ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #46

Ekko build ARAM Mayhem i najlepsze ulepszenia

Ekko jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Ekko Ekko the Boy Who Shattered Time Wojownik / Mag / Zabójca
TierT2
Ranga#46
Win rate52.09%
Pick rate0.53%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate45.60%
Pick rate9.79%
#2
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate47.35%
Pick rate6.42%
#3
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Cena łączna
2,900
Cena
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Win rate49.20%
Pick rate5.98%

N/Aelementy

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

48.79%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.93%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.24%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

49.46%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.01%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.25%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.39%
Lich Bane Lich Bane Lich Bane
Cena łączna
2,900
Cena
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.53%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.58%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.35%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

48.25%
Banshee's Veil Banshee's Veil Banshee's Veil
Cena łączna
3,000
Cena
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

47.79%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

48.37%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

48.37%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.53%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.53%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

44.99%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

44.99%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate52.74%
Pick rate7.18%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate54.67%
Pick rate4.79%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate53.88%
Pick rate3.66%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.42%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.86%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.00%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

53.37%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.45%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

60.00%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.25%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.89%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.52%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

43.58%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.05%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.05%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.42%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.42%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.15%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate61.54%
Pick rate32.73%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate54.78%
Pick rate9.23%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Win rate58.84%
Pick rate6.01%

N/Aelementy

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

61.12%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

61.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

60.19%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

60.08%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

63.11%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

68.72%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

62.95%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

66.23%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

57.06%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

58.67%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Cena łączna
2,900
Cena
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

58.90%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

60.12%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

69.72%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

69.72%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

62.39%
Sheen Sheen Sheen
Cena łączna
900
Cena
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

62.39%
Blasting Wand Blasting Wand Blasting Wand
Cena łączna
850
Cena
850

+45 Ability Power

61.28%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

61.28%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

61.28%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate47.15%
Pick rate5.30%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate50.60%
Pick rate3.23%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win rate51.09%
Pick rate2.53%

N/Aelementy

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Cena łączna
3,100
Cena
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

50.84%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.79%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

46.94%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

47.69%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.85%
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.39%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.47%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.45%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.39%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.82%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.80%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.82%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.15%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.15%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

50.15%
Hextech Alternator Hextech Alternator Hextech Alternator
Cena łączna
1,100
Cena
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

50.15%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
60.23%
Pick rate
4.85%
Gry
772

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT160.23%4.85%772
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.62%
Pick rate
4.99%
Gry
793

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT156.62%4.99%793
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
55.93%
Pick rate
7.79%
Gry
1,239

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.93%7.79%1,239
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.11%
Pick rate
5.43%
Gry
863

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.11%5.43%863
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.03%
Pick rate
4.68%
Gry
744

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.03%4.68%744
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
53.90%
Pick rate
7.73%
Gry
1,230

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.90%7.73%1,230
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.86%
Pick rate
4.32%
Gry
687

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.86%4.32%687
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
53.27%
Pick rate
17.20%
Gry
2,735

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.27%17.20%2,735
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.16%
Pick rate
6.66%
Gry
1,059

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.16%6.66%1,059
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.10%
Pick rate
5.99%
Gry
953

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.10%5.99%953
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
53.05%
Pick rate
5.36%
Gry
852

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.05%5.36%852
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.27%
Pick rate
7.19%
Gry
1,144

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.27%7.19%1,144
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.17%
Pick rate
6.52%
Gry
1,037

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.17%6.52%1,037
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.03%
Pick rate
8.53%
Gry
1,357

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.03%8.53%1,357
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.79%
Pick rate
9.29%
Gry
1,477

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.79%9.29%1,477
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.74%
Pick rate
4.70%
Gry
748

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.74%4.70%748
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.23%
Pick rate
4.86%
Gry
773

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.23%4.86%773
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
51.17%
Pick rate
4.82%
Gry
766

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.17%4.82%766
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
51.17%
Pick rate
13.68%
Gry
2,175

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.17%13.68%2,175
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
50.90%
Pick rate
9.48%
Gry
1,507

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.90%9.48%1,507
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.71%
Pick rate
11.88%
Gry
1,889

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.71%11.88%1,889
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
50.68%
Pick rate
7.84%
Gry
1,247

