ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #86

Talon build ARAM Mayhem i najlepsze ulepszenia

Talon jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Talon Talon the Blade's Shadow Mag / Zabójca
TierT3
Ranga#86
Win rate49.81%
Pick rate0.44%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate51.06%
Pick rate12.60%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate48.07%
Pick rate7.36%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate46.82%
Pick rate4.76%

N/Aelementy

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

49.57%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.23%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.97%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.94%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

50.05%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.91%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

50.63%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.26%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

49.95%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

49.21%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

46.68%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

51.15%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

49.28%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

49.28%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.68%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

47.68%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

49.45%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

49.45%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate38.89%
Pick rate27.24%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate46.28%
Pick rate7.04%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate45.54%
Pick rate6.52%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.28%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

41.32%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

39.90%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

42.87%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.01%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

43.17%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

40.93%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.17%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

34.94%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

44.72%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

41.79%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

41.84%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

42.19%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

42.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

34.75%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

34.75%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

41.60%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

41.60%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate46.92%
Pick rate8.41%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate45.05%
Pick rate6.36%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate46.65%
Pick rate4.09%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

45.66%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

42.06%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.29%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.23%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.23%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.29%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.18%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.40%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

39.23%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

40.90%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

43.25%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

53.55%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

39.12%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

39.12%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

50.09%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

50.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.05%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

44.05%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
58.90%
Pick rate
10.18%
Gry
1,326

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT158.90%10.18%1,326
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.93%
Pick rate
6.67%
Gry
869

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.93%6.67%869
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.38%
Pick rate
6.71%
Gry
874

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.38%6.71%874
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.19%
Pick rate
5.77%
Gry
752

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.19%5.77%752
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
54.26%
Pick rate
7.92%
Gry
1,032

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.26%7.92%1,032
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.42%
Pick rate
8.08%
Gry
1,053

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.42%8.08%1,053
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
52.39%
Pick rate
7.08%
Gry
922

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.39%7.08%922
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.80%
Pick rate
7.47%
Gry
973

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.80%7.47%973
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.17%
Pick rate
7.53%
Gry
981

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.17%7.53%981
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
51.13%
Pick rate
23.00%
Gry
2,996

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.13%23.00%2,996
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.62%
Pick rate
12.39%
Gry
1,614

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.62%12.39%1,614
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
50.60%
Pick rate
11.54%
Gry
1,504

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.60%11.54%1,504
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
50.43%
Pick rate
14.18%
Gry
1,848

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.43%14.18%1,848
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
49.55%
Pick rate
15.47%
Gry
2,016

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.55%15.47%2,016
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.47%
Pick rate
9.33%
Gry
1,215

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.47%9.33%1,215
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
49.30%
Pick rate
12.05%
Gry
1,570

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.30%12.05%1,570
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.07%
Pick rate
9.06%
Gry
1,180

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.07%9.06%1,180
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.66%
Pick rate
5.46%
Gry
711

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.66%5.46%711
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
47.20%
Pick rate
5.35%
Gry
697

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.20%5.35%697
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
47.02%
Pick rate
21.75%
Gry
2,833

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.02%21.75%2,833
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.46%
Pick rate
4.87%
Gry
635

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.46%4.87%635
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
46.12%
Pick rate
4.94%
Gry
644

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.12%4.94%644
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
58.42%
Pick rate
3.01%
Gry
392

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.42%3.01%392
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.40%
Pick rate
3.20%
Gry
417

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.40%3.20%417
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.06%
Pick rate
3.42%
Gry
445

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.06%3.42%445
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
54.56%
Pick rate
4.12%
Gry
537

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.56%4.12%537
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
54.21%
Pick rate
4.11%
Gry
535

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.21%4.11%535
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.19%
Pick rate
2.56%
Gry
334

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.19%2.56%334
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.02%
Pick rate
4.39%
Gry
572

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.02%4.39%572
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.87%
Pick rate
2.28%
Gry
297

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.87%2.28%297
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.72%
Pick rate
3.62%
Gry
471

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.72%3.62%471
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.19%
Pick rate
1.80%
Gry
235

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.19%1.80%235
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.11%
Pick rate
2.10%
Gry
273

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.11%2.10%273
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
52.52%
Pick rate
2.89%
Gry
377

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.52%2.89%377
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
52.20%
Pick rate
2.79%
Gry
364

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.20%2.79%364
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
52.05%
Pick rate
3.19%
Gry
415

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.05%3.19%415
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.53%
Pick rate
2.26%
Gry
295

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.53%2.26%295
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.38%
Pick rate
2.49%
Gry
325

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.38%2.49%325
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
51.02%
Pick rate
3.01%
Gry
392

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.02%3.01%392
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.53%
Pick rate
3.63%
Gry
473

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.53%3.63%473
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
2.99%
Gry
390

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.99%390
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.65%
Pick rate
2.21%
Gry
288

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.65%2.21%288
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.45%
Pick rate
3.46%
Gry
451

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.45%3.46%451
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
48.78%
Pick rate
1.89%
Gry
246

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.78%1.89%246
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
48.70%
Pick rate
2.66%
Gry
347

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.70%2.66%347
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.43%
Pick rate
2.69%
Gry
351

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.43%2.69%351
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
48.05%
Pick rate
3.15%
Gry
410

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.05%3.15%410
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.75%
Pick rate
2.56%
Gry
333

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.75%2.56%333
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
47.49%
Pick rate
3.05%
Gry
398

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.49%3.05%398
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.20%
Pick rate
2.47%
Gry
322

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.20%2.47%322
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
46.25%
Pick rate
1.94%
Gry
253

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.25%1.94%253
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
45.97%
Pick rate
1.90%
Gry
248

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.97%1.90%248
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
45.86%
Pick rate
3.98%
Gry
519

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.86%3.98%519
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.57%
Pick rate
2.43%
Gry
316

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.57%2.43%316
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.56%
Pick rate
1.90%
Gry
248

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.56%1.90%248
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.45%
Pick rate
2.28%
Gry
297

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.45%2.28%297
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.12%
Pick rate
3.15%
Gry
410

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.12%3.15%410
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
45.07%
Pick rate
2.33%
Gry
304

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.07%2.33%304
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
43.64%
Pick rate
2.11%
Gry
275

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.64%2.11%275
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
40.38%
Pick rate
2.43%
Gry
317

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT240.38%2.43%317
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.37%
Pick rate
1.46%
Gry
190

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.37%1.46%190
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.70%
Pick rate
1.49%
Gry
194

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.70%1.49%194
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.92%
Pick rate
1.57%
Gry
204

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.92%1.57%204
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
53.05%
Pick rate
1.63%
Gry
213

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.05%1.63%213
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.23%
Pick rate
1.72%
Gry
224

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.23%1.72%224
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
52.23%
Pick rate
1.21%
Gry
157

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.23%1.21%157
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.00%
Pick rate
1.54%
Gry
200

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.00%1.54%200
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.55%
Pick rate
1.49%
Gry
194

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.55%1.49%194
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.46%
Pick rate
1.31%
Gry
171

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.46%1.31%171
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.43%
Pick rate
0.81%
Gry
105

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.43%0.81%105
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.20%
Pick rate
0.96%
Gry
125

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.20%0.96%125
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.98%
Pick rate
0.78%
Gry
102

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.98%0.78%102
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
50.68%
Pick rate
1.12%
Gry
146

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.68%1.12%146
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.36%
Pick rate
1.07%
Gry
139

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.36%1.07%139
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
0.95%
Gry
124

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.95%124
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.84%
Pick rate
0.99%
Gry
129

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.84%0.99%129
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.60%
Pick rate
0.82%
Gry
107

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.60%0.82%107
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.30%
Pick rate
1.35%
Gry
176

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.30%1.35%176
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.89%
Pick rate
1.09%
Gry
142

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.89%1.09%142
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.73%
Pick rate
1.35%
Gry
176

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.73%1.35%176
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
46.01%
Pick rate
1.63%
Gry
213

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.01%1.63%213
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.33%
Pick rate
1.64%
Gry
214

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.33%1.64%214
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.92%
Pick rate
0.91%
Gry
118

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.92%0.91%118
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.69%
Pick rate
1.37%
Gry
179

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.69%1.37%179
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
44.50%
Pick rate
1.54%
Gry
200

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.50%1.54%200
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.32%
Pick rate
1.44%
Gry
187

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.32%1.44%187
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.05%
Pick rate
1.16%
Gry
151

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.05%1.16%151
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.05%
Pick rate
1.16%
Gry
151

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.05%1.16%151
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
42.58%
Pick rate
1.19%
Gry
155

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.58%1.19%155
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
39.74%
Pick rate
1.20%
Gry
156

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT339.74%1.20%156
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
39.57%
Pick rate
1.44%
Gry
187

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.57%1.44%187
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
35.34%
Pick rate
1.02%
Gry
133

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT335.34%1.02%133
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.00%
Pick rate
0.58%
Gry
75

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.00%0.58%75
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
52.69%
Pick rate
0.71%
Gry
93

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.69%0.71%93
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.98%
Pick rate
0.39%
Gry
51

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.98%0.39%51
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.62%
Pick rate
0.62%
Gry
81

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.62%0.62%81
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.60%
Pick rate
0.64%
Gry
83

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.60%0.64%83
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.47%
Pick rate
0.73%
Gry
95

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.47%0.73%95
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.25%
Pick rate
0.51%
Gry
67

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.25%0.51%67
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.02%
Pick rate
0.39%
Gry
51

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.02%0.39%51
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
48.42%
Pick rate
0.73%
Gry
95

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.42%0.73%95
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.78%
Pick rate
0.69%
Gry
90

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.78%0.69%90
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
47.67%
Pick rate
0.66%
Gry
86

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.67%0.66%86
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
47.37%
Pick rate
0.73%
Gry
95

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.37%0.73%95
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.25%
Pick rate
0.61%
Gry
80

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.25%0.61%80
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
46.15%
Pick rate
0.40%
Gry
52

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.15%0.40%52
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
44.59%
Pick rate
0.57%
Gry
74

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.59%0.57%74
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
43.40%
Pick rate
0.41%
Gry
53

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.40%0.41%53
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.94%
Pick rate
0.48%
Gry
62

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.94%0.48%62
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
41.33%
Pick rate
0.58%
Gry
75

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.33%0.58%75
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
41.18%
Pick rate
0.39%
Gry
51

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.18%0.39%51
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
39.60%
Pick rate
0.78%
Gry
101

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT439.60%0.78%101
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
39.22%
Pick rate
0.39%
Gry
51

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT439.22%0.39%51
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
34.94%
Pick rate
0.64%
Gry
83

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT434.94%0.64%83
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
34.92%
Pick rate
0.48%
Gry
63

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT434.92%0.48%63
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
31.25%
Pick rate
0.49%
Gry
64

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT431.25%0.49%64

Talon Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RQWE

Q-Max Augments: R > Q > W > E

RWQE

Max W first, max Q second, and leave E for last unless your augment setup gives it real combat value.

Talon Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Talon counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

6

Talon is countered by these champions in ARAM: Mayhem.

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Talon Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu

Amumu gives Talon the thing he values most: grouped crowd control that makes enemies stand still instead of kiting backward. Talon can wait off-angle while Amumu threatens the front line, then enter when the enemy backline is either caught or forced to bunch up.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna

Orianna adds control, protection, and follow-up damage around Talon’s entry. She can help him survive the first counterhit, and her zone control makes enemies hesitate when Talon threatens from fog or brush.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu

Lulu turns Talon’s risky dive into a more reliable execution pattern. Shields, speed, and emergency protection let him take angles that would normally be too thin, especially against teams waiting to burst him the moment he appears.

Sejuani Sejuani Sejuani T3
Tier
T3
Ranga
#68
Win rate
49.87%
Pick rate
0.33%

Sejuani jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sejuani

Sejuani gives Talon a durable front line and a clear target to collapse on. Her engage and lockdown punish enemies who step past their minion wave, and her presence lets Talon wait for a better angle instead of being the first body in.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine

Seraphine gives Talon wave stability, sustain pressure, and long-range fight setup. She softens enemies before Talon commits and can turn narrow ARAM lanes into dangerous zones where dodging Talon means walking into her crowd control or damage.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sejuani Sejuani Sejuani T3
Tier
T3
Ranga
#68
Win rate
49.87%
Pick rate
0.33%

Sejuani jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Talon Talon Talon T3
Tier
T3
Ranga
#86
Win rate
49.81%
Pick rate
0.44%

Talon jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Amumu gives Talon the thing he values most: grouped crowd control that makes enemies stand still instead of kiting backward. Talon can wait off-angle while Amumu threatens the front line, then enter when the enemy backline is either caught or forced to bunch up. Combo: Amumu starts with a clean engage or punishes an enemy stepping too far forward. Talon follows from the side, drops his damage onto the trapped carry, then uses his stealth and movement to leave before the enemy team can collapse on him. If Amumu only tags a tank, Talon should not instantly dive; wait for the enemy marksman or mage to walk in to help. Best scenario: This pairing is strongest when the enemy team has immobile carries hiding behind one bruiser or tank. Amumu forces the line to break, and Talon punishes anyone who cannot immediately dash away. It is also excellent in brush-heavy standoffs where Amumu can threaten first contact and Talon can hold a flank angle. Enemy answer: Good opponents spread out, save disengage for Talon instead of Amumu, and mark the side brush so Talon cannot enter unseen. They may also let the tank absorb Amumu’s first move, then turn on Talon when he overcommits. Failure risk and recovery: The biggest risk is double-committing into a missed engage. If Amumu whiffs or catches only a low-value target, Talon should clear the wave, reset his angle, and wait for the next forced movement. Do not turn a failed engage into a desperate 1-for-1 unless the enemy carry is already low enough to die fast. 2. Orianna Synergy mechanism: Orianna adds control, protection, and follow-up damage around Talon’s entry. She can help him survive the first counterhit, and her zone control makes enemies hesitate when Talon threatens from fog or brush. Combo: Talon positions on a flank while Orianna keeps the wave and choke controlled. When an enemy carry steps forward, Talon dives the target and Orianna layers her damage or pull into the same area. If the enemy turns on Talon, Orianna’s shield and speed support can buy enough time for him to finish the mark or retreat. Best scenario: This works best when the enemy team has strong poke but weak instant lockdown. Orianna holds the lane so Talon does not have to eat every skillshot just to farm or threaten. Once the poke team groups too tightly, the combo gives Talon a clean reason to go in rather than fishing alone. Enemy answer: Enemies should avoid standing in a straight clump and should track Talon’s flank before committing their own engage. If they can force Orianna to use her defensive tools early, Talon’s all-in becomes much easier to punish. Failure risk and recovery: If Talon enters before Orianna is in range, he gets isolated and dies with no second layer. Recovery is simple: play slower, let Orianna push the enemy off the wave, and only dive when her ball position or threat zone is already relevant. Talon should not demand follow-up from a teammate who is still clearing behind him. 3. Lulu Synergy mechanism: Lulu turns Talon’s risky dive into a more reliable execution pattern. Shields, speed, and emergency protection let him take angles that would normally be too thin, especially against teams waiting to burst him the moment he appears. Combo: Lulu supports Talon as he moves from side brush or after a Snowball connection. Talon commits onto the priority target, Lulu protects him during the enemy’s first reaction, and Talon either finishes the kill or backs out while the enemy wastes cooldowns on a target that did not die. Best scenario: Pick this pairing when Talon is the main backline threat and the rest of the team lacks hard engage. Lulu does not create the same explosive start as a tank, but she makes Talon’s second and third attempts much better. Into poke teams or fragile mage-heavy comps, that extra safety often means Talon can keep threatening instead of being forced to wait at low health. Enemy answer: The enemy should pressure Lulu first or bait her defensive tools with a fake engage. If Lulu spends protection on a frontliner, Talon’s next dive is much more punishable. Silence, polymorph-style control from the enemy side, knockbacks, and exhaust-like effects also make his burst timing awkward. Failure risk and recovery: The danger is becoming too confident and diving through five champions because Lulu is nearby. If the first attempt fails, Talon should retreat behind Lulu, let her help stabilize, and look for a re-entry only after enemy peel is down. Lulu can save a bad trade once; she cannot fix Talon repeatedly entering from the same visible angle. 4. Sejuani Synergy mechanism: Sejuani gives Talon a durable front line and a clear target to collapse on. Her engage and lockdown punish enemies who step past their minion wave, and her presence lets Talon wait for a better angle instead of being the first body in. Combo: Sejuani walks up to contest space and forces the enemy to respect her initiation. When she catches a carry or pins a bruiser away from the backline, Talon follows with burst onto the exposed target. If the enemy carry uses mobility early to dodge Sejuani, Talon can save his own commit until that escape is gone. Best scenario: This duo is strongest against teams with one key damage dealer and several champions that want to peel for them. Sejuani can absorb the first wave of damage, while Talon attacks from a different line and makes the carry choose between backing away from Sejuani or turning into Talon. Enemy answer: Enemies should kite backward in layers, not all at once. If everyone retreats in the same direction, Talon gets a clean chase path. They should also place durable champions between Talon and the carry, then punish him after his burst window ends. Failure risk and recovery: If Sejuani engages too deep without damage nearby, Talon may arrive late and find the enemy backline still untouched. If Talon dives too early, Sejuani may be forced to peel instead of start. Recovery comes from syncing on one target: either burst the locked enemy immediately or disengage and wait for the next front-to-back opening. 5. Seraphine Synergy mechanism: Seraphine gives Talon wave stability, sustain pressure, and long-range fight setup. She softens enemies before Talon commits and can turn narrow ARAM lanes into dangerous zones where dodging Talon means walking into her crowd control or damage. Combo: Seraphine pokes and controls the wave until an enemy carry is chipped or forced to stand near teammates. Talon hides his intent, then enters when Seraphine lands control or when the enemy burns movement to dodge her. After Talon bursts, Seraphine’s follow-up can either finish the target or protect the retreat. Best scenario: This pairing is great when Talon’s team would otherwise lose the poke war before fights start. Seraphine keeps the team healthy enough to wait for the correct engage, and her range makes enemies clump or backpedal. That creates the exact hesitation Talon needs. Enemy answer: The enemy should force hard engages onto Seraphine before Talon gets a flank, or spread wide enough that her setup does not hit multiple champions. If they hold point-and-click control for Talon and do not panic after taking poke, his entry becomes much less reliable. Failure risk and recovery: The risk is playing too slowly until Talon has no angle and Seraphine is out of space. If the enemy keeps walking forward, Talon should threaten from brush to stop the advance rather than waiting behind the wave. If a dive fails, fall back through Seraphine’s zone instead of running sideways into the enemy’s chase path.

