ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #156

Qiyana build ARAM Mayhem i najlepsze ulepszenia

Qiyana jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Qiyana Qiyana Empress of the Elements Mag
TierT5
Ranga#156
Win rate45.67%
Pick rate0.29%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate39.61%
Pick rate25.39%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win rate34.72%
Pick rate10.27%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win rate29.66%
Pick rate6.63%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

37.88%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

37.79%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

37.48%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

35.75%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

36.82%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

36.01%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

38.36%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

43.75%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

44.59%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

29.49%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

44.49%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.91%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

32.68%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

32.68%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

40.27%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

40.27%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

45.05%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

45.05%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate42.77%
Pick rate18.21%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate46.07%
Pick rate6.05%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate42.28%
Pick rate5.22%

N/Aelementy

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

43.50%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

44.55%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.03%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

42.08%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

43.54%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

45.52%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

44.79%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.15%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

43.44%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

44.42%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

46.91%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

46.62%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

44.91%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

44.91%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

42.44%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

42.44%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

42.54%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

42.54%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.34%
Pick rate
9.21%
Gry
628

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.34%9.21%628
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.42%
Pick rate
6.35%
Gry
433

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.42%6.35%433
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.51%
Pick rate
7.17%
Gry
489

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.51%7.17%489
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
50.40%
Pick rate
7.24%
Gry
494

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.40%7.24%494
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
5.16%
Gry
352

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.00%5.16%352
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
47.99%
Pick rate
10.20%
Gry
696

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.99%10.20%696
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
47.64%
Pick rate
6.83%
Gry
466

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.64%6.83%466
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.42%
Pick rate
11.37%
Gry
776

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.42%11.37%776
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.38%
Pick rate
10.64%
Gry
726

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.38%10.64%726
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.30%
Pick rate
6.79%
Gry
463

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.30%6.79%463
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.30%
Pick rate
6.79%
Gry
463

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.30%6.79%463
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.85%
Pick rate
6.76%
Gry
461

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.85%6.76%461
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.48%
Pick rate
5.83%
Gry
398

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.48%5.83%398
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
46.28%
Pick rate
23.28%
Gry
1,588

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.28%23.28%1,588
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.35%
Pick rate
10.41%
Gry
710

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT145.35%10.41%710
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.85%
Pick rate
9.54%
Gry
651

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.85%9.54%651
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
44.70%
Pick rate
10.36%
Gry
707

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.70%10.36%707
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
44.65%
Pick rate
12.05%
Gry
822

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.65%12.05%822
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
44.61%
Pick rate
5.85%
Gry
399

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.61%5.85%399
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.13%
Pick rate
8.53%
Gry
582

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT143.13%8.53%582
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
42.37%
Pick rate
12.97%
Gry
885

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT142.37%12.97%885
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
41.89%
Pick rate
21.42%
Gry
1,461

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT141.89%21.42%1,461
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
56.19%
Pick rate
3.31%
Gry
226

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.19%3.31%226
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.20%
Pick rate
1.92%
Gry
131

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.20%1.92%131
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.05%
Pick rate
2.40%
Gry
164

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.05%2.40%164
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.59%
Pick rate
1.70%
Gry
116

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.59%1.70%116
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.54%
Pick rate
2.59%
Gry
177

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.54%2.59%177
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.27%
Pick rate
2.58%
Gry
176

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.27%2.58%176
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.21%
Pick rate
3.31%
Gry
226

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.21%3.31%226
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.92%
Pick rate
2.29%
Gry
156

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.92%2.29%156
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
51.16%
Pick rate
3.78%
Gry
258

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.16%3.78%258
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.62%
Pick rate
2.37%
Gry
162

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.62%2.37%162
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
50.24%
Pick rate
3.03%
Gry
207

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.24%3.03%207
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
3.08%
Gry
210

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.00%3.08%210
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
49.72%
Pick rate
2.59%
Gry
177

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.72%2.59%177
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.71%
Pick rate
2.51%
Gry
171

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.71%2.51%171
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.64%
Pick rate
4.10%
Gry
280

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.64%4.10%280
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
49.10%
Pick rate
2.45%
Gry
167

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.10%2.45%167
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.65%
Pick rate
2.17%
Gry
148

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.65%2.17%148
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
48.62%
Pick rate
2.65%
Gry
181

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.62%2.65%181
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.55%
Pick rate
4.05%
Gry
276

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.55%4.05%276
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.62%
Pick rate
2.77%
Gry
189

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.62%2.77%189
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.35%
Pick rate
3.31%
Gry
226

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.35%3.31%226
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.06%
Pick rate
2.49%
Gry
170

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.06%2.49%170
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
46.93%
Pick rate
3.34%
Gry
228

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.93%3.34%228
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
46.83%
Pick rate
1.85%
Gry
126

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.83%1.85%126
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.38%
Pick rate
2.02%
Gry
138

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.38%2.02%138
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
46.12%
Pick rate
3.40%
Gry
232

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.12%3.40%232
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.10%
Pick rate
2.26%
Gry
154

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.10%2.26%154
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
45.53%
Pick rate
3.61%
Gry
246

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.53%3.61%246
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
45.08%
Pick rate
2.83%
Gry
193

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.08%2.83%193
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.83%
Pick rate
2.55%
Gry
174

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.83%2.55%174
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
44.05%
Pick rate
3.33%
Gry
227

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.05%3.33%227
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.97%
Pick rate
3.40%
Gry
232

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.97%3.40%232
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
43.58%
Pick rate
3.20%
Gry
218

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.58%3.20%218
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
43.02%
Pick rate
2.62%
Gry
179

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.02%2.62%179
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
42.79%
Pick rate
3.15%
Gry
215

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.79%3.15%215
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
42.37%
Pick rate
3.46%
Gry
236

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.37%3.46%236
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
42.34%
Pick rate
3.25%
Gry
222

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT242.34%3.25%222
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
40.52%
Pick rate
1.70%
Gry
116

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.52%1.70%116
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
39.46%
Pick rate
2.15%
Gry
147

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.46%2.15%147
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
38.97%
Pick rate
1.99%
Gry
136

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT238.97%1.99%136
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
37.82%
Pick rate
1.74%
Gry
119

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT237.82%1.74%119
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
35.00%
Pick rate
1.76%
Gry
120

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT235.00%1.76%120
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
59.74%
Pick rate
1.13%
Gry
77

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.74%1.13%77
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.95%
Pick rate
1.13%
Gry
77

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.95%1.13%77
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.67%
Pick rate
0.88%
Gry
60

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.67%0.88%60
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.19%
Pick rate
1.23%
Gry
84

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.19%1.23%84
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
0.76%
Gry
52

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.76%52
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.61%
Pick rate
1.06%
Gry
72

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.61%1.06%72
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.96%
Pick rate
1.44%
Gry
98

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.96%1.44%98
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
47.19%
Pick rate
1.30%
Gry
89

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.19%1.30%89
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.14%
Pick rate
1.03%
Gry
70

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.14%1.03%70
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.33%
Pick rate
1.10%
Gry
75

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.33%1.10%75
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.28%
Pick rate
0.78%
Gry
53

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.28%0.78%53
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.10%
Pick rate
1.50%
Gry
102

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.10%1.50%102
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.55%
Pick rate
0.91%
Gry
62

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.55%0.91%62
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.55%
Pick rate
0.91%
Gry
62

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.55%0.91%62
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
43.14%
Pick rate
0.75%
Gry
51

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.14%0.75%51
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
43.08%
Pick rate
0.95%
Gry
65

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.08%0.95%65
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
43.08%
Pick rate
0.95%
Gry
65

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.08%0.95%65
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.67%
Pick rate
0.88%
Gry
60

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.67%0.88%60
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
40.87%
Pick rate
1.69%
Gry
115

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.87%1.69%115
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.54%
Pick rate
1.08%
Gry
74

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.54%1.08%74
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.38%
Pick rate
0.76%
Gry
52

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.38%0.76%52
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
39.81%
Pick rate
1.58%
Gry
108

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.81%1.58%108
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
39.73%
Pick rate
1.07%
Gry
73

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT339.73%1.07%73
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
38.81%
Pick rate
0.98%
Gry
67

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT338.81%0.98%67
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
38.71%
Pick rate
0.91%
Gry
62

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.71%0.91%62
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
38.46%
Pick rate
1.33%
Gry
91

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT338.46%1.33%91
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
36.99%
Pick rate
1.07%
Gry
73

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT336.99%1.07%73
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
36.67%
Pick rate
0.88%
Gry
60

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT336.67%0.88%60
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
36.28%
Pick rate
1.66%
Gry
113

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT336.28%1.66%113
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
36.21%
Pick rate
0.85%
Gry
58

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT336.21%0.85%58
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
35.80%
Pick rate
1.19%
Gry
81

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.80%1.19%81
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
30.36%
Pick rate
0.82%
Gry
56

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT330.36%0.82%56

Qiyana Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal Order: R > Q > E > W

RQWE

Augment-Influenced Order: R > Q > W > E

Qiyana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

4

Qiyana counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Countered By

5

Qiyana is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rammus Rammus Rammus T3
Tier
T3
Ranga
#101
Win rate
49.44%
Pick rate
0.37%

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Qiyana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityForces Qiyana into a pure assassin role where she looks for flanks and deletes a squishy target, often dying in the process.Augments provide durability and ability haste, transforming her into a hybrid engage-disruptor who initiates fights and survives extended combat.Transition from a fragile assassin into a consistent playmaker who can engage and survive.
Element ManagementPunishes poor element choices due to long cooldowns and tight mana, forcing you to hold abilities for specific situational uses.Ability haste lets you cycle through elements constantly, using Ice for slows then repositioning to grab Water for follow-up roots.Use elements freely and chain buffs together without hesitation, as resources are plentiful.
Engage MethodSnowball is the primary engage tool, requiring full commitment and risking death if the enemy peels effectively.Higher mobility and augments reduce Snowball reliance, making it a backup option for chasing or mid-fight repositioning rather than primary engage.Use your augmented kit to engage instead of relying on Snowball as your only entry.
Ultimate UsageYou save Royal Deception for high-value targets or multi-person stuns, as a wasted ultimate means a long cooldown.Ability haste and faster resets allow more aggressive ultimate usage, shifting risk-reward calculations in your favor for team follow-up.Use Royal Deception more freely rather than hoarding it for perfect setups.
Build PrioritiesBuilds for one-shot potential with lethality rush, accepting fragility and focusing runes on burst damage.Ability haste and durability become more valuable, favoring hybrid items and runes that reward repeated combat over pure burst.Prioritize survivability and haste to stay active in constant fights rather than pure damage.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Qiyana, Empress of the Elements, is an elemental mage-assassin whose core role in ARAM: Mayhem centers on element stealing and one-shot kill potential. Her unique mechanic of stealing elemental properties from terrain defines her identity, allowing her to adapt flexibly to combat situations while delivering devastating burst damage. The dramatically reduced cooldowns in this mode amplify her strengths, enabling frequent element steals and lethal attacks with unprecedented frequency, positioning her as one of the most explosive assassins available. Her gameplay revolves around chaining abilities with stolen elements for maximum impact. Royal Privilege, her passive, grants bonus damage on her first attack or ability against each target, making frequent target switching a key strategic priority to continuously trigger this effect. Her Q ability serves as her primary damage tool, and when combined with a stolen element, it produces additional elemental effects for devastating damage. Terrashape, her W ability, is her core skill and the foundation of her element-stealing mechanic. She draws power from nearby terrain, with each element providing distinct tactical advantages: rivers grant stealth and speed for engage or escape, grass grants stealth and roots for crowd control, and walls grant stun effects for locking down targets. This variety allows Qiyana to adapt her approach based on available terrain and the needs of each fight. Audacity, her E ability, provides a dash that empowers her next attack, giving her flexible repositioning options to reach priority targets or escape dangerous positions. Her ultimate, Imperial Delegation, functions as her signature move by firing an elemental shockwave that knocks back enemies who are hit by crowd control. When combined with her elemental effects in Hextech Mayhem, this ability creates devastating crowd control chains that can devastate grouped enemies. Qiyana's strategic value lies in her ability to assassinate high-priority targets through burst damage while offering crowd control utility that scales with her element selection. Her one-shot potential makes her a constant threat to squishy targets, and her stealth options from river and grass elements provide engage and disengage flexibility. The combination of assassination power and crowd control utility makes her valuable for picking off isolated targets or initiating fights with well-positioned ultimates. Success with Qiyana requires understanding terrain positioning to access desired elements, timing element steals to match combat needs, and chaining abilities to maximize both damage and crowd control output. Her playstyle demands aggressive target selection and the confidence to commit to kills while using her mobility and stealth options to survive the aftermath.

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Qiyana thrives on chaos, but she creates the best chaos when she engages from an angle, not head-on. In Mayhem, the damage output is high enough that walking straight down the lane gets you deleted before you reach the brush. Use your Elemental Wrath / Terraform (Q) on the brush elements to grab Grass stealth as your primary engage tool. Stealth lets you close the gap without eating poke, positioning you for a clean Royal Deception (W) dash into a stun. Always look for the Edge of Ixtal (R) knockback into a wall. In ARAM's single lane, the side walls are close, and enemies often hug them to dodge Snowballs. If you hit a wall stun, follow immediately with a Grass Q for stealth, then reposition. Do not blow your ultimate just for damage unless you are cleaning up a low-health target, as the stun sets up your team to collapse. The tight lane works both for and against you. Landing wall stuns is easier because enemies have less lateral space, but skill-shot heavy comps will blanket the lane in pain. Respect the middle "kill zone" and use side brushes to break line of sight. Without Grass ready, play at the edge of Q range, tagging enemies with Ice to slow them and create a buffer zone. Use Water element's root to stop melee divers, as the cooldown is low enough in Mayhem to cycle through elements rapidly. Snowball is your backup engage and escape hatch. Do not throw it randomly for poke damage. The real value is the gap-close. If you see a key target without Flash or a dash, Snowball onto a nearby minion, then use W to dash the rest of the way, saving W for repositioning after engaging. Always plan your escape before going in. If you Snowball engage, have Grass element available or a teammate ready to follow up. If unsure, hold Snowball and poke with Q while waiting for a mistake. Cycle elements rapidly in fights to trigger augment effects tied to crowd control or elemental variety. Open with Ice for slow, switch to Grass for stealth, then Water for root. If you have an ultimate-buffing augment, play around its cooldown. Poke with Q from stealth and wait for R before looking for wall stuns. Prioritize targets that have burned their escapes. A carry with Flash down is vulnerable. Use stealth to wait out their cooldowns, striking from the side after they commit. When enemies engage on your team, peel for carries or dive their backline in return. Use Water to root divers or Ice to slow them. Your R is a fantastic disengage tool if aimed away from the fight. If caught out, instantly W away for the dash and shield. If you have Grass, Q the ground immediately to stealth and reposition. Save R for self-peel if getting dove. When pushing, constantly Q the brush to maintain stealth pressure, forcing enemies to face-check or waste cooldowns. Control the side brushes to control the lane. When pulling back, use Ice Q to slow pursuers and only turn to fight with a clear wall stun angle. Only dive towers if you have Grass element and R ready. The ideal dive involves Snowball or W in, R the target into the tower wall, burst them down, then Q grass to stealth and de-aggro. If your team is losing, switch to a peeling playstyle. Stay with your strongest teammate and use crowd control to keep enemies off them. Look for picks on overextended enemies, as a wall stun can turn a fight into a 4v5.

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Qiyana progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early game from levels one through six, Qiyana should start positioned near her side of the bridge and use Q to control the wave and chip opponents. She must not walk up for auto-attacks until Ice Element is available, as the slow makes landing follow-up damage significantly easier. The priority is last-hitting minions to reach level three faster, then looking for short trades using Water Element Q into an E dash. Snowball should be held as a threat rather than a gap-closer early. If a Snowball mark lands, Qiyana should not instantly fly in but instead wait for the enemy to burn a key cooldown, then fly to the mark, Q, and dash back out. Using Snowball to engage without her ultimate usually results in getting collapsed on. The wave should be pushed lightly to hit level three first, but not hard-shoved under the enemy tower, as sitting on their tower steps leaves her vulnerable to ganks or snowball engages. If she hits six before the enemy, she should immediately look for an all-in with her ultimate, pinging the target and using Snowball to close the gap if needed. If pushed back, she should give up ground and farm with Q rather than forcing bad trades, waiting for enemies to dive too deep under her tower. In the mid game from levels seven through eleven, Qiyana has her ultimate and likely a second augment, shifting from poking to finding picks. She should position on the flanks or just behind her frontline, looking for enemies who step out of position to check bushes or face-check Snowballs. River Element should be used to speed herself up when rotating between health relic spots. The trading rhythm centers on the shove combo: ult the target into a wall, instantly Q for damage, then E to follow their flash or dash. If the enemy has a dash, her own E should be saved until after they use theirs. She should not blow all cooldowns on a tank but wait for the squishy carry to appear. Snowball becomes her primary setup tool, marking a target, letting them panic, then deciding whether to fly in if isolated or use the mark to bait out crowd control and back off. Push with the team when the ultimate is available, and stall with Q poke when it is down. When ahead, siege the enemy inhibitor tower without diving deep until a clear angle appears to ult a high-value target into a wall, forcing fights in choke points. When behind, give up the outer tower if necessary and defend from the inhibitor tower where walls are closer, making her ultimate more dangerous for approaching enemies. In the late game at levels twelve and beyond, death timers are long and one mistake ends the game. Qiyana must play with extreme patience as an assassin, not a frontline. She should wait for the fight to start, let the enemy team dump big abilities on her tanks, then look for a flank. Grass Element should be used to go invisible and reposition without being seen. She must stay out of sight, as enemies will save crowd control for her if they know her position. Hiding in bushes or using fog of war near side lanes keeps her hidden until ready to kill. Snowball should start the fight only with a guaranteed kill opportunity, otherwise it should be saved.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Qiyana Empress of the Elements undergoes a dramatic identity shift in ARAM: Mayhem depending on whether she is ahead or behind, and recognizing which state she is in determines whether she carries the game or throws it away. When ahead, typically after securing a strong augment like Edging or Castication combined with her first completed item, Qiyana transitions from a poke mage into an executioner. The key trigger condition is having enough damage to delete a squishy target from 70% health using her full combo. At this point, wasting damage on frontline tanks with Q poke is a classic throw. Instead, she should hold her ultimate and look for angles. Her primary action when ahead is zone denial. Using Brush Q creates a wide stealth zone behind the enemy minion wave, forcing enemies to walk into danger if they want to farm. When they step up to clear, River Q slows them, followed by E-Q through them. If they fall below the kill threshold, R shoves them into her tower or team. The consequence is rapid tower damage and eventual tower loss for the enemy, opening the map for snowballing. Augments like Executioner or Grandmaster cover her weakness of falling off against tanky compositions, while utility augments like Transcendence shift her role to an engage tool for her team, allowing her to burn R to set up a teammate's AOE ultimate. When ahead, Qiyana should freeze the wave just outside her tower range to deny farm or hard shove and dive with Snowball. The enemy carries fall further behind in gold and become desperate to force bad fights. Critical mistakes to avoid include chasing kills into the enemy base without vision, diving the fountain just because she can one-shot someone, and failing to bait out revive mechanics or Zilean ultimate before committing full burst. After a successful pick, she should reset rather than lingering on low HP hoping for another outplay. When behind, typically after getting poked down early, missing key skill shots, or getting caught by CC before using R, Qiyana must recognize that she cannot win a straight 5v5 fight. The trigger condition is realizing her combo leaves enemies with 30% HP instead of dead. At this point, attempting to play as an assassin will only feed. She must switch to a utility and setup role focused on peel and counter-engage. River Q should be saved specifically for enemy divers trying to reach her actual carry. Wall Q becomes a disengage tool to stun enemies chasing teammates. Her ultimate becomes a defensive barrier to shove enemies away or pin them against walls to buy time. The consequence is keeping damage dealers alive longer, giving them a chance to win the fight. Augment choices matter significantly when behind. A player who is 0/3 should not take high-risk scaling augments but instead choose options that guarantee value, such as First Strike for gold generation or defensive augments providing shields or tenacity. These cover her weakness of being squishy and under-leveled. When the enemy has item advantage and controls the wave, Qiyana should give up the outer tower, farm safely with max-range Q, and avoid contesting Scryer's Bloom or Health Relics without her team. This stems the gold bleed and prevents the game from ending early. The biggest unrecoverable mistake when behind is forcing a desperate R-flash play, which often results in instant death and leaving her team in a 4v5. Patience and waiting for enemy mistakes, such as an overextended frontline, offers the only path back into the game.

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Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Qiyana Empress of the Elements brings a unique element-swapping playstyle to ARAM: Mayhem, where her ability to adapt on the fly defines her effectiveness. Her passive, Royal Privilege, establishes a rhythm where weaving auto-attacks between spell rotations maximizes damage output. After grabbing an element with W, her next attack or ability deals bonus damage that scales throughout the game. Players must decide whether to consume this buff on an auto-attack for safe harass or on Q for burst, as wasting it on a minion or full-health tank eliminates kill pressure for several seconds. Her Q, Elemental Wrath, serves as her primary damage tool and changes behavior based on her current element. The River element grants a root, Brush provides invisibility, and Terrain executes low-health targets. This versatility requires constant element swapping to adapt Q to each situation. The ability functions as both a finisher and setup tool, with players needing to lead targets and be mindful of minions blocking key crowd control effects. W, Elements of the Empress, acts as her utility engine, granting a dash, shield, and element change. In Mayhem's confined space, terrain, brush, and river are always accessible, allowing rapid element cycling. The dash enables repositioning and dodging skillshots, while the shield mitigates poke damage. Using W without a plan leaves Qiyana stranded with no escape, making thoughtful positioning essential. E, Audacity, functions as her targeted gap-closer and primary engage tool. It cannot be dodged once cast but puts her in danger, as dashing into a crowd-controlled heavy team or a fed bruiser often results in death. The ability works best when punishing overextended enemies or reaching squishy backliners after the frontline turns away. Her ultimate, R, becomes particularly devastating on the narrow ARAM bridge. The shockwave knocks enemies back, and those who hit terrain suffer a stun and massive damage. The bridge's walls make landing multi-enemy stuns easier than on Summoner's Rift, often winning teamfights outright. However, enemies can flash over the shockwave or dash sideways, and using R without securing a stun wastes her biggest threat. Proper angle selection matters significantly, as pushing enemies into walls rather than down the lane determines success. Qiyana's identity centers on cycling elements rapidly, making smart decisions about which element suits each moment, and timing engages around her ultimate's game-changing potential.

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Qiyana Empress of the Elements lives and dies by her element management in ARAM Mayhem, where the accelerated pacing means one whiffed combo turns her from an assassin into a vulnerable target. Most losses stem from either botching the element chain or forcing engages without resources to close the distance. Mechanical mistakes often begin with using Royal Deception to dash forward without picking up an element or grabbing the wrong element in panic. This costs empowered Q damage, puts Qiyana in danger range, and prevents passive bonus damage from applying. Players should always verify their element before committing: River for burst and root, Brush for disengage through stealth, or Terrain for execute damage when chasing low-HP targets. If caught without an element after dashing, the recovery is to use the current element Q to slow or root, then back off until W returns. Another common error is casting Terrashape immediately after dashing with W, causing Q to fire backward or miss completely because it was buffered too early. This wastes the main damage tool and element empowerment. The correct action requires waiting for the W dash to end before inputting Q. If Q misses, players should use basic auto-attacks and wait for the short cooldown, using Brush stealth to reposition if available. Holding Audacious Charge to use as damage rather than a gap closer or escape strands Qiyana in the enemy team with no exit. E should be treated as movement first, used to dodge skillshots or close the final gap after W-Q setup. Only use it for damage if the target is guaranteed to die or Flash is available. Whiffing the Ultimate by firing when no walls are nearby or at targets who dash behind instantly loses the biggest playmaking tool. In the Howling Abyss, the side pillars near health relics and base gates serve as kill zones. After a missed R, Qiyana should switch to poke and peel playstyle, using River Q to root divers. Decision mistakes include engaging with Snowball immediately without checking element or cooldowns, landing in five enemies unprepared. Snowball should confirm plays, not open them. Players should set up elements first, ideally River or Brush, and poke with Q until seeing a kill threshold. Chasing low-HP tanks or bruisers into enemy tower instead of resetting wastes high-damage cooldowns on resistant targets. Qiyana's job is eliminating squishy carries, not finishing tanks. Ignoring passive bonus damage on the first basic attack after picking up an element misses significant free damage. Players should habitually weave an auto-attack after grabbing an element with W. Using Brush element to engage when enemies have sweeping vision or revealing AoE abilities destroys the surprise factor. Brush works better for repositioning in chaos or breaking tower aggro, while River serves direct engages better. Saving Ultimate for perfect multi-target stuns instead of guaranteeing picks on key targets often means holding R too long while teammates die. In Mayhem, using R to catch the main carry off a side wall creates advantageous snowballs. Qiyana thrives on adaptability, checking elements and cooldowns before picking angles that allow burst and escape. When mistakes happen, accepting the death and resetting with River or Brush ready for the next fight is the proper recovery.

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FAQ

Qiyana

FAQ

What makes Qiyana strong in ARAM: Mayhem? Her element buffs cycle faster and hit harder than on Summoner's Rift, giving her constant access to crowd control and burst. You get more brush, river, and terrain interactions in the single-lane setting, so your passive bonus damage is almost always active. The mode's pacing favors assassins who can reset quickly, and her ultimate creates massive multi-target stuns when enemies group near walls. Which element should I prioritize first? Start with River element for the root and bonus damage on your first clear. The root sets up easy Q hits and lets your team chain crowd control. Save Brush for repositioning or escaping ganks, and use Terrain only when you need the execute damage on low-health targets. How do I use Brush element effectively in teamfights? Grab Brush when you need to break vision and reposition mid-fight. Use the invisibility to flank around the enemy frontline and reach their backline. Don't hold it too long—your element duration is limited, so commit to the engage before it expires.

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