ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #118

Ivern build ARAM Mayhem i najlepsze ulepszenia

Ivern jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Ivern Ivern the Green Father Mag / Wsparcie
TierT3
Ranga#118
Win rate48.98%
Pick rate0.24%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate56.69%
Pick rate17.10%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate61.69%
Pick rate10.45%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Win rate48.59%
Pick rate6.47%

N/Aelementy

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

56.12%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.27%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

57.78%
Ardent Censer Ardent Censer Ardent Censer
Cena łączna
2,200
Cena
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

56.57%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

53.97%
Dawncore Dawncore Dawncore
Cena łączna
2,500
Cena
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

56.05%
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

54.42%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Cena łączna
2,600
Cena
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

50.20%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Cena łączna
2,250
Cena
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

56.78%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

55.50%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

52.73%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Cena łączna
2,200
Cena
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

57.69%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

59.76%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

59.76%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.83%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.83%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

55.83%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.28%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.28%

N/A

#1
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Cena łączna
2,600
Cena
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Win rate45.81%
Pick rate17.45%
#2
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win rate43.71%
Pick rate8.50%
#3
Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Cena łączna
2,600
Cena
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate46.09%
Pick rate6.48%

N/Aelementy

Malignance Malignance Malignance
Cena łączna
2,700
Cena
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.61%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Cena łączna
2,600
Cena
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

46.89%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

46.23%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

44.64%
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

49.89%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

49.01%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

47.02%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

50.31%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.00%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

51.85%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Cena łączna
2,200
Cena
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

51.79%
Morellonomicon Morellonomicon Morellonomicon
Cena łączna
2,850
Cena
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.12%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.14%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.14%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.72%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.46%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.46%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate41.26%
Pick rate4.39%
#2
Imperial Mandate Imperial Mandate Imperial Mandate
Cena łączna
2,250
Cena
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate45.39%
Pick rate1.32%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate44.39%
Pick rate1.32%

N/Aelementy

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

37.03%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

40.26%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

43.39%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

43.08%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

43.53%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.21%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

40.11%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.34%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

44.39%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

43.18%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

42.32%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.32%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

44.89%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.89%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

43.13%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

43.13%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

46.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.13%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

46.13%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.87%
Pick rate
5.12%
Gry
371

Wybierz Upgrade Mikaels Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.87%5.12%371
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.40%
Pick rate
7.93%
Gry
574

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.40%7.93%574
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.98%
Pick rate
3.94%
Gry
285

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.98%3.94%285
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
52.92%
Pick rate
15.84%
Gry
1,147

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.92%15.84%1,147
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.88%
Pick rate
4.31%
Gry
312

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.88%4.31%312
All For You All For You All For You Złote
Rzadkość
Złote
Tier
T4
Win rate
52.14%
Pick rate
17.45%
Gry
1,264

Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.14%17.45%1,264
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
51.82%
Pick rate
4.18%
Gry
303

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.82%4.18%303
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.43%
Pick rate
4.83%
Gry
350

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.43%4.83%350
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.91%
Pick rate
19.07%
Gry
1,381

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.91%19.07%1,381
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.67%
Pick rate
4.17%
Gry
302

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.67%4.17%302
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
48.82%
Pick rate
14.03%
Gry
1,016

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.82%14.03%1,016
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
48.71%
Pick rate
6.95%
Gry
503

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.71%6.95%503
Crack Open That Egg Crack Open That Egg Crack Open That Egg Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.55%
Pick rate
9.53%
Gry
690

Wybierz Crack Open That Egg, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.55%9.53%690
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
48.48%
Pick rate
5.44%
Gry
394

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.48%5.44%394
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
48.38%
Pick rate
3.82%
Gry
277

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.38%3.82%277
Empyrean Promise Empyrean Promise Empyrean Promise Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.97%
Pick rate
5.44%
Gry
394

Wybierz Empyrean Promise, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.97%5.44%394
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.88%
Pick rate
5.22%
Gry
378

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.88%5.22%378
Sonic Boom Sonic Boom Sonic Boom Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.58%
Pick rate
10.85%
Gry
786

Wybierz Sonic Boom, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.58%10.85%786
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.35%
Pick rate
9.89%
Gry
716

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.35%9.89%716
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.33%
Pick rate
6.97%
Gry
505

Wybierz Empowered By The Faithful, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.33%6.97%505
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
46.76%
Pick rate
4.69%
Gry
340

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.76%4.69%340
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.76%
Pick rate
4.69%
Gry
340

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.76%4.69%340
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.76%
Pick rate
4.05%
Gry
293

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.76%4.05%293
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.58%
Pick rate
4.03%
Gry
292

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.58%4.03%292
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
46.50%
Pick rate
11.64%
Gry
843

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.50%11.64%843
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.11%
Pick rate
5.33%
Gry
386

Wybierz I'm a Baby Kitty Where is Mama, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.11%5.33%386
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.05%
Pick rate
7.35%
Gry
532

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.05%7.35%532
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
45.67%
Pick rate
5.74%
Gry
416

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.67%5.74%416
Minionmancer Minionmancer Minionmancer Złote
Rzadkość
Złote
Tier
T5
Win rate
45.07%
Pick rate
5.61%
Gry
406

Wybierz Minionmancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.07%5.61%406
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
44.59%
Pick rate
6.13%
Gry
444

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.59%6.13%444
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
44.26%
Pick rate
4.21%
Gry
305

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.26%4.21%305
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
43.62%
Pick rate
5.41%
Gry
392

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.62%5.41%392
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
61.67%
Pick rate
1.66%
Gry
120

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT261.67%1.66%120
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.33%
Pick rate
1.82%
Gry
132

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.33%1.82%132
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
56.47%
Pick rate
2.35%
Gry
170

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.47%2.35%170
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
55.17%
Pick rate
2.80%
Gry
203

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.17%2.80%203
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.31%
Pick rate
1.60%
Gry
116

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.31%1.60%116
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
53.55%
Pick rate
2.91%
Gry
211

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.55%2.91%211
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.89%
Pick rate
1.46%
Gry
106

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.89%1.46%106
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.75%
Pick rate
1.57%
Gry
114

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.75%1.57%114
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
51.20%
Pick rate
2.89%
Gry
209

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.20%2.89%209
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.08%
Pick rate
1.92%
Gry
139

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.08%1.92%139
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
51.08%
Pick rate
2.57%
Gry
186

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.08%2.57%186
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
50.70%
Pick rate
1.96%
Gry
142

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.70%1.96%142
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.65%
Pick rate
1.95%
Gry
141

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.65%1.95%141
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.59%
Pick rate
1.70%
Gry
123

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.59%1.70%123
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.56%
Pick rate
3.15%
Gry
228

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.56%3.15%228
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.51%
Pick rate
2.82%
Gry
204

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.51%2.82%204
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.48%
Pick rate
2.65%
Gry
192

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.48%2.65%192
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.09%
Pick rate
1.52%
Gry
110

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.09%1.52%110
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.67%
Pick rate
2.07%
Gry
150

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.67%2.07%150
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.59%
Pick rate
1.96%
Gry
142

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.59%1.96%142
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
48.25%
Pick rate
1.57%
Gry
114

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.25%1.57%114
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.89%
Pick rate
2.62%
Gry
190

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.89%2.62%190
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
47.48%
Pick rate
1.92%
Gry
139

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.48%1.92%139
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.39%
Pick rate
3.18%
Gry
230

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.39%3.18%230
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
47.15%
Pick rate
2.67%
Gry
193

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.15%2.67%193
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.43%
Pick rate
1.55%
Gry
112

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.43%1.55%112
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.03%
Pick rate
1.74%
Gry
126

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.03%1.74%126
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
45.79%
Pick rate
2.62%
Gry
190

