates are still clearing waves or returning from base. In Mayhem, fights can shift rapidly due to augments adding mobility, shields, and damage spikes, making patience critical. When ahead, Shen's fight patterns focus on catching enemy carries after they have used mobility or peel spells, angling Shadow Dash from fog or after Snowball connects. If the enemy frontline dives the backline, Shen should turn on the diver rather than chasing the enemy backline, using his defensive zone to protect carries. After winning fights, Shen should hit structures and escort waves rather than chasing deep without minions, as this creates punish windows where he cannot protect everyone. Stand United usage while ahead requires casting early enough for the shield to matter, not after the ally has already been eliminated. The best ahead ults are simple, early saves on the teammate carrying damage, not cross-map hero plays. Shen should not abandon the front line unnecessarily when the team is grouped and safe. Augment choices while ahead must account for throw prevention. Mobility or engage-range augments help reach carries but tempt bad dives, so Shen should use extra reach to force flashes and spacing mistakes before committing. Durability and shielding augments help Shen survive after taunting, while ability haste augments support longer fights with multiple divers. Tenacity augments help against crowd control but do not fix diving into five champions alone. When behind, Shen must stop trying to be the primary engager and instead play as a wall in front of the wave, using taunt defensively until enemies waste cooldowns. Behind Shen needs only one stopped dive, one saved carry, or one enemy overextension to create value. Fighting under structures, near health relics, or after enemies commit into narrow angles maximizes his effectiveness. Behind fight patterns involve taunting across the diver's path rather than chasing the enemy backline, dropping defensive zones where carries are kiting. Shen should only punish greedy enemies when damage dealers are in range, and hold taunt when the team is low to buy time for waveclear and shields. Stand United usage while behind prioritizes saving the strongest waveclear or damage threat early, arriving ready to peel. Shen should let doomed teammates die rather than wasting the ultimate, preserving it for winnable fights. Defensive augments help Shen survive long enough to complete taunts and peel, while shielding augments stack protection around the one teammate who can enable a comeback. Mobility augments help dodge poke and escort carries, not force long engages. The comeback rule requires Shen to play for enemy mistakes, hold space, save the right ally, and make enemies engage through his strongest defensive tools before moving the line forward again.

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Ranking bohaterów

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Shen the Eye of Twilight brings a distinct identity to ARAM: Mayhem centered on disciplined ability usage and protective playmaking. His passive, Ki Barrier, fundamentally shapes how he must approach trades. Rather than treating the shield as a bonus, Shen players must treat it as an integral part of each ability cast. The shield only provides value when damage is actually incoming, meaning Shen is strongest when he cycles abilities during active brawls rather than casting into empty space. Poor timing leaves him walking forward with no protection, which in Mayhem often means losing substantial health before the next useful action. Twilight Assault serves as Shen's primary damage tool and makes short trades meaningful. The spirit blade mechanic requires Shen to position himself so the blade travels through enemies on its way back to him, not simply toward him. This creates a skill expression where strong players move first and angle the blade properly before pulling it through committed targets. The ability keeps Shen relevant in repeated skirmishes and pairs naturally with his other tools. Spirit's Refuge defines Shen's role as a peel specialist against auto-attack threats. The protective zone appears around his spirit blade, making blade positioning critical before fights even begin. This ability specifically counters basic attacks and on-hit pressure, making it essential to identify which enemies actually rely on autos. Using it against spell-heavy compositions or as a panic button against every incoming threat wastes its value entirely. Shadow Dash is Shen's most versatile tool, serving as engage, peel, escape, and punishment all in one ability. This multi-purpose nature makes wasting it one of the fastest ways to lose control of a fight. The taunt only affects enemies it connects with, so accuracy matters more than rank. Shen must decide before each fight whether to use E for engaging or peeling, as trying to do both often fails. Stand United transforms Shen into a fight-swinging presence who can rescue focused allies and reverse dives. On Howling Abyss-style maps, this becomes less about cross-map pressure and more about saving allies at critical moments and arriving on the correct side of chaotic fights. The ability requires reading whether an ally is positioned where your team can actually fight, as casting on a doomed ally isolated deep in enemy territory can drag Shen into a second death. After arrival, Shen must immediately choose between peeling for the protected ally or engaging forward if the shield bait made enemies stack together.

