ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #83

Vladimir build ARAM Mayhem i najlepsze ulepszenia

Vladimir jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Vladimir Vladimir the Crimson Reaper Wojownik / Mag
TierT3
Ranga#83
Win rate49.29%
Pick rate0.41%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Win rate53.93%
Pick rate16.49%
#2
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Win rate61.81%
Pick rate6.67%
#3
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Win rate50.36%
Pick rate6.44%

N/Aelementy

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

51.34%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.39%
Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

52.93%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

51.74%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.38%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.57%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.16%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.42%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

48.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.70%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.83%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.61%

N/A

Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

55.32%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.72%
Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.72%
Amplifying Tome Amplifying Tome Amplifying Tome
Cena łączna
400
Cena
400

+20 Ability Power

48.44%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.44%
Fiendish Codex Fiendish Codex Fiendish Codex
Cena łączna
850
Cena
200

+25 Ability Power +10 Ability Haste

48.44%

N/A

#1
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Win rate48.11%
Pick rate11.92%
#2
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Win rate48.98%
Pick rate5.31%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win rate44.85%
Pick rate4.07%

N/Aelementy

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

49.11%
Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

49.39%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

49.30%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.66%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

51.12%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.74%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.44%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.47%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.18%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.15%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.61%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

54.80%

N/A

Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.26%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.03%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

52.03%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

46.73%
Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.73%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win rate44.18%
Pick rate7.37%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate45.61%
Pick rate4.54%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate44.62%
Pick rate3.21%

N/Aelementy

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.43%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.71%
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

45.51%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

42.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.84%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.42%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

36.86%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.86%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

38.87%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

44.30%
Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

40.88%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

40.31%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

42.73%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

42.73%
Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

43.88%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

40.47%
Haunting Guise Haunting Guise Haunting Guise
Cena łączna
1,300
Cena
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

40.47%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
56.35%
Pick rate
8.25%
Gry
1,166

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.35%8.25%1,166
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.28%
Pick rate
11.52%
Gry
1,628

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.28%11.52%1,628
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
55.08%
Pick rate
8.08%
Gry
1,142

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.08%8.08%1,142
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
54.97%
Pick rate
13.88%
Gry
1,961

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.97%13.88%1,961
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.28%
Pick rate
5.60%
Gry
792

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.28%5.60%792
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.18%
Pick rate
5.23%
Gry
739

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.18%5.23%739
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.92%
Pick rate
6.78%
Gry
958

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.92%6.78%958
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
52.53%
Pick rate
5.59%
Gry
790

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.53%5.59%790
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.45%
Pick rate
8.82%
Gry
1,247

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.45%8.82%1,247
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.87%
Pick rate
9.84%
Gry
1,390

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.87%9.84%1,390
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.84%
Pick rate
5.96%
Gry
843

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.84%5.96%843
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.80%
Pick rate
5.71%
Gry
807

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.80%5.71%807
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
51.52%
Pick rate
6.04%
Gry
854

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.52%6.04%854
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.65%
Pick rate
6.01%
Gry
849

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.65%6.01%849
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.40%
Pick rate
7.09%
Gry
1,002

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.40%7.09%1,002
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.59%
Pick rate
15.55%
Gry
2,198

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.59%15.55%2,198
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.40%
Pick rate
7.12%
Gry
1,006

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.40%7.12%1,006
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.38%
Pick rate
9.74%
Gry
1,377

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.38%9.74%1,377
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.38%
Pick rate
8.55%
Gry
1,209

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.38%8.55%1,209
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
49.31%
Pick rate
7.22%
Gry
1,020

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.31%7.22%1,020
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
48.61%
Pick rate
5.84%
Gry
825

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.61%5.84%825
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.60%
Pick rate
4.79%
Gry
677

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.60%4.79%677
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
48.16%
Pick rate
16.73%
Gry
2,365

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.16%16.73%2,365
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.97%
Pick rate
7.66%
Gry
1,082

