ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T4 Ranga #115

Quinn build ARAM Mayhem i najlepsze ulepszenia

Quinn jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem.

Quinn Quinn Demacia's Wings Strzelec / Zabójca
TierT4
Ranga#115
Win rate47.26%
Pick rate0.42%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate50.30%
Pick rate16.45%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.38%
Pick rate9.60%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win rate54.67%
Pick rate7.39%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.59%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.58%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.31%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

50.10%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.24%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

48.66%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.25%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.64%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.36%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.58%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.64%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

44.71%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

49.64%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

49.64%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.50%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

47.50%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Cena łączna
1,200
Cena
250

+20 Attack Damage +20% Attack Speed

50.01%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate51.64%
Pick rate22.90%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate50.00%
Pick rate8.03%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Win rate52.05%
Pick rate4.68%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.11%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.09%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.65%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.40%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.29%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.93%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.13%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.12%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

50.06%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.91%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.00%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.97%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.94%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

51.94%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

50.89%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

50.89%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.99%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.99%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.99%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate51.65%
Pick rate22.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate45.17%
Pick rate16.31%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Win rate45.22%
Pick rate4.76%

N/Aelementy

Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

48.04%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.37%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.32%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.26%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.12%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.20%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

45.19%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.79%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

44.64%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

47.18%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

49.08%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

49.80%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

49.80%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

44.12%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

44.12%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

38.10%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

38.10%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

38.10%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Win rate51.50%
Pick rate29.85%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Win rate63.80%
Pick rate6.65%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate52.42%
Pick rate5.06%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.57%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.22%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

52.26%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.54%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.12%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

53.13%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.01%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.67%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.40%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

48.37%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.21%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.89%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.58%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.58%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.28%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.28%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.28%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.61%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

50.61%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
53.83%
Pick rate
5.56%
Gry
496

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.83%5.56%496
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.30%
Pick rate
7.83%
Gry
698

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.30%7.83%698
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.80%
Pick rate
10.03%
Gry
894

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.80%10.03%894
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
52.56%
Pick rate
11.16%
Gry
995

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.56%11.16%995
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.71%
Pick rate
12.10%
Gry
1,079

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.71%12.10%1,079
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
50.79%
Pick rate
26.35%
Gry
2,349

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.79%26.35%2,349
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.51%
Pick rate
8.73%
Gry
778

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.51%8.73%778
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.39%
Pick rate
12.80%
Gry
1,141

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.39%12.80%1,141
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
50.36%
Pick rate
4.65%
Gry
415

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.36%4.65%415
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
4.64%
Gry
414

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.00%4.64%414
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.80%
Pick rate
8.31%
Gry
741

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.80%8.31%741
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.37%
Pick rate
15.17%
Gry
1,353

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.37%15.17%1,353
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
49.08%
Pick rate
6.72%
Gry
599

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.08%6.72%599
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
48.86%
Pick rate
8.38%
Gry
747

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.86%8.38%747
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
48.64%
Pick rate
14.41%
Gry
1,285

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.64%14.41%1,285
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
48.44%
Pick rate
6.46%
Gry
576

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.44%6.46%576
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
48.31%
Pick rate
4.99%
Gry
445

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.31%4.99%445
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.17%
Pick rate
13.76%
Gry
1,227

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.17%13.76%1,227
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.84%
Pick rate
15.33%
Gry
1,367

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.84%15.33%1,367
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
47.81%
Pick rate
16.61%
Gry
1,481

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.81%16.61%1,481
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
47.21%
Pick rate
7.44%
Gry
663

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.21%7.44%663
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.64%
Pick rate
9.52%
Gry
849

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.64%9.52%849
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
46.51%
Pick rate
18.66%
Gry
1,664

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.51%18.66%1,664
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
45.67%
Pick rate
6.73%
Gry
600

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.67%6.73%600
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.57%
Pick rate
6.92%
Gry
617

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.57%6.92%617
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
42.84%
Pick rate
9.32%
Gry
831

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.84%9.32%831
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.84%
Pick rate
1.14%
Gry
102

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.84%1.14%102
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.60%
Pick rate
1.40%
Gry
125

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.60%1.40%125
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.78%
Pick rate
1.32%
Gry
118

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.78%1.32%118
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.73%
Pick rate
1.17%
Gry
104

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.73%1.17%104
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.10%
Pick rate
1.37%
Gry
122

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.10%1.37%122
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
53.29%
Pick rate
1.70%
Gry
152

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.29%1.70%152
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
53.27%
Pick rate
2.40%
Gry
214

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.27%2.40%214
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.80%
Pick rate
2.49%
Gry
222

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.80%2.49%222
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
51.69%
Pick rate
1.32%
Gry
118

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.69%1.32%118
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.11%
Pick rate
1.01%
Gry
90

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.11%1.01%90
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.06%
Pick rate
1.05%
Gry
94

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.06%1.05%94
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.90%
Pick rate
3.11%
Gry
277

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.90%3.11%277
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.21%
Pick rate
2.70%
Gry
241

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.21%2.70%241
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
49.81%
Pick rate
2.90%
Gry
259

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.81%2.90%259
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
49.68%
Pick rate
1.76%
Gry
157

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.68%1.76%157
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.84%
Pick rate
4.34%
Gry
387

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.84%4.34%387
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.60%
Pick rate
2.40%
Gry
214

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.60%2.40%214
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.35%
Pick rate
2.04%
Gry
182

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.35%2.04%182
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
47.87%
Pick rate
2.37%
Gry
211

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.87%2.37%211
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.25%
Pick rate
1.02%
Gry
91

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.25%1.02%91
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
46.48%
Pick rate
1.59%
Gry
142

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.48%1.59%142
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.35%
Pick rate
3.99%
Gry
356

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.35%3.99%356
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
46.29%
Pick rate
1.96%
Gry
175

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.29%1.96%175
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
45.97%
Pick rate
2.37%
Gry
211

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.97%2.37%211
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
45.88%
Pick rate
2.86%
Gry
255

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.88%2.86%255
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
44.90%
Pick rate
1.10%
Gry
98

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.90%1.10%98
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.35%
Pick rate
1.39%
Gry
124

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.35%1.39%124
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.40%
Pick rate
3.23%
Gry
288

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.40%3.23%288
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.82%
Pick rate
4.22%
Gry
376

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.82%4.22%376
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
41.76%
Pick rate
1.02%
Gry
91

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.76%1.02%91
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
41.44%
Pick rate
2.95%
Gry
263

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.44%2.95%263
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
36.94%
Pick rate
1.76%
Gry
157

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT236.94%1.76%157
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
36.08%
Pick rate
1.09%
Gry
97

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT236.08%1.09%97
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
66.67%
Pick rate
0.64%
Gry
57

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT366.67%0.64%57
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
59.46%
Pick rate
0.83%
Gry
74

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.46%0.83%74
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
59.15%
Pick rate
0.80%
Gry
71

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.15%0.80%71
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
57.89%
Pick rate
0.64%
Gry
57

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.89%0.64%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
57.35%
Pick rate
0.76%
Gry
68

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.35%0.76%68
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.79%
Pick rate
0.91%
Gry
81

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.79%0.91%81
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.73%
Pick rate
0.62%
Gry
55

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.73%0.62%55
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.24%
Pick rate
0.75%
Gry
67

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.24%0.75%67
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.67%
Pick rate
0.67%
Gry
60

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.67%0.67%60
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
51.19%
Pick rate
0.94%
Gry
84

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.19%0.94%84
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.67%
Gry
60

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.67%60
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.89%
Pick rate
0.80%
Gry
71

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.89%0.80%71
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.27%
Pick rate
0.62%
Gry
55

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.27%0.62%55
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.55%
Pick rate
0.65%
Gry
58

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.55%0.65%58
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.15%
Pick rate
0.73%
Gry
65

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.15%0.73%65
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
45.95%
Pick rate
0.83%
Gry
74

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.95%0.83%74
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
44.26%
Pick rate
0.68%
Gry
61

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.26%0.68%61
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
43.66%
Pick rate
0.80%
Gry
71

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.66%0.80%71
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.48%
Pick rate
0.77%
Gry
69

