ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #168

K'Sante build ARAM Mayhem i najlepsze ulepszenia

K'Sante jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

K'Sante K'Sante the Pride of Nazumah Wojownik / Tank
TierT5
Ranga#168
Win rate42.97%
Pick rate0.19%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate48.25%
Pick rate12.14%
#2
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Win rate43.85%
Pick rate5.80%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate45.14%
Pick rate4.95%

N/Aelementy

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

48.16%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.06%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

48.94%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

46.73%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

48.75%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.91%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

49.59%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.06%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

48.92%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

49.20%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.54%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

43.70%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.32%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.32%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

46.17%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

46.17%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

46.17%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

47.63%
Sheen Sheen Sheen
Cena łączna
900
Cena
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

47.63%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate45.58%
Pick rate8.33%
#2
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Win rate47.58%
Pick rate8.33%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Win rate47.58%
Pick rate8.33%

N/Aelementy

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

48.97%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.62%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

49.52%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.80%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

46.21%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Cena łączna
3,300
Cena
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

48.08%
Protoplasm Harness Protoplasm Harness Protoplasm Harness
Cena łączna
2,500
Cena
800

+600 Health +20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, +10% Move Speed , and 25% Tenacity.

52.08%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

48.08%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.77%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.71%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

46.64%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

46.64%

N/A

Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

45.77%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

45.77%
Sheen Sheen Sheen
Cena łączna
900
Cena
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

45.77%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

45.71%
Sheen Sheen Sheen
Cena łączna
900
Cena
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

45.71%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

47.11%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

47.11%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

47.11%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.57%
Pick rate
5.63%
Gry
348

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.57%5.63%348
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
4.46%
Gry
276

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.00%4.46%276
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
49.10%
Pick rate
7.15%
Gry
442

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.10%7.15%442
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.60%
Pick rate
6.95%
Gry
430

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.60%6.95%430
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.33%
Pick rate
9.70%
Gry
600

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.33%9.70%600
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.06%
Pick rate
4.67%
Gry
289

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.06%4.67%289
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.00%
Pick rate
6.19%
Gry
383

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.00%6.19%383
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
46.35%
Pick rate
11.75%
Gry
727

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.35%11.75%727
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
45.78%
Pick rate
12.46%
Gry
771

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.78%12.46%771
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.74%
Pick rate
4.17%
Gry
258

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.74%4.17%258
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.64%
Pick rate
8.89%
Gry
550

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT145.64%8.89%550
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.51%
Pick rate
4.87%
Gry
301

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT145.51%4.87%301
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.10%
Pick rate
4.12%
Gry
255

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.10%4.12%255
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
44.96%
Pick rate
3.85%
Gry
238

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.96%3.85%238
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.95%
Pick rate
5.29%
Gry
327

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.95%5.29%327
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
44.86%
Pick rate
4.72%
Gry
292

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.86%4.72%292
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
44.52%
Pick rate
4.57%
Gry
283

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.52%4.57%283
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
44.36%
Pick rate
14.90%
Gry
922

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.36%14.90%922
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.22%
Pick rate
8.66%
Gry
536

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.22%8.66%536
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.16%
Pick rate
4.43%
Gry
274

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.16%4.43%274
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.45%
Pick rate
4.69%
Gry
290

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT143.45%4.69%290
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
43.37%
Pick rate
5.37%
Gry
332

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.37%5.37%332
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
43.14%
Pick rate
20.50%
Gry
1,268

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.14%20.50%1,268
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.11%
Pick rate
7.27%
Gry
450

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT143.11%7.27%450
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
42.97%
Pick rate
12.30%
Gry
761

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.97%12.30%761
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
42.62%
Pick rate
7.89%
Gry
488

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.62%7.89%488
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.05%
Pick rate
4.88%
Gry
302

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT142.05%4.88%302
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
41.54%
Pick rate
15.76%
Gry
975

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT141.54%15.76%975
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
41.19%
Pick rate
7.89%
Gry
488

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT141.19%7.89%488
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
40.59%
Pick rate
11.59%
Gry
717

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT140.59%11.59%717
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
39.89%
Pick rate
5.84%
Gry
361

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT139.89%5.84%361
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
51.37%
Pick rate
2.36%
Gry
146

