ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #22

Renata Glasc build ARAM Mayhem i najlepsze ulepszenia

Renata Glasc jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Renata Glasc Renata Glasc the Chem-Baroness Wojownik / Tank
TierT2
Ranga#22
Win rate52.08%
Pick rate0.39%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate55.17%
Pick rate3.38%
#2
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

Win rate54.14%
Pick rate1.95%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate57.69%
Pick rate1.82%

N/Aelementy

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.54%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

59.00%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.10%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.61%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

54.09%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

55.88%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.97%
Bandlepipes Bandlepipes Bandlepipes
Cena łączna
2,300
Cena
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

53.90%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

60.47%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.69%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.52%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.77%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.37%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.37%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

49.80%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.80%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

49.80%

N/A

#1
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Win rate48.88%
Pick rate20.19%
#2
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win rate52.18%
Pick rate9.42%
#3
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Win rate52.02%
Pick rate5.70%

N/Aelementy

Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.90%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

50.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Cena łączna
2,200
Cena
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

51.81%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

51.91%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.00%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.75%
Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.35%
Morellonomicon Morellonomicon Morellonomicon
Cena łączna
2,850
Cena
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.14%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

50.86%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

53.70%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.21%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.21%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.95%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.94%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.94%

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate57.69%
Pick rate10.83%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate59.04%
Pick rate7.12%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate51.47%
Pick rate5.15%

N/Aelementy

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.80%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.28%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

52.39%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

55.12%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.40%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.66%
Ardent Censer Ardent Censer Ardent Censer
Cena łączna
2,200
Cena
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

54.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Cena łączna
2,200
Cena
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

54.47%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.33%
Echoes of Helia Echoes of Helia Echoes of Helia
Cena łączna
2,200
Cena
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

50.44%
Morellonomicon Morellonomicon Morellonomicon
Cena łączna
2,850
Cena
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

51.76%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Cena łączna
2,250
Cena
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

53.04%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.44%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.44%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

54.66%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.66%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

54.66%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.70%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.70%

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate56.27%
Pick rate10.20%
#2
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Win rate53.11%
Pick rate8.55%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate60.23%
Pick rate5.59%

N/Aelementy

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

56.54%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

58.17%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

59.30%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

57.65%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.22%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.51%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Cena łączna
2,200
Cena
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

59.35%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.90%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.97%
Mikael's Blessing Mikael's Blessing Mikael's Blessing
Cena łączna
2,300
Cena
900

+250 Health +100% Base Mana Regen +12% Heal and Shield Power +15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - +250 Health .

55.96%
Bandlepipes Bandlepipes Bandlepipes
Cena łączna
2,300
Cena
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

58.10%
Knight's Vow Knight's Vow Knight's Vow
Cena łączna
2,300
Cena
400

+200 Health +40 Armor +10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy.

59.51%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.45%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

56.45%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.01%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.01%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.28%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.28%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

55.28%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.58%
Pick rate
4.96%
Gry
565

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT158.58%4.96%565
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
57.19%
Pick rate
5.25%
Gry
598

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.19%5.25%598
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
57.00%
Pick rate
15.76%
Gry
1,793

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.00%15.76%1,793
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.27%
Pick rate
4.90%
Gry
558

Wybierz Upgrade Mikaels Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.27%4.90%558
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
55.72%
Pick rate
5.38%
Gry
612

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.72%5.38%612
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
55.67%
Pick rate
4.34%
Gry
494

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.67%4.34%494
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
55.28%
Pick rate
6.82%
Gry
776

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.28%6.82%776
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
54.87%
Pick rate
4.42%
Gry
503

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.87%4.42%503
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.35%
Pick rate
5.66%
Gry
644

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.35%5.66%644
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
54.26%
Pick rate
4.75%
Gry
540

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.26%4.75%540
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.18%
Pick rate
8.09%
Gry
921

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.18%8.09%921
Sonic Boom Sonic Boom Sonic Boom Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.43%
Pick rate
8.19%
Gry
932

Wybierz Sonic Boom, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.43%8.19%932
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.07%
Pick rate
13.30%
Gry
1,513

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.07%13.30%1,513
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.95%
Pick rate
5.36%
Gry
610

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.95%5.36%610
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.80%
Pick rate
6.27%
Gry
714

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.80%6.27%714
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.74%
Pick rate
5.45%
Gry
620

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.74%5.45%620
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
52.73%
Pick rate
11.43%
Gry
1,301

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.73%11.43%1,301
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.52%
Pick rate
8.73%
Gry
994

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.52%8.73%994
Crack Open That Egg Crack Open That Egg Crack Open That Egg Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.07%
Pick rate
5.30%
Gry
603

Wybierz Crack Open That Egg, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.07%5.30%603
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
51.99%
Pick rate
7.30%
Gry
831

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.99%7.30%831
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.95%
Pick rate
5.19%
Gry
591

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.95%5.19%591
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
51.63%
Pick rate
4.60%
Gry
523

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.63%4.60%523
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
51.61%
Pick rate
4.92%
Gry
560

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.61%4.92%560
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.42%
Pick rate
4.32%
Gry
492

Wybierz I'm a Baby Kitty Where is Mama, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.42%4.32%492
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
51.38%
Pick rate
7.03%
Gry
800

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.38%7.03%800
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
50.72%
Pick rate
4.89%
Gry
556

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.72%4.89%556
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
50.38%
Pick rate
8.16%
Gry
929

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.38%8.16%929
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.21%
Pick rate
4.09%
Gry
466

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.21%4.09%466
All For You All For You All For You Złote
Rzadkość
Złote
Tier
T4
Win rate
50.04%
Pick rate
11.15%
Gry
1,269

Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.04%11.15%1,269
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
49.85%
Pick rate
8.80%
Gry
1,001

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.85%8.80%1,001
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.05%
Pick rate
5.54%
Gry
630

Wybierz Empowered By The Faithful, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.05%5.54%630
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.69%
Pick rate
3.33%
Gry
379

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.69%3.33%379
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
58.73%
Pick rate
3.73%
Gry
424

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.73%3.73%424
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.28%
Pick rate
2.97%
Gry
338

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.28%2.97%338
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.20%
Pick rate
2.20%
Gry
250

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT257.20%2.20%250
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
56.95%
Pick rate
2.59%
Gry
295

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.95%2.59%295
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
56.85%
Pick rate
2.18%
Gry
248

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.85%2.18%248
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
56.34%
Pick rate
2.50%
Gry
284

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.34%2.50%284
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.87%
Pick rate
2.77%
Gry
315

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.87%2.77%315
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.83%
Pick rate
2.49%
Gry
283

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.83%2.49%283
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
54.82%
Pick rate
2.64%
Gry
301

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.82%2.64%301
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
54.77%
Pick rate
2.86%
Gry
325

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.77%2.86%325
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.46%
Pick rate
2.76%
Gry
314

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.46%2.76%314
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.65%
Pick rate
2.05%
Gry
233

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.65%2.05%233
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
53.44%
Pick rate
2.68%
Gry
305

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.44%2.68%305
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
53.04%
Pick rate
2.75%
Gry
313

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.04%2.75%313
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.02%
Pick rate
2.04%
Gry
232

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.02%2.04%232
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
52.12%
Pick rate
2.07%
Gry
236

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.12%2.07%236
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.03%
Pick rate
2.16%
Gry
246

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.03%2.16%246
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.65%
Pick rate
2.40%
Gry
273

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.65%2.40%273
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.57%
Pick rate
2.79%
Gry
318

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.57%2.79%318
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.49%
Pick rate
2.36%
Gry
268

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.49%2.36%268
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
51.25%
Pick rate
3.17%
Gry
361

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.25%3.17%361
Empyrean Promise Empyrean Promise Empyrean Promise Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.90%
Pick rate
2.93%
Gry
334