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Shen punishes sloppy habits harder than most tanks in ARAM: Mayhem. A missed taunt leaves Shen standing in the enemy team with no clean exit, and a late ultimate provides only a cosmetic shield while the targeted teammate dies before he arrives. The most critical mechanical mistakes center on Shadow Dash usage. Dashing in simply because an enemy is in range burns Shen's main engage and lands him in front of five enemies with no reliable way to stop their follow-up damage. Instead, Shen should aim Shadow Dash at targets that are already slowed, cornered, casting, or walking through narrow parts of the lane. If the enemy still has an easy sidestep, holding the ability and walking forward is the better choice. Taunting through the entire enemy frontline without checking team position creates another common error. Shen may connect on targets, but if damage dealers are too far away to follow up, the taunt ends and he gets focused before his team can convert. Engaging only when carries are close enough to attack immediately makes shorter taunts that teammates can punish more valuable than flashy long dashes that isolate Shen. Spirit's Refuge mistakes involve dropping the zone after key basic attacks have already landed, meaning the damage already happened despite the zone appearing useful. The correct timing requires casting when a basic-attack threat commits, not after they finish their burst, and placing it where an ally will stand rather than where they used to be. Sword position mistakes occur when Shen pulls the blade through enemies at random while ignoring where the fight is moving. This causes the empowered trading window to misalign with taunt or team damage, allowing enemies to kite while the setup remains scattered. Shen should think about sword position before fights start, setting up so the pull supports the direction he wants to fight. Stand United mistakes happen when channeling begins on targets already out of danger or dead to the next hit, wasting Shen's biggest map-swinging tool for almost no value. Good targets include carries being dived, bruisers going in with follow-up damage, or allies baiting enemies into overcommitment. Using Snowball and Shadow Dash as separate engage buttons without a plan leads to either taking Snowball into bad crowds or overshooting targets. Snowball works best as a setup tool that Shen can follow with Shadow Dash to lock down priority targets or escape through the fight. Resource management mistakes involve spamming abilities until no defensive tools remain when the real engage starts, leaving Shen unable to taunt, protect, or threaten anyone walking past. Decision mistakes include building or augmenting for damage when the team lacks a front line, engaging every time Shadow Dash is available, and ulting the loudest teammate instead of the most valuable fight state. Shen players who stand permanently in front eating free poke enter actual fights too low to perform their job. Chasing low-health targets past the enemy team trades control and body-blocking for a coin-flip kill, and peeling only after the carry dies turns defensive tools into revenge tools. Shen must decide his role based on the enemy win condition, switching between threatening engages against backline carries or holding taunt to punish divers. Clean Shen games are patient games, where fewer forced taunts, timely ultimates, and protecting carries create bigger plays than diving for highlights.

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FAQ

Shen

FAQ

Is Shen a tank or a carry in ARAM: Mayhem? Shen is mainly a frontline controller, not a pure damage carry. Pick him when your team needs someone to start fights, block pressure, and protect backline carries. The tradeoff is that if your team has no follow-up damage, your taunts and shields can look good but still lose the fight. When should I engage with Shen? Engage when an enemy carry steps too far forward or when your team is close enough to hit the target you taunt. Do not dive alone just because you can reach someone. Shen punishes bad spacing well, but he gets punished hard if his team is clearing waves or too far back to follow. Should I use Snowball on Shen? Yes, Snowball is usually very valuable because it gives Shen a cleaner way to reach the backline before using crowd control. Mark first, wait to see if your team can move with you, then take the dash when the target is exposed. The risk is obvious: if you Snowball into five enemies with no follow-up, you become a free engage for them instead.

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