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.48%0.77%69
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.28%
Pick rate
0.75%
Gry
67

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.28%0.75%67
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.06%
Pick rate
0.81%
Gry
72

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.06%0.81%72
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.42%
Pick rate
0.74%
Gry
66

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.42%0.74%66
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
39.24%
Pick rate
0.89%
Gry
79

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.24%0.89%79
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
38.71%
Pick rate
0.70%
Gry
62

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.71%0.70%62
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.18%
Pick rate
0.62%
Gry
55

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.18%0.62%55
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
37.31%
Pick rate
0.75%
Gry
67

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.31%0.75%67

Quinn Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Condition: You roll an augment that transforms Vault into a primary nuke or grants heavy CDR on ability cast)

RQWE

R > Q > W > E (Condition: You roll an augment that converts you into a pure auto-attack crit build or grants massive attack speed on-hit effects)

Quinn Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Quinn counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Ranga
#67
Win rate
50.89%
Pick rate
0.66%

Twisted Fate jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Quinn is countered by these champions in ARAM: Mayhem.

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nocturne Nocturne Nocturne T3
Tier
T3
Ranga
#106
Win rate
49.66%
Pick rate
0.27%

Nocturne jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Quinn Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Syndra Syndra Syndra T2
Tier
T2
Ranga
#47
Win rate
51.39%
Pick rate
0.54%

Syndra jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Top Synergy Teammates Leona – The Ultimate Setup Engine Leona provides the point-and-click lockdown that Quinn dreams about. When Leona lands her Zenith Blade or Solar Flare, Quinn gets a free Vault and Harrier proc without any risk of missing or getting kited. The synergy mechanism is simple: Leona holds the target still, and Quinn melts them with auto-attacks and Blade of the Ruined King procs. Best Scenario: Leona engages on a squishy carry. Quinn follows instantly with Vault, keeping the enemy pinned for the full Leona combo. The target usually dies before the root ends. Enemy Answer: The enemy team can stack Magic Resist to survive Leona's burst, or they can run Cleanse and QSS to break the chain of crowd control. A dedicated peeler like Janna or Thresh can also interrupt Quinn's follow-up. Failure Risk: If Leona dives too deep without backup, Quinn has to choose between overextending to save her or letting her die. Quinn cannot easily disengage once she commits. Recovery: If the pick fails, Quinn should immediately pop her ultimate to reposition. Use the speed boost to run to the opposite side of the lane or wait for cooldowns behind her tower. Nautilus – The Hook and Book Nautilus offers a different angle of engagement with his hook. Dredge Line forces a target into Quinn's effective range, which is devastating for enemies hiding behind minions. The combination of Nautilus's passive root and Quinn's Vault creates a "perma-slow" effect that makes kiting almost impossible for the victim. Best Scenario: Nautilus hooks a key target over a wall or through a minion wave. Quinn follows with her own gap close. The chain CC ensures the target has zero mobility options. Enemy Answer: Tanks can body-block the hook. If the enemy frontline steps up, Nautilus might waste his cooldown on a low-value target like a full-tank Ornn, leaving Quinn with no one valuable to assassinate. Failure Risk: A missed hook leaves the duo vulnerable to a counter-engage. Without the hook pressure, Quinn has to play far back or risk getting poked down. Recovery: Nautilus uses Riptide to slow the approaching enemy team. Quinn uses her E to create distance from the nearest threat, repositioning for a safer angle. Varus – The Long-Range Executioner Varus complements Quinn by solving her range problem. Quinn struggles against heavy poke compositions that force her off the wave. Varus can chip enemies down from a distance, softening them up for Quinn's all-in. His ultimate, Chain of Corruption, is also a fantastic setup tool for Quinn's Vault. Best Scenario: Varus lands a long-range Q or R on a low-health target. Quinn activates her ultimate, roams down the lane at high speed, and finishes the kill before the enemy can recall or heal. Enemy Answer: Sustain supports like Soraka or Seraphine can outheal Varus's poke, negating the execute threshold Quinn relies on. Hard engage assassins like Zed or Talon can also bypass Varus's range advantage and force Quinn to play defensively. Failure Risk: If Varus misses his crucial ult, the team lacks the hard engage to start a fight properly. Quinn might feel pressured to force a bad play. Recovery: Play the wave carefully. Varus clears minions with Q while Quinn looks for a flank angle. Do not force a fight until ultimates are back up. Darius – The Pull and Punish Darius creates a zone of death that Quinn can exploit. His Apprehend (E) pulls enemies out of position, and his W slow makes it easy for Quinn to land her Vault. This duo dominates the center of the lane. If anyone gets pulled, they generally die. Best Scenario: Darius pulls an enemy carry into his team. Quinn Vaults the target immediately, applying the Harrier mark and slowing them further. Darius stacks his passive while Quinn auto-attacks. It is a brute-force kill lane. Enemy Answer: High disengage champions like Janna, Gragas, or Poppy completely shut this down. Poppy specifically counters Quinn's Vault with her Steadfast Presence, stopping the dash mid-air and stunning her. Failure Risk: Darius can get kited to death. If the enemy team has strong slows and dashes, Darius might never reach them, leaving Quinn as the only engage tool—a role she is bad at. Recovery: If Darius gets poked down, Quinn must abandon the "all-in" plan. Switch to a poke pattern with her Q and look for flanks only when enemies overextend. Morgana – The Black Shield Safety Net Morgana covers Quinn's biggest weakness: crowd control. Quinn is extremely fragile and dies instantly if she gets stunned while diving. Black Shield allows Quinn to Vault through enemy CC and secure the kill without fear of being interrupted. Morgana's Dark Binding also sets up easy Harrier procs. Best Scenario: The enemy team has a Thresh or Nautilus. Morgana puts the Shield on Quinn, who then fearlessly dives the backline. Morgana lands a binding on the enemy carry, and Quinn follows up for the kill. Enemy Answer: High burst magic damage can pop the Black Shield instantly. Champions like Syndra or Veigar can break the shield and then stun Quinn in the same combo. QSS also removes the binding. Failure Risk: If Morgana misses her binding or shields the wrong target, Quinn has zero safety nets. A bad dive results in an instant death. Recovery: Quinn uses her ultimate to escape immediately after the shield breaks. Do not turn around to fight unless the enemy has blown all their major cooldowns. Essential Team Functions Needed

Reliable Hard Engage: Quinn cannot start a fair 5v5 fight on her own. She needs a teammate like Malphite, Sejuani, or Ornn to break the enemy formation so she can find angles.

Quinn ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityQuinn is forced into a kiting marksman role, standing near frontline to poke with Q and auto-attack whoever is in range, playing reactively.Augments transform Quinn into a lethal assassin who dives the backline, kills priority targets, creates picks, and ends fights before enemies stabilize.Shift from passive poke marksman to aggressive assassin who initiates chaos.
Ultimate UsageR is mostly a speed boost for repositioning after respawning or returning to lane, rarely used as a combat tool during teamfights.R becomes a combat tool to open fights, close gaps, dump combos, and disengage or chase, especially with CDR from augments or items.Stop saving R for travel; use it to start fights and create kill pressure.
Skill PrioritiesMax Blinding Assault first for poke and wave control, with Vault used for slows and mark procs rather than as a reset mechanism.Vault increases in value as augments turn E into a reset mechanism, making E-Q-auto combos on isolated targets the priority over spamming Q.Fish for isolated targets with E combos rather than spamming Q into clumps.
Teamfight SpacingQuinn stays on the edge of fights, kiting backwards and only committing when enemies are low and isolated to avoid getting caught.Position aggressively to dive the moment you see an angle, hovering outside engage range then diving with R and E before enemies respond.Position to kill, not survive; look like you're kiting but set up assassinations.
Build PhilosophyBuild for sustained teamfights with lethality into sustain options, using runes like Dark Harvest, Taste of Blood, and Ravenous Hunter.Augments dictate playstyle more than items; damage augments enable burst builds while defensive augments allow bruiser-style extended fights.Match your build and playstyle to your augment choices or waste your potential.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Quinn Demacia's Wings functions as a ranged marksman and assassin-type ADC in ARAM: Mayhem, distinguished by her exceptional mobility and precision burst damage. Her primary strategic value lies in eliminating priority targets through focused single-target damage, making her an effective pick for players who can capitalize on her mobility and targeting mechanics. Quinn's core identity centers on her passive ability, Harrier, which marks enemies for bonus damage from Valor's attacks. This marking mechanic forms the foundation of her gameplay pattern, rewarding players who consistently identify and attack marked priority targets. Her Q ability, Blinding Assault, provides area-of-effect blind utility that directly counters enemy ADCs by preventing their auto-attacks, giving Quinn meaningful utility beyond raw damage output. Her W ability, Heightened Senses, grants vision utility that reinforces her reconnaissance theme. Her E ability, Vault, serves dual purposes as both an engagement tool for approaching enemies and a disengage option for escaping dangerous situations, providing the flexibility that defines her playstyle. Quinn's ultimate ability, Behind Enemy Lines, allows her to ride Valor for high-speed movement, though this ability has limited utility in the ARAM: Mayhem format compared to other game modes. The single-lane nature of ARAM reduces the roaming potential that makes this ability powerful elsewhere, meaning players should not rely heavily on this aspect of her kit when evaluating her strategic value. Quinn's strengths include high passive mark damage, flexible E mobility, practical Q blind utility, and strong single-target burst capability. These attributes make her effective at picking off isolated targets and disrupting enemy marksmen through well-timed blinds. However, she has notable weaknesses that players must consider. She is fragile and vulnerable to burst damage herself. Her lack of area-of-effect damage limits her teamfight contribution compared to other marksmen. Her ultimate has reduced value in ARAM's confined space. Additionally, Quinn requires mechanical skill to maximize her potential, as improper use of Vault can leave her stranded in dangerous positions, and failing to capitalize on passive marks reduces her damage output significantly. Quinn Demacia's Wings offers a specialized playstyle suited for players who value precision, mobility, and target selection over area damage and sustained teamfight presence.

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Quinn Demacia's Wings thrives on the edges of fights rather than in the center of the action. Position near the side brushes or just outside the enemy frontline's threat range to land Harrier marks on approaching melees, trigger the passive damage, and retreat before they can respond. Standing in the center of the wave invites AoE poke and random skillshots, so use side angles to create vision gaps for Valor. Blinding Assault serves as the primary defensive tool through its nearsight effect. Hold this ability for enemy engage attempts rather than firing it randomly for damage. Wait for the visual cue of a dash or Snowball, then drop the blind on their landing spot to neutralize diving assassins or fighters. Against auto-attack reliant divers like Master Yi or Tryndamere, time the blind to hit the moment they exit their immunity or untargetable state. Snowball functions as a gap-closer for picks, not a primary engage for full team fights. Look for marks on squishy targets that have burned their major escape or Flash. Land the Snowball, fly in, immediately auto-attack to trigger Harrier, and follow with Vault to create distance while proccing another mark. Save Tag Team for cleanup or flanks rather than activating it when a fight starts. Circle around the side of the fight and wait until the enemy team commits their crowd control to the frontline before flying past tanks to execute low-health backline targets. Vault serves as a safety net when enemies dive the backline. Kick the diver away to break their momentum and create space for the team to collapse. If the diver has a gap-closer, wait for them to use it before Vaulting, as kicking too early often results in them dashing again to close the gap. When caught in the open, immediately Vault the closest enemy to create a slow field and run toward the tower or side brush. Target priority shifts based on game state. In the early and mid-game, focus on proccing Harrier on the enemy frontline, as the percent health damage wears down tanks quickly. Shift focus to enemy carries only when a clear path exists, looking for overextended or isolated targets. Valor's execute damage in Tag Team excels at finishing targets the team has already chunked down. Quinn excels at pushing waves and pressuring towers. Use Harrier and basic attacks to clear ranged minions quickly, then either poke enemies under their tower using long-range auto-attacks or back off to reset. Avoid overextending without vision, as getting caught by a hook or binding under the enemy tower often results in quick death. When behind, stop looking for risky flanks and shift priority to peeling for carries and picking up stray kills. Use Blinding Assault defensively to protect teammates from divers and use Vault to slow enemies chasing teammates. Do not force engages with Snowball when lacking the damage to secure kills. Instead, play the poke game until stable. Many of Quinn's best augments scale with attack speed, critical strikes, or ability usage. Trigger these windows by weaving abilities between auto-attacks. If an augment provides bonus damage on isolated targets, wait for the enemy team to spread out and use Valor's speed to identify and engage the isolated enemy. The edges of the fight are where Quinn finds her value.

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Quinn Demacia's Wings begins the game on the front line without face-checking the first brush, using passive marks to trigger Harrier and following immediately with Vault for vulnerability damage as the primary trade pattern. Against hard engage enemies, hold Vault and poke only with Aerial Ace until gap-closers are burned. Position near side edges of the bridge to force enemies into choosing between dodging Aerial Ace or stepping into team crowd control. Landing a blind on a key auto-attacker creates zoning opportunities, while missing Aerial Ace requires immediate retreat due to cooldown vulnerability. Snowball checks brushes or sets up engage on low enemies, flying in to finish targets under 40% health while holding marks to zone healthy opponents. Pushing hard works well since Quinn excels when enemies struggle under tower, with Aerial Ace clearing back casters quickly and the blind making last-hitting miserable. When ahead, deep ward the side brush and poke under tower while looking for Snowball engages when support cooldowns are wasted. When behind, give up the front wave, stay in experience range, and use Aerial Ace solely to prevent dives without risking death for passive marks. Hitting level 6 first unlocks Behind Enemy Lines for rotations or deep flanks. Mid game shifts Quinn into a skirmisher and catch artist role with global pressure most ARAM champions lack. Behind Enemy Lines enables flanks from side brushes or fountain returns after healing and buying, with speed burst allowing rejoining fights before enemies reset positioning. The trading rhythm becomes more lethal with Q-E-auto combos on isolated targets, with augment types determining whether to force extended trades on squishies or play as a disruptor blinding enemy carries and peeling for backline. Snowball becomes a kill-confirm tool, marking low-HP targets for team damage before flying in for cleanup, or escaping collapses during flanks by dashing to distant minions or champions then using Behind Enemy Lines out. Controlled aggression replaces mindless shoving against strong waveclear, instead poking enemies down, forcing recalls, then using Behind Enemy Lines to pressure towers or catch stragglers rotating back. When ahead, camp side brushes and force 1v1s on carries while using Behind Enemy Lines to cut off retreat paths. When behind, play closer to tower, use Aerial Ace for waveclear and blinding divers, save Vault strictly for disengage, and look for picks only on greedy overextends. Coordinate with team engage rather than starting fights unless a guaranteed catch appears. Late game focuses on teamfighting from flanks or behind frontline, never as a frontliner due to high damage but low durability where one crowd control spell can be fatal. Use Aerial Ace to blind enemy ADCs or auto-reliant bruisers at fight start, neutering their damage for a critical window. Vault repositions or finishes low targets but never into the enemy team center unless cleaning up. Behind Enemy Lines use becomes situational, never engaging full teamfights head-on but flanking from unexpected angles, chasing runners, or returning after resets. During sieges, apply side lane pressure or cut off enemy rotations while communicating to prevent 4v5 fights. Augments granting execute damage, armor penetration, or movement speed serve as power spikes to play around. When ahead, force picks using Behind Enemy Lines and Snowball to delete carries before enemies react, then turn 5v4 advantages into tower pushes. When behind, peel for your own carry by blinding and vaulting divers while looking for turnaround picks on overcommits. End the game using every pick to take inhibitors or the Nexus without recalling for small items, pushing advantage until the game concludes.

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Quinn Demacia's Wings wins hard and throws harder in Mayhem, making understanding her ahead and behind states critical to avoiding costly mistakes. When ahead, Quinn transitions from a poke-oriented playstyle into an assassin role. Trigger conditions for an ahead state include securing an early double or triple kill, gaining a turret advantage that opens side brush flanking routes, or rolling strong damage augments like Leapstrike or Executioner while enemies lack matching burst options. In this state, Quinn should stop playing the poke game entirely. Instead, she uses movement speed to hover at the edge of enemy vision range, waiting for squishy targets to step up for farm before engaging with Harrier into Vault. In Mayhem's reduced cooldown environment, chunking a target to half health effectively creates a kill threshold since abilities return in seconds. Fighting in side brushes favors Quinn because Vault creates distance even against gap-closer champions, breaking enemy engage rhythms and leaving them stranded in her team's damage zone. Her ultimate, Behind Enemy Lines, creates unmatched pressure by enabling flanks from behind enemy turrets, forcing opponents into a lose-lose scenario where they either turn to deal with Quinn and die to her team, or ignore her and die to her burst. Quinn's main weakness when ahead is getting collapsed on after Vault is down. Damage augments cover this by ensuring targets die before retaliation, while mobility augments enable aggressive angles that would normally be suicide. The classic Quinn throw is over-diving for low-health targets while the enemy team remains alive. In Mayhem, death timers are long enough that one greedy chase can cost a turret and the lead. If a target escapes with flash or dash, Quinn should not chase past their turret line without her ultimate and a clear exit path. Another common throw is wasting the ultimate for speed when the team is already winning front-to-back, or using it to run into a 1v5. When behind, Quinn loses the assassin angle but retains vision control and disengage utility. Trigger conditions include early deaths without kills, turret disadvantage with enemies sieging the inhibitor turret before ten minutes, or bad augment rolls that do not synergize with her build or game state. Behind Quinn should stop trying to assassinate and instead play the vision and peel game. Harrier marks help allies target the right enemy, and Vault should be used exclusively to peel divers off the team's carry. The ultimate becomes a scouting tool rather than a flanking mechanism, and Aerial Mastery provides critical vision to prevent ambushes. Building for utility and survival allows Quinn to live long enough to use Vault twice in fights. Defensive or utility augments should be leaned into for shields, healing, or movement speed that help survive burst. The fastest way to lose from behind is forcing desperate all-ins or vaulting into 1v5 scenarios. Quinn must hold E for enemy engages, avoid chasing kills, and reset immediately after picks rather than exposing herself to counter-engage.

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Quinn Demacia's Wings functions as a bursty skirmisher and short-lived assassin in Mayhem ARAM, a role shaped by the mode's unique constraints. The accelerated gold and experience curve allows her to reach item spikes faster than on Summoner's Rift, but the single-lane layout removes traditional flanking options. Victory comes from punishing mispositions with burst and maintaining vision control rather than split-pushing. Every ability must contribute to securing a pick or enabling a disengage, as wasted cooldowns in Mayhem typically result in getting run down by the enemy team. Harrier, her passive, periodically marks enemy champions as Vulnerable. Basic attacks against marked targets deal bonus percent health damage, giving Quinn surprising dueling power against bruisers who attempt to facetank her. The mark prioritizes the nearest enemy champion or a recently attacked target, meaning positioning dictates who gets marked rather than manual control. In chaotic teamfights, the mark helps shred frontline tanks or squishies depending on proximity, and players should take guaranteed damage on the nearest threat rather than diving past the enemy team to find a marked carry. Enemies can break line of sight or dash away to prevent mark consumption. Blinding Assault serves as the primary trading tool and disengage button. The near-sight effect devastates auto-attack reliant champions common in Mayhem ARAM, forcing them to retreat or waste attacks. The projectile travels out and returns, making it easier to land at close range or against slowed targets. Missing this ability leaves Quinn vulnerable, as enemy auto-attackers can run her down during the cooldown window. Heightened Senses provides passive attack speed when attacking Vulnerable targets, while the active reveals a large area and highlights nearby enemy champions. The active serves as a powerful scouting tool against brush traps and Snowball ambushes. However, it does not provide true sight, so it reveals enemy champions but not traps like Teemo mushrooms or Shaco boxes directly. Vault functions as the primary gap-closer and peel tool. The flip interrupts dashes and channels, making it a strong counter to engage attempts while also applying the passive mark. Using Vault into a grouped enemy team is extremely dangerous, as the flip-back distance is often insufficient to escape follow-up crowd control. The ability should be saved for peeling divers or used offensively only on isolated or low-health targets. Behind Enemy Lines provides massive movement speed while mounted, with basic attacks replaced by an execute dash. In the single-lane format, the roaming power is less relevant, but the speed enables quick returns to lane after dying or repositioning for flanks if fights spread out. Any damage or crowd control interrupts the channel, and dismounting puts Quinn in melee range, which is dangerous if enemies have cooldowns ready. The ultimate functions best as a repositioning and cleanup tool rather than a primary engage.

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Quinn in ARAM: Mayhem lives and dies by her ability to control vision and reposition, and the mode's accelerated pace means a single misstep with Vault or her ultimate often results in instant death. Mechanical errors plague Quinn players who waste Vault on targets with dashes available. When Quinn goes in for an execute or mark proc and the enemy dashes sideways or backwards, she ends up stuck in the middle of their team with no escape, usually resulting in instant death since she has no other disengage. Players should check enemy dash cooldowns first, and if caught after burning Vault, flash immediately if near friendly tower or accept the trade and wait for respawn to reset positioning. Another critical mechanical mistake is canceling the Ultimate cast by issuing a move command too early. Players try to roam or reposition with Behind Enemy Lines but right-click or cast a spell a split second after pressing R, putting the ability on partial cooldown and losing the movement speed. Players should let the cast bar finish, and if accidentally canceled, back off until the cooldown returns rather than walking into the enemy team without the speed boost. Players also frequently break Harrier marks by auto-attacking immediately after casting, spamming right-click during animation and losing the bonus damage and attack speed steroid. Wait for the visual flair of the mark popping before continuing to kite. Using Skystrike when enemies are out of range represents another costly error. Panic-pressing R2 to finish a kill when the target flashed or walked out of the circle leaves Quinn as a melee-range ADC in a team fight. Always check the range indicator before landing, and if the landing whiffs, use Q to blind nearby threats and E away from the biggest danger immediately. Decision mistakes include using the Ultimate to engage into five enemies. Seeing a low-health target and flying in to execute typically results in the enemy team collapsing the moment Quinn lands, killing her before she can Skystrike. In Mayhem's high burst damage environment, flying into a cluster is a death sentence. Use R to flank from the side or clean up after teammates land major crowd control. Ignoring the Blind against auto-attack heavy compositions also proves fatal. Holding Q for damage or wave clear instead of peeling divers like Master Yi or Jax leads to getting run down with no defensive tool available. Prioritize the blind on the champion most reliant on auto-attacks. Standing in the front line during the poke phase exposes Quinn to free poke and crowd control while trying to proc passive on enemy tanks. Quinn is squishy and Mayhem amplifies poke damage, so staying on flanks or behind frontline is essential. Refusing to buy defensive items or sustain when behind keeps Quinn exploding on contact without outputting damage. Players should buy Guardian Angel, Maw of Malmortius, or a shield augment to survive initial burst, and switch to utility or survival builds when struggling. Using Vault to finish a kill when the target is already doomed wastes the cooldown and creates vulnerability to counter-engage. Quinn is a momentum champion, and players who make mechanical errors and die should not tilt and force plays immediately upon respawn. Use the ultimate to return to the wave quickly, but do not fight until major cooldowns are ready. Reset tempo, check enemy dash status, and look for the flank, as one good blind and Vault chain can turn a bad game around.

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Is Quinn strong in ARAM: Mayhem? Quinn excels as a pick-oriented marksman who deletes isolated targets. Her global presence with Behind Enemy Lines lets her reposition after shopping or respawning faster than almost anyone. The tradeoff is her fragility in clustered teamfights where she cannot easily isolate a priority target. What playstyle works best for Quinn in Mayhem? Play her like an assassin who creates uneven fights. Use Vault to pin a target, burst them with Harrier procs, then reposition with your ultimate before their team collapses. If you try to stand still and auto-attack like a traditional marksman, you will get run over by the constant Mayhem skirmishes. How do I use Vault effectively? Vault is your primary kill setup. Cast it on a target near terrain to trigger the knockback stun, which guarantees a Harrier mark and several free auto-attacks. Be careful when diving deep for this combo, because Vault sends you backward but still leaves you vulnerable if the enemy team is nearby.

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