What Talon needs most: one dependable engage or catch tool, one source of protection or speed, and enough wave control that he can leave the minion line without his team getting crushed. He also needs teammates who understand target discipline. If the team burns everything into a tank while the enemy carry still has escape and peel, Talon’s job becomes much harder. The best Talon comps make the enemy choose badly: clump and get controlled, split and expose a carry, or chase Talon and walk into his team’s follow-up.

Talon ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoTalon waits patiently behind frontline, uses Rake to soften targets, and commits only when carries are low or crowd control is spent.Fights break open faster, requiring Talon to play as a repeated skirmish finisher who enters, tests defenses, and re-enters when the next target exposes.Do not wait for perfect kills; manufacture pressure and re-enter fights when enemy tools are down.
Ultimate UsageShadow Assault is often saved to finish one priority target, committing fully to a single all-in assassination attempt.Ultimate gains value for dodging peel, repositioning through chaos, or delaying enemy targeting, not just dealing damage.Use Shadow Assault to survive the first punish window; a dead Talon saves nothing.
Snowball DisciplineSnowball is Talon's best honest engage tool, used to reach squishy targets when a good moment appears.Snowball becomes more dangerous since augments change durability and counter-burst; recast only when target is separated and control is spent.Treat landed Snowball as an option, not an order; bad recasts lose fights instantly.
Target SelectionTalon acts as a backline punisher, watching for overextended marksmen or mages and diving after allies start the fight.The correct target is whoever cannot answer your damage, often forcing peel tools on bruisers first before cutting back to carries.Attack the champion with no answer right now, not always the fed carry.
Augment AdaptationTalon follows a fairly fixed lethality plan since his limits are clear: access, no peel, and enough burst to escape.Augments bend limits, requiring choices around actual enemy answers: access against crowd control, damage against shields, or re-entry tools for longer fights.Build around the problem in front of you; do not chase augment fantasies.

Champion Analysis

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Talon the Blade's Shadow stands as one of League of Legends' most explosive assassin champions, renowned for his extreme single-target burst and wall-climbing ability. In ARAM: Mayhem, Talon's exceptional engage capability and wall-passive mechanic make him a formidable melee assassin, particularly skilled at eliminating squishy backline targets during teamfights. Talon functions as a melee assassin in ARAM, with his core advantage being Q, "Noxian Diplomacy," which provides dash and bonus damage and serves as the primary damage tool. W, "Rake," provides AoE damage and slow. E, "Assassin's Path," allows wall-climbing and serves as the core engage tool in ARAM. R, "Shadow Assault," releases a ring of blades that damages nearby enemies and grants invisibility. Talon's E wall climb is the core engage tool in ARAM. Players should use walls and bushes on the ARAM map to E through terrain and approach the enemy backline. Talon's classic ARAM combo is Q into W into R. Q to dive the backline, W to slow, then R to release blades and go invisible, waiting for cooldowns before re-engaging. R grants invisibility, which is useful for retreating or waiting for ability cooldowns. Talon's strengths include flexible E wall-climbing, high Q burst, practical R invisibility, and W slow. His weaknesses are being fragile, reliant on engage, vulnerable to CC, and weaker in extended teamfights. These vulnerabilities mean Talon must carefully time his engages and avoid prolonged confrontations where his fragility becomes a liability. The invisibility from R provides a crucial survival tool that allows Talon to reset fights and wait for cooldowns rather than committing to unfavorable extended trades.