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.79%2.62%190
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.58%
Pick rate
2.29%
Gry
166

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.58%2.29%166
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.94%
Pick rate
1.82%
Gry
132

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.94%1.82%132
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
43.09%
Pick rate
2.50%
Gry
181

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.09%2.50%181
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
42.77%
Pick rate
2.20%
Gry
159

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.77%2.20%159
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
42.72%
Pick rate
1.42%
Gry
103

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.72%1.42%103
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
42.31%
Pick rate
2.15%
Gry
156

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.31%2.15%156
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.07%
Pick rate
2.26%
Gry
164

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.07%2.26%164
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.04%
Pick rate
2.17%
Gry
157

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT242.04%2.17%157
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
41.55%
Pick rate
1.96%
Gry
142

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.55%1.96%142
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
41.28%
Pick rate
1.51%
Gry
109

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.28%1.51%109
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
40.79%
Pick rate
2.10%
Gry
152

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.79%2.10%152
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
39.37%
Pick rate
1.75%
Gry
127

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT239.37%1.75%127
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
36.94%
Pick rate
2.17%
Gry
157

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT236.94%2.17%157
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
33.64%
Pick rate
1.48%
Gry
107

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT233.64%1.48%107
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.73%
Pick rate
0.93%
Gry
67

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.73%0.93%67
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.72%
Pick rate
0.95%
Gry
69

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.72%0.95%69
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
1.05%
Gry
76

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.05%76
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.21%
Pick rate
0.87%
Gry
63

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.21%0.87%63
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.90%
Pick rate
0.84%
Gry
61

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.90%0.84%61
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
45.78%
Pick rate
1.15%
Gry
83

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.78%1.15%83
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.45%
Pick rate
0.76%
Gry
55

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.45%0.76%55
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.45%
Pick rate
0.76%
Gry
55

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.45%0.76%55
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
45.28%
Pick rate
0.73%
Gry
53

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.28%0.73%53
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.28%
Pick rate
0.73%
Gry
53

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.28%0.73%53
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.24%
Pick rate
1.16%
Gry
84

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.24%1.16%84
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.16%
Pick rate
0.86%
Gry
62

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.16%0.86%62
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
44.29%
Pick rate
0.97%
Gry
70

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.29%0.97%70
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
44.21%
Pick rate
1.31%
Gry
95

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.21%1.31%95
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
43.14%
Pick rate
0.70%
Gry
51

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.14%0.70%51
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.10%
Pick rate
0.80%
Gry
58

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.10%0.80%58
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
42.11%
Pick rate
1.05%
Gry
76

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.11%1.05%76
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
41.89%
Pick rate
1.02%
Gry
74

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.89%1.02%74
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
41.82%
Pick rate
0.76%
Gry
55

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.82%0.76%55
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
41.77%
Pick rate
1.09%
Gry
79

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT341.77%1.09%79
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.54%
Pick rate
1.02%
Gry
74

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.54%1.02%74
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.26%
Pick rate
1.06%
Gry
77

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.26%1.06%77
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.75%
Pick rate
1.10%
Gry
80

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT338.75%1.10%80
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
38.46%
Pick rate
0.72%
Gry
52

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.46%0.72%52
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
38.27%
Pick rate
1.12%
Gry
81

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.27%1.12%81
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
35.96%
Pick rate
1.23%
Gry
89

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT335.96%1.23%89
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
34.09%
Pick rate
1.22%
Gry
88

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT334.09%1.22%88
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
33.33%
Pick rate
0.83%
Gry
60

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT333.33%0.83%60
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
30.95%
Pick rate
1.16%
Gry
84

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT330.95%1.16%84

Ivern Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

Priority: R > W > E > Q

REWQ

Priority: R > E > W > Q (if you get shield or defensive augments)

RQWE

Priority: R > Q > W > E (if you get heavy CDR or root-utility augments)

EWQ

Take E (Triggerseed) at level 2 for the shield and slow, which keeps you or an ally alive during the first all-in.