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.68%7.84%1,247
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
50.46%
Pick rate
5.43%
Gry
864

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.46%5.43%864
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.40%
Pick rate
10.26%
Gry
1,631

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.40%10.26%1,631
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
50.32%
Pick rate
6.92%
Gry
1,101

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.32%6.92%1,101
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.32%
Pick rate
8.27%
Gry
1,316

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.32%8.27%1,316
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
48.00%
Pick rate
7.09%
Gry
1,127

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.00%7.09%1,127
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.35%
Pick rate
2.52%
Gry
401

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.35%2.52%401
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
57.23%
Pick rate
3.13%
Gry
498

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT257.23%3.13%498
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.02%
Pick rate
4.26%
Gry
677

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.02%4.26%677
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
56.79%
Pick rate
2.82%
Gry
449

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.79%2.82%449
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
56.25%
Pick rate
2.31%
Gry
368

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.25%2.31%368
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.14%
Pick rate
3.73%
Gry
593

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.14%3.73%593
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
54.68%
Pick rate
3.36%
Gry
534

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.68%3.36%534
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
54.66%
Pick rate
3.51%
Gry
558

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.66%3.51%558
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.49%
Pick rate
2.17%
Gry
345

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.49%2.17%345
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
54.43%
Pick rate
3.34%
Gry
531

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.43%3.34%531
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
54.36%
Pick rate
2.81%
Gry
447

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.36%2.81%447
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
54.31%
Pick rate
2.92%
Gry
464

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.31%2.92%464
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
53.98%
Pick rate
3.16%
Gry
502

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.98%3.16%502
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.97%
Pick rate
2.30%
Gry
365

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.97%2.30%365
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
53.53%
Pick rate
2.31%
Gry
368

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.53%2.31%368
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.43%
Pick rate
2.20%
Gry
350

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.43%2.20%350
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
53.25%
Pick rate
3.87%
Gry
616

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.25%3.87%616
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
51.62%
Pick rate
3.48%
Gry
554

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.62%3.48%554
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
51.58%
Pick rate
2.79%
Gry
444

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.58%2.79%444
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.91%
Pick rate
2.07%
Gry
330

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.91%2.07%330
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
50.78%
Pick rate
3.22%
Gry
512

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.78%3.22%512
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.75%
Pick rate
2.09%
Gry
333

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.75%2.09%333
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.74%
Pick rate
2.12%
Gry
337

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.74%2.12%337
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.74%
Pick rate
2.13%
Gry
339

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.74%2.13%339
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
50.54%
Pick rate
3.50%
Gry
556

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.54%3.50%556
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
50.41%
Pick rate
3.03%
Gry
482

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.41%3.03%482
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.30%
Pick rate
2.13%
Gry
338

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.30%2.13%338
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.23%
Pick rate
2.72%
Gry
432

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.23%2.72%432
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.01%
Pick rate
3.49%
Gry
555

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.01%3.49%555
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.72%
Pick rate
2.71%
Gry
431

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.72%2.71%431
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
48.56%
Pick rate
2.41%
Gry
383

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.56%2.41%383
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.37%
Pick rate
3.28%
Gry
521

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.37%3.28%521
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.62%
Pick rate
3.17%
Gry
504

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.62%3.17%504
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.58%
Pick rate
2.72%
Gry
433

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.58%2.72%433
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.48%
Pick rate
2.62%
Gry
417

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.48%2.62%417
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
46.77%
Pick rate
2.34%
Gry
372

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.77%2.34%372
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.90%
Pick rate
2.42%
Gry
385

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.90%2.42%385
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.43%
Pick rate
1.53%
Gry
244

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT359.43%1.53%244
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.22%
Pick rate
1.47%
Gry
233

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.22%1.47%233
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.50%
Pick rate
1.20%
Gry
191

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.50%1.20%191
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
54.60%
Pick rate
1.09%
Gry
174

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.60%1.09%174
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.55%
Pick rate
1.11%
Gry
176

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.55%1.11%176
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.22%
Pick rate
1.94%
Gry
308

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.22%1.94%308
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
53.75%
Pick rate
1.01%
Gry
160

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.75%1.01%160
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.37%
Pick rate
1.02%
Gry
163

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.37%1.02%163
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
53.31%
Pick rate
1.62%
Gry
257

