ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #42

Briar build ARAM Mayhem i najlepsze ulepszenia

Briar jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Briar Briar the Restrained Hunger Wojownik / Tank / Mag
TierT2
Ranga#42
Win rate51.02%
Pick rate0.36%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate58.20%
Pick rate16.70%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate57.75%
Pick rate9.27%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate60.74%
Pick rate5.32%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

58.37%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.46%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.09%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

55.93%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

59.63%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.25%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

61.54%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.99%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

62.27%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.83%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.35%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

55.78%

N/A

Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

60.43%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

60.43%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

52.96%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

52.96%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.60%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate56.25%
Pick rate14.58%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate55.46%
Pick rate5.24%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate53.73%
Pick rate4.56%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.42%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.09%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.28%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.07%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

53.40%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.38%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.32%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

58.46%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

61.46%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

58.37%

N/A

Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

55.10%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

55.10%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

51.00%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

51.00%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.83%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.83%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate58.72%
Pick rate18.35%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate46.30%
Pick rate6.90%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate49.29%
Pick rate6.23%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.90%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.50%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.48%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.98%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.23%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

40.57%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

47.06%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.89%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.88%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.35%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

51.31%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.94%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

50.40%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

50.40%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

50.40%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

48.76%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

48.76%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate47.03%
Pick rate27.37%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate48.25%
Pick rate22.91%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate52.80%
Pick rate1.96%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.93%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.16%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.55%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.72%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.77%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.21%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.42%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.99%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

61.04%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

54.35%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.55%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

48.06%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

48.51%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

48.51%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

56.27%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

56.27%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

51.72%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

51.72%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
57.64%
Pick rate
6.40%
Gry
569

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.64%6.40%569
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.78%
Pick rate
3.89%
Gry
346

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.78%3.89%346
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.56%
Pick rate
4.25%
Gry
378

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.56%4.25%378
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
55.52%
Pick rate
9.28%
Gry
825

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.52%9.28%825
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.84%
Pick rate
8.94%
Gry
795

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.84%8.94%795
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
53.95%
Pick rate
10.67%
Gry
949

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.95%10.67%949
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.85%
Pick rate
4.68%
Gry
416

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.85%4.68%416
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
53.66%
Pick rate
5.22%
Gry
464

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.66%5.22%464
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.59%
Pick rate
12.53%
Gry
1,114

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.59%12.53%1,114
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.52%
Pick rate
4.31%
Gry
383

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.52%4.31%383
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
53.27%
Pick rate
4.48%
Gry
398

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.27%4.48%398
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
53.25%
Pick rate
11.26%
Gry
1,001

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.25%11.26%1,001
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.13%
Pick rate
4.49%
Gry
399

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.13%4.49%399
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
52.96%
Pick rate
22.77%
Gry
2,024

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.96%22.77%2,024
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.84%
Pick rate
8.52%
Gry
757

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.84%8.52%757
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.74%
Pick rate
4.93%
Gry
438

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.74%4.93%438
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.52%
Pick rate
5.14%
Gry
457

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.52%5.14%457
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
52.27%
Pick rate
9.17%
Gry
815

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.27%9.17%815
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
52.16%
Pick rate
5.46%
Gry
485

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.16%5.46%485
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.71%
Pick rate
5.59%
Gry
497

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.71%5.59%497
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
51.52%
Pick rate
5.92%
Gry
526

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.52%5.92%526
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
50.97%
Pick rate
4.06%
Gry
361

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.97%4.06%361
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
50.94%
Pick rate
9.56%
Gry
850

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.94%9.56%850
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.92%
Pick rate
5.48%
Gry
487

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.92%5.48%487
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.59%
Pick rate
4.80%
Gry
427

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.59%4.80%427
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.47%
Pick rate
8.31%
Gry
739

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.47%8.31%739
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.24%
Pick rate
6.92%
Gry
615

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.24%6.92%615
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
49.91%
Pick rate
5.97%
Gry
531

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.91%5.97%531
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.58%
Pick rate
9.42%
Gry
837

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.58%9.42%837
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
48.37%
Pick rate
5.51%
Gry
490

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.37%5.51%490
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.78%
Pick rate
4.57%
Gry
406

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.78%4.57%406
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.75%
Pick rate
3.84%
Gry
341

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.75%3.84%341
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.28%
Pick rate
2.18%
Gry
194

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.28%2.18%194
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
59.19%
Pick rate
2.51%
Gry
223

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT259.19%2.51%223
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
58.96%
Pick rate
1.95%
Gry
173

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.96%1.95%173
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
58.72%
Pick rate
3.16%
Gry
281

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT258.72%3.16%281
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
58.71%
Pick rate
2.97%
Gry
264

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.71%2.97%264
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.23%
Pick rate
1.79%
Gry
159

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.23%1.79%159
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.46%
Pick rate
3.31%
Gry
294

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.46%3.31%294
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.25%
Pick rate
3.24%
Gry
288

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.25%3.24%288
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.95%
Pick rate
1.89%
Gry
168

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.95%1.89%168
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
55.70%
Pick rate
2.67%
Gry
237

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.70%2.67%237
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.68%
Pick rate
1.98%
Gry
176

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.68%1.98%176
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
55.26%
Pick rate
2.99%
Gry
266

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.26%2.99%266
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
54.66%
Pick rate
1.81%
Gry
161

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.66%1.81%161
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.60%
Pick rate
1.96%
Gry
174

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.60%1.96%174
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.69%
Pick rate
1.68%
Gry
149

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.69%1.68%149
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.39%
Pick rate
2.65%
Gry
236

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.39%2.65%236
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.71%
Pick rate
2.28%
Gry
203

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.71%2.28%203
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
52.26%
Pick rate
1.74%
Gry
155

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.26%1.74%155
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
52.20%
Pick rate
1.79%
Gry
159

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.20%1.79%159
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.52%
Pick rate
1.86%
Gry
165

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.52%1.86%165
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
51.35%
Pick rate
2.91%
Gry
259

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.35%2.91%259
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.13%
Pick rate
2.49%
Gry
221

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.13%2.49%221
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.77%
Pick rate
2.92%
Gry
260

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.77%2.92%260
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
50.50%
Pick rate
2.25%
Gry
200

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.50%2.25%200
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.27%
Pick rate
2.06%
Gry
183

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.27%2.06%183
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
49.38%
Pick rate
1.82%
Gry
162

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.38%1.82%162
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
49.21%
Pick rate
2.13%
Gry
189

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.21%2.13%189
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.11%
Pick rate
1.90%
Gry
169

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.11%1.90%169
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.03%
Pick rate
1.74%
Gry
155

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.03%1.74%155
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
48.82%
Pick rate
1.91%
Gry
170

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.82%1.91%170
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.84%
Pick rate
2.87%
Gry
255

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.84%2.87%255
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
47.72%
Pick rate
2.22%
Gry
197

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.72%2.22%197
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.55%
Pick rate
3.22%
Gry
286

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.55%3.22%286
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.37%
Pick rate
2.99%
Gry
266

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.37%2.99%266
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
46.88%
Pick rate
2.16%
Gry
192

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.88%2.16%192
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
46.64%
Pick rate
2.68%
Gry
238

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.64%2.68%238
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.09%
Pick rate
2.59%
Gry
230

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.09%2.59%230
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.97%
Pick rate
2.55%
Gry
227

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT240.97%2.55%227
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
62.00%
Pick rate
1.12%
Gry
100

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT362.00%1.12%100
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
61.81%
Pick rate
1.62%
Gry
144

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT361.81%1.62%144
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.78%
Pick rate
1.03%
Gry
92

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.78%1.03%92
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.97%
Pick rate
0.88%
Gry
78

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.97%0.88%78
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
58.88%
Pick rate
1.20%
Gry
107

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT358.88%1.20%107
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.62%
Pick rate
1.30%
Gry
116

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.62%1.30%116
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.62%
Pick rate
0.98%
Gry
87

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.62%0.98%87
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.41%
Pick rate
1.21%
Gry
108

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.41%1.21%108
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.14%
Pick rate
1.42%
Gry
126

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.14%1.42%126
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.12%
Pick rate
1.10%
Gry
98

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.12%1.10%98
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.07%
Pick rate
1.20%
Gry
107

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.07%1.20%107
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.80%
Pick rate
1.55%
Gry
138

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.80%1.55%138
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
55.65%
Pick rate
1.39%
Gry
124

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.65%1.39%124
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.02%
Pick rate
0.98%
Gry
87

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.02%0.98%87
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
53.79%
Pick rate
1.48%
Gry
132

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.79%1.48%132
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.64%
Pick rate
1.24%
Gry
110

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.64%1.24%110
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.59%
Pick rate
1.52%
Gry
135

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.59%1.52%135
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.51%
Pick rate
1.16%
Gry
103

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.51%1.16%103
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.84%
Pick rate
0.97%
Gry
86

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.84%0.97%86
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.73%
Pick rate
1.48%
Gry
132

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.73%1.48%132
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
47.57%
Pick rate
1.16%
Gry
103

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.57%1.16%103
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.29%
Pick rate
1.45%
Gry
129

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.29%1.45%129
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
47.20%
Pick rate
1.41%
Gry
125

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.20%1.41%125
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.75%
Pick rate
0.87%
Gry
77

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.75%0.87%77
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
46.72%
Pick rate
1.37%
Gry
122

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.72%1.37%122
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
46.56%
Pick rate
1.47%
Gry
131

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.56%1.47%131
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
45.45%
Pick rate
0.87%
Gry
77

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.45%0.87%77
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.66%
Pick rate
1.16%
Gry
103

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.66%1.16%103
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.40%
Pick rate
1.19%
Gry
106

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.40%1.19%106
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
41.38%
Pick rate
0.98%
Gry
87

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.38%0.98%87
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
37.65%
Pick rate
0.96%
Gry
85

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.65%0.96%85
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
62.12%
Pick rate
0.74%
Gry
66

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT462.12%0.74%66
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
61.19%
Pick rate
0.75%
Gry
67

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT461.19%0.75%67
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
60.38%
Pick rate
0.60%
Gry
53

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT460.38%0.60%53
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
59.62%
Pick rate
0.58%
Gry
52

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT459.62%0.58%52
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
57.81%
Pick rate
0.72%
Gry
64

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT457.81%0.72%64
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.14%
Pick rate
0.63%
Gry
56

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT457.14%0.63%56
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
55.71%
Pick rate
0.79%
Gry
70

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT455.71%0.79%70
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
52.38%
Pick rate
0.71%
Gry
63

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.38%0.71%63
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.79%
Pick rate
0.71%
Gry
63

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.79%0.71%63
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
0.61%
Gry
54

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.61%54
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.06%
Pick rate
0.60%
Gry
53

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.06%0.60%53
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
47.69%
Pick rate
0.73%
Gry
65

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.69%0.73%65
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.27%
Pick rate
0.62%
Gry
55

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.27%0.62%55
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.45%
Pick rate
0.74%
Gry
66

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.45%0.74%66
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
44.62%
Pick rate
0.73%
Gry
65

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.62%0.73%65
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.86%
Pick rate
0.64%
Gry
57

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.86%0.64%57
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
41.43%
Pick rate
0.79%
Gry
70

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Briar Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (specifically for Attack Speed or On-Hit Augments)

Briar Counters

Counters and threats extracted from the matchup guide

Counters

Counters

4

Briar counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Ranga
#104
Win rate
49.32%
Pick rate
0.48%

Yuumi jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aphelios Aphelios Aphelios T2
Tier
T2
Ranga
#39
Win rate
52.50%
Pick rate
0.53%

Aphelios jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Countered By

5

Briar is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vex Vex Vex T2
Tier
T2
Ranga
#44
Win rate
51.87%
Pick rate
0.41%

Vex jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Briar Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Briar Briar Briar T2
Tier
T2
Ranga
#42
Win rate
51.02%
Pick rate
0.36%

Briar jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

What Briar Needs From Her Team

Hard Follow-Up: She commits first. If teammates hesitate, she dies.

Zilean Zilean Zilean T3
Tier
T3
Ranga
#89
Win rate
49.11%
Pick rate
0.49%

Zilean jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Gragas Gragas Gragas T3
Tier
T3
Ranga
#96
Win rate
49.46%
Pick rate
0.50%

Gragas jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hard Follow-Up: She commits first. If teammates hesitate, she dies. Disengage or Counter-Engage: If she dives a fed carry and gets peeled, she needs a Zilean or Gragas to turn the enemy counter-attack into a second fight. Anti-Poke Support: She has no answer to heavy poke before level 6. She needs a healer or a shielder to bridge the gap until she can force an all-in. Top Teammate Synergies Zilean (Speed and Resurrection Safety Net)

Synergy Mechanism: Zilean is arguably Briar's best partner in Mayhem. The speed boost from Time Warp allows Briar to close the gap during her ultimate or W activation, often reaching targets before they can react. More importantly, Chronoshift (R) solves Briar's biggest weakness: over-committing. If Briar dives the backline and gets burst down, Zilean brings her back up with full health, resetting the fight while enemy cooldowns are down.

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn (Setup and Upgrade Value)

Synergy Mechanism: Ornn provides the reliable crowd control Briar lacks. His R knocks enemies up in a line, grouping them perfectly for Briar to land a multi-man fear or just cleave through them with her W. In Mayhem, Ornn also provides item upgrades, which makes Briar's mid-game spike even more terrifying.

Soraka Soraka Soraka T3
Tier
T3
Ranga
#77
Win rate
50.36%
Pick rate
0.55%

Soraka jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Soraka (Sustain to Ignore Poke)

Synergy Mechanism: Briar has no range and no sustain outside of her lifesteal, which only works if she is attacking something. Soraka allows Briar to survive the pre-6 poke phase. Once Briar hits 6, Soraka's global R allows Briar to dive towers or deep backlines without instantly dying to burst.

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo (The Ultimate Combo)

Synergy Mechanism: This is a classic "knockup into ult" combo. Briar's R applies a slow and knockback, and her E can sometimes disrupt positioning, but Ornn or Malphite are better setup. However, Yasuo works well with Briar because he can follow her dive instantly. Once Briar creates chaos, Yasuo uses his E to dash through the fight, using his windwall to block the crucial auto-attacks or projectiles that would kill Briar during her channel.

Lillia Lillia Lillia T1
Tier
T1
Ranga
#1
Win rate
57.84%
Pick rate
0.75%

Lillia jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lillia (Speed and Spread Damage)

Synergy Mechanism: Lillia and Briar form a "run at you" composition. Lillia's passive burns enemies and her speed boost from Q makes her hard to catch. She can initiate with her R, putting enemies to sleep. Briar then runs in while they are asleep, guaranteeing a clean engage. The speed boost from Lillia's movespeed also helps Briar stick to targets.

Briar ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoPlays patient, waiting for enemies to step out of position before engaging. Functions as a sustained bruiser who slowly grinds down the enemy frontline.Shifts from patient fisherman to primary engage threat and burst diver. The window to wait shrinks because enemies with damage augments will delete your team.Stop waiting for perfect engages; create chaos immediately or get punished by enemy damage augments.
Skill UsageCan afford to burn E somewhat freely since the cooldown isn't punishing. Prioritizes W max for sustain and consistent damage output.E cooldown becomes a vulnerability window as enemies punish you when stuck in frenzy. Save E for guaranteed engages or emergency disengages only.Treat E as a critical resource; being stuck in frenzy with no escape means death.
Augment InfluenceNo equivalent system exists. Briar plays as a consistent stat-check brawler who wins through lifesteal and sustained fighting.Healing augments enable raid boss dives while damage augments transform her into an assassin. Playstyle must adapt to augment type immediately.Identify your augment type and commit fully to either outlasting or assassinating.
Snowball RiskPrimary engage tool that is reliable and low-risk. Land it on a squishy, fly in, pop W, and hope your team follows.A calculated risk rather than free engage. Increased damage means you can get burst down before W healing kicks in.Track enemy burst augments and crowd control before committing to Snowball engages.
Build AdaptationBuilds for sustain and survivability with Ravenous Hydra, Sterak's Gage, and tank items for extended brawls.Power spikes arrive faster, favoring aggressive builds. Match runes and items to augments rather than using a static build.Don't autopilot builds; adapt itemization and runes to complement your augment path.
Target SelectionOften hits whatever is closest since W forces attacks on the nearest target. Positioning is about hovering at E range.Requires careful setup. Enemy carries with defensive augments or Zhonya's can trap you. Use Q stun to redirect frenzy to the right target.E directly to the squishiest, least-augmented target and use Q to lock them down.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Briar the Restrained Hunger is a melee fighter-assassin in Hextech Mayhem, known for explosive burst damage and excellent sustainability. She is a special Noxian experiment, an artificial lifeform created through dark alchemy with a rampaging Darkin beast sealed inside her. This duality drives her gameplay: she has innocent curiosity but frequently loses control when the Darkin power emerges. Her passive, Blood Frenzy, grants bonus lifesteal at low health, making her sustainability grow stronger as fights continue. Her Q, Headbutt, serves as her core mobility and damage tool, charging forward and damaging enemies in her path for engaging and chasing. Her W, Chilling Scream, provides crowd control by fearing nearby enemies, which is useful for interrupting abilities and initiating fights. Her E, Bloodbath, heals Briar and grants a shield when she has not attacked recently, giving her sustain between fights. Her ultimate, Certain Death, releases the sealed Darkin power, entering a frenzied state with massive attack damage, attack speed, and lifesteal bonuses while becoming immune to crowd control. In Hextech Mayhem, an ulting Briar is like an uncontrollable beast rampaging through the enemy team, nearly impossible to stop. Her straightforward yet devastating ultimate makes her one of the most terrifying melee fighters in the mode. Briar shares thematic connections with fellow Noxian blood-magic champion Vladimir. In practice, Briar’s strategic value lies in her ability to dive into the enemy team, absorb damage with her passive and E, and then become a monstrous threat once she activates Certain Death. Her fear from Chilling Scream allows her to disrupt enemy formations and peel for herself. Her sustain.

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Briar the Restrained Hunger thrives on chaos in ARAM: Mayhem, but blind aggression loses games. As the primary engage tool for your team, look for angles where your ultimate can hit a high-priority mage or marksman. Cooldowns are fast, but death timers are punishing, so wait for the enemy to waste a major crowd control ability before using Snack Bar ultimate to start the fight. Always charge Chilling Scream before going in—a fully charged scream fears enemies and sets up a clean ultimate entry or forces them to burn Flash. Without the fear, you often get kited to death before your blood frenzy does real work. Positioning is critical in the single lane: use bushes to break line of sight against poke champions like Ziggs or Xerath. When pushing the wave, stand to the side of minions to avoid splash damage, and use the minion wave as a shield for Head Rush dashes. Bait out hooks or skill-shot stuns from behind minions before committing. Snowball is your backup engage and only reliable gap-closer if ultimate is down; do not waste it on poke. Save it for when an enemy oversteps, then follow the pattern: Snowball to close, auto-attack, then Head Rush to stun. Against slippery champions like Ezreal or Tristana, hold Snowball until they use their escape or you will be stranded. Target selection is critical because once ultimate lands or frenzy activates, you lose control of attacks. Always aim for the squishiest, highest-damage target—ulting a tank forces you to chew on them while their backline kills you. If stuck in a bad frenzy, use Chilling Scream to push enemies away, creating distance even while auto-attacking. The lifesteal from frenzy can save you if you switch to a low-health enemy. You do not have to be the initiator; if your team has better engage, play counter-engage by ulting the backline carries who step up to damage your frontline. Your scream also serves as a powerful disengage tool to peel assassins off your carries. Briar has no traditional escape, but you can use Head Rush on minions or champions to create distance. When frenzy ends, the self-slow is a death sentence—immediately use Chilling Scream to slow pursuers while retreating. Recognize wave states: when your wave pushes, enemies are under tower, making dives risky without an exit plan—use this time to poke with scream or look for Snowball angles. When enemy wave pushes, fight on your side with tower cover, where your ultimate can hit multiple targets and scream fears the whole squad. Only tower dive if you have a clear kill and a way to drop aggro, and communicate with your team to follow up. Look for augments that enhance sustain, damage during frenzy, or crowd control duration—trigger windows often align with ultimate cooldown, so save damage-boosting augments for your engage combo. When behind, shift focus to peeling for your carries, zoning with scream, and building tankier—your stun, fear, and slow remain valuable even when damage falls off. Wait for the enemy to make a mistake, then capitalize on a single catch to turn the game around.

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Briar the Restrained Hunger approaches Mayhem ARAM as a melee all-in threat with zero disengage, surviving or dying by her engagement timing. Early game from levels one through six, she must not stand on the minion wave like a tank; she positions to the side near health relics or just outside enemy poke radius, threatening a Snowball instead of farming. She hovers at the edge of experience range, sidestepping to brush edges to force enemy choices. She does not poke; she waits for a lethal all-in angle, letting enemies waste major cooldowns before engaging. Snowball is her only gap-closer, used to tag a squishy or key crowd-control threat, then following up with Q to fear and W for auto attacks. Augments that grant sustain or durability allow slightly more aggressive play, while damage augments demand greater respect for her fragility. She stalls the wave if the enemy has strong poke, letting them push to her tower for a Snowball engage under turret, and pushes only if her team has a strong level three spike for a dive. If ahead, she zones enemies off the wave and takes the health relic, then looks for another Snowball. If behind, she plays back, soaks experience, and waits for overextension, as feeding early kills turns her into a walking health pack. The immediate goal is level six, where her ultimate transforms her threat range from melee only to global pressure. The mid game from levels seven through eleven is where Briar shines. With ultimate available, lifesteal scaling, and item components, she transitions to a primary initiator who can delete a backliner. She stays in fog or side brushes as much as possible, forcing enemies to face-check or waste abilities. She looks for pick angles, using her ultimate to snipe a low-health target or a squishy who steps forward. If ultimate is down, Snowball engages on a target who used escape or peel. Her trading pattern is binary—go all-in or do nothing; half-committing gets her killed. Snowball becomes a setup tool for ultimate: tag a target, fly in, then cast R on a priority target in the back. Mid-game augments define her build: healing or shield augments let her play as a bruiser diving multiple enemies, while pure damage augments call for assassin play of killing one and hoping the team follows. She pushes with her team when ultimate is available, forces objectives if ahead, and isolates the enemy carry using lifesteal to sustain through tower aggro with teammate follow-up. If behind, she switches to peeling for her own carry or diving the enemy frontline, letting her team initiate before following up on a low target. The late game, level twelve and beyond, is brutal for melee all-in champions due to high damage and longer crowd control. Briar becomes a high-risk, high-reward initiator where one good ultimate wins the game and one bad engage loses it. She never stands in the front line, hiding in side brush or far back until the moment to strike, forcing enemies to save crowd control elsewhere. She still does not poke; she waits for a decisive engagement, ideally when enemies clump or key peel abilities are on cooldown. Snowball serves as a backup plan for sticking after ultimate or for disengage with E. Late-game augments provide massive stat spikes; defensive or healing augments are activated on engage, while purely offensive augments require waiting for a tank or support to go first. She pushes as a unit, avoiding being caught alone, and stalls only for key cooldowns or positional advantage.

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When you start snowballing, Briar becomes a dive bomber that most backlines cannot handle. You trigger this state by securing two early kills or stacking significant health through your first major item spike. The trigger condition is having a gold lead, completed boots, and your ultimate off cooldown while the enemy team lacks point-and-click hard crowd control like Lissandra or Vi. Use your ultimate to start fights; do not wait for a perfect flank. In Mayhem, the respawn timers and damage values favor aggression. Launch yourself at the highest priority target standing near their tower. The sheer pressure of a fed Briar jumping from fog of war forces enemies to burn defensive sums immediately. The enemy team splits or dies. If they collapse on you, your team cleans up. If they run, you take towers. Your blood frenzy creates a zone where squishies cannot exist. If you rolled augments that grant ability haste or healing amplification, the downtime between engages disappears. You can dive, kill, reset, and dive again before the enemy respawns. Use this tempo to end the game before they scale. The biggest throw risk is diving into a full team that has their ultimates ready. Just because you can one-shot the ADC does not mean you should dive under the inhibitor tower at full health. Check the minimap. If your team is dead or shopping, do not force a 1v5. You provide the engage, but you need the follow-up to secure the objective. Dying alone gives the enemy a shutdown bonus and lets them push back. To sustain the lead, buy defensive stats early. Damage is rarely the issue; getting blown up during your ultimate landing animation is. Pick up a Sterak's Gage or Guardian Angel to cover your vulnerability window when your blood frenzy ends and you are stuck in the middle of five enemies. If you survive the initial burst, your healing keeps you standing through the entire fight. When playing from behind, things go wrong when the enemy has heavy crowd control or your early dives fail. A behind Briar cannot force 1v1s anymore, and your ultimate becomes a suicide button if used carelessly. The trigger condition is dying three or more times without kills, or the enemy carries completing their core items while you are still building components, especially against multiple stuns or knock-ups. Shift from assassin to disruptor. Stop using your ultimate to start fights; save it for counter-engage. Let your tank or support go in first. When the enemy commits their cooldowns, look for a flank angle and use your ultimate to disrupt their backline, not to kill them. Your goal is to create chaos and pull attention away from your carries. You might die, but you trade your life for the enemy team's formation. If you force the enemy ADC to flash and run, your team can win the frontline skirmish. Look for augments that provide tankiness, tenacity, or healing on damage. These help you survive the burst that deletes you. Without tenacity augments, respect the chain-cc. To avoid unrecoverable fights, do not chase kills into the enemy jungle or past inhibitor towers. Play for the wave. Clear minions with Chilling Scream and auto attacks. Briar clears waves efficiently once she has ability points. Deny the enemy the push, force them to siege, and look for a desperate all-in only when they dive your tower. For the recovery plan, build tank. Abandon the full damage build. Items like Jak'Sho, The Protean or Titanic Hydra allow you to sit in fights longer.

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Briar the Restrained Hunger enters ARAM: Mayhem as a relentless drain tank whose entire survival depends on constant combat. Her passive, Crimson Curse, removes natural health regeneration and instead heals her based on damage dealt to enemies, with reduced effect against minions. Every ability that connects applies a bleed, and bleeding enemies heal her. In Mayhem’s high-damage, constant fights, this makes her refuse to die as long as she is hitting something. When low, she should look for a fresh target or a minion wave to auto and use Q, as the healing is instant and significant. She should not retreat to base just because she is low; finding something to hit will likely let her recover. The downside is strict: if stunned, grounded, or disengaged, she has zero natural recovery. She is fully committed to the drain, so she cannot over-rely on the heal when facing heavy crowd control, executes like Darius or Pyke, or anti-heal items. Her primary engage tool is Q, Head Rush, a point-and-click leap that stuns the target. In Mayhem, this is her only reliable way to stick to slippery enemies and can be used to start fights, punish overextended foes, or interrupt key channels like Katarina’s Death Lotus or Miss Fortune’s Bullet Time. The cooldown is low enough for quick trades, but she must save it for priority targets in teamfights; wasting it on a tank or a minion leaves her without a gap-closer and vulnerable to kiting. Level this first. Her damage engine is W, Blood Frenzy, which grants attack speed and movement speed but forces her to automatically attack the nearest enemy, prioritizing champions. In Mayhem, the attack speed steroid is massive, turning her into a lawnmower in the middle of the enemy team. She should activate W only after already on top of her target, using Q first to close the gap. The self-panic mechanic means she loses control of her movement, so she must check surroundings before pressing the button; a minion wave can cause her to waste the frenzy. The lifesteal combined with her passive keeps her upright through burst, but this is her punishment window—she cannot retreat or Flash while frenzied. Smart enemies will save hard crowd control for this moment. She can cancel the frenzy early with a recast of W (Chilling Scream) to slow enemies for disengage or chase, or to escape if needed. E, Chilling Scream, is her defensive layer and execution tool. Charging the scream increases damage and slow, and a fully charged scream knocks back enemies. Enemies below a certain health threshold are executed instantly. In Mayhem, the execute threshold is generous, so she should look for those finishers. She should not always go for the full charge; a quick tap E to slow is often better. In teamfights, the fully charged knockback can peel divers off her backline or disrupt a grouped enemy team. If she is low and about to die, charging E can create a window for her passive to heal her or buy time for cooldowns. Wasting E means losing her only disengage, leaving her helpless during W downtime. Her global ultimate, R, Certain Death, defines her playstyle. She marks a target and leaps across the map, crashing down and fearing nearby enemies. The fear is the most valuable part—it disrupts formation and gives her team a free engage window. She can use it to catch isolated enemies or start a 5v5 by fearing the backline. However, once she presses R, she is locked in and will fly to that person no matter what.

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Briar the Restrained Hunger in ARAM: Mayhem is a stat-check brawler who forces fights and refuses to die, but her kit has built-in self-destruct mechanisms. The most common mechanical mistakes involve her E channel, Q usage, W self-slow, and R leash range. Canceling the E charge early reduces damage and applies a much shorter slow, wasting the cooldown. Hold the charge until the indicator turns red to secure the knockup and massive slow that sets up Q. If the charge is whiffed, do not force a follow-up Q; instead use an uncharged E to heal from a minion wave and reset health for the next skirmish. Wasting Q on a full-health tank dashes Briar into melee with no gap-closer left, allowing enemies to peel. Save Q for priority targets or to dodge key abilities, and wait until the tank is low enough for the execute damage to matter. If Q lands on the wrong target, immediately look to E heal off a minion rather than commit to an auto-attack train on an unkillable enemy. Ignoring the self-slow penalty from W while chasing a target out of range makes Briar an easy skillshot target and negates her movement. Reactivate W or let it expire the moment the target cannot be reached. If caught in the self-slow, cast E to soak incoming damage with its damage reduction until the penalty fades. Mismanaging the R leash range by continuing to chase after blood frenzy ends leads to overextending deep into enemy territory with no cooldowns. Track the leash mentally and break off if the target runs too far; the goal is to kill in the initial burst. If overextended, use the E dash to jump a wall or create space immediately rather than trying to walk out. Decision mistakes are equally punishing. Engaging into heavy crowd control without waiting for the enemy to burn their stuns, knockups, or polymorphs results in Briar being locked down with no natural CC break during frenzy, leading to death before she can heal or cast E. Act as cleanup crew and diver, not a tank initiator into five people with CC. If caught in a CC chain, spam E as you come out to survive follow-up burst. Using E offensively into a losing fight removes Briar's only defensive tool, leaving her in the middle of the enemy team with no damage reduction. Treat E as a defensive reset first, using it to heal off minions or reduce incoming burst; only use the offensive slam when a kill is certain or teammates are following up. If E is wasted offensively, commit to the attack and focus the lowest armor target to lifesteal as much health as possible. Ignoring Snowball setup against ranged compositions forces Briar to take heavy poke damage before even reaching the enemy. Use Snowball to close distance safely, then dash, Q, and W to engage without eating free poke. If too much poke is taken, stop and heal from a minion wave rather than forcing an engage at low health. Building pure damage into burst comps results in Briar being deleted the moment her E damage.

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FAQ

Briar

FAQ

Is Briar strong in ARAM: Mayhem? She is a strong skirmisher and diver who thrives in chaotic fights. Mayhem's accelerated gold and experience lets her reach her core item spikes faster, turning her into a mid-game raid boss. She struggles against heavy peel or disengage, so draft matters more than raw mechanics. What is Briar's win condition in this mode? Your goal is to isolate and delete a high-value target before their team can react. You use your ultimate to create instant man-advantage fights or to catch enemies overextended. If you dive into five people without a plan, you will get stunned and melted, so wait for your team's engage or a clear punish window. How do I use her Q effectively? Use Q to gap-close and apply a healing reduction when you are already on top of someone. It resets your auto-attack timer, so weave it between right-clicks for maximum damage. Save it if the enemy has a dash ready, as you can follow their escape and stick to them.

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