ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #92

Diana build ARAM Mayhem i najlepsze ulepszenia

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Diana Diana Scorn of the Moon Mag / Zabójca
TierT3
Ranga#92
Win rate49.64%
Pick rate0.38%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate48.36%
Pick rate12.71%
#2
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win rate47.20%
Pick rate7.59%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate48.05%
Pick rate5.53%

N/Aelementy

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

47.81%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.42%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.50%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.77%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

47.54%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.93%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.81%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.41%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

49.41%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

46.38%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.40%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Cena łączna
2,900
Cena
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

46.14%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

47.88%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

47.88%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.89%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.89%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.29%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate61.17%
Pick rate19.77%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Win rate49.64%
Pick rate14.51%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate55.45%
Pick rate5.78%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.39%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.65%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.20%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

56.28%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.00%
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.53%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.38%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.85%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.50%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.21%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.44%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.80%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

57.25%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

57.25%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.64%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.64%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.64%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

50.92%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Cena łączna
2,900
Cena
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win rate48.84%
Pick rate5.02%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win rate49.86%
Pick rate3.71%
#3
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate53.88%
Pick rate2.84%

N/Aelementy

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Cena łączna
2,900
Cena
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

50.55%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.69%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

54.31%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.93%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.00%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

52.07%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.04%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.59%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

53.61%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

39.19%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.73%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.76%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

57.18%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

57.18%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.24%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.24%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.35%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win rate47.78%
Pick rate17.43%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win rate61.64%
Pick rate4.91%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win rate50.15%
Pick rate4.85%

N/Aelementy

Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

51.85%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.00%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

48.75%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

46.36%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.41%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.59%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.89%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.08%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

50.36%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.00%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.89%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

55.14%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

46.27%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.27%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

62.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

62.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

48.05%
Sheen Sheen Sheen
Cena łączna
900
Cena
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

48.05%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.27%
Pick rate
5.18%
Gry
574

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.27%5.18%574
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.78%
Pick rate
5.38%
Gry
597

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.78%5.38%597
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
54.67%
Pick rate
7.82%
Gry
867

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.67%7.82%867
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.58%
Pick rate
4.73%
Gry
524

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.58%4.73%524
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
53.85%
Pick rate
12.08%
Gry
1,339

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.85%12.08%1,339
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
51.36%
Pick rate
8.94%
Gry
991

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.36%8.94%991
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.34%
Pick rate
6.06%
Gry
672

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.34%6.06%672
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
51.32%
Pick rate
5.11%
Gry
567

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.32%5.11%567
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
50.86%
Pick rate
5.27%
Gry
584

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.86%5.27%584
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.84%
Pick rate
6.42%
Gry
712

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.84%6.42%712
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
50.30%
Pick rate
6.06%
Gry
672

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.30%6.06%672
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
50.06%
Pick rate
15.03%
Gry
1,666

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.06%15.03%1,666
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
6.03%
Gry
668

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.00%6.03%668
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.91%
Pick rate
4.75%
Gry
527

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.91%4.75%527
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
49.83%
Pick rate
13.54%
Gry
1,501

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.83%13.54%1,501
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.18%
Pick rate
4.93%
Gry
547

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.18%4.93%547
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.56%
Pick rate
7.21%
Gry
799

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.56%7.21%799
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.90%
Pick rate
4.29%
Gry
476

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.90%4.29%476
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
47.86%
Pick rate
11.78%
Gry
1,306

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.86%11.78%1,306
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.76%
Pick rate
8.06%
Gry
894

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.76%8.06%894
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.25%
Pick rate
8.69%
Gry
963

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.25%8.69%963
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
47.01%
Pick rate
8.14%
Gry
902

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.01%8.14%902
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
46.56%
Pick rate
6.82%
Gry
756

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.56%6.82%756
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.43%
Pick rate
6.31%
Gry
700

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.43%6.31%700
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
46.03%
Pick rate
4.88%
Gry
541

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.03%4.88%541
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.01%
Pick rate
5.76%
Gry
639

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.01%5.76%639
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.51%
Pick rate
6.16%
Gry
683

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.51%6.16%683
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
58.78%
Pick rate
2.21%
Gry
245

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.78%2.21%245
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
56.43%
Pick rate
2.88%
Gry
319

