ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #39

Aphelios build ARAM Mayhem i najlepsze ulepszenia

Aphelios jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Aphelios Aphelios the Weapon of the Faithful Mag / Strzelec
TierT2
Ranga#39
Win rate52.50%
Pick rate0.53%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate56.04%
Pick rate23.72%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate51.25%
Pick rate9.80%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate54.07%
Pick rate6.15%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

53.90%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.67%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.03%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

53.68%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.60%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.05%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.40%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

54.83%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Cena łączna
2,800
Cena
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

60.71%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

57.33%
Stormrazor Stormrazor Stormrazor
Cena łączna
3,200
Cena
700

+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.

56.38%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.80%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.99%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.99%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

53.99%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

54.26%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

54.26%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

53.34%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate51.85%
Pick rate25.80%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win rate52.88%
Pick rate13.28%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate52.83%
Pick rate5.06%

N/Aelementy

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

53.39%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.37%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

54.01%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.05%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.40%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.02%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

50.88%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

50.00%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.33%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.47%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.99%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.37%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.88%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.88%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.88%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.43%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

53.43%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

51.11%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

51.11%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
59.11%
Pick rate
26.32%
Gry
4,211

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT159.11%26.32%4,211
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
57.72%
Pick rate
6.08%
Gry
972

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.72%6.08%972
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
56.93%
Pick rate
5.82%
Gry
931

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.93%5.82%931
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
55.57%
Pick rate
15.31%
Gry
2,449

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.57%15.31%2,449
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
55.56%
Pick rate
8.82%
Gry
1,411

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.56%8.82%1,411
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.88%
Pick rate
8.38%
Gry
1,341

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.88%8.38%1,341
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
54.02%
Pick rate
13.31%
Gry
2,129

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.02%13.31%2,129
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.98%
Pick rate
10.61%
Gry
1,697

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.98%10.61%1,697
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.42%
Pick rate
9.97%
Gry
1,595

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.42%9.97%1,595
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.36%
Pick rate
10.90%
Gry
1,743

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.36%10.90%1,743
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
53.01%
Pick rate
20.02%
Gry
3,203

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.01%20.02%3,203
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.87%
Pick rate
11.67%
Gry
1,867

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.87%11.67%1,867
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.71%
Pick rate
12.93%
Gry
2,068

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.71%12.93%2,068
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.27%
Pick rate
11.68%
Gry
1,869

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.27%11.68%1,869
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
52.14%
Pick rate
8.32%
Gry
1,331

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.14%8.32%1,331
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.91%
Pick rate
14.69%
Gry
2,350

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.91%14.69%2,350
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
51.62%
Pick rate
7.31%
Gry
1,170

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.62%7.31%1,170
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
51.61%
Pick rate
18.82%
Gry
3,011

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.61%18.82%3,011
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.08%
Pick rate
15.04%
Gry
2,406

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.08%15.04%2,406
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
51.02%
Pick rate
5.84%
Gry
935

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.02%5.84%935
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
49.93%
Pick rate
8.83%
Gry
1,412

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.93%8.83%1,412
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.34%
Pick rate
16.01%
Gry
2,562

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.34%16.01%2,562
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.67%
Pick rate
9.14%
Gry
1,463

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.67%9.14%1,463
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.10%
Pick rate
7.69%
Gry
1,230

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.10%7.69%1,230
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.33%
Pick rate
6.83%
Gry
1,092

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT145.33%6.83%1,092
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
63.29%
Pick rate
2.47%
Gry
395

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT263.29%2.47%395
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
62.90%
Pick rate
1.16%
Gry
186

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT262.90%1.16%186
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.77%
Pick rate
2.61%
Gry
418

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.77%2.61%418
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
57.43%
Pick rate
2.53%
Gry
404

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.43%2.53%404
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.36%
Pick rate
1.23%
Gry
197

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT257.36%1.23%197
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
57.00%
Pick rate
1.25%
Gry
200

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.00%1.25%200
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.49%
Pick rate
2.96%
Gry
474

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.49%2.96%474
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
55.26%
Pick rate
1.19%
Gry
190

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.26%1.19%190
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.16%
Pick rate
2.66%
Gry
426

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.16%2.66%426
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.55%
Pick rate
1.03%
Gry
165

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.55%1.03%165
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.49%
Pick rate
2.16%
Gry
345

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.49%2.16%345
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.51%
Pick rate
2.41%
Gry
385

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.51%2.41%385
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.24%
Pick rate
0.87%
Gry
139

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.24%0.87%139
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.68%
Pick rate
2.80%
Gry
448

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.68%2.80%448
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
52.55%
Pick rate
2.33%
Gry
373

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.55%2.33%373
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
51.47%
Pick rate
0.85%
Gry
136

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.47%0.85%136
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.50%
Pick rate
2.53%
Gry
404

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.50%2.53%404
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
50.31%
Pick rate
1.01%
Gry
161

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.31%1.01%161
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
2.15%
Gry
344

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.15%344
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.79%
Pick rate
1.47%
Gry
235

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.79%1.47%235
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
48.22%
Pick rate
4.03%
Gry
645

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.22%4.03%645
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.11%
Pick rate
1.51%
Gry
242

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.11%1.51%242
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
46.81%
Pick rate
1.47%
Gry
235

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.81%1.47%235
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
46.37%
Pick rate
4.14%
Gry
662

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.37%4.14%662
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
45.89%
Pick rate
1.44%
Gry
231

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.89%1.44%231
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
45.63%
Pick rate
1.64%
Gry
263

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.63%1.64%263
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.14%
Pick rate
0.90%
Gry
144

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.14%0.90%144
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
44.98%
Pick rate
1.93%
Gry
309

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.98%1.93%309
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
44.95%
Pick rate
1.79%
Gry
287

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.95%1.79%287
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.51%
Pick rate
1.03%
Gry
164

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.51%1.03%164
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.82%
Pick rate
3.14%
Gry
502

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.82%3.14%502
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
40.65%
Pick rate
0.97%
Gry
155

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.65%0.97%155
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.40%
Pick rate
0.36%
Gry
57

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT361.40%0.36%57
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
58.33%
Pick rate
0.53%
Gry
84

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.33%0.53%84
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
57.14%
Pick rate
0.79%
Gry
126

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.14%0.79%126
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.73%
Pick rate
0.65%
Gry
104

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.73%0.65%104
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.07%
Pick rate
0.67%
Gry
107

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.07%0.67%107
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
55.93%
Pick rate
0.37%
Gry
59

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.93%0.37%59
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.56%
Pick rate
0.34%
Gry
54

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.56%0.34%54
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
53.97%
Pick rate
0.39%
Gry
63

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.97%0.39%63
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.81%
Pick rate
0.56%
Gry
89

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.81%0.56%89
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.34%
Pick rate
0.80%
Gry
128

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.34%0.80%128
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
52.31%
Pick rate
0.41%
Gry
65

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.31%0.41%65
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.97%
Pick rate
0.79%
Gry
127

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.97%0.79%127
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.82%
Pick rate
0.38%
Gry
61

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.82%0.38%61
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
50.77%
Pick rate
0.41%
Gry
65

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.77%0.41%65
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
50.53%
Pick rate
0.59%
Gry
95

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.53%0.59%95
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.21%
Pick rate
0.39%
Gry
63

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.21%0.39%63
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
49.09%
Pick rate
0.34%
Gry
55

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.09%0.34%55
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.07%
Pick rate
0.68%
Gry
108

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.07%0.68%108
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.89%
Pick rate
0.56%
Gry
90

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.89%0.56%90
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.39%
Pick rate
0.39%
Gry
62

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.39%0.39%62
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.28%
Pick rate
0.73%
Gry
116

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.28%0.73%116
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
47.27%
Pick rate
0.69%
Gry
110

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.27%0.69%110
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
47.06%
Pick rate
0.32%
Gry
51

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.06%0.32%51
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.06%
Pick rate
0.32%
Gry
51

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.06%0.32%51
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.03%
Pick rate
0.39%
Gry
63

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.03%0.39%63
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
45.33%
Pick rate
0.47%
Gry
75

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.33%0.47%75
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.94%
Pick rate
0.56%
Gry
89

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.94%0.56%89
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.79%
Pick rate
0.60%
Gry
96

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.79%0.60%96
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.64%
Pick rate
0.69%
Gry
110

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.64%0.69%110
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.86%
Pick rate
0.35%
Gry
56

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT342.86%0.35%56
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
41.90%
Pick rate
0.66%
Gry
105

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT341.90%0.66%105
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
41.03%
Pick rate
0.49%
Gry
78

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT341.03%0.49%78
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
38.98%
Pick rate
0.37%
Gry
59

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT338.98%0.37%59
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.46%
Pick rate
0.73%
Gry
117

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT338.46%0.73%117
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
37.25%
Pick rate
0.64%
Gry
102

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT337.25%0.64%102
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
33.33%
Pick rate
0.32%
Gry
51

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT333.33%0.32%51

Aphelios Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: R whenever available, then Q > W > E.

RQWE

Standard damage curve: R > Q > W > E.

RQEW

Squishy enemy team with poor engage: R > Q > E > W can work, but only if your team can start fights cleanly or force enemies to stand in range.

RWQE

Attack Speed, on-hit, repeated-hit, or extended-combat augments: R > W > Q > E, or R > Q with early W points before finishing Q.

Aphelios Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Aphelios counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sett Sett Sett T1
Tier
T1
Ranga
#11
Win rate
54.29%
Pick rate
0.70%

Sett jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Illaoi Illaoi Illaoi T3
Tier
T3
Ranga
#88
Win rate
50.31%
Pick rate
0.47%

Illaoi jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sion Sion Sion T1
Tier
T1
Ranga
#26
Win rate
53.11%
Pick rate
0.60%

Sion jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nocturne Nocturne Nocturne T3
Tier
T3
Ranga
#106
Win rate
49.66%
Pick rate
0.27%

Nocturne jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Aphelios Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest Value Peel And Uptime Support

Lulu lets Aphelios play closer to the fight without instantly dying to the first diver. Her shield, speed, polymorph threat, and defensive ultimate all make his short punish windows much safer, especially when he has a strong close-range weapon setup and wants to keep hitting instead of backing away.

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Rescue Tool And Pick Setup

Thresh fixes one of Aphelios' biggest problems: once Aphelios walks forward, he does not always get to choose how he leaves. Lantern gives him a real escape route, while hook and flay stop enemies from freely rushing him. This makes Aphelios much more willing to hit frontliners and punish oversteps.

Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Frontline, Brush Control, And Low-risk Engage

Maokai gives Aphelios the stable front line he loves. He checks brush, starts fights through narrow lanes, and keeps enemies in predictable zones. Aphelios does not need flashy engage every time; he needs enemies slowed, rooted, or forced to walk through a bad corridor while he free-hits.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Shielded Spacing And Controlled Wombo Fights

Orianna adds a shield, speed control, and a powerful threat zone that makes enemies hesitate before diving Aphelios. She also turns friendly engage into a clear kill signal. Aphelios benefits because he can focus on positioning and target selection while Orianna shapes where the enemy team is allowed to stand.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Ranga
#22
Win rate
52.08%
Pick rate
0.39%

Renata Glasc jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anti-dive Insurance And Fight Extension

Renata is valuable when Aphelios expects to be the first serious target. Her bailout pressure makes enemies think twice before committing everything into him, and her hostile takeover threat can break up clustered melee dives. Aphelios loves fights that extend just long enough for him to keep attacking through the first burst.

Aphelios ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Pre-Fight PositioningYou can often stand behind your tank and trust the fight to unfold, positioning behind your frontline and kiting backward through the lane.Start farther back, especially against Snowball or augment-driven engage, and step forward only after the enemy commits onto someone else.Wait to see main engage spells before moving forward; never trust that frontline will fully protect you.
Weapon DisciplineRewards planned weapon cycling where you hold strong combinations for the next wave, turret siege, or full fight at a controlled pace.Weapon discipline is more urgent; a perfect damage setup is less valuable than a weapon pair that lets you contribute without stepping into death.Prioritize safety over ideal weapon pairs; use range and control early, close-range damage only after commitment.
Snowball UsageSome marksmen can use Snowball as a rare chase or reposition tool when the fight is already won and secured.Taking Snowball into the enemy team removes controlled spacing; only dash if it places you safely after enemy crowd control is spent.Use Snowball to threaten follow-up without committing; never take bait executes into augment-enhanced burst.
Build PrioritiesItem logic often focuses on reaching reliable DPS spikes with crit or on-hit scaling depending on the game.Ask if you can actually stand and attack; prioritize uptime and survival choices when threatened by divers or burst.Adapt builds to lobby tempo; Aphelios does no damage while dead no matter how efficient the build looks.
Augment InfluenceYour build and champion identity are fairly predictable: physical DPS with positioning around enemy engage tools.Augments change how greedy you are allowed to be; defensive choices let you hold aggressive angles, damage choices require more patience.Use survival augments for DPS uptime, not to frontline; high damage augments make you a priority target.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Aphelios the Weapon of the Faithful is a ranged ADC in Hextech Mayhem (ARAM) who brings unmatched versatility through his five-weapon system and excellent mixed damage output. Rather than relying on a single set of abilities, Aphelios rotates between five distinct weapons—Calibrum for ranged poke, Severum for healing on attacks, Gravitum for slow control, Crescendum for a close-range turret effect, and Infernum for area-of-effect cone damage. Each weapon modifies his Q ability depending on which is currently active as the main hand, while his W switches between the main and off-hand weapons, allowing him to adapt his combat pattern on the fly. This weapon-switching mechanic is the core of his identity: Aphelios must constantly evaluate the fight situation and choose the right combination of weapons to maximize pressure, sustain, crowd control, or burst. His ultimate, Moonlight Vigil, fires a blast that marks all enemies hit, and subsequent attacks against those targets deal bonus damage based on the off-hand weapon, rewarding smart sequencing and weapon management. His E also marks enemies for bonus damage from allies, adding a small team coordination element. In Hextech Mayhem, where fights are frequent and chaotic, Aphelios’s ability to shift between poke, sustained healing, slows, close-range area denial, and wide AoE makes him one of the most adaptable carries in the mode. His high skill ceiling comes from the need to track ammunition, time weapon swaps, and choose the optimal weapon pair for each skirmish—a single misstep in weapon choice can reduce his effectiveness, but a well-played Aphelios can handle nearly any threat the enemy team throws at him. He is not a static backline turret; his positioning must change with his weapon set, sometimes requiring him to step forward to use Crescendum’s turret or stay at range to leverage Calibrum’s poke. The practical strategic value of this champion lies in his ability to never be completely countered by a single enemy composition—if enemies dive hard, he can leverage Severum’s sustain and Gravitum’s slow; if they kite, he can answer with Calibrum and Infernum. This flexibility, paired with the need for constant adaptation, defines Aphelios as a rewarding but demanding pick in Hextech Mayhem.

Kluczowe porady

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Aphelios wins Mayhem fights by setting the fight before it starts, checking his weapon pair before every wave and spending ammo safely on minions or turrets if the pair is weak for the next fight. He is strongest as the second hit in an engage, stepping forward just enough to hit a crowd-controlled target then immediately kiting back toward his team. Snowball should be used as a reposition tool, not a default engage button; taking the dash is correct only when the target is isolated, teammates are moving with you, and your current weapons can kill quickly or self-protect. When you have a root or long-range follow-up, hold lane center and punish enemies stepping for relics or cannon minions rather than farming harmlessly. Counter-engage starts before the diver reaches you: stand slightly off-center, and if an enemy dashes toward your team, move sideways first to break straight-line follow-up and avoid secondary crowd control. Do not panic-fire everything into the tank if the real threat is still hidden; save decisive burst or crowd-control follow-up for the champion who can actually kill you. When engaged on, kite toward allies with control rather than toward the empty back corner, so retreating along a path that offers peel can flip the fight. Never stand in the exact center line for long; hold a diagonal pocket behind your frontline and near a wall, shifting sides when enemy poke aims at that pocket. Respect brush as an engage zone and use minion waves, allied skillshots, and cautious autos to reclaim vision before walking up for turret damage. After burning a defensive tool, give ground and let the wave come, as enemies will often overchase and can be punished by your team. Target the closest killable target but keep tracking the highest threat; do not walk through a bruiser to auto a mage unless the mage is already caught. Low health is not always the right target—a low-health tank with damage reduction can waste your window, while a half-health assassin with no escape may be the better kill. Push turrets only when enemies are dead or zoned, not when they are waiting to engage. Snowball should be thrown during chaos, not a calm standoff; the mark itself can pressure movement and discourage dives even without recasting. Play around augments with a plan to trigger the first reliable proc on a safe target before committing deeper. Fast wave control lets you hit turret and threaten relics; pull the wave when the enemy comp wants to dive, especially when behind. Dive only after the enemy has spent the tools that stop you from auto attacking. When behind, damage control means not dying for one extra wave; give up space before giving up your life and switch from carry mode to cleanup mode, staying alive through the first engage and punishing overextensions once cooldowns are spent. Aphelios should rarely be the first champion in and never be the easiest champion to reach.

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Aphelios wins Mayhem by staying useful through every weapon cycle without giving the enemy a clean dive angle. He is not the champion who starts every fight; he turns a small opening into a lost turret and then a lost teamfight. His plan changes by level bracket: early he protects health and farm space, mid he punishes oversteps with his strongest gun pair, and late he plays as if the whole fight is decided by his first two seconds of positioning. From levels 1 through 6, position slightly behind the front line and off the lane center to avoid giving poke and Snowball an easy line. Hug the side with a safer escape path but do not pin yourself against the wall unless a tank covers that angle. Take short trades only when weapons allow hitting first or through the wave, and never chase an extra auto into hook range. Treat Snowball as a defensive and follow-up tool, not an engage button; throw it through minions to tag a diver or mark a low target only when your team is already moving forward. The first augment choice should fix the lane you are actually in—safety, range, sustain, or anti-dive if your team lacks peel, or damage and attack pattern augments if your front line is winning space. Push only when your team has poke advantage or the enemy’s engage tools are down; stall when hard engage is ready. If ahead, keep the wave moving and take free structure damage while resetting behind the front line. If behind, give ground, farm safely, and save burst windows for overchases under turret. By level 6, check your weapon pair and decide whether the next fight is a poke fight, burst follow-up, or front-to-back cleanup, and stand where that pair is strongest before the fight begins. Between levels 7 and 11, start carrying fights by keeping a second layer between you and the enemy engage. Fight in waves: step up when your team has minions, poke is ready, or the enemy used their engage on someone else; step back after your main damage window instead of autoing until caught. Snowball extends winning fights—use it when a marked carry is already crowd controlled, but leave the mark alone if the target is beside tanks or still has peel, or hold it to tag an incoming diver. Mid-game augment decisions should match your role: main damage source wants uptime and survivability, while a team lacking control values kite and repositioning augments. Push hard after a won skirmish because Aphelios converts dead enemies into structure damage well when allowed to stand still; stall if the fight is even or you are waiting on health. When ahead, play around the strongest teammate who can stand in front of you and punish enemy carries who step forward, then return to front-to-back damage. When behind, look for enemy overextension after they hit the turret or chase a low ally, focus the first target your team can actually kill, and avoid split focus. Before level 12, identify who can reach you without Flash-like movement, Snowball, or a teammate’s setup, and position around that threat. Late game from level 12 onward is strict. Stand behind durable champions, keep enough room to kite sideways, and avoid being the first body the enemy sees. If your team has no real front line, position near terrain and allied crowd control so enemies must walk through damage to reach you.

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When ahead, Aphelios must use his lead to lock space and control the lane rather than sprinting into melee. A gold or augment lead does not grant permission to stand first in line. He should step forward only behind a frontliner, minion wave, or threatening ally engage, forcing the enemy to spend engage tools just to reach him. Once those tools miss or are blocked, his follow-up damage becomes safe. Key triggers to step up include when the enemy frontline has already used its engage or displacement, when Aphelios has a strong weapon pair and can call for team slowdown to prepare it, when allies land poke or crowd control, when an enemy carry is low but protected (hit the front target instead of diving), and when his ultimate can hit multiple champions or finish a controlled target—never use it as a blind fishing tool. To press without throwing, hold the center brush and health relic area, stand just behind the champion who can face-check, and never die alone in fog. Convert won fights into structure damage only while enemy engage is down; if two or more enemies are about to re-enter and your frontline is low, back off. Do not burn Snowball aggressively—use it to dodge, reposition, or secure low-risk cleanup. Always play around enemy desperation engages; keep one defensive action available. Augments that protect an advantage include range and attack uptime for safer spacing, shield/healing/damage-reduction for surviving the first dive, mobility or cleanse-style options for specific enemy engage tools, and on-hit/crit/repeated-attack augments when your team already has peel. When behind, stop trying to win the whole fight at once. Aphelios can still recover if he survives the first engage, farms safely, and punishes overchase with the right weapon setup. Key triggers: if the enemy controls the lane, last-hit only what is safe; if your team is missing health before a fight, back up and wait for sustain; if the frontline walks too far ahead, focus it with your team; if a diver is saving gap-close, stand closer to peel than to damage and kite backward; if you have an awkward weapon pair, stall and clear wave. Find comeback fights by stepping up after the enemy wastes key engage, using narrow-space punishment when enemies stack, turning dives with defensive weapons and peel, and taking small wins without chasing across the lane. Defensive augments (shield, damage reduction, emergency movement, cleanse) are often better than greed damage when the enemy can reach you easily. Mobility augments cover Aphelios’ lack of repositioning; use them to dodge the spell that starts the fight, not to greed. Sustain helps recover between waves but does not excuse bad spacing. Damage augments become valuable only when your team already has enough peel or the enemy comp is front-to-back. Avoid unrecoverable fights by never being the first champion seen in fog, not splitting your team’s response to a caught ally, not chasing past your peel after a comeback kill, and repositioning before attacking if you cannot hit safely. A disciplined Aphelios comeback is built through repeated safe damage windows.

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Aphelios does not choose abilities from a menu. Instead, he cycles through five guns, each with its own attack modifier and ammo pool. He always carries two guns: one main and one off-hand. His passive grants bonus attack damage, lethality, and attack speed as he levels, scaling hard into the late game without needing to rush damage items. In Mayhem’s faster pace, he burns through ammo quicker than on Summoner’s Rift. He cannot sit on a perfect gun forever; when a gun runs dry, it swaps to the next in queue and goes on a short cooldown before returning. Managing this queue is the core skill—forcing weapon swaps for specific utility rather than waiting until ammo depletes. Each gun shapes his combat identity. Calibrum marks enemies for long-range follow-up pokes. Severum provides a dash and lifesteal, making it the primary sustain and escape tool. Gravitum offers his only hard crowd control—a root against already slowed targets. Infernum fires a wave that crits and applies on-hit effects, serving as wave clear and teamfight burst. Crescendum throws a chakram that, when caught, empowers his next attacks with attack speed. In Mayhem, reduced cooldowns make frequent Q usage viable, but ammo remains the real limiter. Whiffing a key ability like Gravitum Q or Severum Q leaves him without peel or mobility, so each cast must be deliberate. Weapon switching with W is his instant reaction tool. He should swap constantly, treating his off-hand as a second ability ready to fire rather than a backup magazine. For example, fire Infernum Q and instantly swap to Crescendum for empowered auto-attacks. Swapping to an empty gun is fatal, as it forces a reload delay. He also has no E ability key; the slot is a passive display of current guns, ammo, and the next weapon in the queue. Understanding the reload mechanic is essential. When a gun hits zero ammo, it goes to the back of the queue and takes time to reload. He cannot manually reload early, so he must track his next gun. If the next weapon is Gravitum and a siege is coming, he burns his current gun faster to access crowd control. If Infernum is next and a teamfight is brewing, he conserves ammo to avoid cycling past it too early. His ultimate, Moonlight Vigil, fires a lunar bolt that detonates on the first enemy hit, dealing area damage and granting Moonlight stacks on his main gun. It also fires a shot from every gun he holds, applying their effects. This ultimate is a fight-starter, not a finisher. Used with Gravitum, it can apply a slow to the entire enemy team, then Gravitum Q roots everyone slowed—a massive AoE crowd control setup. With Crescendum, it grants extra chakrams for a blender of damage. Firing the ultimate into a minion wave is a waste, and using it with Calibrum equipped often lacks impact unless the long-range mark execute is needed. Overall, Aphelios in Mayhem is a weapon-cycling marksman whose power depends entirely on forward planning of his gun rotation. His passive scaling makes him a formidable late-game threat, but poor ammo management or panic swaps with empty guns can quickly leave him useless. The most common mistake is finishing a fight with two weak guns while strongest weapons sit in the reload queue. Success requires constant attention to the gun icon above his health bar, adapting playstyle to the gun currently held, and forcing weapon swaps to align with upcoming skirmishes.

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Aphelios in ARAM: Mayhem rewards planning more than panic clicking. Most bad games come from wasting the wrong gun at the wrong time, walking up without a defensive plan, or fighting while your next weapon pair does not match the fight. The mechanical mistakes start with spamming every weapon ability as soon as it appears, which burns ammo unevenly and leaves an awkward pair for the real fight; instead, spend ammo with a purpose, keeping the pair that matches the next engage if your team is waiting to fight. Treating Calibrum like a license to stand still and free‑hit from max range gets you tagged by poke or crowd control; use it to punish targets already slowed or controlled, fire, move, then decide if the mark is safe to consume. Walking into melee range with Crescendum before the enemy has spent their engage tools will kill you before your close‑range damage matters; use it aggressively only after key crowd control, hooks, dashes, or burst spells are down. Using Gravitum root on the first target touched, even if that target is a tank or already disengaging, wastes your catch tool—hold it for a carry stepping forward, an assassin entering, or a diver trying to leave after committing. Firing Infernum into the wrong angle just to hit the frontliner misses the splash value; aim through crowded choke points, minion waves, or clumped champions. Relying on Severum sustain while ignoring incoming burst leads to death before you can heal; use it to stabilize after smaller trades or while kiting, not as permission to face‑tank hard engage. Casting Moonlight Vigil into an isolated, shielded, or fleeing target makes your biggest fight button a low‑impact poke spell; use it when it will hit multiple champions, finish a key target, or apply the right weapon effect exactly when your team is ready to follow. Forgetting the off‑hand weapon during combos misses the real value of Aphelios—check both weapons and ask what the pair does: poke, peel, burst, wave clear, sustain, or close‑range shred. Decision mistakes are just as costly. Frontlining because you have strong damage weapons out lets the enemy reach you first—let tanks, bruisers, or minions take initial contact. Chasing a low‑health target through the center of the lane after your team has stopped moving forward separates you from peel and turns a won trade into a shutdown; chase only when your front line is still advancing or you can finish safely. Taking Snowball or aggressive entry tools as if Aphelios is a diver delivers you into enemy burst and crowd control range; use forward movement only to finish a fight already won or to reposition with a clear escape path. Ignoring enemy engage cooldowns and only watching health bars steps you into waiting hooks, stuns, or flanks—track the spells that actually kill you and stand where a teammate or terrain can block them. Building or augmenting only for damage when the enemy has easy access to you leaves you unable to apply that damage; value survivability, movement, shields, lifesteal, or defensive utility when assassins, divers, or long‑range pick tools are controlling the lane. Forcing fights while your team has no wave makes skillshots and follow‑up harder while the enemy gets cleaner angles—clear enough space first, especially with weapons that punish clumps. Saving every good weapon pair for a perfect fight that never comes contributes too little during poke windows; use strong pairs for realistic wins like chunking a carry or securing a numbers advantage.

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FAQ

Aphelios

FAQ

Is Aphelios a good pick in ARAM: Mayhem? Yes, if your team can give him a few seconds to hit. Aphelios rewards clean spacing, target selection, and weapon awareness, so he feels strong when fights happen front-to-back. The tradeoff is that he is fragile and easy to punish if he walks up before crowd control is used. What is Aphelios trying to do in teamfights? Aphelios wants to stand behind his frontline and keep firing while enemies spend their engage tools on someone else. If the fight starts messy, kite backward first, then re-enter when the closest threat is controlled or low. Chasing too early often costs more damage than it gains because he has limited escape options. How important is weapon management on Aphelios? It matters a lot, but you do not need perfect planning to be useful. Before a fight, check whether your current weapons help you poke, sustain, lock someone down, splash damage, or punish close-range divers. If your weapon pair is awkward, play slower until the next rotation instead of forcing a bad all-in.

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