Wybierz Empyrean Promise, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.90%2.93%334
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.85%
Pick rate
2.07%
Gry
236

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.85%2.07%236
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
50.82%
Pick rate
3.20%
Gry
364

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.82%3.20%364
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.61%
Pick rate
2.90%
Gry
330

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.61%2.90%330
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.56%
Pick rate
2.35%
Gry
267

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.56%2.35%267
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.39%
Pick rate
3.35%
Gry
381

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.39%3.35%381
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
50.13%
Pick rate
3.28%
Gry
373

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.13%3.28%373
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
49.23%
Pick rate
2.84%
Gry
323

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.23%2.84%323
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.18%
Pick rate
2.68%
Gry
305

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.18%2.68%305
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.72%
Pick rate
3.08%
Gry
351

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.72%3.08%351
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.44%
Pick rate
2.37%
Gry
270

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.44%2.37%270
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
59.51%
Pick rate
1.43%
Gry
163

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.51%1.43%163
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.50%
Pick rate
1.41%
Gry
160

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.50%1.41%160
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
57.14%
Pick rate
1.48%
Gry
168

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.14%1.48%168
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
55.56%
Pick rate
1.82%
Gry
207

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.56%1.82%207
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
54.05%
Pick rate
1.63%
Gry
185

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.05%1.63%185
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.98%
Pick rate
1.99%
Gry
226

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.98%1.99%226
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.77%
Pick rate
1.75%
Gry
199

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.77%1.75%199
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.67%
Pick rate
1.56%
Gry
177

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.67%1.56%177
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.55%
Pick rate
1.61%
Gry
183

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.55%1.61%183
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.44%
Pick rate
1.15%
Gry
131

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.44%1.15%131
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
53.17%
Pick rate
1.80%
Gry
205

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.17%1.80%205
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
52.67%
Pick rate
1.15%
Gry
131

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.67%1.15%131
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.88%
Pick rate
1.17%
Gry
133

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.88%1.17%133
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.80%
Pick rate
1.95%
Gry
222

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.80%1.95%222
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.74%
Pick rate
1.77%
Gry
201

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.74%1.77%201
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
51.49%
Pick rate
1.78%
Gry
202

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.49%1.78%202
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
51.47%
Pick rate
1.79%
Gry
204

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.47%1.79%204
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
51.34%
Pick rate
1.64%
Gry
187

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.34%1.64%187
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.22%
Pick rate
1.08%
Gry
123

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.22%1.08%123
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.87%
Pick rate
1.52%
Gry
173

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.87%1.52%173
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.82%
Pick rate
1.07%
Gry
122

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.82%1.07%122
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.76%
Pick rate
1.16%
Gry
132

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.76%1.16%132
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
50.48%
Pick rate
1.85%
Gry
210

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.48%1.85%210
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.30%
Pick rate
1.45%
Gry
165

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.30%1.45%165
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.20%
Pick rate
1.64%
Gry
187

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.20%1.64%187
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
47.98%
Pick rate
1.96%
Gry
223

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.98%1.96%223
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.59%
Pick rate
1.27%
Gry
145

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.59%1.27%145
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
45.45%
Pick rate
1.06%
Gry
121

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.45%1.06%121
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.16%
Pick rate
1.67%
Gry
190

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.16%1.67%190
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
63.41%
Pick rate
0.72%
Gry
82

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT463.41%0.72%82
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
60.92%
Pick rate
0.76%
Gry
87

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT460.92%0.76%87
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
59.32%
Pick rate
0.52%
Gry
59

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.32%0.52%59
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
58.46%
Pick rate
0.57%
Gry
65

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT458.46%0.57%65
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
57.89%
Pick rate
0.50%
Gry
57

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.89%0.50%57
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.30%
Pick rate
1.05%
Gry
119

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.30%1.05%119
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
56.00%
Pick rate
0.66%
Gry
75

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.00%0.66%75
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.26%
Pick rate
0.67%
Gry
76

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.26%0.67%76
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
55.17%
Pick rate
0.76%
Gry
87

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT455.17%0.76%87
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.05%
Pick rate
0.96%
Gry
109

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.05%0.96%109
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.85%
Pick rate
0.69%
Gry
78

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.85%0.69%78
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.62%
Pick rate
0.61%
Gry
69

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.62%0.61%69
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.57%
Pick rate
0.98%
Gry
112

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.57%0.98%112
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
53.33%
Pick rate
0.79%
Gry
90

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.33%0.79%90
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
53.13%
Pick rate
0.56%
Gry
64

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.13%0.56%64
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.09%
Pick rate
0.71%
Gry
81

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.09%0.71%81
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.81%
Pick rate
0.78%
Gry
89

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.81%0.78%89
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.73%
Pick rate
0.97%
Gry
110

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.73%0.97%110
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.29%
Pick rate
0.96%
Gry
109

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.29%0.96%109
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.96%
Pick rate
0.90%
Gry
102

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.96%0.90%102
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.52%
Pick rate
0.87%
Gry
99

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.52%0.87%99
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.63%
Pick rate
0.69%
Gry
79

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.63%0.69%79
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.47%
Pick rate
0.94%
Gry
107

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.47%0.94%107
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
0.76%
Gry
86

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.76%86
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.58%
Gry
66

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.58%66
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.56%
Gry
64

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.56%64
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.46%
Pick rate
0.82%
Gry
93

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.46%0.82%93
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.62%
Pick rate
0.96%
Gry
109

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.62%0.96%109
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.90%
Pick rate
0.99%
Gry
113

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.90%0.99%113
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.88%
Pick rate
0.84%
Gry
96

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.88%0.84%96
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
45.88%
Pick rate
0.75%
Gry
85

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.88%0.75%85
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
45.83%
Pick rate
0.84%
Gry
96

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.83%0.84%96
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
45.68%
Pick rate
0.71%
Gry
81

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.68%0.71%81
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.59%
Pick rate
0.60%
Gry
68

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.59%0.60%68
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.45%
Pick rate
0.77%
Gry
88

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.45%0.77%88
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.44%
Pick rate
0.55%
Gry
63

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.44%0.55%63
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
44.23%
Pick rate
0.46%
Gry
52

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.23%0.46%52
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
37.04%
Pick rate
0.71%
Gry
81

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT437.04%0.71%81

Renata Glasc Skill Combos

Extracted from the skill order guide

Skill Order
EWQ

Default skill order: E > W > Q, taking R whenever available.

EQW

E > Q > W when augments or team comp turn you into a catch tool and your team can already protect its own carry.

WEQ

W > E > Q only when augments heavily reward buffing one frontline or carry target and your team actually plays around that target.

Renata Glasc Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Renata Glasc counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Ranga
#33
Win rate
51.66%
Pick rate
0.39%

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Renata Glasc is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Renata Glasc ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRenata plays as a patient anti-engage support and backline stabilizer who punishes straight-line engages by holding abilities for the perfect moment.She becomes a fight manager who must act sooner, using tools early to counter accelerated fight patterns instead of waiting for ideal five-man ultimates.Shift from passive enchanter to active fight manager; unused tools lose fights.
Bailout TimingPlayers comfortably hold W until a target is visibly safe to save, reacting to damage after it has already happened.You must cast W when an ally is about to commit, not when they are dying, because burst windows finish before Bailout matters.Pre-load W on committing allies; reacting to damage is often too slow.
Ultimate UsagePlayers often save Hostile Takeover for huge choke fights or perfect five-man casts against stacked enemies.A smaller R that stops two high-damage champions during their engage is often better than holding for a dream cast.Use R to break the enemy's commit rather than fishing for five-man highlights.
Q ReliabilityYou get slow poke phases allowing you to throw Q at obvious angles with time to recover from misses.A missed Q invites immediate punish windows like Snowball follow-up or augment-fueled engages before you can reposition.Use Q only to peel or interrupt committed enemies; never fish randomly.
Teamfight SpacingRenata can sit directly behind the tank line and react to engages from a safe, stacked position.Stand slightly offset from your carry so one area spell cannot hit both of you, staying close enough to cover but safe from shared dives.Offset your angle to protect the carry without dying with them.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Renata Glasc the Chem-Baroness is a ranged support in Hextech Mayhem who provides powerful crowd control and excellent team utility. Her passive, Bailout, grants nearby allies bonus attack speed when her abilities hit enemy champions, simultaneously enhancing ally damage while controlling enemies. Her Q, Handshake, fires a chemical projectile that deals magic damage and slows enemies, used for poke and peel. Her W, Bailout, is her most unique ability, granting an ally an empowered state where their attacks deal bonus magic damage, dramatically boosting ADC damage output. Her E, Hostile Takeover, deals damage and reduces healing on enemies, weakening enemy tank sustain. Renata Glasc’s ultimate, also called Hostile Takeover, is her most devastating ability, releasing a chemical agent that causes enemies in range to be chemically altered, forcing them to attack their own allies. In Hextech Mayhem’s crowded team fights, this ultimate creates catastrophic chaos, turning enemies against each other and making it one of the most entertaining and game-changing crowd control abilities in the mode. Renata Glasc functions as a ranged support-controller whose shrewd and calculating personality is complemented by her mastery of chemical agents that allow her to manipulate others like chess pieces. Her practical strategic value lies in her ability to enhance ally damage output, provide sustained crowd control, weaken enemy healing, and flip the tide of a team fight with her ultimate’s forced ally-attack effect. As a support, positioning is crucial: she must stay at range to apply her debuffs and buffs while avoiding direct engagement, as her own durability comes from controlling the flow of battle rather than tanking damage. Renata Glasc’s identity in Hextech Mayhem is that of a puppet master who warps enemy coordination, making her invaluable for disorganizing opponents and turning their own damage against them.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Renata Glasc should be played as a lane controller, not a backline heal bot. Her value comes from making enemy engages fail, then turning the same fight with Bailout and Hostile Takeover. In ARAM: Mayhem, fights start faster and from worse angles, so she must stand where she can see the engage coming—too far forward and she gets deleted before her counterplay matters, too far back and her carry dies before Bailout reaches the right target. She should let impatient enemies start the fight when her team has better follow-up, holding her hand CC until they cross the midpoint of the lane or spend their dash, as throwing it early into open space allows a dodge and loses the punish window. Her displacement should break one champion away from the pack, catching a frontliner stepping past minions and shoving them into her team’s damage rather than chasing a miracle pick on the backline. Hostile Takeover is best after enemies clump—when they are already moving forward, trapped near terrain, following a Snowball, or standing behind their frontline—not before, because if cast too early from max range they simply split sideways. She should not waste the ultimate on a lone tank unless it stops a dive; the big swing comes from forcing damage dealers to lose control in the middle of their team. In narrow-lane spacing, Renata Glasc should stand one step behind her main damage threat and slightly off-center, giving her an angle to shield, cast Bailout, and answer dives without eating every poke spell, and should avoid stacking directly on her carry to prevent one enemy engage hitting both. Minion waves are a timing tool—when a wave is about to die, she should back up before the lane opens, as many deaths happen in the two seconds after minions vanish and everyone suddenly has a clean line. Side brush must be respected even with allies nearby, because she cannot save someone she cannot see in time. When her team is poking, she should hover at the edge of response range, letting long-range allies pressure while she makes the enemy regret engaging through the poke. For target priority, Bailout goes on the champion who can actually secure a takedown—usually the highest damage carry in a front-to-back fight, or the bruiser already inside the enemy team during a messy dive—not automatically on the lowest-health ally with no damage left. She should shield the ally who is still fighting, not the ally already retreating out of range. CC should be used on divers before they reach the backline damage, waiting for the commit rather than panic-casting while they fish. Against heavy poke, she should prioritize protecting the champion who can clear waves or start fights. Enemy Snowball marks are a warning light—when a diver lands Snowball on a carry, Renata Glasc must move toward that carry immediately and prepare counter-CC or Bailout. If an ally lands Snowball, she should check whether the team can actually follow, saving key cooldowns for counter-engage if the dive is unsupported. After an enemy Snowball whiffs, she should step up for a short punish. Playing around augments that reward shielding, crowd control, or ultimate casts means waiting until real damage is coming in before shielding, aiming control when enemies have committed movement, and casting Hostile Takeover into a clump rather than using it as poke. Defensive augments should not be triggered by harmless poke if a dive is likely next. When behind, augment triggers should deny resets rather than chase kills.

