ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #140

Kha'Zix build ARAM Mayhem i najlepsze ulepszenia

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Kha'Zix Kha'Zix the Voidreaver Mag / Zabójca
TierT5
Ranga#140
Win rate46.45%
Pick rate0.44%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate47.76%
Pick rate12.28%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate47.43%
Pick rate6.07%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate47.68%
Pick rate4.76%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.03%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.91%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

46.55%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

44.95%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

46.48%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

45.36%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

45.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.38%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

48.11%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.46%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

49.34%
Opportunity Opportunity Opportunity
Cena łączna
2,700
Cena
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

46.16%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

44.61%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

46.08%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

46.08%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

45.59%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

45.59%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate39.73%
Pick rate12.86%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate46.93%
Pick rate7.43%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate45.65%
Pick rate6.29%

N/Aelementy

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

43.49%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

45.69%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

42.95%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

42.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

42.96%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

33.91%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

48.61%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

44.02%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

45.02%
Chempunk Chainsword Chempunk Chainsword Chempunk Chainsword
Cena łączna
3,000
Cena
250

+45 Attack Damage +450 Health +15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

42.32%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

39.18%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

47.18%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

40.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

40.35%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.79%
Guardian's Blade Guardian's Blade Guardian's Blade
Cena łączna
950
Cena
950

+30 Attack Damage +150 Health +15 Ability Haste

44.79%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

40.83%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

40.83%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

40.83%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate33.11%
Pick rate28.09%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate33.44%
Pick rate9.46%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win rate30.34%
Pick rate8.36%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

35.49%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

35.20%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

34.44%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

33.07%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

38.19%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

35.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

38.82%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

43.75%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

38.10%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

43.08%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

39.00%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

34.55%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

33.03%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

33.03%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

32.88%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

32.88%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

37.48%
Guardian's Blade Guardian's Blade Guardian's Blade
Cena łączna
950
Cena
950

+30 Attack Damage +150 Health +15 Ability Haste

37.48%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
54.63%
Pick rate
7.61%
Gry
1,016

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.63%7.61%1,016
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.55%
Pick rate
11.01%
Gry
1,469

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.55%11.01%1,469
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.63%
Pick rate
5.30%
Gry
707

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.63%5.30%707
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.83%
Pick rate
5.44%
Gry
726

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.83%5.44%726
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.39%
Pick rate
11.67%
Gry
1,558

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.39%11.67%1,558
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.22%
Pick rate
6.95%
Gry
928

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.22%6.95%928
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.86%
Pick rate
8.28%
Gry
1,105

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.86%8.28%1,105
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.47%
Pick rate
8.54%
Gry
1,140

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.47%8.54%1,140
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
49.13%
Pick rate
4.74%
Gry
633

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.13%4.74%633
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
49.13%
Pick rate
11.20%
Gry
1,494

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.13%11.20%1,494
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
47.65%
Pick rate
23.62%
Gry
3,152

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.65%23.62%3,152
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.13%
Pick rate
7.97%
Gry
1,063

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.13%7.97%1,063
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.09%
Pick rate
6.68%
Gry
892

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.09%6.68%892
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
46.52%
Pick rate
21.23%
Gry
2,833

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.52%21.23%2,833
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.11%
Pick rate
12.61%
Gry
1,683

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.11%12.61%1,683
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.07%
Pick rate
9.43%
Gry
1,259

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.07%9.43%1,259
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.96%
Pick rate
6.67%
Gry
890

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.96%6.67%890
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
45.55%
Pick rate
16.17%
Gry
2,158

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.55%16.17%2,158
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
45.24%
Pick rate
13.15%
Gry
1,755

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.24%13.15%1,755
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.23%
Pick rate
4.92%
Gry
657

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.23%4.92%657
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
42.54%
Pick rate
5.37%
Gry
717

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.54%5.37%717
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
57.97%
Pick rate
3.99%
Gry
533

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.97%3.99%533
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.02%
Pick rate
2.33%
Gry
311

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.02%2.33%311
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.00%
Pick rate
4.00%
Gry
534

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.00%4.00%534
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
52.82%
Pick rate
2.80%
Gry
373

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.82%2.80%373
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
52.77%
Pick rate
4.19%
Gry
559

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.77%4.19%559
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.48%
Pick rate
2.87%
Gry
383

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.48%2.87%383
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.43%
Pick rate
2.93%
Gry
391

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.43%2.93%391
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
51.86%
Pick rate
3.83%
Gry
511

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.86%3.83%511
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
51.74%
Pick rate
1.94%
Gry
259

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.74%1.94%259
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
51.45%
Pick rate
3.10%
Gry
414

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.45%3.10%414
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.21%
Pick rate
3.57%
Gry
476

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.21%3.57%476
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
49.84%
Pick rate
2.39%
Gry
319

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.84%2.39%319
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.66%
Pick rate
2.20%
Gry
294

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.66%2.20%294
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.40%
Pick rate
2.11%
Gry
281

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.40%2.11%281
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.36%
Pick rate
2.51%
Gry
335

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.36%2.51%335
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.29%
Pick rate
1.97%
Gry
263

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.29%1.97%263
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.06%
Pick rate
3.09%
Gry
412

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.06%3.09%412
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.82%
Pick rate
3.09%
Gry
412

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.82%3.09%412
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
47.56%
Pick rate
3.07%
Gry
410

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.56%3.07%410
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
47.30%
Pick rate
3.33%
Gry
444

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.30%3.33%444
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.29%
Pick rate
2.90%
Gry
387

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.29%2.90%387
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.93%
Pick rate
2.32%
Gry
309

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.93%2.32%309
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
46.69%
Pick rate
4.30%
Gry
574

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.69%4.30%574
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.90%
Pick rate
1.83%
Gry
244

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.90%1.83%244
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
45.89%
Pick rate
2.19%
Gry
292

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.89%2.19%292
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.83%
Pick rate
1.98%
Gry
264

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.83%1.98%264
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
45.72%
Pick rate
2.54%
Gry
339

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.72%2.54%339
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.63%
Pick rate
2.74%
Gry
366

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.63%2.74%366
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.36%
Pick rate
2.83%
Gry
377

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.36%2.83%377
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.18%
Pick rate
4.20%
Gry
560

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.18%4.20%560
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.13%
Pick rate
3.15%
Gry
421

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.13%3.15%421
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
44.98%
Pick rate
1.72%
Gry
229

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.98%1.72%229
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
44.55%
Pick rate
2.41%
Gry
321

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.55%2.41%321
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
44.47%
Pick rate
2.98%
Gry
398

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.47%2.98%398
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
44.27%
Pick rate
1.96%
Gry
262

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.27%1.96%262
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.83%
Pick rate
2.31%
Gry
308

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.83%2.31%308
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
43.75%
Pick rate
2.28%
Gry
304

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.75%2.28%304
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
42.52%
Pick rate
2.86%
Gry
381

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.52%2.86%381
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
41.89%
Pick rate
2.77%
Gry
370

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.89%2.77%370
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.43%
Pick rate
3.36%
Gry
449

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.43%3.36%449
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.25%
Pick rate
1.45%
Gry
194

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.25%1.45%194
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.73%
Pick rate
0.78%
Gry
104

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.73%0.78%104
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
54.29%
Pick rate
0.79%
Gry
105

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.29%0.79%105
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.08%
Pick rate
0.97%
Gry
130

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.08%0.97%130
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.00%
Pick rate
1.63%
Gry
217

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.00%1.63%217
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
51.59%
Pick rate
1.18%
Gry
157

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.59%1.18%157
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.43%
Pick rate
1.31%
Gry
175

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.43%1.31%175
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.08%
Pick rate
1.04%
Gry
139

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.08%1.04%139
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.71%
Pick rate
1.58%
Gry
211

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.71%1.58%211
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.25%
Pick rate
1.49%
Gry
199

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.25%1.49%199
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.93%
Gry
124

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.93%124
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.55%
Pick rate
1.65%
Gry
220

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.55%1.65%220
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
48.74%
Pick rate
0.89%
Gry
119

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.74%0.89%119
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.41%
Pick rate
1.01%
Gry
135

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.41%1.01%135
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.85%
Pick rate
1.07%
Gry
143

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.85%1.07%143
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.85%
Pick rate
0.83%
Gry
111

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.85%0.83%111
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.36%
Pick rate
0.82%
Gry
110

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.36%0.82%110
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
46.34%
Pick rate
1.54%
Gry
205

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.34%1.54%205
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
46.23%
Pick rate
0.79%
Gry
106

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.23%0.79%106
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
46.11%
Pick rate
1.35%
Gry
180

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.11%1.35%180
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
46.04%
Pick rate
1.04%
Gry
139

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.04%1.04%139
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.79%
Pick rate
0.80%
Gry
107

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.79%0.80%107
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.97%
Pick rate
1.12%
Gry
149

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.97%1.12%149
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.89%
Pick rate
1.32%
Gry
176

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.89%1.32%176
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
44.30%
Pick rate
1.71%
Gry
228

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.30%1.71%228
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.27%
Pick rate
0.98%
Gry
131

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.27%0.98%131
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.17%
Pick rate
0.90%
Gry
120

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.17%0.90%120
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.55%
Pick rate
0.93%
Gry
124

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.55%0.93%124
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
41.73%
Pick rate
1.04%
Gry
139

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.73%1.04%139
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.62%
Pick rate
1.30%
Gry
173

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.62%1.30%173
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.45%
Pick rate
1.14%
Gry
152

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.45%1.14%152
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.15%
Pick rate
1.03%
Gry
137

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.15%1.03%137
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
39.05%
Pick rate
0.79%
Gry
105

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT339.05%0.79%105
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
38.73%
Pick rate
1.06%
Gry
142

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.73%1.06%142
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
36.25%
Pick rate
1.20%
Gry
160

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT336.25%1.20%160
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
35.97%
Pick rate
1.04%
Gry
139

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT335.97%1.04%139
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
35.16%
Pick rate
1.36%
Gry
182

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.16%1.36%182
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
59.34%
Pick rate
0.68%
Gry
91

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.34%0.68%91
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.67%
Pick rate
0.45%
Gry
60

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT456.67%0.45%60
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.88%
Pick rate
0.76%
Gry
102

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.88%0.76%102
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.84%
Pick rate
0.70%
Gry
93

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.84%0.70%93
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.46%
Pick rate
0.46%
Gry
61

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.46%0.46%61
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.15%
Pick rate
0.40%
Gry
54

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.15%0.40%54
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.14%
Pick rate
0.52%
Gry
70

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.14%0.52%70
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
46.48%
Pick rate
0.53%
Gry
71

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.48%0.53%71
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
44.09%
Pick rate
0.70%
Gry
93

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.09%0.70%93
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
43.10%
Pick rate
0.43%
Gry
58

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.10%0.43%58
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.02%
Pick rate
0.64%
Gry
86

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.02%0.64%86
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.59%
Pick rate
0.40%
Gry
54

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT442.59%0.40%54
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
41.10%
Pick rate
0.55%
Gry
73

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.10%0.55%73
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
40.74%
Pick rate
0.40%
Gry
54

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.74%0.40%54
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
40.66%
Pick rate
0.68%
Gry
91

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.66%0.68%91
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
37.14%
Pick rate
0.52%
Gry
70

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT437.14%0.52%70
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
37.04%
Pick rate
0.61%
Gry
81

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT437.04%0.61%81
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
36.76%
Pick rate
0.51%
Gry
68

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT436.76%0.51%68
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
36.36%
Pick rate
0.41%
Gry
55

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT436.36%0.41%55
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
35.71%
Pick rate
0.42%
Gry
56

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT435.71%0.42%56
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
32.39%
Pick rate
0.53%
Gry
71

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT432.39%0.53%71
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
31.37%
Pick rate
0.38%
Gry
51

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT431.37%0.38%51
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
28.85%
Pick rate
0.39%
Gry
52

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT428.85%0.39%52

Kha'Zix Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (Heavy Sustain / Poke Build)

RQEW

R > Q > E > W (Reset Frenzy Build)

QWE

Max Taste Their Fear (Q) first.

Kha'Zix Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kha'Zix counters these champions in ARAM: Mayhem.

Teemo Teemo Teemo T3
Tier
T3
Ranga
#117
Win rate
48.67%
Pick rate
0.91%

Teemo jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sona Sona Sona T2
Tier
T2
Ranga
#38
Win rate
52.11%
Pick rate
0.55%

Sona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Kha'Zix is countered by these champions in ARAM: Mayhem.

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Ranga
#166
Win rate
43.91%
Pick rate
0.62%

Lee Sin jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rammus Rammus Rammus T3
Tier
T3
Ranga
#101
Win rate
49.44%
Pick rate
0.37%

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Kha'Zix Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Taric Taric Taric T3
Tier
T3
Ranga
#71
Win rate
50.66%
Pick rate
0.25%

Taric jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Ranga
#140
Win rate
46.45%
Pick rate
0.44%

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Malphite provides the ultimate setup. His Unstoppable force engages from long range and groups enemies tightly. This forces the enemy team to burn their major defensive cooldowns instantly, leaving them vulnerable. Combo: Malphite lands R on multiple targets. Kha'Zix follows immediately with E, activates W mid-air for the slow, and cleans up low-health targets. The isolation mechanic matters less here because Malphite’s burst creates instant execute opportunities. Best Scenario: The enemy team is grouped near a tower or choke point. Malphite engages, and Kha'Zix resets on the support or ADC caught in the center. Enemy Answer: The enemy support can save a major peel tool like Lulu’s Polymorph or Taric’s Invulnerability specifically for Kha'Zix’s follow-up. Zhonya’s Hourglass on the primary target also stalls the reset chain. Failure Risk: If Malphite engages a full-health tank stack, Kha'Zix cannot finish the job. He dives in, fails to secure a reset, and dies instantly to focused fire. Recovery: If the engage fails, Kha'Zix must hold his E. He should only use R to re-stealth and walk away, waiting for the next cooldown cycle rather than forcing a bad trade.

Varus (High Value)

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Ranga
#140
Win rate
46.45%
Pick rate
0.44%

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Varus offers the poke and hard CC Kha'Zix lacks. He can shred frontlines with % health damage or snipe backliners, creating the low-health targets Kha'Zix needs to trigger resets. Combo: Varus lands a long-range Q or R. The target drops to 30-40% health. Kha'Zix leaps over the frontline to execute the isolated or snared target. Varus’s R specifically sets up easy W hits for Kha'Zix. Best Scenario: A poke war where the enemy team is slowly losing HP. Kha'Zix waits in a bush or fog of war, and the moment Varus chunks a squishy, Kha'Zix commits. Enemy Answer: Hard engage assassins or bruisers like Zed or Darius can ignore Varus and dive the backline. If they collapse on Kha'Zix while he tries to clean up, he gets blown up before the reset happens. Failure Risk: Kha'Zix jumps too early. If he goes in before Varus applies sufficient pressure, he trades 1-for-1 instead of snowballing. Recovery: Use the evolved R charges immediately to break line of sight. Kha'Zix can often survive a bad dive in Mayhem by stealthing, waiting for cooldowns, and re-engaging once the enemy turns back to fight his team.

Nautilus (Medium-High Value)

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Ranga
#140
Win rate
46.45%
Pick rate
0.44%

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Nautilus provides point-and-click lockdown. Unlike Malphite’s burst engage, Nautilus offers sustained crowd control that makes isolating targets nearly guaranteed. Combo: Nautilus hooks a target and uses his passive root. Kha'Zix walks up for free isolated Q damage. If the target flashes, Nautilus follows with R, and Kha'Zix uses E to chase. Best Scenario: Picking off a lone enemy who overextends for poke. Nautilus locks them down, and Kha'Zix deletes them before the enemy team can react. Enemy Answer: Cleanse, QSS, or Mikael’s Crucible can break the CC chain. If the target escapes the root, Kha'Zix might miss his isolated damage window. Failure Risk: Nautilus hooks a tank with cooldowns up. Kha'Zix follows the hook and gets trapped in the enemy team with no escape. Recovery: Kha'Zix should always save E until the target is definitely locked down. If the engage turns sour, he uses R to fade back toward his own tower.

Neeko (Medium Value)

Gragas Gragas Gragas T3
Tier
T3
Ranga
#96
Win rate
49.46%
Pick rate
0.50%

Gragas jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Ranga
#140
Win rate
46.45%
Pick rate
0.44%

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Neeko Neeko Neeko T5
Tier
T5
Ranga
#159
Win rate
45.87%
Pick rate
0.61%

Neeko jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Neeko’s R creates a massive zone of denial. It forces enemies to scatter or get stunned. This scattering naturally creates isolation for Kha'Zix. Combo: Neeko flashes into the enemy team with R. Enemies panic and spread out. Kha'Zix picks the isolated runner on the fringe and executes them. Best Scenario: Chaos in the center of the lane. Neeko’s presence draws all eyes, allowing Kha'Zix to flank from the side and pick off targets running away from the stun zone. Enemy Answer: Smart teams will not scatter randomly. They will group tightly under a tower or use their own disengage tools like Gragas R to push Neeko away and keep formation. Failure Risk: Neeko whiffs her R or gets interrupted. Kha'Zix, expecting the chaos, dives in and finds five enemies looking directly at him. Recovery: Immediately evolve and use R to drop aggro. In Mayhem, the cooldowns are short enough that a failed dive is not fatal if Kha'Zix disengages the moment the setup breaks.

Ornn (Medium Value)

Tristana Tristana Tristana T2
Tier
T2
Ranga
#43
Win rate
52.31%
Pick rate
0.94%

Tristana jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Ranga
#140
Win rate
46.45%
Pick rate
0.44%

Kha'Zix jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ezreal Ezreal Ezreal T5
Tier
T5
Ranga
#158
Win rate
45.67%
Pick rate
1.10%

Ezreal jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Ornn provides the "knockup into knockup" chain that keeps enemies airborne. He also upgrades Kha'Zix’s items, giving a stat spike in the mid-game that matters in Mayhem’s accelerated pace. Combo: Ornn lands R, knocking enemies up. He follows with Q and E for brittle procs. Kha'Zix times his E to land right as the final knockup hits, ensuring the target cannot flash or dash away. Best Scenario: Extended team fights where Ornn can chain CC. Kha'Zix waits for the brittle proc to maximize his burst on a tanky target. Enemy Answer: High mobility champions like Ezreal or Tristana can dodge Ornn’s slow projectiles, rendering the setup useless and leaving Kha'Zix without a locked-down target. Failure Risk: Kha'Zix gets impatient and dives before Ornn lands the knockup. He eats the full burst of the enemy team while Ornn is still setting up. Recovery: Kha'Zix should play the flank, not the front. If Ornn misses, Kha'Zix simply does not go in. He lets Ornn take the heat and looks for a cleanup later. Required Team Functions

Kha'Zix needs reliable engage and poke/softening. He cannot start fights effectively against competent players who track his leap. He also needs a disengage option or a secondary carry to draw pressure. If the team lacks a tank to absorb the initial burst, Kha'Zix will spend most of the game dodging skillshots instead of executing targets. Do not pick him into a team of five squishies unless you have a specific plan to cheese the enemy backline.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite (High Value)

Malphite provides the ultimate setup. His Unstoppable force engages from long range and groups enemies tightly. This forces the enemy team to burn their major defensive cooldowns instantly, leaving them vulnerable.

Kha'Zix ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityKha'Zix acts as a patient cleanup assassin who fishes with Void Spikes and waits for enemies to get low before committing to a dive.He becomes an aggressive initiator who forces fights rather than waiting for mistakes, as waiting for perfect isolates is a losing strategy.Shift from passive cleanup to proactive diving; waiting gets you overwhelmed by scaled enemies.
Skill PriorityMaxing and evolving Void Spikes first is common for safe poke and sustain, often delaying the Leap evolve until resets are secured.Max and evolve Taste Their Fear first for burst, prioritizing the Leap evolve second to navigate chaotic multi-phase teamfights.Prioritize Q evolve for burst kills over W poke; get E resets early for fight mobility.
Leap UsageUsing Leap to go in is often a death sentence if you do not secure a kill, so players save it for escape.Short death timers make aggressive Leap usage worth the trade even if you die afterwards, as you respawn quickly.Use Leap aggressively to secure kills; the short respawn timer reduces the risk.
Isolation LogicPlayers often pass up kills because the target has one ally nearby, waiting for true isolation before engaging.Chaos from multiple effects creates functional isolation frequently; take momentary gaps instead of waiting for perfect isolates.Don't wait for perfect isolation; chaos creates functional separation you can exploit.
Snowball UsagePlayers often hold Mark/Dash as a gap-closer or escape tool, using it conservatively throughout the match.Holding Snowball is a waste; use it aggressively to force isolation and close gaps, saving your actual Leap for chasing or escaping.Use Snowball to force engages; don't hold it or waste it on poke damage.
Augment AwarenessPower troughs exist before first item completion; players play passively until they reach core item spikes.Augments can bridge early gaps or turn squishy targets into bruisers; check enemy augments during lulls to adjust dive timing.Track enemy augments to know who has defensive tools; adjust dives accordingly.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Kha'Zix the Voidreaver is an assassin whose Hextech Mayhem identity centers on isolated-target burst damage and stealth ambush patterns. His core role combines assassination with isolated burst and stealth ambush mechanics, making him one of the most dangerous assassins in the mode due to dramatically reduced cooldowns that allow him to unleash Void abilities and complete evolutions at unprecedented speed. His gameplay revolves around isolating targets and evolution. Kha'Zix's passive, Unseen Threat, deals bonus damage and slows enemies after leaving their vision, and in Hextech Mayhem he can frequently trigger this passive using bushes and stealth. His Q ability, Taste Their Fear, serves as his primary damage tool and deals massive bonus damage to isolated targets. Prioritizing targets separated from their team in Hextech Mayhem deals catastrophic damage, making target selection and isolation awareness critical to his effectiveness. His W ability, Void Spike, fires Void spikes that heal on hit, providing both poke and sustain that helps him stay healthy between engages. His E ability, Leap, functions as his core mobility tool, dashing to a target area for flexible repositioning with frequent use enabled by the mode's reduced cooldowns. His ultimate, Void Assault, grants stealth and movement speed, allowing frequent stealth entries in Hextech Mayhem to trigger his passive and approach enemies unexpectedly. The strategic value of Kha'Zix in Hextech Mayhem lies in his ability to leverage the mode's accelerated pacing to complete evolutions quickly and maintain constant pressure through stealth and isolation mechanics. His positioning requires identifying isolated targets within the enemy team, using stealth and bushes to approach undetected, and executing burst damage before repositioning with Leap. The reduced cooldowns transform his ultimate from an occasional engage tool into a frequent mechanism for triggering his passive and setting up ambushes. His sustain from Void Spike allows him to poke and heal during extended fights rather than being forced to commit fully to every engagement. Success with Kha'Zix depends on recognizing when enemies are isolated, using stealth creatively to proc Unseen Threat, and capitalizing on the mode's pacing to become a relentless hunter who evolves and grows stronger throughout the match.

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Kha'Zix thrives on chaos in Mayhem, but success requires patience rather than reckless diving. The isolation indicator above enemy heads is the critical signal before committing to any engage. Jumping onto grouped targets without isolation typically results in getting burst down before Leap resets, given the mode's short cooldowns. Using brush aggressively allows Kha'Zix to close gaps with Void Assault's passive movespeed while saving Leap for the actual engage. The optimal pattern involves activating R, running at squishy targets with the stealth speed burst when they step out of position, and jumping only when a kill is guaranteed to secure the reset. Kha'Zix punishes divers effectively since enemy assassins or bruisers jumping onto the backline often isolate themselves from their own team. Taste Their Fear slows them, enabling the team to kite while Kha'Zix chunks them down. Positioning to the side or in brush during approaches creates flanking opportunities against enemy backline carries, forcing opponents to choose between chasing teammates or dealing with the threat. Managing resets is the single most important mechanic since failing to secure a kill after jumping leaves Kha'Zix stranded, which usually means death in Mayhem. Void Assault serves as the primary disengage tool when collapsed on, breaking target lock with stealth while providing movement speed to reach brush or teammates. The Howling Abyss side brushes are powerful tools for a Kha'Zix who understands spacing. Standing in the minion wave is a mistake; instead, positioning in side brush or outside enemy vision range forces opponents to face-check or waste cooldowns. When waves push to the friendly tower, enemies clump, making it a poor time to fight. The ideal moment comes when enemies spread out to dodge poke or avoid crowd control during sieges. Target priority is straightforward: isolated targets first, squishies second, and isolated squishies always. Wasting cooldowns on tanks with sustain or damage reduction augments is inefficient. Snowball should not replace Leap as primary engage since Leap deals damage and scales with items. Instead, Snowball closes distance when Leap is down, marks targets for quick executes, or dodges key abilities by repositioning instantly. Mayhem augments change burst windows significantly. Damage augments should trigger right before jumping, while reset or cooldown reduction augments enable more aggressive play. Against enemies with cheat death augments, saving Q or Ignite for the end of fights secures resets. Kha'Zix prefers controlled rhythm over constant brawling. Waves positioned mid-lane or just outside the friendly tower provide chase space and brush access. When teams hard-push to enemy towers, opponents clump under protection, making isolation nearly impossible. Diving is risky but rewarding with Leap available and a clear path to low-health targets. Without resets, Void Assault drops tower aggro for escape. When behind, Kha'Zix should shift to a clean-up role, waiting for enemies to burn major cooldowns on teammates before entering to turn lost fights into multiple kills through well-timed reset chains.

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Kha'Zix the Voidreaver operates as a patient assassin who capitalizes on isolation angles and reset mechanics to eliminate priority targets. In the early game, Kha'Zix should start near the front line and hover on the side of the minion wave, waiting for enemies to separate from their allies. He cannot walk straight into the enemy team due to his squishiness and lack of escape options once committed. His W serves to farm unsafe minions and chip forward enemies, while E should be saved for disengage or guaranteed resets. Engaging with E early often results in feeding. Snowball helps close gaps on isolated targets or dodge key skillshots, though aggressive Snowball plays should not be forced often. Q evolution comes first for increased range and isolation damage. Pushing the wave is appropriate with a strong poke composition, but generally Kha'Zix wants to stall and let enemies overextend. Falling behind means shifting to minion clearing with W under tower. During mid game, positioning becomes more fluid with Q evolved. Kha'Zix has significant kill pressure on enemies near side brushes or those caught by allied crowd control. He must hover at fight edges and wait for his team's tank or engage tool before targeting the enemy carry furthest from their support. Cooldown management is critical in Mayhem's constant fights, as wasting abilities on tanks leaves nothing for carries. The trading rhythm shifts to burst-and-reset: E in, Q, auto, W, auto again. If the target dies, E resets for escape or chaining. If they survive, Kha'Zix is in danger and must use R to break vision and reposition rather than for damage. Snowball becomes the primary gap-closer for starting fights on isolated targets or chasing runners. E evolution second enables team-wiping potential when ahead, while W evolution provides utility when behind. Kha'Zix should never split push, as team fights are the objective in ARAM: Mayhem. Late game demands patience and precise execution, as one bad jump can end the game. Kha'Zix positions in fog of war or behind walls, never standing with his team at the start. He waits for fights to begin, major cooldowns to be used, then identifies the isolated carry. The rhythm becomes strictly one-shot-and-out: E onto target, Q, auto, and Hydras if available. If the target dies, he resets and evaluates. If they survive, he uses R to fade and walk away. Deep chases without resets are fatal. Snowball finishes low-health targets who flash away but should never start fights on full-health tanks. The third evolution choice between R for extra stealth duration or W for utility depends on survival needs versus utility requirements. When ahead, Kha'Zix forces fights around objectives and dives the backline on engagement. When behind, he functions as a bodyguard, peeling for his own carry by jumping on enemy assassins. The goal is ending the game before enemy carries become unkillable or his own team gets caught.

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Kha'Zix the Voidreaver operates on a stark power curve in ARAM: Mayhem, with his effectiveness shifting dramatically based on whether he is ahead or behind. When snowballing, Kha'Zix becomes a legitimate terror whose role shifts from seeking picks to denying the enemy team any room to breathe. He is not a frontliner, so he should never face-check brushes or tank poke for his team. Instead, he waits for squishy targets to step out of position, then eliminates them instantly. The ahead state triggers when Kha'Zix has evolved Q and either E or W before the enemy has comparable power spikes, completed his first core lethality item while enemy carries are on components, or can isolate and kill a target with one rotation plus an auto-attack. Isolation remains the win condition, and the chaos of teamfights creates pockets where enemy supports or mages linger near side walls or chase low-health teammates. A successful kill that resets E lets Kha'Zix dictate the entire fight flow, forcing enemies to play in a tight ball to avoid isolation, which makes them vulnerable to area-of-effect damage from allies. When ahead, Kha'Zix should control health relics and side brushes rather than sitting mid. Walking side lanes or camping enemy entry points forces them to send two people, creating more isolation opportunities. Evolving Q first increases range and damage on isolated targets, while evolving E second turns every kill into a potential pentakill through resets. Mayhem augments that provide shields, healing, or damage reduction on takedown allow more aggressive play, letting Kha'Zix dive the backline even if taking damage on the way in. Augments adding slow or crowd effects help create isolation by hitting a target and waiting for them to separate from minions. Critical mistakes to avoid include diving fountain where the laser ignores stealth, engaging on enemies with point-and-click crowd control before they use it, and forcing bad engages against perfectly grouped teams. When behind, Kha'Zix lacks damage to one-shot, dies quickly when targeted, and cannot secure resets. His role shifts from assassin to janitor and setup tool. This state triggers when facing a 2+ level deficit without evolution, when enemy tanks complete armor items and carries have defensive components, or when enemies play in a death ball that punishes every engage. Behind Kha'Zix should stop trying to be the hero and instead use W to poke and slow. Evolving W first adds utility through multiple projectiles that slow several enemies. His job becomes cleaning up low-health targets after teammates start fights and enemies use major cooldowns. Using R to reposition and find angles on low-health targets, securing a kill for the reset, then seeking the next target is how to claw back into the game. Snowball should be saved for escape rather than engage, with E reserved for disengage without guaranteed kills. Augments with percentage health damage or execute effects let Kha'Zix threaten tanks and bruisers. Utility augments should be leaned into, making him a setup piece for teammates. Gold-on-kill augments mean playing for assists by touching everyone. Behind Kha'Zix must never split push or face-check, using W to check brushes instead. Recognizing unrecoverable fights when enemies are 5 levels ahead with major buffs means letting towers go rather than forcing desperate all-ins. If the carry cannot be killed, the lowest-health enemy becomes the target, as any dead enemy gives the team a chance.

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Ranking bohaterów

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Bohaterowie

Kha'Zix the Voidreaver defines himself in ARAM: Mayhem through isolation mechanics, reset-driven snowballing, and opportunistic assassination. His kit rewards patience and precise target selection while punishing careless ability usage with severe consequences. Understanding how each ability supports his hunter playstyle is essential to succeeding in the chaotic Mayhem environment where brush usage and ability spam create constant opportunities for a skilled Voidreaver. Unseen Threat empowers Kha'Zix's next auto-attack after leaving enemy vision or activating his ultimate, applying a slow and bonus magic damage. The frequent brush usage in Mayhem keeps this passive constantly refreshing, making aggressive brush control a core mechanic. Kha'Zix should duck in and out of bushes between trades to maintain the bonus damage, opening fights with the empowered auto to stick to slippery targets. Wasting this empowered auto on a full-health tank when a squishy target is nearby squanders the primary tool for closing gaps or escaping. Taste Their Fear serves as the primary damage tool, dealing significantly increased damage to isolated targets with a partial cooldown refund. Mayhem's chaotic nature frequently separates enemies, creating isolation opportunities that are rarer in standard ARAM. Kha'Zix must always seek isolated targets, saving the ability for all-ins when the isolation indicator appears. Wasting Q on non-isolated targets destroys burst windows and eliminates kill pressure until the cooldown returns, making target selection critical. Void Spike provides sustain vital for surviving poke and staying in fights. The ability fires exploding spikes that heal Kha'Zix if he stands in the explosion radius, with evolution adding a slow for chasing or escaping. Using W to poke, heal, and check bushes chips away at enemies before committing, though wasting it at full health or out of range costs valuable sustain and forces passive play. Leap functions as both engage and escape, with evolution granting cooldown resets on kills and assists. This reset mechanic enables Kha'Zix to jump in, secure a kill, and leap again, creating chain-kill potential. However, leaping into the enemy team without a clear exit plan or kill opportunity leaves Kha'Zix stranded and vulnerable. Waiting for low-health targets to commit with Leap ensures the reset opportunity exists. Void Assault grants stealth, movement speed, and unit collision ignore, with evolution adding extra casts and damage reduction. This ability confuses enemies, repositions Kha'Zix, and sets up isolations by approaching targets unseen. The long cooldown means wasting it for movement leaves no defensive option when enemies collapse. Evolution priority typically begins with Q for burst and isolation damage at level 6, followed by E at level 11 for reset potential in teamfights, and R at level 16 for survivability. Kha'Zix plays as an opportunistic hunter who waits for enemies to separate before diving isolated targets, using brush and stealth to reset his passive while letting his team engage first before cleaning up.

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Kha'Zix in Mayhem plays fundamentally differently than on Summoner's Rift or standard ARAM due to reduced death timers, global gold flow, and augment power spikes. He functions as an execute predator rather than a duelist, and most losses stem from treating the mode like a farm lane or waiting too long for the perfect engage. Mechanical mistakes center on ability misuse. Engaging full-health targets with Void Assault leaves Kha'Zix with no escape tool or damage mitigation, causing him to collapse before cooldowns return. Void Assault should be saved for repositioning mid-fight or dodging key crowd control, with Leap or Mayhem Snowball used to close the initial gap instead. Spamming Void Spike on cooldown while chasing isolated targets drains mana rapidly, often leaving insufficient resources for a Leap reset or finishing Taste Their Fear when the target reaches execute range. Auto-attacks and Taste Their Fear should handle damage during chases, with Void Spike reserved for healing or slowing escaping targets. Using Leap to start fights on non-isolated targets eliminates follow-up potential if enemies flash or dash away, removing escape options against counter-engage. Walking up or using Snowball to engage preserves Leap for chasing low-health targets for resets or dodging critical skill shots. Ignoring the isolation indicator and committing against clustered enemies significantly reduces Taste Their Fear damage, wasting cooldowns and creating danger. Decision mistakes involve patience and target selection. Waiting in bushes for perfect isolated targets while the team fights 4v5 often results in team wipes before Kha'Zix finds an angle. Engaging with the team draws cooldowns and allows isolation opportunities to appear naturally as fights spread out. Evolving Void Spike first for safer poke removes the damage needed to assassinate targets by mid-game, making Kha'Zix a liability. Taste Their Fear or Leap should evolve first for burst maximization or reset potential. Chasing tanky supports or bruisers into enemy backlines wastes burst on high-health, high-resistance targets while carries turn and kill. Squishy damage dealers should be identified before fights, with mobility used to bypass front lines. Refusing defensive items or sustain augments leads to instant deaths from crowd control or burst mage combos. Guardian Angel, Edge of Night, or defensive augments keep Kha'Zix alive long enough for resets. Using Snowball purely for damage or poke marks targets that cannot be killed, forcing bad jumps or wasted cooldowns. Snowball functions best as a gap-closer or escape tool for markable targets or minion repositioning. Kha'Zix thrives on smart aggression that balances initiative with cooldown management, isolation awareness, and respect for enemy retaliation. Mistakes require mental resets, item adjustments, and looking for the next opening rather than tilting.

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FAQ

Kha'Zix

FAQ

What makes Kha'Zix strong in ARAM: Mayhem? Mayhem's accelerated gold and experience gain lets you hit evolution points much faster than on Summoner's Rift. You get to define your playstyle early instead of waiting for a late-game power spike that might never come. The constant fighting also means enemies are frequently isolated, triggering your passive damage bonus more often than in other modes. Which ability should I evolve first? Evolve Q first if you want to delete isolated targets, as it increases damage and reduces the cooldown. Take evolved W first if your team needs poke, sustain, or waveclear before you can safely all-in. Evolved E is a greedy choice for reset-heavy games, but you give up early kill pressure or utility to get it. How do I trigger isolation damage reliably? Look for enemies who overextend or get separated from their minions during chaotic teamfights. Wait for your teammates to clear the minion wave before you engage, since nearby allies remove the isolation mark from your target. Bushes and flanks are your best tools for catching people alone before they can reposition.

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