Ivern Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ivern counters these champions in ARAM: Mayhem.

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Udyr Udyr Udyr T4
Tier
T4
Ranga
#138
Win rate
47.14%
Pick rate
0.33%

Udyr jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Illaoi Illaoi Illaoi T3
Tier
T3
Ranga
#88
Win rate
50.31%
Pick rate
0.47%

Illaoi jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Ivern is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fizz Fizz Fizz T1
Tier
T1
Ranga
#30
Win rate
53.38%
Pick rate
0.71%

Fizz jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pyke Pyke Pyke T3
Tier
T3
Ranga
#122
Win rate
48.56%
Pick rate
0.71%

Pyke jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Ivern Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Ivern Ivern Ivern T3
Tier
T3
Ranga
#118
Win rate
48.98%
Pick rate
0.24%

Ivern jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Core Team Functions Ivern Requires

Reliable Damage Output: Ivern contributes almost zero kill pressure alone. He needs at least two teammates who can consistently output damage while he keeps them alive.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ivern Ivern Ivern T3
Tier
T3
Ranga
#118
Win rate
48.98%
Pick rate
0.24%

Ivern jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Reliable Damage Output: Ivern contributes almost zero kill pressure alone. He needs at least two teammates who can consistently output damage while he keeps them alive. Follow-Up Crowd Control: His Q (Root) and R (Daisy) set up kills, but they do not burst enemies. Teammates must have the instant damage or chain-CC to convert those openings into deaths. Frontline Presence: While Daisy acts as a temporary tank, Ivern himself is extremely squishy. A dedicated frontline or a diver helps draw aggro away from the backline. Top Teammate Synergies 1. Kog'Maw (High Value)

This is the classic "protect the carry" setup. Ivern’s shield provides a massive temporary health bar and a slow field, allowing Kog'Maw to kite freely without building defensive items. In Mayhem, where damage numbers are inflated, the flat damage reduction from shields becomes even more valuable.

Ivern ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Core Role IdentityA pure sustain enchanter who wins by out-healing poke during long, drawn-out sieges and keeping teammates alive through attrition wars.Shifts to disruption and burst protection specialist who triggers Daisy repeatedly, layers crowd control, and shields allies through initial burst windows.Stop playing for sustain and start playing for crowd control chains and burst protection.
Skill PriorityMax Triggerseed first for shield strength, then Root Caller second for cooldown reduction to enable more engages over time.Still max E first to save teammates from one-shots, but Q becomes far more valuable earlier due to near-permanent engage pressure.Landing Q creates constant engage pressure since it returns before fights reset.
Tempo and PaceEnjoys a slow, grinding tempo where you poke, shield, back off, and repeat while waiting for cooldowns between spell rotations.Forces a frantic, proactive pace where you cycle spells constantly, shield pre-emptively, and keep Daisy active one hundred percent of the time.Change from reactive to proactive play or augmented damage will overwhelm you.
Augment InfluenceBuild path is linear with Moonstone, Ardent, and Redemption. Playstyle remains consistent regardless of game state.Augments define playstyle more than items. Damage augments enable aggressive E detonation builds while utility augments focus on keeping carries alive.Adapt playstyle to augments or sticking to standard ARAM habits guarantees loss.
Snowball UsageUsed mostly for positioning or to gap-close for a Q. Treated as a utility tool held for the right moment.Becomes primary engage setup. Use it to create chaos immediately rather than waiting for perfect engages while your team gets poked.Snowball in, drop bush to break focus, then Q fleeing targets.
Teamfight SpacingStand near the back behind your frontline, shielding from a safe distance as the traditional enchanter position.Hover just behind melee champions, close enough to shield instantly but far enough to avoid burst. Send Daisy in first as a buffer.Cannot stand too far back or frontline dies before shield travels.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Ivern the Green Father functions as a protective support in ARAM: Mayhem, specializing in brush creation and team utility rather than direct damage output. His identity centers on providing vision, cover, and shields for allies while his summoned companion Daisy creates additional pressure in teamfights. Ivern excels when paired with coordinated teams that can capitalize on his unique tools, particularly his ability to create brush in key positions. Ivern's core advantage in ARAM is his ultimate ability, R, which summons Daisy to auto-attack enemies. Daisy serves a dual purpose by drawing enemy aggro and dealing consistent damage during extended fights. This pet mechanic allows Ivern to contribute offensive pressure while remaining in a protective position. His Q ability provides an AoE root, giving him crowd control utility to initiate or peel for teammates. The defining mechanic that separates Ivern from other supports is W, which creates brush at a target location. In ARAM, this ability provides vision and cover, allowing allies to hide and reposition during fights. Creating brush at strategic positions gives Ivern's team opportunities to approach or retreat while obscuring enemy vision. This brush creation mechanic represents Ivern's most distinctive contribution to the Howling Abyss. Ivern's E ability shields allies and deals damage, making it his primary tool for sustained protection during teamfights. Continuous use of E throughout engagements maintains shield coverage on key allies while adding damage output. This ability reinforces his role as a protective presence who stays with his team rather than roaming or split-pushing. Ivern's strengths include practical brush creation for vision control, a useful shield ability, and Daisy's ability to draw aggro away from teammates. His protective capabilities make him valuable for teams that need additional safety and utility. However, Ivern carries significant weaknesses that players must understand. He deals extremely low damage compared to most ARAM champions, making him unsuitable for players seeking kill pressure. He is fragile and vulnerable when caught out of position. His effectiveness depends heavily on team coordination, as he lacks independent fighting ability and cannot win duels or survive alone against aggressive enemies. Ivern the Green Father offers strong protective utility for teams that can coordinate around his brush creation and shield support, but players must recognize his limitations as a low-damage support who relies entirely on teammates to convert his utility into victories.

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Ivern the Green Father does not engage like a typical tank or mage. His role is to set the stage and let allies do the heavy lifting, creating chaos that favors the team. Use Brushmaker to spawn bushes near the enemy frontline, denying vision and allowing ADCs or mages to land free poke. Never walk up to auto-attack and create brush unless safe, as the channel time leaves Ivern vulnerable to hard crowd control. Use Rootcaller to start fights when a clear path exists. Landing a root on a squishy target invites the team to follow up. Click the target to dash with an ally, then immediately drop Triggerseed on yourself or the engaging ally. This shield absorbs initial burst and slows enemies when it pops. Do not hold Q for the perfect hook, as tempo matters more than precision in Mayhem. A mediocre root that forces a flash is often better than waiting for a perfect angle. When enemies dive the backline, Ivern becomes a defensive anchor. Save Triggerseed for the moment an assassin or diver commits, as shielding too early lets them disengage or wait out the slow. Shield the focused ally, then use Rootcaller on the diver to hold them in place. If multiple enemies jump in, cast Daisy directly on yourself or the carry for bodyblocking and knockup pressure. Ivern protects by staying close. Use Brushmaker to create vision blockers behind a retreating team, forcing enemies to face-check or use abilities blindly. If an enemy flanks, spawn a bush on top of them to break target lock. Surviving bad trades requires quick decisions. If caught out, drop a bush on yourself and run through it for the movement speed burst. Do not stop to auto-attack. Use Rootcaller on the closest chaser even without an ally to dash to, as the root stops their momentum. Position near side brushes or behind melee allies. Never stand in the center of the lane, as Ivern is too squishy to absorb poke. Use side edges to create brush that extends the team's vision zone. Against long-range poke, stay further back and use Q to check bushes before walking up. Target priority focuses on whoever threatens carries or whoever the team can collapse on. If the ADC is fed, the only job is keeping them alive through shields, roots, and sending Daisy to disrupt the enemy backline. If the team lacks damage, look for roots on isolated squishies. Never waste abilities on full-health tanks unless they are overextended. Daisy should disrupt the enemy backline, not auto-attack a tank. Snowball offers flexible utility. Use it to close distance for a root, but this is risky. A better use is waiting for the mark, then dashing to reposition for a clutch shield or root. If landing Snowball on a key target, communicate with the team before diving. Ivern is not a burst champion and diving alone usually results in death. Defensively, Snowball can target minions or distant enemies to escape a collapse, often safer than flashing. When behind, Ivern becomes a stall engine. Focus on keeping carries alive long enough to land poke. Stay further back, use Q only on overextending enemies, and shield allies the moment they get hit. Use Daisy defensively near the backline to knockup divers. Create safe zones with Brushmaker for regrouping. Let enemies make mistakes, and when they dive the tower, root the diver and shield the tower or ally to punish their overcommit.

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Ivern the Green Father operates as a support enchanter with unique jungle mechanics, not a burst mage, and understanding this distinction defines successful play in ARAM: Mayhem. Positioning near melee allies or just behind the front line allows him to zone enemies with brush while providing teammates the brush-pass attack speed buff. Early levels require disciplined movement to dodge skill shots, as Ivern is squishy and early deaths destroy gold income. The core trading rhythm centers on triggering Triggerseed shields on allies about to take damage. Mana management is critical, so avoid spamming Q on cooldown. Instead, look for roots when enemies overextend or miss key abilities. Landing a root creates a window to dash in with a click, land one auto-attack, then immediately back off. Overcommitting for that single auto leads to unnecessary deaths. Snowball should stay ready for disengage or following a teammate's engage, never for initiating unless diving a low-HP target under tower with team support. Augment choice shapes early approach. Damage-oriented augments enable more aggressive Q poke, while utility or healing augments require playing further back to maintain health pools. Push with the team, using Daisy to clear the first wave only if necessary, ideally saving her for the first tower siege. Early kills or forced recalls create opportunities to siege with the strongest teammate, using brush for attack speed and vision. Falling behind means abandoning long-range Q attempts, playing directly on top of the carry, and shielding constantly while using brush to break enemy vision. Mid game positioning becomes more critical as enemy damage increases. Stay at max Q range or slightly behind the front line, close enough to shield instantly but far enough to dodge hooks and stuns. The Q-auto combo works on isolated targets, and calling for team focus when landing roots maximizes impact. Daisy can block skill shots for the ADC and create chaos by attacking the enemy backline, though she should not chase too far. Shield the initiator whenever they engage. Snowball becomes a repositioning tool for dodging critical ultimates or following caught teammates, not an initiation tool. Pushing hard is optimal since Daisy excels at sieging by drawing aggro and zoning defenders. Late game demands extreme caution, as one death can lose the game. Position as the most valuable target, staying behind tanks at all times. Shields should be on cooldown constantly during fights, using the slow from shield explosions to kite. Summon Daisy immediately when fights break out, directing her to the highest priority target, typically the enemy ADC or mage, since her knockup is decisive in late-game brawls. Snowball stays reserved for emergency dodges or chasing the final enemy after a won fight, never to start a 5v5. Late-game augments should provide tankiness or utility boosts, with defensive augments surviving initial burst and offensive augments turning Daisy into a raid boss. When ahead, force a final fight at the enemy Nexus, using Daisy to zone enemies off their spawn. When behind, defend Nexus turrets with Q roots and Daisy knockups on divers, waiting for enemy mistakes to collapse and turn the fight.

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Ivern the Green Father excels at breaking the game's economy and tempo when ahead, rather than seeking direct 1v1 confrontations with enemy carries. His lead typically stems from early skirmishes where Daisy creates chaos or from hitting key augment spikes that make his shields unbreakable. The trigger condition for playing from ahead is having more gold than the enemy support or jungler while maintaining turret pressure. Ivern should force objective control and invade vision, using his passive to steal enemy camps safely. When the enemy groups mid, Ivern can consume side camps with Smite and shield minions to siege the opposite lane, forcing the enemy to split focus or fight out of position. Daisy becomes a win condition when ahead and should not be wasted on poke. Ivern should hold her for hard engage or to zone enemies off their tower, triggering her on the frontline then commanding her to switch to backline carries. The knockup disrupts channels and forces flashes. Augments that buff Daisy with attack speed or lifesteal allow her to dive while Ivern stays safe at max range. Shield augments enable aggressive play by absorbing burst for allies who Snowball in. Cooldown reduction lets Ivern spam brushes for vision denial, forcing enemies to drain mana and cooldowns checking fog. Daisy durability augments enable early tower dives by letting her tank shots. Ivern remains squishy even when ahead and must respect burst windows. Face-checking against fed assassins throws momentum, as dying despawns Daisy and removes the team's engage tool. Ivern should stay behind his frontline, shield focused allies, and only move forward to Q rooted targets. When behind, Ivern must accept becoming a disengage tool rather than an engage threat. The trigger condition is losing early teamfights or having less gold than the enemy mage. His damage becomes negligible, so forcing kills only gets him caught. Ivern should hold Q for enemy divers jumping on his carry, giving the ADC repositioning opportunities. His W brush becomes a safety zone for ranged allies, providing cover from targeted abilities and confusing enemy pathing. Shield usage shifts to protecting the highest-damage vulnerable ally rather than the initiator. The shield duration prevents grievous wounds from applying immediately, letting Redemption or Moonstone passives tick longer. Healing augments make Ivern a sustain bot focused on dragging fights out, hoping the overcommitting enemy overextends. Utility augments enable kiting to waste enemy time while teammates respawn or clear waves. Without damage augments, Ivern should build pure support rather than attempting damage items he cannot afford. Wave management prevents unrecoverable fights. Ivern clears waves safely with shield and Daisy, using her to clear caster minions during sieges. He should not let waves crash into his tower where dives are easy in Mayhem. Q catches overextending enemies, but Ivern must not follow up alone. Desperate Qs into 1v5s guarantee losses. When fights go south, Ivern should escape using shield speed and brush vision, as surviving lets him shield respawning teammates and prevent fountain dives while giving his team a chance to scale into late game where gold gaps matter less.

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Ivern the Green Father brings a distinctive support identity to ARAM: Mayhem, centered on enabling allies through vision manipulation, protective shielding, and unique objective control rather than direct damage output. His passive, Friend of the Forest, transforms jungle monster interaction into a strategic advantage specific to this mode. Ivern cannot attack non-epic monsters but instead creates groves to free them, granting gold and experience to himself and a nearby ally. In Mayhem, this bypasses the health cost and channel time of standard jungle clears, creating a support economy that funnels resources to carries. The critical application is securing the Scuttle Crab that spawns in the center river, which provides a speed shrine and vision advantage. Ivern players must prioritize this objective immediately, as denying the enemy team the shrine can determine early lane pressure. Ignoring the Scuttle Crab grants the enemy team the speed shrine, making allied mages vulnerable to skill shots and unable to engage effectively. Rootcaller serves as Ivern's primary catch tool, firing a root that immobilizes the first enemy hit. The generous root duration makes landing a max-range Q on squishy targets often fatal. Allies can click rooted targets to dash into attack range, turning Ivern into an engage bridge for melee teammates lacking gap closers. The projectile stops on the first unit hit, requiring players to wait for wave clearance or enemy mispositioning. Missing Q leaves Ivern vulnerable for a significant window, and wasting it on high-tenacity tanks or spell-shield champions removes the team's primary setup tool. Brushmaker defines Ivern's Mayhem playstyle through instant brush creation that blocks enemy vision and grants brush bonuses to allies. This ability has no damage component, making its value entirely positional. Proper placement creates safe zones for sidestepping linear skill shots and forces enemies to face-check or waste cooldowns. Misplacing bushes behind a retreating team can accidentally block vision of pursuing enemies, leading to disastrous face-checks. Triggerseed shields allies and detonates after a short delay, dealing magic damage and slowing nearby enemies. This dual-purpose tool serves as primary defense and trading mechanism. Shielding too early allows enemies to back off before detonation, wasting the damage portion. Shielding full-health allies not in combat leaves actual engage tools vulnerable during cooldown windows. Daisy! summons a persistent sentinel that attacks independently and applies knockup on the third hit against the same target. Daisy adds body-blocking, damage, and crowd control but requires proper timing. Summoning during retreats wastes the cooldown as Daisy cannot catch up. Losing Daisy early in a fight removes Ivern's sustained damage and knockup threat, reducing his combat presence significantly until the long cooldown returns.

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Ivern in Mayhem ARAM plays nothing like his Summoner's Rift counterpart. He is not a passive jungle farmer but rather a disruptive support engine with access to frequent shields, brush control, and a powerful summon. Most losses happen because players treat him like a healer bot or waste his cooldowns on low-value targets. Mechanical mistakes often revolve around Triggerseed mismanagement. Casting the shield on targets already running away or out of range wastes mana and cooldowns for zero pressure. The shield should be held for allies who are actively engaging or being dove, or used on the frontline minion wave to help push. Another critical error is detonating Triggerseed manually the instant it lands, which sacrifices a huge portion of the shield's effective health. The shield should run its full duration or close to it, with early detonation reserved for when enemies are about to walk out of explosion radius or the shielded ally is about to die anyway. Brushmaker placement determines whether Ivern gains real value or simply reveals his position. Placing brush directly on top of himself or an ally while standing still tells enemies exactly where to aim skill shots. The correct approach is placing brush between Ivern and the enemy to break their line of sight, or positioning it to the side for juking after enemies commit. When using Daisy, Ivern should never walk forward to auto-attack alongside her. He has very low combat stats and will be burst down if he enters melee range. The correct action is casting Daisy on a priority target, then kiting backward or sideways while shielding Daisy and the team. Rootcaller usage separates effective Ivern players from liabilities. Using it on a tank or bruiser already on top of the team wastes a tool that could catch a backline diver or stop an assassin. The ability should be saved for enemies trying to gap-close onto carries or to set up long-range engage on squishy targets. Decision mistakes include playing Ivern as a pure backline healer who only shields the ADC, which causes the team to lack engage and pressure. Ivern should look for Q picks on out-of-position enemies, use Daisy to start fights or counter-engage, and shield the frontline so they can dive deeper. Ignoring the wave to skirmish in a pushed-in lane forces fights under enemy towers where Daisy and minions die instantly to structure aggro. Holding Daisy for the perfect moment until the fight is already lost wastes her value as a distraction, tank, and knockup tool. Building pure ability power leaves Ivern squishy and dead faster, meaning fewer spells cast overall. Support and utility items that increase survivability and mana pool provide more team value than raw AP. Ivern wins games by enabling better players, not by carrying them.

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Is Ivern actually good in ARAM: Mayhem or just a troll pick? He's strong but niche. Mayhem's accelerated gold and experience lets him hit his defensive item spikes faster, which makes his shielding obnoxious to deal with. The tradeoff is that your team loses a traditional damage dealer, so you need allies who can carry the fight while you enable them. What should I max first on Ivern in this mode? Max E (Triggerseed) first in almost every game. The shield value and explosion damage scale hard, and the lower cooldown lets you spam it during extended fights. Only put extra points into W (Brushmaker) if your team has specific brush synergies like Nidalee or Rengar. How do I use Daisy effectively in Mayhem? Send Daisy onto the enemy backline with R, then swap targets to your primary shield recipient. Daisy's knockup is your only hard crowd control, so use it to peel assassins off your carry or disrupt channels. The downside is that Daisy dies fast to focused fire, so don't send her in before your team commits.

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