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.31%1.62%257
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
53.27%
Pick rate
1.35%
Gry
214

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.27%1.35%214
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.83%
Pick rate
1.67%
Gry
265

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.83%1.67%265
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.83%
Pick rate
1.33%
Gry
212

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.83%1.33%212
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
52.33%
Pick rate
1.21%
Gry
193

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.33%1.21%193
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.27%
Pick rate
1.38%
Gry
220

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.27%1.38%220
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.19%
Pick rate
1.43%
Gry
228

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.19%1.43%228
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.08%
Pick rate
1.81%
Gry
288

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.08%1.81%288
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.01%
Pick rate
1.72%
Gry
273

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.01%1.72%273
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.80%
Pick rate
1.92%
Gry
305

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.80%1.92%305
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.60%
Pick rate
1.38%
Gry
219

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.60%1.38%219
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
50.36%
Pick rate
1.75%
Gry
278

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.36%1.75%278
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.77%
Pick rate
1.36%
Gry
217

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.77%1.36%217
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.71%
Pick rate
1.46%
Gry
232

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.71%1.46%232
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
48.47%
Pick rate
1.02%
Gry
163

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.47%1.02%163
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.30%
Pick rate
1.11%
Gry
176

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.30%1.11%176
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
48.13%
Pick rate
1.01%
Gry
160

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.13%1.01%160
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
47.27%
Pick rate
1.96%
Gry
311

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.27%1.96%311
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.14%
Pick rate
1.43%
Gry
227

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.14%1.43%227
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
45.53%
Pick rate
1.62%
Gry
257

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.53%1.62%257
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
44.05%
Pick rate
1.43%
Gry
227

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.05%1.43%227
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
43.67%
Pick rate
1.44%
Gry
229

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.67%1.44%229
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
43.56%
Pick rate
1.41%
Gry
225

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.56%1.41%225
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.35%
Pick rate
1.28%
Gry
203

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.35%1.28%203
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
42.86%
Pick rate
1.01%
Gry
161

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%1.01%161
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
42.49%
Pick rate
1.21%
Gry
193

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.49%1.21%193
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.03%
Pick rate
1.47%
Gry
234

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.03%1.47%234
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
61.04%
Pick rate
0.48%
Gry
77

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT461.04%0.48%77
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
59.74%
Pick rate
0.48%
Gry
77

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT459.74%0.48%77
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
59.09%
Pick rate
0.69%
Gry
110

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.09%0.69%110
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
56.88%
Pick rate
0.69%
Gry
109

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT456.88%0.69%109
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
56.25%
Pick rate
0.70%
Gry
112

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT456.25%0.70%112
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.00%
Pick rate
0.63%
Gry
100

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.00%0.63%100
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.93%
Pick rate
0.56%
Gry
89

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.93%0.56%89
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.45%
Pick rate
0.73%
Gry
116

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.45%0.73%116
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.17%
Pick rate
0.79%
Gry
126

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.17%0.79%126
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.75%
Pick rate
0.57%
Gry
91

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.75%0.57%91
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.85%
Pick rate
0.51%
Gry
81

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.85%0.51%81
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
51.68%
Pick rate
0.94%
Gry
149

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.68%0.94%149
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.67%
Pick rate
0.75%
Gry
120

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.67%0.75%120
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.04%
Pick rate
0.60%
Gry
96

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.04%0.60%96
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
50.96%
Pick rate
0.65%
Gry
104

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.96%0.65%104
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
0.57%
Gry
90

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.57%90
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.57%
Gry
90

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.57%90
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
0.57%
Gry
90

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.57%90
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.61%
Pick rate
0.81%
Gry
129

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.61%0.81%129
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.98%
Pick rate
0.62%
Gry
98

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.98%0.62%98
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
48.60%
Pick rate
0.67%
Gry
107

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.60%0.67%107
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.37%
Pick rate
0.84%
Gry
133

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.37%0.84%133
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.25%
Pick rate
0.50%
Gry
80

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.25%0.50%80
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.78%
Pick rate
0.52%
Gry
83

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.78%0.52%83
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
45.33%
Pick rate
0.94%
Gry
150

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.33%0.94%150
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.22%
Pick rate
0.72%
Gry
115

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.22%0.72%115
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.16%
Pick rate
0.78%
Gry
124

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.16%0.78%124
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.83%
Pick rate
0.55%
Gry
87

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.83%0.55%87
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.53%
Pick rate
0.80%
Gry
128

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.53%0.80%128
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.23%
Pick rate
0.98%
Gry
156

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.23%0.98%156
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
39.73%
Pick rate
0.46%
Gry
73

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT439.73%0.46%73
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
39.44%
Pick rate
0.45%
Gry
71

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT439.44%0.45%71
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
60.78%
Pick rate
0.32%
Gry
51

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT560.78%0.32%51
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.76%
Pick rate
0.37%
Gry
59

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT545.76%0.37%59
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.10%
Pick rate
0.32%
Gry
51

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT545.10%0.32%51
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.38%
Pick rate
0.36%
Gry
58

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT541.38%0.36%58
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.00%
Pick rate
0.41%
Gry
65

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT540.00%0.41%65
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
39.68%
Pick rate
0.40%
Gry
63

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT539.68%0.40%63
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
39.34%
Pick rate
0.38%
Gry
61

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT539.34%0.38%61
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
37.29%
Pick rate
0.37%
Gry
59

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT537.29%0.37%59

Ekko Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Standard order: R > Q > E > W.

RQWE

Shield, control, or anti-dive augments: R > Q > W > E can be correct when your team already has damage and needs you to control space.

RQEW

Start with Q, E, and W covered early so you can poke, threaten a trade, and set up a stun zone before the first real fight.

Ekko Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ekko counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Ekko is countered by these champions in ARAM: Mayhem.

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Ekko Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest Value Hard-lock Setup

Amumu gives Ekko the one thing he cannot always guarantee by himself: enemies standing still long enough for the stun zone and return damage to matter. Amumu can start from fog, Snowball, or a direct bandage engage, then trap multiple targets in place while Ekko follows with Phase Dive and drops Parallel Convergence where the fight will continue, not where it started.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Ranga
#131
Win rate
48.09%
Pick rate
0.42%

Jarvan IV jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Clean Delivery And No-escape Skirmishes

Jarvan gives Ekko a predictable arena. His engage pins attention, blocks easy retreat paths, and makes it much easier for Ekko to aim delayed zone control. Ekko loves fights where the enemy backline has to choose between burning mobility early or staying inside a dangerous pocket.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Layered Crowd Control, Shielding, And Fight Extension

Seraphine makes Ekko’s dives less binary. Her shields, healing-style sustain, slows, roots, and charm-style engage help him survive the awkward middle of a fight, where he has gone in but has not yet returned with Chronobreak. She also extends fights, which is excellent for Ekko because he can re-enter after cooldowns and punish enemies who used everything on the first wave.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ball Delivery And Punishing Grouped Enemies

Orianna turns Ekko’s dive into a threat the enemy must respect before he even enters. If the ball is on Ekko or near his entry path, the enemy backline has to spread, which makes Ekko’s job easier even when the full combo does not land. Both champions punish clumps, but they do it on slightly different timing, which makes their pressure hard to read.

Braum Braum Braum T4
Tier
T4
Ranga
#130
Win rate
48.29%
Pick rate
0.40%

Braum jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Dive Cover And Anti-burst Insurance

Braum is not the flashiest Ekko partner, but he fixes a real problem: Ekko can get blown up or crowd controlled after he commits. Braum gives him a safer path back with peel, damage blocking, and follow-up crowd control on enemies who chase too far. He also makes short trades better because enemies have to hit through Braum before finishing Ekko.

Ekko ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityEkko is an AP assassin-skirmisher who punishes low-health carries, follows allied engage, and uses his ultimate as a safety valve while playing slowly.Ekko becomes a tempo disruptor who pressures side angles, forces reactions with Parallel Convergence, and threatens backline access to make enemies waste control tools.Shift from patient punisher to active disruptor who forces enemy reactions.
Parallel Convergence UsePlayers often hold W too long because they want the perfect stun before committing to an engage or trade pattern.The zone itself is pressure. Cast it where enemies want to kite or where carries must stand. If they leave, you gained space.Use W to deny space and force movement rather than waiting for perfect stuns.
Chronobreak TimingDefensive ult habits are encouraged because death timers and long lanes punish failed dives and greedy entries.Ekko can use his ultimate more aggressively when the return point threatens enemies or when burst will flip the fight outcome.Use ult aggressively to threaten enemies, not just as a last-second escape.
Snowball DisciplineEkko can throw Snowball, wait, and decide whether to take it after seeing enemy reactions during slower fights.Reaction windows are messier because fights explode quickly. Use Snowball to connect with prepared W, not random dives.Landing Snowball is information. Taking it is a commitment, not automatic.
Engage TempoEkko can hover behind frontline, wait for a low target, and use Snowball or E after someone else starts the fight.Ekko must help create the unstable moment. Walk to angles when W is available and threaten carries when peel steps forward.Manufacture engage windows instead of waiting for perfect opportunities.
Build PhilosophyItem logic leans on stable burst patterns: get AP, get penetration, and threaten squishies with one-shot potential.Ask whether you can deliver damage more than once. Build choices that help survive punish windows or re-enter fights can outperform greedier damage.Prioritize repeat access and survival over pure one-shot damage builds.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Ekko the Boy Who Shattered Time functions as a melee mage-assassin in Hextech Mayhem, wielding extraordinary mobility and devastating burst damage through his time-manipulation abilities. His core damage pattern relies on his passive, Z-Drive Resonance, which stacks resonance on a target with each ability hit and detonates at full stacks for bonus magic damage and a slow, making his combos substantially lethal. His primary damage tool is Timewinder, a time device launched outward that returns after traveling, damaging enemies along both paths and allowing him to hit targets at range before closing. Parallel Convergence serves as his core crowd control ability, creating a time field at a target location that activates after a delay; enemies inside are stunned, and Ekko heals himself if he enters the field. This area-of-effect stun is extremely powerful in the mode, enabling picks, zoning, and follow-up damage. Phase Dive is his core mobility tool, dashing to a target and granting a follow-up dash when hitting an enemy champion, providing excellent chasing potential and positioning flexibility. Ekko’s identity is defined by his ultimate, Chronobreak, which rewinds time to his position several seconds ago, restoring health and dealing magic damage to enemies along his path. This unique time-rewind mechanic allows him to recover from mistakes during team fights, turning aggressive dives into safe escapes or re‑engagements. His high-skill-cap kit compresses assassination, zone control, and self‑sustain into a single champion, demanding careful timing and awareness of his own past position to maximize the ultimate’s value. His tactical value lies in creating chaos: he can dive onto squishy targets with Phase Dive, drop Parallel Convergence to lock down the area while landing burst from Timewinder and passive procs, then use Chronobreak either to finish low‑health enemies caught in the stun or to retreat and avoid retaliation. This pattern rewards aggressive play that baits enemy cooldowns and mispositions, as the time‑rewind ultimate effectively acts as a second chance. In Hextech Mayhem, Ekko thrives when his team can follow up on the AoE stun and when he can weave in and out of fights without overcommitting. His mobility and burst make him a constant threat, while his ultimate provides a safety net that few other assassins possess. The practical strategic takeaway is that success with Ekko depends on chaining his time‑slow field, dash, and passive stacks into a deadly combo before using Chronobreak to either secure kills or escape, turning the narrow corridor of ARAM into a playground for his time‑bending tactics.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Ekko wins Mayhem fights by entering late, forcing panic movement, and leaving before the enemy can finish the punish. Do not play him like a front-line engager unless your team already has control of the lane. In the narrow ARAM corridor, your best openings come after someone else draws the first major spell, after an enemy carry steps past their tank, or after your Parallel Convergence zone forces the enemy to choose between backing up and eating your dive. Start fights from fog, brush, or behind your minion wave. Use Parallel Convergence as a threat first, placing it where the enemy backline wants to stand rather than where they are leaving. Counter-engage is often stronger than raw engage: when an assassin, bruiser, or tank dives your carry, drop Parallel Convergence on the fight area and punish their exit path. Do not dash into five ready champions solely because your ultimate is available; the enemy can save hard crowd control for the moment you reappear. Respect the center line of the bridge. Stand close enough to threaten Timewinder poke but far enough back that a single hook, root, or knockup does not start a lost fight. Approach from the side brush or near the wall to make your E angle harder to read. Do not stack on your own carries while waiting for a flank; hold a side pocket. When clearing under pressure, throw Timewinder through the wave and step back immediately. Target a carry who has already used movement, cleanse, spell shield, or a major defensive tool. Do not tunnel the lowest-health champion if they are baiting near crowd control; hit the nearest safe target. Against heavy enchanter or peel teams, force cooldowns with fake entries, then commit on the second entry. Against bruiser-heavy teams, punish overextension with mobility and hit-and-leave tactics. Use Snowball to solve an access problem, not start a random fight. Hold the recast until you know the target’s reaction. Snowball into Parallel Convergence is strongest when the zone is already forcing a decision. Use Snowball defensively when behind. Build trades around your augment triggers. Do not waste an augment power spike on a shielded tank while the enemy carry free-hits. After an augmented engage fails, reset the lane immediately. Push when your team has poke advantage, but do not be the only champion standing in front. Pull back after forcing enemy cooldowns or chunking a carry. When being shoved in, save mobility for the engage after the wave crash. Do not over-clear; holding the wave near your side gives more room to chase. Before diving, know where your Chronobreak return point will be. Enter after one major crowd control spell misses or hits someone else. Use E to dodge skillshots by changing angle. After killing or chunking a carry, leave immediately unless your team is collapsing. When behind, stop chasing solo backline miracles; play around wave clear, W zones, and punishing overconfident enemies. Protect your strongest teammate with disruption and burst. Take small wins—clear a wave, force a shield, burn a dash—then reset. The clean pattern is to threaten space with W, chip with Timewinder, enter only when a key answer is missing, and leave before the enemy’s second wave of damage lands. Make them move first, then break the fight on your timing.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Ekko the Boy Who Shattered Time approaches mayhem fights with a layered game plan built on positioning, timing, and controlled aggression. In the early levels, his goal is to survive, tax enemy mistakes, and set up the first real all-in. He starts just behind the frontline, using side walls or brush to angle his W unpredictably and landing Q on both the wave and a champion before backing off. Short trades are key: chip, reset position, chip again, then commit only when his team can follow. Snowball should be used as a threat rather than a panic button, reserved for targets who have already used mobility or are standing without peel. Before level six, augments that improve safety or strengthen repeated short trades are prioritized over raw damage. Wave management depends on team composition: push when his team has poke advantage to force enemies into uncomfortable positions; stall when the enemy has better engage or key ultimates are on cooldown. If ahead, Ekko uses early health leads to control center brush and side angles, applying fake pressure without spending his escape. If behind, he farms with Q, stands near carries, and saves W to block enemy dives instead of starting fights. The transition to level six requires tracking enemy cooldowns—Flash, mobility, crowd control—so that Ekko can force a fight around an enemy mistake rather than diving recklessly. During the mid-game levels seven through eleven, Ekko plays for flank pressure, layered engage, and clean exits. He stays off the direct center line, working from side pockets and brush to keep the enemy guessing. Trades become heavier: Q to slow, E in when a target is separated, burst, then quickly decide whether to leave, continue with team collapse, or ult out. Snowball serves as an engage extender and backline access tool, but Ekko must wait for point-and-click lockdown to be used before committing. Augments are used around the moment of entry, not after the fight is lost—defensive augments allow more frequent starts, while greedy damage requires a confirmed W angle. The push-or-stall choice hinges on recent fight outcomes and ultimate availability. When ahead, Ekko traps enemies between minion pressure and his flank rather than taking head-on dives. When behind, he punishes overextension by saving Snowball for counter-engage and using W defensively to turn a dive into a counter. After every mid-game fight, he checks whether his ultimate is still available, whether the enemy backline lost key tools, and whether the wave is pushing, then either threatens the next engage or resets. In the final stage from level twelve onward, Ekko’s positioning decides everything. He never stands where the frontline can mark him for free, instead sitting just outside vision or on a side angle, often entering as the second wave after the enemy burns control spells. Late trades have clear purpose: poke with Q only when it also clears the wave or forces a carry backward; when committing, go fast and hard with W to cut off escape, E and Snowball to reach the target, burst, then exit before the enemy turns. Late Snowball is powerful but dangerous—before reactivating, Ekko checks his ultimate, W placement, and team distance; if one is missing, he lets the mark expire to use it as threat instead. Augment timing is critical: damage augments are used when a priority target is already trapped or slowed, defensive augments cover entry or exit, and reset-style powers shine after the first enemy drops.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

When ahead, Ekko controls space rather than starting every fight. He stands off-angle, holds Phase Dive, and forces enemy carries to respect an instant dive, causing them to lose wave control or clump near their frontline where his area damage and Parallel Convergence setup become easier to land. He drops Parallel Convergence where the enemy wants to retreat, not always where they currently stand, denying safe positions and granting free poke, turret hits, or relic access. If they walk forward into it, he has a clean stun or shield angle and can commit with less risk. Phase Dive is spent after the enemy shows an answer like a dash, spell shield, hard crowd control, or exhaust-style tool, baiting those responses with Timewinder, movement, Snowball pressure, or a teammate’s engage. Chronobreak gives him license to pressure deeper angles, but the throw happens when he dives so far that his return point is inside the enemy team or away from allies—he checks where his shadow will pull him back before committing. After winning a fight, he converts kills into denial immediately by pushing the wave, trapping exits with Parallel Convergence, and not chasing low-health tanks if the lane or turret is available. Snowball is used as a second commit after the target is isolated or separated from peel, not as an instant trigger. When carrying gold, augments that protect the shutdown—defensive shields, damage reduction during entry, bonus mobility, healing on takedown, or haste—are chosen over pure damage, which becomes greedy if one crowd control chain can remove him before Chronobreak matters. He forces bad formations by threatening damage dealers from brush against poke teams, staying outside engage range against dive teams, and pressuring the support or peel first against protect-the-carry comps. His team should not stack inside his Parallel Convergence setup; splitting the angle makes the enemy choose a target rather than pressing every spell into one pile. Fights end once the main carries are forced out, resetting to catch the next wave and punish respawns rather than chasing through narrow terrain without vision. If the first dive fails but Chronobreak is still available, he leaves before the enemy layers a second round of control; if it is down, he plays one full screen more patiently until it returns or the enemy wastes key peel. When behind, Ekko stops playing as the primary opener and becomes a cleanup and disruption threat that waits for enemy mistakes, cooldown gaps, and layered teammate damage. He uses Timewinder to manage the wave without donating health, stays near teammates who can punish divers, and gives ground until the enemy oversteps. His best engage comes as a second entry after the first crowd control or mobility spell is used, entering from the side onto a committed target. Parallel Convergence is placed defensively on his own backline to stun or slow divers, buying space or forcing the enemy to abort the dive. He avoids chasing low-health targets through winning enemies, instead hitting the frontline and waiting for overextension. Augments that give him time to play the fight—haste, defensive shielding, healing on takedown, mobility after casting, or effects that reward repeated rotations—are chosen over raw burst. Chronobreak is protected and not wasted on tiny trades, as it is often the reason the enemy cannot dive freely. He fights around enemy overconfidence, marking a target when they walk past the wave or split from support, entering only when his team can follow.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Ekko the Boy Who Shattered Time plays as a hit-and-run skirmisher in ARAM: Mayhem, where his entire kit revolves around stacking marks, triggering bursts of speed, and then exiting before the enemy can retaliate. His passive, Z-Drive Resonance, sets the rhythm for every trade: hitting a target three times with abilities or basic attacks deals bonus damage and grants a short speed spike that lets him slip away from a clumped enemy team. The passive acts as a strict trade timer—if Ekko cannot complete the marks, he should not commit, because half-commits leave him stranded in melee range without a reset. Q, Timewinder, is his safest tool for poking, wave control, and setting up passive from a distance. Its two-way projectile punishes enemies who clump or move predictably, and a well-aimed Q can slow and soften targets before Ekko ever needs to use his dash. W, Parallel Convergence, is a delayed zone that stuns and shields Ekko when he enters. In Mayhem’s constant movement, the best W casts are placed where the fight will be—on choke points, retreat paths, or behind the frontline—not where the enemy currently stands. Even when the stun misses, the shield alone can buy enough time to finish a trade or survive until Chronobreak. E, Phase Dive, is both Ekko’s main access tool and his most dangerous commit; the first dash can dodge skillshots, while the empowered blink finishes the passive proc. Using E without a clean setup—such as an enemy already slowed, stunned, or busy casting—almost guarantees a bad trade because the enemy backline will punish Ekko during his