ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T4 Ranga #135

Skarner build ARAM Mayhem i najlepsze ulepszenia

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem.

Skarner Skarner the Primordial Sovereign Wojownik / Tank / Mag
TierT4
Ranga#135
Win rate48.03%
Pick rate0.21%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate49.73%
Pick rate12.50%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate48.15%
Pick rate8.60%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate48.60%
Pick rate5.22%

N/Aelementy

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

50.36%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.36%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

49.29%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

49.29%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.08%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

51.08%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.08%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.86%
Pick rate
6.77%
Gry
401

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.86%6.77%401
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.31%
Pick rate
8.36%
Gry
495

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.31%8.36%495
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.78%
Pick rate
5.42%
Gry
321

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.78%5.42%321
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.67%
Pick rate
10.03%
Gry
594

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.67%10.03%594
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.46%
Pick rate
5.52%
Gry
327

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.46%5.52%327
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
50.37%
Pick rate
6.91%
Gry
409

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.37%6.91%409
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.24%
Pick rate
6.99%
Gry
414

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.24%6.99%414
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
49.75%
Pick rate
6.69%
Gry
396

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.75%6.69%396
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
49.30%
Pick rate
6.03%
Gry
357

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.30%6.03%357
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
49.17%
Pick rate
16.24%
Gry
962

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.17%16.24%962
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
48.86%
Pick rate
15.55%
Gry
921

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.86%15.55%921
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.81%
Pick rate
7.82%
Gry
463

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.81%7.82%463
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.74%
Pick rate
12.02%
Gry
712

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.74%12.02%712
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
48.36%
Pick rate
22.10%
Gry
1,309

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.36%22.10%1,309
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.54%
Pick rate
10.62%
Gry
629

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.54%10.62%629
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
47.44%
Pick rate
4.95%
Gry
293

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.44%4.95%293
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.77%
Pick rate
4.80%
Gry
284

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.77%4.80%284
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
45.59%
Pick rate
13.22%
Gry
783

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.59%13.22%783
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.49%
Pick rate
3.93%
Gry
233

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.49%3.93%233
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.03%
Pick rate
5.78%
Gry
342

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.03%5.78%342
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
44.42%
Pick rate
7.87%
Gry
466

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.42%7.87%466
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
43.50%
Pick rate
15.84%
Gry
938

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.50%15.84%938
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.29%
Pick rate
5.03%
Gry
298

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT143.29%5.03%298
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
42.72%
Pick rate
5.34%
Gry
316

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.72%5.34%316
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.61%
Pick rate
4.80%
Gry
284

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT142.61%4.80%284
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.04%
Pick rate
4.53%
Gry
268

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT141.04%4.53%268
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.04%
Pick rate
2.18%
Gry
129

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.04%2.18%129
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
54.46%
Pick rate
1.89%
Gry
112

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.46%1.89%112
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
53.74%
Pick rate
2.48%
Gry
147

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.74%2.48%147
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
53.54%
Pick rate
1.67%
Gry
99

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.54%1.67%99
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.99%
Pick rate
1.98%
Gry
117

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.99%1.98%117
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.35%
Pick rate
1.87%
Gry
111

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.35%1.87%111
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
51.00%
Pick rate
3.38%
Gry
200

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.00%3.38%200
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.85%
Pick rate
1.99%
Gry
118

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.85%1.99%118
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
2.84%
Gry
168

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.00%2.84%168
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
2.36%
Gry
140

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.36%140
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.66%
Pick rate
2.45%
Gry
145

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.66%2.45%145
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.49%
Pick rate
3.34%
Gry
198

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.49%3.34%198
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.18%
Pick rate
2.06%
Gry
122

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.18%2.06%122
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
49.06%
Pick rate
2.68%
Gry
159

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.06%2.68%159
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.89%
Pick rate
2.28%
Gry
135

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.89%2.28%135
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
48.89%
Pick rate
2.28%
Gry
135

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.89%2.28%135
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
48.67%
Pick rate
2.53%
Gry
150

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.67%2.53%150
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.00%
Pick rate
1.69%
Gry
100

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.00%1.69%100
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
47.30%
Pick rate
2.50%
Gry
148

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.30%2.50%148
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
46.84%
Pick rate
3.21%
Gry
190

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.84%3.21%190
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.76%
Pick rate
2.35%
Gry
139

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.76%2.35%139
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.73%
Pick rate
1.81%
Gry
107

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.73%1.81%107
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
45.99%
Pick rate
2.31%
Gry
137

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.99%2.31%137
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
45.93%
Pick rate
2.90%
Gry
172

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.93%2.90%172
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
45.45%
Pick rate
2.97%
Gry
176

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.45%2.97%176
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.31%
Pick rate
2.16%
Gry
128

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.31%2.16%128
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.27%
Pick rate
2.50%
Gry
148

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.27%2.50%148
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
44.68%
Pick rate
1.59%
Gry
94

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.68%1.59%94
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.97%
Pick rate
1.96%
Gry
116

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.97%1.96%116
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
43.81%
Pick rate
1.77%
Gry
105

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.81%1.77%105
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
43.33%
Pick rate
3.55%
Gry
210

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.33%3.55%210
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
42.96%
Pick rate
2.28%
Gry
135

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.96%2.28%135
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.95%
Pick rate
2.52%
Gry
149

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.95%2.52%149
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
42.55%
Pick rate
1.59%
Gry
94

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.55%1.59%94
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.85%
Pick rate
3.11%
Gry
184

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.85%3.11%184
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
41.75%
Pick rate
1.74%
Gry
103

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.75%1.74%103
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
41.67%
Pick rate
2.43%
Gry
144

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.67%2.43%144
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.20%
Pick rate
1.72%
Gry
102

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.20%1.72%102
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
39.90%
Pick rate
3.43%
Gry
203

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.90%3.43%203
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
37.90%
Pick rate
2.09%
Gry
124

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT237.90%2.09%124
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
37.80%
Pick rate
2.77%
Gry
164

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT237.80%2.77%164
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
37.50%
Pick rate
1.89%
Gry
112

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT237.50%1.89%112
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.18%
Pick rate
0.93%
Gry
55

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.18%0.93%55
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
56.34%
Pick rate
1.20%
Gry
71

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.34%1.20%71
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.93%
Pick rate
1.00%
Gry
59

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.93%1.00%59
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.69%
Pick rate
1.08%
Gry
64

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.69%1.08%64
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
53.62%
Pick rate
1.17%
Gry
69

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.62%1.17%69
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.52%
Pick rate
1.20%
Gry
71

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.52%1.20%71
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
52.73%
Pick rate
0.93%
Gry
55

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.73%0.93%55
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.22%
Pick rate
1.38%
Gry
82

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.22%1.38%82
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.22%
Gry
72

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.22%72
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.21%
Pick rate
1.06%
Gry
63

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.21%1.06%63
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.02%
Pick rate
0.86%
Gry
51

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.02%0.86%51
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.57%
Pick rate
1.18%
Gry
70

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.57%1.18%70
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.13%
Pick rate
1.47%
Gry
87

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.13%1.47%87
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
46.97%
Pick rate
1.11%
Gry
66

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.97%1.11%66
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
46.91%
Pick rate
1.37%
Gry
81

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.91%1.37%81
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.48%
Pick rate
1.20%
Gry
71

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.48%1.20%71
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
46.43%
Pick rate
0.95%
Gry
56

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.43%0.95%56
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.30%
Pick rate
0.91%
Gry
54

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.30%0.91%54
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.90%
Pick rate
1.03%
Gry
61

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.90%1.03%61
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.45%
Pick rate
0.93%
Gry
55

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.45%0.93%55
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
45.31%
Pick rate
1.08%
Gry
64

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.31%1.08%64
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.83%
Pick rate
0.98%
Gry
58

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.83%0.98%58
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.74%
Pick rate
1.28%
Gry
76

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.74%1.28%76
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.82%
Pick rate
1.50%
Gry
89

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.82%1.50%89
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.65%
Pick rate
1.15%
Gry
68

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.65%1.15%68
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.67%
Pick rate
1.42%
Gry
84

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.67%1.42%84
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
38.60%
Pick rate
0.96%
Gry
57

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.60%0.96%57
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
38.55%
Pick rate
1.40%
Gry
83

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.55%1.40%83
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
38.10%
Pick rate
1.42%
Gry
84

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.10%1.42%84
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
34.83%
Pick rate
1.50%
Gry
89

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT334.83%1.50%89

Skarner Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Heavy Engage/CC Build)

RQWE

R > Q > W > E (Sustain/Bruiser Build)

RQEW

Max Q first.

Skarner Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Skarner counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

6

Skarner is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Azir Azir Azir T4
Tier
T4
Ranga
#144
Win rate
47.58%
Pick rate
0.41%

Azir jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Skarner Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Aurelion Sol Aurelion Sol Aurelion Sol T1
Tier
T1
Ranga
#36
Win rate
53.07%
Pick rate
0.75%

Aurelion Sol jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Skarner Skarner Skarner T4
Tier
T4
Ranga
#135
Win rate
48.03%
Pick rate
0.21%

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Skarner’s ultimate, Impale, holds a target completely still for a long duration. Aurelion Sol needs time to stack his passive or land a fully charged ultimate breath. Combo: Skarner lands an E or flashes into an R on a priority target. Aurelion Sol immediately channels his ultimate or stacks his stars on the stationary victim. Best Scenario: You catch a squishy carry near their tower. Aurelion Sol’s global range or massive AoE melts the target and chunks the rest of the team trying to peel. Enemy Answer: Quick Cleanse usage or QSS breaks the suppression early, allowing the target to dash out of the danger zone. Failure Risk: If Aurelion Sol is too far back or slow to react, the suppression ends, and the target escapes with low HP, leaving Skarner overextended. Recovery: Skarner creates terrain with his W or E to block skillshots while retreating, allowing Aurelion Sol to zone the enemy off the pursuit.

High-Value Synergy: Miss Fortune

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Skarner Skarner Skarner T4
Tier
T4
Ranga
#135
Win rate
48.03%
Pick rate
0.21%

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: "Bullet Time" loves stationary targets. Skarner provides the only guarantee that enemies cannot walk out of the circle. Combo: Skarner suppresses a target in the middle of the enemy team. Miss Fortune casts her ultimate directly on top of the fight. Even if the primary target has QSS, the AoE damage forces the rest of the team to scatter. Best Scenario: The enemy team groups up for a push. Skarner grabs the frontline and drags them into the backline, stacking everyone for a massive double or triple kill ultimate. Enemy Answer: Hard engage on Miss Fortune before she can channel, or using Zhonya's Hourglass on the grabbed target to stall until the suppression ends. Failure Risk: Miss Fortune gets interrupted or killed during the channel. Skarner is now deep in the enemy backline with no damage support. Recovery: Skarner uses his E to stun chasers or creates a pillar to physically separate the enemy divers from his dying ADC.

Strong Synergy: Orianna

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Skarner Skarner Skarner T4
Tier
T4
Ranga
#135
Win rate
48.03%
Pick rate
0.21%

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: The "Ball Delivery Service." Skarner is a durable, melee initiator who can get into the middle of the enemy team, making him the perfect anchor for Shockwave. Combo: Orianna places the ball on Skarner before he engages. Skarner flashes and R-drags a target into the enemy team. Orianna activates Shockwave to pull everyone into the pile. Best Scenario: The enemy team is hiding behind minions or poke. Skarner bypasses the frontline to grab a squishy target, and the Shockwave catches the peelers off guard. Enemy Answer: Spread out before the fight so Skarner cannot grab a central target, or use knockbacks like Condemn or Monsoon to separate Skarner from the group. Failure Risk: Skarner dies before he can press R, or he grabs a tank instead of a carry, wasting the Shockwave on a low-damage target. Recovery: Orianna uses her E shield and W speed boost to help Skarner retreat if the engage goes wrong.

Strong Synergy: Yasuo

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Skarner Skarner Skarner T4
Tier
T4
Ranga
#135
Win rate
48.03%
Pick rate
0.21%

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Skarner’s E and R set up airborne targets for Last Breath. His pillars also create narrow corridors that force enemies to path predictably. Combo: Skarner lands an E stun or an R suppression. Yasuo follows up with his own knockup or simply presses R on the suppressed target. The chain CC keeps an enemy locked down for 3-4 seconds. Best Scenario: Fighting in the open where Skarner’s pillars restrict movement. Enemies dodge the pillars but walk into Skarner’s E, setting up Yasuo for a free ult. Enemy Answer: Heavy poke to force Yasuo off the wave, or instant burst on Yasuo the moment he goes in. Failure Risk: Yasuo gets caught out before Skarner can engage. Skarner then has to use his ultimate defensively to save Yasuo, often resulting in a 2-for-0 trade. Recovery: Skarner uses his high durability to body block for Yasuo, allowing the swordsman to reset and look for a windwall play.

Situational Synergy: Ziggs

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Skarner Skarner Skarner T4
Tier
T4
Ranga
#135
Win rate
48.03%
Pick rate
0.21%

Skarner jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Skarner creates chaos and holds targets still; Ziggs turns chaos into cratering. The "Satchel Charge" also adds another displacement tool. Combo: Skarner drags an enemy toward his tower or team. Ziggs places a Mega Inferno Bomb on the landing spot. Even if the enemy survives the grab, the bomb finishes them. Best Scenario: Siege situations. Skarner threatens the grab, forcing enemies to hide. Ziggs pokes them down until Skarner can close the distance for the kill. Enemy Answer: Long-range poke that out-ranges Ziggs, or high mobility champions who can dash out of the bomb radius instantly. Failure Risk: Ziggs misses his bombs on the suppressed target. The target survives with a sliver of health and kills Skarner who is deep in their lines. Recovery: Ziggs uses Satchel Charge to knock back pursuers, giving Skarner the speed boost needed to reposition behind his pillars. Team Function Gaps

Skarner struggles against heavy poke compositions if his team lacks engage or sustain. He needs a secondary engage option like a Malphite or Leona to take the heat off him. He also benefits immensely from shields and movement speed buffs (Lulu, Karma, Sona) to help him close the gap without burning Flash. Avoid teaming him with four other melee champions that lack wave clear, as he will get poked down before he ever reaches a crystal segment.

Aurelion Sol Aurelion Sol Aurelion Sol T1
Tier
T1
Ranga
#36
Win rate
53.07%
Pick rate
0.75%

Aurelion Sol jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

High-Value Synergy: Aurelion Sol

Skarner’s ultimate, Impale, holds a target completely still for a long duration. Aurelion Sol needs time to stack his passive or land a fully charged ultimate breath.

Skarner ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoPeel-and-engage hybrid that stands near carries, uses E to stun divers, and holds Impale for catch opportunities. Game rewards patience.Constant frontline chaos role that forces fights repeatedly. Short death timers and augments let you spam crowd control without waiting for perfect windows.Shift from patient catch play to relentless disruption; volume over precision wins.
Impale UsageYou wait for the perfect ultimate angle to drag a high-value target. You might go minutes without a good R window, and that's fine.A "bad" Impale that burns enemy cooldowns or trades 1-for-1 is often correct. With reset augments, R becomes a regular weapon rather than an ultimate.Stop waiting for perfect R; a good grab now beats a perfect grab later.
Skill Order FlexibilityYou often max Fracture (E) first or split points between E and W. Crystal Slash (Q) is a low-priority damage tool used mainly to proc Sheen.Augments that amplify damage or add on-hit effects can make Q-max builds viable. Skill order becomes flexible based on which augments you receive.Read your augments and adapt: lean Q for damage, E and W for crowd control.
Snowball EngagementSnowball is a committed engage tool. You use it as a gap-closer for R. If you miss or grab the wrong target, you die for nothing.Snowball becomes a repositioning tool with lower punishment. You can test angles aggressively and use it to escape after deep R pulls.Take risks on Snowball engages; failed attempts cost far less in Mayhem.
Build AdaptationBuild tank with ability haste using Sunfire Aegis, Thornmail, and Spirit Visage. Runes are Grasp or Aftershock for sustain.Damage augments enable bruiser mythics like Divine Sunderer to abuse Q procs. CC augments favor staying full tank. Phase Rush becomes viable for dive-and-exit plays.Don't copy standard tank builds blindly; match your build to your augments.
Crystal Spires PriorityStanding in your spire zone is a big deal for attack speed and movement speed. Careful positioning around zones matters.Fights move too quickly to carefully position around spire zones. Don't chase spire coverage if it means losing your angle or spacing.Ignore spire optimization; the tempo is too fast for zone dependency.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Skarner the Primordial Sovereign serves as one of the most controlling frontline fighters in ARAM: Mayhem, leveraging dramatically reduced cooldowns to unleash crowd control and empowered attacks with unprecedented frequency. His core identity centers on crystal control and sustained combat, making him exceptional at locking down priority targets while maintaining steady damage output throughout extended fights. In this mode, Skarner's gameplay revolves around his powerful crowd control toolkit and exceptional sustained damage capabilities. His Q ability, Crystal Slash, functions as his primary damage tool, with consecutive uses enhancing damage and applying slows to enemies. The reduced cooldowns in Hextech Mayhem allow for frequent casting, maintaining extremely high sustained output that pressures opponents continuously. His W ability, Crystalline Exoskeleton, provides both a shield and movement speed boost, enhancing his survivability and chase potential when engaging or repositioning. His E ability, Fracture, launches crystal shards that mark enemies, and attacking marked targets restores health, giving him sustain and additional chase capability during extended skirmishes. Skarner's ultimate, Impale, defines his strategic value in ARAM: Mayhem. This signature move allows him to seize a target and drag them, enabling him to grab enemy carries and pull them directly into his team. This single-target suppression creates decisive pick opportunities that can eliminate key threats before enemy teams can respond. The combination of his ultimate with his other crowd control tools makes him particularly effective at isolating and removing high-value targets from fights. While his passive, Crystal Spires, grants bonus movement speed and mana regeneration near crystal spires on Summoner's Rift, ARAM: Mayhem has no crystal spires, meaning this aspect of his kit does not factor into his mode-specific performance. However, his remaining abilities more than compensate, creating a kit focused on frontline presence, single-target control, and sustained damage. Skarner's positioning should reflect his role as a frontline fighter who initiates engagements and creates openings for his team. His combination of shields, movement speed, and health restoration through marked targets allows him to survive extended combat while applying constant pressure. The movement speed from his W ability enables him to close gaps and chase fleeing opponents, while his crowd control chain prevents enemies from escaping once engaged. His practical strategic value lies in his ability to control the pace of fights through targeted suppression and sustained pressure. Teams can rely on Skarner to initiate favorable engagements by dragging priority targets out of position, while his sustained damage and survivability ensure he remains relevant throughout the duration of team fights. Skarner the Primordial Sovereign excels as a controlling presence who shapes battlefield positioning through threat of suppression and consistent damage application.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Skarner in Mayhem lives and dies by how you manage the Crystal Spires. Fighting outside your zones leaves you as a slow bruiser with long cooldowns, while fighting inside makes you a speed demon who sticks to targets like glue. Always check your territory status before committing. If the enemy team is actively contesting a point, wait for them to step onto the crystal before you engage, forcing them to fight on your terms where your attack speed and movement speed are significantly higher. Your primary engage tool is Fracture (E), a linear skillshot that stuns and pulls. In the narrow ARAM lane, you can clip enemies standing behind their minions by aiming for the edges between the minion wave and the side wall. If you land the stun, immediately auto-attack to drag the target back. Walk backwards as you drag to pull them further into your team's damage zone. This "drag and retreat" motion turns a simple stun into a death sentence by moving the enemy out of their own peel range. Mark/Dash is your bridge to the backline. The ideal combo is hitting Snowball on a squishy target, dashing to them, and immediately casting Fracture point-blank for a guaranteed stun. Save Impale (R) for later in the fight or for a different target, as using R immediately after a Snowball dash is often wasteful when the target is already in your face. Do not throw Snowball blindly from max range constantly, as whiffing leaves you with no gap-closer for several seconds. The single lane forces fights into tight clusters, making landing Fracture on multiple targets easier but leaving you vulnerable to crowd control chains. Use the edges of the lane to force enemies to choose between dodging into the wall or toward your teammates. When pushing the wave, stand inside your Crystal Spire zone to clear faster with the attack speed bonus. Your spacing should always threaten the pull, as even the threat of E zones enemies off the wave. Your job is to isolate the highest-value target that cannot escape you, usually the enemy ADC or mage. Use Impale to suppress and drag this specific target, actively walking backward to reposition them under your tower, into your Crystal Spire, or away from their healer. Do not use R on the tank or frontline unless peeling for your own carry, as dragging a tank into your team is often a mistake. Skarner is also a strong counter-engage tool; if the enemy dives your backline, turn around and use Fracture on the divers to save the fight. When your team is behind, Skarner shifts from an initiator to a peeler. Do not force engages if your team lacks the damage to kill the target you drag. Instead, protect your highest damage dealer by standing on top of them and using your CC chain to create space. Patience and peeling win the comeback, as desperation engages usually fail.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Skarner the Primordial Sovereign begins Mayhem ARAM as a lane bully who controls space through passive crystal zones rather than pure all-in dives. Position near the front of the minion wave and use Q Crystal Slash to last-hit minions while charging passive crystals. Once a crystal is charged, zone enemies off that area, forcing them to either respect the zone and lose farm or take free damage by walking in. The early trading rhythm involves waiting for enemies to step up for poke, landing E Fracture, and following up with Q and an auto-attack. Do not chase deep without passive zones active, as early damage is high but cooldowns are long, requiring immediate disengage after trades. Use Snowball defensively in the early game, saving it to dash to minions for escape against hard engage teams. Snowball can confirm a stun on squishy targets when landing a clean E, but only commit when teammates have cooldowns ready to follow up. Focus on stalling the wave near your side to farm passive crystals safely. If ahead from landing several E stuns, push the wave to force enemies under tower. If behind, give up the push entirely, play off the tower, land E from max range, and wait for gank support or a major augment power spike before hitting level 6. Mid game marks Skarner's power spike with points in Q and the ultimate online, transitioning into a primary engage threat. Position in river brush or off to the side of the lane to become a threat enemies cannot ignore. Standing in the open invites poke, while standing in fog forces enemies to face-check or use vision tools. The trading rhythm shifts to burst windows, looking for targets that have used escapes or major crowd control. Land E, stun them, and immediately use R Impale to drag them back toward the team. This stun-drag combo is the primary kill condition. Snowball becomes the primary engage tool, dashing to frontliners and instantly casting R on high-priority targets behind them to bypass the frontline. Augments define mid-game identity, with damage-oriented augments enabling assassin-style play for isolated picks, while tank or utility augments support warden-style play, absorbing poke and counter-engaging when enemies dive. Late game transforms Skarner into a decisive force where one good R can end the game. Position based on the enemy's biggest threat, flanking from the side against hyper-carries or staying with the backline to peel against strong engage teams. The trading rhythm slows, focusing on one clean initiation rather than small poke trades. Use Q to clear waves and check brushes, but avoid using E to poke unless it leads to a kill, as missing E removes the primary catch tool and signals enemies to engage. Snowball usage becomes high-risk, high-reward, closing gaps only when the team is ready to follow up. Push with numbers or cooldown advantage, taking towers or inhibitors immediately after winning fights. Patience wins late-game Skarner, waiting for enemies to make positioning errors and punishing instantly with R rather than forcing bad engages out of impatience.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Skarner the Primordial Sovereign excels as a zone-control threat when ahead, transforming crystal segments into safe zones for allies and death traps for overextended enemies. A gold lead should trigger an immediate shift from reactive to dictatorial play. Instead of fishing for perfect Impales, Skarner should shove waves with Q and empowered attacks, then stand on the enemy's side of health relics to force bad choices between losing tower health or walking into threat range. Key trigger conditions include having more gold than the enemy frontline, constant pillar uptime, or killing the same enemy twice consecutively. When ahead, Skarner should zone with pillars rather than chase. Placing pillars to cut off retreat paths and auto-attacking anything close is more valuable than chasing low-HP enemies past towers. Impale should be saved for punishing mispositions rather than initiation, guaranteeing kills without burning escape tools. Building resistances against the biggest damage threat allows Skarner to walk through frontlines, absorb cooldowns, and drag carries back even if it means dying for the trade. Absorbing Snowballs for squishy teammates denies enemy engage attempts and protects damage dealers. The most common throw pattern is overestimating survivability after a streak. Diving past two towers to chase a kill invites collapse and chain-CC before allies arrive. Long death timers at high levels mean one caught-out death can cost two towers and an inhibitor. Players should reset mentally after each kill and evaluate whether an objective is available, recalling if not. Simply being visible and healthy applies pressure that makes enemies waste abilities. When behind, Skarner feels sluggish with pillars that lack duration and a health pool that melts on engagement. Trigger conditions include being down kills, having a tower under 50% health, or facing significant enemy item advantages. The role shifts from playmaker to peeler and setup tool. Impale becomes a defensive suppression tool for catching divers, while pillars should block enemy dive angles rather than attempt aggressive placement in enemy backlines. Skarner should protect long-range allies and let them poke rather than forcing all-ins out of frustration. Snowball usage from behind should focus on repositioning, dodging key abilities, or closing gaps just enough to land E without committing to the jump. Augments providing healing, damage reduction, or revive effects become lifelines that cover fragility. Recovery is possible with waveclear and tower protection, as enemy carries grow impatient and make mistakes. However, unrecoverable states exist when the inhibitor is down, the enemy has Baron, and the team lacks waveclear while down 10 or more kills. In these situations, grouping as five and defending nexus towers while hunting one good Impale on an overconfident enemy offers the only realistic path to stall. Behind play requires accepting the bodyguard role rather than attempting hero plays that guarantee defeat.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Skarner the Primordial Sovereign operates around a single defining mechanic in ARAM: Mayhem. His passive creates zones on the map, and standing inside them grants bonus attack speed, movement speed, and mana regeneration. These zones are not optional. They are the engine that powers his entire play pattern. Fighting outside a zone leaves Skarner as a slow bruiser with no sustain, while fighting inside transforms him into a raid boss. The bonuses are significant enough that a level 3 Skarner inside a zone can trade evenly with ranged champions he would otherwise lose to. The mana regeneration is particularly critical in a mode where poke is constant, allowing him to spam abilities on cooldown without running dry. Players must check zone positions at the start of every fight and path through or toward them before committing. If enemies respect the zone, they give ground. If they ignore it, Skarner runs them down with the speed buff. Smart opponents will kite him out of zones and punish the sudden stat drop, so chasing a low-health target out of a zone is dangerous without E or R ready to close the gap instantly. Q serves as Skarner's primary damage tool, a short-range AoE slash that deals physical damage and applies on-hit effects. It has no cast time, allowing him to move and cast simultaneously, which makes him difficult to kite when he has movement speed from passive or W. The ability functions as wave clear, trading tool, and sustained damage source, with players weaving auto-attacks between Qs to maximize output. Q is the filler between E engages and the primary Conqueror stack builder in teamfights. However, using Q on cooldown while out of mana or out of range drains resources without effect, leaving Skarner unable to afford E or R when needed. W provides a shield and a burst of movement speed that decays over time. This is Skarner's only way to close distance on ranged champions who space correctly. The shield scales with health and should be activated the moment before taking damage or committing to a run-in. Using W too early allows the speed to decay before reaching the target and the shield to be chipped away by poke. Without E ready, a W engage results in being kited, the shield breaking, and taking free damage. Enemies can break the shield quickly with burst, leaving Skarner stranded. E is a linear skill shot that passes through minions and stops on the first champion hit, marking the target. Attacking a marked target stuns them and heals Skarner. This is his primary catch tool, and landing it often determines whether a pick succeeds or a dive fails. The projectile is fast but narrow, requiring prediction or close-range fire. The stun is not instant, requiring an auto-attack to trigger, so landing E at max range is risky if Skarner cannot reach the target in time. Missing E leaves him with no pressure for several seconds. R is Skarner's signature ability, suppressing a target champion and dragging them for a short duration. The range is short, requiring W or Flash to get into position. Once active, Skarner can move freely, dragging the target under tower, into his team, or away from their own team. Flash-R is a legitimate win condition if it catches an enemy carry. Using R on a full-health tank and dragging them into your own backline can throw a fight, and Quicksilver Sash or other cleanse effects break the suppression. R has a long cooldown, so whiffing it means the team loses its primary engage tool for the next fight.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Skarner in ARAM: Mayhem lives and dies by his Crystal Spires and his ability to close distance. The mode's chaos amplifies his strengths but also exposes bad habits faster than Summoner's Rift ever would. Fighting outside your Crystal Spire zone for extended periods causes you to lose the massive attack speed and movement speed bonus, shrinking your threat range and getting you kited to death while dealing negligible damage. Treat the Spire zone as your actual champion hitbox, and if a fight drifts outside, disengage or reposition to pull enemies back onto your territory. Missing E (Fracture) and immediately committing to the fight anyway leaves you with no hard crowd control and no way to set up your Q damage. E is your engagement license, so if it misses, pivot to peeling for your carry or waiting for the next cooldown. Wasting R (Impale) on a tank or support with no follow-up from your team drags a low-priority target into your team, potentially getting your backline killed by their AoE. Hold R for high-value carries or to peel assassins diving your backline, as suppressing the right champion for even a moment can swing a fight. Spamming Q (Crystal Slash) on cooldown when no enemies are in range drains your mana pool rapidly, and going OOM means you cannot cast E or R when it matters. Save Q for when you are in melee range or securing a wave. Flashing forward to R without checking if the enemy has QSS or a cleanse augment results in them breaking the suppression instantly, wasting flash, and leaving you deep in enemy territory with no escape tools. Track who has bought Quicksilver Sash or taken cleanse-type augments, and test their reactions with a smaller commitment first. Chasing a low-health enemy deep into their side of the map while your team is dead or retreating often loses more objectives or tower health than you gain. Assess the wave state and your team's position before committing to a chase. Engaging 1v5 because you think your shield makes you invincible gets you burst down before your team can follow up, as Mayhem damage scaling melts through your W shield in a split second. Wait for your team to poke or for the enemy to overextend, as Skarner is a follow-up engager or counter-engager, not a solo frontliner in this mode. Ignoring the enemy backline to duel their frontline tank wastes time hitting a high-resistance target while their ADC and mage freely shred your team. Use your speed and E to bypass the frontline when possible, as your R is one of the best tools to delete a backliner by dragging them into your team. Building pure damage when your team already has multiple carries makes you a squishy diver who dies on contact, leaving your team without a reliable frontline. Adapt your build to the team composition, as your utility and crowd control are valuable enough without full damage items. Taking Snowball and never using it to engage, only to escape, wastes a summoner spell slot, since Snowball is Skarner's best tool to close gaps in ARAM. Use Snowball to mark a target, then follow up with E or R to bypass their frontline. Giving up on the Spire contest because the enemy keeps stealing it means playing the entire game without your passive bonuses, effectively fighting at half strength. Contest the Spire with your team and treat it like an objective.

Read full guide

FAQ

Skarner

FAQ

What makes Skarner strong in ARAM: Mayhem? He excels at locking down single targets and forcing unfair fights with his ultimate. The Mayhem pace means you land more E stuns and R grabs before enemies can react. You become a zone controller who decides when someone dies. How do I land his E more consistently? Aim at the edges of minion waves rather than through them. The projectile stuns on reactivation, so fire it where enemies step forward to poke. If you miss, back off until it comes back up since you have no other reliable engage. When should I use his ultimate? Grab the highest-priority target your team can burst down instantly. Drag them under your tower or into your entire team for a guaranteed kill. Don't waste it on a tank unless your team has no other way to start a fight.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników