ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #71

Taric build ARAM Mayhem i najlepsze ulepszenia

Taric jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Taric Taric the Shield of Valoran Wojownik / Tank / Mag
TierT3
Ranga#71
Win rate50.66%
Pick rate0.25%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate50.32%
Pick rate10.05%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate55.23%
Pick rate6.34%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate52.56%
Pick rate5.73%

N/Aelementy

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.01%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.55%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.50%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.51%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.78%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.69%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.49%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.21%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.93%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.35%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

52.77%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.32%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.19%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.58%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.58%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.58%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

53.55%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.55%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
59.00%
Pick rate
4.76%
Gry
361

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT159.00%4.76%361
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.53%
Pick rate
4.48%
Gry
340

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT158.53%4.48%340
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.56%
Pick rate
4.99%
Gry
378

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.56%4.99%378
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.28%
Pick rate
6.99%
Gry
530

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.28%6.99%530
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.17%
Pick rate
7.15%
Gry
542

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.17%7.15%542
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.11%
Pick rate
5.29%
Gry
401

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.11%5.29%401
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.37%
Pick rate
5.09%
Gry
386

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.37%5.09%386
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
53.18%
Pick rate
12.25%
Gry
929

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.18%12.25%929
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.14%
Pick rate
4.62%
Gry
350

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.14%4.62%350
Sonic Boom Sonic Boom Sonic Boom Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.87%
Pick rate
8.03%
Gry
609

Wybierz Sonic Boom, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.87%8.03%609
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.39%
Pick rate
5.79%
Gry
439

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.39%5.79%439
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.97%
Pick rate
10.05%
Gry
762

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.97%10.05%762
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
51.95%
Pick rate
17.29%
Gry
1,311

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.95%17.29%1,311
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.89%
Pick rate
14.82%
Gry
1,124

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.89%14.82%1,124
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
50.82%
Pick rate
12.09%
Gry
917

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.82%12.09%917
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.72%
Pick rate
6.42%
Gry
487

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.72%6.42%487
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.51%
Pick rate
6.42%
Gry
487

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.51%6.42%487
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
10.60%
Gry
804

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.00%10.60%804
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.56%
Pick rate
14.88%
Gry
1,128

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.56%14.88%1,128
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
49.09%
Pick rate
5.80%
Gry
440

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.09%5.80%440
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
49.06%
Pick rate
12.66%
Gry
960

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.06%12.66%960
All For You All For You All For You Złote
Rzadkość
Złote
Tier
T4
Win rate
48.86%
Pick rate
13.87%
Gry
1,052

Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.86%13.87%1,052
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.83%
Pick rate
5.08%
Gry
385

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.83%5.08%385
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
48.66%
Pick rate
4.44%
Gry
337

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.66%4.44%337
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
48.59%
Pick rate
15.39%
Gry
1,167

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.59%15.39%1,167
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.55%
Pick rate
4.54%
Gry
344

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.55%4.54%344
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.61%
Pick rate
9.36%
Gry
710

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.61%9.36%710
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.25%
Pick rate
11.53%
Gry
874

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.25%11.53%874
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.05%
Pick rate
4.01%
Gry
304

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.05%4.01%304
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
61.29%
Pick rate
1.23%
Gry
93

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.29%1.23%93
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
60.14%
Pick rate
1.82%
Gry
138

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.14%1.82%138
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
58.70%
Pick rate
1.21%
Gry
92

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.70%1.21%92
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
57.14%
Pick rate
1.20%
Gry
91

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.14%1.20%91
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.82%
Pick rate
1.16%
Gry
88

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.82%1.16%88
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.70%
Pick rate
1.28%
Gry
97

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.70%1.28%97
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
56.52%
Pick rate
2.43%
Gry
184

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.52%2.43%184
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.14%
Pick rate
2.44%
Gry
185

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.14%2.44%185
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.55%
Pick rate
1.45%
Gry
110

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.55%1.45%110
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
54.46%
Pick rate
1.33%
Gry
101

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.46%1.33%101
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
54.20%
Pick rate
1.73%
Gry
131

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.20%1.73%131
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
53.66%
Pick rate
1.62%
Gry
123

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.66%1.62%123
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.49%
Pick rate
2.84%
Gry
215

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.49%2.84%215
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.41%
Pick rate
2.32%
Gry
176

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.41%2.32%176
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.21%
Pick rate
2.06%
Gry
156

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.21%2.06%156
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.07%
Pick rate
3.65%
Gry
277

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.07%3.65%277
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.78%
Pick rate
1.42%
Gry
108

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.78%1.42%108
Empyrean Promise Empyrean Promise Empyrean Promise Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.14%
Pick rate
3.09%
Gry
234

Wybierz Empyrean Promise, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.14%3.09%234
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
52.00%
Pick rate
1.98%
Gry
150

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.00%1.98%150
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.67%
Pick rate
1.58%
Gry
120

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.67%1.58%120
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.40%
Pick rate
1.41%
Gry
107

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.40%1.41%107
Crack Open That Egg Crack Open That Egg Crack Open That Egg Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.99%
Pick rate
2.66%
Gry
202

Wybierz Crack Open That Egg, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.99%2.66%202
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.31%
Pick rate
2.10%
Gry
159

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.31%2.10%159
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.18%
Pick rate
3.71%
Gry
281

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.18%3.71%281
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
1.50%
Gry
114

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.00%1.50%114
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.69%
Pick rate
2.15%
Gry
163

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.69%2.15%163
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
49.50%
Pick rate
1.33%
Gry
101

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.50%1.33%101
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.49%
Pick rate
1.31%
Gry
99

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.49%1.31%99
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.21%
Pick rate
1.66%
Gry
126

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.21%1.66%126
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.79%
Pick rate
2.73%
Gry
207

Wybierz I'm a Baby Kitty Where is Mama, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.79%2.73%207
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.00%
Pick rate
2.97%
Gry
225

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.00%2.97%225
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.22%
Pick rate
1.42%
Gry
108

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.22%1.42%108
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.58%
Pick rate
1.93%
Gry
146

Wybierz Upgrade Mikaels Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.58%1.93%146
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.57%
Pick rate
2.69%
Gry
204

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.57%2.69%204
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.51%
Pick rate
2.27%
Gry
172

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.51%2.27%172
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.39%
Pick rate
2.19%
Gry
166

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.39%2.19%166
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
46.24%
Pick rate
2.28%
Gry
173

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.24%2.28%173
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
45.95%
Pick rate
1.46%
Gry
111

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.95%1.46%111
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.83%
Pick rate
3.48%
Gry
264

Wybierz Empowered By The Faithful, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.83%3.48%264
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.16%
Pick rate
1.23%
Gry
93

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.16%1.23%93
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.00%
Pick rate
1.58%
Gry
120

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.00%1.58%120
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.96%
Pick rate
1.70%
Gry
129

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.96%1.70%129
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.86%
Pick rate
1.75%
Gry
133

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.86%1.75%133
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
42.86%
Pick rate
1.57%
Gry
119

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.86%1.57%119
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
59.30%
Pick rate
1.13%
Gry
86

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.30%1.13%86
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.58%
Pick rate
0.87%
Gry
66

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.58%0.87%66
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.74%
Pick rate
0.80%
Gry
61

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.74%0.80%61
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.17%
Pick rate
0.76%
Gry
58

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.17%0.76%58
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
53.16%
Pick rate
1.04%
Gry
79

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.16%1.04%79
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
52.63%
Pick rate
0.75%
Gry
57

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.63%0.75%57
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
51.19%
Pick rate
1.11%
Gry
84

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.19%1.11%84
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.41%
Pick rate
1.12%
Gry
85

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.41%1.12%85
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
49.12%
Pick rate
0.75%
Gry
57

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.12%0.75%57
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.14%
Pick rate
0.92%
Gry
70

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.14%0.92%70
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
45.90%
Pick rate
0.80%
Gry
61

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.90%0.80%61
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.83%
Pick rate
0.95%
Gry
72

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.83%0.95%72
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
44.16%
Pick rate
1.02%
Gry
77

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.16%1.02%77
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.84%
Pick rate
0.96%
Gry
73

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.84%0.96%73
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.53%
Pick rate
1.12%
Gry
85

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.53%1.12%85
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
43.14%
Pick rate
0.67%
Gry
51

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.14%0.67%51
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.19%
Pick rate
0.84%
Gry
64

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.19%0.84%64
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
38.33%
Pick rate
0.79%
Gry
60

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.33%0.79%60

Taric Skill Combos

Extracted from the skill order guide

Skill Order
REQW

R > E > Q > W is the default order.

REQW

Normal skill order: E max first, Q max second, W max last; take R whenever available.

Taric Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Taric counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Taric is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Taric Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Taric Taric Taric T3
Tier
T3
Ranga
#71
Win rate
50.66%
Pick rate
0.25%

Taric jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Team functions Taric needs most

Reliable engage delivery: Taric’s strongest spells punish enemies who are already committed. Pair him with champions that can dash, dive, or force a clump so his stun and ultimate matter.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi

Master Yi loves any champion that lets him stay alive through the first burst while he keeps attacking. Taric gives him protection, healing support, and a linked stun angle from a champion who can enter the backline quickly.

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira

Samira wants a chaotic close-range fight where enemies are already controlled and panicking. Taric supplies frontline presence, a stun threat from two positions, and a protection window that lets Samira finish her spin instead of instantly getting blown up.

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana

Diana gives Taric what he often lacks: a clean way to force multiple enemies into one area. Taric gives Diana the durability to survive after she pulls attention onto herself.

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo

Yasuo benefits from extended melee fights, protection while he commits, and enemies being forced to dodge predictable lines. Taric’s linked stun can come from Yasuo’s forward position, and Yasuo’s wind wall can buy Taric time to walk into range.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog’Maw

Kog’Maw gives Taric the sustained damage he needs in front-to-back fights. Taric gives Kog’Maw a bodyguard, healing support, a stun threat against divers, and a powerful answer when enemies commit everything to reach him.

Taric ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityTaric is mainly a defensive enchanter-tank who protects carries, punishes melee champions that walk too far forward, and wins extended fights through repeated healing.Taric becomes a tempo stabilizer who makes chaotic engages playable by creating a safe pocket for his team to fight inside during high-mobility brawls.Shift from reactive protection to proactively shaping where your team is allowed to stand.
Ultimate TimingTaric can sometimes use Cosmic Radiance reactively into obvious all-ins, waiting to see the enemy commit before responding with his protection.The best casts are usually earlier, pressed when the fight is becoming unavoidable rather than when allies are already at the edge of death.Cast Cosmic Radiance before the enemy burst decides the fight, not after health bars vanish.
Bastion LinkingThe default link is often your main carry, allowing Taric to attach Bastion and wait for the enemy to overcommit before engaging.The correct link changes more often; link the ally about to force contact or receive the enemy engage, such as a Snowball assassin or hunted backline.Constantly re-evaluate which ally is creating or receiving pressure right now.
Dazzle UsageDazzle is often saved for predictable melee approaches, allowing Taric to walk up and cycle spells with more setup time.Use Dazzle to cut off movement paths, aiming where enemies must travel after Snowball or dash, because a missed stun creates a bigger punish window.Predict enemy movement paths after engage tools rather than aiming where they stand.
Teamfight SpacingTaric can sit between frontline and backline, linking a key ally and reacting to enemy engages from a comfortable position.Stand close enough that your linked spell angle matters, acting as the center of a small fighting zone, since allies outside that zone may not benefit in time.Compress the team around you; isolated allies cannot receive your protection in time.

Champion Analysis

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Taric the Shield of Valoran serves as a protective support and tank in ARAM: Mayhem, defined by his ability to shield, heal, and grant invulnerability to his team. His primary strategic value lies in his ultimate, Radiance, which grants invulnerability to all nearby allies including himself. This ability stands as the strongest save tool in ARAM, capable of negating enemy burst damage such as Xerath or Annie ultimates and potentially saving the entire team at critical moments. However, Radiance has a 2.5-second channel time, requiring players to predict incoming damage and cast early rather than reactively. Starlight's Touch functions as Taric's primary healing tool, keeping the team healthy during lulls in combat. The healing scales with armor, meaning Taric's healing output increases as he builds armor items. Bastion grants bonus armor to a tethered ally, reinforcing his protective identity. Dazzle stuns enemies in a line and serves as a peel tool, stopping diving assassins from reaching backline carries. Taric's strengths include his game-changing invulnerability ultimate, reliable healing, practical crowd control, and strong base tankiness. His weaknesses require careful consideration. The prediction requirement on Radiance means mistimed casts can waste the ability entirely. He lacks mobility, making him vulnerable to kiting and positioning mistakes. His damage output is low, meaning he relies heavily on teammates to provide kill pressure. Against sustained poke compositions, his healing may struggle to keep pace with incoming damage. Team coordination is essential, as Taric's protective abilities require allies to remain nearby and play around his cooldowns. In practical terms, Taric excels when teams group tightly and engage around his ultimate timing. He struggles when teammates spread too far for Bastion tethers or when enemies maintain sustained poke pressure rather than committing to burst windows. His protective kit makes him particularly valuable against teams relying on telegraphed burst damage, where a well-timed Radiance can completely negate enemy win conditions.

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Taric wins messy fights when he is early, not when he is late. In ARAM: Mayhem, treat him as a front-line stabilizer who turns enemy engages into bad trades. Position where your linked ally can threaten a stun, where your heals and shields reach the people being hit, and where your ultimate can cover the part of the fight that actually decides the kill. Start fights from a linked ally, not from your own feet. If your carry, diver, or Snowball user can step up safely, link them before the fight and angle the stun through their position. This makes the enemy dodge two bodies instead of one, which is much harder in the narrow lane. Do not open with a slow, obvious walk-up unless the enemy has already used key poke or crowd control. Use minion waves as your approach timer. When your wave crashes, enemy skillshots get blocked and their backline has less room to kite. Follow your best initiator, not your loudest teammate. If a bruiser or assassin lands Snowball and has enough health to survive the first burst, link them and prepare your protection. Your best fights often start after the enemy commits. When a diver lands on your carry, step toward the carry, not toward the enemy backline. Link, stun through the diver's path, and force them to either retreat through your control or keep hitting into your sustain. Hold the delayed team protection for the real burst window. Casting it too early lets the enemy back away and re-enter after it ends. Casting it too late means your carry dies before it matters. Use it when the enemy has already committed bodies, dashes, or ultimates and cannot freely disengage. Do not chase the first target if your backline is still exposed. When a fight is lost, peel backward in layers. Stun the closest chaser, shield the ally most likely to be hit next, and walk toward your side of the lane instead of turning for a low-chance kill. Taric saves games by getting two people out, not by dying for one more auto. Do not retreat in a straight clump. Back up in a shallow spread: carry behind you, second frontliner near the side, low-health allies outside obvious splash zones. Stand slightly off-center when threatening a stun. From an angle, your linked stun path cuts across their retreat line and makes them walk into your team's damage or give up space. Against area-control teams, keep one step between allies. Group for the moment you need the shield, heal, stun, or ultimate coverage, then spread again once the burst passes. Snowball is best as a confirmation tool, not a panic button. Throw it when the enemy carry has limited sidestep space, when minions are cleared, or when your ally has already started a fight. If you land Snowball, wait before taking it unless the fight is ready. Check three things: your linked ally can follow, your team is in range to damage, and the enemy cannot instantly isolate you. When ahead, push with the wave and threaten angles, not blind dives. When neutral, let poke teams show their hand first. When behind, stop forcing long chases. Protect waveclear, punish divers, and take short fights where the enemy has to walk into your stun path to reach your carries. Taric is strongest when the enemy has to fight inside your team's formation. Keep your link useful, save your biggest protection for committed damage, and make every engage pass through a stun or a heal-backed frontline.

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Taric wins Mayhem games by making one good fight impossible for the enemy to finish. He should not play like a pure engage tank that sprints in alone. Instead, Taric the Shield of Valoran stands close enough to his carry or bruiser so that his link, heal pattern, and stun threat matter, then punishes enemies who step too far forward. The best fights start when the enemy has already spent poke, dash tools, or crowd control into his frontline. Walking in first with no follow-up results in getting kited, while walking in second and keeping the team connected makes the fight very hard for the enemy to clean up. During the early game, Taric should start slightly behind his most reliable damage dealer rather than in the front brush every wave. He needs a nearby ally to turn short trades into winning trades, so keeping the carry inside protection range and stepping forward only when the minion wave is present is essential. Early trades should be short: walk up with the wave, threaten stun, take one small exchange, then reset behind minions and heal up with the team. Snowball should be used early as a punish tool, not a random engage button. If an enemy walks past their frontline, landing Snowball closes the gap for stun setup or forces them to burn mobility. In the mid game, Taric starts deciding fights by standing close enough to the ally most likely to enter the fight, usually a bruiser, diver, or short-range carry. Mid game trades are about baiting commitment: show at the edge of enemy range, let them throw poke or crowd control, then step in once something important misses. Snowball becomes a fight-starting or fight-following tool here. Defensive augments should be used before enemy burst lands, not after the carry is already dead. Late game Taric should be glued to the fight's win condition. If the hypercarry is dealing damage, stand beside or slightly in front of them and deny divers. If the team wins by diving, attach to the diver and enter as a pair. Casual poke should be avoided entirely, as late death timers and Mayhem damage spikes punish sloppy health loss. Late Snowball is high risk and should be used to follow a confirmed engage, punish an isolated carry, or re-enter a fight where the team is already collapsing. Before every fight, Taric must decide who he is protecting and who he is punishing. If the enemy dives the carry, peel first and make the diver waste their entry. If the team's diver finds a real angle, follow second and make that engage last longer than the enemy can handle. Taric is at his best when the enemy has already committed and cannot easily walk away.

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Taric the Shield of Valoran excels when fights develop on his terms, using delayed crowd control and team protection to control engagement timing. His core strength lies in forcing enemies to commit into his linked frontline, where Bastion allows his stun and defensive abilities to originate from two positions simultaneously. This makes it difficult for assassins and bruisers to identify safe attack angles. Taric performs best in grouped, extended fights where he can layer defensive tools progressively rather than all at once. When ahead, Taric converts leads through patient pressure rather than aggressive pursuit. He creates safe pockets around the wave, allowing carries to hit structures and poke champions to operate from behind his positioning. The enemy must spend major tools just to initiate fights, which plays directly into Taric's comfort zone. His Dazzle threat forces enemies to dodge sideways and lose wave control, creating engage windows when they burn mobility to escape. Cosmic Radiance should be held until enemy counter-engage is committed, as early casting allows opponents to back away and wait out the protection. Taric's ahead weaknesses emerge when he overextends or misuses resources. Chasing beyond link range leaves fed carries exposed to shutdown opportunities. Using his ultimate for low-value poke trades allows enemies to reset and force the next wave advantage. Starting fights while teammates are staggered after shopping or collecting relics wastes his grouped-fight power. Layering every defensive tool into fake engages lets enemies reset and punish on the next entry. When behind, Taric shifts from playmaker to fight fixer. His priority becomes preventing the next death rather than winning the lane immediately. He links the teammate most likely to be engaged upon, plays behind the minion wave, and uses heals conservatively while avoiding free crowd control. When enemies dive his backline, he stuns the diver already inside his formation instead of chasing enemy carries. Cosmic Radiance becomes a turn tool for caught allies who have nearby teammates ready to follow up, not a desperate save for doomed targets. Behind-play weaknesses include resource exhaustion and poor target selection. If Taric runs dry after one skirmish, enemies can stall until he becomes useless. Following desperate engages into enemy backlines without team follow-up wastes tools needed for counter-dive. Casting his ultimate after teammates scatter wastes the protection window. Contesting relics or waves that require walking into fogged skillshots and layered crowd control creates unrecoverable losses. Risk management centers on patience and positioning. Taric should block routes to carries with his body rather than chasing low-health targets. He must stay linked to the true win condition, often a single scaling or high-damage champion, rather than spreading attention evenly. The comeback pattern requires denying first burst, stunning overstepping enemies, and spending Cosmic Radiance only when teammates can keep fighting during its protection window. One committed enemy dive can become a clean turn if Taric preserves his tools for the right moment.

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Taric the Shield of Valoran defines his identity in ARAM: Mayhem through the synergy between his passive and his spell cycle. Bravado empowers his basic attacks after casting abilities, making those attacks essential for refreshing spells and sustaining frontline presence. Without weaving attacks between casts, Taric becomes a slow, predictable shield bot rather than a champion who controls space. The passive rewards hitting any available target, including minions and pets, rather than tunneling on enemy carries. Starlight's Touch provides healing that scales with fight duration and ally proximity. Positioning determines its value, as split teams reduce its effectiveness. The heal works best when paired with shielding or ultimate timing rather than cast reactively at the first sign of damage. Teams with multiple melee champions or durable skirmishers benefit most from prioritizing this ability. Bastion transforms Taric from a local support into a two-point threat by linking to an ally. This link projects his other abilities from both bodies, enabling double-angle stuns and safer ultimate placement. The pre-fight link decision often determines fight outcomes, as linking the wrong target shrinks Taric's threat range and leaves his ultimate arriving in useless positions. Re-linking when fight plans change keeps his projected spells relevant. Dazzle serves as Taric's primary engage, peel, and zone tool. The visible wind-up and directional firing require leading targets and using terrain to limit dodge options. When paired with Bastion, the stun threatens from two angles, catching enemies who dodge one body but forget the other. Holding E for peel protects carries better than chasing enemy backlines, and missing it entirely creates a clear window for enemies to engage or dive. Cosmic Radiance defines Taric's fight-warping presence with delayed invulnerability for affected allies. The delay creates the central skill test: casting too early lets enemies disengage, while casting too late leaves allies dead before protection arrives. The ultimate applies around both Taric and his Bastion-linked ally, making W setup critical for coverage. Proper timing punishes enemy overcommit by letting them spend resources into protected targets. Enemies counter by disengaging during the delay, splitting the team, or baiting the cast with fake engages. Taric's overall identity centers on cycling spells through attacks, positioning for multi-ally value, and timing his ultimate to answer enemy commitment. He wins by denying resets, sustaining through extended brawls, and creating double-angle threats that force enemies to respect both his position and his linked ally's position simultaneously.

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Taric is forgiving when teammates play around him, but becomes unforgiving when players waste the linked stun, cast the ultimate too late, or attempt to tank without hitting anything. In ARAM: Mayhem, one bad cast can turn into a full lane wipe quickly, so recognizing and recovering from mistakes is essential. Mechanical mistakes often center on the linked stun. Casting while the linked ally is too far back, facing the wrong angle, or moving away from the target causes the stun line to miss from both positions, losing engage threat and giving enemies a clean window to punish. Players should check both angles before casting and aim through an ally already inside the enemy team rather than forcing the stun from Taric's position. After a miss, stepping back toward carries and waiting for the next linked stun is safer than pretending the engage still exists. Linking the safest teammate by habit parks the strongest playmaking tool behind the fight, leaving bruisers or assassins to dive without follow-up. The correct action is linking the teammate who will contest space: the engager before a fight, the carry when enemies dive, or the low-health ally during peel situations. Casting the ultimate after burst has already landed wastes the invulnerability on dead allies. The ultimate should be used when enemies are committed but before their full burst connects, such as after hard engage begins or when a diver reaches the carry. Healing without building passive rhythm by spamming spells while standing still results in weak healing and no pressure. Players should weave basic attacks when safe, hitting minions, frontline champions, or anything in reach to keep the spell cycle moving. Walking past minions and tanks to reach the backline leads to being kited, separated from the linked ally, and punished. Accepting the closest legal target and controlling the front edge of the battle is more effective than sprinting through enemies alone. Using Snowball as a solo engage button while the team is too far away or the link is on the wrong player results in arriving alone, eating crowd control, and dying before creating value. Snowball should be treated as a repositioning tool, taken only when the team can follow or the enemy target is already trapped. Aiming the stun where enemies are standing instead of where they must move allows dashes and sidesteps to dodge easily. Aiming through choke points, wall-side paths, or the direction enemies must travel to chase carries improves accuracy. Decision mistakes include picking every fight as if Taric is the main tank, which loses health before the actual engage and forces defensive tools early. Letting a true engager take first contact, then stepping up when enemies commit, is more effective. Saving the ultimate for the perfect five-man moment often means the best carry dies before it is cast. Using it for the players who will decide the fight, such as the fed damage dealer or committed diver, is better than waiting for perfection. Linking the diver and forgetting the backline is under threat allows assassins or fighters to kill carries while Taric tunnels on offensive projection. Deciding before each wave whether the team needs engage support or anti-dive support prevents this. Fighting in wide open space makes crowd control easy to dodge and the ultimate less effective. Looking for fights around minion waves, terrain edges, or brush entrances where enemies have fewer sidesteps improves outcomes. Ignoring minion waves because of the support role loses push and removes safe attack targets. Helping trim waves when no engage is happening maintains combat flow.

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FAQ

Taric

FAQ

Is Taric a frontline tank or an enchanter in ARAM: Mayhem? Play him as a frontline enchanter, not a pure meat shield. If your team is ready to fight around you, stand close enough to threaten a stun and keep heals flowing; if they are poking from far back, you will run out of useful things to do. The tradeoff is that Taric is strong in committed fights but much weaker when both teams refuse to walk in. When should I pick Taric in Mayhem? Pick Taric when your team has melee carries, short-range bruisers, or champions that want to dive after Snowball. If your lineup has several long-range poke champions who never want to stand near you, Taric loses a lot of value. He protects clumped allies extremely well, but he cannot force scattered teammates to benefit from his kit. Who should I link with as Taric? Link the ally who is most likely to enter the fight first or get focused hardest. If you have a diving carry, link them before they commit so your stun angle and protection follow their engage. The tradeoff is that linking a backline carry is safer, but it can make your offensive pressure much weaker.

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