retreat. R, Chronobreak, rewinds him to his afterimage, healing and damaging enemies at the return point. This ultimate defines how aggressive Ekko can be: if his afterimage sits safely behind his team, R is a reliable escape; if it lies among enemies, R turns into a bomb. Ekko’s biggest mistakes come from wasting abilities—missing Q removes his safest damage, diving without W reduces his engage threat, and using E without a plan forces a defensive R that gives up kill pressure. In Mayhem, where fights are chaotic and enemies are never isolated for long, Ekko must treat each ability as a precious resource: poke with Q, shape space with W, then commit with E only when the passive pattern is guaranteed, and hold R until it can either dodge burst or collapse the enemy team. By respecting these rhythms, Ekko can play the bridge as an elusive threat that punishes overextended opponents without overextending himself.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Ekko wins in ARAM: Mayhem when he treats every engage like a planned hit-and-run, not a coin-flip dive. His biggest mistakes come from spending mobility too early, placing W where enemies can walk away, or pressing R only after the fight is lost. Throwing Q straight through the front line pokes a tank and misses the return damage on priority targets. The correct action is to aim Q through the path enemies must use, like minion waves or choke points, so the return hit threatens carries. Using E as a gap closer from too far away with no target committed leaves you alone without escape. Use E after an enemy steps past their front line, after your team lands crowd control, or after you have a clear R exit behind you. Dropping W directly on top of the enemy lets them walk out. Place W where the enemy wants to go next, behind a retreating carry, on your own backline against divers, or in a narrow section. Pressing R only as a panic button after being surrounded often means you cannot cast it in time or return to a bad spot. Track your R position before diving and use it for the job the fight needs, whether as a finisher, reset, or bait. Trying to proc his repeated-hit damage on the closest tank every fight wastes the combo on the hardest target. Use tanks as a bridge only when it lets you reach a softer target safely. Snowballing in just because the mark landed delivers you into the enemy team unprepared. Treat Snowball as an option, not an obligation, taking it only when the target is isolated and your escape is mapped. Layering Q, E, W, Snowball, and R into one messy engage loses every tool at once. Sequence your abilities: Q to mark space, W to control movement, E to punish, R to exit or finish. On the decision side, starting fights before your team is close enough forces enemies to spend spells on you with no punishment. Check ally position before diving and use W defensively if you went early. Picking every low-health enemy even when they stand behind peel tunnels you into crowd control. Target the enemy who is killable, not only the one who is low. Building or choosing augments with no plan for entering fights leaves you unable to reach carries. Match your setup to the lobby; if it feels too greedy, play as a follow-up assassin. Fighting under enemy poke without wave control takes damage before the engage starts. Thin waves with Q and engage when the enemy must choose between hitting the wave, dodging W, or backing away. Using W only as an engage tool against teams with stronger dive leaves your carries vulnerable; place W on your own backline against divers. Staying in the enemy half after a won trade with no R safety invites punishment; reset your position and drop W on the chase path if caught too far up. Treating R damage as the whole champion holds R too long waiting for a perfect multi-target hit. Use R for the job the fight needs, deciding your R condition before you enter. The clean Ekko pattern is simple: create a bad choice for the enemy, punish the movement, then leave before their answer lands.

Read full guide

FAQ

Ekko

FAQ

Is Ekko a safe pick in ARAM: Mayhem? Ekko is safe only if you treat him like a hit-and-run assassin, not a frontliner. Look for short trades with your dash and passive burst, then back out before the enemy crowd control chain starts. The tradeoff is that forced all-ins feel terrible when your ultimate is unavailable or your escape path is blocked. When should I engage as Ekko? Engage when an enemy carry steps past their frontline, wastes a key crowd control spell, or gets tagged by your team first. Use your mobility to enter from an angle rather than walking straight down the lane. If you start the fight into five ready players, you usually spend your escape just to survive instead of finishing a kill. How do I use Ekko’s W well in Mayhem fights? Cast W where the fight is about to happen, not where it already is. If your team is pushing forward, place it behind or beside the target so they must choose between retreating through danger or eating your engage. The tradeoff is time: if you throw it too late, enemies simply step away and you lose your best setup tool.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników