ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #101

Rammus build ARAM Mayhem i najlepsze ulepszenia

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Rammus Rammus the Armordillo Tank / Mag
TierT3
Ranga#101
Win rate49.44%
Pick rate0.37%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Win rate51.59%
Pick rate12.94%
#2
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sunfire Aegis Sunfire Aegis Sunfire Aegis
Cena łączna
2,700
Cena
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

Win rate46.68%
Pick rate5.06%
#3
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sunfire Aegis Sunfire Aegis Sunfire Aegis
Cena łączna
2,700
Cena
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

Win rate52.59%
Pick rate4.69%

N/Aelementy

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.11%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.83%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.68%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.50%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

46.89%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Cena łączna
2,700
Cena
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

48.82%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.25%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.56%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

51.12%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

49.25%
Force of Nature Force of Nature Force of Nature
Cena łączna
2,800
Cena
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

53.54%

N/A

Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

49.67%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.67%
Bramble Vest Bramble Vest Bramble Vest
Cena łączna
800
Cena
200

+30 Armor Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

49.67%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.07%
Cloth Armor Cloth Armor Cloth Armor
Cena łączna
300
Cena
300

+15 Armor

52.07%
Bramble Vest Bramble Vest Bramble Vest
Cena łączna
800
Cena
200

+30 Armor Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.07%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

47.19%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

47.19%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.30%
Pick rate
8.91%
Gry
993

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.30%8.91%993
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.61%
Pick rate
10.79%
Gry
1,203

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.61%10.79%1,203
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
55.53%
Pick rate
6.82%
Gry
760

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.53%6.82%760
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.79%
Pick rate
9.82%
Gry
1,095

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.79%9.82%1,095
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.68%
Pick rate
7.55%
Gry
842

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.68%7.55%842
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.74%
Pick rate
9.17%
Gry
1,022

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.74%9.17%1,022
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
51.74%
Pick rate
5.43%
Gry
605

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.74%5.43%605
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
51.60%
Pick rate
8.15%
Gry
909

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.60%8.15%909
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
50.68%
Pick rate
11.15%
Gry
1,243

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.68%11.15%1,243
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
50.24%
Pick rate
18.41%
Gry
2,052

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.24%18.41%2,052
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.00%
Pick rate
11.23%
Gry
1,252

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.00%11.23%1,252
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.85%
Pick rate
6.03%
Gry
672

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.85%6.03%672
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.81%
Pick rate
19.39%
Gry
2,162

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.81%19.39%2,162
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.77%
Pick rate
25.88%
Gry
2,885

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.77%25.88%2,885
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.23%
Pick rate
7.03%
Gry
784

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.23%7.03%784
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
48.69%
Pick rate
21.17%
Gry
2,360

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.69%21.17%2,360
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.67%
Pick rate
5.73%
Gry
639

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.67%5.73%639
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.39%
Pick rate
6.14%
Gry
684

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.39%6.14%684
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.31%
Pick rate
4.23%
Gry
472

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.31%4.23%472
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.04%
Pick rate
12.79%
Gry
1,426

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.04%12.79%1,426
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.70%
Pick rate
9.55%
Gry
1,065

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.70%9.55%1,065
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.44%
Pick rate
6.30%
Gry
702

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.44%6.30%702
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
45.92%
Pick rate
20.90%
Gry
2,330

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.92%20.90%2,330
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.99%
Pick rate
6.98%
Gry
778

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.99%6.98%778
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
57.74%
Pick rate
2.14%
Gry
239

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.74%2.14%239
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.69%
Pick rate
1.63%
Gry
182

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.69%1.63%182
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.60%
Pick rate
2.40%
Gry
268

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.60%2.40%268
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.56%
Pick rate
2.02%
Gry
225

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.56%2.02%225
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
55.25%
Pick rate
2.65%
Gry
295

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.25%2.65%295
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
54.44%
Pick rate
3.13%
Gry
349

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.44%3.13%349
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
52.94%
Pick rate
2.13%
Gry
238

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.94%2.13%238
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.54%
Pick rate
2.48%
Gry
276

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.54%2.48%276
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.88%
Pick rate
2.63%
Gry
293

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.88%2.63%293
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.72%
Pick rate
1.56%
Gry
174

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.72%1.56%174
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
51.57%
Pick rate
2.57%
Gry
287

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.57%2.57%287
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.22%
Pick rate
3.31%
Gry
369

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.22%3.31%369
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
51.12%
Pick rate
1.60%
Gry
178

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.12%1.60%178
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
50.98%
Pick rate
1.37%
Gry
153

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.98%1.37%153
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
50.18%
Pick rate
2.45%
Gry
273

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.18%2.45%273
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
1.33%
Gry
148

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.00%1.33%148
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.61%
Pick rate
1.16%
Gry
129

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.61%1.16%129
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.27%
Pick rate
1.84%
Gry
205

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.27%1.84%205
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.65%
Pick rate
1.33%
Gry
148

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.65%1.33%148
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.59%
Pick rate
1.59%
Gry
177

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.59%1.59%177
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
48.40%
Pick rate
2.52%
Gry
281

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.40%2.52%281
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.38%
Pick rate
2.76%
Gry
308

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.38%2.76%308
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.36%
Pick rate
1.09%
Gry
122

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.36%1.09%122
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
48.25%
Pick rate
2.83%
Gry
315

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.25%2.83%315
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.85%
Pick rate
1.67%
Gry
186

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.85%1.67%186
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.68%
Pick rate
1.35%
Gry
151

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.68%1.35%151
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.42%
Pick rate
2.95%
Gry
329

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.42%2.95%329
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
47.00%
Pick rate
4.18%
Gry
466

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.00%4.18%466
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.96%
Pick rate
1.62%
Gry
181

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.96%1.62%181
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
46.27%
Pick rate
2.40%
Gry
268

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.27%2.40%268
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.11%
Pick rate
2.88%
Gry
321

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.11%2.88%321
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
46.05%
Pick rate
1.36%
Gry
152

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.05%1.36%152
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
45.45%
Pick rate
1.09%
Gry
121

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.45%1.09%121
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
45.33%
Pick rate
2.02%
Gry
225

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.33%2.02%225
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
44.87%
Pick rate
2.80%
Gry
312

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.87%2.80%312
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.16%
Pick rate
1.77%
Gry
197

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.16%1.77%197
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
43.37%
Pick rate
1.76%
Gry
196

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.37%1.76%196
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.04%
Pick rate
3.48%
Gry
388

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.04%3.48%388
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
43.03%
Pick rate
3.02%
Gry
337

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.03%3.02%337
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
41.01%
Pick rate
1.25%
Gry
139

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.01%1.25%139
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
40.63%
Pick rate
2.87%
Gry
320

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.63%2.87%320
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
57.58%
Pick rate
0.59%
Gry
66

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.58%0.59%66
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.77%
Pick rate
0.47%
Gry
52

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.77%0.47%52
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.68%
Pick rate
0.79%
Gry
88

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.68%0.79%88
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.00%
Pick rate
0.54%
Gry
60

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.00%0.54%60
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.81%
Pick rate
0.93%
Gry
104

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.81%0.93%104
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.33%
Pick rate
1.08%
Gry
120

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.33%1.08%120
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.30%
Pick rate
1.03%
Gry
115

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.30%1.03%115
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.00%
Gry
112

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.00%112
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.17%
Pick rate
0.48%
Gry
53

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.17%0.48%53
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.06%
Pick rate
0.46%
Gry
51

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.06%0.46%51
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.00%
Pick rate
0.90%
Gry
100

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.00%0.90%100
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.96%
Pick rate
1.03%
Gry
115

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.96%1.03%115
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
45.88%
Pick rate
0.76%
Gry
85

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.88%0.76%85
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.88%
Pick rate
0.76%
Gry
85

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.88%0.76%85
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
45.83%
Pick rate
0.65%
Gry
72

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.83%0.65%72
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
44.95%
Pick rate
0.98%
Gry
109

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.95%0.98%109
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
44.93%
Pick rate
0.62%
Gry
69

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.93%0.62%69
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.83%
Pick rate
1.04%
Gry
116

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.83%1.04%116
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
44.44%
Pick rate
0.48%
Gry
54

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.44%0.48%54
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
41.94%
Pick rate
0.56%
Gry
62

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.94%0.56%62
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.89%
Pick rate
0.66%
Gry
74

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.89%0.66%74
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.44%
Pick rate
1.00%
Gry
111

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.44%1.00%111
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
41.38%
Pick rate
0.52%
Gry
58

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.38%0.52%58
Spin To Win Spin To Win Spin To Win Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
40.45%
Pick rate
0.80%
Gry
89

Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.45%0.80%89
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
38.57%
Pick rate
0.63%
Gry
70

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.57%0.63%70
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
38.10%
Pick rate
0.57%
Gry
63

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.10%0.57%63
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
36.54%
Pick rate
0.47%
Gry
52

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT336.54%0.47%52
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
32.08%
Pick rate
0.48%
Gry
53

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT332.08%0.48%53

Rammus Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

Normal order: R > W > E > Q.

REWQ

Engage, movement, dash, Snowball-enhancing, or speed-focused augments: consider R > E > W > Q only if you are already reaching targets safely.

RWEQ

Max W first, max E second, and leave Q for last unless the game gives you a clear reason to play as a pure engage bot.

Rammus Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Rammus counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Twitch Twitch Twitch T2
Tier
T2
Ranga
#45
Win rate
51.77%
Pick rate
1.00%

Twitch jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Ranga
#33
Win rate
51.66%
Pick rate
0.39%

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Rammus is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lillia Lillia Lillia T1
Tier
T1
Ranga
#1
Win rate
57.84%
Pick rate
0.75%

Lillia jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Rammus Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Follow-up burst mages: Lux, Ziggs, Vel'Koz, Brand

Rammus forces a target to stand and fight him, which gives skillshot mages a much cleaner damage window. He does not need them to walk forward first; he creates the angle, then they fire over him.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Ranga
#137
Win rate
47.78%
Pick rate
1.15%

Kai'Sa jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Reset and execution carries: Jinx, Kai'Sa, Samira, Katarina

Rammus is excellent at creating the first messy low-health target. Reset champions love that. They do not need him to kill anyone alone; they need him to pin one enemy long enough for the first takedown or force the backline to burn escape tools.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Milio Milio Milio T2
Tier
T2
Ranga
#64
Win rate
51.34%
Pick rate
0.40%

Milio jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Enchanters and defensive supports: Lulu, Karma, Milio, Janna

Rammus can reach fights, but he still needs help staying useful after the first impact. Shields, speed, cleansing-style protection, knockback, and disengage let him commit harder without turning into a one-way trip.

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Layered engage and area control tanks: Malphite, Amumu, Ornn, Leona

Rammus is strong at starting a pick or forcing a carry to panic, but another engager can make the fight impossible to cleanly disengage from. Double front line also stops enemies from simply walking past Rammus into his backline.

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aphelios Aphelios Aphelios T2
Tier
T2
Ranga
#39
Win rate
52.50%
Pick rate
0.53%

Aphelios jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Twitch Twitch Twitch T2
Tier
T2
Ranga
#45
Win rate
51.77%
Pick rate
1.00%

Twitch jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Physical damage carries who need peel: Kog'Maw, Vayne, Aphelios, Twitch

Rammus is not only an engage tank. Into dive or melee-heavy teams, he becomes a bodyguard who makes attacking his carry painful and risky. His point-and-click-style lockdown threat is valuable when assassins or bruisers must enter a narrow ARAM lane to reach the backline.

Rammus Rammus Rammus T3
Tier
T3
Ranga
#101
Win rate
49.44%
Pick rate
0.37%

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Team functions Rammus needs most

Reliable follow-up damage: Rammus can start the problem, but teammates must finish it. Pick champions who can hit the target he locks down without walking into the whole enemy team.

Rammus ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRammus acts as a counter-engage tank or anti-AD frontliner who punishes auto attackers and forces carries to respect his taunt range.He becomes a disruption starter and repeat-fight enabler who starts fights more often and punishes sloppy spacing harder when augments support it.Shift from patient counter-engage to active disruption; use augments to enable frequent, sharp engages.
Taunt PrioritizationHe often commits to the first misstep by an enemy marksman or melee diver, using his full combo to punish the error.Taunt becomes a high-value decision best saved for carries, reset champions, or divers during their commit, rather than the nearest tank.Save taunt for the target that actually wins the fight; do not waste it on low-value tanks.
Defensive Ball CurlPlayers often press the ability immediately upon arrival, relying on the durability to soak damage during the engage.Requires discipline; activate only when damage is actually incoming or you are being focused to avoid getting kited.Wait until enemies commit damage before activating; do not pop it early while closing distance.
Engage AnglesRolling straight down the lane can work effectively when enemies lack space to dodge the obvious engage path.Straight rolls are easily punished by stronger augments and burst; use brush, side angles, or engage after enemy cooldowns.Avoid predictable straight rolls; use brush and side angles to avoid getting deleted.
Ultimate UsageThe ultimate is often used simply to finish an engage or chase targets through the narrow lane.Use it as a zone tool to split fights, force backline movement, or cut off escape paths rather than just chasing.Ult to split enemy formation and make their positioning awkward, not just for damage.
Snowball DisciplineSnowball serves as a backup engage option when Powerball is blocked by the minion wave.Landing the mark is an option, not an obligation; recast only if allies can follow, or use it defensively to peel.Do not recast Snowball into five enemies; check ally distance and enemy cooldowns first.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Rammus the Armordillo excels in ARAM: Mayhem as a tank engager and taunt tank, using his signature crowd control to disrupt enemy damage dealers and create kill opportunities for his team. His core strategic value centers on E, Frenzying Taunt, which forces an enemy champion to attack him. Taunting the enemy ADC or mage stops their damage output entirely, enabling easy kills during teamfights. This makes Rammus particularly effective at neutralizing priority targets and protecting his team from high-damage threats. His engage pattern relies heavily on Q, Powerball, which provides rolling engage and damage. The classic ARAM combo for Rammus is Q into E: roll into the enemy backline using Q, then immediately cast E to taunt a priority target. This combination allows Rammus to bypass frontline defenders and directly threaten squishy damage dealers. W, Defensive Ball Curl, synergizes powerfully with his taunt by granting bonus armor and reflecting damage. After taunting an enemy ADC, activating W reflects their auto-attack damage back at them, punishing opponents for the forced attacks. R, Tremors, adds AoE magic damage during teamfights, contributing additional damage while Rammus absorbs enemy focus. Rammus brings several notable strengths to ARAM. His practical E taunt provides reliable crowd control on a single target, while his Q engage offers flexibility for initiating fights. The damage reflection from W makes him particularly effective against auto-attack reliant champions, and his overall tankiness allows him to absorb massive amounts of damage for his team. These qualities make him a valuable frontline presence who can dictate the flow of engagements. However, Rammus has clear weaknesses that players must consider. He deals low damage overall, meaning he relies heavily on teammates to follow up on his engages. His slow movement speed outside of Powerball makes him vulnerable to kiting when his abilities are on cooldown. He also has low magic resistance, leaving him susceptible to magic damage dealers. His ultimate ability deals only average damage, limiting his kill pressure compared to other tank options. In practical terms, Rammus functions best when his team needs a dedicated engager who can isolate and neutralize key enemy threats. His straightforward kit rewards decisive engages and proper target selection, making him accessible for players who understand positioning and timing. Success with Rammus comes from identifying which enemy champion poses the greatest threat and using his QE combo to remove that threat from the fight, then surviving long enough with W and R to let his teammates capitalize on the disruption.

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Rammus wins fights by choosing the crash site rather than rolling in just because Powerball is available. In ARAM: Mayhem, where players are grouped and damage is high, one bad engage can become a full wipe. Look for targets that have already used a dash, stepped past their front line, or moved close enough that your team can hit them during your taunt. If your backline cannot follow, your engage is only a donation. Start fights from fog, brush, or behind your minion wave. If the enemy sees the full Powerball path, they can spread, block you with a tank, or save crowd control for your arrival. Roll from an angle so the carry must move sideways into your team or backward away from the wave. Do not always hit the first champion. If a tank walks forward to body-block, curve around only when safe. If curving would put you under five enemies with no follow-up, take the frontliner, taunt them, and let your team burn the closest target instead. Layer your engage rather than dumping everything at once. Powerball gets you in, taunt locks the priority target, Defensive Ball Curl keeps you alive, and ultimate is strongest when it follows a committed fight or catches multiple enemies. Against assassins, hold your taunt for the diver rather than spending it on the enemy tank. Stand slightly in front of your carries to intercept Snowball, dashes, and melee engages while giving your backline space to kite. Respect the single-lane traffic jam. Do not roll straight down the middle through minions when the enemy has obvious stuns ready. Wait for the wave to thin, use the side brush, or threaten the roll to make them back up before committing. When defending a turret, stand at an angle from the relic side or brush side to threaten a roll into their backline if they overstep. Auto-attack carries are premium targets since Rammus naturally punishes champions that need to stand and hit. Mobile mages and long-range poke champions require patience. Wait until they use their escape or step forward for poke. Enemy tanks are acceptable targets only when isolated or overextended. Support-style enchanters are high value if reachable. Use Snowball strategically. Throw it before Powerball when enemies have blockers, giving you a clean line. Wait half a beat after the mark lands to watch for cleanse, dash, or peel before recasting. Snowball can also be defensive, marking a nearby minion or frontliner to reposition toward your team after a failed engage. Trigger engage augments when contact is guaranteed, not while still rolling from max range. Trigger defensive augments after the enemy commits damage rather than while they are still kiting. Save chase augments for the second beat after the enemy uses their first escape. When ahead, escort the wave instead of diving instantly. When behind, pull the fight toward your turret and build fights around one punished mistake. Protect your health before the fight starts by using brush, minions, and side positioning. Accept small wins such as forcing a carry's escape or saving your damage dealer. The best Rammus games feel unfair because the enemy never gets to hit the target they want. Roll with a reason, taunt where your team can punish, and save at least one tool for the second movement of the fight.

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Rammus wins Mayhem by choosing clean fights, not by rolling at the first target he sees. Your job is to stand where the enemy backline feels unsafe, force carries to respect Snowball and Powerball angles, then turn their own damage window against them with defensive tools and taunt pressure. You are strongest when your team can hit the target you lock down. If your damage dealers are walking back from base, do not start a hero fight just because you found speed. During levels 1-6, hold the front, take short punish trades, and protect your health bar. Start slightly ahead of your carries, but not so far forward that you eat every poke spell before your team is ready. Use the side of the lane and brush line to threaten a roll angle without committing. If the enemy has heavy crowd control, stand behind your minion wave until key spells are used. Early Rammus should trade in short bursts. Roll in only when your team can immediately follow with damage. Early Snowball is best used as a threat first and a commit second. Throw it at immobile carries, artillery mages after they cast, or melee champions who overstep away from their team. If it lands on a tank standing in front of five ready enemies, let it expire unless you are only using it to force cooldowns. Your first augment should support what the lobby needs. If your team lacks a starter, value durability, movement, engage reach, or crowd-control support. Do not pick a greedy damage augment early if the enemy can poke you out before you ever reach them. At levels 7-11, force numbers advantages and turn successful picks into structure pressure. Play between your carries and the enemy damage line. Stand close enough to peel, but keep an angle where Powerball or Snowball can reach past the enemy frontline. This is where you start looking for repeated engage cycles. Bait enemy poke by walking forward, then retreat before the full combo lands. Once a key control spell or mobility tool is down, roll immediately or threaten Snowball. Your best trades are quick catches on a carry, support, or squishy mage who used their escape to poke. Use Snowball to bypass the frontline when the target is valuable and your team can collapse. If the enemy comp has strong traps, knockbacks, or layered crowd control, hold Snowball until those tools are used. By your second augment, shape your role more sharply. If you are surviving but enemies escape, prioritize reach or sticking power. If you reach targets but die instantly, take defensive or recovery augments instead. At levels 12 and beyond, pick the fight location, protect the damage, and do not donate shutdowns. Do not wander alone in front of five champions unless the wave state and your team position support it. The best position is often one step off-center: close enough to block access to your carries, angled enough that the enemy backline cannot stand still for free. Late trades are decisive. Do not spend your engage just to chip one enemy if your team cannot finish. Late Snowball is a fight button, an escape route, or a cooldown tax. Before you recast, check your team's distance, the target's value, and whether enemy crowd control is waiting. Final augment choices should solve the actual late-game problem, whether that is threat generation, tenacity against control, or consistency for one clean engage to end.

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Procent zwycięstw / Popularność

Tier

Rammus the Armordillo excels as a threat zone and fight initiator when ahead, but his primary throw risk comes from over-chasing. When your team has health or wave control, use Rammus to create space by threatening Powerball angles from fog or minion cover rather than rolling in blindly. The consequence of patient positioning is that enemies lose space, miss poke windows, and give your team safer access to relics and turret damage. If your team cannot follow after you engage, your lead turns into a shutdown. When ahead, Rammus should engage shorter rather than deeper, hitting the first high-value target in range and letting carries finish what he pins down. Against attack-heavy enemy compositions, standing between enemies and your carries after the first engage forces them to either waste damage into your defensive window or give up positioning. When your team wins front-to-back but loses messy dives, peel first and engage second, letting enemy divers commit before turning with taunt. When pressuring turrets, hold Powerball until someone steps forward to clear or poke, as rolling too early lets them reset the wave for free. Augment choices when ahead should address Rammus's predictability. Movement speed, slow resistance, and crowd-control access make first contact harder to dodge. If your team lacks damage after you lock someone down, augments that add sustained damage or reflect-style pressure make enemies regret ignoring you. Against strong disengage, take augments that help re-enter after the first stop to avoid standing uselessly in the open. When behind, Rammus becomes stronger as a counter-engage and pick champion than as a blind initiator. Stand near carries, threaten taunt range, and punish oversteps rather than forcing fights from the front. A bad engage from behind often becomes unrecoverable because your team cannot walk forward fast enough to save you. When your backline is dived, abandon the enemy carry and peel the diver instead. Against poke-heavy lanes, preserve health by using minions and terrain rather than eating poke, as Rammus without health cannot threaten engage. When behind, pick targets your team can actually hit rather than the target you personally want. Against protected carries with cleanse, spell shield, or stasis, bait the defense before committing your full chain. When your turret is low, stand where enemies must pass through you rather than behind the turret, letting them start the dive before pinning the first champion who takes focus. Behind-state augments should prioritize immediate durability if dying before crowd control matters, or movement and tenacity if unable to reach targets through slows. If carries are the only comeback path, take augments that help peel or stay near them. If your team has no clean engage except you, take reliability over greed. The biggest behind-state mistake is forcing a full fight because you feel useless while waiting. Rammus is allowed to wait for enemies to push too far, waste cooldowns, and let your team recover. A delayed fight is recoverable, but a dead Rammus rolling alone into five is not.

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Ranking bohaterów

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Rammus the Armordillo transforms defensive stats into offensive pressure through a kit built around forced engagement and punishment of enemy aggression. His passive, Spiked Shell, converts armor into bonus damage on basic attacks, making defensive itemization simultaneously a damage investment. This mechanic rewards Rammus for staying in close range after engaging rather than retreating, as leaving combat without auto-attacking wastes a significant portion of his damage output. The passive functions as the follow-through pressure after Q creates contact and E locks a target in place. Powerball serves as Rammus' primary engage and repositioning tool, requiring physical collision with enemies to function. The ability demands careful pathing and angle selection, as minions, tanks, and summoned units can block routes to priority targets. Successful Q usage depends on approaching from fog, using terrain, or catching enemies who overextend. The ability can also peel for allies by rolling into divers and following with taunt. Poor Q usage creates one of Rammus' most vulnerable windows, as missing or hitting the wrong target leaves him without his main entry tool while enemies can kite freely. Defensive Ball Curl provides the durability needed to survive after engaging. The ability punishes enemies who attack Rammus while active, creating a dilemma where opponents must either suffer through his defensive state or ignore him and risk his taunted target surviving. Timing matters significantly, as activating W too early allows enemies to wait out the duration, while using it too late leaves Rammus vulnerable to burst during his engage window. The ability gains priority when facing attack-reliant compositions or when serving as the primary frontline. Frenzying Taunt functions as Rammus' most reliable single-target lockdown, forcing enemies to attack him while creating a clear focus target for allies. The ability should target champions your team can burst, divers threatening your backline, or carries who have already expended escapes. Using E on a tank with no follow-up wastes the cooldown and removes Rammus' primary threat tool. The taunt also serves a defensive role, allowing Rammus to peel assassins and divers off vulnerable teammates rather than always diving the enemy backline. Soaring Slam gives Rammus a large-area engage tool that can initiate fights, cut off escape routes, or follow up on Q engages for extended reach. The ultimate requires targeting landing zones strategically, aiming where enemies must move rather than simply where they stand. Using R without team follow-up or landing it away from the main fight wastes Rammus' strongest engage option and leaves his team without a decisive initiation tool. The ability also provides emergency repositioning when Rammus needs to escape or interrupt enemy dive paths. Rammus wins by forcing enemies into bad positions and punishing their responses, but overcommitting without backup or wasting key abilities leaves him isolated and vulnerable.

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Rammus the Armordillo performs best in ARAM: Mayhem when creating clean punish windows: rolling in from good angles, forcing enemy carries to respond, and soaking return fire while teammates apply damage. Most poor Rammus games stem from doing the right-looking action at the wrong time. Engaging without follow-up, canceling pressure, or wasting defensive windows before enemies commit damage turns Rammus into a slow target rather than a threat. Mechanical mistakes center on engage execution. Rolling straight down the middle with Powerball while visible allows enemies to step aside, block with frontline bodies, or prepare crowd control. Correct engagement starts from fog, side angles, or behind minion waves, forcing carries to choose between backing away or walking into team damage. Activating defensive stance too early lets enemies wait it out, kite backward, then strike when the best tank window expires. Defensive stance should activate during actual contact, while taunting, body-blocking, or absorbing burst patterns. Taunting the first champion touched wastes strong single-target control on tanks, summons, or low-value targets. Taunt belongs on champions whose actions matter most: fed marksmen hitting freely, mages holding burst combos, or assassins jumping the backline. Using Snowball or roll-in without checking team follow-up results in landing alone, eating layered crowd control, and dying before allies can turn the fight. Engage when teammates move forward, key damage spells are available, or enemies have stepped past safe positions. Canceling momentum by clipping minions, terrain, or wrong champions during engage paths makes engagement predictable and short. Treat the lane as a pathing puzzle, rolling through clean gaps or angling from sides. Using the ultimate only as flashy follow-up after fights are decided misses opportunities for disruption and zone pressure. Use ultimate when it changes movement decisions: cutting off retreats, landing into clustered enemies, or forcing carries from optimal positions. Standing still after first control ends allows good players to walk past or kite outside threat range. Keep moving purposefully, stepping between enemy carries and teammates or turning to peel for divers. Decision mistakes involve understanding team composition and fight state. Treating every game as hard-engage regardless of compositions leads to diving teams that want Rammus to start first while carries need peel. Decide the job before each fight based on team follow-up and fragility. Chasing enemy marksmen through the entire lane while enemy divers kill the backline sacrifices carries for low-value pressure. Check fights behind you after first engage and turn to taunt threats on your carry. Diving under enemy structures or deep behind waves because of perceived unkillability stretches durability across too much time and distance. Dive only when targets are low, teammates are in range, or enemies have burned tools that stop exits. Engaging while teammates are low health, out of position, or dead turns good crowd control into losing fights. Count bodies and read posture before starting. Ignoring enemy crowd control patterns and assuming tank stats solve everything results in getting stopped before reaching targets. Bait or track spells that cancel entry. Forcing fights into full enemy poke instead of using minion waves and terrain to reduce damage before contact leaves Rammus too low to stay long enough for taunt and follow-up to matter. Staying in enemy backline after winning the front-to-back fight delays regrouping and risks death from respawning enemies. The fundamental rule is straightforward: do not engage just because Rammus can reach someone. Engage when the target matters, teammates can hit, and the defensive window will actually be tested. If any element is missing, play peel, hold space, and make enemies walk into you instead.

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FAQ

Rammus

FAQ

Is Rammus a good pick in ARAM: Mayhem? Yes, when the enemy team has several basic-attack champions or low-mobility carries, Rammus can take over fights by forcing them to hit the wrong target. Look for angles from fog, side walls, or after an ally starts a fight, then roll in and lock one priority target down. The tradeoff is that he feels much worse into heavy magic damage, constant disengage, or teams that can ignore him and kill his backline. What is Rammus trying to do in teamfights? Rammus wants to start or interrupt fights, not slowly walk forward and hope someone panics. If a carry steps too far up, use your speed to reach them, force crowd control, and make their team choose between saving them or hitting your defensive stats. The tradeoff is commitment: once you go deep, you need either follow-up damage or a clean escape path. Should I always engage first as Rammus? No. Engage first when your team is in range to follow, the enemy peel tools are down, or a squishy target is exposed. If your carries are clearing waves or your poke champions are low, wait and play bodyguard instead, because a solo roll-in just feeds the enemy a free punish window.

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