ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #68

Sejuani build ARAM Mayhem i najlepsze ulepszenia

Sejuani jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Sejuani Sejuani Fury of the North Wojownik / Tank / Mag
TierT3
Ranga#68
Win rate49.87%
Pick rate0.33%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate51.99%
Pick rate11.08%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate52.74%
Pick rate8.91%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate53.20%
Pick rate6.50%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.39%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.38%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.05%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.44%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

53.69%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.96%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.23%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

55.63%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.57%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.11%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

51.46%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.75%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.75%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.02%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

53.02%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.09%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.09%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.08%
Pick rate
6.55%
Gry
643

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.08%6.55%643
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.77%
Pick rate
27.94%
Gry
2,744

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.77%27.94%2,744
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.75%
Pick rate
6.25%
Gry
614

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.75%6.25%614
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.15%
Pick rate
10.84%
Gry
1,065

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.15%10.84%1,065
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.05%
Pick rate
8.68%
Gry
852

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.05%8.68%852
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
52.74%
Pick rate
6.31%
Gry
620

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.74%6.31%620
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
52.65%
Pick rate
20.15%
Gry
1,979

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.65%20.15%1,979
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.52%
Pick rate
10.29%
Gry
1,011

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.52%10.29%1,011
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
52.29%
Pick rate
4.44%
Gry
436

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.29%4.44%436
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.99%
Pick rate
12.03%
Gry
1,181

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.99%12.03%1,181
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
51.37%
Pick rate
7.43%
Gry
730

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.37%7.43%730
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.22%
Pick rate
12.90%
Gry
1,267

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.22%12.90%1,267
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
50.97%
Pick rate
16.82%
Gry
1,652

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.97%16.82%1,652
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
50.68%
Pick rate
23.08%
Gry
2,267

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.68%23.08%2,267
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.08%
Pick rate
6.16%
Gry
605

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.08%6.16%605
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.55%
Pick rate
4.56%
Gry
448

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.55%4.56%448
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.08%
Pick rate
22.61%
Gry
2,221

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.08%22.61%2,221
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.01%
Pick rate
7.23%
Gry
710

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.01%7.23%710
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.61%
Pick rate
6.24%
Gry
613

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.61%6.24%613
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.60%
Pick rate
17.49%
Gry
1,718

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.60%17.49%1,718
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.60%
Pick rate
4.36%
Gry
428

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.60%4.36%428
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
47.88%
Pick rate
10.33%
Gry
1,015

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.88%10.33%1,015
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.33%
Pick rate
4.39%
Gry
431

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.33%4.39%431
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.26%
Pick rate
6.51%
Gry
639

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.26%6.51%639
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.29%
Pick rate
8.36%
Gry
821

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.29%8.36%821
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
58.62%
Pick rate
1.48%
Gry
145

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.62%1.48%145
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
56.42%
Pick rate
1.82%
Gry
179

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.42%1.82%179
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
55.80%
Pick rate
2.81%
Gry
276

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.80%2.81%276
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
54.37%
Pick rate
1.63%
Gry
160

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.37%1.63%160
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
54.09%
Pick rate
2.24%
Gry
220

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.09%2.24%220
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
53.95%
Pick rate
1.55%
Gry
152

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.95%1.55%152
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
53.65%
Pick rate
2.37%
Gry
233

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.65%2.37%233
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.65%
Pick rate
1.95%
Gry
192

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.65%1.95%192
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.57%
Pick rate
1.43%
Gry
140

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.57%1.43%140
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.57%
Pick rate
1.14%
Gry
112

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.57%1.14%112
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.21%
Pick rate
2.22%
Gry
218

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.21%2.22%218
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.44%
Pick rate
3.19%
Gry
313

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.44%3.19%313
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
51.16%
Pick rate
1.31%
Gry
129

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.16%1.31%129
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.09%
Pick rate
2.33%
Gry
229

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.09%2.33%229
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.62%
Pick rate
1.65%
Gry
162

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.62%1.65%162
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
50.60%
Pick rate
1.69%
Gry
166

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.60%1.69%166
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.49%
Pick rate
2.08%
Gry
204

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.49%2.08%204
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
50.36%
Pick rate
2.83%
Gry
278

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.36%2.83%278
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.46%
Pick rate
1.87%
Gry
184

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.46%1.87%184
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
49.40%
Pick rate
1.71%
Gry
168

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.40%1.71%168
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.22%
Pick rate
1.30%
Gry
128

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.22%1.30%128
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
48.91%
Pick rate
2.33%
Gry
229

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.91%2.33%229
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.84%
Pick rate
1.75%
Gry
172

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.84%1.75%172
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.11%
Pick rate
1.88%
Gry
185

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.11%1.88%185
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.98%
Pick rate
2.27%
Gry
223

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.98%2.27%223
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.75%
Pick rate
1.13%
Gry
111

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.75%1.13%111
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
47.27%
Pick rate
2.80%
Gry
275

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.27%2.80%275
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.86%
Pick rate
1.78%
Gry
175

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.86%1.78%175
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.85%
Pick rate
3.39%
Gry
333

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.85%3.39%333
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.80%
Pick rate
2.07%
Gry
203

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.80%2.07%203
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
46.15%
Pick rate
1.85%
Gry
182

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.15%1.85%182
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.07%
Pick rate
1.94%
Gry
191

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.07%1.94%191
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.61%
Pick rate
1.74%
Gry
171

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.61%1.74%171
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.39%
Pick rate
1.44%
Gry
141

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.39%1.44%141
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
44.13%
Pick rate
2.52%
Gry
247

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.13%2.52%247
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.17%
Pick rate
3.28%
Gry
322

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.17%3.28%322
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
42.35%
Pick rate
1.73%
Gry
170

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.35%1.73%170
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
41.95%
Pick rate
1.77%
Gry
174

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.95%1.77%174
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
65.08%
Pick rate
0.64%
Gry
63

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT365.08%0.64%63
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
63.33%
Pick rate
0.92%
Gry
90

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT363.33%0.92%90
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
61.54%
Pick rate
0.79%
Gry
78

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT361.54%0.79%78
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.11%
Pick rate
0.92%
Gry
90

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT361.11%0.92%90
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.96%
Pick rate
1.11%
Gry
109

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.96%1.11%109
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.54%
Pick rate
1.01%
Gry
99

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.54%1.01%99
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
53.33%
Pick rate
0.76%
Gry
75

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.33%0.76%75
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.23%
Pick rate
0.63%
Gry
62

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.23%0.63%62
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.85%
Pick rate
1.10%
Gry
108

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.85%1.10%108
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.85%
Pick rate
0.55%
Gry
54

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.85%0.55%54
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
0.73%
Gry
72

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.73%72
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.12%
Pick rate
0.58%
Gry
57

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.12%0.58%57
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.26%
Pick rate
0.97%
Gry
95

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.26%0.97%95
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.00%
Pick rate
0.76%
Gry
75

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.00%0.76%75
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
42.86%
Pick rate
0.71%
Gry
70

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%0.71%70
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.98%
Pick rate
0.82%
Gry
81

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.98%0.82%81
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.82%
Pick rate
1.12%
Gry
110

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.82%1.12%110
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.67%
Pick rate
0.61%
Gry
60

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.67%0.61%60
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
41.41%
Pick rate
1.01%
Gry
99

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.41%1.01%99

Sejuani Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RWQE

Take W first, add Q early for engage and escape, then take E once fights start lasting long enough for Frost stacks to matter.

Sejuani Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sejuani counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yone Yone Yone T3
Tier
T3
Ranga
#65
Win rate
50.53%
Pick rate
0.57%

Yone jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Sejuani is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Sejuani Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yone Yone Yone T3
Tier
T3
Ranga
#65
Win rate
50.53%
Pick rate
0.57%

Yone jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest-value Melee Follow-up

Both brothers love a frontliner who forces enemies to stand still or burn movement tools early. Sejuani gives them a hard entry point, and because they are melee, they can help pressure the same target instead of waiting behind her.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Ranga
#33
Win rate
51.66%
Pick rate
0.39%

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Irelia Irelia Irelia T5
Tier
T5
Ranga
#170
Win rate
45.18%
Pick rate
0.26%

Irelia jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Melee Dps That Converts Sejuani's Lockdown

These champions benefit from Sejuani creating a clean first target. They do not want a scattered fight where everyone kites in different directions. They want one enemy held in place long enough to start dealing damage and force panic cooldowns.

Nilah Nilah Nilah T2
Tier
T2
Ranga
#56
Win rate
51.19%
Pick rate
0.23%

Nilah jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Short-range Carries Who Need A Brawl Started For Them

Samira and Nilah want enemies locked in a messy, close-range fight. Sejuani gives them the permission to step forward. She eats the first counter-engage, starts the crowd control chain, and forces enemy carries to choose between running from Sejuani or fighting the short-range carry at close distance.

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Viktor Viktor Viktor T1
Tier
T1
Ranga
#41
Win rate
54.17%
Pick rate
0.56%

Viktor jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Damage Mages Who Punish Sejuani's Clumps

Sejuani is excellent at making enemies bunch up. Mages with zone damage or reliable follow-up turn that forced movement into real health bars disappearing. They also give her the waveclear she badly needs when her team cannot walk forward safely.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Support Backup That Lets Sejuani Choose Longer Fights

Sejuani often has to stand in dangerous space before the fight starts. Shielding, speed, and disengage help her take that space without losing half her health first. These supports also let her swap roles mid-fight: engage first, then peel when the enemy counter-dives.

Sejuani ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentitySejuani is a durable peel-engage tank who stands near the front, absorbs poke, threatens abilities, and protects carries when assassins dive.She becomes a tempo tank who must create hard starts before the team gets chipped out by burst augments and repeated poke tools.Stop being a passive wall; proactively create fight openings before enemy augments overwhelm your team.
Arctic Assault UsageQ is often used as a threat to make enemies back up, saving it to interrupt divers or follow teammate crowd control.Use Q only after a real trigger like a connected Snowball or landed R, because blind engages get punished instantly.Never Q in blind; commit only when follow-up is guaranteed or an enemy has spent their escape.
Glacial Prison TimingYou can throw R to start a fight from range or hold it as a defensive stop against divers for extended periods.R is stronger when cutting off fast plays, firing at carries after mobility is forced, rather than fishing for perfect engages.Use R to punish spent mobility quickly; holding it forever often means the fight starts without you.
Winter's Wrath PriorityW provides reliable wave control and safe Frost setup, usable often to soften targets and help clear minions.Do not waste both swings on the wave if a fight is imminent; W is needed to stack and stick after crowd control lands.Save W for fight sequencing; having it down when a melee ally commits loses a key stacking tool.
Teamfight SpacingStand in front, hover near minions, threaten R, and peel backward when enemies dive while backline repositions.Stand close enough for immediate team follow-up but not so far forward that you eat every poke augment before engaging.Bridge the gap between front and backline; dying alone or being too passive both lose the wave.
Build and Augment LogicDefaults into heavy tank items and standard durability runes because long fights reward simple resistance stacking.Item logic must react to actual threats, prioritizing survival through opening burst or extended contact based on enemy composition.Build to survive the specific enemy damage profile; generic durability fails against extreme Mayhem threats.

Champion Analysis

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Sejuani serves as a dominant tank-fighter in ARAM: Mayhem, establishing herself as a queen of engagement who thrives in the tight corridors of the Howling Abyss. Her primary role centers on delivering devastating crowd control chains that can lock down multiple enemies simultaneously, making her one of the most impactful engage champions in this game mode. The defining element of Sejuani's strategic value is her ultimate ability, Glacial Prison. This ability knocks up all enemies along its path and possesses excellent range, allowing her to initiate fights from a safe distance. In the narrow Howling Abyss environment, a well-placed ultimate can catch three to five enemies, creating game-changing opportunities for her team. Players should aim to charge through the enemy backline to knock up their carries, then coordinate with teammates for follow-up damage. Sejuani's crowd control extends beyond her ultimate. Her Q, Arctic Assault, charges forward and knocks up a target, serving as both an engage tool and a follow-up mechanism. The optimal sequence involves using R to initiate, then immediately following with Q to extend the crowd control chain. This Q-R combo can lock down multiple enemies long enough for coordinated teams to eliminate key targets. Her passive creates important damage synergy. Sejuani amplifies damage to frozen targets, creating a strategic flow where players apply frost through her W, Winter's Wrath, or auto-attacks, then trigger E, Permafrost, to stun enemies and deal bonus damage. Her W also provides sustained AoE damage, contributing to her effectiveness in prolonged team fights. Sejuani's strengths include massive AoE crowd control, excellent engage potential, strong base tankiness, and a passive that amplifies team damage. However, she faces notable weaknesses. Her mobility is average, making her susceptible to being kited. She deals low early damage, and her ultimate has a long cooldown, requiring patience and precise timing. Against highly mobile champions, her engage can be dodged, demanding careful target selection and timing rather than reckless initiation. Success with Sejuani requires understanding when to commit her powerful engage tools. Missing her ultimate often leaves her team vulnerable, so players must balance aggression with calculated decision-making. Her ability to catch multiple enemies in a single engagement makes her invaluable for initiating favorable team fights, but she relies on teammates to capitalize on the crowd control windows she creates.

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Sejuani performs best when she plays the lane like a bouncer rather than a coin-flip diver. She should stand where her carries can follow, threaten with Snowball and Q, and force enemies to respect her stun chain before they are allowed to hit the wave. Engaging from too far away with no allied damage behind her leaves her as a slow target after her first burst of crowd control. Holding tools until enemies step past the middle of the lane creates a much cleaner punish window for her team. Snowball should be used to test the fight before spending Q. Throw it when the enemy backline stands behind minions or when a squishy champion walks up to clear. If it lands and allies are in range, take it, then use Q after arrival to extend lockdown or follow a dash. If Snowball misses, the main escape tool remains uncommitted. Sejuani should not open every fight with ultimate. Her ultimate is strongest when catching a carry who cannot be reached by Q or when stopping enemy counter-engage before it hits her backline. If enemy frontline is already in her face, she should save ultimate for the damage dealer behind them. Chain crowd control instead of overlapping it. If an ally has already applied control, wait a beat before using the next tool to keep the enemy unable to respond longer. When the enemy has better dive, Sejuani should peel first by standing slightly behind her minion wave next to her main carry. Let enemies spend their gap closer, then Q through them or ult the follow-up threat. She should hit the second champion, not always the first, since the first enemy to enter is often a tank baiting cooldowns while their carry or assassin follows closely. Keep Q available when the fight is uncertain. If the team is missing health, cooldowns, or position, do not spend Q for a low-value trade. Retreat diagonally rather than straight back to prevent enemies from stacking skill shots on her path. If chunked, she should stop pretending to be the engage and play as a peel tank until recovering enough health. Sejuani should not stack directly on her carries. Stand one step in front and slightly to the side to intercept divers without giving enemies a perfect line skill shot into both her and the backline. Use minion waves as a timing signal by engaging right after the wave reaches enemies and blocks return skill shots. Lock the champion her team can actually kill rather than stunning an enemy carry who is too far away for damage to reach. Throw Snowball from angles rather than from the center every time. Take Snowball only when the landing spot is playable, not when the target stands under turret or behind multiple tanks. Snowball is an engage option, not a contract. When behind, Sejuani should stop starting equal-looking fights and instead make enemies overextend by holding ultimate for the fed threat and saving Q for peel. Good Sejuani play in Mayhem is about choosing when the lane becomes a fight by threatening often, committing selectively, and keeping one tool for the moment after the enemy answers.

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Sejuani Fury of the North approaches Mayhem fights as a frontline anchor who controls space and creates opportunities for her team rather than diving recklessly. In the early levels, she should position slightly in front of her carries, using the wave as a buffer while threatening with basic attacks and W. Short trades are preferable to full commits, and Snowball should function as a threat first rather than an automatic engage. Landing Snowball on a squishy target with team follow-up is worth taking, but hitting a tank under four enemies is a trap to avoid. Augments that provide durability or movement help her control space, while damage-oriented augments should pair with her crowd control to prevent escapes. During mid levels, Sejuani transitions from blocking and trading to creating real picks. Brush control becomes essential, allowing her to threaten engages that force enemy carries to respect her positioning. She should look for engages when enemies have used key abilities or split around the wave, rather than trying to win poke contests. Snowball serves as a way to bypass awkward spacing, but she must verify team damage is in range before committing. When ahead, she starts fights before enemies establish clean poke setups and targets the enemy damage carry rather than the closest champion. When behind, she looks for counter-engage opportunities, locking down enemy divers who overextend. In late game, one good engage often decides the outcome. Sejuani must balance between starting fights on enemy backlines and peeling for her own carries, adapting each fight based on team composition and threat assessment. Low-value chip trades become dangerous since late deaths are expensive, so she uses her presence to deny space rather than chasing minor damage. Snowball becomes a fight contract that requires team readiness or a clear escape path. Augment timing matters more than ownership, with defensive power used before enemy burst lands and damage power applied when targets are locked down. Pushing after won fights allows Sejuani to stand between respawning enemies and the wave while her team damages structures. When behind, she plays for one high-quality shutdown rather than forcing bad engages, hiding her intent by standing defensively before punishing enemy carries who step forward. Throughout all stages, her strength lies in making fights simple for her team: one target controlled, one wave protected, and one push finished.

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Sejuani Fury of the North excels when she converts advantages into controlled space rather than random dives. When ahead, her primary job is making every enemy action feel dangerous by standing between their frontline and carries, threatening with her presence before committing hard engage. She should walk forward and force enemies to spend movement first, then punish their fixed paths with Q or ultimate. A common throwing pattern is engaging from maximum range for no reason when already winning the space battle. Sejuani should save hard engage for enemy dashes, cleanses, or panic flashes, and use her ultimate to lock fights rather than start them. The best ultimate often catches the champion who must step forward to clear, shield, or peel, ideally after they have used their defensive tools. Layering crowd control with allied damage windows is essential. Sejuani should Q or ult targets already in her damage dealers' range rather than dragging fights forward chasing low-health targets while her backline fights a bruiser. When protecting fed carries, she should stand near them against assassins or dive tanks, using Q and ult to punish enemies who look past her. She excels in narrow zones where enemies cannot sidestep while respecting her engage. Snowball should be used as follow-up on high-value targets when the team can immediately hit them, not accepted blindly into waiting enemies. Augment choices while ahead favor durability when enemies can still punish engages, ability haste when the team lacks engage options, and anti-burst options against assassins targeting fed teammates. Damage augments only help when surviving first contact but lacking finishing power. When behind, Sejuani must stop forcing heroic max-range engages. She wins by making enemies overstep into short, stacked fights where her team can hit the same target. Engaging too deep while behind means dying first, losing the team's only peel, and surrendering the next wave or relic. She should play from her carries' attack range, engaging only when enemies step into her team's damage zone. Counter-engaging is superior to full engaging when behind, punishing enemy dashes or Snowballs after they land. She should save ultimate for the champion ending fights, typically fed carries who step forward to finish someone. Using Q as an escape plan is critical behind. If Sejuani uses every tool forward with no way out, the team loses permanently. She should walk up first and hold Q against heavy disengage comps, escaping sideways if enemies commit. Fighting around relics requires a plan; face-checking while low loses more than conceding the relic. Accepting front-to-back kills on tanks is fine when behind, allowing resets and lane recovery. Behind-state augments prioritize durability and anti-burst to survive long enough for team response, tenacity against chain-cc comps, and team-protection options when one ally can still carry. Haste helps in long fights but fails if Sejuani gets one-shot. Avoiding unrecoverable fights means not engaging without wave support, not taking bad Snowballs, and not ulting out of frustration. Behind Sejuani needs one trapped target, one clean peel, or one stopped dive to build toward better ground.

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Ranking bohaterów

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Sejuani Fury of the North defines herself in ARAM: Mayhem as a tank whose entire identity revolves around controlled engagement and chain crowd control rather than passive durability. Her passive, Fury of the North, grants her a defensive opening when she has not recently taken damage, plus a burst of damage on her first hit against a controlled enemy. This mechanic serves as her permission to start fights, not as permanent tankiness. In Mayhem's fast-paced environment with constant poke, protecting this passive before a real engage becomes critical. Standing outside poke range and using terrain or allied bodies allows Sejuani to preserve her safe engage window. If random damage breaks her protection, waiting for a reset proves wiser than forcing a weak engage. The damage payoff matters most when hitting a target already locked down or when her own crowd control has just landed, making target selection crucial for maximizing value. Arctic Assault, her Q, functions as her primary dash and collision engage, deciding whether she starts fights on her terms or becomes stranded in the lane. This ability punishes enemies who overstep, follows allied crowd control, or bridges the gap after Snowball. A missed Q leaves Sejuani too far forward with no reliable escape, making careful targeting essential. Winter's Wrath, her W, provides her main repeatable damage and setup tool, keeping fights honest between big cooldowns. It punishes enemies walking into the wave, helps clear when the team needs space, and prevents melee targets from freely hitting carries. Leading the swing slightly and aiming where enemies will retreat after the first step forward maximizes connection rates. Permafrost, her E, delivers a targeted stun payoff against enemies marked by her and nearby melee allies. This ability rewards fighting with melee teammates and punishes opponents who let Sejuani stay in contact long enough to build setup. In Mayhem's tight clusters, standing near bruisers or engage supports creates frequent E opportunities. The correct target is often the diver hitting her carry or the overstepping frontliner, since a guaranteed stun can turn into a quick kill or stop enemy engage. Glacial Prison, her R, serves as her long-range engage and pick tool, throwing a freezing projectile that can lock down key enemies and create fight-starting moments. This ability commands the most respect from opponents, and holding it can prove as powerful as casting it. Sejuani's overall identity centers on creating kill windows through chained control rather than simply absorbing damage, making her a tank who must engage deliberately to unlock her full value.

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Sejuani wins when she starts fights on her terms, stacks pressure with nearby allies, and turns one clean catch into a full brawl. She looks simple, but most bad Sejuani games come from forcing the first button you see, missing the follow-up, then standing in the enemy team with no second plan. Mechanical mistakes center on ability usage and positioning. Using Q as a default opener wastes her main gap-closer if blocked, making her easy to kite before allies can join. She should walk up behind minions, threaten with W and passive pressure, then Q only when the target is committed or already forced to dodge another spell. Throwing R at maximum range into a target with free sidestep space spends her strongest catch tool for no lockdown. She should cast R after terrain, minions, allied crowd control, Snowball pressure, or her own Q has narrowed the target's movement, aiming for champions her team can actually hit. Dashing through the enemy frontline to land alone on the backline leaves allies unable to follow, causing her to absorb every peel spell while enemy carries continue retreating. She should engage along angles her team can travel, hitting the closest target first when her damage dealers are short range. Casting W while facing the wrong direction or with enemies outside the swing path loses reliable area damage and slow pressure. She should start W when enemies move through predictable paths after Q contact, allied slows, or when retreating through the narrow lane. Spreading Frost stacks across multiple targets without finishing the stun lets several enemies escape slightly annoyed instead of one getting killed. She should pick the target her nearby melee allies can hit and stay on that target until the stun is forced or the kill secured. Using Snowball as a blind engage marker without checking the landing spot arrives before her team, often under enemy control zones. She should throw Snowball only when landing gives a clear follow-up and her team is in range to punish. Holding every defensive movement until already low allows slows, roots, knockups, or body blocks to stop escape and turn tankiness into a delayed death. She should decide before engaging which tool is for entry and which is for exit. Decision mistakes involve team coordination and fight selection. Engaging because she is tanky rather than because her team is ready wastes lockdown when carries are clearing, recalling, dead, zoned, or out of range. She should check ally position before every commit. Always diving the enemy carry when their frontline is exposed bypasses easy kills and gives peel champions the isolated fight they want. She should kill the closest punishable champion when her team can burst them. Starting fights into large enemy minion waves without a clear angle allows minions to block skillshots, hide enemy movement, and slow follow-up. She should help trim the wave first, then look for engages when enemies have fewer bodies to hide behind. Ignoring enemy disengage and cleanse-style answers before committing her ultimate can leave her team without a reliable way to continue the fight. She should track who has been saving escape tools and throw R at targets that cannot easily remove or dodge the threat. Building or choosing augments with no plan for the team's damage profile can leave carries unprotected or enemies ignoring her. She should match her setup to the lobby, taking durability when she is the only frontliner and leaning into pressure only when another champion can absorb the first wave of spells.

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FAQ

Sejuani

FAQ

Is Sejuani a good pick in ARAM: Mayhem? Yes, if your team needs a front line that can start fights and survive the first counter-hit. Pick her when you have damage behind you, because Sejuani creates windows more than she finishes kills alone. The tradeoff is that bad engages are very obvious; if you miss your entry or go in without follow-up, you can be kited down before your team catches up. What is Sejuani’s main job in Mayhem fights? Your job is to force clean contact on the enemy backline or peel divers off your carries, depending on which side has the stronger engage. If your team has poke and scaling, stand near them and punish anyone who walks too far forward. If your team has burst, look for the first locked-down target and make the fight happen before the enemy resets spacing. Should I always engage with Sejuani? No. Engage when your team is close enough to hit the target immediately, not just because you see an angle. If your damage dealers are clearing waves, low health, or stuck behind terrain, hold your engage and threaten instead. The tradeoff of waiting is giving up some pressure, but the tradeoff of forcing is usually worse: you spend your crowd control and become the enemy’s easiest focus target.

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