ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #152

Urgot build ARAM Mayhem i najlepsze ulepszenia

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Urgot Urgot the Dreadnought Wojownik / Tank / Mag
TierT5
Ranga#152
Win rate46.69%
Pick rate0.31%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate49.73%
Pick rate14.07%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate48.23%
Pick rate7.79%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate49.49%
Pick rate7.47%

N/Aelementy

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.44%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.44%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.71%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.71%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

51.71%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.61%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.61%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate55.16%
Pick rate7.29%
#2
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate58.51%
Pick rate6.63%
#3
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate56.77%
Pick rate4.52%

N/Aelementy

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

55.37%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.77%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.17%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

53.94%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.04%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

56.29%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.05%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.56%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.48%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.12%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

58.17%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.57%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.54%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

55.54%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.42%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

53.42%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

57.50%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

57.50%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

57.50%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate53.54%
Pick rate28.62%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Win rate51.25%
Pick rate7.35%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate59.34%
Pick rate6.80%

N/Aelementy

Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.66%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.94%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

52.99%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.01%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.85%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.07%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.96%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

54.90%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.23%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.21%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.26%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.15%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.36%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.36%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

49.00%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

49.00%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

49.00%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.40%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

51.40%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
59.80%
Pick rate
7.28%
Gry
684

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT159.80%7.28%684
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.19%
Pick rate
11.60%
Gry
1,090

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.19%11.60%1,090
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
50.27%
Pick rate
7.92%
Gry
744

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.27%7.92%744
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.18%
Pick rate
5.77%
Gry
542

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.18%5.77%542
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
49.79%
Pick rate
10.24%
Gry
962

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.79%10.24%962
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.73%
Pick rate
11.73%
Gry
1,102

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.73%11.73%1,102
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
48.52%
Pick rate
7.17%
Gry
674

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.52%7.17%674
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.11%
Pick rate
6.46%
Gry
607

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.11%6.46%607
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
47.85%
Pick rate
8.92%
Gry
838

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.85%8.92%838
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.78%
Pick rate
14.63%
Gry
1,375

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.78%14.63%1,375
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
47.75%
Pick rate
12.75%
Gry
1,198

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.75%12.75%1,198
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.45%
Pick rate
6.48%
Gry
609

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.45%6.48%609
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
47.35%
Pick rate
5.82%
Gry
547

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.35%5.82%547
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
47.07%
Pick rate
8.16%
Gry
767

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.07%8.16%767
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.54%
Pick rate
8.62%
Gry
810

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.54%8.62%810
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.49%
Pick rate
7.87%
Gry
740

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.49%7.87%740
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
45.86%
Pick rate
7.08%
Gry
665

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.86%7.08%665
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
45.27%
Pick rate
7.31%
Gry
687

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.27%7.31%687
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
44.92%
Pick rate
9.64%
Gry
906

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.92%9.64%906
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.77%
Pick rate
5.09%
Gry
478

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.77%5.09%478
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
43.75%
Pick rate
10.22%
Gry
960

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT143.75%10.22%960
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
43.12%
Pick rate
6.34%
Gry
596

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.12%6.34%596
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
42.33%
Pick rate
5.48%
Gry
515

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.33%5.48%515
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
42.11%
Pick rate
7.89%
Gry
741

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT142.11%7.89%741
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
41.65%
Pick rate
5.80%
Gry
545

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT141.65%5.80%545
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
58.38%
Pick rate
1.97%
Gry
185

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.38%1.97%185
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.81%
Pick rate
4.33%
Gry
407

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.81%4.33%407
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.47%
Pick rate
2.61%
Gry
245

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.47%2.61%245
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
52.63%
Pick rate
3.64%
Gry
342

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.63%3.64%342
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.42%
Pick rate
2.42%
Gry
227

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.42%2.42%227
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.35%
Pick rate
2.36%
Gry
222

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.35%2.36%222
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
49.58%
Pick rate
2.51%
Gry
236

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.58%2.51%236
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.30%
Pick rate
2.29%
Gry
215

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.30%2.29%215
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.11%
Pick rate
2.38%
Gry
224

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.11%2.38%224
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.53%
Pick rate
2.17%
Gry
204

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.53%2.17%204
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.39%
Pick rate
3.30%
Gry
310

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.39%3.30%310
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
48.25%
Pick rate
2.43%
Gry
228

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.25%2.43%228
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
47.85%
Pick rate
3.22%
Gry
303

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.85%3.22%303
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.60%
Pick rate
2.44%
Gry
229

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.60%2.44%229
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.50%
Pick rate
2.55%
Gry
240

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.50%2.55%240
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
47.50%
Pick rate
2.13%
Gry
200

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.50%2.13%200
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
47.37%
Pick rate
3.64%
Gry
342

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.37%3.64%342
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
47.31%
Pick rate
1.98%
Gry
186

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.31%1.98%186
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
47.22%
Pick rate
2.68%
Gry
252

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.22%2.68%252
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.04%
Pick rate
3.60%
Gry
338

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.04%3.60%338
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.95%
Pick rate
2.97%
Gry
279

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.95%2.97%279
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.32%
Pick rate
4.04%
Gry
380

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.32%4.04%380
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
45.90%
Pick rate
3.50%
Gry
329

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.90%3.50%329
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
45.81%
Pick rate
1.90%
Gry
179

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.81%1.90%179
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.81%
Pick rate
3.30%
Gry
310

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.81%3.30%310
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.65%
Pick rate
1.96%
Gry
184

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.65%1.96%184
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.29%
Pick rate
2.94%
Gry
276

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.29%2.94%276
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.11%
Pick rate
3.70%
Gry
348

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.11%3.70%348
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.78%
Pick rate
2.14%
Gry
201

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.78%2.14%201
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
43.65%
Pick rate
3.27%
Gry
307

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.65%3.27%307
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
43.44%
Pick rate
2.35%
Gry
221

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.44%2.35%221
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.28%
Pick rate
2.53%
Gry
238

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.28%2.53%238
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.24%
Pick rate
2.76%
Gry
259

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.24%2.76%259
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
42.36%
Pick rate
2.44%
Gry
229

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.36%2.44%229
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
42.33%
Pick rate
3.19%
Gry
300

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.33%3.19%300
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
41.15%
Pick rate
2.59%
Gry
243

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.15%2.59%243
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.28%
Pick rate
2.30%
Gry
216

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.28%2.30%216
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
40.09%
Pick rate
2.47%
Gry
232

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.09%2.47%232
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
39.17%
Pick rate
2.31%
Gry
217

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.17%2.31%217
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
35.47%
Pick rate
2.49%
Gry
234

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT235.47%2.49%234
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.60%
Pick rate
1.33%
Gry
125

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.60%1.33%125
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
53.33%
Pick rate
1.12%
Gry
105

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.33%1.12%105
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.15%
Pick rate
1.85%
Gry
174

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.15%1.85%174
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.03%
Pick rate
1.54%
Gry
145

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.03%1.54%145
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
50.48%
Pick rate
1.12%
Gry
105

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.48%1.12%105
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
50.45%
Pick rate
1.18%
Gry
111

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.45%1.18%111
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
1.43%
Gry
134

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.43%134
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
49.63%
Pick rate
1.44%
Gry
135

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.63%1.44%135
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.23%
Pick rate
1.38%
Gry
130

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.23%1.38%130
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
48.80%
Pick rate
1.33%
Gry
125

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.80%1.33%125
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
48.35%
Pick rate
0.97%
Gry
91

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.35%0.97%91
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.35%
Pick rate
0.97%
Gry
91

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.35%0.97%91
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.71%
Pick rate
1.62%
Gry
152

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.71%1.62%152
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.27%
Pick rate
1.43%
Gry
134

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.27%1.43%134
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
45.93%
Pick rate
1.83%
Gry
172

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.93%1.83%172
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
44.59%
Pick rate
1.67%
Gry
157

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.59%1.67%157
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
44.14%
Pick rate
1.54%
Gry
145

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.14%1.54%145
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.82%
Pick rate
0.95%
Gry
89

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.82%0.95%89
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.80%
Pick rate
1.46%
Gry
137

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.80%1.46%137
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.52%
Pick rate
1.15%
Gry
108

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.52%1.15%108
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.86%
Pick rate
1.42%
Gry
133

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.86%1.42%133
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
42.58%
Pick rate
1.65%
Gry
155

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.58%1.65%155
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
41.18%
Pick rate
1.27%
Gry
119

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.18%1.27%119
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.11%
Pick rate
0.96%
Gry
90

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.11%0.96%90
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.88%
Pick rate
1.69%
Gry
159

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.88%1.69%159
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
35.71%
Pick rate
1.04%
Gry
98

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.71%1.04%98
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
35.56%
Pick rate
1.44%
Gry
135

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT335.56%1.44%135
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
35.16%
Pick rate
0.97%
Gry
91

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT335.16%0.97%91
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
31.46%
Pick rate
0.95%
Gry
89

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT331.46%0.95%89
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.49%
Pick rate
0.56%
Gry
53

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT458.49%0.56%53
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
56.36%
Pick rate
0.59%
Gry
55

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT456.36%0.59%55
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.41%
Pick rate
0.79%
Gry
74

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.41%0.79%74
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.24%
Pick rate
0.71%
Gry
67

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.24%0.71%67
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.56%
Pick rate
0.68%
Gry
64

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.56%0.68%64
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.06%
Pick rate
0.56%
Gry
53

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.06%0.56%53
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.44%
Pick rate
0.83%
Gry
78

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.44%0.83%78
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.06%
Pick rate
0.72%
Gry
68

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.06%0.72%68
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.98%
Pick rate
0.93%
Gry
87

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.98%0.93%87
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.98%
Pick rate
0.93%
Gry
87

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.98%0.93%87
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.45%
Pick rate
0.59%
Gry
55

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.45%0.59%55
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.26%
Pick rate
0.65%
Gry
61

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.26%0.65%61
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
44.23%
Pick rate
0.55%
Gry
52

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.23%0.55%52
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.28%
Pick rate
0.71%
Gry
67

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.28%0.71%67
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
40.48%
Pick rate
0.89%
Gry
84

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.48%0.89%84
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.00%
Pick rate
0.80%
Gry
75

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.00%0.80%75
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
39.68%
Pick rate
0.67%
Gry
63

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT439.68%0.67%63
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
38.27%
Pick rate
0.86%
Gry
81

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.27%0.86%81
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
37.31%
Pick rate
0.71%
Gry
67

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT437.31%0.71%67
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
36.54%
Pick rate
0.55%
Gry
52

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT436.54%0.55%52
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
34.55%
Pick rate
0.59%
Gry
55

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT434.55%0.59%55
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
32.73%
Pick rate
0.59%
Gry
55

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT432.73%0.59%55

Urgot Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max order: R > Q > W > E.

RWQE

In that case, consider R > W > Q > E.

RQWE

After that, prioritize R whenever available, then max Q for damage and slow duration, followed by W, and leave E for last.

Urgot Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Urgot counters these champions in ARAM: Mayhem.

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fizz Fizz Fizz T1
Tier
T1
Ranga
#30
Win rate
53.38%
Pick rate
0.71%

Fizz jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tahm Kench Tahm Kench Tahm Kench T3
Tier
T3
Ranga
#99
Win rate
49.20%
Pick rate
0.73%

Tahm Kench jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Urgot is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vex Vex Vex T2
Tier
T2
Ranga
#44
Win rate
51.87%
Pick rate
0.41%

Vex jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Urgot Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot Urgot Urgot T5
Tier
T5
Ranga
#152
Win rate
46.69%
Pick rate
0.31%

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hard Engagement: Urgot has no way to force a fight. He needs a Leona, Malphite, or Ornn to start the chaos so he can walk in and fire. Reliable Crowd Control: His Fear Beyond Death (R) requires a target to drop below the execute threshold. Allies with long stuns or roots help him whittle targets down and keep them still for his leg procs. Peel for Dives: If Urgot uses Disdain (E) to flip a priority target, he often ends up deep in the enemy line. He needs a support or tank to peel bruisers off him while he resets. Top Synergy Pairings

1. Malphite

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot Urgot Urgot T5
Tier
T5
Ranga
#152
Win rate
46.69%
Pick rate
0.31%

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Scenario: Malphite hits a multi-man knockup. Urgot lands a four-man fear with his ultimate, chaining the crowd control and wiping the squad. Enemy Answer: The enemy team buys Quicksilver or runs Cleanse to break the knockup chain. They may also spread out vertically to force Malphite into single-target engages. Failure Risk: If Malphite whiffs his ultimate, Urgot is left walking forward with no gap closer. He gets poked down before he ever gets in range to flip. Recovery: Urgot holds his Disdain and plays the backline bodyguard. He waits for the enemy to dive his carries and uses his flip to peel, turning the fight into a scrappy close-range brawl where he excels.

2. Orianna

Fizz Fizz Fizz T1
Tier
T1
Ranga
#30
Win rate
53.38%
Pick rate
0.71%

Fizz jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot Urgot Urgot T5
Tier
T5
Ranga
#152
Win rate
46.69%
Pick rate
0.31%

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Scenario: Urgot uses Disdain to catch a squishy target. Orianna ults the moment they land, grouping the enemy team for Urgot’s leg spreads and potential multi-kill execute. Enemy Answer: High-mobility champions like Zed or Fizz can dodge the ball attachment. Enemies with instant disengage tools like Zhonya's Hourglass can stall out the combo damage. Failure Risk: Urgot dives too deep for the ball carrier and gets burst down before Orianna can react. The ball position becomes awkward, leaving her out of range to shield him. Recovery: Urgot pops Purge and kites backward. Orianna uses Command: Dissonance (W) to speed him up and slow pursuers, resetting the engage cooldown.

3. Swain

Swain Swain Swain T3
Tier
T3
Ranga
#55
Win rate
50.54%
Pick rate
0.91%

Swain jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot Urgot Urgot T5
Tier
T5
Ranga
#152
Win rate
46.69%
Pick rate
0.31%

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Scenario: A messy, prolonged team fight where both ultimates are active. Swain sustains through the damage while Urgot procs shotgun legs on pulled targets, creating a "zone of death" that melee enemies cannot enter. Enemy Answer: Anti-heal items like Morellonomicon or Bramble Vest cut their sustain in half. Long-range poke mages like Xerath or Ziggs can whittle them down before the pull range is ever relevant. Failure Risk: The duo gets kited indefinitely. Without a hard dash, they slowly lose health to poke and never get to use their drain mechanics. Recovery: They force a dive with Snowball. Even if the engage isn't perfect, the combined area damage forces enemies to retreat, allowing them to push the wave and reset.

4. Yasuo

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot Urgot Urgot T5
Tier
T5
Ranga
#152
Win rate
46.69%
Pick rate
0.31%

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Scenario: Urgot lands a surprise flip on a frontliner. Yasuo instantly ults, bursting the target and setting up Urgot’s Fear Beyond Death on the rest of the team. Enemy Answer: Smart teams save knockup breaks for Yasuo. If Urgot flips a tank with high armor, Yasuo might waste his ult on a target he cannot kill. Failure Risk: Yasuo dives too early and dies before Urgot can follow up. Urgot is left alone and gets focused down by the enemy backline. Recovery: Urgot switches to peel mode. He uses Purge to shred the enemies attacking Yasuo, hoping to secure a reset or fear to save the dive.

5. Leona

Urgot ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityFills a frontline bruiser role, absorbing poke and providing reliable damage over time without being the primary carry threat.Becomes a pseudo-carry who spikes earlier and punishes mistakes brutally, taking fights to kill rather than just occupying space.Stop being a meat shield; play as an executioner who commits to kills.
Skill Order PriorityFlexible approach, often maxing W for consistent damage and wave control, or Q for poke and catch potential.Adapt to augments: max Q if damage amplification rolls, or W with attack speed augments; E max is rarely correct here.Read augments first and adapt skill order to maximize their synergy.
Fight TempoPlays patiently, waiting for enemies to overextend, absorbing cooldowns, and counter-engaging carefully.Passive play is wrong; force action with Q and E before enemies stack augments and gold leads that you cannot outsustain.Force fights early instead of waiting for perfect engage angles.
Teamfight PositioningStands at the front to absorb poke and control space by existing, looking for E angles on overextended enemies.Frontlining without a plan is suicidal; play around vision and cooldowns, chip with passive range, then commit fully.Wait for key abilities, then engage with full commitment or die trying.
Build PhilosophyFocuses on survivability and armor shred with Black Cleaver, Sterak's Gage, and Death's Dance for sustained fights.Pure damage items become viable earlier; sometimes skip defense entirely and bet on killing enemies before they kill you.Prioritize damage spikes over tank stats when augments support offensive play.

Champion Analysis

Rola / Procent zwycięstw

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Urgot the Dreadnought serves as one of the most oppressive frontline fighters in Hextech Mayhem, leveraging dramatically reduced cooldowns to lock onto enemies and unleash his chainsaw execute with unprecedented frequency. His core role combines frontline fighting, lock-on control, and chainsaw execution, making him a dominant presence in the mode's chaotic engagements. Urgot's gameplay revolves around his lock-on mechanic and execution pattern. His passive, Fear Beyond Death, applies fear to enemies below a health threshold, providing valuable crowd control against low-health targets. Corrosive Charge, his Q ability, fires corrosive rounds for sustained poke damage, and its frequent use in Hextech Mayhem allows for consistent harassment. Terror Capacitor, his W ability, grants a shield and slow effect, enhancing his survivability and chase potential when pursuing fleeing enemies. Purge, his E ability, functions as his core mobility tool by dashing in a target direction, offering flexible repositioning that becomes especially potent with reduced cooldowns. His ultimate, Fear Beyond Death, defines Urgot's strategic identity. This signature move locks onto an enemy below the execute threshold, drags them to Urgot, and executes them with his chainsaw. In Hextech Mayhem, this ability creates spectacular executions against low-health enemies, and the reduced cooldowns allow Urgot to threaten executes far more often than in standard play. This frequency transforms him into a constant execution threat that enemies must respect throughout fights. Urgot's positioning as a frontline fighter means he absorbs pressure while threatening lock-on control and execution. His combination of shield-based survivability, dash mobility, and poke allows him to engage, reposition, and chase effectively. The fear component of his passive adds a layer of crowd control that disrupts enemies attempting to escape or fight back at low health. His strategic value lies in his ability to control the flow of engagements through sustained pressure, lockdown potential, and the ever-present threat of his chainsaw execute. Players should prioritize positioning that maximizes his ability to lock onto priority targets while maintaining enough health to survive the frontline role long enough to reach execute thresholds.

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Urgot the Dreadnought thrives on chaos in Mayhem ARAM, but success requires disciplined timing rather than reckless aggression. Engage only with a clear numbers advantage or major augment lead. The primary engage sequence uses Snowball on a target near their wave, followed by dashing in and immediately casting W (Purge) to shred minions while pressuring nearby champions. This clears obstacles to the enemy backline while charging passive legs. For counter-engage, save E (Disdain) for enemy dashes. When melee assassins or tanks jump on your team, flip them backwards into your team's damage. Cooldowns are fast enough in Mayhem to use E aggressively on mispositioned squishy targets, but missing E leaves Urgot vulnerable to kiting. Landing the flip should be followed immediately by toggling W to proc passive legs and execute range. The single-lane format of the Howling Abyss benefits Urgot since enemies cannot dodge Q (Corrosive Charge). Position at the edge of your minion wave, close enough to land Q on enemies but far enough back to avoid free poke. Use side bushes to break line of sight, popping out to fire Q and ducking back in. When waves push to your tower, clear quickly with W and farm safely. If enemies dive, use E to flip them deeper into tower range for a likely kill. Target priority focuses on proccing passive legs rather than diving the backline immediately. Each leg deals significant damage, so position to hit as many targets as possible. Often the best target is the closest enemy, not the enemy ADC. Killing or executing a frontliner resets momentum for chasing remaining enemies. Watch health bars for R (Fear Beyond Death) threshold and fire immediately when enemies drop low. Do not wait for perfect kills, as the fear effect from successful executes or the slow from initial hits disrupts enemy formations. Chaining executes creates game-winning momentum. Snowball serves as both gap-closer and escape tool. The optimal timing is right after landing Q, as the slow makes Snowball nearly undodgeable. Avoid Snowballing into full-health enemy teams with cooldowns available. Use Snowball to flank, forcing enemies to turn and deal with you while your team attacks from the front. Urgot's W counts as rapid attacks, making him powerful with on-hit or ability damage augments. Toggle W rapidly to trigger specific effects, or leave it on to sustain through lifesteal or omnivamp augments. Use Q and E frequently to fish for augment procs when you have shields or speed on ability use. Recognize push and pull rhythms. When ahead with passive legs ready, push waves hard with Q and W to crash into the enemy tower, forcing them to farm under tower and limiting their poke. When behind or outnumbered, let waves push to you and farm with W from distance, engaging only when enemies overextend. Diving requires summoner spells and R available, ideally after crashing a wave when enemies are low. When being dived, save E until enemies commit, then flip them deeper into your side while the tower fires. When losing, become a defensive anchor by hugging your tower, using Q to slow approaching enemies and W to clear minions, looking for enemy mistakes to punish with a well-timed flip.

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Urgot the Dreadnought progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early game at levels 1 through 6, Urgot should start positioned near the front wave without hard committing until the enemy lineup is revealed. The primary goal is establishing wave control using shotgun legs by walking forward to angle passive blasts through the minion wave. Hitting the enemy champion while clearing automatically wins trades. Against heavy skillshot poke, Urgot should weave in and out of the wave to force misses, then step up to last-hit with autos and Purge. W should not be toggled on permanently early due to mana drain, keeping it ready for all-in moments instead. Snowball should be held as a threat rather than an opener unless a clear squishy target is overextended. The optimal combo lands Snowball on a rooted or distracted enemy, follows with Disdain, and immediately toggles W for the full leg proc rotation. Missing Snowball requires instant backing off, as early cooldowns are long and getting caught with E down typically means death or burning Flash. Push when hitting multiple passive legs on the wave against enemies lacking hard engage, but stall against strong level 1 through 3 all-in tools. When ahead, crash the wave, poke under tower, and look for flips on enemies stepping up to clear while denying health relics. When behind, give up the front wave, farm at tower, and save E for disengage or counter-flips. In the mid game at levels 7 through 11, Urgot shifts from wave clearer to primary engage or follow-up threat. Position at the front of the team but not directly in the open, using side angles and brush to hide Snowball wind-up. Keep passive legs rotating by walking in small circles during skirmishes, as each leg proc deals significant damage. The trading rhythm involves poking with Corrosive Charge to slow, then walking forward to trigger passive legs. Save E for enemy key dashes or channels, as a clean flip during their animation cancels momentum. Fear Beyond Death serves as both an execute and panic button, and should not be held forever for the perfect execute. Mid-game Snowballs decide fights, used to close gaps on backline carries after teammates land crowd control. When ahead, force fights around health relics and objectives, using R to execute anyone at half health to trigger fear and chain-panic the enemy team. When behind, protect carries with peel flips and use R on diving bruisers or assassins. In the late game at levels 12 and beyond, Urgot becomes a zone controller and execution machine. Position just behind primary engage or slightly to the side, using Q and passive legs to create a danger zone enemies must cross. Constantly reposition to keep passive legs aimed at highest-value targets, with W active for most fights due to short cooldowns. When targets drop below the R execute threshold, fire immediately, as the fear from a successful execute turns teamfights completely. Late-game Snowball serves as a gap-closer for the backline or an escape tool when caught out. Push as a unit and never split off alone, as damage and execute are too valuable to lose. When ahead, siege the inhibitor, force fights, and use R fear to chain crowd control. When behind, hold the line at the inhibitor, using E to flip divers into tower or team. Urgot in Mayhem revolves around space control, timing, and execution, with the core principles being to track passive leg direction, manage W mana, and never engage without a plan.

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Procent zwycięstw

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Urgot the Dreadnought excels as a zoning nightmare when ahead, transforming into a dominant lane bully who controls space and forces unfair fights. When winning early trades and hitting power spikes, Urgot should stop fishing for random Qs and instead threaten the wave directly, clearing minions instantly with W to occupy space just outside enemy tower range. This positioning forces enemies into losing decisions: walk up and eat free damage, or cede the wave entirely. The primary win condition shifts to targeting overextended squishies with Q slows into E flips, letting passive damage shred them. The ultimate should not be saved for perfect executes when ahead; using it early creates a fear zone that splits the enemy team. Augments amplify leads significantly. Damage or healing augments enable tower dives that would normally be impossible, with E shields and W healing outsustaining enemy burst. Ability haste augments turn Q spam into an oppressive tool for checking bushes and denying vision, forcing claustrophobic fights. However, overconfidence leads to throws. Snowball marks followed by crowd-control chains end streaks quickly. Against teams loaded with engage tools, Urgot must play front line without crossing the halfway point until teammates follow. Chasing low-health enemies into their base alone is the fastest way to lose an advantage. When behind, Urgot's role shifts from diver to peeler. Long-range poke and crowd control that interrupts E are the primary threats. Getting chunked to half health while clearing waves signals a deficit. At this stage, attempting hero E flips on enemy carries typically results in getting stunned and deleted. Instead, Urgot should protect his own carries, waiting for enemy engage to commit before using E to flip divers away from friendly damage dealers. Wave management becomes critical when behind. W should be toggled off to conserve mana, with Q reserved for last-hitting ranged minions safely. Walking into frozen waves alone against ahead enemies is a death sentence, requiring team assistance to break. When enemies siege towers, E must be saved exclusively for disengage, with R held for enemies who step too close, denying dive attempts and creating counter-attack openings. Defensive and utility augments can salvage losing games by providing shields, tenacity, or healing on takedowns, allowing Urgot to body-block skillshots for damage dealers. Purely offensive augment suites require playing like an assassin, hiding in side bushes near towers to burst overconfident enemies who face-check. The ultimate execute should not be forced when behind, as enemies often have too much health or shielding. R serves better as a threat tool, held until targets drop below execute threshold or used on focused enemies to secure the fear proc, which buys repositioning time. Recovery requires patience and wave-clear stalling rather than desperate 1v5 attempts, waiting for enemy positioning errors to flip the game.

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Ranking bohaterów

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Urgot the Dreadnought is a juggernaut whose identity in ARAM: Mayhem centers on Echoing Flames, his passive knee cannons that fire in a clockwise sequence during basic attacks and Purge. With abundant attack speed and ability haste in this mode, the passive becomes his primary damage engine, transforming him from a slow whip-down champion into a constant blast output. Each knee fires on a cooldown reduced by attacks and Purge, dealing physical damage in cones that auto-target the nearest enemy. Attack speed augments or items turn this into a circular saw of damage, enabling even tanky builds to melt squishy targets simply by staying in range. Positioning is critical because knees auto-target the nearest enemy in their cone direction. Fighting in minion waves causes shots to waste on minions, so players should position with the enemy champion as the closest target or clear the wave first. In teamfights, Urgot acts as a zone controller where anyone in range takes constant damage without needing to focus a specific target. The passive provides the background damage that makes all-ins lethal when combined with his kit. Purge is the heart of Urgot's kit, turning him into a walking minigun that rapidly fires shotguns in a cone while shielding himself. It applies on-hit effects, triggers Echoing Flames, and prioritizes the nearest enemy, meaning positioning dictates who gets hit. The movement speed reduction while firing is the main weakness, making enemies able to walk away without a Q slow or E flip. Corrosive Charge serves as the primary poke and setup tool, providing a slow that enables engages and a mark that amplifies Purge damage. Missing Q against ranged champions forces Urgot to back off, costing lane control and health. Disdain is the kill button, a dash and flip that suppresses targets and goes through many movement abilities. Landing E on a high-value target is often a death sentence, but missing it leaves Urgot stranded and vulnerable. The dash is predictable and can be interrupted by knock-ups or displacements, and hitting minions stops the dash entirely. Fear Beyond Death serves as both an execute and a psychological weapon, causing fear explosions that can chain to nearby enemies. The execute threshold is generous in Mayhem, creating frequent opportunities, and killing one enemy in a cluster can fear the rest to turn fights instantly. Urgot functions as a stat-check champion who wins damage races by standing his ground. Disengaging unnecessarily wastes the passive's damage potential and loses trades that were being won. His strength lies in constant pressure rather than burst-and-leave patterns, making him a juggernaut who stands and delivers sustained damage through knee cannon cycles.

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Urgot in Mayhem plays differently than on Summoner's Rift due to the accelerated pacing and constant fighting. Most losses on Urgot come from poor positioning or misusing the ultimate in team fight chaos. A critical mechanical mistake is standing completely still while trading auto-attacks. While this procs passive legs on cooldown, it makes Urgot an easy target for skill shots in Mayhem's amplified damage environment. The correct approach is kiting in a circle around the target, constantly repositioning to keep enemies within the leg's firing arc while dodging incoming fire. If taking too much damage, immediately sidestep or use E to disengage rather than committing to a losing trade. Using E (Disdain) to engage against a full-health enemy with their escape available is another common error. This flips an enemy onto Urgot who then unloads their full combo while Urgot has no shield or dash left to escape. E should be saved for repositioning or punishment, flipping enemies who have already used mobility or peeling bruisers off the backline. If engaging is necessary, lead with Q to slow first. Firing Q at max range against mobile targets wastes mana and cooldowns due to travel time giving enemies easy dodge windows. Q should be used at closer range or when enemies are distracted, as the slow sets up the E flip. If Q misses, do not force E; back off and wait for the next window. Firing R2 immediately when enemies hit execute threshold without checking for shields or heals can waste the ultimate. The correct action is waiting a split second to let chain pulls or passive leg damage tick before firing when the damage calculation is secure. Even a failed execute forces enemies to respect Urgot's zone. Decision mistakes include chasing low-health enemies deep into enemy territory after winning a fight. Urgot is slow and vulnerable to collapse from respawning enemies. The correct priority is securing objectives or taking towers, letting faster teammates chase while Urgot pushes the lane. Using Snowball to engage into a full enemy team is a suicide play that leaves Urgot burst down before procing more than one or two passive legs. Snowball should close the gap for a Q or flank without committing the dash unless follow-up is available. Building full damage without survivability leaves Urgot too fragile for constant ARAM fighting, as he needs to survive initial burst to output sustained damage. A balance of health, attack damage, and ability haste allows walking down enemies and procing passive multiple times. Holding the ultimate for a perfect multi-person fear often means dying with it unused. R should start fights if it catches a priority target or delete a frontliner and fear the rest, as the generous fear radius makes it valuable without hitting everyone. Ignoring passive leg direction during team fights causes Urgot to walk forward while loaded legs face backward or sideways, wasting huge damage output. Awareness of which leg loads next and turning slightly to aim shotgun blasts at targets separates high-damage Urgot from low-damage ones. Urgot rewards patience and positioning more than raw mechanical speed.

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FAQ

Urgot

FAQ

Is Urgot strong in ARAM: Mayhem? He is a solid pick because Mayhem's accelerated gold gain helps him hit his item spikes much faster than on Summoner's Rift. Once he completes his first core item, his damage output becomes oppressive for squishy champions to handle. He excels at creating chaos in team fights where enemies are forced to cluster near his range. What is the best playstyle for Urgot in this mode? Play as a bulky skirmisher who looks for angles to land his Q, Corrosive Charge. You want to force fights in narrow corridors where enemies cannot easily sidestep your W, Fear Beyond Death. Do not play passively; your passive damage shreds through the high health pools common in Mayhem. Which ability should I max first? Max your W, Fear Beyond Death, first to lower its cooldown and increase your sustained damage output. Your Q provides the setup, but W is the engine that drives your entire kit. A point in E at level three gives you the flip disengage or all-in tool you need for early trades.

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