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Blog poradników

N/A / Ulepszenia

Blog poradników

Renata Glasc wins Mayhem by making the enemy commit first and then punishing the clump. She is not a front-line enchanter or pure poke mage; play her one step behind the main engage or beside her carry, where handshake, bailout, shields, and hostile takeover can answer the same enemy dive. If her team is patient, she turns fights; if they rush blindly, she slows the game until one bad enemy engage gives her the angle. From levels 1 through 6, she stabilizes the lane and punishes the first overstep. Position behind the tank or bruiser, near the side of the minion wave so skillshots are not fully blocked, keeping enough distance that a Snowball hit does not force a lost fight. Trade in short windows: shield and damage when an ally steps up, then back away before the enemy returns a full combo. Do not spam everything to poke a tank; early Renata is better at denying a trade than starting one. Use Snowball defensively for repositioning. If an enemy carry walks up after their front line uses crowd control, look for a quick grab and pull toward her team. Early augments support survival, shielding uptime, safer casting, or team-fight disruption. Push only when carries are safe; stall under her side if lacking early damage. When ahead, hold the choke near the enemy turret, making them choose between clearing the wave and respecting her ultimate angle. When behind, save cooldowns for the dive, let the enemy overextend into her turret-side zone, then use bailout on the focused ally. At levels 7 through 11, she controls the fight shape and punishes grouped commits. Sit in the second line, mirroring the highest-value carry, standing slightly behind and to the side to shield forward and threaten a pull on anyone who answers. Rhythm is shield poke, step back, watch for the enemy dash, then punish with grab or ultimate. Enemy Snowballs matter more than her own; pre-position so a marked diver’s arrival lands in front of her team. Use combat augments around the second half of the fight, after enemies commit. Push when her ultimate is ready and the enemy must stand together to clear; stall when ultimate is down, carry is dead, or enemy has multiple divers ready. When ahead, hold the enemy under turret and threaten their grouped clear; when behind, call the fight around one enemy mistake, using bailout on the ally who will keep attacking or finish a takedown. Identify the enemy who decides fights: if a reset assassin, hold peel for their entry; if a marksman or on-hit carry, angle hostile takeover through their team when forced to stand and fire. At level 12 and beyond, one ultimate can end the game and one bad step can lose it. Stay alive, standing far enough back that enemies need Snowball, flash, or a full engage chain to reach her. Stop taking casual trades that cost major cooldowns; late fights are decided by engage timing. Snowball is mostly for cleanup, counter-engage, or escaping bad spacing. Defensive or revive-style augment value belongs on the focused carry or bruiser about to get a takedown; disruption augments are layered after the enemy commits. Push only when her team has numbers, health, and key cooldowns, because a late turret push forces the enemy to clump, perfect for her ultimate. When ahead, play as a closer, keeping ultimate angled across the enemy’s engage path, often on the group that follows.

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Procent zwycięstw

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Renata Glasc the Chem-Baroness brings a unique duality to ARAM: Mayhem: when ahead she protects a lead by making enemy engages fail, and when behind she hunts for the moment the enemy overcommits and turns that mistake into a full reset fight. Her primary strength lies in her ability to punish commitment—her revive-enabling tool, displacement, and fight-turning ultimate force opponents to pay dearly for diving too deep or grouping too tightly. However, this strength becomes a weakness when she is caught out of position or separated from her team, as her value drops sharply without allies nearby. She is not a primary engager and cannot magically fix bad numbers; she needs her carries alive and nearby to be effective. When ahead, Renata Glasc should play conservatively, standing just behind the front line and keeping carries in range. She does not need to force every catch; instead, she should let the enemy spend mobility before committing crowd control. Her ultimate should be saved to end fights rather than start them—angled across movement paths or layered with a teammate’s slow or knockup to make it harder to dodge. Holding ultimate and hard control for the respawn engage after a won fight prevents desperate re-entry throws. Augment choices when ahead should prioritize defensive or shielding tools if the team already has damage, ability haste for constant uptime, or movement enhancements for spacing—never for front-lining. Damage augments are only valuable if the team lacks finishing power, but skipping survivability against hard dive risks losing the one champion who keeps the carry alive. Classic ahead throws to avoid include chasing past the minion wave, wasting the revive tool on a safe ally, stacking directly with the carry during siege, and forcing fights while the strongest teammate is dead or low. When behind, Renata Glasc’s job shifts to denying collapse and buying time for carries to finish items. She should stabilize the lane first—standing farther back to shield for waveclear and key targets, saving displacement and ultimate for the most likely diver rather than the lowest-health enemy, and giving ground when outnumbered to avoid stagger deaths. She turns enemy confidence against them by using her revive tool on a focused ally who can secure a takedown, holding ultimate until the enemy commits to a structure or narrow path, and playing almost entirely around the fed carry’s range and cooldown pattern. Augments should patch the losing state: defensive durability if enemies burst before she can react, movement or uptime against outranging poke, utility if the team lacks engage, and fight-extending choices if damage exists but no time to deal it. Unrecoverable fights to avoid include defending a low-health structure in a doomed 3v5, using Snowball as a panic engage, chasing a single low enemy after a small skirmish, and overlapping all defensive cooldowns on the first target caught. In both states, the core rule is the same: stay alive, keep one answer for the real threat, and make the enemy pay when they finally step too far.

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Renata Glasc the Chem-Baroness thrives in ARAM: Mayhem as a team enabler who turns enemy commits into disasters. Her kit is built around making allied damage more efficient and punishing opponents for overstepping. The passive lets her mark enemies with basic attacks, and when an ally damages the marked target, the mark is consumed for extra damage. This means Renata does not need to carry fights with autos; she simply tags the champion her team is already hitting, turning every short trade into a small cooperative effort. The key is discipline: auto the closest safe target, not the lowest-health one, and weave autos between spells after E slows, Q displaces, or W pressures an ally chasing a reset. In early skirmishes, take one safe auto and back off if hooks are a threat. Her Q is a grab that can throw the first enemy hit in any direction. In Mayhem’s fast fights, Q is strongest when held for the first diver or bruiser who overcommits, stopping their follow-up or peeling them off your carry. Throw direction matters: pull into allied damage, push away from your carry, or slam into clustered enemies to set up her ultimate. Q also sets up E and R, and buying time with Q lets W become relevant. W is her signature ability, temporarily empowering an ally; if they would die during the window, they can fight briefly and potentially revive by getting a takedown. Use W on the champion who can actually convert the window—a fed marksman, reset fighter, or bruiser already in melee—not on a low-damage ally running away. Before casting, check if the target can hit something, if allies are close enough to secure a takedown, and if the enemy will respect the revive threat. Pair W with Q peel and E shielding to keep the dying ally in range. E sends a projectile that shields allies it passes through and damages or slows enemies. It is her most reliable stabilizer: use it to soften poke, help allies walk forward, and punish clumps in the narrow lane. Aim through your frontline into enemies so you both shield your team and clip the foe contesting space. E makes Q easier to land and gives W targets more time to attack. R releases a large chemical wave that forces affected enemies to berserk and attack nearby units. In ARAM: Mayhem’s clustered fights, R is a formation-breaker best used as a counter-engage after the enemy commits forward, when they have little room to dodge. Q can hold a target inside the wave, E slows to help it connect, and W belongs on the ally who will punish the chaos. A missed R removes your biggest teamfight deterrent, so play slower and hold Q and E to buy space until the next window. Renata wins fights by making enemy commits fail, not by chasing squishies.

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Renata Glasc wins messy ARAM fights by making the enemy commit first, then punishing that commitment with shields, displacement, Bailout, and Hostile Takeover. Most bad Renata games come from using her tools too early or standing like a backline enchanter with no angle to affect the fight. She is a counter-engage controller, not a shield bot, so hold the key spell until it actually changes the fight. A common mechanical mistake is throwing Q at max range the moment an enemy walks forward. If it misses, your team loses its best peel tool and the enemy frontline can walk in freely. Use Q when the target is already slowed, trapped in minions, exiting Snowball, or locked into an engage animation. A shorter Q that lands is worth more than a long stylish one. If you miss, step back immediately and play around E and R—do not drift forward to make up for the miss. Another error is recasting Q without a plan, potentially saving the enemy from damage, pulling a tank closer to carries, or breaking skillshot setup. Decide the direction before Q lands: throw divers away, pull fragile targets into your team, or slam enemies into each other. If the displacement goes badly, shield the exposed teammate, backpedal, and hold R for the next enemy. W is often wasted by casting it on the first ally who takes chip damage. Bailout is gone before the real burst lands, and the actual carry may die later with no second-life threat. Save W for an ally who is committing, getting focused, or about to secure a takedown during the revive window. Using W on a teammate who cannot realistically hit anyone gives the enemy a clean fight win—check distance and target access first. If the W target cannot finish a kill, switch to damage control with Q to peel their escape path and give up space. E should not be fired only for poke into the frontline. Line it to shield allies and tag enemies, casting through your damage dealers as they step up. If E misses the shield angle, reposition behind the ally most likely to be targeted next. The ultimate, Hostile Takeover, is often misused by ulting straight through a tank when the enemy backline is not threatened. Aim across the enemy damage line, into a choke, or after their movement tools are spent. If R catches only a tank, treat it as a disengage by kiting backward. Positioning mistakes include standing too far behind carries, which prevents Q from interrupting dives in time and E shields from arriving on time. Position one step behind or beside your main damage threat. If too far back when a fight starts, move diagonally toward shield range, W the ally with kill access, and save Q for the diver’s next movement. Decision mistakes undermine effectiveness. Starting fights like a primary engager because Q can catch someone makes Renata predictable—let tanks, bruisers, or enemy impatience create the first commitment. Saving R forever for a perfect five-person ultimate loses multiple small fights; use it to win the real fight in front of you, even catching two high-damage champions. Treating every Bailout target equally is another mistake; before fights, identify the best W targets among champions who can immediately hit enemies. If the wrong ally is W’d, switch protection to the true carry with E and Q.

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FAQ

Renata Glasc

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Is Renata Glasc a good pick in ARAM: Mayhem? Yes, if your team has at least one champion that wants to stand and fight instead of only poking from max range. Pick her when you can protect a carry, punish dives, and turn messy all-ins with bailout-style safety and hostile crowd control. The tradeoff is that she does not solo-carry fights by herself; if your team refuses to follow up, her best tools lose a lot of value. What is Renata’s main job in fights? Your job is to make enemy engages fail and make your own frontliner or carry survive one extra lethal moment. Hold your key defensive tools until someone is actually being committed on, then use them to flip the trade instead of spending everything on light poke. The tradeoff is patience: if you cast early for small value, the enemy can re-engage while your answer is gone. Should I play Renata aggressively or defensively? Start defensive, then get aggressive after the enemy wastes a dash, hook, Snowball follow-up, or hard engage. Renata is strongest when opponents step too far forward and cannot cleanly disengage from her control and counter-engage. If you force plays first without vision or backup, you can get run over because she is not a true frontline tank.

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