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.43%2.88%319
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
55.84%
Pick rate
3.86%
Gry
428

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.84%3.86%428
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.56%
Pick rate
2.27%
Gry
252

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.56%2.27%252
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.74%
Pick rate
2.57%
Gry
285

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.74%2.57%285
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.59%
Pick rate
3.63%
Gry
403

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.59%3.63%403
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
53.79%
Pick rate
2.50%
Gry
277

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.79%2.50%277
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.39%
Pick rate
3.99%
Gry
442

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.39%3.99%442
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.50%
Pick rate
2.16%
Gry
240

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.50%2.16%240
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
52.38%
Pick rate
3.41%
Gry
378

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.38%3.41%378
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.27%
Pick rate
1.98%
Gry
220

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.27%1.98%220
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
52.22%
Pick rate
2.85%
Gry
316

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.22%2.85%316
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.85%
Pick rate
2.92%
Gry
324

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.85%2.92%324
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
51.65%
Pick rate
3.56%
Gry
395

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.65%3.56%395
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
51.27%
Pick rate
2.48%
Gry
275

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.27%2.48%275
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.19%
Pick rate
3.03%
Gry
336

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.19%3.03%336
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.75%
Pick rate
3.00%
Gry
333

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.75%3.00%333
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
50.67%
Pick rate
2.69%
Gry
298

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.67%2.69%298
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.44%
Pick rate
2.06%
Gry
228

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.44%2.06%228
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.53%
Pick rate
2.90%
Gry
321

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.53%2.90%321
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.48%
Pick rate
3.45%
Gry
382

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.48%3.45%382
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
48.92%
Pick rate
2.08%
Gry
231

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.92%2.08%231
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
48.40%
Pick rate
2.53%
Gry
281

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.40%2.53%281
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.21%
Pick rate
3.27%
Gry
363

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.21%3.27%363
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
47.76%
Pick rate
4.02%
Gry
446

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.76%4.02%446
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
47.75%
Pick rate
3.82%
Gry
423

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.75%3.82%423
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
47.62%
Pick rate
3.79%
Gry
420

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.62%3.79%420
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
47.59%
Pick rate
3.37%
Gry
374

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.59%3.37%374
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.23%
Pick rate
2.12%
Gry
235

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.23%2.12%235
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
46.72%
Pick rate
2.20%
Gry
244

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.72%2.20%244
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.47%
Pick rate
2.43%
Gry
269

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.47%2.43%269
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.02%
Pick rate
2.04%
Gry
226

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.02%2.04%226
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.71%
Pick rate
2.53%
Gry
280

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.71%2.53%280
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.94%
Pick rate
2.38%
Gry
264

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.94%2.38%264
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.75%
Pick rate
2.45%
Gry
272

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.75%2.45%272
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
41.70%
Pick rate
2.55%
Gry
283

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.70%2.55%283
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
56.44%
Pick rate
1.82%
Gry
202

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT356.44%1.82%202
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.20%
Pick rate
1.24%
Gry
137

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.20%1.24%137
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.55%
Pick rate
1.49%
Gry
165

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.55%1.49%165
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.47%
Pick rate
1.11%
Gry
123

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.47%1.11%123
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.35%
Pick rate
1.66%
Gry
184

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.35%1.66%184
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
53.02%
Pick rate
1.34%
Gry
149

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.02%1.34%149
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
52.38%
Pick rate
1.14%
Gry
126

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.38%1.14%126
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.14%
Pick rate
1.26%
Gry
140

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.14%1.26%140
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.02%
Pick rate
1.56%
Gry
173

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.02%1.56%173
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.85%
Pick rate
1.22%
Gry
135

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.85%1.22%135
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.37%
Pick rate
1.32%
Gry
146

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.37%1.32%146
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.71%
Pick rate
1.26%
Gry
140

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.71%1.26%140
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.28%
Pick rate
1.61%
Gry
179

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.28%1.61%179
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
49.62%
Pick rate
1.18%
Gry
131

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.62%1.18%131
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.36%
Pick rate
1.41%
Gry
156

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.36%1.41%156
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.00%
Pick rate
1.80%
Gry
200

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.00%1.80%200
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.00%
Pick rate
1.35%
Gry
150

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.00%1.35%150
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.92%
Pick rate
1.30%
Gry
144