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Talon wins Mayhem fights by choosing the moment, not by walking in first. Treat him like a cleanup assassin with a strong punish window: wait for shields, hard crowd control, and panic disengage tools to be used, then cut across the side of the fight and delete the carry who stepped too far forward. Starting fights straight down the middle of the lane gives enemies a clean angle to stun, exhaust, reveal, or burst you before your damage finishes. Start from fog, brush, or a side angle whenever possible. Talon is much scarier when enemies must turn their camera and skillshots sideways. Poke first with ranged blade poke to test spacing and soften a target before fully diving. If the first poke hits a squishy target who keeps walking forward, that is the signal to threaten an all-in. Enter after a key enemy spell is spent, such as a missed hook, a mage using their main root, an enchanter burning peel, or a marksman using mobility to chase. Do not dive the first visible low-health target if they stand under four teammates, as augment effects can make baiting very punishing. Let enemy divers come past your frontline, then hit their backline while they are busy. Talon does not always need to answer the tank or bruiser diving your carries. If an assassin jumps your carry, collapse only if the kill is guaranteed. Hold burst when enemies have defensive reactions ready such as Barrier-style shields, stasis effects, untargetability, heavy heals, and displacement peel. Plan the exit before going in. Talon is not a front-to-back brawler. If the path in is Snowball or a dash, the path out needs to be stealth, movement through terrain, or retreat toward your team. After a kill, do not automatically chase the next target. Check health bars and enemy cooldowns. Use stealth to change direction, not just run straight back. When trapped, trade your life for the highest-value target only if the fight continues after you die. Do not stand directly behind your tank, as Mayhem fights often stack damage in a straight line. Play just outside the main wave line, close enough to punish a carry walking up but far enough to dodge skillshots. Use minion waves as timing signals. When your wave is pushing, enemies step up to clear it, creating a window to threaten poke or Snowball. Avoid clumping with another melee champion before the fight starts. Target exposed carries without peel first. Marksmen, artillery mages, and damage supports are best when they step past their tank. Second choice is low-health enemies who still matter. Avoid opening on durable frontliners unless your team is already burning them down. Respect anti-assassin champions with point-and-click lockdown, instant knockback, heavy shields, or reveal-style control. Use Snowball as a threat before using it as a dash. Landing it on a squishy target can make them back away and break formation even without taking the second cast. Do not take Snowball into five ready enemies. Take it when the target is isolated, crowd controlled, or forced to run forward. Build fights around what your augments reward. Do not waste triggers on a tanky target at full health. If your augment rewards takedowns, play more patiently at the start. If your augment improves survivability, use it to extend one extra action, not to ignore danger. When behind, stop trading health for poke that does not threaten a kill. Play for cleanup, not hero engages. Protect your wave when you cannot threaten champions. Target enemies with no defensive backup, even if they are not the highest damage dealer.

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Talon the Blade's Shadow must approach Mayhem fights with patience and precise timing rather than reckless aggression. In the early levels before level 6, Talon should position on the side of the wave rather than the middle, using brush, side walls, and minion edges to create angles without committing. He is highly punishable if he walks straight through minions into five champions, especially against teams with easy crowd control. Short trades are essential during this phase, tagging enemies who step up to last-hit or poke and backing out before the enemy team can turn. Talon should avoid forcing long fights into tanks and instead let teammates soften targets first. Early Snowball usage functions primarily as a threat tool rather than a commitment button. Talon should throw it at low-health carries, isolated enchanters, or enemies who have already used their dash. Hitting a full-health frontline champion usually warrants holding the activation unless the entire team is ready to collapse. A missed Snowball still has value if it forces an enemy carry to sidestep and lose pressure. When ahead early, Talon should threaten the backline from the side rather than diving tanks under turret. When behind, he should stop trying to solo start fights and instead wait for enemy mistakes. The mid game from levels 7 to 11 represents Talon's best window to take over fights. He should play from fog, brush, and side pockets, standing near but not stacked on his team. This is the phase to stop taking fair trades and instead seek unfair ones where targets have used mobility or are already weakened. Snowball can start real kills but only when the landing spot is favorable. Talon should mentally identify which enemy must die for his team to win the next fight, whether that is the marksman, a ranged mage, or an enchanter keeping enemies alive. Late game requires maximum patience due to punishing death timers. Talon cannot waste his entry on a tank while enemy carries free-hit. He should position out of direct vision but close enough for his team to follow if he commits. Health becomes a resource for the all-in rather than something to spend on low-value chip damage. Late Snowball usage decides games and requires checking three factors before activating: whether the team is in range, whether the target has used escape, and whether Talon can survive the first peel spell. Before each late fight, Talon must choose his role: assassinate the exposed carry, counter-kill the diver, or zone the backline while his team wins front-to-back. He performs best when entering with a clear purpose, killing quickly, and disappearing before the enemy can turn the fight into a brawl.

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Talon the Blade's Shadow excels when he uses a lead to start fights rather than ending them. When ahead, he should commit with his fastest combo on enemies who are already marked by poke, separated from peel, or forced into vulnerable positions, then leave immediately after securing the kill. Diving into five healthy champions even while fed turns his shutdown into the enemy's comeback tool. Key ahead triggers include punishing enemy squishies who have burned mobility, cleanse, shields, or defensive spells, following up on allied crowd control rather than preempting it, and waiting for someone else to start the trade when enemies are grouped with instant answers ready. After securing a kill with spent damage tools, Talon should back out instead of chasing, resetting behind his frontline to wait for another low-health target. Converting kills into wave control after picks allows his team to pressure turrets, while attacking from side angles forces enemy carries into difficult decisions. Talon should let ranged teammates soften enemies first, entering when targets are already under pressure rather than taking free poke damage. He must respect bait targets, ignoring low-health tanks or bruisers who would require passing through enemy spells unless his team can instantly follow. Damage augments suit situations with fragile carries and limited peel, mobility or reset augments protect leads against slows and layered crowd control, durability augments matter when his shutdown is the enemy's main win condition, and teamfight utility augments help when his team has sufficient damage but lacks clean engagement. When behind, Talon shifts from solo deleting targets to creating uneven fights, requiring damaged enemies, wasted cooldowns, and allied follow-up. He should serve as the execution threat rather than the opener, waiting until targets are low enough for his burst to matter. Behind triggers include capitalizing on overextended enemy carries stepping forward to hit turrets or chase allies, moving around frontline enemies to threaten damage dealers, and giving space when his team is dead or too low to follow. Recovery involves farming safely when no kill angle exists, targeting champions who have already spent protection tools, using Snowball engage only when the landing spot is safe or lethal, and trading space for enemy cooldowns. Behind augment choices mirror ahead priorities but emphasize execution problems, escape options after failed attempts, surviving instant crowd control, and scaling when his team can stall. Critical mistakes to avoid include engaging under turret against enemies with full resources, chasing past where allies can help, splitting damage across multiple targets, and forcing desperate hero plays that ignore the numbers disadvantage.

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Talon the Blade's Shadow is an assassin whose entire kill pattern revolves around stacking and triggering his passive bleed through coordinated ability usage. Unlike champions who can simply press abilities and retreat, Talon must land damaging spells first, then commit to a basic attack to cash out his damage. This creates a distinct rhythm in ARAM: Mayhem where crowded fights help him land multiple ability hits on clumped targets, but also make the finishing auto attack dangerous to execute. The passive is the payoff of most Talon combos, and failing to trigger it after spending abilities leaves him as a short-range melee champion standing near enemies with no clean exit. His W, Rake, serves as his most important lane tool, allowing him to farm safely, soften targets, check spacing, and create kill windows without instantly diving. The returning blades are especially valuable for stacking passive marks and applying a slow that makes follow-up attacks easier to land. Aim W where enemies are going rather than where they stand, and cast from angles when possible to force enemies into difficult positioning choices. Missing W is a major loss of poke, passive setup, wave pressure, and the slow that helps reach targets. Q, Noxian Diplomacy, functions as Talon's gap closer and single-target strike, putting him directly on his target. In the narrow ARAM: Mayhem lane, this is both an engage tool and a liability, as it places Talon exactly where enemies want to aim their retaliation. Use Q after a target is slowed, distracted, or missing key defensive tools. A wasted Q removes both clean engage and clean finish potential. His E, Assassin's Path, lets him vault over terrain for unexpected angles and repositioning. Its value depends heavily on available walls and lane geometry, making it crucial to plan terrain use before fights start rather than waiting until already slowed or surrounded. R, Shadow Assault, releases blades around Talon while making him harder to track and granting a movement burst. This serves as his biggest assassination tool and best emergency disengage. Use it with clear purpose, whether to finish a marked carry, dodge retaliation, cross the final distance, or escape after a kill. A wasted R creates the clearest punish window against Talon, forcing him to walk or Q into danger with any failed engage becoming far easier to punish. Success with Talon requires tracking which enemies have been marked, focusing one target until the passive is ready, and choosing engagement moments carefully after enemies have used peel, dashes, or crowd control. Enemies can deny him by backing away when marked, using crowd control as he steps in, staying behind allies, or grouping tightly with shields and peel.

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Talon performs best when creating short, violent windows: mark a target, close the gap, dump damage, then leave before the enemy team can answer. Most poor Talon games stem from treating him like a front-line brawler or spending every escape tool just to start a fight. Going in without a way out means donating shutdown gold rather than assassinating. Mechanical mistakes often begin with throwing blades at max range and dashing forward before confirming whether the return hit, passive setup, or enemy movement will line up. This results in incomplete damage and gives targets time to escape or bait Talon into backline peel. Players should use ranged poke to test movement first, committing only when the target is slowed, displaced, crowd controlled, or walking into the blade return path. Using the gap closer on the first reachable enemy, even tanks or bruisers, wastes burst on poor targets, makes exits predictable, and leaves carries free to attack while main tools are down. Talon should hold the dash until a carry steps forward, gets tagged by ally engage, or loses a defensive spell. Using the ultimate only for damage while standing in full enemy vision wastes the stealth and reposition value, allowing enemies to layer crowd control where they know Talon must exit. The ultimate should function as both burst and a dodge tool, cast when it can avoid retaliation, hide direction, or enable repositioning before enemies lock him down. Chasing low-health enemies in straight lines runs Talon through traps, slows, exhaust effects, shields, and backup damage. Even if the target dies, Talon often dies after and loses map pressure. Players should check paths before chasing and let burn damage, ally poke, or the next wave finish targets moving toward teammates unless a clean escape route exists. Burning all mobility and stealth simultaneously for a flashy entrance leaves no answer when enemies survive the first burst. Tools should be staggered: enter with one method, deal damage, and keep another for the exit or crucial dodge. Ignoring basic attack spacing after burst starts causes missed follow-up damage and allows enemies to escape with minimal health. Players should stay close enough to finish sequences without standing still, weaving attacks only when targets cannot immediately punish. Decision mistakes include forcing the first engage because Talon feels like an assassin. Diving into five prepared players eats the first crowd control chain and leaves the team without its burst threat. Talon is stronger as the second wave of a fight when health bars are lower and defensive tools are spent. Picking targets solely for low health rather than reachability and value spends the whole kit on supports or tanks while real damage dealers survive. Carries, fragile mages, or enemies without peel should be prioritized when paths are open. Standing with the team in the exact center of the lane before every fight allows enemies to always see approaches, save peel, and force attacks from obvious directions. Side positioning changes how carries move and splits peel from the front line. Using stealth to run away from light poke before real fights start teaches enemies they can bait the major defensive tool, then engage while it is unavailable. Stealth should be saved for dodging committed engage, breaking focus, or finishing kills safely. Fighting immediately after respawn without checking allied position, enemy health, or whether the team can follow burst results in arriving alone and trading a life for no objective pressure. The fundamental rule is simple: do not spend the exit to create a bad entrance. If the enemy carry is protected, wait.

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FAQ

Talon

FAQ

Is Talon a good pick in ARAM: Mayhem? Yes, if your team has enough damage to start fights or soften targets before you go in. Talon is strongest when he enters after key crowd control or defensive tools have been used, then deletes a carry and escapes through the chaos. The tradeoff is that he offers less value when forced to front-to-back fight into tanks with full cooldowns. What is Talon’s main job in a Mayhem fight? Your job is to punish exposed backliners, low-health targets, and players who step past their frontline. Wait for a clear angle, commit fast, and leave before the enemy team turns. If you dive first with no follow-up, you usually trade one-for-zero in the wrong direction. When should I engage as Talon? Engage after the enemy has used hard crowd control, shields, or major peel on someone else. If a carry walks forward to poke, use that small spacing mistake as your opening and burst before they can reset position. The tradeoff is patience: waiting too long can let your team lose health, but going too early gets you locked down.

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