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.37%2.36%146
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
50.66%
Pick rate
2.46%
Gry
152

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.66%2.46%152
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.32%
Pick rate
2.39%
Gry
148

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.32%2.39%148
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
47.79%
Pick rate
1.83%
Gry
113

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.79%1.83%113
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.42%
Pick rate
1.57%
Gry
97

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.42%1.57%97
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
47.06%
Pick rate
2.47%
Gry
153

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.06%2.47%153
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.51%
Pick rate
2.78%
Gry
172

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.51%2.78%172
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
46.27%
Pick rate
2.17%
Gry
134

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.27%2.17%134
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
45.98%
Pick rate
2.81%
Gry
174

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.98%2.81%174
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
45.63%
Pick rate
2.59%
Gry
160

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.63%2.59%160
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.00%
Pick rate
1.94%
Gry
120

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.00%1.94%120
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
44.95%
Pick rate
1.76%
Gry
109

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.95%1.76%109
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
44.63%
Pick rate
1.96%
Gry
121

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.63%1.96%121
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
44.54%
Pick rate
1.92%
Gry
119

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.54%1.92%119
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.16%
Pick rate
3.73%
Gry
231

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.16%3.73%231
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.03%
Pick rate
2.17%
Gry
134

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.03%2.17%134
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
43.75%
Pick rate
2.59%
Gry
160

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.75%2.59%160
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
43.36%
Pick rate
1.83%
Gry
113

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.36%1.83%113
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
43.36%
Pick rate
2.31%
Gry
143

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.36%2.31%143
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
43.01%
Pick rate
3.12%
Gry
193

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.01%3.12%193
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
42.86%
Pick rate
3.39%
Gry
210

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.86%3.39%210
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
42.72%
Pick rate
1.67%
Gry
103

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.72%1.67%103
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.99%
Pick rate
2.93%
Gry
181

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT241.99%2.93%181
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
41.88%
Pick rate
1.89%
Gry
117

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.88%1.89%117
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
40.82%
Pick rate
2.38%
Gry
147

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.82%2.38%147
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.65%
Pick rate
3.46%
Gry
214

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.65%3.46%214
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
40.00%
Pick rate
1.78%
Gry
110

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.00%1.78%110
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
39.84%
Pick rate
2.07%
Gry
128

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT239.84%2.07%128
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
39.82%
Pick rate
1.83%
Gry
113

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.82%1.83%113
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
39.62%
Pick rate
1.71%
Gry
106

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.62%1.71%106
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
39.62%
Pick rate
1.71%
Gry
106

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.62%1.71%106
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.61%
Pick rate
1.63%
Gry
101

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT238.61%1.63%101
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.50%
Pick rate
3.02%
Gry
187

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT238.50%3.02%187
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
37.38%
Pick rate
1.73%
Gry
107

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT237.38%1.73%107
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
36.60%
Pick rate
3.14%
Gry
194

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT236.60%3.14%194
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
36.57%
Pick rate
2.17%
Gry
134

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT236.57%2.17%134
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
58.82%
Pick rate
0.82%
Gry
51

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.82%0.82%51
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
58.33%
Pick rate
0.97%
Gry
60

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.33%0.97%60
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.57%
Pick rate
0.91%
Gry
56

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.57%0.91%56
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.44%
Pick rate
1.33%
Gry
82

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.44%1.33%82
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.58%
Pick rate
1.54%
Gry
95

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.58%1.54%95
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.85%
Pick rate
0.95%
Gry
59

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.85%0.95%59
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
1.07%
Gry
66

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.07%66
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
48.75%
Pick rate
1.29%
Gry
80

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.75%1.29%80
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
48.39%
Pick rate
1.00%
Gry
62

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.39%1.00%62
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
46.88%
Pick rate
1.03%
Gry
64

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.88%1.03%64
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.84%
Pick rate
1.28%
Gry
79

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.84%1.28%79
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.30%
Pick rate
0.87%
Gry
54

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.30%0.87%54
Sonic Boom Sonic Boom Sonic Boom Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.15%
Pick rate
1.26%
Gry
78

Wybierz Sonic Boom, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.15%1.26%78
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
45.59%
Pick rate
1.10%
Gry
68

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.59%1.10%68
All For You All For You All For You Złote
Rzadkość
Złote
Tier
T4
Win rate
45.31%
Pick rate
1.03%
Gry
64

Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.31%1.03%64
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
44.59%
Pick rate
1.20%
Gry
74

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.59%1.20%74
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
43.86%
Pick rate
0.92%
Gry
57

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.86%0.92%57
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.86%
Pick rate
0.92%
Gry
57

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.86%0.92%57
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.82%
Pick rate
1.44%
Gry
89

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.82%1.44%89
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.18%
Pick rate
1.42%
Gry
88

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.18%1.42%88
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.86%
Pick rate
0.91%
Gry
56

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.86%0.91%56
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.31%
Pick rate
1.26%
Gry
78

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.31%1.26%78
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.11%
Pick rate
1.23%
Gry
76

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.11%1.23%76
Crack Open That Egg Crack Open That Egg Crack Open That Egg Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.11%
Pick rate
0.92%
Gry
57

Wybierz Crack Open That Egg, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.11%0.92%57
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.96%
Pick rate
1.34%
Gry
83

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.96%1.34%83
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
40.51%
Pick rate
1.28%
Gry
79

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.51%1.28%79
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
39.33%
Pick rate
1.44%
Gry
89

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT339.33%1.44%89
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
34.52%
Pick rate
1.36%
Gry
84

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT334.52%1.36%84
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
33.87%
Pick rate
1.00%
Gry
62

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT333.87%1.00%62
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
27.59%
Pick rate
1.41%
Gry
87

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT327.59%1.41%87

K'Sante Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E or R > W > E > Q

RWEQ

R > W > Q > E or R > W > E > Q

K'Sante Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

K'Sante counters these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sett Sett Sett T1
Tier
T1
Ranga
#11
Win rate
54.29%
Pick rate
0.70%

Sett jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tahm Kench Tahm Kench Tahm Kench T3
Tier
T3
Ranga
#99
Win rate
49.20%
Pick rate
0.73%

Tahm Kench jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

K'Sante is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fiora Fiora Fiora T2
Tier
T2
Ranga
#48
Win rate
51.73%
Pick rate
0.21%

Fiora jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lillia Lillia Lillia T1
Tier
T1
Ranga
#1
Win rate
57.84%
Pick rate
0.75%

Lillia jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

K'Sante Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
K'Sante K'Sante K'Sante T5
Tier
T5
Ranga
#168
Win rate
42.97%
Pick rate
0.19%

K'Sante jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Reliable Follow-Up Damage: K'Sante sets up kills with his W displacement and R repositioning, but he lacks the burst to finish targets alone during the early stages of a fight. Counter-Engage Protection: When he goes All Out, he loses his tank stats. He needs a secondary engager or a disengage tool to prevent his team from getting run over if he dives too deep. Top Teammate Synergies

Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo (High Value)

K'Sante's Q3 knock-up and his ultimate displacement set up Yasuo's Last Breath perfectly. In Mayhem, where Q spam is frequent, Yasuo gets constant opportunities to ult.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite (High Value)

Double knock-up layering. Malphite provides the instant engagement K'Sante sometimes lacks, while K'Sante provides the sustained lockdown and isolation.

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus (Medium-High Value)

Varus provides the long-range initiation K'Sante needs to close the gap. His Chain of Corruption acts as a setup tool, allowing K'Sante to walk up for his Q3 or R without using Snowball.

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn (Medium Value)

The "Unstoppable" wall synergy. Ornn's Call of the Forge God sets up a massive knock-up. K'Sante can chain his own CC on top of it, creating a 3-4 second lockdown window.

Pyke Pyke Pyke T3
Tier
T3
Ranga
#122
Win rate
48.56%
Pick rate
0.71%

Pyke jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pyke (Medium Value)

Execute sharing. K'Sante is excellent at getting targets low with his All Out combo but struggles to finish them before they escape. Pyke fixes this.

K'Sante ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityA patient, defensive warden who wins by out-sustaining poke and setting up picks with Ntofo Strikes while holding the front line.An aggressive initiator who forces fights early, creating chaos by tanking burst and using All Out form as the primary win condition.Shift from passive wall to active battering ram; waiting gets punished.
All Out TransformationPlayers often hold R too long, saving the transformation for a guaranteed kill or as a last-resort finisher on low-health targets.You transform earlier to start fights, dodge burst, or chase targets who would otherwise escape with mobility augments.Treat transformation as a power spike to start fights, not just a cleanup tool.
Skill PriorityMax Ntofo Strikes first for cooldown reduction and wave control, prioritizing poke, stun setup, and survivability over mobility.Ability haste augments free you to invest in W or E depending on augments, valuing damage reduction or repositioning over Q max.Adapt skill order to augments rather than defaulting to Q max first.
Snowball UsagePrimary engage tool used to close distance and start fights when Flash is down, often leading the team's engage attempt.Blind Snowballs are riskier; use to flank, follow up teammates, or reposition, saving engage for after enemy cooldowns.Use Snowball more carefully; enemies have more escapes and burst.
Teamfight LogicStand in front to body-block skill shots, hold a line, and peel for carries against a predictable front-to-back engagement flow.Peel over engage as carries get dove from multiple angles; use All Out mobility to reach back-line threats or kite front-liners.Prioritize peeling for carries over chasing; the front line is unpredictable.

Champion Analysis

Rola / Procent zwycięstw

Ranga

K'Sante the Pride of Nazumah is a tank-fighter who excels as a versatile frontline fighter in ARAM: Mayhem, distinguished by his unique form-switching mechanic and powerful engage capabilities. The mode's dramatically reduced cooldowns allow K'Sante to switch between forms with unprecedented frequency, making him exceptionally adaptable to any combat situation. His core identity revolves around three key elements: frontline fighting, form switching, and engage control. K'Sante's passive, All Out / All In, serves as the foundation of his gameplay. After casting his ultimate, he switches between two forms that offer distinct advantages. All Out form grants bonus damage for offensive pressure, while All In form provides bonus defense for survivability. This flexibility allows K'Sante to adapt his playstyle moment-to-moment based on whether the team needs damage output or defensive absorption. His ability kit supports a dynamic combat pattern. Ntofo Strikes, his Q ability, functions as his primary damage tool, punching forward for sustained damage through frequent use. Path Maker, his W ability, serves as his core defensive tool, granting a shield and charging forward to absorb damage while enabling engagement. Ardent Cleave, his E ability, provides a dash that deals damage and allows for flexible repositioning with frequent use in the mode. His ultimate, The Showstopper, represents his signature move and most impactful playmaking tool. He knocks up an enemy and slams them in a chosen direction, making it ideal for targeting enemy carries and isolating them for kills with teammate follow-up. Strategically, K'Sante thrives as an engage-focused frontline who can initiate fights and create opportunities for his team. His combination of shields, mobility, and displacement makes him effective at absorbing incoming damage while setting up kills on priority targets. The frequent form switching available in ARAM: Mayhem elevates his versatility beyond his standard gameplay, allowing him to seamlessly transition between offensive and defensive roles within the same engagement. His recommended builds focus on health and resistances to maximize survivability and engage potential, reinforcing his role as a durable initiator. K'Sante the Pride of Nazumah offers teams a flexible tank-fighter who can adapt to combat demands while providing reliable engage and frontline presence.

Kluczowe porady

Blog poradników / N/A

Blog poradników

K'Sante must dictate the pace of fights rather than react to them in ARAM: Mayhem, where high damage and frequent cooldowns punish passive play. Sitting back and waiting for perfect engages typically results in getting poked down. Instead, look for openings when enemy frontline champions overstep for marks or Snowballs. Use Ntofo Strikes to chip health and build passive stacks, then commit when a squishy target enters Q3 knockback range. Save the Q3 knockback for moments when teammates can follow up, then gap close with Snowball or E dash to isolate a target, flip the fight with the ultimate, and let burst-heavy allies delete them while K'Sante zones the rest. Positioning on the single-lane map requires standing at the front without lining up directly with the backline. Angle yourself to sidestep linear skillshots while still threatening Q3, and use ruined tower husks or thin side walls for cover against heavy poke. Health is a resource but not infinite, so avoid facetanking abilities just to land a Q. When the ultimate is ready, position near walls to slam targets into terrain for stuns, as enemies can often escape before full value is achieved in the open lane. Force fights near lane edges or tower ruins to maximize crowd control potential. Snowball serves as the primary gap-closer since jungle flanks do not exist. Throw it to punish immobile carries stepping up to last-hit or poke rather than randomly into groups. Landing Q3 first disorients enemies, making the incoming Snowball harder to dodge. Fly in, activate W for damage reduction and positioning, then assess whether to R a high-value target toward the team. Save Snowball for escape when getting engaged on, flying to distant minions or teammates to break enemy focus. After diving and eliminating a target, look for a Snowball onto a back minion wave to reset. When hit by heavy CC chains or burst augments, wait for CC to fade before Snowballing out to deny follow-up damage. K'Sante also serves as a bodyguard. Hold Q3 and W when enemy divers like Zed or Nocturne attack the backline, using Q3 to knock them away from carries and W to soak damage. Using R defensively removes enemy resistances and creates distance, but check positioning to avoid sending an assassin toward low-health teammates. Mayhem augments change fight approach. With crowd control-triggered effects, prioritize landing Q3 and R stuns repeatedly. For tankiness augments scaling with hits, play aggressive early to stack. With dash-triggered augments, weave E between Q casts. For execute-based augments, save Q3 or R for low enemies to trigger resets or bonuses. When ahead after skirmishes, shove waves immediately using Q to clear while saving Q3 for zoning. Take tower plates and reset rather than diving without full health and cooldowns. When defending with dead teammates, let the wave come and stall under tower, using Q to last-hit and W to block tower shots. If enemies dive, R the tankiest enemy into tower range and stun them against walls. Only dive with numbers advantage or critically low enemies, communicating targets and backing off if taking too much tower damage. Target priority focuses on disrupting the enemy backline, primarily marksmen and mages. Use Q3 to knock them toward the team or R to strip resistances. In All Out form, K'Sante gains damage and mobility but loses tankiness, so focus the highest damage threat within reach rather than chasing supports. When behind, shift from playmaker to disengager, holding Q3 to interrupt enemy dashes and using W to block engage burst.

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Blog poradników

N/A / Ulepszenia

Blog poradników

K'Sante the Pride of Nazumah progresses through three distinct phases in ARAM: Mayhem, shifting from a defensive frontliner to an aggressive engage threat before settling into a careful late-game decision-maker. During the early game at levels 1 through 6, K'Sante should play like a traditional tank, starting near the front line and using Ntofo Strikes to last-hit minions while clipping enemy champions when they step up for poke. Mana management is critical, as spamming abilities off-cooldown will leave K'Sante out of mana before the first major fight. The goal is building stacks by hitting enemies, then looking for short trades with a Q3 knockback. Positioning should be centered on the bridge or slightly in front of ranged carries to block skillshots and threaten engage against overextending enemies. Snowball should be held for guaranteed follow-up, either after allies land crowd control or after landing a Q3 slow, rather than thrown randomly at long-range poke champions. Defensive augments enable more aggressive play to soak damage, while damage or utility augments encourage bullying isolated targets. Wave management depends on the matchup: push with a numbers advantage or against weak early clear, but stall near the tower and farm safely with Q against strong waveclear opponents. At levels 7 through 11, K'Sante transforms from a passive peeler into a dangerous engage threat once All-Out becomes available. The focus shifts to finding flanks and angles to isolate squishy targets, taking advantage of Mayhem's faster cooldowns or extra stats to force fights. Positioning requires hovering at the edge of enemy vision range, as standing too far back wastes engage potential while standing too far forward without backup invites poke damage. The trading rhythm involves poking with Q to apply slows and build stacks, then committing to a Q3 into R combo only when teammates can follow up, since All-Out provides damage and mobility at the cost of resistances. Snowball becomes the primary engage tool for catching priority targets and dragging them back with R. Augment power should be used to survive burst during All-Out, while mobility or haste augments help stick to targets afterward. Aggressive pushing to siege the inhibitor tower is ideal, using durability to tank shots during dives. In the late game at levels 12 and beyond, constant team fights and long death timers mean one bad engage can end the game. K'Sante must choose moments carefully, as All-Out damage is significant but no longer provides true tank durability. Staying with the team and avoiding solo face-checks is essential given Mayhem's high burst damage. Poke with Q slows approaching enemies to kite backward or set up catches, engaging only when high-value targets overextend. Snowball serves for repositioning, dodging critical abilities, or chasing down low-health enemies. Late-game augments often define the match, with defensive options supporting a frontline anchor role and offensive options enabling a bruiser playstyle to assassinate enemy carries during All-Out. When ahead, K'Sante should group and force a final fight, using R to drag an enemy for an instant kill before pushing the nexus. When behind, waiting for enemy mistakes, blocking key engage abilities with W, and peeling for damage dealers offers the best chance to turn fights.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

K'Sante's effectiveness in ARAM: Mayhem hinges on recognizing whether he is ahead or behind and adapting his playstyle accordingly. When ahead, indicated by winning the first major all-in and securing map control, K'Sante shifts from surviving to setting up dives and forcing unfair fights. The aggressive lead triggers when landing Ntofo Strikes on a squishy target, followed by using flash or Snowball to close the gap. When holding item and augment advantages, his passive damage shreds through enemy resistances, allowing him to force enemies to fight under their tower or lose the structure. When ahead, K'Sante should activate All Out immediately upon landing a wall stun or when his team lands crowd control on a priority target. The Mayhem cooldown is low enough that saving All Out is unnecessary. Augments change how leads are pressed: damage or healing augments warrant mixing in hybrid items like Sundered Sky or Spirit Visage rather than building full tank, since All Out converts health into damage. Reset or cooldown-reduction augments allow K'Sante to play like an assassin, looking for flanks and isolating carries. Throws are avoided by respecting enemy respawn timers and not diving past inhibitor towers when enemies are dead, as shutdown gold in Mayhem instantly erases leads. When closing out games, K'Sante's team relies on him to start fights rather than dancing around. He should use Snowball to force engagements and block poke shots for carries with his body and Ntofo Strikes shield, as his health pool can absorb skill shots that would kill his ADC. Dying while the team aces the enemy is a good trade; living while the team dies from waiting too long is a throw. When behind, indicated by losing the first fight badly, failing to secure a kill with All Out, or facing an anti-tank composition, K'Sante must shift from playmaker to peeler and setup tool. The critical mistake is forcing All Out transformation too early while under-leveled or under-itemized, as this removes bonus resistances and makes him squishier against fed enemy carries. Staying in base form preserves bonus resistances to survive initial burst. Path Maker should be saved exclusively for defense, blocking incoming damage or dashing away from dives. Behind players must adapt builds to pure utility and tankiness, building Thornmail against heavy healing or Knight's Vow to protect fed teammates rather than continuing damage builds hoping for resets. Snowball becomes the only reliable engage tool and should not be used to go in unless the team follows up. A well-placed wall creates zones enemies must respect, creating space for farming or taking health relics. Unrecoverable fights should be recognized before they start; if enemies have major augment or terrain advantages, letting them have a tower is preferable to giving up kills trying to save it. When behind, K'Sante cannot win 5v5 fights head-on and must look for picks on overextended targets, using patience as the primary mechanic to find windows back into the game.

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Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

K'Sante the Pride of Nazumah is a tank-fighter hybrid whose kit revolves around stacking and consuming marks through ability hits followed by basic attacks. In ARAM: Mayhem, where ability haste and damage are inflated, this passive triggers constantly, layering extra damage on every trade without requiring micromanagement. The rhythm is straightforward: hit a spell, auto-attack to detonate the mark, then repeat. This passive damage adds up quickly in early fights and helps clear waves faster, making auto-attacks between spells essential even in the first few minutes. In teamfights, the AoE from Q applies marks to multiple targets, allowing K'Sante to spread damage by auto-attacking different enemies in a cluster. Ranged champions who kite effectively can deny these procs by disengaging before K'Sante can auto-attack. Q serves as the primary damage and wave-clear tool, with the first two casts being short-range cones and the third cast being a wider slam that knocks up enemies. In Mayhem's high ability haste environment, K'Sante cycles through the three stacks rapidly, functioning as a knock-up machine. The third cast is the most reliable crowd control but has a visible wind-up that alert enemies can dodge. Missing Q3 is costly since it leaves K'Sante without lockdown for several seconds. W provides damage reduction and unstoppable status during its channel, followed by a slam that taunts enemies. This ability serves as both a defensive tool to absorb burst and an engage tool to set up combos. The taunt radius requires K'Sante to be in close range, and enemies can walk away during the channel if he holds it too long for maximum damage. Wasting W on minor poke leaves K'Sante vulnerable to all-ins in Mayhem's high-damage environment. E is a dash that grants a shield, with extended range and ally shielding when targeting a teammate. It functions as mobility, a dodge tool, and an escape mechanism. Dashing to an ally is often the best disengage option, while using E offensively without backup abilities ready can strand K'Sante in enemy territory. R transforms K'Sante from a tank into a high-damage, high-mobility fighter, sacrificing resistances for attack damage, ability haste, and life steal. In All Out form, W pulls enemies with him and E becomes a long-range dash that knocks up, enabling K'Sante to isolate and displace key targets. This transformation is powerful for executing low-health enemies or kidnapping squishy carries, but popping R at full health against a fresh enemy trades tankiness for damage that may not be necessary, making K'Sante surprisingly vulnerable to burst.

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Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

K'Sante in ARAM: Mayhem lives and dies by how he manages his two stances, with most losses coming from forcing the All Out transformation at the wrong time or missing the key displacement that should save the team. The mistakes fall into two categories: mechanical errors and decision errors. Mechanically, whiffing Q in All Out form loses the only consistent damage and slow during the transformation window. The correct approach is treating All Out Q as a melee-range execute tool by getting on top of the target with W or Snowball first, then point-blanking Q to guarantee the hit. If two consecutive Qs miss, disengage immediately and look for a W re-engage rather than chasing on foot. Using W as a generic dash instead of a damage reduction tool leads to taking full burst damage and getting deleted before passive stacks matter. Hold W for when the enemy commits major cooldowns, using it to soak a key ability and repositioning the dash to place the shield where it absorbs the most damage. Mishandling the R displacement direction saves enemy carries and puts K'Sante out of position. Always position so the back faces the team or tower, shoving targets into allies or against walls. Canceling the E dash too early stops short of the intended position and fails to shield allies or dodge skillshots. Let the full dash complete before inputting the next action. Decision mistakes include going All Out too early in a team fight, which loses tank stats immediately and leaves K'Sante vulnerable to crowd control and burst. Start in tank form, absorb the initial wave of damage and crowd control with W and E, and only press R when a high-priority target is low, isolated, or when mobility is needed to finish a fight. Ulting the wrong target, such as the enemy frontline tank or support, wastes best kill pressure on someone who was not a threat. Save R for enemy carries or squishy damage dealers that the team can collapse on. Ignoring Snowball as a setup tool results in taking free poke damage before reaching engage range. Use Snowball to mark a target, fly in, and follow up with Q for the slow and W for the shield. Fighting in the open instead of near terrain reduces opportunities to pin enemies with W stun and R displacement. Force fights near edges or health relic spots, using walls to stun targets and cut off escape paths. Overstaying in All Out form after the target dies ends the transformation deep in enemy lines with no tank stats. Once the primary target is down, immediately assess the exit. K'Sante rewards patience. Use tank form to test the enemy, absorb pressure, and find the right angle. Save All Out for the moment to close out a kill or turn a fight, and if the window is missed, reset and wait for the next one rather than forcing a bad play.

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FAQ

K'Sante

FAQ

Is K'Sante strong in ARAM: Mayhem? He is a solid pick because Mayhem's accelerated gold and experience lets him reach his powerful item spikes faster than on Summoner's Rift. You get to play in your All Out form more often, where his damage and mobility spike dramatically. However, he still relies on proper execution and team follow-up, so he is not a free win like some dedicated ARAM stompers. What is K'Sante's main role in Mayhem? Play him as a frontline tank who transitions into a diving bruiser during fights. You start engagements by absorbing poke and crowd control for your team. Once you isolate a target and go All Out, your job shifts to chasing down squishy carries and disrupting their backline. How do I use his passive, Ntofo Strikes, effectively? Space your abilities to weave auto-attacks between them, which triggers the bonus damage and reduces your cooldowns. In All Out form, these empowered autos deal percentage health damage, making them essential for melting tanks. Do not just spam keys; rhythm matters more than raw speed.

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