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.97%7.66%1,082
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.81%
Pick rate
7.58%
Gry
1,071

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.81%7.58%1,071
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
47.43%
Pick rate
8.00%
Gry
1,130

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.43%8.00%1,130
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
47.35%
Pick rate
5.08%
Gry
718

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.35%5.08%718
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
45.90%
Pick rate
6.04%
Gry
854

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.90%6.04%854
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.27%
Pick rate
7.03%
Gry
994

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.27%7.03%994
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
45.01%
Pick rate
13.39%
Gry
1,893

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.01%13.39%1,893
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
59.30%
Pick rate
3.42%
Gry
484

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.30%3.42%484
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.25%
Pick rate
3.86%
Gry
545

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.25%3.86%545
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.96%
Pick rate
2.55%
Gry
361

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.96%2.55%361
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.46%
Pick rate
3.37%
Gry
476

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.46%3.37%476
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
55.06%
Pick rate
1.89%
Gry
267

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.06%1.89%267
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.99%
Pick rate
3.90%
Gry
551

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.99%3.90%551
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.83%
Pick rate
2.71%
Gry
383

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.83%2.71%383
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.60%
Pick rate
4.54%
Gry
641

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.60%4.54%641
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.25%
Pick rate
2.29%
Gry
323

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.25%2.29%323
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.07%
Pick rate
2.65%
Gry
375

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.07%2.65%375
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.96%
Pick rate
4.18%
Gry
591

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.96%4.18%591
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.85%
Pick rate
2.24%
Gry
316

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.85%2.24%316
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.31%
Pick rate
3.47%
Gry
491

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.31%3.47%491
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.65%
Pick rate
3.02%
Gry
427

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.65%3.02%427
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
49.62%
Pick rate
1.85%
Gry
262

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.62%1.85%262
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
49.27%
Pick rate
3.88%
Gry
548

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.27%3.88%548
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
47.81%
Pick rate
2.43%
Gry
343

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.81%2.43%343
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.50%
Pick rate
1.98%
Gry
280

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.50%1.98%280
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.99%
Pick rate
1.88%
Gry
266

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.99%1.88%266
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
45.87%
Pick rate
2.14%
Gry
303

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.87%2.14%303
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
45.45%
Pick rate
4.13%
Gry
583

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.45%4.13%583
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
44.07%
Pick rate
2.75%
Gry
388

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.07%2.75%388
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
41.52%
Pick rate
2.88%
Gry
407

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.52%2.88%407
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
39.13%
Pick rate
2.12%
Gry
299

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.13%2.12%299
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
59.06%
Pick rate
1.21%
Gry
171

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.06%1.21%171
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.61%
Pick rate
1.51%
Gry
214

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.61%1.51%214
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.56%
Pick rate
0.96%
Gry
135

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.56%0.96%135
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.43%
Pick rate
1.30%
Gry
184

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.43%1.30%184
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.14%
Pick rate
1.11%
Gry
157

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.14%1.11%157
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.09%
Pick rate
1.56%
Gry
220

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.09%1.56%220
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
52.65%
Pick rate
1.60%
Gry
226

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.65%1.60%226
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
52.46%
Pick rate
1.73%
Gry
244

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.46%1.73%244
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.38%
Pick rate
1.04%
Gry
147

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.38%1.04%147
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.14%
Pick rate
1.66%
Gry
234

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.14%1.66%234
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
51.48%
Pick rate
1.20%
Gry
169

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.48%1.20%169
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.20%
Pick rate
1.17%
Gry
166

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.20%1.17%166
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
51.05%
Pick rate
1.01%
Gry
143

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.05%1.01%143
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.98%
Pick rate
1.08%
Gry
153

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.98%1.08%153
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
50.84%
Pick rate
1.68%
Gry
238

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.84%1.68%238
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
50.55%
Pick rate
1.29%
Gry
182

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.55%1.29%182
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
1.34%
Gry
190

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.34%190
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.00%
Pick rate
0.95%
Gry
134

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%0.95%134
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.87%
Pick rate
0.94%
Gry
133

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.87%0.94%133
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.82%
Pick rate
1.80%
Gry
254

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.82%1.80%254
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.76%
Pick rate
1.71%
Gry
242

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.76%1.71%242
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.41%
Pick rate
1.11%
Gry
157

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.41%1.11%157
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
48.40%
Pick rate
1.55%
Gry
219

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.40%1.55%219
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
48.28%
Pick rate
1.44%
Gry
203

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.28%1.44%203
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.04%
Pick rate
1.44%
Gry
204

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.04%1.44%204
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.67%
Pick rate
1.37%
Gry
193

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.67%1.37%193
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
46.90%
Pick rate
1.03%
Gry
145

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.90%1.03%145
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
46.88%
Pick rate
1.13%
Gry
160

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.88%1.13%160
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.34%
Pick rate
0.87%
Gry
123

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.34%0.87%123
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.06%
Pick rate
1.17%
Gry
165

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.06%1.17%165
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
45.25%
Pick rate
1.27%
Gry
179

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.25%1.27%179
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
44.96%
Pick rate
1.68%
Gry
238

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.96%1.68%238
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.25%
Pick rate
1.60%
Gry
226

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.25%1.60%226
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.56%
Pick rate
1.15%
Gry
163

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.56%1.15%163
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
42.93%
Pick rate
1.30%
Gry
184

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.93%1.30%184
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
42.86%
Pick rate
1.14%
Gry
161

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%1.14%161
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
42.42%
Pick rate
1.40%
Gry
198

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.42%1.40%198
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.82%
Pick rate
1.04%
Gry
147

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.82%1.04%147
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
40.44%
Pick rate
1.29%
Gry
183

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.44%1.29%183
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
58.33%
Pick rate
0.51%
Gry
72

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT458.33%0.51%72
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.92%
Pick rate
0.86%
Gry
122

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.92%0.86%122
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.55%
Pick rate
0.54%
Gry
77

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.55%0.54%77
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.24%
Pick rate
0.83%
Gry
118

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.24%0.83%118
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.52%
Pick rate
0.50%
Gry
71

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.52%0.50%71
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.31%
Pick rate
0.46%
Gry
65

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.31%0.46%65
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.00%
Pick rate
0.53%
Gry
75

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.00%0.53%75
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.52%
Gry
74

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.52%74
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.40%
Pick rate
0.59%
Gry
83

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.40%0.59%83
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.48%
Pick rate
0.47%
Gry
66

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.48%0.47%66
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
46.43%
Pick rate
0.40%
Gry
56

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.43%0.40%56
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.30%
Pick rate
0.38%
Gry
54

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.30%0.38%54
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.28%
Pick rate
0.86%
Gry
121

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.28%0.86%121
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
44.90%
Pick rate
0.69%
Gry
98

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.90%0.69%98
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
44.09%
Pick rate
0.66%
Gry
93

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.09%0.66%93
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.00%
Pick rate
0.53%
Gry
75

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.00%0.53%75
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.86%
Pick rate
0.40%
Gry
57

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.86%0.40%57
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.31%
Pick rate
0.55%
Gry
78

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT442.31%0.55%78
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.67%
Pick rate
0.51%
Gry
72

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.67%0.51%72
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.56%
Pick rate
0.54%
Gry
77

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.56%0.54%77
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
37.72%
Pick rate
0.81%
Gry
114

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT437.72%0.81%114
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
36.56%
Pick rate
0.66%
Gry
93

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT436.56%0.66%93
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
35.71%
Pick rate
0.59%
Gry
84

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT435.71%0.59%84

Vladimir Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal skill order: R > Q > E > W

REQW

E-focused AoE augments: consider R > E > Q > W after early Q investment.

RQWE

Defensive or anti-burst augments: rare R > Q > W > E adjustment.

RQEW

Vladimir’s standard Mayhem order should be Q first, E second, W third, then max Q, then E, with W last.

Vladimir Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Premium Lockdown For Vladimir’s Full-area Follow-up. Synergy Mechanism: Amumu Gives Vladimir The Thing He Most Wants: A Clear Signal To Commit. When Amumu Catches Multiple Enemies, Vladimir Can Move In While They Are Controlled Instead Of Guessing Through Poke, Slows, And Disengage. This Lets Vladimir Save His Untargetable Safety For The Enemy Answer, Not For The Entry. Combo: Let Amumu Start From Fog, Brush, Or After The Enemy Burns Mobility. Vladimir Follows Immediately With His Mark And Charged Area Damage, Then Pools Or Backs Out After The First Counter-burst Lands. If Snowball Is Available, Vladimir Can Hold It Until Amumu Confirms Contact Rather Than Throwing It Early And Getting Spaced. Best Scenario: Enemy Carries Stand Behind A Short Frontline And Rely On One Peel Spell To Stop Divers. Amumu Forces That Peel Early, Vladimir Enters Through The Same Pocket, And The Enemy Backline Has To Either Flash Away From The Tank Or Eat Vladimir’s Damage While Grouped. Enemy Answer: Smart Teams Spread Before Amumu Reaches Them, Poke Him Down Before He Can Start, Or Save Displacement For Vladimir Instead Of Wasting It On The Tank. They May Also Kite Backward So Vladimir Arrives Late And Only Hits The Frontline. Failure Risk And Recovery: If Amumu Engages Alone From Too Far Away, Vladimir Cannot Follow Without Burning Everything And Dying After Pool. Recover By Slowing The Tempo: Clear The Wave, Let Amumu Soak Vision Pressure, And Wait For A Narrower Lane State Where Vladimir Can Walk Up With Health Advantage Instead Of Forcing A Long Chase. Orianna

Primary engage or dependable counter-engage: Vladimir can start some fights, but he is far better when a tank or controller forces the enemy to stand still first. If he must be the only initiator, he often spends pool too early and loses his exit.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ball Delivery, Shields, And Layered Zone Control.

Orianna improves Vladimir’s entry and punishes enemies who clump to hit him after he goes in. Her shielding and ball placement give Vladimir a safer path through the front line, while her area control stacks naturally with his own teamfight damage.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sustain, Follow-up Control, And Teamwide Fight Extension.

Vladimir loves extended fights, and Seraphine helps the whole team survive long enough for that second wave of damage. Her range also keeps the lane playable when Vladimir is not ready to step forward, which matters because he can be punished hard if he is forced to farm under constant poke.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Ranga
#131
Win rate
48.09%
Pick rate
0.42%

Jarvan IV jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Forced Terrain Fights And Reliable Dive Access.

Jarvan creates a fight location. Vladimir is much stronger when the enemy cannot freely kite backward, and Jarvan’s engage can trap or pin key targets long enough for Vladimir to arrive with damage already prepared. The frontline commitment also pulls attention away from Vladimir’s approach.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Speed, Protection, And Anti-burst For Deep Entries.

Lulu turns Vladimir from a slow-moving damage threat into a much harder champion to punish. Speed helps him reach the correct target without spending pool early, and protection lets him survive the enemy’s first reaction after he commits. This is valuable when the enemy has point-and-click pressure, assassins, or heavy frontloaded damage.

Vladimir ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityVladimir is a scaling AP battlemage who survives poke, stacks gold, and waits for item spikes before committing to teamfights.He becomes a tempo skirmisher with huge punish potential who tracks key enemy cooldowns and forces engages rather than waiting.Stop waiting for full build; contest space earlier when augments and empowered trades are online.
Q UsageVladimir often uses Q primarily to stabilize, healing back small poke damage and playing safely around the wave.Use empowered Q to actively claim space and threaten enemies who step forward, moving with your team to pressure the lane.Shift from reactive healing to proactive spacing control and lane pressure.
Pool TimingWasting Pool early invites punishment, but the consequences are generally manageable with proper spacing and patience.Mistiming Pool is much worse because fights snowball faster; save it specifically to dodge lockdown or burst that would kill you.Never use Pool for damage; it is your only answer to retaliation and fatal crowd control.
Ultimate UsageVladimir often waits for the perfect multi-target ultimate to maximize teamfight impact and healing payoff.Do not hold Hemoplague forever; a strong three-target cast on carries or divers can decide the fight before it is too late.Prioritize timely casts on priority targets over waiting for perfect five-man hits.
Tempo and ResetsHe can afford slower pacing, clearing waves and healing between major engages with room to reset mentally.Expect back-to-back fights; after winning a skirmish, zone the next wave and punish enemies respawning without cooldowns.Stay forward after won fights to maintain pressure instead of retreating unnecessarily.
Snowball DecisionsSnowball often acts like a backup Flash, tagging a carry and waiting for the right moment to engage.A connected mark is only an option; check if your team can follow and if Pool is available before committing to the dive.Use Snowball to change spacing and angles, not just to dive enemy carries blindly.

Champion Analysis

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Vladimir the Crimson Reaper stands as one of the most sustain-heavy mage champions in ARAM: Mayhem, earning a reputation as an "immortal" champion capable of sustained damage output and remarkable recovery through exceptional vampiric abilities. His core identity revolves around exceptional endurance in extended teamfights, where he can continuously heal while dealing consistent magic damage to enemies. Vladimir's primary role in ARAM is that of a vampiric mage and sustained damage dealer. His Q, Transfusion, serves as his foundational ability, dealing magic damage while simultaneously healing him. This ability becomes more effective when Vladimir is at lower health, creating strategic opportunities to maximize healing by taking some damage before casting. His W, Sanguine Pool, transforms him into an untargetable blood pool, representing one of the strongest self-peel abilities available in the ARAM format. This ability allows Vladimir to completely negate burst damage from critical enemy abilities, though it carries a long cooldown that demands careful timing. His E, Tides of Blood, provides AoE damage and movement speed, while his ultimate, Hemoplague, amplifies all damage that enemies in the area receive from his team. Strategic positioning and ability timing define successful Vladimir play. His W should be reserved for crucial moments to dodge critical enemy abilities such as Xerath or Lux ultimates, as wasting it on minor threats leaves him vulnerable during its substantial cooldown. His ultimate should be cast to cover as many enemies as possible, followed immediately by Q and E to maximize damage output through the amplification effect. Continuous Q usage throughout combat maintains both pressure and sustain. Vladimir's strengths include exceptional vampiric sustain, an untargetable W, strong R damage amplification, and incredible endurance in prolonged engagements. However, he suffers from a weak early game, long W cooldown, no mobility options, and an E that requires close range to be effective. Against heavy crowd control compositions, his W can be interrupted before activation, leaving him exposed to burst damage. These weaknesses require Vladimir players to exercise patience in the early stages of fights and maintain awareness of enemy crowd control availability before committing to aggressive positioning.

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Vladimir the Crimson Reaper performs best as a pressure sponge rather than a front-line starter in ARAM: Mayhem. The narrow lane makes slow, obvious walking engages ineffective, so optimal play involves holding space near the front line, threatening empowered trades, and forcing enemies to waste damage into the untargetable window before the team commits. Walking in first with no enemy cooldowns spent usually results in losing too much health before damage matters. Engage timing centers on waiting for enemies to throw key crowd control. When hooks, long stuns, or displacements are down, Vladimir steps forward and charges area damage while moving with the team. Snowball works best as a follow-up tool rather than a blind opener, tagging a target when the team is ready to collapse. Starting fights from the side of the minion wave creates better angles to threaten the backline while remaining close enough to retreat. Counter-engage is where Vladimir excels. When assassins or bruisers jump past the wave, the optimal response is letting them spend their first burst or mobility, then using the untargetable window to deny their second action while the team turns. Damage should target the clump rather than chasing single low-health champions, as AoE pressure forces enemies to disengage or die together. Pool must be saved for the real punish window, avoiding use on poke to remain ready for hard crowd control, burst, or lethal follow-up. Narrow-lane spacing requires respecting straight-line skillshots by shifting left and right between casts. The wave serves as a shield, but standing too far back loses pressure. Vladimir needs to threaten trades by punishing melee champions who last-hit or carries who step forward, then falling back before the full team can answer. Stacking directly on carries invites area crowd control to hit both targets, so holding a parallel angle enables peeling or counter-diving without giving the enemy one perfect target cluster. Target priority favors hitting grouped carries when reachable without tunneling past safer damage. Vladimir's value often comes from damaging several champions at once. Against heavy tanks, play for repeated health swings and wave control rather than blowing every tool on a durable champion at full health. Against assassins, punish their exit by placing yourself between them and safety after they spend mobility. Push and pull rhythm matters for survival. Push after winning a trade when the team can use the space, and let the wave come when enemy poke is stronger. When behind, stop taking front-to-back fights on enemy terms, hug safer angles, wait for dives, and turn on champions who enter range first. Value survival over style, as a living Vladimir keeps waveclear, counter-engage, and late-fight threat on the map. The clean pattern is simple: absorb pressure without wasting Pool, punish clumps with AoE, use Snowball only when the landing is supported, and turn enemy engages into bad trades.

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Vladimir in Mayhem operates on a deliberate game plan centered on timing, health management, and clean entry angles. He is neither a front-to-back poke mage in the early lane nor a true tank later. The optimal approach plays the first levels like a greedy short-range mage, then transitions into a champion who punishes stacked enemies after they have spent key crowd control. The best fights usually start after the team has softened the wave or baited engage tools, not when Vladimir is the first body walking into five people. During early levels one through six, Vladimir should survive the lane and trade only when return damage is controlled. Position just behind the main wave clearer or beside the ranged carry, not in front, maintaining enough space to step up for short trades before falling back. Use minions and allied bodies as cover against long-range poke rather than drifting alone toward side walls. Take short trades when enemies step up for minions or waste poke spells on the wave, then back out before they can stack multiple spells. Do not chase low-health targets through the lane early, as Vladimir loses hard if he gives enemies a clean crowd-control chain. Treat Snowball mostly as a threat rather than a panic button, throwing it at enemies who have used their main stop tool or at targets near teammates for valuable follow-up. Early augments should support staying power, safer casting, or reliable fight access. When ahead, hold the center brush area and threaten short all-ins without diving alone. When behind, stop contesting every minion, let the wave come in, farm safely, and save defensive tools for actual engage. Mid levels seven through eleven focus on layered fights rather than random solo dives. Play on the edge of vision and slightly off-center from the backline, close enough to follow the tank or Snowball target but angled so enemies must choose between hitting Vladimir or teammates. Trades should now set up all-ins by chipping the nearest safe target, backing out, then re-entering when enemies clump around damaged allies. Vladimir excels in messy fights where people bunch together and struggles in clean fights where enemies save crowd control for his first step forward. Use Snowball to bypass frontline only when the landing point is survivable, connecting to squishy targets after peel is down or frontline targets near priority carries. Mid game augment identity should shape fights, with durability augments supporting longer brawls, burst augments requiring patience until fights start, and mobility augments enabling wider angles against separated enemies. Late levels twelve and beyond require patience before taking over clumped fights. Vladimir should threaten from the second line or a side angle, never from a straight line into five enemies. Stand close enough for team collapse but far enough that enemies cannot hit both Vladimir and carries with the same engage. Stop taking meaningless poke trades if death would lose the next push, as late fights are decided by one committed entry. Late Snowball becomes a fight-winning tool or throw button, used after enemies step too far forward, key peel spells miss, or the team is already engaging. Late augment use should be planned before fights start, with entry timing dependent on whether augments provide durability, burst, or mobility. Push hard after won fights when defenders must stand close together under pressure. When ahead, make enemies choose between giving up the wave and fighting in cramped lanes, holding major commits until they turn on the frontline or clump to clear.

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Vladimir the Crimson Reaper excels when players understand how to shift their playstyle based on whether the game state favors them. When ahead, the key transformation is moving from a poke mage mindset to a timed engage threat. Players should hold empowered Q as a zoning tool, walking at enemy carries to force retreats without spending resources. Hemoplague becomes an initiation tool when enemies cannot disengage, ideally catching two or more clumped targets or a carry who has stepped past their tank. The ultimate forces enemies to split, creating easier targets for teammates. Positioning matters more than aggression when ahead. Vladimir should enter with his frontline or Snowball holder rather than diving alone. Sanguine Pool must be saved for after the enemy commits real crowd control, not used out of excitement to dive. Pooling too early removes Vladimir's best recovery tool and opens a punish window where enemies can chain slows, knockups, silences, or burst before his healing cycle stabilizes. Snowball should bypass poke to reach priority targets with pool still available, but players should not take marks that lead into five enemies while teammates are behind. When behind, survival and wave management take priority over highlight plays. Vladimir must farm health before damage, using Q on safe targets rather than walking through poke for perfect champion hits. Low health invites enemies to force pool with minor spells, then dive when it ends. Sanguine Pool should be held for the spell that would actually kill, not wasted on chip damage. Hemoplague works defensively when enemies overcommit, tagging frontline targets for amplified focus damage rather than attempting desperate backline dives. Behind players should let enemies overpush into the narrow lane, punishing carries who walk into range after their tank has engaged. Short trading loops replace all-ins: Q, step back, wait, then re-enter during safer windows. Charging Tides of Blood on cooldown makes movement predictable and creates easy punish timings. Snowball becomes a counter-engage tool rather than an opener, used when enemy carries are already slowed, displaced, or separated, and only when allies can follow up. Anti-heal and burst stacking require adaptation when ahead, as enemies will bait pool by holding spells and backing away from empowered Q. When behind, players must track champions with burst, silence, suppression, knockups, or layered crowd control, waiting for them to use abilities before entering. After winning defensive fights, the guaranteed reset matters more than chasing comeback kills. Vladimir's recovery comes from staying alive through repeated fights, not donating shutdowns to fresh respawns. Structure pressure requires patience: Vladimir can tank some turret damage with healing and pool but is not a permanent turret sponge.

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Vladimir the Crimson Reaper is a drain mage whose identity in ARAM: Mayhem centers on sustained combat, healing through damage, and surviving long enough to let his area effects and ultimate decide fights. His passive, Crimson Pact, converts offensive stats and health into each other, naturally making him harder to kill while building damage. This durability allows Vladimir to stand closer than most mages, but it is not permission to face-tank every engage. The passive rewards builds and augments that let him keep entering the edge of combat, and its value emerges in every trade where he can cast, heal, and reposition instead of being forced out before the fight begins. Q, Transfusion, is Vladimir's core single-target spell and his stabilizer in Mayhem. It damages a target and heals him, with a stronger empowered cast after he cycles the ability. This spell determines whether Vladimir is sustaining through the lane or bleeding out before the next fight. The main challenge is spacing rather than aiming, as Q requires a valid target in range. Empowered Q serves as a threat signal that enemies should respect, and Vladimir should look for a short aggressive step if they do not back up. W, Sanguine Pool, is Vladimir's most important defensive button. It makes him untargetable while damaging and slowing enemies in the area, allowing him to survive burst, dives, and lethal crowd control setups. In Mayhem, W is not just an escape but a tool to dodge the spell that would stop his combo, cross dangerous chokes, or buy time for Q to come back. A well-timed pool can slow multiple enemies long enough for teammates to punish their chase. Good Vladimir players hold W until the enemy shows the actual punish spell, as using it too early invites enemies to wait above him and kill him when he rises. E, Tides of Blood, provides Vladimir's area damage and wave pressure. He charges it and releases blood around himself, making it the main reason enemies cannot clump around a marked target. In Mayhem's tight spaces, E gains value when enemies stand behind minions, group near health relics, or collapse on the frontline. It rewards proximity and timing rather than long-range aim, and Vladimir must manage his path carefully to avoid being forced into W before the damage matters. R, Hemoplague, is Vladimir's fight-winning button. It marks an area of enemies, amplifying his follow-up threat and later dealing damage while healing him based on affected champions. The key is landing it on targets who must keep fighting rather than those who can simply walk out and wait. R is strongest when enemies are already committed, grouped after using mobility, or trapped by allied crowd control. Vladimir does not need to instantly delete everyone; he needs to survive until the marked enemies break. A wasted R turns him from a fight closer into a short-range sustain mage, leaving his team vulnerable for the next engagement.

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Vladimir the Crimson Reaper rewards patience more than panic in ARAM: Mayhem, where fights explode quickly and every mistake demands a recovery plan rather than regret. The most critical mechanical errors stem from misusing Sanguine Pool, which should serve as a defensive tool to dodge key punishment after committing rather than an engage option that leaves Vladimir vulnerable the moment he emerges. Charging E while stationary in the front line makes him an easy target for poke, crowd control, and burst before his damage lands, while releasing E into nothing wastes health and tempo for no pressure. Wasting empowered Q on minions instead of champion trades surrenders his strongest short-trade and healing threat, inviting enemies to punish during his weak cycle. Holding Hemoplague until the fight is already decided wastes the damage amplification on grouped targets, and flashing or Snowballing in without empowered Q, charged E, or R ready leaves him with no meaningful burst pattern. Decision mistakes often come from playing Vladimir as a pure tank rather than a drain mage with conditional durability and burst windows. He should hover near the front when empowered Q and Pool are available, then step back during weak cycles. Starting fights before allies can follow Hemoplague damage allows enemies to survive the delay and collapse after Pool ends. Ignoring enemy anti-heal, shields, and burst patterns leads to failed trades where sustain is reduced or outpaced, forcing Pool into a panic button. Chasing low-health targets past the enemy frontline risks exhaust effects, crowd control, and full enemy collapse since Vladimir remains punishable after Pool ends. Taking every Snowball hit just because it connects can throw him into five ready enemies with no allied follow-up, while fighting before the wave is positioned removes minion cover and easy Q targets for sustain. Treating one successful fight as permission to perma-dive invites enemy adaptation, as opponents hold crowd control for Pool exits and spread out for Hemoplague. After mistakes occur, Vladimir should release spells early, retreat toward allies, heal from safe targets, and reset until his cooldowns align rather than chasing to salvage bad engagements.

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FAQ

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Is Vladimir a safe pick in ARAM: Mayhem? Yes, Vladimir is safer than most short-range damage champions because he can heal through poke and briefly dodge key punishment with his pool. Pick him when your team can survive the first waves without needing instant engage from you. The tradeoff is that he often needs items and patience before he becomes a real fight-ending threat. What is Vladimir’s main job in teamfights? Your job is to reach the enemy backline, force cooldowns, and turn extended fights with healing and area damage. If the enemy carries are standing behind tanks, wait for a crowd control spell, Snowball hit, or ally engage before committing. Going first with no backup usually burns your escape and leaves you stranded. Should Vladimir play front-to-back or dive? Play front-to-back when the enemy has heavy crowd control or multiple champions that can punish your exit. Dive when their carries step too close, use defensive spells, or clump around a low-health ally. The tradeoff is simple: front-to-back is slower but safer, while diving can win the fight instantly or lose your pool for nothing.

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