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.92%1.30%144
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.85%
Pick rate
1.68%
Gry
186

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.85%1.68%186
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
47.55%
Pick rate
1.84%
Gry
204

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.55%1.84%204
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
47.29%
Pick rate
1.16%
Gry
129

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.29%1.16%129
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.24%
Pick rate
1.15%
Gry
127

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.24%1.15%127
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.84%
Pick rate
1.71%
Gry
190

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.84%1.71%190
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.82%
Pick rate
1.56%
Gry
173

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.82%1.56%173
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
45.00%
Pick rate
1.44%
Gry
160

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.00%1.44%160
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
43.32%
Pick rate
1.69%
Gry
187

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.32%1.69%187
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.24%
Pick rate
1.33%
Gry
148

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.24%1.33%148
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
43.18%
Pick rate
1.59%
Gry
176

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.18%1.59%176
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
43.13%
Pick rate
1.90%
Gry
211

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.13%1.90%211
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.78%
Pick rate
1.62%
Gry
180

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.78%1.62%180
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
42.35%
Pick rate
1.53%
Gry
170

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.35%1.53%170
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
42.34%
Pick rate
1.24%
Gry
137

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.34%1.24%137
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.24%
Pick rate
1.45%
Gry
161

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.24%1.45%161
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.67%
Pick rate
1.19%
Gry
132

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.67%1.19%132
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.55%
Pick rate
1.28%
Gry
142

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.55%1.28%142
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
39.25%
Pick rate
1.68%
Gry
186

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.25%1.68%186
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.07%
Pick rate
0.62%
Gry
69

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.07%0.62%69
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
55.00%
Pick rate
0.54%
Gry
60

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT455.00%0.54%60
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.73%
Pick rate
0.60%
Gry
67

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.73%0.60%67
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.49%
Pick rate
0.78%
Gry
86

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.49%0.78%86
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
53.01%
Pick rate
0.75%
Gry
83

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.01%0.75%83
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.54%
Pick rate
0.53%
Gry
59

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.54%0.53%59
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.13%
Pick rate
0.85%
Gry
94

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.13%0.85%94
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
51.69%
Pick rate
0.80%
Gry
89

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.69%0.80%89
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.65%
Pick rate
0.82%
Gry
91

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.65%0.82%91
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.91%
Pick rate
0.99%
Gry
110

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.91%0.99%110
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
50.75%
Pick rate
0.60%
Gry
67

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.75%0.60%67
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.70%
Pick rate
0.64%
Gry
71

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.70%0.64%71
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.63%
Pick rate
0.71%
Gry
79

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.63%0.71%79
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
50.59%
Pick rate
0.77%
Gry
85

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.59%0.77%85
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
50.54%
Pick rate
0.84%
Gry
93

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.54%0.84%93
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.53%
Pick rate
0.86%
Gry
95

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.53%0.86%95
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
1.03%
Gry
114

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%1.03%114
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.96%
Gry
106

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.96%106
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.72%
Pick rate
0.70%
Gry
78

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.72%0.70%78
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.28%
Pick rate
1.05%
Gry
116

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.28%1.05%116
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
48.18%
Pick rate
0.99%
Gry
110

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.18%0.99%110
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.62%
Pick rate
0.57%
Gry
63

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.62%0.57%63
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.37%
Pick rate
0.69%
Gry
76

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.37%0.69%76
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
47.12%
Pick rate
0.94%
Gry
104

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.12%0.94%104
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.06%
Pick rate
0.77%
Gry
85

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.06%0.77%85
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.97%
Pick rate
0.60%
Gry
66

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.97%0.60%66
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.75%
Pick rate
0.69%
Gry
77

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.75%0.69%77
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
41.96%
Pick rate
1.01%
Gry
112

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.96%1.01%112
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
40.70%
Pick rate
0.78%
Gry
86

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.70%0.78%86
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.00%
Pick rate
0.59%
Gry
65

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.00%0.59%65
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
36.79%
Pick rate
0.96%
Gry
106

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT436.79%0.96%106
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
33.33%
Pick rate
0.57%
Gry
63

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT433.33%0.57%63
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.60%
Pick rate
0.48%
Gry
53

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT556.60%0.48%53
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.85%
Pick rate
0.47%
Gry
52

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT553.85%0.47%52
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.94%
Pick rate
0.46%
Gry
51

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT552.94%0.46%51
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.83%
Pick rate
0.48%
Gry
53

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT552.83%0.48%53

Diana Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max order: R > Q > W > E.

RQEW

Use R > Q > E > W only when your augment setup makes repeated all-ins realistic and your team can actually follow them.

RQWE

In a normal ARAM: Mayhem game, Q max first is the safest and most consistent Diana order because it gives you the best way to start fights without walking straight into five champions.

Diana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Diana counters these champions in ARAM: Mayhem.

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

6

Diana is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Galio Galio Galio T1
Tier
T1
Ranga
#13
Win rate
53.55%
Pick rate
0.67%

Galio jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Diana Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Hard Engage Partner

Malphite gives Diana the cleanest entry signal. When he knocks up multiple enemies, Diana does not have to spend the first second chasing or guessing who will flash. She can immediately Q, dash in, and cast Moonfall while the enemy team is already stacked.

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Lockdown Chain

Amumu adds the control Diana lacks after her pull. Diana can group enemies, but she still needs them to stay in the kill zone long enough for allied damage to finish the fight. Amumu’s wide crowd control turns her engage from a burst attempt into a real teamfight lock.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Ball Delivery And Follow-up Damage

Orianna makes Diana’s dive more threatening because the ball can ride in with her. Diana already wants to be in the center of the enemy team; Orianna wants a reliable delivery champion who can reach that center. The two kits naturally collapse the fight into one area.

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Payoff For Knock-up Chains

Diana’s pull can help create a grouped fight for Yasuo, while Yasuo rewards any allied knock-up or displacement that puts enemies in a punishable state. Even when the exact chain is not perfect, Diana forces panic movement and clumping, which gives Yasuo better targets than a scattered poke fight.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Protection For Aggressive Dives

Lulu does not make Diana’s engage cleaner, but she makes it far harder to punish. Diana often survives the first second with her shield, then needs extra health, speed, or peel to avoid being deleted after Moonfall. Lulu gives her a second life and can turn a suicidal dive into a winning front-to-back collapse.

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Lockdown Chain Synergy Mechanism: Amumu Adds The Control Diana Lacks After Her Pull. Diana Can Group Enemies, But She Still Needs Them To Stay In The Kill Zone Long Enough For Allied Damage To Finish The Fight. Amumu’s Wide Crowd Control Turns Her Engage From A Burst Attempt Into A Real Teamfight Lock. Combo: Amumu Can Start With A Bandage-style Engage Or Wait Behind Diana. If Diana Lands Q Or Snowball And Pulls Multiple Champions, Amumu Should Instantly Follow With His Own Area Control. If Amumu Starts First, Diana Should Avoid Dashing To The Same Target Too Early; Let The Enemy Clump, Then Enter As They Try To Retreat. Best Scenario: This Is One Of Diana’s Best Pairings Into Mobile Carries. Champions That Normally Dash Away After Moonfall Get Caught By The Second Layer Of Control. It Is Also Strong When Your Other Teammates Have Slower Damage Patterns, Because Amumu Buys The Time They Need. Enemy Answer: Enemies Can Beat This By Forcing Amumu To Engage On The Frontline Only, Then Saving Peel For Diana. Long-range Poke Teams May Also Chip Both Divers Down Before Either Can Find A Clean Start. If Diana And Amumu Both Dive At Low Health, The Fight Often Flips Immediately. Failure Risk And Recovery: If The First Engage Is Messy, Do Not Stack Both Ultimates On One Tank Unless That Tank Will Actually Die And Open Space. Diana Should Back Out With Her Shield And Reset Behind The Minion Wave, While Amumu Holds The Next Crowd Control Threat To Stop A Counter-engage. 3. Orianna

Draft note: Diana does not need every teammate to be an engager. She needs one reliable way to start, one way to keep enemies inside the pull, and one source of protection or follow-up damage after she lands. If the team has only poke and no lockdown, Diana becomes a desperation diver. If the team has layered engage and patient follow-up, she becomes the champion who turns one misstep into a full wipe.

Diana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityPlays as a diver or burst engage champion who can start fights or follow another initiator. Often waits for one decisive engage to decide fights outright.Becomes a repeat-entry skirmisher who threatens backline more often. Must ask if team can damage during pull and if she can survive the answer.Shift from one decisive all-in to sequenced entries with survival in mind.
Engage WindowsWaits behind frontline, tags with Q, then commits when enemy team has spent enough crowd control. Patience is rewarded with time to wait.Patience still matters but windows close faster. Enemies rotate spells more often and mobility is higher, so one missed entry gets punished quickly.Read fights earlier and commit cleaner or get punished before team follows.
Skill LayeringQ-E instantly on any tagged target is often fine. Throwing Q through wave to fish for Moonlight gives time to wait for next angle.Wasting Q removes clean dash target during fast engage. Hold E unless target is valuable or enemy has spent peel. Q-E autopilot gets you killed.Treat Q and E as resources to layer, not automatic combos to spam.
Ultimate UsageOne huge ultimate can decide a fight outright. Strongest when enemies are compressed by map, wave, turret pressure, or ally crowd control.Less safe to assume first engage ends everything. Clean two-person R on carries often beats desperate five-man dive. Use R to win real skirmishes.Prioritize landing R on priority targets over waiting for perfect clumps.
Snowball DisciplineSimple delivery tool: hit backliner, take it, press R, and hope team follows. Taking every Snowball is acceptable.Taking every Snowball is a bad habit. Enemies punish predictable delivery. Use as threat to force spreads, or punish overextension when team is ready.A landed Snowball is an option, not a command. Let it expire if team cannot follow.
Augment InfluenceRune page matters less. You roughly know your job from champion select: burst diver, AP bruiser, or engage threat.Augments push toward repeated dashes, bigger burst, durability, or follow-up. Pick augments that solve the fight in front of you, not just flashy ones.Adapt build and playstyle to augment setup rather than copying normal ARAM habits.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Diana Scorn of the Moon operates as a mage-assassin and melee mage in ARAM: Mayhem, where she excels at diving enemy backlines with her long-range R and delivering devastating AoE damage. Her core strategic value lies in her powerful melee burst and lunar dive engage, making her one of the most mobile mage-assassin champions available. Diana's primary engage tool is R, Lunar Rush, which dashes to a target for AoE damage. This ability becomes significantly more powerful when combined with Q, Crescent Strike, which throws a crescent blade that refreshes R's cooldown on hit. This interaction forms the foundation of her signature QR combo: hitting Q first, then dashing with R to the target, which refreshes R's cooldown and allows a second R cast for chasing or escaping. Beyond her primary engage, Diana brings practical utility through E, Moonfall, which pulls nearby enemies toward her. This ability enables her to drag enemy backliners into her team's damage range, creating opportunities for coordinated takedowns. W, Pale Cascade, provides both a shield and AoE damage, offering extra survivability before diving into the backline. Activating W before committing to a dive helps mitigate her fragility in melee combat. Diana's strengths include flexible R engage, high QR burst, practical E pull utility, and high AoE damage output. However, she carries notable weaknesses that require careful play. Her R cooldown refresh depends entirely on landing Q, making accuracy essential for sustained mobility. She is fragile with no built-in sustain, forcing her to fight in melee range where she is vulnerable to focused enemy damage. These limitations mean Diana must carefully time her engages and rely on her shield from W to survive initial contact. Her strategic identity centers on using her mobility to bypass frontline defenders and threaten squishier backline targets. The combination of her pull, shield, and refreshed dash gives her tools to initiate fights and disrupt enemy positioning. Successful Diana play requires landing Q consistently to maintain her mobility cycle, managing her fragility through proper W timing, and committing to melee-range combat where her AoE damage can maximize impact. Her ability to refresh R repeatedly when landing Q creates opportunities for extended chases or emergency escapes, but this strength remains contingent on player accuracy and awareness of her vulnerability window during dives.

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Diana wins fights by entering at the moment the enemy line is already committed. Do not treat her like a pure poke champion or a free-entry tank. In ARAM: Mayhem, the lane is tight and fights start fast, so your best engages usually come after your team has forced movement: an enemy dodges sideways, a carry steps past their front line, or a control spell is already used. If you dash first into five ready players, you give them the easiest target on the map. Look for a marked or exposed target before you go. Diana is much stronger when her first dash connects cleanly and gives her a real follow-up path. Walking forward and holding threat is often better than forcing a bad dive. Start fights from the side of the minion wave, not directly through it. In the narrow lane, the center path is where every stun, knockup, trap, and poke spell naturally lands. Standing slightly off-angle forces carries to choose between backing away from your team or drifting into your engage range. Enter after enemy peel is spent. Watch for shields, displacement, roots, and silence effects. Your first job is to bait these with movement and light pressure, then punish once they use peel on your tank, bruiser, or Snowball carrier. Do not ult just because you reached someone. Pulling one frontliner while the enemy carries are untouched is usually a trade-down. Hold your big commit for clustered backliners, enemies trapped near terrain, or a fight where your team can immediately hit the targets you pull. Diana is excellent into enemies who dive too far. If an assassin or bruiser jumps onto your carry, dash to them or to a nearby marked unit, shield up, and use your pull when their escape path crosses your team. Stand one step behind your frontline when the enemy has hard engage. The sweet spot is close enough to punish the first diver, but not so close that you eat the opening crowd control. Turn on clumps, not on tanks alone. When enemy engage stacks multiple champions in the same small area, wait for them to overlap, then pull them back into your team's damage. Plan your exit before you dash in. Diana can enter fights more easily than she can leave them. Before committing, check if there is a minion, marked champion, low-health target, or allied zone you can move toward after the first burst. Use your shield before the return damage lands, not after you are already collapsing. Shielding early lets you survive the first punish window and keep attacking long enough for your passive damage and team follow-up to matter. When behind, stop taking hero dashes. Your job becomes wave control, peel, and finishing low targets. Dash only when the enemy has already spent key spells or when your Snowball connects on a target your team can also hit. Use Snowball as a second engage angle, not a panic button. Throw it when the enemy carry is blocked by minions, trapped near terrain, or forced to dodge another spell. A landed Snowball creates pressure by itself; wait a beat if the enemy burns mobility, shields, or crowd control in fear of your follow-up. Target priority starts with immobile carries who have used peel or mobility. Second choice is divers stuck in your team. Last choice is full-health tanks with cooldowns up. Push the wave when your engage tools are ready, and pull back after a failed engage attempt.

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Diana Scorn of the Moon approaches Mayhem fights as a timing-dependent engage champion who must survive the early game to become a decisive fight starter. During levels 1 through 6, her primary goal is reaching the first full teamfight with health, summoner pressure, and an augment plan. She should start slightly behind her front line or beside a tanky ally, using side brush when her team controls it or standing off-center to avoid sharing skillshot hitboxes with her carry. Early trading should consist of short bursts when enemies walk up to last-hit or poke, followed by immediate disengage before crowd control layers arrive. Snowball should be treated as a threat rather than a mandatory button, thrown at isolated ranged champions or immobile carries who have already used their peel. Early Diana dies fast when arriving alone into four or five enemies. Augment choices should solve her first problem: shielding, durability, or safer engage tools if poked out before fights, or damage and haste if a tank already starts fights. Push when the team has ranged waveclear and enemies are too low to contest, creating room to threaten Snowball. Stall when the team is low, key allies are dead, or the enemy has stronger early poke. An ahead Diana stands just outside enemy poke range to threaten dash pressure without diving turret line immediately. A behind Diana stops playing primary engage, saves Snowball for counter-engage on overextended targets, and maintains enough health to join the next fight. At levels 7 through 11, Diana becomes a real fight starter but should rarely engage straight down the middle. She hovers near her initiator, brush, or lane edge to appear from the side and hit multiple priority targets. Short trades should either remove enough carry health for the next engage, force defensive spells, or create wave control. Snowball should target frontliners only if their backline is close enough for follow-up to matter, with a good pattern being landing Snowball, waiting for the team to step up, then recasting when target allies have committed forward. Augments should shape around team engage order: survival tools if the only diver, or burst and takedown power if another champion starts fights. Push hard after winning fights with two or more enemies dead. A behind Diana plays like a trap champion, standing near carries to collapse on incoming bruisers or assassins before turning onto the backline. In late game, Diana must respect death timers and layered peel, standing where she can threaten a flank while staying close enough for her team to follow within a second or two. Late trades should be decisive rather than chip damage that costs half her health. Snowball becomes a fight-winning tool or game-losing mistake, aimed at targets that create access like carries stepping forward or enchanters out of line. Defensive augments activate strongest after forcing enemy cooldowns, while damage tools target the first killable enemy rather than the tankiest. Push after clean wins by escorting waves and zoning defenders. A behind Diana waits for enemies to clump near her tower, using engage to disrupt multiple champions and focusing the lowest-resistance target first. Before every late fight, Diana determines whether she is starting, following, or peeling based on team composition and enemy positioning, winning Mayhem fights by choosing the correct role for each moment rather than diving whenever abilities are available.

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Diana Scorn of the Moon excels when playing around enemy positioning mistakes rather than forcing engages on sight. Her greatest strength lies in punishing clustered enemies who have already committed key cooldowns, turning single leads into team wipes through coordinated burst, shield cycling, and area pull. She thrives as a second-entry champion, waiting for frontline allies or poke to draw out defensive spells before diving. Her ideal triggers include enemies stacked near waves, turret sieges, healing relic contests, or moments after allied crowd control lands. When ahead, Diana should control engage range rather than chasing every fight. Walking forward with minions and threatening Q poke forces enemies to surrender space before she commits. Diving raw without setup creates easy punish windows, as crowd control after her first dash leaves her vulnerable to focus fire. Fed Diana players must respect hard counters like point-click lockdown or disengage, entering from off-angles after tanks or allies draw attention. Over-chasing after successful fights is the main throw pattern, especially when enemy peel champions remain alive. Smart play means taking structures, waves, or relics rather than diving spawn-side with no exit plan. When behind, Diana shifts to counter-engage and punish patterns. Farming safely with Q, preserving health, and waiting for enemy overextensions or spent cooldowns creates recovery opportunities. Desperate dives into healthy enemies become unrecoverable losses that surrender wave control and structure damage. Short punishes on overextended carries, peeling for backline against divers, and converting allied crowd control are her paths back into games. She should never engage first while behind, instead threatening from fog and punishing enemy reactions. Augment choices should address specific weaknesses rather than stacking damage. When ahead, prioritize survivability, access tools, or reset mechanics that convert first kills into extended fights rather than trade deaths. When behind, select defensive options against burst, mobility against kiting compositions, or sustain against poke. Damage scaling becomes viable only when survival and reach are already secured. Risk management centers on three pre-engage checks: ally distance for follow-up, enemy spacing for pull value, and exit availability after commitment. Diana without dash reset, shield timing, or retreat options should wait rather than force. Her comeback potential depends on turning enemy confidence against them through patience, punishing clumps, taking safe resets, and building toward the next favorable fight.

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Diana Scorn of the Moon operates in ARAM: Mayhem as a sustained skirmisher rather than a simple one-button diver. Her passive, Moonsilver Blade, rewards staying in melee range and continuing to attack after casting spells, which transforms her playstyle from a burst-only pattern into one that values extended fights where she can weave attacks between abilities. This passive becomes most valuable after the initial engage, when enemies are clumped and Diana can land her spells, stick to a target, and keep cutting through nearby champions rather than instantly retreating. However, the passive requires close-range access, meaning Diana must respect roots, knockbacks, silences, and exhaust-style peel. If she cannot keep swinging, the passive provides no pressure. Q, Crescent Strike, serves as Diana's primary ranged setup tool and her permission to play aggressively. It applies a moonlight mark that makes her engage significantly more reliable, and without landing Q first, Diana usually must spend her E as a raw gap closer, which is far easier to punish. The ability travels in an arc, so aiming where enemies are moving rather than where they stand yields better results. A missed Q forces Diana into bad choices: she can wait and lose pressure, or she can raw E and risk being peeled with no mark advantage. W, Pale Cascade, provides Diana's defensive shield and close-range damage, serving as her main tool for surviving the first seconds after she commits. The shield is what lets her stay long enough to finish a kill, making it essential to activate before or as she enters damage range rather than after she is already locked down. Wasted W creates one of Diana's biggest punish windows, as without it her E commit becomes much riskier. E, Lunar Rush, is Diana's dash and the spell that separates a patient Diana from a feeding one. It should usually follow a landed Q, allied crowd control, Snowball connection, or a clear enemy misposition. Raw E into five champions with cooldowns ready is how Diana disappears before pressing R. A wasted E costs Diana her engage, her chase, and often her escape angle simultaneously. R, Moonfall, is Diana's fight-changing ultimate that pulls nearby enemies toward her and creates a heavy burst window when multiple champions are caught. It is strongest when enemies are grouped, already slowed, or forced to fight in narrow areas. Diana does not always need a perfect five-person R; catching two priority targets at the right time wins more fights than waiting forever for a highlight. Patience is the skill check, as Diana is much scarier when she follows another engage because enemies have already spent part of their answer. A missed or low-value R removes Diana's biggest reason to be feared, allowing enemies to group more aggressively and punish every E because the instant multi-target turn is gone.

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Diana wins Mayhem fights by entering at the right angle, forcing multiple enemies to answer her, and finishing the fight before they can spread out or kite her down. Most bad Diana games come from missing the setup or choosing the wrong moment to commit. Mechanical mistakes often begin with casting Lunar Rush before Crescent Strike connects or dashing at an unmarked target, which wastes the main gap closer and leaves Diana vulnerable to kiting, peeling, or burst. Players should let the arc land first when the reset is needed, then dash only after confirming the target is marked or low enough to die. Throwing Crescent Strike from maximum range without considering its curved path causes misses against champions walking forward or hugging the opposite side, eliminating the engage window. Aiming where enemies must move rather than where they stand, and angling the curve through the front line into the back line, creates real targets. Using Moonfall the instant Diana arrives on the first target allows uncommitted enemies to flash, dash, or walk away, resulting in a weak pull with no threat on carries. The correct approach is dashing in, forcing reactions, then using Moonfall when two or more valuable targets are close or after enemies have spent their escapes. Activating shield too late, after enemy burst lands, sacrifices the front-loaded protection that enables survival during entry. Shielding should happen as Diana goes in or just before return damage connects, especially when entering through poke, traps, or known stuns. Standing still after dashing to finish a combo makes Diana an easy target for skillshots, knockbacks, roots, and delayed area damage. Weaving movement between attacks and casts, stepping behind or to the side of targets, forces enemy teams to adjust aim while giving allies a clearer line to follow. Treating Snowball as a guaranteed engage button every time it hits leads to taking the second part into five ready enemies before the team can follow. Snowball should be used as information first, taken only when it hits a backliner with no peel nearby. Burning all damage on the first durable champion touched allows enemy carries to keep their health while Diana loses reset pressure and becomes stuck fighting the worst target. Decision mistakes include engaging first when the team has no way to follow through the lane, which results in dying alone while allies are clearing minions, outranged, crowd controlled, or too far back. Checking team position before every all-in ensures Diana has follow-up damage, shields, crowd control, or allies moving forward with her. Diving into a spread-out team causes Moonfall to lose its value, landing damage on one target while the rest of the enemy team free-hits from safe angles. Waiting for enemies to group around a minion wave, a low-health ally, a narrow lane section, or an objective-style brawl sharply increases Diana's threat. Forcing fights while major enemy peel tools are available stops the combo at the worst moment. Baiting peel with movement, Snowball threat, or a half-step forward before committing, or letting a teammate draw the first defensive spell, creates better entry opportunities. Building or augmenting as if Diana can always one-shot through any composition fails against heavy shields, tanks, sustain, or layered crowd control. Matching the plan to the lobby by valuing survivability, repeated access, and teamfight utility against hard-to-kill compositions produces better results. Chasing kills past the enemy team after a successful engage trades a won fight into a death, gives shutdown value, and leaves the team without a melee threat.

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FAQ

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Is Diana a primary engage champion in ARAM: Mayhem? Diana can start fights, but she is not a free-entry tank. Engage when your team can follow immediately or when an enemy carry has already stepped past their frontline. If you dive alone into full vision and five ready players, you usually trade your life for cooldowns instead of a winning fight. When should I use Snowball on Diana? Use Snowball when landing it creates a real angle onto a backliner, not just because it hit someone. If the marked target is isolated or your ultimate can pull multiple enemies after arrival, take it fast and commit. If the mark lands on a tank standing in front of five allies, hold back unless your team is already collapsing. Should I always go in after hitting Diana’s poke? No. Landing your ranged setup is permission to think, not an order to dive. Go in when the target is low, separated, or missing key defensive tools; otherwise use the hit to pressure space and wait for a better window. Forcing every mark makes you predictable and lets enemies save crowd control for your dash.

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